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fteqw/engine/server
Spoike 4c37c34c13 Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3408 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 03:07:52 +00:00
..
botlib.h Attempting to fix what I broke. 2009-10-06 08:12:29 +00:00
net_preparse.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
pr_cmds.c Ripped LordHavoc's ODE physics support. It'll probably crash and burn. 99.995% untested. 2009-11-05 01:22:27 +00:00
pr_q1qvm.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
progdefs.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
progs.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
q2game.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
savegame.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
server.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
sv_ccmds.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_chat.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
sv_demo.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_ents.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_init.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_main.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
sv_master.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
sv_move.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_mvd.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_nchan.c Fixed mvd playback as correctly as I can think how. 2006-01-28 19:04:13 +00:00
sv_phys.c Ripped LordHavoc's ODE physics support. It'll probably crash and burn. 99.995% untested. 2009-11-05 01:22:27 +00:00
sv_rankin.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
sv_send.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_sys_unix.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_sys_win.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_user.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
svhl_game.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
svhl_gcapi.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
svhl_phys.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
svhl_world.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
svmodel.c Minor update... 2008-11-09 22:29:28 +00:00
svq2_ents.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
svq2_game.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
svq3_game.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
win_mysql.c mysql includes and libmysql.dll loader code for win32 2008-04-14 07:47:30 +00:00
win_mysql.h mysql includes and libmysql.dll loader code for win32 2008-04-14 07:47:30 +00:00
world.c Ripped LordHavoc's ODE physics support. It'll probably crash and burn. 99.995% untested. 2009-11-05 01:22:27 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00