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fteqw/engine/gl
Spoike 4c37c34c13 Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3408 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 03:07:52 +00:00
..
gltod3d Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_alias.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_backend.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
gl_bloom.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_draw.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
gl_draw.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_font.c Whoops, that fixed d3d, but broke GL. Anyway, here's a fix that works for both. 2009-11-05 01:07:08 +00:00
gl_heightmap.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_hlmdl.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_model.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
gl_model.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_ngraph.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_rlight.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_rmain.c Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file. 2009-11-04 23:20:50 +00:00
gl_rmisc.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_rsurf.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_screen.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_shader.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_shadow.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_vidcocoa.m Apparently it didn't compile. 2009-07-12 15:01:18 +00:00
gl_vidcommon.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_vidlinuxglx.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
gl_vidmacos.c attempt fix other platforms 2009-07-18 03:47:21 +00:00
gl_vidmorphos.c attempt fix other platforms 2009-07-18 03:47:21 +00:00
gl_vidnt.c Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file. 2009-11-04 23:20:50 +00:00
gl_vidnull.c Added csqc->ssqc requests. 2009-05-24 10:11:17 +00:00
gl_vidsdl.c OpenGL SDL targets will build again 2009-07-18 04:07:57 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
glquake.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
glsupp.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
ltface.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
model_hl.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
shader.h Work In Progress branch. 2009-11-04 21:16:50 +00:00