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fteqw/engine/gl
2009-11-05 03:07:52 +00:00
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gltod3d Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_alias.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_backend.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
gl_bloom.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_draw.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
gl_draw.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_font.c Whoops, that fixed d3d, but broke GL. Anyway, here's a fix that works for both. 2009-11-05 01:07:08 +00:00
gl_heightmap.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_hlmdl.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_model.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
gl_model.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_ngraph.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_rlight.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_rmain.c Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file. 2009-11-04 23:20:50 +00:00
gl_rmisc.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_rsurf.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_screen.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_shader.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_shadow.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_vidcocoa.m Apparently it didn't compile. 2009-07-12 15:01:18 +00:00
gl_vidcommon.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_vidlinuxglx.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
gl_vidmacos.c attempt fix other platforms 2009-07-18 03:47:21 +00:00
gl_vidmorphos.c attempt fix other platforms 2009-07-18 03:47:21 +00:00
gl_vidnt.c Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file. 2009-11-04 23:20:50 +00:00
gl_vidnull.c Added csqc->ssqc requests. 2009-05-24 10:11:17 +00:00
gl_vidsdl.c OpenGL SDL targets will build again 2009-07-18 04:07:57 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
glquake.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
glsupp.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
ltface.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
model_hl.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
shader.h Work In Progress branch. 2009-11-04 21:16:50 +00:00