c6ed692871
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust). Fix te_teleport shader. Track angles for antilag. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
426 lines
8.4 KiB
C
426 lines
8.4 KiB
C
#include "quakedef.h"
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//client may remap messages from the server to a regional bit of text.
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//server may remap progs messages
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//basic language is english (cos that's what (my version of) Quake uses).
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//translate is english->lang
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//untranslate is lang->english for console commands.
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int com_language;
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char sys_language[64] = "";
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static char langpath[MAX_OSPATH] = "";
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struct language_s languages[MAX_LANGUAGES];
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static void QDECL TL_LanguageChanged(struct cvar_s *var, char *oldvalue)
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{
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com_language = TL_FindLanguage(var->string);
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}
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cvar_t language = CVARAFC("lang", sys_language, "prvm_language", CVAR_USERINFO, TL_LanguageChanged);
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void TranslateInit(void)
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{
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Cvar_Register(&language, "Internationalisation");
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}
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void TL_Shutdown(void)
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{
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int j;
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for (j = 0; j < MAX_LANGUAGES; j++)
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{
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if (!languages[j].name)
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continue;
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free(languages[j].name);
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languages[j].name = NULL;
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PO_Close(languages[j].po);
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languages[j].po = NULL;
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}
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}
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static int TL_LoadLanguage(char *lang)
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{
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vfsfile_t *f;
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int j;
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char *u;
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for (j = 0; j < MAX_LANGUAGES; j++)
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{
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if (!languages[j].name)
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break;
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if (!stricmp(languages[j].name, lang))
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return j;
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}
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//err... oops, ran out of languages...
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if (j == MAX_LANGUAGES)
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return 0;
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if (*lang)
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f = FS_OpenVFS(va("%sfteqw.%s.po", langpath, lang), "rb", FS_SYSTEM);
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else
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f = NULL;
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if (!f && *lang)
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{
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//keep truncating until we can find a name that works
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u = strrchr(lang, '_');
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if (u)
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*u = 0;
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else
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lang = "";
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return TL_LoadLanguage(lang);
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}
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languages[j].name = strdup(lang);
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languages[j].po = NULL;
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if (f)
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{
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languages[j].po = PO_Create();
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PO_Merge(languages[j].po, f);
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}
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return j;
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}
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int TL_FindLanguage(const char *lang)
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{
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char trimname[64];
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Q_strncpyz(trimname, lang, sizeof(trimname));
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return TL_LoadLanguage(trimname);
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}
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//need to set up default languages for any early prints before cvars are inited.
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void TL_InitLanguages(const char *newlangpath)
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{
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int i;
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char *lang;
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if (!newlangpath)
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newlangpath = "";
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Q_strncpyz(langpath, newlangpath, sizeof(langpath));
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//lang can override any environment or system settings.
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if ((i = COM_CheckParm("-lang")))
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Q_strncpyz(sys_language, com_argv[i+1], sizeof(sys_language));
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else
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{
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lang = NULL;
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if (!lang)
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lang = getenv("LANGUAGE");
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if (!lang)
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lang = getenv("LC_ALL");
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if (!lang)
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lang = getenv("LC_MESSAGES");
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if (!lang)
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lang = getenv("LANG");
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if (!lang)
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lang = "";
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if (!strcmp(lang, "C") || !strcmp(lang, "POSIX"))
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lang = "";
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//windows will have already set the locale from the windows settings, so only replace it if its actually valid.
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if (*lang)
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Q_strncpyz(sys_language, lang, sizeof(sys_language));
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}
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//clean it up.
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//takes the form: [language[_territory][.codeset][@modifier]]
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//we don't understand modifiers
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lang = strrchr(sys_language, '@');
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if (lang)
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*lang = 0;
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//we don't understand codesets sadly.
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lang = strrchr(sys_language, '.');
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if (lang)
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*lang = 0;
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//we also only support the single primary locale (no fallbacks, we're just using the language[+territory])
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lang = strrchr(sys_language, ':');
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if (lang)
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*lang = 0;
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//but we do support territories.
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com_language = TL_FindLanguage(sys_language);
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//make sure a fallback exists, but not as language 0
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TL_FindLanguage("");
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}
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#ifdef HEXEN2
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//this stuff is for hexen2 translation strings.
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//(hexen2 is uuuuggllyyyy...)
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static char *strings_list;
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static char **strings_table;
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static int strings_count;
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static qboolean strings_loaded;
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void T_FreeStrings(void)
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{ //on map change, following gamedir change
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if (strings_loaded)
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{
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BZ_Free(strings_list);
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BZ_Free(strings_table);
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strings_count = 0;
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strings_loaded = false;
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}
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}
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void T_LoadString(void)
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{
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int i;
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char *s, *s2;
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//count new lines
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strings_loaded = true;
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strings_count = 0;
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strings_list = FS_LoadMallocFile("strings.txt", NULL);
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if (!strings_list)
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return;
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for (s = strings_list; *s; s++)
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{
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if (*s == '\n')
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strings_count++;
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}
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strings_table = BZ_Malloc(sizeof(char*)*strings_count);
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s = strings_list;
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for (i = 0; i < strings_count; i++)
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{
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strings_table[i] = s;
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s2 = strchr(s, '\n');
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if (!s2)
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break;
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while (s < s2)
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{
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if (*s == '\r')
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*s = '\0';
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else if (*s == '^' || *s == '@') //becomes new line
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*s = '\n';
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s++;
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}
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s = s2+1;
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*s2 = '\0';
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}
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}
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char *T_GetString(int num)
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{
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if (!strings_loaded)
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{
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T_LoadString();
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}
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if (num<0 || num >= strings_count)
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return "BAD STRING";
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return strings_table[num];
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}
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#ifdef HAVE_CLIENT
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//for hexen2's objectives and stuff.
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static char *info_strings_list;
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static char **info_strings_table;
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static int info_strings_count;
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static qboolean info_strings_loaded;
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void T_FreeInfoStrings(void)
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{ //on map change, following gamedir change
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if (info_strings_loaded)
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{
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BZ_Free(info_strings_list);
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BZ_Free(info_strings_table);
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info_strings_count = 0;
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info_strings_loaded = false;
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}
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}
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void T_LoadInfoString(void)
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{
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int i;
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char *s, *s2;
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//count new lines
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info_strings_loaded = true;
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info_strings_count = 0;
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info_strings_list = FS_LoadMallocFile("infolist.txt", NULL);
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if (!info_strings_list)
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return;
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for (s = info_strings_list; *s; s++)
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{
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if (*s == '\n')
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info_strings_count++;
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}
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info_strings_table = BZ_Malloc(sizeof(char*)*info_strings_count);
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s = info_strings_list;
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for (i = 0; i < info_strings_count; i++)
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{
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info_strings_table[i] = s;
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s2 = strchr(s, '\n');
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if (!s2)
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break;
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while (s < s2)
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{
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if (*s == '\r')
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*s = '\0';
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else if (*s == '^' || *s == '@') //becomes new line
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*s = '\n';
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s++;
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}
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s = s2+1;
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*s2 = '\0';
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}
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}
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char *T_GetInfoString(int num)
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{
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if (!info_strings_loaded)
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{
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T_LoadInfoString();
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}
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if (num<0 || num >= info_strings_count)
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return "BAD STRING";
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return info_strings_table[num];
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}
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#endif
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#endif
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struct poline_s
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{
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bucket_t buck;
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struct poline_s *next;
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char *orig;
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char *translated;
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};
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struct po_s
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{
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hashtable_t hash;
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struct poline_s *lines;
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};
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const char *PO_GetText(struct po_s *po, const char *msg)
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{
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struct poline_s *line;
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if (!po)
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return msg;
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line = Hash_Get(&po->hash, msg);
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if (line)
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return line->translated;
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return msg;
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}
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static void PO_AddText(struct po_s *po, const char *orig, const char *trans)
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{
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size_t olen = strlen(orig)+1;
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size_t tlen = strlen(trans)+1;
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struct poline_s *line = Z_Malloc(sizeof(*line)+olen+tlen);
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memcpy(line+1, orig, olen);
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orig = (const char*)(line+1);
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line->translated = (char*)(line+1)+olen;
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memcpy(line->translated, trans, tlen);
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trans = (const char*)(line->translated);
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Hash_Add(&po->hash, orig, line, &line->buck);
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line->next = po->lines;
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po->lines = line;
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}
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void PO_Merge(struct po_s *po, vfsfile_t *file)
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{
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char *instart, *in, *end;
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int inlen;
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char msgid[32768];
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char msgstr[32768];
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qboolean allowblanks = !!COM_CheckParm("-translatetoblank");
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if (!file)
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return;
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inlen = file?VFS_GETLEN(file):0;
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instart = in = BZ_Malloc(inlen+1);
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if (file)
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VFS_READ(file, in, inlen);
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in[inlen] = 0;
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if (file)
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VFS_CLOSE(file);
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end = in + inlen;
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while(in < end)
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{
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while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
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in++;
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if (*in == '#')
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{
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while (*in && *in != '\n')
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in++;
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}
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else if (!strncmp(in, "msgid", 5) && (in[5] == ' ' || in[5] == '\t' || in[5] == '\r' || in[5] == '\n'))
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{
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size_t start = 0;
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size_t ofs = 0;
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in += 5;
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while(1)
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{
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while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
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in++;
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if (*in == '\"')
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{
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in = COM_ParseCString(in, msgid+start, sizeof(msgid) - start, &ofs);
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start += ofs;
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}
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else
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break;
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}
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}
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else if (!strncmp(in, "msgstr", 6) && (in[6] == ' ' || in[6] == '\t' || in[6] == '\r' || in[6] == '\n'))
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{
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size_t start = 0;
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size_t ofs = 0;
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in += 6;
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while(1)
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{
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while(*in == ' ' || *in == '\n' || *in == '\r' || *in == '\t')
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in++;
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if (*in == '\"')
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{
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in = COM_ParseCString(in, msgstr+start, sizeof(msgstr) - start, &ofs);
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start += ofs;
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}
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else
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break;
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}
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if ((*msgid && start) || allowblanks)
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PO_AddText(po, msgid, msgstr);
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}
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else
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{
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//some sort of junk?
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in++;
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while (*in && *in != '\n')
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in++;
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}
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}
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BZ_Free(instart);
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}
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struct po_s *PO_Create(void)
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{
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struct po_s *po;
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unsigned int buckets = 1024;
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po = Z_Malloc(sizeof(*po) + Hash_BytesForBuckets(buckets));
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Hash_InitTable(&po->hash, buckets, po+1);
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return po;
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}
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void PO_Close(struct po_s *po)
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{
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if (!po)
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return;
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while(po->lines)
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{
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struct poline_s *r = po->lines;
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po->lines = r->next;
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Z_Free(r);
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}
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Z_Free(po);
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}
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