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fteqw/engine/shaders/glsl/fixedemu.glsl
Spoike c7d5695e5e small vulkan perf tweak.
fix capturedemo over vid reloads.
fix playfilm letterboxing issue.
con_printf will now create consoles as needed.
fix .skin compose line.
fix a couple of q3bsp issues
core gl contexts will no longer be given pre-core glsl shaders, is the theory.
qcc now warns about unused fields. use the __used keyword to mark those fields as actually needed. use __unused to allow the qcc to potentially silently strip them.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5166 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-14 14:37:04 +00:00

43 lines
865 B
GLSL

!!ver 100-450
//this shader is present for support for gles/gl3core contexts
//it is single-texture-with-vertex-colours, and doesn't do anything special.
//beware that a few things use this, including apparently fonts and bloom rescaling.
//its really not meant to do anything special.
#ifdef VERTEX_SHADER
attribute vec2 v_texcoord;
varying vec2 tc;
#ifndef UC
attribute vec4 v_colour;
varying vec4 vc;
#endif
void main ()
{
tc = v_texcoord;
#ifndef UC
vc = v_colour;
#endif
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
uniform sampler2D s_t0;
varying vec2 tc;
#ifndef UC
varying vec4 vc;
#else
uniform vec4 s_colour;
#define vc s_colour
#endif
float e_time;
void main ()
{
vec4 fc = texture2D(s_t0, tc) * vc;
#ifdef ALPHATEST
if (!(fc.a ALPHATEST))
discard;
#endif
gl_FragColor = fc;
}
#endif