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fteqw/engine/gl
Spoike a77bd67602 ------------------------------------------------------------------------
r4196 | acceptthis | 2013-02-12 19:06:07 +0000 (Tue, 12 Feb 2013) | 9 lines

split in/out client frames, so that we can cope with separate packet/movement sequences for nq+prediction.
Make default ports a little more explicit.
interpolate input frames. should make things smoother when the input rate does not match video rate.
fix centering of crosshairs
make sure skins are flushed properly on vid_restart, so 24bit skins don't get messed up.
keep sounds ticking even when inaudible.
qc addressable block now has a max of 2gb.
.__variant works as a function argument.
NQ clients now receive player physics consistant with QuakeWorld.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4194 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:53:23 +00:00
..
gl_alias.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
gl_backend.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
gl_bloom.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
gl_draw.c ------------------------------------------------------------------------ 2013-03-12 22:40:16 +00:00
gl_draw.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_font.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
gl_heightmap.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
gl_hlmdl.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
gl_model.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
gl_model.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
gl_ngraph.c ------------------------------------------------------------------------ 2013-03-12 22:40:16 +00:00
gl_rlight.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
gl_rmain.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
gl_rmisc.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
gl_rsurf.c ------------------------------------------------------------------------ 2013-03-12 22:40:16 +00:00
gl_screen.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
gl_shader.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
gl_shadow.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
gl_vidcocoa.m ------------------------------------------------------------------------ 2013-03-12 22:44:37 +00:00
gl_vidcommon.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
gl_viddroid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
gl_videgl.c ------------------------------------------------------------------------ 2013-03-12 22:49:04 +00:00
gl_videgl.h ------------------------------------------------------------------------ 2013-03-12 22:49:04 +00:00
gl_vidlinuxglx.c ------------------------------------------------------------------------ 2013-03-12 22:49:48 +00:00
gl_vidmacos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
gl_vidmorphos.c tiny fix 2011-12-24 06:16:01 +00:00
gl_vidnt.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
gl_vidnull.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidsdl.c Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c Android tweeks 2012-07-05 19:42:36 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5 2012-07-15 02:40:30 +00:00
glquake.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
glsupp.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
ltface.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
model_hl.h Android tweeks 2012-07-05 19:42:36 +00:00
r_bishaders.h ------------------------------------------------------------------------ 2013-03-12 22:37:59 +00:00
shader.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00