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fteqw/plugins/avplug
Shpoike 8dadfb4878 Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
2024-07-14 19:58:24 +01:00
..
msvc_libc
avaudio.c
avdecode.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00
avencode.c Messing around with flatpak. 2023-04-17 03:58:21 +01:00
readme.txt

video encoder/decoder using the ffmpeg avformat/avcodec libraries.

The video decoder plugs into the media decoder functionality on media with an 'av:' or 'avs:' prefix, specifically:
The console command 'playfilm av:foo.mpg' will start playing back $BASEDIR/$GAMEDIR/foo.mpg fullscreen (or from inside paks/pk3s, but make sure seeking is fast, so avoid compression in pk3s...).
The console command 'playfilm avs:c:\foo.mpg' will start playing back c:\foo.mpg fullscreen.
The shader term 'videomap avs:c:\foo.mpg' will play the video upon the shader. This can be used with csqc+drawpic, csqc+beginpolygon, or placed upon walls.
It theoretically supports any file that the avformat/avcodec libraries support, but has no ability to pass arguments, thus playback is likely limited only to files which require no explicit overrides.

The video encoder plugs into the existing capture command. Or something. I don't know. Its all basically junk.
The container type is guessed by the file name used.
avplug_format says which container format to use. If empty, will be guessed based upon file extension. See ffmpeg docs for more info.
avplug_videocodec says which video codec to use. If empty, will be guessed based upon the container type ('libx264' for h264 compression). See ffmpeg docs for a full list.
avplug_videobitrate says what bitrate to encode at. Default 400000.
At the time of writing, audio is not implemented.

To check if the plugin is loaded, use the plug_list command.

For streaming, you can try this:
avplug_format mpegts
avplug_videocodec mpeg4
capture udp://PLAYERIP:1234
You can then run VLC or some such app and tell it to listen on port 1234.
You might be able to find some other protocol/codec that works better for you. Consult the ffmpeg documentation for that, if you can find something that's actually readable.