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fteqw/engine/server
2024-08-25 06:12:05 +01:00
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net_preparse.c Hexen2: Fix invisibility artifact bugs. 2023-08-12 13:59:55 +01:00
pr_cmds.c megacommit. 2024-07-14 19:58:26 +01:00
pr_lua.c Fixup the lua code a bit. 2023-08-12 13:59:55 +01:00
pr_q1qvm.c Fix issue with ktx's parsing of certain entities. 2024-07-14 19:58:26 +01:00
progdefs.h temp 2024-07-14 19:58:25 +01:00
progs.h Add DP_SV_SHUTDOWN, for qqshka. 2022-06-19 15:17:54 +00:00
q2game.h Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
savegame.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00
server.h megacommit. 2024-07-14 19:58:26 +01:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c temp 2024-07-14 19:58:25 +01:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c temp 2024-07-14 19:58:25 +01:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c megacommit. 2024-07-14 19:58:26 +01:00
sv_init.c megacommit. 2024-07-14 19:58:26 +01:00
sv_main.c megacommit. 2024-07-14 19:58:26 +01:00
sv_master.c megacommit. 2024-07-14 19:58:26 +01:00
sv_move.c Route_Process: Respect the filter (denylinkflags) (#236) 2024-03-08 11:45:50 -08:00
sv_mvd.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00
sv_nchan.c Add all the junk for network compat with Q2E. 2024-07-14 19:58:24 +01:00
sv_phys.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00
sv_rankin.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00
sv_send.c megacommit. 2024-07-14 19:58:26 +01:00
sv_sql.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00
sv_sql.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sv_sys_unix.c temp 2024-07-14 19:58:25 +01:00
sv_sys_win.c temp 2024-07-14 19:58:25 +01:00
sv_user.c Reduce the chances of input_cursor_entity getting stale values on map changes. 2024-08-25 06:12:05 +01:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c Add all the junk for network compat with Q2E. 2024-07-14 19:58:24 +01:00
svq2_game.c Add all the junk for network compat with Q2E. 2024-07-14 19:58:24 +01:00
world.c Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily. 2024-07-14 19:58:24 +01:00