1dcc435bca
Committing my lame water shader. r_water_refract/r_water_reflect 1 to use. Bugfix for crepuscular arrays (r_sun_colour to easily enable). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4047 fc73d0e0-1445-4013-8a0c-d673dee63da5
152 lines
2.9 KiB
C
152 lines
2.9 KiB
C
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
char shaders[][64] =
|
|
{
|
|
"altwater",
|
|
"bloom_blur",
|
|
"bloom_filter",
|
|
"bloom_final",
|
|
"colourtint",
|
|
"crepuscular_opaque",
|
|
"crepuscular_rays",
|
|
"crepuscular_sky",
|
|
"default2d",
|
|
"defaultadditivesprite",
|
|
"defaultskin",
|
|
"defaultsky",
|
|
"defaultsprite",
|
|
"defaultwall",
|
|
"defaultwarp",
|
|
"drawflat_wall",
|
|
"lpp_depthnorm",
|
|
"lpp_light",
|
|
"lpp_wall",
|
|
"postproc_fisheye",
|
|
"postproc_panorama",
|
|
"rtlight",
|
|
"underwaterwarp",
|
|
""
|
|
};
|
|
|
|
void dumpprogstring(FILE *out, FILE *src)
|
|
{
|
|
int j;
|
|
char line[1024];
|
|
|
|
while(fgets(line, sizeof(line), src))
|
|
{
|
|
j = 0;
|
|
while (line[j] == ' ' || line[j] == '\t')
|
|
j++;
|
|
if ((line[j] == '/' && line[j] == '/') || line[j] == '\r' || line[j] == '\n')
|
|
{
|
|
while (line[j])
|
|
fputc(line[j++], out);
|
|
}
|
|
else
|
|
{
|
|
fputc('\"', out);
|
|
while (line[j] && line[j] != '\r' && line[j] != '\n')
|
|
{
|
|
if (line[j] == '\t')
|
|
fputc(' ', out);
|
|
else if (line[j] == '\"')
|
|
{
|
|
fputc('\\', out);
|
|
fputc(line[j], out);
|
|
}
|
|
else
|
|
fputc(line[j], out);
|
|
j++;
|
|
}
|
|
fputs("\\n\"\n", out);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
int main(void)
|
|
{
|
|
FILE *c, *s;
|
|
char line[1024];
|
|
int i, j, a;
|
|
c = fopen("../gl/r_bishaders.h", "wt");
|
|
|
|
if (!c)
|
|
{
|
|
printf("unable to open a file\n");
|
|
return;
|
|
}
|
|
|
|
fprintf(c, "/*\nWARNING: THIS FILE IS GENERATED BY '"__FILE__"'.\nYOU SHOULD NOT EDIT THIS FILE BY HAND\n*/\n\n");
|
|
|
|
for (i = 0; *shaders[i]; i++)
|
|
{
|
|
for (a = 0; a < 3; a++)
|
|
{
|
|
if (a == 0)
|
|
sprintf(line, "glsl/%s.glsl", shaders[i]);
|
|
else if (a == 1)
|
|
sprintf(line, "gles/%s.glsl", shaders[i]);
|
|
else
|
|
sprintf(line, "hlsl/%s.hlsl", shaders[i]);
|
|
s = fopen(line, "rt");
|
|
if (!s)
|
|
{
|
|
printf("unable to open %s\n", line);
|
|
continue;
|
|
}
|
|
if (a == 0)
|
|
{
|
|
fprintf(c, "#ifdef GLQUAKE\n");
|
|
fprintf(c, "{QR_OPENGL, 110, \"%s\",\n", shaders[i]);
|
|
}
|
|
else if (a == 1)
|
|
{
|
|
fprintf(c, "#ifdef GLQUAKE\n");
|
|
fprintf(c, "{QR_OPENGL, 100, \"%s\",\n", shaders[i]);
|
|
}
|
|
else
|
|
{
|
|
fprintf(c, "#ifdef D3DQUAKE\n");
|
|
fprintf(c, "{QR_DIRECT3D, 9, \"%s\",\n", shaders[i]);
|
|
}
|
|
|
|
while(fgets(line, sizeof(line), s))
|
|
{
|
|
j = 0;
|
|
while (line[j] == ' ' || line[j] == '\t')
|
|
j++;
|
|
if ((line[j] == '/' && line[j] == '/') || line[j] == '\r' || line[j] == '\n')
|
|
{
|
|
while (line[j])
|
|
fputc(line[j++], c);
|
|
}
|
|
else
|
|
{
|
|
fputc('\"', c);
|
|
while (line[j] && line[j] != '\r' && line[j] != '\n')
|
|
{
|
|
if (line[j] == '\t')
|
|
fputc(' ', c);
|
|
else if (line[j] == '\"')
|
|
{
|
|
fputc('\\', c);
|
|
fputc(line[j], c);
|
|
}
|
|
else
|
|
fputc(line[j], c);
|
|
j++;
|
|
}
|
|
fputs("\\n\"\n", c);
|
|
}
|
|
}
|
|
fputs("},\n", c);
|
|
fprintf(c, "#endif\n");
|
|
fclose(s);
|
|
}
|
|
}
|
|
|
|
fclose(c);
|
|
}
|