1
0
Fork 0
forked from fte/fteqw
fteqw/engine/shaders/generatebuiltinsl.c
Spoike 1dcc435bca added args to the bloom shader for better tweekage.
Committing my lame water shader. r_water_refract/r_water_reflect 1 to use.
Bugfix for crepuscular arrays (r_sun_colour to easily enable).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4047 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-11 01:57:00 +00:00

152 lines
2.9 KiB
C

#include <stdio.h>
#include <string.h>
char shaders[][64] =
{
"altwater",
"bloom_blur",
"bloom_filter",
"bloom_final",
"colourtint",
"crepuscular_opaque",
"crepuscular_rays",
"crepuscular_sky",
"default2d",
"defaultadditivesprite",
"defaultskin",
"defaultsky",
"defaultsprite",
"defaultwall",
"defaultwarp",
"drawflat_wall",
"lpp_depthnorm",
"lpp_light",
"lpp_wall",
"postproc_fisheye",
"postproc_panorama",
"rtlight",
"underwaterwarp",
""
};
void dumpprogstring(FILE *out, FILE *src)
{
int j;
char line[1024];
while(fgets(line, sizeof(line), src))
{
j = 0;
while (line[j] == ' ' || line[j] == '\t')
j++;
if ((line[j] == '/' && line[j] == '/') || line[j] == '\r' || line[j] == '\n')
{
while (line[j])
fputc(line[j++], out);
}
else
{
fputc('\"', out);
while (line[j] && line[j] != '\r' && line[j] != '\n')
{
if (line[j] == '\t')
fputc(' ', out);
else if (line[j] == '\"')
{
fputc('\\', out);
fputc(line[j], out);
}
else
fputc(line[j], out);
j++;
}
fputs("\\n\"\n", out);
}
}
}
int main(void)
{
FILE *c, *s;
char line[1024];
int i, j, a;
c = fopen("../gl/r_bishaders.h", "wt");
if (!c)
{
printf("unable to open a file\n");
return;
}
fprintf(c, "/*\nWARNING: THIS FILE IS GENERATED BY '"__FILE__"'.\nYOU SHOULD NOT EDIT THIS FILE BY HAND\n*/\n\n");
for (i = 0; *shaders[i]; i++)
{
for (a = 0; a < 3; a++)
{
if (a == 0)
sprintf(line, "glsl/%s.glsl", shaders[i]);
else if (a == 1)
sprintf(line, "gles/%s.glsl", shaders[i]);
else
sprintf(line, "hlsl/%s.hlsl", shaders[i]);
s = fopen(line, "rt");
if (!s)
{
printf("unable to open %s\n", line);
continue;
}
if (a == 0)
{
fprintf(c, "#ifdef GLQUAKE\n");
fprintf(c, "{QR_OPENGL, 110, \"%s\",\n", shaders[i]);
}
else if (a == 1)
{
fprintf(c, "#ifdef GLQUAKE\n");
fprintf(c, "{QR_OPENGL, 100, \"%s\",\n", shaders[i]);
}
else
{
fprintf(c, "#ifdef D3DQUAKE\n");
fprintf(c, "{QR_DIRECT3D, 9, \"%s\",\n", shaders[i]);
}
while(fgets(line, sizeof(line), s))
{
j = 0;
while (line[j] == ' ' || line[j] == '\t')
j++;
if ((line[j] == '/' && line[j] == '/') || line[j] == '\r' || line[j] == '\n')
{
while (line[j])
fputc(line[j++], c);
}
else
{
fputc('\"', c);
while (line[j] && line[j] != '\r' && line[j] != '\n')
{
if (line[j] == '\t')
fputc(' ', c);
else if (line[j] == '\"')
{
fputc('\\', c);
fputc(line[j], c);
}
else
fputc(line[j], c);
j++;
}
fputs("\\n\"\n", c);
}
}
fputs("},\n", c);
fprintf(c, "#endif\n");
fclose(s);
}
}
fclose(c);
}