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fteqw/engine/common/console.h
Spoike eccfe6b560 d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
openal: doppler now applies to openal more consistently.
vulkan: vk_loadglsl cvar enables vk_nv_glsl_shader, with support for existing glsl shaders (still no permutations for now). needs !!samps stuff.
vulkan: r_renderscale now partly works. r_fxaa also works under specific circumstances. needs more work. still no bloom or projections stuff.
menu_download: got a few tweaks to improve it, including zips. I still want to handle engine updates with this stuff, but that can wait for later.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5008 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-26 11:47:59 +00:00

262 lines
8.9 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// console
//
#define MAXCONCOLOURS 16
typedef struct {
float fr, fg, fb;
} consolecolours_t;
extern consolecolours_t consolecolours[MAXCONCOLOURS];
#define MAXQ3COLOURS 10
extern conchar_t q3codemasks[MAXQ3COLOURS];
#define CON_LONGCHAR_MASK (CON_LONGCHAR|CON_RICHFORECOLOUR)
#define CON_NONCLEARBG 0x00800000 //disabled if CON_RICHFORECOLOUR
#define CON_HALFALPHA 0x00400000 //disabled if CON_RICHFORECOLOUR
#define CON_LINKSPECIAL 0x00200000 //disabled if CON_RICHFORECOLOUR
#define CON_LONGCHAR 0x00100000 //flags (other than hidden) are found in the following conchar. disabled if CON_RICHFORECOLOUR
#define CON_HIDDEN 0x00080000
#define CON_BLINKTEXT 0x00040000
#define CON_2NDCHARSETTEXT 0x00020000
#define CON_RICHFORECOLOUR 0x00010000 //if set, the upper 3 nibbles are r4g4b4. background is clear, halfalpha is ignored.
//#define CON_HIGHCHARSMASK 0x00000080 // Quake's alternative mask
#define CON_FLAGSMASK 0xFFFF0000
#define CON_CHARMASK 0x0000FFFF
#define CON_FGMASK 0x0F000000
#define CON_BGMASK 0xF0000000
#define CON_FGSHIFT 24 //second highest nibble
#define CON_BGSHIFT 28 //high nibble
#define CON_RICHFOREMASK 0xFFF00000
#define CON_RICHBSHIFT 20 //
#define CON_RICHGSHIFT 24
#define CON_RICHRSHIFT 28 //high nibble
#define CON_Q3MASK 0x0F100000
#define CON_WHITEMASK 0x0F000000 // must be constant. things assume this
#define CON_DEFAULTCHAR (CON_WHITEMASK | 32)
#define CON_LINKSTART (CON_LINKSPECIAL | CON_HIDDEN | '[')
#define CON_LINKEND (CON_LINKSPECIAL | CON_HIDDEN | ']')
// RGBI standard colors
#define COLOR_BLACK 0
#define COLOR_DARKBLUE 1
#define COLOR_DARKGREEN 2
#define COLOR_DARKCYAN 3
#define COLOR_DARKRED 4
#define COLOR_DARKMAGENTA 5
#define COLOR_BROWN 6
#define COLOR_GREY 7
#define COLOR_DARKGREY 8
#define COLOR_BLUE 9
#define COLOR_GREEN 10
#define COLOR_CYAN 11
#define COLOR_RED 12
#define COLOR_MAGENTA 13
#define COLOR_YELLOW 14
#define COLOR_WHITE 15
#define S_COLOR_BLACK "^0"
#define S_COLOR_RED "^1"
#define S_COLOR_GREEN "^2"
#define S_COLOR_YELLOW "^3"
#define S_COLOR_BLUE "^4"
#define S_COLOR_CYAN "^5"
#define S_COLOR_MAGENTA "^6"
#define S_COLOR_WHITE "^7"
#define CON_DEFAULT "^&--"
#define CON_WARNING "^&E0"
#define CON_ERROR "^&C0"
#define CON_NOTICE "^&-1"
#define isextendedcode(x) ((x >= '0' && x <= '9') || (x >= 'A' && x <= 'F') || x == '-')
#define ishexcode(x) ((x >= '0' && x <= '9') || (x >= 'A' && x <= 'F') || (x >= 'a' && x <= 'f'))
#define CONL_CENTERED (1u<<0)
#define CONL_NONOTIFY (1u<<1)
#define CONL_BREAKPOINT (1u<<2) //red
#define CONL_EXECUTION (1u<<3) //yellow
typedef struct conline_s {
struct conline_s *older;
struct conline_s *newer;
unsigned short length;
unsigned short maxlength;
unsigned char numlines; //updated so we scroll properly
unsigned char flags;
unsigned short id;
float time;
} conline_t;
//majority of these are mututally exclusive. the bits allow multiple.
#define CB_NONE 0
#define CB_SCROLL 1
#define CB_COPY 2
#define CB_CLOSE 3
#define CB_MOVE 4
#define CB_ACTIONBAR 5
#define CB_SELECT 6
#define CB_SIZELEFT (1u<<29)
#define CB_SIZERIGHT (1u<<30)
#define CB_SIZEBOTTOM (1u<<31)
#define CONF_HIDDEN 1 /*do not show in the console list (unless active)*/
#define CONF_NOTIFY 2 /*text printed to console also appears as notify lines*/
#define CONF_NOTIFY_BOTTOM 4 /*align the bottom*/
#define CONF_NOTIFY_RIGHT 8
//#define CONF_NOTIMES 16
#define CONF_KEYFOCUSED 32
#define CONF_ISWINDOW 64
#define CONF_NOWRAP 128
#define CONF_KEEPSELECTION 256
typedef struct console_s
{
int id;
int nextlineid; //the current line being written to. so we can rewrite links etc.
char name[128];
char title[128];
char prompt[128];
char backimage[MAX_QPATH];
shader_t *backshader;
float wnd_x;
float wnd_y;
float wnd_w;
float wnd_h;
int linecount;
unsigned int flags;
float notif_x;
float notif_y;
float notif_w;
int notif_l;
float notif_fade; // will be transparent for this long when fading
float notif_t;
int maxlines;
conline_t *oldest;
conline_t *current; // line where next message will be printed
int x; // offset in current line for next print
int cr;
conline_t *display; // bottom of console displays this line
int displayoffset; // horizontal offset
int vislines; // pixel lines
int linesprinted; // for notify times
qboolean unseentext;
unsigned parseflags;
conchar_t defaultcharbits;
int commandcompletion; //allows tab completion of quake console commands
int (*linebuffered) (struct console_s *con, char *line); //if present, called on enter, causes the standard console input to appear. return 2 to not save the line in history.
qboolean (*redirect) (struct console_s *con, unsigned int unicode, int key); //if present, called every character.
qboolean (*mouseover)(struct console_s *con, char **out_tiptext, shader_t **out_shader);
qboolean (*close) (struct console_s *con, qboolean force);
void *userdata; //user context
conline_t *userline; //editor cursor line
unsigned int useroffset; //editor cursor offset
conline_t *highlightline; //used for highlights (this line gets flagged)
conline_t *completionline; //temp text at the bottom of the console
conline_t *footerline; //temp text at the bottom of the console
conline_t *selstartline, *selendline;
unsigned int selstartoffset, selendoffset;
int mousedown[2]; //x,y position that the current buttons were clicked.
unsigned int buttonsdown;
int mousecursor[2]; //x,y
struct console_s *next;
} console_t;
extern console_t con_main;
extern console_t *con_curwindow; // refers to a windowed console
extern console_t *con_current; // point to either con_main or con_chat
extern console_t *con_mouseover;
extern console_t *con_chat;
//shared between console and keys.
//really the console input should be in console.c instead of keys.c I suppose.
#define MAXCMDLINE 8192
#define CON_EDIT_LINES_MASK ((1<<6)-1)
extern unsigned char *key_lines[CON_EDIT_LINES_MASK+1];
extern int edit_line;
extern int key_linepos;
extern int history_line;
extern int scr_chatmode;
//extern int con_totallines;
extern qboolean con_initialized;
extern qbyte *con_chars;
void Con_DrawCharacter (int cx, int line, int num);
void Con_CheckResize (void);
void Con_ForceActiveNow(void);
void Con_Init (void);
void Con_Shutdown (void);
void Con_History_Save(void);
void Con_History_Load(void);
struct font_s;
void Con_DrawOneConsole(console_t *con, qboolean focused, struct font_s *font, float fx, float fy, float fsx, float fsy, float lineagelimit);
void Con_DrawConsole (int lines, qboolean noback);
char *Con_CopyConsole(console_t *con, qboolean nomarkup, qboolean onlyiflink);
void Con_Print (const char *txt);
void Con_CenterPrint(const char *txt);
void Con_PrintFlags(const char *text, unsigned int setflags, unsigned int clearflags);
void VARGS Con_Printf (const char *fmt, ...) LIKEPRINTF(1);
void VARGS Con_TPrintf (translation_t text, ...);
void VARGS Con_DPrintf (const char *fmt, ...) LIKEPRINTF(1);
void VARGS Con_SafePrintf (const char *fmt, ...) LIKEPRINTF(1);
void Con_Footerf(console_t *con, qboolean append, const char *fmt, ...) LIKEPRINTF(3);
void Con_Clear_f (void);
void Con_DrawNotify (void);
void Con_ClearNotify (void);
void Con_ToggleConsole_f (void);//note: allows csqc to intercept the toggleconsole
void Con_ToggleConsole_Force(void);
int Con_ExecuteLine(console_t *con, char *line); //takes normal console commands
int Con_Navigate(console_t *con, char *line); //special webbrowser hacks
void Con_CycleConsole (void);
int Con_IsActive (console_t *con);
void Con_Destroy (console_t *con);
void Con_ClearCon(console_t *con);
void Con_SetActive (console_t *con);
qboolean Con_NameForNum(int num, char *buffer, int buffersize);
console_t *Con_FindConsole(const char *name);
console_t *Con_Create(const char *name, unsigned int flags);
void Con_PrintCon (console_t *con, const char *txt, unsigned int parseflags);
qboolean Con_InsertConChars (console_t *con, conline_t *line, int offset, conchar_t *c, int len);
conline_t *Con_ResizeLineBuffer(console_t *con, conline_t *old, unsigned int length);
void Con_FlushBackgrounds(void);
void Con_NotifyBox (char *text); // during startup for sound / cd warnings
#ifdef CRAZYDEBUGGING
#define TRACE(x) Sys_Printf x
#else
#define TRACE(x)
#endif