445e7f476b
mouse+kb+soundblaster devices should work. you can compile a dedicated server, but the lack of any networking support makes it a bit pointless. the software renderer will work, but its crap and gets absolutely dire framerates. there's no code to init mesa or anything, so its crappy-software rendering only. I doubt anything useful will ever result from this, but it was still interesting to do. possibly the only useful thing to come from this will be from limiting ram use. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5104 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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.. | ||
aasfile.h | ||
be_aas.h | ||
be_aas_bsp.h | ||
be_aas_bspq3.c | ||
be_aas_cluster.c | ||
be_aas_cluster.h | ||
be_aas_debug.c | ||
be_aas_debug.h | ||
be_aas_def.h | ||
be_aas_entity.c | ||
be_aas_entity.h | ||
be_aas_file.c | ||
be_aas_file.h | ||
be_aas_funcs.h | ||
be_aas_main.c | ||
be_aas_main.h | ||
be_aas_move.c | ||
be_aas_move.h | ||
be_aas_optimize.c | ||
be_aas_optimize.h | ||
be_aas_reach.c | ||
be_aas_reach.h | ||
be_aas_route.c | ||
be_aas_route.h | ||
be_aas_routealt.c | ||
be_aas_routealt.h | ||
be_aas_sample.c | ||
be_aas_sample.h | ||
be_ai_char.c | ||
be_ai_char.h | ||
be_ai_chat.c | ||
be_ai_chat.h | ||
be_ai_gen.c | ||
be_ai_gen.h | ||
be_ai_goal.c | ||
be_ai_goal.h | ||
be_ai_move.c | ||
be_ai_move.h | ||
be_ai_weap.c | ||
be_ai_weap.h | ||
be_ai_weight.c | ||
be_ai_weight.h | ||
be_ea.c | ||
be_ea.h | ||
be_interface.c | ||
be_interface.h | ||
botlib.h | ||
l_crc.c | ||
l_crc.h | ||
l_libvar.c | ||
l_libvar.h | ||
l_log.c | ||
l_log.h | ||
l_memory.c | ||
l_memory.h | ||
l_precomp.c | ||
l_precomp.h | ||
l_script.c | ||
l_script.h | ||
l_struct.c | ||
l_struct.h | ||
l_utils.h | ||
q_platform.h | ||
q_shared.h | ||
surfaceflags.h |