..
gl_alias.c
add hud_miniscores_show cvar to hide the mini deathmatch overlay
2015-11-18 07:37:39 +00:00
gl_backend.c
misc fixes and tweaks:
2015-10-27 15:20:15 +00:00
gl_bloom.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
gl_draw.c
make some tweaks to fix some model skin issues.
2015-09-07 14:34:39 +00:00
gl_draw.h
autotrack is now over-complicated.
2015-07-30 16:26:15 +00:00
gl_font.c
add hud_miniscores_show cvar to hide the mini deathmatch overlay
2015-11-18 07:37:39 +00:00
gl_heightmap.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
gl_hlmdl.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
gl_model.c
add hud_miniscores_show cvar to hide the mini deathmatch overlay
2015-11-18 07:37:39 +00:00
gl_model.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
gl_ngraph.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
gl_rlight.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4991 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-10-11 12:01:29 +00:00
gl_rmain.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
gl_rmisc.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
gl_rsurf.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
gl_screen.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
gl_shader.c
add hud_miniscores_show cvar to hide the mini deathmatch overlay
2015-11-18 07:37:39 +00:00
gl_shadow.c
misc fixes and tweaks:
2015-10-27 15:20:15 +00:00
gl_vidcocoa.m
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
gl_vidcommon.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4993 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-10-27 15:25:13 +00:00
gl_viddroid.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_videgl.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_videgl.h
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidlinuxglx.c
be more verbose about the port that we're redirected to when acting as an nq client.
2015-09-10 10:16:26 +00:00
gl_vidmacos.c
fix colormod
2015-04-14 23:12:17 +00:00
gl_vidmorphos.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidnt.c
fix gles1 issues (read: android port now works again).
2015-09-14 10:36:42 +00:00
gl_vidnull.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidrpi.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
gl_vidsdl.c
qcc: allow variable definitions inside for statements. these are strictly subscoped.
2015-09-18 20:30:10 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_vidwayland.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
gl_warp.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
glquake.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
glsupp.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
ltface.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
model_hl.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
r_bishaders.h
Fix outdated hlsl11 shaders.
2015-09-14 15:20:09 +00:00
shader.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00