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FTE QuakeWorld - a magical QuakeWorld engine
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2007-08-20 02:23:53 +00:00
engine Made D3D compile, check this and rearrange however you like. Removed "gammaworks", copied GL_RoundDimensions and modded it for D3D (ugly, fix this), removed GetPalette and D_FlushCaches from vid_d3d9.c since it's already declared in vid_d3d.c, inserted vid_gamma (and I have no idea what this is good for, it seems it could just as well be a #define). 2007-08-20 02:23:53 +00:00
fteqtv Added help and server browser menu items in TUI, fixed up the TUI a little. Added number-of-viewers alongside the nickname of QTV observers. Added .qtvinfo command. 2007-08-03 19:57:56 +00:00
plugins Fixed 2 warnings in plugin.c. Added magic fix for UI_DrawChar by TimeServ. Fixed hud_save and hud_load so you don't have to write the .hud file extension when saving/loading. Added partially working "tracking" hud element, it needs to be fixed so it doesn't show if the local player is a spectator, any ideas how to check that? 2007-08-11 15:20:35 +00:00
quakec Tweeked the 'fallout2' inventory a little. 2006-06-18 13:08:34 +00:00