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fteqw/engine/shaders/glsl/defaultfill.glsl
2013-03-13 22:54:47 +00:00

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236 B
GLSL

#ifdef VERTEX_SHADER
attribute vec4 v_colour;
varying vec4 vc;
void main ()
{
vc = v_colour;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
varying vec4 vc;
void main ()
{
gl_FragColor = vc;
}
#endif