..
altwater.glsl
rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
2017-02-19 00:15:42 +00:00
bloom_blur.glsl
tcpconnect fixes
2012-01-17 07:57:46 +00:00
bloom_filter.glsl
random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
2014-08-27 08:41:31 +00:00
bloom_final.glsl
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
colourtint.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
crepuscular_opaque.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
crepuscular_rays.glsl
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
crepuscular_sky.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
default2d.glsl
small vulkan perf tweak.
2017-11-14 14:37:04 +00:00
defaultadditivesprite.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
defaultfill.glsl
small vulkan perf tweak.
2017-11-14 14:37:04 +00:00
defaultgammacb.glsl
small vulkan perf tweak.
2017-11-14 14:37:04 +00:00
defaultskin.glsl
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
defaultsky.glsl
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
defaultskybox.glsl
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
defaultsprite.glsl
command argument completion for a few commands.
2017-07-04 05:07:51 +00:00
defaultwall.glsl
playdemo should now play older protocol versions.
2017-10-12 12:02:25 +00:00
defaultwarp.glsl
rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
2017-02-19 00:15:42 +00:00
depthonly.glsl
rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
2017-02-19 00:15:42 +00:00
drawflat_wall.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
fixedemu.glsl
small vulkan perf tweak.
2017-11-14 14:37:04 +00:00
fxaa.glsl
vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
2016-07-28 13:18:22 +00:00
itemtimer.glsl
first version with dtls support. disabled for now.
2017-05-18 10:24:09 +00:00
lpp_depthnorm.glsl
Updated font code for freecs's benefit.
2017-12-09 21:22:46 +00:00
lpp_light.glsl
fix Q3BSP-without-Q2BSP bug.
2017-10-31 22:52:58 +00:00
lpp_wall.glsl
fixed crashy race condition when querying master servers.
2017-11-15 12:38:20 +00:00
menutint.glsl
my bulk commits didn't include include file additions. these are needed.
2013-03-13 22:54:47 +00:00
postproc_equirectangular.glsl
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
postproc_fisheye.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
postproc_laea.glsl
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
postproc_panorama.glsl
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
postproc_stereographic.glsl
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
rtlight.glsl
fix Q3BSP-without-Q2BSP bug.
2017-10-31 22:52:58 +00:00
terrain.glsl
rework hlmdl subblends. apparently they're some sort of grid.
2017-11-30 17:59:11 +00:00
underwaterwarp.glsl
fix nq bob (also fixes show_speed in nq)
2014-08-19 06:08:23 +00:00
wireframe.glsl
fix wireframe.
2017-03-06 14:06:12 +00:00