6a831e2f99
enabled ssl support in windows for plugins. updated jabber plugin. tweaked downloading logic in an effort to end the madness. Updated sql code to support sleeping the qc thread until query completion, as a more readable alternative to callbacks. Client updates should be more explicit now, removing a potential bug. networked terrain editing should now be in a better state. updated the dir command to show paths too (so when the same file is listed twice, the pak its in will at least be different). Many files changed because of this. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4273 fc73d0e0-1445-4013-8a0c-d673dee63da5
223 lines
4.6 KiB
C
223 lines
4.6 KiB
C
#include "quakedef.h"
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#ifdef SV_MASTER
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#ifdef _WIN32
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#include "winquake.h"
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#ifdef _MSC_VER
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#include "wsipx.h"
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#endif
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#endif
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#include "netinc.h"
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//quake1 protocol
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//
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//
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//quake2 protocol
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//client sends "query\0"
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//server sends "0xff0xff0xff0xffservers" follwed by lots of ips.
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#define SVM_Q1HEARTBEATTIME 330
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#define SVM_Q2HEARTBEATTIME 330
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typedef struct svm_server_s {
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netadr_t adr;
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int clients;
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float expiretime;
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struct svm_server_s *next;
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} svm_server_t;
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typedef struct {
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int socketudp;
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float time;
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int port;
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svm_server_t *firstserver;
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int numservers;
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} masterserver_t;
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masterserver_t svm = {INVALID_SOCKET};
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void SVM_RemoveOldServers(void)
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{
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svm_server_t *server, *next, *prev=NULL;
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for (server = svm.firstserver; server; server = next)
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{
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next = server->next;
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if (server->expiretime < svm.time)
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{
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BZ_Free(server);
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if (prev)
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prev->next = next;
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else
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svm.firstserver = next;
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}
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else
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prev = server;
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}
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}
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int SVM_AddIPAddresses(sizebuf_t *sb, int first)
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{
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int number = 0;
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svm_server_t *server;
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for (server = svm.firstserver; server; server = server->next)
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{
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if (number == first)
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break;
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first--;
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}
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for (; server; server = server->next)
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{
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if (sb->cursize + 6 >= sb->maxsize)
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break;
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MSG_WriteByte(sb, server->adr.address.ip[0]);
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MSG_WriteByte(sb, server->adr.address.ip[1]);
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MSG_WriteByte(sb, server->adr.address.ip[2]);
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MSG_WriteByte(sb, server->adr.address.ip[3]);
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MSG_WriteShort(sb, server->adr.port);
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number++;
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}
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return number;
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}
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void SVM_Heartbeat(netadr_t *adr, int numclients, float validuntil)
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{
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svm_server_t *server;
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for (server = svm.firstserver; server; server = server->next)
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{
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if (NET_CompareAdr(server->adr , *adr))
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break;
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}
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if (!server) //not found
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{
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server = Z_Malloc(sizeof(svm_server_t));
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server->next = svm.firstserver;
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svm.firstserver = server;
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server->adr = *adr;
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}
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server->clients = numclients;
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server->expiretime = validuntil;
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}
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void SVM_Init(int port)
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{
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if (svm.socketudp == INVALID_SOCKET)
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svm.socketudp = UDP_OpenSocket(port, false);
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}
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void SVM_ShutDown (void)
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{
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if (svm.socketudp != INVALID_SOCKET)
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{
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UDP_CloseSocket(svm.socketudp);
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svm.socketudp = INVALID_SOCKET;
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}
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}
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void SVM_Think(int port)
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{
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char *s;
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struct sockaddr_qstorage addr;
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int addrlen;
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netadr_t netaddr;
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if (!port)
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{
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SVM_ShutDown();
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return;
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}
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if (port != svm.port)
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{
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SVM_ShutDown(); //shut down (to cause a restart)
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svm.port = port;
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}
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SVM_Init(port);
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addrlen = sizeof(addr);
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net_message.cursize = recvfrom(svm.socketudp, net_message_buffer, sizeof(net_message_buffer)-1, 0, (struct sockaddr *)&addr, &addrlen);
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if (net_message.cursize <= 0)
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{
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addrlen = qerrno;
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return;
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}
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net_message.data[net_message.cursize] = '\0'; //null term all strings.
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SockadrToNetadr(&addr, &netaddr);
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svm.time = Sys_DoubleTime();
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SVM_RemoveOldServers();
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MSG_BeginReading(msg_nullnetprim);
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if (MSG_ReadLong() != -1 || msg_badread)
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{ //go back to start...
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MSG_BeginReading(msg_nullnetprim);
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}
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s = MSG_ReadStringLine();
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s = COM_Parse(s);
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if (!strcmp(com_token, "getservers"))
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{
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sizebuf_t sb;
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memset(&sb, 0, sizeof(sb));
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sb.maxsize = sizeof(net_message_buffer)-2;
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sb.data = net_message_buffer;
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MSG_WriteLong(&sb, -1);
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MSG_WriteString(&sb, "getserversResponse\\");
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sb.cursize--;
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SVM_AddIPAddresses(&sb, 0);
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sb.maxsize+=2;
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MSG_WriteShort(&sb, 0);
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sendto(svm.socketudp, sb.data, sb.cursize, 0, (struct sockaddr *)&addr, sizeof(addr));
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}
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else if (!strcmp(com_token, "heartbeat"))
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{ //quake2 heartbeat. Serverinfo and players follow.
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SVM_Heartbeat(&netaddr, 0, svm.time + SVM_Q2HEARTBEATTIME);
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}
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else if (!strcmp(com_token, "query"))
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{ //quake2 server listing request
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sizebuf_t sb;
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memset(&sb, 0, sizeof(sb));
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sb.maxsize = sizeof(net_message_buffer);
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sb.data = net_message_buffer;
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MSG_WriteLong(&sb, -1);
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MSG_WriteString(&sb, "servers\n");
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sb.cursize--;
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// MSG_WriteLong(&sb, 0);
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// MSG_WriteShort(&sb, 0);
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SVM_AddIPAddresses(&sb, 0);
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sendto(svm.socketudp, sb.data, sb.cursize, 0, (struct sockaddr *)&addr, sizeof(addr));
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}
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else if (*com_token == S2M_HEARTBEAT) //sequence, players
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{ //quakeworld heartbeat
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SVM_Heartbeat(&netaddr, 0, svm.time + SVM_Q1HEARTBEATTIME);
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}
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else if (*com_token == S2C_CHALLENGE)
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{ //quakeworld server listing request
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sizebuf_t sb;
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memset(&sb, 0, sizeof(sb));
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sb.maxsize = sizeof(net_message_buffer);
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sb.data = net_message_buffer;
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MSG_WriteLong(&sb, -1);
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MSG_WriteByte(&sb, M2C_MASTER_REPLY);
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MSG_WriteByte(&sb, '\n');
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SVM_AddIPAddresses(&sb, 0);
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sendto(svm.socketudp, sb.data, sb.cursize, 0, (struct sockaddr *)&addr, sizeof(addr));
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}
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}
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#else
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void SVM_Think(int port){}
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#endif
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