744b9a25db
attempt to provide some better gettext support for engine strings (especially cvar/command descriptions). still no translations available though. try to optimise hldml rendering a little. fix issue with menuqc models rendering as black when fog is active. use threads to try to reduce stalls from player-skin switches. add sys_clocktype cvar to linux builds too, with CLOCK_MONOTONIC by default. enable dtls certificate pinning log stuff. fix r_viewmodel_fov being used instead of fov cvar. fix possible segfault when egl driver fails. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5742 fc73d0e0-1445-4013-8a0c-d673dee63da5
23 lines
476 B
C
23 lines
476 B
C
#ifndef TRANSLATE_H
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#define TRANSLATE_H
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typedef const char* translation_t;
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#define MAX_LANGUAGES 64
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void TranslateInit(void);
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void SV_InitLanguages(void);
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struct language_s
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{
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char *name;
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struct po_s *po;
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};
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extern struct language_s languages[MAX_LANGUAGES];
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extern int com_language;
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extern cvar_t language;
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#define langtext(t,l) PO_GetText(languages[l].po, t)
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#define localtext(t) PO_GetText(languages[com_language].po, t)
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int TL_FindLanguage(const char *lang);
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#endif
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