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fteqw/engine/client/pr_csqc.c
eukara 8c71c4103c
particle scripting: allow model lines to set r= g= b= color tint (#291)
* particle scripting: allow model lines to set r= g= b= color tint

* pass RF_FORCECOLOURMOD to the relevant CL_SpawnSpriteEffect call changes.
2024-10-24 23:02:08 -07:00

9723 lines
299 KiB
C

/*
Copyright (C) 2011 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
/*
EXT_CSQC is the 'root' extension
EXT_CSQC_1 are a collection of additional features to cover omissions in the original spec
simplecsqc lacks CSQC_UpdateView and has CSQC_DrawHud+CSQC_DrawScores instead.
if we're running arbitrary csqc, we block things that require too much game interaction...
*/
#ifdef CSQC_DAT
#include "glquake.h" //evil to include this
#include "shader.h"
#include "pr_common.h"
extern usercmd_t cl_pendingcmd[MAX_SPLITS];
extern cvar_t sv_demo_write_csqc;
static pubprogfuncs_t *csqcprogs;
typedef struct csqctreadstate_s {
float resumetime;
struct qcthread_s *thread;
int self;
int other;
struct csqctreadstate_s *next;
} csqctreadstate_t;
static qboolean csprogs_promiscuous;
static unsigned int csprogs_checksum;
static size_t csprogs_checksize;
static char csprogs_checkname[MAX_QPATH];
static csqctreadstate_t *csqcthreads;
qboolean csqc_resortfrags;
world_t csqc_world;
int csqc_playerseat; //can be negative.
static playerview_t *csqc_playerview;
qboolean csqc_dp_lastwas3d; //to emulate DP correctly, we need to track whether drawpic/drawfill or clearscene was called last. blame 515.
#ifndef HAVE_LEGACY
#define csqc_isdarkplaces false //hopefully this will allow a smart enough compiler to optimise it out cleanly
#else
static qboolean csqc_isdarkplaces;
#endif
static qboolean csqc_nogameaccess; /*the module is not trusted by the server, so isn't allowed to access origins+stuffcmds+etc*/
static qboolean csqc_singlecheats; /*single player or cheats active, allowing custom addons*/
static qboolean csqc_mayread; /*csqc is allowed to ReadByte();*/
static qboolean csqc_worldchanged; /*make sure any caches are rebuilt properly before the next renderscene*/
static char csqc_printbuffer[8192];
#define CSQCPROGSGROUP "CSQC progs control"
cvar_t pr_csqc_maxedicts = CVAR("pr_csqc_maxedicts", "65536"); //not tied to protocol nor server. can be set arbitrarily high, except for memory allocations.
cvar_t pr_csqc_memsize = CVAR("pr_csqc_memsize", "-1");
cvar_t cl_csqcdebug = CVAR("cl_csqcdebug", "0"); //prints entity numbers which arrive (so I can tell people not to apply it to players...)
static cvar_t cl_csqc_nodeprecate = CVARAD("cl_csqc_nodeprecate", "0", "dpcompat_nocsqcwarnings", "When set, disables deprecation warnings.");
cvar_t cl_nocsqc = CVAR("cl_nocsqc", "0");
cvar_t pr_csqc_coreonerror = CVAR("pr_csqc_coreonerror", "1");
#if defined(NOBUILTINMENUS) && !defined(MENU_DAT)
cvar_t pr_csqc_formenus = CVARF("pr_csqc_formenus", "1", CVAR_NOSET);
#else
cvar_t pr_csqc_formenus = CVAR("pr_csqc_formenus", "0");
#endif
static cvar_t dpcompat_csqcinputeventtypes = CVARD("dpcompat_csqcinputeventtypes", "999999", "Specifies the first csqc input event that the mod does not recognise. This should never have been a thing, but some mods are simply too buggy.");
extern cvar_t dpcompat_stats;
extern cvar_t in_vraim;
// standard effect cvars/sounds
extern cvar_t r_explosionlight;
extern sfx_t *cl_sfx_wizhit;
extern sfx_t *cl_sfx_knighthit;
extern sfx_t *cl_sfx_tink1;
extern sfx_t *cl_sfx_ric1;
extern sfx_t *cl_sfx_ric2;
extern sfx_t *cl_sfx_ric3;
extern sfx_t *cl_sfx_r_exp3;
typedef struct {
#define globalfloatdep(name,dep) globalfloat(name)
#define globalfloat(name) float *name;
#define globalint(name) int *name;
#define globaluint(name) unsigned int *name;
#define globaluint64(name) puint64_t *name;
#define globalvector(name) float *name;
#define globalentity(name) int *name;
#define globalstring(name) string_t *name;
#define globalfunction(name,type) func_t name;
//These are the functions the engine will call to, found by name.
csqcglobals
#undef globalfloat
#undef globalint
#undef globaluint
#undef globaluint64
#undef globalvector
#undef globalentity
#undef globalstring
#undef globalfunction
} csqcglobals_t;
static csqcglobals_t csqcg;
playerview_t csqc_nullview;
static void VARGS CSQC_Abort (char *format, ...); //an error occured.
static void cs_set_input_state (usercmd_t *cmd);
//fixme: we should be using entity numbers, not view numbers.
static void CSQC_ChangeLocalPlayer(int seat)
{
if (seat < 0 || seat >= MAX_SPLITS)
{
csqc_playerseat = -1;
csqc_playerview = &csqc_nullview;
}
else
{
csqc_playerseat = seat;
csqc_playerview = &cl.playerview[seat];
}
if (csqcg.player_localentnum)
{
if (csqc_playerview->viewentity)
*csqcg.player_localentnum = csqc_playerview->viewentity;
else if (csqc_playerview->spectator && Cam_TrackNum(csqc_playerview) >= 0)
*csqcg.player_localentnum = Cam_TrackNum(csqc_playerview) + 1;
else if (csqc_playerview == &csqc_nullview)
*csqcg.player_localentnum = 0;
else
*csqcg.player_localentnum = csqc_playerview->playernum+1;
}
if (csqcg.player_localnum)
*csqcg.player_localnum = csqc_playerview->playernum;
if (csqc_nogameaccess)
return; //don't give much info otherwise.
if (csqcg.view_angles)
{
csqcg.view_angles[0] = csqc_playerview->viewangles[0];
csqcg.view_angles[1] = csqc_playerview->viewangles[1];
csqcg.view_angles[2] = csqc_playerview->viewangles[2];
}
if ((unsigned int)seat < MAX_SPLITS)
{
// int i;
usercmd_t *cmd = &cl_pendingcmd[seat];
// usercmd_t tmp;
// for (i=0 ; i<3 ; i++)
// cmd->angles[i] = ((int)(csqc_playerview->viewangles[i]*65536.0/360)&65535);
// if (!cmd->msec)
// CL_BaseMove (cmd, seat, cmd->msec, newtime);
// tmp = *cmd;
// cmd = &tmp;
// cmd->msec = (realtime - cl.outframes[(cl.movesequence-1)&UPDATE_MASK].senttime)*1000;
cs_set_input_state(cmd);
if (csqcg.pmove_org)
VectorCopy(csqc_playerview->simorg, csqcg.pmove_org);
if (csqc_isdarkplaces)
{ //dp mods tend to require these to be totally unlerped
if (csqcg.pmove_vel)
VectorCopy(cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[csqc_playerview->playernum].velocity, csqcg.pmove_vel);
if (csqcg.pmove_onground)
*csqcg.pmove_onground = cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[csqc_playerview->playernum].onground;
}
else
{
if (csqcg.pmove_vel)
VectorCopy(csqc_playerview->simvel, csqcg.pmove_vel);
if (csqcg.pmove_onground)
*csqcg.pmove_onground = csqc_playerview->onground;
}
}
}
static void CSQC_FindGlobals(qboolean nofuncs)
{
static eval_t junk;
static float csphysicsmode = 0;
static float dimension_default = 255;
static vec3_t defaultgravity = {0, 0, -1};
etype_t typ;
#define globalfloat(name) csqcg.name = (float*)PR_FindGlobal(csqcprogs, #name, 0, NULL);
#define globalint(name) csqcg.name = (int*)PR_FindGlobal(csqcprogs, #name, 0, NULL);
#define globaluint(name) csqcg.name = (unsigned int*)PR_FindGlobal(csqcprogs, #name, 0, NULL);
#define globaluint64(name) csqcg.name = (puint64_t*)PR_FindGlobal(csqcprogs, #name, 0, &typ); if ((typ&0xfff) != ev_uint64 && csqcg.name) {Con_Printf(CON_WARNING"csqc global "#name" wrongly defined as type %i\n", typ&0xfff); csqcg.name = NULL;}
#define globalvector(name) csqcg.name = (float*)PR_FindGlobal(csqcprogs, #name, 0, NULL);
#define globalentity(name) csqcg.name = (int*)PR_FindGlobal(csqcprogs, #name, 0, NULL);
#define globalstring(name) csqcg.name = (string_t*)PR_FindGlobal(csqcprogs, #name, 0, NULL);
#define globalfunction(name,typestr) csqcg.name = nofuncs?0:PR_FindFunction(csqcprogs,#name,PR_ANY);
csqcglobals
#undef globalfloat
#undef globalint
#undef globaluint
#undef globaluint64
#undef globalvector
#undef globalentity
#undef globalstring
#undef globalfunction
#define ensurefloat(name) do{if (!csqcg.name) csqcg.name = &junk._float;}while(0)
#define ensureint(name) do{if (!csqcg.name) csqcg.name = &junk._int; }while(0)
#define ensurevector(name) do{if (!csqcg.name) csqcg.name = junk._vector;}while(0)
#define ensureentity(name) do{if (!csqcg.name) csqcg.name = &junk.edict; }while(0)
#define ensureprivfloat(name) do{if (!csqcg.name) {static pvec_t f; csqcg.name = &f;}}while(0)
#define ensureprivint(name) do{if (!csqcg.name) {static pint_t i; csqcg.name = &i;}}while(0)
#define ensureprivvector(name) do{if (!csqcg.name) {static pvec3_t v; csqcg.name = v;}}while(0)
#define ensurepriventity(name) do{if (!csqcg.name) {static pint_t e; csqcg.name = &e;}}while(0)
if (csqc_nogameaccess)
{
csqcg.CSQC_UpdateView = 0; //would fail
csqcg.CSQC_UpdateViewLoading = 0; //would fail
csqcg.CSQC_Parse_StuffCmd = 0; //could block cvar changes, thus allow cheats
csqcg.CSQC_Parse_SetAngles = 0; //too evil
csqcg.CSQC_Input_Frame = 0; //no aimbot writing
csqcg.CSQC_Event_Sound = csqcg.CSQC_ServerSound = 0; //no sound snooping
csqcg.CSQC_Parse_TempEntity = 0; //compat nightmare
csqcg.view_angles = NULL;
csqcg.physics_mode = NULL; //no thinks stuff
csqcg.pmove_org = NULL; //can't make aimbots if you don't know where you're aiming from.
csqcg.pmove_vel = NULL; //no dead reckoning please
csqcg.pmove_mins = csqcg.pmove_maxs = csqcg.pmove_jump_held = csqcg.pmove_waterjumptime = csqcg.pmove_onground = NULL; //I just want to kill theses
csqcg.input_sequence = NULL;
csqcg.input_angles = csqcg.input_movevalues = csqcg.input_buttons = csqcg.input_impulse = csqcg.input_lightlevel = csqcg.input_servertime = NULL;
csqcg.input_weapon = NULL;
csqcg.input_clienttime = csqcg.input_cursor_screen = csqcg.input_cursor_trace_start = csqcg.input_cursor_trace_endpos = csqcg.input_cursor_entitynumber = NULL;
csqcg.input_head_status = csqcg.input_left_status = csqcg.input_right_status = NULL;
csqcg.input_head_angles = csqcg.input_left_angles = csqcg.input_right_angles = NULL;
csqcg.input_head_origin = csqcg.input_left_origin = csqcg.input_right_origin = NULL;
csqcg.input_head_weapon = csqcg.input_left_weapon = csqcg.input_right_weapon = NULL;
}
else if (csqcg.CSQC_UpdateView || csqcg.CSQC_UpdateViewLoading)
{ //full csqc AND simplecsqc's entry points at the same time are a bad idea that just result in confusion.
//full csqc mods should just disable engine hud drawing
csqcg.CSQC_DrawHud = 0;
csqcg.CSQC_DrawScores = 0;
}
#ifndef HAVE_LEGACY
{
etype_t etype = ev_void;
if (!csqcg.trace_surfaceflagsi)
csqcg.trace_surfaceflagsi = (int*)PR_FindGlobal(csqcprogs, "trace_surfaceflags", 0, &etype);
if (!csqcg.trace_endcontentsi)
csqcg.trace_endcontentsi = (int*)PR_FindGlobal(csqcprogs, "trace_endcontents", 0, &etype);
}
#else
if (!csqcg.trace_surfaceflagsf && !csqcg.trace_surfaceflagsi)
{
etype_t etype = ev_void;
eval_t *v = PR_FindGlobal(csqcprogs, "trace_surfaceflags", 0, &etype);
if (etype == ev_float)
csqcg.trace_surfaceflagsf = &v->_float;
else if (etype == ev_integer)
csqcg.trace_surfaceflagsi = &v->_int;
}
if (!csqcg.trace_endcontentsf && !csqcg.trace_endcontentsi)
{
etype_t etype = ev_void;
eval_t *v = PR_FindGlobal(csqcprogs, "trace_endcontents", 0, &etype);
if (etype == ev_float)
csqcg.trace_endcontentsf = &v->_float;
else if (etype == ev_integer)
csqcg.trace_endcontentsi = &v->_int;
}
ensurefloat(trace_surfaceflagsf);
ensurefloat(trace_endcontentsf);
#endif
ensurefloat(trace_allsolid);
ensurefloat(trace_startsolid);
ensurefloat(trace_fraction);
ensurefloat(trace_inwater);
ensurefloat(trace_inopen);
ensurevector(trace_endpos);
ensurevector(trace_plane_normal);
ensurefloat(trace_plane_dist);
ensureint(trace_surfaceflagsi);
ensureint(trace_endcontentsi);
ensureint(trace_brush_id);
ensureint(trace_brush_faceid);
ensureint(trace_surface_id);
ensureint(trace_bone_id);
ensureint(trace_triangle_id);
ensurefloat(trace_networkentity);
ensureentity(trace_ent);
ensureprivfloat(clientcommandframe);
ensureprivfloat(input_timelength);
ensureprivvector(input_angles);
ensureprivvector(input_movevalues);
ensureprivfloat(input_buttons);
// ensureprivfloat(input_impulse);
if (csqcg.time)
*csqcg.time = cl.servertime;
if (csqcg.cltime)
*csqcg.cltime = realtime-cl.mapstarttime;
if (!csqcg.global_gravitydir)
csqcg.global_gravitydir = defaultgravity;
CSQC_ChangeLocalPlayer(cl_forceseat.ival?(cl_forceseat.ival - 1) % cl.splitclients:0);
csqc_world.g.self = csqcg.self;
csqc_world.g.other = csqcg.other;
csqc_world.g.force_retouch = (float*)PR_FindGlobal(csqcprogs, "force_retouch", 0, NULL);
csqc_world.g.physics_mode = csqcg.physics_mode;
csqc_world.g.frametime = csqcg.frametime;
csqc_world.g.newmis = (int*)PR_FindGlobal(csqcprogs, "newmis", 0, NULL);
csqc_world.g.time = csqcg.time;
csqc_world.g.v_forward = csqcg.v_forward;
csqc_world.g.v_right = csqcg.v_right;
csqc_world.g.v_up = csqcg.v_up;
csqc_world.g.defaultgravitydir = csqcg.global_gravitydir;
csqc_world.g.drawfont = (float*)PR_FindGlobal(csqcprogs, "drawfont", 0, NULL);
csqc_world.g.drawfontscale = (float*)PR_FindGlobal(csqcprogs, "drawfontscale", 0, NULL);
if (!csqc_world.g.physics_mode)
{
csphysicsmode = 0; /*note: dp handles think functions as part of addentity rather than elsewhere. if we're in a compat mode, we don't want to have to duplicate work*/
csqc_world.g.physics_mode = &csphysicsmode;
}
if (!csqcg.dimension_default)
csqcg.dimension_default = &dimension_default;
if (csqcg.maxclients)
*csqcg.maxclients = cl.allocated_client_slots;
}
static void CSQC_InitFields(void)
{ //CHANGING THIS FUNCTION REQUIRES CHANGES TO csqcentvars_t
#define comfieldfloat(name,desc) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldint(name,desc) PR_RegisterFieldVar(csqcprogs, ev_integer, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldvector(name,desc) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldentity(name,desc) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldstring(name,desc) PR_RegisterFieldVar(csqcprogs, ev_string, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldfunction(name, typestr,desc) PR_RegisterFieldVar(csqcprogs, ev_function, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
comqcfields
#undef comfieldfloat
#undef comfieldint
#undef comfieldvector
#undef comfieldentity
#undef comfieldstring
#undef comfieldfunction
#ifdef VM_Q1
#define comfieldfloat(name,desc) PR_RegisterFieldVar(csqcprogs, ev_float, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1);
#define comfieldint(name,desc) PR_RegisterFieldVar(csqcprogs, ev_integer, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1);
#define comfieldvector(name,desc) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1);
#define comfieldentity(name,desc) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1);
#define comfieldstring(name,desc) PR_RegisterFieldVar(csqcprogs, ev_string, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1);
#define comfieldfunction(name, typestr,desc) PR_RegisterFieldVar(csqcprogs, ev_function, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1);
#else
#define comfieldfloat(name,desc) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldint(name,desc) PR_RegisterFieldVar(csqcprogs, ev_integer, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldvector(name,desc) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldentity(name,desc) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldstring(name,desc) PR_RegisterFieldVar(csqcprogs, ev_string, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldfunction(name, typestr,desc) PR_RegisterFieldVar(csqcprogs, ev_function, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#endif
comextqcfields
csqcextfields
#undef fieldfloat
#undef fieldint
#undef fieldvector
#undef fieldentity
#undef fieldstring
#undef fieldfunction
PR_RegisterFieldVar(csqcprogs, ev_void, NULL, pr_fixbrokenqccarrays.ival, -1);
}
static csqcedict_t **csqcent;
static int maxcsqcentities;
static int csqcentsize;
static const char *csqcmapentitydata;
static qboolean csqcmapentitydataloaded;
static unsigned int csqc_deprecated_warned;
#define csqc_deprecated(s) do {if (!csqc_deprecated_warned++){Con_Printf(CON_WARNING"csqc deprecation warning: %s\n", s); PR_StackTrace (prinst, false);}}while(0)
static model_t *CSQC_GetModelForIndex(int index);
static void CS_CheckVelocity(csqcedict_t *ent)
{
}
static void cs_getframestate(csqcedict_t *in, unsigned int rflags, framestate_t *fte_restrict out)
{
//FTE_CSQC_HALFLIFE_MODELS
#ifdef HALFLIFEMODELS
out->bonecontrols[0] = in->xv->bonecontrol1;
out->bonecontrols[1] = in->xv->bonecontrol2;
out->bonecontrols[2] = in->xv->bonecontrol3;
out->bonecontrols[3] = in->xv->bonecontrol4;
out->bonecontrols[4] = in->xv->bonecontrol5;
out->g[FS_REG].subblendfrac = in->xv->subblendfrac;
out->g[FS_REG].subblend2frac = in->xv->subblend2frac;
out->g[FST_BASE].subblendfrac = in->xv->subblendfrac;
out->g[FST_BASE].subblend2frac = in->xv->subblend2frac;
#endif
//FTE_CSQC_BASEFRAME
out->g[FST_BASE].endbone = in->xv->basebone;
if (out->g[FST_BASE].endbone)
{ //small optimisation.
out->g[FST_BASE].endbone -= 1;
out->g[FST_BASE].frame[0] = in->xv->baseframe;
out->g[FST_BASE].frame[1] = in->xv->baseframe2;
out->g[FST_BASE].lerpweight[1] = in->xv->baselerpfrac;
//out->g[FST_BASE].frame[3] = in->xv->baseframe4;
#if 0//FRAME_BLENDS >= 4
// out->g[FST_BASE].frame[2] = in->xv->baseframe3;
// out->g[FST_BASE].lerpweight[2] = in->xv->baselerpfrac3;
// out->g[FST_BASE].frame[3] = in->xv->baseframe3;
// out->g[FST_BASE].lerpweight[3] = in->xv->baselerpfrac4;
out->g[FST_BASE].lerpweight[0] = 1-(out->g[FST_BASE].lerpweight[1]+out->g[FST_BASE].lerpweight[2]+out->g[FST_BASE].lerpweight[3]);
#else
out->g[FST_BASE].lerpweight[0] = 1-(out->g[FST_BASE].lerpweight[1]);
#endif
if (rflags & CSQCRF_FRAMETIMESARESTARTTIMES)
{
out->g[FST_BASE].frametime[0] = *csqcg.time - in->xv->baseframe1time;
out->g[FST_BASE].frametime[1] = *csqcg.time - in->xv->baseframe2time;
//out->g[FST_BASE].frametime[2] = *csqcg.simtime - in->xv->baseframe3time;
//out->g[FST_BASE].frametime[3] = *csqcg.simtime - in->xv->baseframe4time;
}
else
{
out->g[FST_BASE].frametime[0] = in->xv->baseframe1time;
out->g[FST_BASE].frametime[1] = in->xv->baseframe2time;
//out->g[FST_BASE].frametime[2] = in->xv->baseframe3time;
//out->g[FST_BASE].frametime[3] = in->xv->baseframe4time;
}
}
//and the normal frames.
out->g[FS_REG].endbone = 0x7fffffff;
out->g[FS_REG].frame[0] = in->v->frame;
out->g[FS_REG].frame[1] = in->xv->frame2;
out->g[FS_REG].lerpweight[1] = in->xv->lerpfrac;
#if FRAME_BLENDS >= 4
out->g[FS_REG].frame[2] = in->xv->frame3;
out->g[FS_REG].lerpweight[2] = in->xv->lerpfrac3;
out->g[FS_REG].frame[3] = in->xv->frame4;
out->g[FS_REG].lerpweight[3] = in->xv->lerpfrac4;
out->g[FS_REG].lerpweight[0] = 1-(out->g[FS_REG].lerpweight[1]+out->g[FS_REG].lerpweight[2]+out->g[FS_REG].lerpweight[3]);
#else
out->g[FS_REG].lerpweight[0] = 1-(out->g[FS_REG].lerpweight[1]);
#endif
if ((rflags & CSQCRF_FRAMETIMESARESTARTTIMES) || csqc_isdarkplaces)
{
out->g[FS_REG].frametime[0] = *csqcg.time - in->xv->frame1time;
out->g[FS_REG].frametime[1] = *csqcg.time - in->xv->frame2time;
#if FRAME_BLENDS >= 4
out->g[FS_REG].frametime[2] = *csqcg.time - in->xv->frame3time;
out->g[FS_REG].frametime[3] = *csqcg.time - in->xv->frame4time;
#endif
}
else
{
out->g[FS_REG].frametime[0] = in->xv->frame1time;
out->g[FS_REG].frametime[1] = in->xv->frame2time;
#if FRAME_BLENDS >= 4
out->g[FS_REG].frametime[2] = in->xv->frame3time;
out->g[FS_REG].frametime[3] = in->xv->frame4time;
#endif
}
#if defined(SKELETALOBJECTS) || defined(RAGDOLL)
out->bonecount = 0;
out->bonestate = NULL;
if (in->xv->skeletonindex)
skel_lookup(&csqc_world, in->xv->skeletonindex, out);
#endif
}
static void QCBUILTIN PF_cs_remove (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ed;
ed = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
if (ED_ISFREE(ed))
{
csqc_deprecated("Tried removing free entity");
return;
}
if (!ed->entnum)
{
Con_Printf("Unable to remove the world.\n");
PR_StackTrace (prinst, false);
return;
}
if (ed->readonly)
{
Con_Printf("Entity %i is readonly.\n", ed->entnum);
return;
}
if (pe)
pe->DelinkTrailstate(&ed->trailstate);
World_UnlinkEdict((wedict_t*)ed);
ED_Free (prinst, (void*)ed);
}
static void QCBUILTIN PF_cs_removeinstant (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ed;
ed = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
if (ED_ISFREE(ed))
{
csqc_deprecated("Tried removing free entity");
return;
}
if (!ed->entnum)
{
Con_Printf("Unable to remove the world. Try godmode.\n");
PR_StackTrace (prinst, false);
return;
}
if (ed->readonly)
{
Con_Printf("Entity %i is readonly.\n", ed->entnum);
return;
}
if (pe)
pe->DelinkTrailstate(&ed->trailstate);
World_UnlinkEdict((wedict_t*)ed);
prinst->EntFree(prinst, (void*)ed, true);
}
static void QCBUILTIN PF_cvar (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
cvar_t *var;
const char *str;
str = PR_GetStringOfs(prinst, OFS_PARM0);
if (!strcmp(str, "vid_conwidth"))
{
if (!csqc_isdarkplaces) //don't warn when its unfixable...
csqc_deprecated("vid_conwidth - use (vector)getviewprop(VF_SCREENVSIZE)");
G_FLOAT(OFS_RETURN) = vid.width;
}
else if (!strcmp(str, "vid_conheight"))
{
if (!csqc_isdarkplaces)
csqc_deprecated("vid_conheight - use (vector)getviewprop(VF_SCREENVSIZE)");
G_FLOAT(OFS_RETURN) = vid.height;
}
else
{
var = PF_Cvar_FindOrGet (str);
if (var && !(var->flags & CVAR_NOUNSAFEEXPAND))
G_FLOAT(OFS_RETURN) = var->value;
else
G_FLOAT(OFS_RETURN) = 0;
}
}
//too specific to the prinst's builtins.
static void QCBUILTIN PF_Fixme (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int binum;
char fname[MAX_QPATH];
if (!prinst->GetBuiltinCallInfo(prinst, &binum, fname, sizeof(fname)))
{
binum = 0;
strcpy(fname, "?unknown?");
}
Con_Printf("\n");
prinst->RunError(prinst, "\nBuiltin %i:%s not implemented.\nCSQC is not compatible.", binum, fname);
PR_BIError (prinst, "bulitin not implemented");
}
static void QCBUILTIN PF_Ignore (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_INT(OFS_RETURN) = 0;
}
static void QCBUILTIN PF_NoCSQC (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int binum;
char fname[MAX_QPATH];
if (!prinst->GetBuiltinCallInfo(prinst, &binum, fname, sizeof(fname)))
{
binum = 0;
strcpy(fname, "?unknown?");
}
Con_Printf("\n");
prinst->RunError(prinst, "\nBuiltin %i:%s does not make sense in csqc.\nCSQC is not compatible.", binum, fname);
PR_BIError (prinst, "bulitin not implemented");
}
static void QCBUILTIN PF_checkbuiltin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
func_t funcref = G_INT(OFS_PARM0);
char *funcname = NULL;
int args;
int builtinno;
if (prinst->GetFunctionInfo(prinst, funcref, &args, NULL, &builtinno, funcname, sizeof(funcname)))
{ //qc defines the function at least. nothing weird there...
if (builtinno > 0 && builtinno < prinst->parms->numglobalbuiltins)
{
if (!prinst->parms->globalbuiltins[builtinno] || prinst->parms->globalbuiltins[builtinno] == PF_Fixme || prinst->parms->globalbuiltins[builtinno] == PF_Ignore || prinst->parms->globalbuiltins[builtinno] == PF_NoCSQC)
G_FLOAT(OFS_RETURN) = false; //the builtin with that number isn't defined.
else
{
G_FLOAT(OFS_RETURN) = true; //its defined, within the sane range, mapped, everything. all looks good.
//we should probably go through the available builtins and validate that the qc's name matches what would be expected
//this is really intended more for builtins defined as #0 though, in such cases, mismatched assumptions are impossible.
}
}
else
G_FLOAT(OFS_RETURN) = false; //not a valid builtin (#0 builtins get remapped according to the function name)
}
else
{ //not valid somehow.
G_FLOAT(OFS_RETURN) = false;
}
}
static void QCBUILTIN PF_cl_cprint (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *str = PF_VarString(prinst, 0, pr_globals);
if (csqc_playerseat >= 0)
SCR_CenterPrint(csqc_playerseat, str, true);
}
static void QCBUILTIN PF_cs_makevectors (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqcg.v_forward || !csqcg.v_right || !csqcg.v_up)
Host_EndGame("PF_makevectors: one of v_forward, v_right or v_up was not defined\n");
AngleVectors (G_VECTOR(OFS_PARM0), csqcg.v_forward, csqcg.v_right, csqcg.v_up);
}
static int CS_FindModel(const char *name, int *free)
{
int i;
const char *fixedname;
*free = 0;
if (!name || !*name)
return 0;
fixedname = Mod_FixName(name, csqc_world.worldmodel->publicname);
for (i = 1; i < MAX_CSMODELS; i++)
{
if (!*cl.model_csqcname[i])
{
*free = -i;
break;
}
if (!strcmp(cl.model_csqcname[i], fixedname))
return -i;
}
for (i = 1; i < MAX_PRECACHE_MODELS; i++)
{
if (!cl.model_name[i])
break;
if (!strcmp(cl.model_name[i], name))
return i;
}
return 0;
}
static model_t *CSQC_GetModelForIndex(int index)
{
if (index == 0)
return NULL;
else if (index > 0 && index < MAX_PRECACHE_MODELS)
return cl.model_precache[index];
else if (index < 0 && index > -MAX_CSMODELS)
{
if (!cl.model_csqcprecache[-index])
cl.model_csqcprecache[-index] = Mod_ForName(Mod_FixName(cl.model_csqcname[-index], csqc_world.worldmodel?csqc_world.worldmodel->publicname:NULL), MLV_WARN);
return cl.model_csqcprecache[-index];
}
else
return NULL;
}
static model_t *CSQC_GetModelForName(const char *modelname)
{
int modelindex, freei;
if (!modelname && *modelname)
return NULL; //zomg, no name
modelindex = CS_FindModel(modelname, &freei);
//make sure it has an index.
if (!modelindex)
{
if (!freei)
Host_EndGame("CSQC ran out of model slots\n");
Con_DPrintf("Late caching model \"%s\"\n", modelname);
Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
modelindex = freei;
cl.model_csqcprecache[-freei] = NULL;
}
return CSQC_GetModelForIndex(modelindex);
}
static float CSQC_PitchScaleForModelIndex(int index)
{
model_t *mod = CSQC_GetModelForIndex(index);
if (mod && (mod->type == mod_alias || mod->type == mod_halflife))
return r_meshpitch.value; //these are buggy.
return 1;
}
#ifdef SKELETALOBJECTS
wedict_t *skel_gettaginfo_args (pubprogfuncs_t *prinst, vec3_t axis[3], vec3_t origin, int tagent, int tagnum);
#endif
static qboolean CopyCSQCEdictToEntity(csqcedict_t *fte_restrict in, entity_t *fte_restrict out)
{
int ival;
model_t *model;
unsigned int rflags;
unsigned int effects;
ival = in->v->modelindex;
model = CSQC_GetModelForIndex(ival);
if (!model)
return false; //there might be other ent types later as an extension that stop this.
memset(out, 0, sizeof(*out));
out->model = model;
out->pvscache = in->pvsinfo;
rflags = in->xv->renderflags;
if (csqc_isdarkplaces)
rflags ^= CSQCRF_FRAMETIMESARESTARTTIMES;
if (rflags)
{
rflags = in->xv->renderflags;
if (rflags & CSQCRF_VIEWMODEL)
{
out->flags |= RF_DEPTHHACK|RF_WEAPONMODEL;
out->pvscache.num_leafs = -1;
}
if (rflags & CSQCRF_EXTERNALMODEL)
out->flags |= RF_EXTERNALMODEL;
if (rflags & CSQCRF_FIRSTPERSON)
out->flags |= RF_FIRSTPERSON;
if (rflags & CSQCRF_DEPTHHACK)
out->flags |= RF_DEPTHHACK;
if (rflags & CSQCRF_ADDITIVE)
out->flags |= RF_ADDITIVE;
//CSQCRF_USEAXIS is below
if (rflags & CSQCRF_NOSHADOW)
out->flags |= RF_NOSHADOW;
//CSQCRF_FRAMETIMESARESTARTTIMES is handled by cs_getframestate below
// if (rflags & CSQCRF_REMOVED)
// Con_Printf("Warning: CSQCRF_NOAUTOADD is no longer supported\n");
}
effects = in->v->effects;
if (effects & EF_FULLBRIGHT)
out->flags |= RF_FULLBRIGHT;
if (effects & NQEF_ADDITIVE)
out->flags |= RF_ADDITIVE;
if (effects & EF_NOSHADOW)
out->flags |= RF_NOSHADOW;
if (effects & EF_NODEPTHTEST)
out->flags |= RF_NODEPTHTEST;
if ((effects & DPEF_NOGUNBOB) && (out->flags & RF_WEAPONMODEL))
out->flags |= RF_WEAPONMODELNOBOB;
cs_getframestate(in, rflags, &out->framestate);
VectorCopy(in->v->origin, out->origin);
VectorCopy(in->v->oldorigin, out->oldorigin);
if (in->v->enemy)
{
csqcedict_t *ed = (csqcedict_t*)PROG_TO_EDICT(csqcprogs, in->v->enemy);
VectorSubtract(out->oldorigin, ed->v->oldorigin, out->oldorigin);
}
if (rflags & CSQCRF_USEAXIS)
{
VectorCopy(csqcg.v_forward, out->axis[0]);
VectorNegate(csqcg.v_right, out->axis[1]);
VectorCopy(csqcg.v_up, out->axis[2]);
out->scale = 1;
}
else
{
VectorCopy(in->v->angles, out->angles);
if (model && model->type == mod_alias)
{
out->angles[0] *= r_meshpitch.value;
out->angles[2] *= r_meshroll.value;
}
AngleVectors(out->angles, out->axis[0], out->axis[1], out->axis[2]);
VectorInverse(out->axis[1]);
if (!in->xv->scale)
out->scale = 1;
else
out->scale = in->xv->scale;
}
if (csqc_isdarkplaces && in->xv->tag_entity)
{
#ifdef SKELETALOBJECTS
csqcedict_t *p = (csqcedict_t*)skel_gettaginfo_args(csqcprogs, out->axis, out->origin, in->xv->tag_entity, in->xv->tag_index);
if (p && (int)p->xv->renderflags & CSQCRF_VIEWMODEL)
out->flags |= RF_DEPTHHACK|RF_WEAPONMODEL;
out->pvscache = p->pvsinfo; //for the areas.
out->pvscache.num_leafs = -1; //make visible globally
#if defined(Q2BSPS) || defined(Q3BSPS) || defined(TERRAIN)
out->pvscache.headnode = 0;
#endif
#endif
}
ival = in->v->colormap;
out->playerindex = -1;
if (ival > 0 && ival <= MAX_CLIENTS)
{
out->playerindex = ival - 1;
out->topcolour = cl.players[ival-1].dtopcolor;
out->bottomcolour = cl.players[ival-1].dbottomcolor;
}
else if (ival /*>= 1024*/)
{
//DP COLORMAP extension
out->topcolour = (ival>>4) & 0x0f;
out->bottomcolour = ival & 0xf;
}
else
{
out->topcolour = TOP_DEFAULT;
out->bottomcolour = BOTTOM_DEFAULT;
}
if (!in->xv->colormod[0] && !in->xv->colormod[1] && !in->xv->colormod[2])
VectorSet(out->shaderRGBAf, 1, 1, 1);
else
{
out->flags |= RF_FORCECOLOURMOD;
VectorCopy(in->xv->colormod, out->shaderRGBAf);
}
if (!in->xv->alpha || in->xv->alpha == 1)
out->shaderRGBAf[3] = 1.0f;
else
{
out->flags |= RF_TRANSLUCENT;
out->shaderRGBAf[3] = in->xv->alpha;
}
if (!in->xv->glowmod[0] && !in->xv->glowmod[1] && !in->xv->glowmod[2])
VectorSet(out->glowmod, 1, 1, 1);
else
VectorCopy(in->xv->glowmod, out->glowmod);
#ifdef HEXEN2
out->drawflags = in->xv->drawflags;
out->abslight = in->xv->abslight;
#endif
out->skinnum = in->v->skin;
out->fatness = in->xv->fatness;
ival = in->xv->forceshader;
if (ival >= 1 && ival <= r_numshaders)
out->forcedshader = r_shaders[(ival-1)];
else
out->forcedshader = NULL;
out->customskin = (in->skinobject<0)?-in->skinobject:in->skinobject;
if (in->xv->entnum && !in->xv->camera_transform) //yes, camera_transform is this hacky
out->keynum = in->xv->entnum;
else
out->keynum = -in->entnum;
return true;
}
const char *CSQC_GetExtraFieldInfo(void *went, char *out, size_t outsize)
{
csqcedict_t *ent = went;
char *r = out;
char *e = out+outsize;
int i;
skinfile_t *sk = Mod_LookupSkin((ent->skinobject<0)?-ent->skinobject:ent->skinobject);
if (sk)
{
Q_snprintfz(out, e-out, "skin %s\nrefs %i\n", sk->skinname, sk->refcount);
out+=strlen(out);
for (i = 0; i < sk->nummappings; i++)
{
Q_snprintfz(out, e-out, "replace \"%s\" \"%s\"\n", sk->mappings[i].surface, sk->mappings[i].shader?sk->mappings[i].shader->name:"NULL SHADER");
out+=strlen(out);
}
for (i = 0; i < MAX_GEOMSETS; i++)
{
if (sk->geomset[i])
{
Q_snprintfz(out, e-out, "geomset %i %i\n", i, sk->geomset[i]);
out+=strlen(out);
}
}
#ifdef QWSKINS
if (*sk->qwskinname)
{
Q_snprintfz(out, e-out, "qwskin %s\n", sk->qwskinname);
out+=strlen(out);
}
if (sk->q1upper != Q1UNSPECIFIED)
{
Q_snprintfz(out, e-out, "q1upper %#x\n", sk->q1upper);
out+=strlen(out);
}
if (sk->q1lower != Q1UNSPECIFIED)
{
Q_snprintfz(out, e-out, "q1lower %#x\n", sk->q1lower);
out+=strlen(out);
}
#ifdef HEXEN2
if (sk->h2class != Q1UNSPECIFIED)
{
Q_snprintfz(out, e-out, "h2class %i\n", sk->h2class);
out+=strlen(out);
}
#endif
#endif
return r;
}
return r==out?NULL:r;
}
static void QCBUILTIN PF_cs_makestatic (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //still does a remove.
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
entity_t *ent;
if (cl.num_statics == cl_max_static_entities)
{
cl_max_static_entities += 16;
cl_static_entities = BZ_Realloc(cl_static_entities, sizeof(*cl_static_entities) * cl_max_static_entities);
}
ent = &cl_static_entities[cl.num_statics].ent;
if (CopyCSQCEdictToEntity(in, ent))
{
entity_state_t *state = &cl_static_entities[cl.num_statics].state;
memset(state, 0, sizeof(*state));
cl_static_entities[cl.num_statics].emit = trailkey_null;
cl_static_entities[cl.num_statics].mdlidx = in->v->modelindex;
if (cl.worldmodel && cl.worldmodel->funcs.FindTouchedLeafs)
cl.worldmodel->funcs.FindTouchedLeafs(cl.worldmodel, &cl_static_entities[cl.num_statics].ent.pvscache, in->v->absmin, in->v->absmax);
else
memset(&cl_static_entities[cl.num_statics].ent.pvscache, 0, sizeof(cl_static_entities[cl.num_statics].ent.pvscache));
cl.num_statics++;
//rtlights kinda need all this junk
VectorCopy(ent->origin, state->origin);
VectorCopy(ent->angles, state->angles);
state->modelindex = in->v->modelindex;
state->light[3] = in->xv->light_lev;
VectorCopy(in->xv->color, state->light);
state->lightpflags = in->xv->pflags;
state->lightstyle = in->xv->style;
state->skinnum = in->v->skin;
}
PF_cs_remove(prinst, pr_globals);
}
static void QCBUILTIN PF_R_AddEntity(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
entity_t ent;
if (ED_ISFREE(in) || in->entnum == 0)
{
csqc_deprecated("Tried drawing a free/removed/world entity\n");
return;
}
if (CopyCSQCEdictToEntity(in, &ent))
{
CLQ1_AddShadow(&ent);
V_AddAxisEntity(&ent);
}
}
static void QCBUILTIN PF_R_AddEntityLighting(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
entity_t ent;
if (ED_ISFREE(in) || in->entnum == 0)
{
csqc_deprecated("Tried drawing a free/removed/world entity\n");
return;
}
if (CopyCSQCEdictToEntity(in, &ent))
{
ent.light_known = true;
VectorCopy(G_VECTOR(OFS_PARM1), ent.light_dir);
VectorCopy(G_VECTOR(OFS_PARM2), ent.light_avg);
VectorCopy(G_VECTOR(OFS_PARM3), ent.light_range);
CLQ1_AddShadow(&ent);
V_AddAxisEntity(&ent);
}
}
static void QCBUILTIN PF_R_RemoveEntity(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
int keynum, i;
if (ED_ISFREE(in) || in->entnum == 0)
{
csqc_deprecated("Tried drawing a free/removed/world entity\n");
return;
}
//work out the internal key that relates to the given ent. we'll remove all ents with the same key.
if (in->xv->entnum && !in->xv->camera_transform) //yes, camera_transform is this hacky
keynum = in->xv->entnum;
else
keynum = -in->entnum;
for (i = 0; i < cl_numvisedicts; )
{
if (cl_visedicts[i].keynum == keynum)
{
cl_numvisedicts--;
memmove(&cl_visedicts[i], &cl_visedicts[i+1], sizeof(*cl_visedicts)*(cl_numvisedicts-i));
}
else
i++;
}
}
void CL_AddDecal(shader_t *shader, vec3_t origin, vec3_t up, vec3_t side, vec3_t rgbvalue, float alphavalue);
static void QCBUILTIN PF_R_AddDecal(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
shader_t *shader = R_RegisterShader(PR_GetStringOfs(prinst, OFS_PARM0), SUF_NONE,
"{\n"
"polygonOffset\n"
"surfaceparms nodlight\n"
"{\n"
"map $diffuse\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"blendfunc gl_one gl_one_minus_src_alpha\n"
"}\n"
"}\n");
float *org = G_VECTOR(OFS_PARM1);
float *up = G_VECTOR(OFS_PARM2);
float *side = G_VECTOR(OFS_PARM3);
float *rgb = G_VECTOR(OFS_PARM4);
float alpha = G_FLOAT(OFS_PARM5);
if (shader)
CL_AddDecal(shader, org, up, side, rgb, alpha);
}
static void QCBUILTIN PF_R_DynamicLight_Set(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s;
dlight_t *l;
size_t lno = G_FLOAT(OFS_PARM0);
int field = G_FLOAT(OFS_PARM1);
while (lno >= cl_maxdlights)
{
if (lno > 1000)
return;
CL_AllocSlight();
}
l = cl_dlights+lno;
switch (field)
{
case lfield_origin:
VectorCopy(G_VECTOR(OFS_PARM2), l->origin);
l->rebuildcache = true;
break;
case lfield_colour:
VectorCopy(G_VECTOR(OFS_PARM2), l->color);
break;
case lfield_radius:
l->radius = G_FLOAT(OFS_PARM2);
l->rebuildcache = true;
if (lno >= rtlights_max)
rtlights_max = lno+1;
break;
case lfield_flags:
l->flags = G_FLOAT(OFS_PARM2);
l->rebuildcache = true;
break;
case lfield_style:
l->style = G_FLOAT(OFS_PARM2);
break;
case lfield_angles:
VectorCopy(G_VECTOR(OFS_PARM2), l->angles);
AngleVectors(l->angles, l->axis[0], l->axis[1], l->axis[2]);
VectorInverse(l->axis[1]);
break;
case lfield_fov:
l->fov = G_FLOAT(OFS_PARM2);
break;
case lfield_nearclip:
l->nearclip = G_FLOAT(OFS_PARM2);
break;
case lfield_corona:
l->corona = G_FLOAT(OFS_PARM2);
break;
case lfield_coronascale:
l->coronascale = G_FLOAT(OFS_PARM2);
break;
case lfield_cubemapname:
s = PR_GetStringOfs(prinst, OFS_PARM2);
Q_strncpyz(l->cubemapname, s, sizeof(l->cubemapname));
if (*l->cubemapname)
l->cubetexture = R_LoadReplacementTexture(l->cubemapname, "", IF_TEXTYPE_CUBE, NULL, 0, 0, TF_INVALID);
else
l->cubetexture = r_nulltex;
break;
#ifdef RTLIGHTS
case lfield_stylestring:
s = PR_GetStringOfs(prinst, OFS_PARM2);
Z_Free(l->customstyle);
l->customstyle = (s&&*s)?Z_StrDup(s):NULL;
break;
case lfield_ambientscale:
l->lightcolourscales[0] = G_FLOAT(OFS_PARM2);
break;
case lfield_diffusescale:
l->lightcolourscales[1] = G_FLOAT(OFS_PARM2);
break;
case lfield_specularscale:
l->lightcolourscales[2] = G_FLOAT(OFS_PARM2);
break;
case lfield_rotation:
l->rotation[0] = G_FLOAT(OFS_PARM2+0);
l->rotation[1] = G_FLOAT(OFS_PARM2+1);
l->rotation[2] = G_FLOAT(OFS_PARM2+2);
break;
#endif
case lfield_dietime:
l->die = G_FLOAT(OFS_PARM2);
break;
case lfield_rgbdecay:
l->channelfade[0] = G_FLOAT(OFS_PARM2+0);
l->channelfade[1] = G_FLOAT(OFS_PARM2+1);
l->channelfade[2] = G_FLOAT(OFS_PARM2+2);
break;
case lfield_radiusdecay:
l->decay = G_FLOAT(OFS_PARM2);
break;
case lfield_owner:
{
csqcedict_t *ed = (csqcedict_t*)G_EDICT(prinst, OFS_PARM2);
if (ed->xv->entnum > 0)
l->key = ed->xv->entnum; //attach it to the indicated ssqc ent.
else
l->key = -ed->entnum; //use the csqc index for it.
}
break;
default:
break;
}
}
static void QCBUILTIN PF_R_DynamicLight_Get(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
dlight_t *l;
unsigned int lno = G_FLOAT(OFS_PARM0);
enum lightfield_e field = G_FLOAT(OFS_PARM1);
if (lno >= rtlights_max)
{
if ((int)field == -1)
G_FLOAT(OFS_RETURN) = rtlights_max;
else
G_INT(OFS_RETURN) = 0;
return;
}
l = cl_dlights+lno;
switch (field)
{
case lfield_origin:
VectorCopy(l->origin, G_VECTOR(OFS_RETURN));
break;
case lfield_colour:
VectorCopy(l->color, G_VECTOR(OFS_RETURN));
break;
case lfield_radius:
G_FLOAT(OFS_RETURN) = l->radius;
break;
case lfield_flags:
G_FLOAT(OFS_RETURN) = l->flags;
break;
case lfield_style:
G_FLOAT(OFS_RETURN) = l->style;
break;
case lfield_angles:
VectorCopy(l->angles, G_VECTOR(OFS_RETURN));
break;
case lfield_fov:
G_FLOAT(OFS_RETURN) = l->fov;
break;
case lfield_nearclip:
G_FLOAT(OFS_PARM2) = l->nearclip;
break;
case lfield_corona:
G_FLOAT(OFS_RETURN) = l->corona;
break;
case lfield_coronascale:
G_FLOAT(OFS_RETURN) = l->coronascale;
break;
case lfield_cubemapname:
RETURN_TSTRING(l->cubemapname);
break;
#ifdef RTLIGHTS
case lfield_stylestring:
if (l->customstyle)
RETURN_TSTRING(l->customstyle);
else
RETURN_TSTRING("");
break;
case lfield_ambientscale:
G_FLOAT(OFS_RETURN) = l->lightcolourscales[0];
break;
case lfield_diffusescale:
G_FLOAT(OFS_RETURN) = l->lightcolourscales[1];
break;
case lfield_specularscale:
G_FLOAT(OFS_RETURN) = l->lightcolourscales[2];
break;
case lfield_rotation:
G_FLOAT(OFS_RETURN+0) = l->rotation[0];
G_FLOAT(OFS_RETURN+1) = l->rotation[1];
G_FLOAT(OFS_RETURN+2) = l->rotation[2];
break;
#endif
case lfield_dietime:
G_FLOAT(OFS_RETURN) = l->die;
break;
case lfield_rgbdecay:
G_FLOAT(OFS_RETURN+0) = l->channelfade[0];
G_FLOAT(OFS_RETURN+1) = l->channelfade[1];
G_FLOAT(OFS_RETURN+2) = l->channelfade[2];
break;
case lfield_radiusdecay:
G_FLOAT(OFS_RETURN) = l->decay;
break;
case lfield_owner:
if (l->key < 0 && -l->key < prinst->edicttable_length && prinst->edicttable[-l->key]) //csqc ent
RETURN_EDICT(prinst, prinst->edicttable[-l->key]);
else if (l->key > 0 && l->key < maxcsqcentities && csqcent[l->key]) //ssqc ent
RETURN_EDICT(prinst, csqcent[l->key]);
else
RETURN_EDICT(prinst, prinst->edicttable[0]); //probably an ssqc ent not known to the csqc, so we can't report this info.
break;
default:
G_INT(OFS_RETURN) = 0;
break;
}
}
static void PF_R_DynamicLight_AddInternal(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals, qboolean isstatic)
{
float *org = G_VECTOR(OFS_PARM0);
float radius = G_FLOAT(OFS_PARM1);
float *rgb = G_VECTOR(OFS_PARM2);
float style = (prinst->callargc > 3)?G_FLOAT(OFS_PARM3):0;
const char *cubemapname = (prinst->callargc > 4)?PR_GetStringOfs(prinst, OFS_PARM4):"";
int pflags = (prinst->callargc > 5)?G_FLOAT(OFS_PARM5):PFLAGS_CORONA;
#ifdef RTLIGHTS
// float *ambientdiffusespec = (prinst->callargc > 5)?{0,1,1}:G_VECTOR(OFS_PARM6);
// fov, orientation, corona, coronascale, rotation, die, etc, just use dynamiclight_set
#endif
wedict_t *self;
dlight_t *dl;
int dlkey;
if (prinst == csqc_world.progs)
{
self = PROG_TO_WEDICT(prinst, *csqcg.self);
dlkey = VectorCompare(self->v->origin, org)?-self->entnum:0;
}
else
dlkey = 0;
if (isstatic)
{
dl = CL_AllocSlight();
dl->die = 0;
dl->flags = LFLAG_NORMALMODE|LFLAG_REALTIMEMODE;
}
else
{
dl = CL_AllocDlight(dlkey);
dl->die = cl.time - 0.1;
dl->flags = LFLAG_DYNAMIC;
}
VectorCopy(org, dl->origin);
dl->radius = radius;
VectorCopy(rgb, dl->color);
if (*dl->cubemapname)
{
VectorCopy(csqcg.v_forward, dl->axis[0]);
VectorCopy(csqcg.v_right, dl->axis[1]);
VectorCopy(csqcg.v_up, dl->axis[2]);
}
if (pflags & PFLAGS_NOSHADOW)
dl->flags |= LFLAG_NOSHADOWS;
if (pflags & PFLAGS_CORONA)
dl->corona = 1;
else
dl->corona = 0;
dl->style = style;
Q_strncpyz(dl->cubemapname, cubemapname, sizeof(dl->cubemapname));
if (*dl->cubemapname)
dl->cubetexture = R_LoadReplacementTexture(dl->cubemapname, "", IF_TEXTYPE_CUBE, NULL, 0, 0, TF_INVALID);
else
dl->cubetexture = r_nulltex;
G_FLOAT(OFS_RETURN) = dl - cl_dlights;
}
void QCBUILTIN PF_R_DynamicLight_AddStatic(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
PF_R_DynamicLight_AddInternal(prinst, pr_globals, true);
}
void QCBUILTIN PF_R_DynamicLight_AddDynamic(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
PF_R_DynamicLight_AddInternal(prinst, pr_globals, false);
}
static void QCBUILTIN PF_R_AddEntityMask(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int mask = G_FLOAT(OFS_PARM0);
csqcedict_t *ent;
entity_t rent;
int e;
int maxe;
int oldself = *csqcg.self;
RSpeedMark();
if (cl.worldmodel)
{
if (mask & MASK_DELTA)
{
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
CLQ2_AddEntities();
else
#endif
{
CL_LinkPlayers ();
CL_LinkPacketEntities ();
}
}
}
if (csqc_isdarkplaces)
{
//hopelessly inefficient version for compat with DP.
maxe = *prinst->parms->num_edicts;
for (e=1; e < maxe; e++)
{
ent = (void*)EDICT_NUM_PB(prinst, e);
if (ED_ISFREE(ent))
continue;
if (ent->v->think)
{
WPhys_RunThink (&csqc_world, (wedict_t*)ent);
if (ED_ISFREE(ent))
continue;
}
if (ent->xv->predraw)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
PR_ExecuteProgram(prinst, ent->xv->predraw);
if (ED_ISFREE(ent))
continue; //bummer...
}
if ((int)ent->xv->drawmask & mask)
{
if (CopyCSQCEdictToEntity(ent, &rent))
{
CLQ1_AddShadow(&rent);
V_AddAxisEntity(&rent);
}
}
}
}
else
{
maxe = *prinst->parms->num_edicts;
for (e=1; e < maxe; e++)
{
ent = (void*)EDICT_NUM_PB(prinst, e);
if (ED_ISFREE(ent))
continue;
if ((int)ent->xv->drawmask & mask)
{
if (ent->xv->predraw)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
PR_ExecuteProgram(prinst, ent->xv->predraw);
if (ED_ISFREE(ent) || G_FLOAT(OFS_RETURN))
continue; //bummer...
}
if (CopyCSQCEdictToEntity(ent, &rent))
{
CLQ1_AddShadow(&rent);
V_AddAxisEntity(&rent);
}
}
}
}
*csqcg.self = oldself;
if (cl.worldmodel)
{
if (mask & MASK_STDVIEWMODEL)
{
CL_LinkViewModel ();
}
if (mask & MASK_DELTA)
{
CL_LinkProjectiles ();
CL_UpdateTEnts ();
}
}
RSpeedEnd(RSPEED_LINKENTITIES);
}
//enum {vb_vertexcoord, vb_texcoord, vb_rgba, vb_normal, vb_sdir, vb_tdir, vb_indexes, vb_rgb, vb_alpha};
//vboidx = vbuff_create(numverts, numidx, flags)
//vbuff_updateptr(vboidx, datatype, ptr, firstvert, numverts)
//vbuff_updateone(vboidx, datatype, index, __variant data)
//vbuff_render(vboidx, shaderid, uniforms, uniformssize)
//vbuff_delete(vboidx), vboidx=0
static shader_t *csqc_poly_shader;
static int csqc_poly_origvert;
static int csqc_poly_origidx;
static int csqc_poly_startvert;
static int csqc_poly_startidx;
static int csqc_poly_flags;
static int csqc_poly_2d;
static void CSQC_PolyFlush(void)
{
mesh_t mesh;
R2D_Flush = NULL;
//make sure there's actually something there...
if (cl_numstrisvert == csqc_poly_origvert)
return;
if (!csqc_poly_2d)
{
scenetris_t *t;
if (cl_numstris == cl_maxstris)
{
cl_maxstris+=8;
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
}
t = &cl_stris[cl_numstris++];
t->shader = csqc_poly_shader;
t->flags = csqc_poly_flags;
t->firstidx = csqc_poly_origidx;
t->firstvert = csqc_poly_origvert;
t->numidx = cl_numstrisidx - t->firstidx;
t->numvert = cl_numstrisvert-t->firstvert;
}
else
{
/*2d polys need to be flushed now*/
memset(&mesh, 0, sizeof(mesh));
mesh.istrifan = (csqc_poly_origvert == csqc_poly_startvert);
mesh.xyz_array = cl_strisvertv + csqc_poly_origvert;
mesh.st_array = cl_strisvertt + csqc_poly_origvert;
mesh.colors4f_array[0] = cl_strisvertc + csqc_poly_origvert;
mesh.indexes = cl_strisidx + csqc_poly_origidx;
mesh.numindexes = cl_numstrisidx - csqc_poly_origidx;
mesh.numvertexes = cl_numstrisvert-csqc_poly_origvert;
/*undo the positions so we don't draw the same verts more than once*/
cl_numstrisvert = csqc_poly_origvert;
cl_numstrisidx = csqc_poly_origvert;
BE_DrawMesh_Single(csqc_poly_shader, &mesh, NULL, csqc_poly_flags);
}
//must call begin before the next poly
csqc_poly_shader = NULL;
}
static shader_t *PR_R_PolygonShader(const char *shadername, qboolean twod)
{
extern shader_t *shader_draw_fill_trans;
shader_t *shader;
if (!*shadername)
shader = shader_draw_fill_trans; //dp compat...
else if (twod)
shader = R_RegisterPic(shadername, NULL);
else
shader = R_RegisterCustom(NULL, shadername, 0, Shader_PolygonShader, NULL);
return shader;
}
// #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
void QCBUILTIN PF_R_PolygonBegin(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *shadername = PR_GetStringOfs(prinst, OFS_PARM0);
int qcflags = (prinst->callargc > 1)?G_FLOAT(OFS_PARM1):0;
shader_t *shader;
int beflags;
qboolean twod;
if (prinst->callargc > 2)
twod = G_FLOAT(OFS_PARM2);
else if (csqc_isdarkplaces)
{
twod = !csqc_dp_lastwas3d;
csqc_deprecated("guessing 2d mode based upon random builtin calls");
}
else
twod = qcflags & DRAWFLAG_2D;
if ((qcflags & 3) == DRAWFLAG_ADD)
beflags = BEF_NOSHADOWS|BEF_FORCEADDITIVE;
else if ((qcflags & 3) == DRAWFLAG_MODULATE)
beflags = BEF_NOSHADOWS|BEF_FORCETRANSPARENT;
else
beflags = BEF_NOSHADOWS;
if (csqc_isdarkplaces || (qcflags & DRAWFLAG_TWOSIDED))
beflags |= BEF_FORCETWOSIDED;
shader = PR_R_PolygonShader(shadername, twod);
if (R2D_Flush && (R2D_Flush != CSQC_PolyFlush || csqc_poly_shader != shader || csqc_poly_flags != beflags || csqc_poly_2d != twod))
R2D_Flush();
if (!R2D_Flush)
{ //this is where our current (2d) batch starts
csqc_poly_origvert = cl_numstrisvert;
csqc_poly_origidx = cl_numstrisidx;
}
R2D_Flush = CSQC_PolyFlush;
csqc_poly_shader = shader;
csqc_poly_flags = beflags;
csqc_poly_2d = twod;
//this is where our current poly starts
csqc_poly_startvert = cl_numstrisvert;
csqc_poly_startidx = cl_numstrisidx;
}
// #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???)
void QCBUILTIN PF_R_PolygonVertex(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (cl_numstrisvert == cl_maxstrisvert)
cl_stris_ExpandVerts(cl_numstrisvert+64);
VectorCopy(G_VECTOR(OFS_PARM0), cl_strisvertv[cl_numstrisvert]);
Vector2Copy(G_VECTOR(OFS_PARM1), cl_strisvertt[cl_numstrisvert]);
VectorCopy(G_VECTOR(OFS_PARM2), cl_strisvertc[cl_numstrisvert]);
cl_strisvertc[cl_numstrisvert][3] = G_FLOAT(OFS_PARM3);
cl_numstrisvert++;
}
// #308 void() R_EndPolygon (EXT_CSQC_???)
void QCBUILTIN PF_R_PolygonEnd(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
int nv;
int flags = csqc_poly_flags;
int first;
if (!csqc_poly_shader)
return;
nv = cl_numstrisvert-csqc_poly_startvert;
if (nv == 2)
flags |= BEF_LINES;
else
flags &= ~BEF_LINES;
if (flags != csqc_poly_flags || (cl_numstrisvert-csqc_poly_origvert) >= 32768)
{
int sv = cl_numstrisvert - nv;
cl_numstrisvert -= nv;
CSQC_PolyFlush();
csqc_poly_origvert = cl_numstrisvert;
csqc_poly_origidx = cl_numstrisidx;
R2D_Flush = CSQC_PolyFlush;
csqc_poly_flags = flags;
csqc_poly_startvert = cl_numstrisvert;
csqc_poly_startidx = cl_numstrisidx;
memcpy(cl_strisvertv+cl_numstrisvert, cl_strisvertv + sv, sizeof(*cl_strisvertv) * nv);
memcpy(cl_strisvertt+cl_numstrisvert, cl_strisvertt + sv, sizeof(*cl_strisvertt) * nv);
memcpy(cl_strisvertc+cl_numstrisvert, cl_strisvertc + sv, sizeof(*cl_strisvertc) * nv);
cl_numstrisvert += nv;
}
if (flags & BEF_LINES)
{
nv = cl_numstrisvert-csqc_poly_startvert;
if (cl_numstrisidx+nv > cl_maxstrisidx)
{
cl_maxstrisidx=cl_numstrisidx+nv + 64;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
first = csqc_poly_startvert - csqc_poly_origvert;
/*build the line list fan out of triangles*/
for (i = 1; i < nv; i++)
{
cl_strisidx[cl_numstrisidx++] = first + i-1;
cl_strisidx[cl_numstrisidx++] = first + i;
}
}
else
{
nv = cl_numstrisvert-csqc_poly_startvert;
if (cl_numstrisidx+(nv-2)*3 > cl_maxstrisidx)
{
cl_maxstrisidx=cl_numstrisidx+(nv-2)*3 + 64;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
first = csqc_poly_startvert - csqc_poly_origvert;
/*build the triangle fan out of triangles*/
for (i = 2; i < nv; i++)
{
cl_strisidx[cl_numstrisidx++] = first + 0;
cl_strisidx[cl_numstrisidx++] = first + i-1;
cl_strisidx[cl_numstrisidx++] = first + i;
}
}
/*set up ready for the next poly*/
csqc_poly_startvert = cl_numstrisvert;
csqc_poly_startidx = cl_numstrisidx;
}
//input is a line of verts, output is a quad strip
void QCBUILTIN PF_R_PolygonEndRibbon(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
int nv;
int flags = csqc_poly_flags;
int first;
vec3_t tang;
vec3_t dir;
vec3_t eyedir;
float separation = G_FLOAT(OFS_PARM0);
float sseparation = G_FLOAT(OFS_PARM1+0);
float tseparation = G_FLOAT(OFS_PARM1+1);
if (!csqc_poly_shader)
return;
nv = cl_numstrisvert-csqc_poly_startvert;
if (nv < 2)
{
csqc_poly_startvert = cl_numstrisvert;
csqc_poly_startidx = cl_numstrisidx;
return; //sod off.
}
flags &= ~BEF_LINES;
if (flags != csqc_poly_flags || (cl_numstrisvert-csqc_poly_origvert) >= 32768)
{
int sv = cl_numstrisvert - nv;
cl_numstrisvert -= nv;
CSQC_PolyFlush();
csqc_poly_origvert = cl_numstrisvert;
csqc_poly_origidx = cl_numstrisidx;
R2D_Flush = CSQC_PolyFlush;
csqc_poly_flags = flags;
csqc_poly_startvert = cl_numstrisvert;
csqc_poly_startidx = cl_numstrisidx;
memcpy(cl_strisvertv+cl_numstrisvert, cl_strisvertv + sv, sizeof(*cl_strisvertv) * nv);
memcpy(cl_strisvertt+cl_numstrisvert, cl_strisvertt + sv, sizeof(*cl_strisvertt) * nv);
memcpy(cl_strisvertc+cl_numstrisvert, cl_strisvertc + sv, sizeof(*cl_strisvertc) * nv);
cl_numstrisvert += nv;
}
nv = cl_numstrisvert-csqc_poly_startvert;
//dupe the verts
if (cl_numstrisvert+nv < cl_maxstrisvert)
cl_stris_ExpandVerts(cl_numstrisvert+nv);
memcpy(&cl_strisvertv[cl_numstrisvert], &cl_strisvertv[csqc_poly_startvert], sizeof(*cl_strisvertv)*nv);
memcpy(&cl_strisvertt[cl_numstrisvert], &cl_strisvertt[csqc_poly_startvert], sizeof(*cl_strisvertt)*nv);
memcpy(&cl_strisvertc[cl_numstrisvert], &cl_strisvertc[csqc_poly_startvert], sizeof(*cl_strisvertc)*nv);
//apply separation
VectorSubtract(cl_strisvertv[csqc_poly_startvert+0+1], cl_strisvertv[csqc_poly_startvert+0], dir);
VectorSubtract(cl_strisvertv[csqc_poly_startvert+0], r_refdef.vieworg, eyedir);
VectorNormalize(dir); VectorNormalize(eyedir);
CrossProduct(dir, eyedir, tang);
VectorMA(cl_strisvertv[csqc_poly_startvert+0], separation, tang, cl_strisvertv[csqc_poly_startvert+0]);
VectorMA(cl_strisvertv[cl_numstrisvert+0], -separation, tang, cl_strisvertv[cl_numstrisvert+0]);
cl_strisvertt[csqc_poly_startvert+0][0] += sseparation; //and update the generated s coord.
cl_strisvertt[csqc_poly_startvert+0][1] += tseparation; //and update the generated t coord.
for (i = 1; i < nv-1; i++)
{ //direction comes from its two neighbours, rather than itself and one of those neighbours
VectorSubtract(cl_strisvertv[csqc_poly_startvert+i+1], cl_strisvertv[csqc_poly_startvert+i-1], dir);
VectorSubtract(cl_strisvertv[csqc_poly_startvert+i], r_refdef.vieworg, eyedir);
VectorNormalize(dir); VectorNormalize(eyedir);
CrossProduct(dir, eyedir, tang);
VectorMA(cl_strisvertv[csqc_poly_startvert+i], separation, tang, cl_strisvertv[csqc_poly_startvert+i]);
VectorMA(cl_strisvertv[cl_numstrisvert+i], -separation, tang, cl_strisvertv[cl_numstrisvert+i]);
cl_strisvertt[csqc_poly_startvert+i][0] += sseparation; //and update the generated s coord.
cl_strisvertt[csqc_poly_startvert+i][1] += tseparation; //and update the generated t coord.
}
//don't wrap over
VectorSubtract(cl_strisvertv[csqc_poly_startvert+i], cl_strisvertv[csqc_poly_startvert+i-1], dir);
VectorSubtract(cl_strisvertv[csqc_poly_startvert+i], r_refdef.vieworg, eyedir);
VectorNormalize(dir); VectorNormalize(eyedir);
CrossProduct(dir, eyedir, tang);
VectorMA(cl_strisvertv[csqc_poly_startvert+i], separation, tang, cl_strisvertv[csqc_poly_startvert+i]);
VectorMA(cl_strisvertv[cl_numstrisvert+i], -separation, tang, cl_strisvertv[cl_numstrisvert+i]);
cl_strisvertt[csqc_poly_startvert+i][0] += sseparation; //and update the generated s coord.
cl_strisvertt[csqc_poly_startvert+i][1] += tseparation; //and update the generated t coord.
//verts are all set up right
cl_numstrisvert += nv;
if (cl_numstrisidx+(nv-1)*6 > cl_maxstrisidx)
{
cl_maxstrisidx=cl_numstrisidx+(nv-1)*6 + 64;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
first = csqc_poly_startvert - csqc_poly_origvert;
/*build a double-triangle strip out of our lined verts*/
for (i = 1; i < nv; i++)
{
cl_strisidx[cl_numstrisidx++] = first + i-1;
cl_strisidx[cl_numstrisidx++] = first + i;
cl_strisidx[cl_numstrisidx++] = first + i+nv;
cl_strisidx[cl_numstrisidx++] = first + i+nv;
cl_strisidx[cl_numstrisidx++] = first + i-1+nv;
cl_strisidx[cl_numstrisidx++] = first + i-1;
}
/*set up ready for the next poly*/
csqc_poly_startvert = cl_numstrisvert;
csqc_poly_startidx = cl_numstrisidx;
}
typedef struct
{
vec3_t xyz;
vec2_t st;
vec4_t rgba;
// vec3_t norm;
// vec3_t sdir;
// vec3_t tdir;
} qcvertex_t;
void QCBUILTIN PF_R_AddTrisoup_Simple(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
shader_t *shader; //parm 0
const char *shadername = PR_GetStringOfs(prinst, OFS_PARM0);
unsigned int qcflags = G_INT(OFS_PARM1);
unsigned int vertsptr = G_INT(OFS_PARM2);
unsigned int indexesptr = G_INT(OFS_PARM3);
unsigned int numindexes = G_INT(OFS_PARM4);
qboolean twod = qcflags & DRAWFLAG_2D;
unsigned int beflags;
unsigned int maxverts;
const qcvertex_t *fte_restrict vert;
const unsigned int *fte_restrict idx;
unsigned int i, j, first;
if ((qcflags & 3) == DRAWFLAG_ADD)
beflags = BEF_NOSHADOWS|BEF_FORCEADDITIVE;
else if ((qcflags & 3) == DRAWFLAG_MODULATE)
beflags = BEF_NOSHADOWS|BEF_FORCETRANSPARENT;
else
beflags = BEF_NOSHADOWS;
if (qcflags & DRAWFLAG_TWOSIDED)
beflags |= BEF_FORCETWOSIDED;
if (qcflags & DRAWFLAG_LINES)
beflags |= BEF_LINES;
shader = PR_R_PolygonShader(shadername, twod);
if (R2D_Flush && (R2D_Flush != CSQC_PolyFlush || csqc_poly_shader != shader || csqc_poly_flags != beflags || csqc_poly_2d != twod))
R2D_Flush();
if (!R2D_Flush)
{ //this is where our current (2d) batch starts
csqc_poly_origvert = cl_numstrisvert;
csqc_poly_origidx = cl_numstrisidx;
}
//validates the pointer.
maxverts = (prinst->stringtablesize - vertsptr) / sizeof(qcvertex_t);
if (maxverts < 1 || vertsptr <= 0 || vertsptr+maxverts*sizeof(qcvertex_t) > prinst->stringtablesize)
{
PR_BIError(prinst, "PF_R_AddTrisoup: invalid vertexes pointer\n");
return;
}
vert = (const qcvertex_t*)(prinst->stringtable + vertsptr);
if (indexesptr <= 0 || indexesptr+numindexes*sizeof(int) > prinst->stringtablesize)
{
PR_BIError(prinst, "PF_R_AddTrisoup: invalid indexes pointer\n");
return;
}
idx = (const int*)(prinst->stringtable + indexesptr);
first = cl_numstrisvert - csqc_poly_origvert;
if (first + numindexes > MAX_INDICIES)
{
if (numindexes > MAX_INDICIES)
{
PR_BIError(prinst, "PF_R_AddTrisoup: single batch exceeds MAX_INDICIES\n");
return;
}
else if (R2D_Flush) //should always be true
{
R2D_Flush();
first = 0;
csqc_poly_origvert = cl_numstrisvert;
csqc_poly_origidx = cl_numstrisidx;
}
}
R2D_Flush = CSQC_PolyFlush;
csqc_poly_shader = shader;
csqc_poly_flags = beflags;
csqc_poly_2d = twod;
//hacky crappy solution - make a copy of each used vert rather than copying the entire data out.
if (cl_numstrisidx+numindexes > cl_maxstrisidx)
{
cl_maxstrisidx=cl_numstrisidx+numindexes;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
if (cl_numstrisvert+numindexes > cl_maxstrisvert)
cl_stris_ExpandVerts(cl_numstrisvert+numindexes);
for (i = 0; i < numindexes; i++)
{
j = *idx++;
if (j >= maxverts)
j = 0; //out of bounds.
VectorCopy(vert[j].xyz, cl_strisvertv[cl_numstrisvert]);
Vector2Copy(vert[j].st, cl_strisvertt[cl_numstrisvert]);
Vector4Copy(vert[j].rgba, cl_strisvertc[cl_numstrisvert]);
cl_numstrisvert++;
cl_strisidx[cl_numstrisidx++] = first++;
}
//in case someone calls polygonvertex+end without beginpolygon
csqc_poly_startvert = cl_numstrisvert;
csqc_poly_startidx = cl_numstrisidx;
}
qboolean csqc_rebuildmatricies;
float csqc_proj_matrix[16];
float csqc_proj_matrix_inverse[16];
float csqc_proj_frustum[2];
void V_ApplyAFov(playerview_t *pv);
static void cs_buildmatricies(void)
{
float modelview[16];
float proj[16];
float ofovx = r_refdef.fov_x,ofovy=r_refdef.fov_y;
float ofovvx = r_refdef.fovv_x,ofovvy=r_refdef.fovv_y;
V_ApplyAFov(csqc_playerview);
if (csqc_isdarkplaces)
{
/*doesn't bother to use the projection matrix. it isn't much of a transform.*/
Matrix4x4_CM_ModelViewMatrix(csqc_proj_matrix, r_refdef.viewangles, r_refdef.vieworg);
csqc_proj_frustum[0] = tan(r_refdef.fov_x * M_PI / 360.0);
csqc_proj_frustum[1] = tan(r_refdef.fov_y * M_PI / 360.0);
}
else
{
/*build view and projection matricies*/
Matrix4x4_CM_ModelViewMatrix(modelview, r_refdef.viewangles, r_refdef.vieworg);
if (r_refdef.useperspective)
Matrix4x4_CM_Projection2(proj, r_refdef.fov_x, r_refdef.fov_y, 4);
else
Matrix4x4_CM_Orthographic(proj, -r_refdef.fov_x/2, r_refdef.fov_x/2, -r_refdef.fov_y/2, r_refdef.fov_y/2, r_refdef.mindist, r_refdef.maxdist>=1?r_refdef.maxdist:9999);
/*build the vp matrix*/
Matrix4_Multiply(proj, modelview, csqc_proj_matrix);
}
/*build the unproject matrix (inverted vp matrix)*/
Matrix4_Invert(csqc_proj_matrix, csqc_proj_matrix_inverse);
csqc_rebuildmatricies = false;
r_refdef.fov_x = ofovx,
r_refdef.fov_y = ofovy;
r_refdef.fovv_x = ofovvx,
r_refdef.fovv_y = ofovvy;
}
static void QCBUILTIN PF_cs_project (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (csqc_rebuildmatricies)
cs_buildmatricies();
{
float *in = G_VECTOR(OFS_PARM0);
float *out = G_VECTOR(OFS_RETURN);
float v[4], tempv[4];
v[0] = in[0];
v[1] = in[1];
v[2] = in[2];
v[3] = 1;
Matrix4x4_CM_Transform4(csqc_proj_matrix, v, tempv);
tempv[0] /= tempv[3];
tempv[1] /= tempv[3];
tempv[2] /= tempv[3];
if (csqc_isdarkplaces)
{ /*sigh*/
tempv[0] = -tempv[0]/tempv[2]/csqc_proj_frustum[0];
tempv[1] = tempv[1]/tempv[2]/csqc_proj_frustum[1];
out[0] = (1+tempv[0])/2;
out[1] = (1+tempv[1])/2;
out[2] = -tempv[2];
out[0] = out[0]*vid.width;
out[1] = out[1]*vid.height;
}
else
{
out[0] = (1+tempv[0])/2;
out[1] = 1-(1+tempv[1])/2;
out[2] = tempv[2];
out[0] = out[0]*r_refdef.vrect.width + r_refdef.vrect.x;
out[1] = out[1]*r_refdef.vrect.height + r_refdef.vrect.y;
}
if (tempv[3] < 0)
out[2] *= -1;
}
}
static void QCBUILTIN PF_cs_unproject (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (csqc_rebuildmatricies)
cs_buildmatricies();
{
float *in = G_VECTOR(OFS_PARM0);
float *out = G_VECTOR(OFS_RETURN);
float tx = in[0], ty = in[1];
float v[4], tempv[4];
if (csqc_isdarkplaces)
{ /*sigh*/
tx = ((tx)/vid.width);
ty = ((ty)/vid.height);
//this is kinda screwy
v[2] = -in[2];
v[0] = -(tx*2-1)*v[2]*csqc_proj_frustum[0];
v[1] = (ty*2-1)*v[2]*csqc_proj_frustum[1];
}
else
{
tx = ((tx-r_refdef.vrect.x)/r_refdef.vrect.width);
ty = ((ty-r_refdef.vrect.y)/r_refdef.vrect.height);
ty = 1-ty;
v[0] = tx*2-1;
v[1] = ty*2-1;
v[2] = in[2]*2-1; //gl projection matrix scales -1 to 1 (unlike d3d, which is 0 to 1)
//don't use 1, because the far clip plane really is an infinite distance away. and that tends to result division by infinity.
if (v[2] >= 1)
v[2] = 0.999999;
}
v[3] = 1;
Matrix4x4_CM_Transform4(csqc_proj_matrix_inverse, v, tempv);
out[0] = tempv[0]/tempv[3];
out[1] = tempv[1]/tempv[3];
out[2] = tempv[2]/tempv[3];
}
}
//clear scene, and set up the default stuff.
static void QCBUILTIN PF_R_ClearScene (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (R2D_Flush)
R2D_Flush();
if (prinst->callargc > 0)
CSQC_ChangeLocalPlayer(G_FLOAT(OFS_PARM0));
csqc_rebuildmatricies = true;
csqc_dp_lastwas3d = true; //cleared by the next drawpic.
csqc_poly_shader = NULL;
CL_DecayLights ();
#if defined(SKELETALOBJECTS) || defined(RAGDOLLS)
skel_dodelete(&csqc_world);
#endif
CL_ClearEntityLists();
V_ClearRefdef(csqc_playerview);
r_refdef.drawsbar = false; //csqc defaults to no sbar.
r_refdef.drawcrosshair = false;
V_CalcRefdef(csqc_playerview); //set up the defaults
}
void QCBUILTIN PF_R_GetViewFlag(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
viewflags parametertype = G_FLOAT(OFS_PARM0);
float *r = G_VECTOR(OFS_RETURN);
r[0] = 0;
r[1] = 0;
r[2] = 0;
#ifdef HAVE_LEGACY
if (csqc_isdarkplaces && prinst == csqc_world.progs)
{
switch(parametertype)
{
case VF_VIEWPORT:
r[0] = r_refdef.grect.width * (float)vid.pixelwidth / vid.width;;
r[1] = r_refdef.grect.height * (float)vid.pixelheight / vid.height;
return;
case VF_SIZE_X:
*r = r_refdef.grect.width * (float)vid.pixelwidth / vid.width;
return;
case VF_SIZE_Y:
*r = r_refdef.grect.height * (float)vid.pixelheight / vid.height;
return;
case VF_SIZE:
r[0] = r_refdef.grect.width * (float)vid.pixelwidth / vid.width;;
r[1] = r_refdef.grect.height * (float)vid.pixelheight / vid.height;
r[2] = 0;
return;
case VF_DP_MAINVIEW:
r[0] = 1;
return;
case VF_DP_MINFPS_QUALITY:
r[0] = 1;
return;
case VF_DP_CLEARSCREEN:
r[0] = 0;
return;
case VF_DP_FOG_DENSITY:
r[0] = r_refdef.globalfog.density;
return;
case VF_DP_FOG_COLOR:
r[0] = r_refdef.globalfog.colour[0];
r[1] = r_refdef.globalfog.colour[1];
r[2] = r_refdef.globalfog.colour[2];
return;
case VF_DP_FOG_COLOR_R:
r[0] = r_refdef.globalfog.colour[0];
return;
case VF_DP_FOG_COLOR_G:
r[0] = r_refdef.globalfog.colour[1];
return;
case VF_DP_FOG_COLOR_B:
r[0] = r_refdef.globalfog.colour[2];
return;
case VF_DP_FOG_ALPHA:
r[0] = r_refdef.globalfog.alpha;
return;
case VF_DP_FOG_START:
case VF_DP_FOG_END:
case VF_DP_FOG_HEIGHT:
case VF_DP_FOG_FADEDEPTH:
return;
default:
break;
}
}
#endif
switch(parametertype)
{
nogameaccess:
csqc_deprecated("PF_R_GetViewFlag: game access is blocked");
break;
case VF_ACTIVESEAT:
if (prinst == csqc_world.progs)
*r = csqc_playerseat;
break;
case VF_FOV:
r[0] = r_refdef.fov_x;
r[1] = r_refdef.fov_y;
break;
case VF_FOV_X:
*r = r_refdef.fov_x;
break;
case VF_FOV_Y:
*r = r_refdef.fov_y;
break;
case VF_AFOV:
*r = r_refdef.afov;
break;
case VF_SKYROOM_CAMERA:
if (r_refdef.skyroom_enabled)
VectorCopy(r_refdef.skyroom_pos, r);
else
VectorClear(r); //not really correct, but no other way to really signal this. -0? yuck.
break;
case VF_ORIGIN:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
VectorCopy(r_refdef.vieworg, r);
break;
case VF_ORIGIN_Z:
case VF_ORIGIN_X:
case VF_ORIGIN_Y:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
*r = r_refdef.vieworg[parametertype-VF_ORIGIN_X];
break;
case VF_ANGLES:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
VectorCopy(r_refdef.viewangles, r);
break;
case VF_ANGLES_X:
case VF_ANGLES_Y:
case VF_ANGLES_Z:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
*r = r_refdef.viewangles[parametertype-VF_ANGLES_X];
break;
case VF_VRBASEORIENTATION:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
VectorCopy(r_refdef.base_angles, r);
break;
case VF_CL_VIEWANGLES_V:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
if (csqc_playerview)
VectorCopy(csqc_playerview->viewangles, r);
break;
case VF_CL_VIEWANGLES_X:
case VF_CL_VIEWANGLES_Y:
case VF_CL_VIEWANGLES_Z:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
if (csqc_playerview)
*r = csqc_playerview->viewangles[parametertype-VF_CL_VIEWANGLES_X];
break;
case VF_CARTESIAN_ANGLES:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
Con_Printf(CON_WARNING "WARNING: CARTESIAN ANGLES ARE NOT YET SUPPORTED!\n");
break;
case VF_VIEWPORT:
r[0] = r_refdef.grect.width;
r[1] = r_refdef.grect.height;
break;
case VF_SIZE_X:
*r = r_refdef.grect.width;
break;
case VF_SIZE_Y:
*r = r_refdef.grect.height;
break;
case VF_SIZE:
r[0] = r_refdef.grect.width;
r[1] = r_refdef.grect.height;
r[2] = 0;
break;
case VF_MIN_X:
*r = r_refdef.grect.x;
break;
case VF_MIN_Y:
*r = r_refdef.grect.y;
break;
case VF_MIN:
r[0] = r_refdef.grect.x;
r[1] = r_refdef.grect.y;
break;
case VF_MINDIST:
*r = r_refdef.mindist;
break;
case VF_MAXDIST:
*r = r_refdef.maxdist;
break;
case VF_DRAWWORLD:
*r = !(r_refdef.flags&RDF_NOWORLDMODEL);
break;
case VF_ENGINESBAR:
*r = r_refdef.drawsbar;
break;
case VF_DRAWCROSSHAIR:
*r = r_refdef.drawcrosshair;
break;
case VF_PERSPECTIVE:
*r = r_refdef.useperspective;
break;
case VF_PROJECTIONOFFSET:
r[0] = r_refdef.projectionoffset[0];
r[1] = r_refdef.projectionoffset[1];
break;
case VF_SCREENVSIZE:
r[0] = vid.width;
r[1] = vid.height;
break;
case VF_SCREENPSIZE:
r[0] = vid.rotpixelwidth;
r[1] = vid.rotpixelheight;
break;
case VF_PIXELPSCALE:
r[0] = vid.dpi_x;
r[1] = vid.dpi_y;
r[2] = vid.dpi_y/vid.dpi_x; //aspect
break;
default:
Con_DPrintf("GetViewFlag: %i not recognised\n", parametertype);
break;
}
}
uploadfmt_t PR_TranslateTextureFormat(int qcformat)
{
switch(qcformat)
{
case 1: return PTI_RGBA8;
case 2: return PTI_RGBA16F;
case 3: return PTI_RGBA32F;
case 4: return PTI_DEPTH16;
case 5: return PTI_DEPTH24;
case 6: return PTI_DEPTH32;
case 7: return PTI_R8;
case 8: return PTI_R16F;
case 9: return PTI_R32F;
case 10: return PTI_A2BGR10;
case 11: return PTI_RGB565;
case 12: return PTI_RGBA4444;
case 13: return PTI_RG8;
case 14: return PTI_RGB32F;
default:
qcformat = -qcformat;
if (qcformat < PTI_MAX)
return qcformat;
return PTI_INVALID;
}
}
int PR_UnTranslateTextureFormat(uploadfmt_t pixelformat)
{
switch(pixelformat)
{
case PTI_RGBA8: return 1;
case PTI_RGBA16F: return 2;
case PTI_RGBA32F: return 3;
case PTI_DEPTH16: return 4;
case PTI_DEPTH24: return 5;
case PTI_DEPTH32: return 6;
case PTI_R8: return 7;
case PTI_R16F: return 8;
case PTI_R32F: return 9;
case PTI_A2BGR10: return 10;
case PTI_RGB565: return 11;
case PTI_RGBA4444: return 12;
case PTI_RG8: return 13;
case PTI_RGB32F: return 14;
default:return -pixelformat;
}
}
void QCBUILTIN PF_R_SetViewFlag(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
viewflags parametertype = G_FLOAT(OFS_PARM0);
float *p = G_VECTOR(OFS_PARM1);
if (prinst->callargc < 2)
{
csqc_deprecated("PF_R_SetViewFlag called with wrong argument count\n");
PF_R_GetViewFlag(prinst, pr_globals);
return;
}
if (R2D_Flush)
R2D_Flush();
csqc_rebuildmatricies = true;
G_FLOAT(OFS_RETURN) = 1;
#ifdef HAVE_LEGACY
if (csqc_isdarkplaces && prinst == csqc_world.progs)
{
switch(parametertype)
{
case VF_VIEWPORT:
r_refdef.grect.x = p[0] * (float)vid.width / vid.pixelwidth;
r_refdef.grect.y = p[1] * (float)vid.height / vid.pixelheight;
p = G_VECTOR(OFS_PARM2);
r_refdef.grect.width = p[0] * (float)vid.width / vid.pixelwidth;
r_refdef.grect.height = p[1] * (float)vid.height / vid.pixelheight;
r_refdef.dirty |= RDFD_FOV;
return;
case VF_SIZE_X:
r_refdef.grect.width = *p * (float)vid.width / vid.pixelwidth;
r_refdef.dirty |= RDFD_FOV;
return;
case VF_SIZE_Y:
r_refdef.grect.height = *p * (float)vid.height / vid.pixelheight;
r_refdef.dirty |= RDFD_FOV;
return;
case VF_SIZE:
r_refdef.grect.width = p[0] * (float)vid.width / vid.pixelwidth;
r_refdef.grect.height = p[1] * (float)vid.height / vid.pixelheight;
r_refdef.dirty |= RDFD_FOV;
return;
case VF_DP_MAINVIEW:
case VF_DP_MINFPS_QUALITY:
case VF_DP_CLEARSCREEN:
case VF_DP_FOG_DENSITY:
case VF_DP_FOG_COLOR:
case VF_DP_FOG_COLOR_R:
case VF_DP_FOG_COLOR_G:
case VF_DP_FOG_COLOR_B:
case VF_DP_FOG_ALPHA:
case VF_DP_FOG_START:
case VF_DP_FOG_END:
case VF_DP_FOG_HEIGHT:
case VF_DP_FOG_FADEDEPTH:
return;
default:
break;
}
}
#endif
switch(parametertype)
{
case VF_ACTIVESEAT:
if (prinst == csqc_world.progs)
{
if (csqc_playerseat != (int)*p)
{
CSQC_ChangeLocalPlayer(*p);
if (prinst->callargc < 3 || G_FLOAT(OFS_PARM2))
V_CalcRefdef(csqc_playerview); //set up the default position+angles for the named player.
}
}
break;
case VF_VIEWENTITY:
//switches over EXTERNALMODEL flags and clears WEAPONMODEL flagged entities.
//FIXME: make affect addentities(MASK_ENGINE) calls too.
V_EditExternalModels(*p, NULL, 0);
break;
case VF_FOV:
//explicit fov overrides aproximate fov
r_refdef.afov = 0;
r_refdef.fov_x = p[0];
r_refdef.fov_y = p[1];
r_refdef.fovv_x = r_refdef.fovv_y = 0;
r_refdef.dirty |= RDFD_FOV;
break;
case VF_FOV_X:
r_refdef.afov = 0;
r_refdef.fov_x = *p;
r_refdef.fovv_x = r_refdef.fovv_y = 0;
r_refdef.dirty |= RDFD_FOV;
break;
case VF_FOV_Y:
r_refdef.afov = 0;
r_refdef.fov_y = *p;
r_refdef.fovv_x = r_refdef.fovv_y = 0;
r_refdef.dirty |= RDFD_FOV;
break;
case VF_AFOV:
r_refdef.afov = *p;
r_refdef.fov_x = r_refdef.fov_y = 0;
r_refdef.fovv_x = r_refdef.fovv_y = 0;
r_refdef.dirty |= RDFD_FOV;
break;
case VF_SKYROOM_CAMERA:
r_refdef.skyroom_enabled = true;
VectorCopy(p, r_refdef.skyroom_pos);
if (prinst->callargc >= 4)
{
VectorCopy(G_VECTOR(OFS_PARM2), r_refdef.skyroom_spin);
r_refdef.skyroom_spin[3] = G_FLOAT(OFS_PARM3);
}
else
Vector4Set(r_refdef.skyroom_spin, 0, 0, 0, 0);
break;
case VF_ORIGIN:
VectorCopy(p, r_refdef.vieworg);
if (csqc_playerview)
csqc_playerview->crouch = 0;
break;
case VF_ORIGIN_Z:
if (csqc_playerview)
csqc_playerview->crouch = 0;
case VF_ORIGIN_X:
case VF_ORIGIN_Y:
r_refdef.vieworg[parametertype-VF_ORIGIN_X] = *p;
break;
case VF_ANGLES:
VectorCopy(p, r_refdef.viewangles);
break;
case VF_ANGLES_X:
case VF_ANGLES_Y:
case VF_ANGLES_Z:
r_refdef.viewangles[parametertype-VF_ANGLES_X] = *p;
break;
case VF_VRBASEORIENTATION:
in_vraim.ival = 0; //csqc mod with explicit vr stuff.
r_refdef.base_known = true;
VectorCopy(p, r_refdef.base_angles);
VectorCopy(G_VECTOR(OFS_PARM2), r_refdef.base_origin);
break;
case VF_CL_VIEWANGLES_V:
if (csqc_playerview)
VectorCopy(p, csqc_playerview->viewangles);
break;
case VF_CL_VIEWANGLES_X:
case VF_CL_VIEWANGLES_Y:
case VF_CL_VIEWANGLES_Z:
if (csqc_playerview)
csqc_playerview->viewangles[parametertype-VF_CL_VIEWANGLES_X] = *p;
break;
case VF_CARTESIAN_ANGLES:
Con_Printf(CON_WARNING "WARNING: CARTESIAN ANGLES ARE NOT YET SUPPORTED!\n");
break;
case VF_VIEWPORT:
r_refdef.grect.x = p[0];
r_refdef.grect.y = p[1];
p = G_VECTOR(OFS_PARM2);
r_refdef.grect.width = p[0];
r_refdef.grect.height = p[1];
r_refdef.dirty |= RDFD_FOV;
break;
case VF_SIZE_X:
r_refdef.grect.width = *p;
r_refdef.dirty |= RDFD_FOV;
break;
case VF_SIZE_Y:
r_refdef.grect.height = *p;
r_refdef.dirty |= RDFD_FOV;
break;
case VF_SIZE:
r_refdef.grect.width = p[0];
r_refdef.grect.height = p[1];
r_refdef.dirty |= RDFD_FOV;
break;
case VF_MIN_X:
r_refdef.grect.x = *p;
break;
case VF_MIN_Y:
r_refdef.grect.y = *p;
break;
case VF_MIN:
r_refdef.grect.x = p[0];
r_refdef.grect.y = p[1];
break;
case VF_MINDIST:
r_refdef.mindist = *p;
break;
case VF_MAXDIST:
r_refdef.maxdist = *p;
break;
case VF_DRAWWORLD:
r_refdef.flags = (r_refdef.flags&~RDF_NOWORLDMODEL) | (*p?0:RDF_NOWORLDMODEL);
break;
case VF_ENGINESBAR:
r_refdef.drawsbar = !!*p;
break;
case VF_DRAWCROSSHAIR:
r_refdef.drawcrosshair = *p;
break;
case VF_PERSPECTIVE:
r_refdef.useperspective = *p;
break;
case VF_PROJECTIONOFFSET:
r_refdef.projectionoffset[0] = p[0];
r_refdef.projectionoffset[1] = p[1];
break;
case VF_RT_DESTCOLOUR0:
case VF_RT_DESTCOLOUR1:
case VF_RT_DESTCOLOUR2:
case VF_RT_DESTCOLOUR3:
case VF_RT_DESTCOLOUR4:
case VF_RT_DESTCOLOUR5:
case VF_RT_DESTCOLOUR6:
case VF_RT_DESTCOLOUR7:
{
int i = parametertype - VF_RT_DESTCOLOUR0;
Q_strncpyz(r_refdef.rt_destcolour[i].texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.rt_destcolour[i].texname));
if (prinst->callargc >= 4 && *r_refdef.rt_destcolour[i].texname)
{
float fmt = G_FLOAT(OFS_PARM2);
float *size = G_VECTOR(OFS_PARM3);
if (fmt < 0)
R2D_RT_Configure(r_refdef.rt_destcolour[i].texname, size[0], size[1], PR_TranslateTextureFormat(-fmt), (RT_IMAGEFLAGS&~IF_LINEAR)|IF_NEAREST);
else
R2D_RT_Configure(r_refdef.rt_destcolour[i].texname, size[0], size[1], PR_TranslateTextureFormat(fmt), RT_IMAGEFLAGS);
}
BE_RenderToTextureUpdate2d(true);
}
break;
case VF_RT_SOURCECOLOUR:
Q_strncpyz(r_refdef.rt_sourcecolour.texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.rt_sourcecolour));
if (prinst->callargc >= 4 && *r_refdef.rt_sourcecolour.texname)
{
float fmt = G_FLOAT(OFS_PARM2);
float *size = G_VECTOR(OFS_PARM3);
if (fmt < 0)
R2D_RT_Configure(r_refdef.rt_sourcecolour.texname, size[0], size[1], PR_TranslateTextureFormat(-fmt), (RT_IMAGEFLAGS&~IF_LINEAR)|IF_NEAREST);
else
R2D_RT_Configure(r_refdef.rt_sourcecolour.texname, size[0], size[1], PR_TranslateTextureFormat(fmt), RT_IMAGEFLAGS);
}
BE_RenderToTextureUpdate2d(false);
break;
case VF_RT_DEPTH:
Q_strncpyz(r_refdef.rt_depth.texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.rt_depth.texname));
if (prinst->callargc >= 4 && *r_refdef.rt_depth.texname)
{
float fmt = G_FLOAT(OFS_PARM2);
float *size = G_VECTOR(OFS_PARM3);
if (fmt < 0)
R2D_RT_Configure(r_refdef.rt_depth.texname, size[0], size[1], PR_TranslateTextureFormat(-fmt), (RT_IMAGEFLAGS&~IF_LINEAR)|IF_NEAREST);
else
R2D_RT_Configure(r_refdef.rt_depth.texname, size[0], size[1], PR_TranslateTextureFormat(fmt), RT_IMAGEFLAGS);
}
BE_RenderToTextureUpdate2d(false);
break;
case VF_RT_RIPPLE:
Q_strncpyz(r_refdef.rt_ripplemap.texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.rt_ripplemap.texname));
if (prinst->callargc >= 4 && *r_refdef.rt_ripplemap.texname)
{
float fmt = G_FLOAT(OFS_PARM2);
float *size = G_VECTOR(OFS_PARM3);
if (fmt < 0)
R2D_RT_Configure(r_refdef.rt_ripplemap.texname, size[0], size[1], PR_TranslateTextureFormat(-fmt), (RT_IMAGEFLAGS&~IF_LINEAR)|IF_NEAREST);
else
R2D_RT_Configure(r_refdef.rt_ripplemap.texname, size[0], size[1], PR_TranslateTextureFormat(fmt), RT_IMAGEFLAGS);
}
BE_RenderToTextureUpdate2d(false);
break;
case VF_ENVMAP:
Q_strncpyz(r_refdef.nearenvmap.texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.nearenvmap.texname));
BE_RenderToTextureUpdate2d(false);
break;
case VF_USERDATA:
{
int qcptr = G_INT(OFS_PARM1);
int size = G_INT(OFS_PARM2);
void *ptr;
if (size > sizeof(r_refdef.userdata))
size = sizeof(r_refdef.userdata);
//validates the pointer.
if (qcptr < 0 || qcptr+size >= prinst->stringtablesize || size < 0)
{
PR_BIError(prinst, "PF_R_SetViewFlag: invalid pointer\n");
return;
}
ptr = (prinst->stringtable + qcptr);
memcpy(r_refdef.userdata, ptr, size);
}
break;
default:
Con_DPrintf("SetViewFlag: %i not recognised\n", parametertype);
G_FLOAT(OFS_RETURN) = 0;
break;
}
}
void R2D_PolyBlend (void);
void R_DrawNameTags(void);
static void QCBUILTIN PF_R_RenderScene(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
qboolean scissored;
if (R2D_Flush)
R2D_Flush();
csqc_poly_shader = NULL;
if (csqc_worldchanged)
{
csqc_worldchanged = false;
cl.worldmodel = r_worldentity.model = csqc_world.worldmodel;
if (cl.worldmodel)
FS_LoadMapPackFile(cl.worldmodel->name, cl.worldmodel->archive);
Surf_NewMap(csqc_world.worldmodel);
CL_UpdateWindowTitle();
World_RBE_Shutdown(&csqc_world);
World_RBE_Start(&csqc_world);
}
R2D_ImageColours(1,1,1,1); //apparently does matter.
if (cl.worldmodel)
R_PushDlights ();
r_refdef.playerview = csqc_playerview;
V_ApplyRefdef();
V_CalcGunPositionAngle(csqc_playerview, V_CalcBob(csqc_playerview, true));
R_RenderView();
R2D_PolyBlend ();
if (r_refdef.grect.x || r_refdef.grect.y || r_refdef.grect.width != vid.fbvwidth || r_refdef.grect.height != vid.fbvheight)
{
srect_t srect;
srect.x = (float)r_refdef.grect.x / vid.fbvwidth;
srect.y = (float)r_refdef.grect.y / vid.fbvheight;
srect.width = (float)r_refdef.grect.width / vid.fbvwidth;
srect.height = (float)r_refdef.grect.height / vid.fbvheight;
srect.dmin = -99999;
srect.dmax = 99999;
srect.y = (1-srect.y) - srect.height;
BE_Scissor(&srect);
scissored = true;
}
else
scissored = false;
if (!vrui.enabled) //when we're using the vrui, this stuff needs to be part of the scene, drawn seperately for each eye
{
R_DrawNameTags();
#ifdef RTLIGHTS
R_EditLights_DrawInfo();
#endif
if (r_refdef.drawsbar)
{
#ifdef PLUGINS
Plug_SBar (r_refdef.playerview);
#else
if (Sbar_ShouldDraw(r_refdef.playerview))
{
SCR_TileClear (sb_lines);
Sbar_Draw (r_refdef.playerview);
Sbar_DrawScoreboard (r_refdef.playerview);
}
else
SCR_TileClear (0);
#endif
if (!Key_Dest_Has(kdm_menu|kdm_cwindows))
{
if (cl.intermissionmode == IM_NQFINALE || cl.intermissionmode == IM_NQCUTSCENE || cl.intermissionmode == IM_H2FINALE)
{
SCR_CheckDrawCenterString ();
}
else if (cl.intermissionmode != IM_NONE)
{
Sbar_IntermissionOverlay (r_refdef.playerview);
}
}
SCR_ShowPics_Draw();
}
if (r_refdef.drawcrosshair)
R2D_DrawCrosshair();
}
if (scissored)
{
if (R2D_Flush)
R2D_Flush();
BE_Scissor(NULL);
}
}
static void QCBUILTIN PF_cs_getstat_int(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
if (stnum < 0 || stnum >= MAX_CL_STATS)
{
G_INT(OFS_RETURN) = 0;
PR_RunWarning(prinst, "PF_cs_getstat_int: invalid stat index (%i)\n", stnum);
}
else if (stnum >= 128 && csqc_isdarkplaces && cls.protocol != CP_NETQUAKE && !CPNQ_IS_DP)
{ //dpp7 stats are fucked.
G_FLOAT(OFS_RETURN) = csqc_playerview->statsf[stnum];
csqc_deprecated("hacked stat type");
}
else
G_INT(OFS_RETURN) = csqc_playerview->stats[stnum];
}
static void QCBUILTIN PF_cs_getstat_float(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //read a numeric stat into a qc float.
//if bits offsets are specified, reads explicitly the integer version of the stat, allowing high bits to be read for items2/serverflags. the float stat should have the same value, just with lower precision as a float can't hold a 32bit value. maybe we should just use doubles.
int stnum = G_FLOAT(OFS_PARM0);
if (stnum < 0 || stnum >= MAX_CL_STATS)
{
G_FLOAT(OFS_RETURN) = 0;
PR_RunWarning(prinst, "PF_cs_getstat_float: invalid stat index (%i)\n", stnum);
}
else if (prinst->callargc > 1)
{ //like getstati but with partial itof
int val = csqc_playerview->stats[stnum];
int first, count;
first = G_FLOAT(OFS_PARM1);
if (prinst->callargc > 2)
count = G_FLOAT(OFS_PARM2);
else
count = 1;
G_FLOAT(OFS_RETURN) = (((unsigned int)val)&(((1<<count)-1)<<first))>>first;
}
else if (csqc_isdarkplaces && cls.protocol != CP_NETQUAKE && !CPNQ_IS_DP)
{
G_FLOAT(OFS_RETURN) = (int)csqc_playerview->statsf[stnum]; //stupid. mods like xonotic end up with an ugly hud if they're actually given any precision
if (G_FLOAT(OFS_RETURN) != csqc_playerview->statsf[stnum])
csqc_deprecated("getstat_float stat truncation"); //this is a common call. only get pissy if there's a reason to get pissy.
}
else
G_FLOAT(OFS_RETURN) = csqc_playerview->statsf[stnum];
}
static void QCBUILTIN PF_cs_getstat_string(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
if (stnum < 0 || stnum >= MAX_CL_STATS)
{
G_INT(OFS_RETURN) = 0;
PR_RunWarning(prinst, "PF_cs_getstats: invalid stat index (%i)\n", stnum);
}
else if (cls.fteprotocolextensions & PEXT_CSQC)
RETURN_TSTRING(csqc_playerview->statsstr[stnum]);
else if (stnum >= MAX_CL_STATS-3) //we'll be reading the following 3 extra stats too.
{
G_INT(OFS_RETURN) = 0;
PR_RunWarning(prinst, "PF_cs_getstats: invalid packed-string stat index (%i)\n", stnum);
}
else
{
char out[17];
//the network protocol byteswaps
((unsigned int*)out)[0] = LittleLong(csqc_playerview->stats[stnum+0]);
((unsigned int*)out)[1] = LittleLong(csqc_playerview->stats[stnum+1]);
((unsigned int*)out)[2] = LittleLong(csqc_playerview->stats[stnum+2]);
((unsigned int*)out)[3] = LittleLong(csqc_playerview->stats[stnum+3]);
out[sizeof(out)-1] = 0; //make sure it's null terminated
RETURN_TSTRING(out);
}
}
static void QCBUILTIN PF_cs_SetOrigin(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
wedict_t *ent = (void*)G_WEDICT(prinst, OFS_PARM0);
float *org = G_VECTOR(OFS_PARM1);
if (ent->readonly)
{
PR_RunWarning(prinst, "setorigin on entity %i\n", ent->entnum);
return;
}
VectorCopy(org, ent->v->origin);
World_LinkEdict(w, (wedict_t*)ent, false);
}
static void QCBUILTIN PF_cs_SetSize (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
wedict_t *e;
float *min, *max;
e = G_WEDICT(prinst, OFS_PARM0);
if (ED_ISFREE(e))
{
PR_RunWarning(prinst, "%s edict was free\n", "setsize");
return;
}
if (e->readonly)
{
PR_RunWarning(prinst, "setsize on entity %i\n", e->entnum);
return;
}
min = G_VECTOR(OFS_PARM1);
max = G_VECTOR(OFS_PARM2);
VectorCopy (min, e->v->mins);
VectorCopy (max, e->v->maxs);
VectorSubtract (max, min, e->v->size);
World_LinkEdict (w, (wedict_t*)e, false);
}
static void cs_settracevars(pubprogfuncs_t *prinst, trace_t *tr)
{
*csqcg.trace_allsolid = tr->allsolid;
*csqcg.trace_startsolid = tr->startsolid;
*csqcg.trace_fraction = tr->fraction;
*csqcg.trace_inwater = tr->inwater;
*csqcg.trace_inopen = tr->inopen;
VectorCopy (tr->endpos, csqcg.trace_endpos);
VectorCopy (tr->plane.normal, csqcg.trace_plane_normal);
*csqcg.trace_plane_dist = tr->plane.dist;
*csqcg.trace_surfaceflagsi = tr->surface?tr->surface->flags:0;
if (csqcg.trace_surfacename)
prinst->SetStringField(prinst, NULL, csqcg.trace_surfacename, tr->surface?tr->surface->name:NULL, true);
*csqcg.trace_endcontentsi = tr->contents;
*csqcg.trace_brush_id = tr->brush_id;
*csqcg.trace_brush_faceid = tr->brush_face;
*csqcg.trace_surface_id = tr->surface_id;
*csqcg.trace_bone_id = tr->bone_id;
*csqcg.trace_triangle_id = tr->triangle_id;
if (tr->ent)
*csqcg.trace_ent = EDICT_TO_PROG(csqcprogs, (void*)tr->ent);
else
*csqcg.trace_ent = EDICT_TO_PROG(csqcprogs, (void*)csqc_world.edicts);
*csqcg.trace_networkentity = tr->entnum;
#ifdef HAVE_LEGACY
*csqcg.trace_endcontentsf = tr->contents;
*csqcg.trace_surfaceflagsf = tr->surface?tr->surface->flags:0;
if (csqcg.trace_dphittexturename)
prinst->SetStringField(prinst, NULL, csqcg.trace_dphittexturename, tr->surface?tr->surface->name:NULL, true);
if (csqcg.trace_dpstartcontents)
*csqcg.trace_dpstartcontents = FTEToDPContents(0); //fixme, maybe
if (csqcg.trace_dphitcontents)
*csqcg.trace_dphitcontents = FTEToDPContents(tr->contents);
if (csqcg.trace_dphitq3surfaceflags)
*csqcg.trace_dphitq3surfaceflags = tr->surface?tr->surface->flags:0;
#endif
}
static void QCBUILTIN PF_cs_traceline(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v1, *v2, *mins, *maxs;
trace_t trace;
int nomonsters;
csqcedict_t *ent;
v1 = G_VECTOR(OFS_PARM0);
v2 = G_VECTOR(OFS_PARM1);
nomonsters = G_FLOAT(OFS_PARM2);
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM3);
// if (*prinst->callargc == 6)
// {
// mins = G_VECTOR(OFS_PARM4);
// maxs = G_VECTOR(OFS_PARM5);
// }
// else
{
mins = vec3_origin;
maxs = vec3_origin;
}
trace = World_Move (&csqc_world, v1, mins, maxs, v2, nomonsters|MOVE_IGNOREHULL, (wedict_t*)ent);
cs_settracevars(prinst, &trace);
}
static void QCBUILTIN PF_cs_tracebox(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v1, *v2, *mins, *maxs;
trace_t trace;
int nomonsters;
csqcedict_t *ent;
v1 = G_VECTOR(OFS_PARM0);
mins = G_VECTOR(OFS_PARM1);
maxs = G_VECTOR(OFS_PARM2);
v2 = G_VECTOR(OFS_PARM3);
nomonsters = G_FLOAT(OFS_PARM4);
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM5);
trace = World_Move (&csqc_world, v1, mins, maxs, v2, nomonsters|MOVE_IGNOREHULL, (wedict_t*)ent);
cs_settracevars(prinst, &trace);
}
static trace_t CS_Trace_Toss (csqcedict_t *tossent, csqcedict_t *ignore)
{
int i;
float gravity;
vec3_t move, end;
trace_t trace;
// float maxvel = Cvar_Get("sv_maxvelocity", "2000", 0, "CSQC physics")->value;
vec3_t origin, velocity;
// this has to fetch the field from the original edict, since our copy is truncated
gravity = 1;//tossent->v->gravity;
if (!gravity)
gravity = 1.0;
gravity *= Cvar_Get("sv_gravity", "800", 0, "CSQC physics")->value * 0.05;
VectorCopy (tossent->v->origin, origin);
VectorCopy (tossent->v->velocity, velocity);
CS_CheckVelocity (tossent);
for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
{
velocity[2] -= gravity;
VectorScale (velocity, 0.05, move);
VectorAdd (origin, move, end);
trace = World_Move (&csqc_world, origin, tossent->v->mins, tossent->v->maxs, end, MOVE_NORMAL|MOVE_IGNOREHULL, (wedict_t*)tossent);
VectorCopy (trace.endpos, origin);
CS_CheckVelocity (tossent);
if (trace.fraction < 1 && trace.ent && (void*)trace.ent != ignore)
break;
}
trace.fraction = 0; // not relevant
return trace;
}
static void QCBUILTIN PF_cs_tracetoss (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
trace_t trace;
csqcedict_t *ent;
csqcedict_t *ignore;
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
if (ent == (csqcedict_t*)csqc_world.edicts)
Con_DPrintf("tracetoss: can not use world entity\n");
ignore = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
trace = CS_Trace_Toss (ent, ignore);
cs_settracevars(prinst, &trace);
}
static void QCBUILTIN PF_cs_pointcontents(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
float *v;
int cont;
v = G_VECTOR(OFS_PARM0);
cont = w->worldmodel?World_PointContentsWorldOnly(w, v):FTECONTENTS_EMPTY;
if (cont & FTECONTENTS_SOLID)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SOLID;
else if (cont & FTECONTENTS_SKY)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SKY;
else if (cont & FTECONTENTS_LAVA)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_LAVA;
else if (cont & FTECONTENTS_SLIME)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SLIME;
else if (cont & FTECONTENTS_WATER)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_WATER;
else
G_FLOAT(OFS_RETURN) = Q1CONTENTS_EMPTY;
}
static void QCBUILTIN PF_cs_pointcontentsmask(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
float *v;
int cont;
v = G_VECTOR(OFS_PARM0);
if (!w->worldmodel || w->worldmodel->loadstate != MLS_LOADED)
cont = FTECONTENTS_EMPTY;
else if (prinst->callargc < 1 || G_FLOAT(OFS_PARM1))
cont = World_PointContentsWorldOnly(w, v);
else
cont = World_PointContentsAllBSPs(w, v);
G_UINT(OFS_RETURN) = cont;
}
static model_t *csqc_setmodel(pubprogfuncs_t *prinst, csqcedict_t *ent, int modelindex)
{
model_t *model;
if (ent->readonly)
{
Con_Printf("setmodel on readonly entity %i\n", ent->entnum);
return NULL;
}
ent->v->modelindex = modelindex;
if (modelindex < 0)
{
if (modelindex <= -MAX_CSMODELS)
return NULL;
prinst->SetStringField(prinst, (void*)ent, &ent->v->model, cl.model_csqcname[-modelindex], true);
if (!cl.model_csqcprecache[-modelindex])
cl.model_csqcprecache[-modelindex] = Mod_ForName(Mod_FixName(cl.model_csqcname[-modelindex], csqc_world.worldmodel->publicname), MLV_WARN);
model = cl.model_csqcprecache[-modelindex];
}
else
{
if (modelindex >= MAX_PRECACHE_MODELS || !cl.model_name[modelindex])
return NULL;
prinst->SetStringField(prinst, (void*)ent, &ent->v->model, cl.model_name[modelindex], true);
model = cl.model_precache[modelindex];
}
if (model)
{
//csqc probably needs to know the actual model size for any entity. it might as well.
while(model->loadstate == MLS_LOADING)
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
VectorCopy(model->mins, ent->v->mins);
VectorCopy(model->maxs, ent->v->maxs);
VectorSubtract (model->maxs, model->mins, ent->v->size);
if (!ent->entnum)
{ //setmodel(world, "maps/foo.bsp"); may be used to switch the csqc's worldmodel.
csqc_world.worldmodel = model;
csqc_worldchanged = true;
VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin);
VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax);
World_ClearWorld (&csqc_world, true); //make sure any pvs stuff is rebuilt.
cl.num_statics = 0; //has pvs indexes that can cause crashes.
return model;
}
}
else
{
VectorClear(ent->v->mins);
VectorClear(ent->v->maxs);
}
World_LinkEdict(&csqc_world, (wedict_t*)ent, false);
return model;
}
static void QCBUILTIN PF_cs_SetModel(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
const char *modelname = PR_GetStringOfs(prinst, OFS_PARM1);
int freei;
int modelindex = CS_FindModel(modelname, &freei);
model_t *mod;
if (!modelindex && modelname && *modelname)
{
if (!freei)
Host_EndGame("CSQC ran out of model slots\n");
Con_DPrintf("Late caching model \"%s\"\n", modelname);
Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
modelindex = freei;
cl.model_csqcprecache[-freei] = NULL;
}
mod = csqc_setmodel(prinst, ent, modelindex);
if (mod)
ent->xv->modelflags = mod->flags;
}
static void QCBUILTIN PF_cs_SetModelIndex(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
int modelindex = G_FLOAT(OFS_PARM1);
csqc_setmodel(prinst, ent, modelindex);
}
static int PF_cs_PrecacheModel_Internal(pubprogfuncs_t *prinst, const char *modelname, qboolean queryonly)
{
int modelindex, freei;
const char *fixedname;
int i;
if (!*modelname)
return 0;
for (i = 1; i < MAX_PRECACHE_MODELS; i++) //Make sure that the server specified model is loaded..
{
if (!cl.model_name[i])
break;
if (!strcmp(cl.model_name[i], modelname))
{
if (!cl.model_precache[i])
cl.model_precache[i] = Mod_ForName(Mod_FixName(modelname, csqc_world.worldmodel->publicname), MLV_WARN);
break;
}
}
modelindex = CS_FindModel(modelname, &freei); //now load it
if (!modelindex && !queryonly)
{
if (!freei)
Host_EndGame("CSQC ran out of model slots\n");
fixedname = Mod_FixName(modelname, csqc_world.worldmodel->publicname);
Q_strncpyz(cl.model_csqcname[-freei], fixedname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
modelindex = freei;
CL_CheckOrEnqueDownloadFile(modelname, modelname, 0);
cl.model_csqcprecache[-freei] = Mod_ForName(fixedname, MLV_WARN);
}
return modelindex;
}
static void QCBUILTIN PF_cs_PrecacheModel (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PF_cs_PrecacheModel_Internal(prinst, s, false);
}
static void QCBUILTIN PF_cs_getmodelindex (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
qboolean queryonly = (prinst->callargc >= 2)?G_FLOAT(OFS_PARM1):false;
G_FLOAT(OFS_RETURN) = PF_cs_PrecacheModel_Internal(prinst, s, queryonly);
}
static void QCBUILTIN PF_cs_getsoundindex (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
qboolean queryonly = (prinst->callargc >= 2)?G_FLOAT(OFS_PARM1):false;
int i;
G_FLOAT(OFS_RETURN) = 0;
//look for the server's names first...
for (i = 1; i < MAX_PRECACHE_SOUNDS; i++)
{
if (!cl.sound_name[i])
break;
if (!strcmp(cl.sound_name[i], s))
{
G_FLOAT(OFS_RETURN) = i;
return;
}
}
//FIXME: we don't track clientside sound precaches (the sound system has its own, but can be flushed at any time forgetting/reordering them)
//can still make sure its cached though.
if (!queryonly)
S_PrecacheSound(s);
}
static void QCBUILTIN PF_cs_precachefile(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *filename = PR_GetStringOfs(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = CL_CheckOrEnqueDownloadFile(filename, NULL, 0);
}
static void QCBUILTIN PF_cs_PrecacheSound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *soundname = PR_GetStringOfs(prinst, OFS_PARM0);
if (!*soundname) //invalid
return;
Sound_CheckDownload(soundname);
S_PrecacheSound(soundname);
}
static void QCBUILTIN PF_cs_ModelnameForIndex(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex = G_FLOAT(OFS_PARM0);
if (modelindex < 0 && (-modelindex) < MAX_CSMODELS)
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_csqcname[-modelindex]);
else if (modelindex >= 0 && modelindex < MAX_PRECACHE_MODELS && cl.model_name[modelindex])
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_name[modelindex]);
else
G_INT(OFS_RETURN) = 0;
}
static void QCBUILTIN PF_cs_SoundnameForIndex(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int soundindex = G_FLOAT(OFS_PARM0);
//FIXME: no private indexes. still useful for sending sound names from the ssqc via indexes.
if (soundindex >= 0 && soundindex < MAX_PRECACHE_SOUNDS && cl.sound_name[soundindex])
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.sound_name[soundindex]);
else
G_INT(OFS_RETURN) = 0;
}
static void QCBUILTIN PF_cs_spriteframe(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *modelname = PR_GetStringOfs(prinst, OFS_PARM0);
int frame = G_INT(OFS_PARM1);
float frametime = G_INT(OFS_PARM2);
model_t *mod = NULL;
G_INT(OFS_RETURN) = 0; //default result
mod = CSQC_GetModelForName(modelname);
if (!mod)
return;
if (mod->loadstate == MLS_NOTLOADED) //pull it back in if it was flushed.
Mod_LoadModel(mod, MLV_WARN);
while(mod->loadstate == MLS_LOADING) //wait for it if its still loading.
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
if (mod->type != mod_sprite)
return;
{ //okay, its in memory, and its a sprite. actually do what we're here for.
msprite_t *psprite = mod->meshinfo;
mspritegroup_t *pspritegroup;
mspriteframe_t *pspriteframe;
int i, numframes;
float *pintervals, fullinterval;
if ((frame >= psprite->numframes) || (frame < 0))
return;
if (psprite->frames[frame].type == SPR_SINGLE)
pspriteframe = psprite->frames[frame].frameptr;
else if (psprite->frames[frame].type == SPR_ANGLED)
{ //just take frametime as 0-1
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
i = frametime/pspritegroup->numframes;
pspriteframe = pspritegroup->frames[i%pspritegroup->numframes];
}
else
{
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pintervals = pspritegroup->intervals;
numframes = pspritegroup->numframes;
fullinterval = pintervals[numframes-1];
frametime = frametime - ((int)(frametime / fullinterval)) * fullinterval; //make it loop...
for (i=0 ; i<(numframes-1) ; i++)
{
if (pintervals[i] > frametime)
break;
}
pspriteframe = pspritegroup->frames[i];
}
//and let the caller know which model name they should draw with
RETURN_TSTRING(pspriteframe->shader->name);
}
}
void QCBUILTIN PF_cs_setcustomskin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
const char *fname = PR_GetStringOfs(prinst, OFS_PARM1);
const char *skindata = PF_VarString(prinst, 2, pr_globals);
if (ent->skinobject > 0)
Mod_WipeSkin(ent->skinobject, false);
ent->skinobject = 0;
if (*fname || *skindata)
{
if (*skindata)
ent->skinobject = Mod_ReadSkinFile(fname, skindata);
else
ent->skinobject = Mod_RegisterSkinFile(fname);
if (*fname)
ent->skinobject *= -1;//negative means it doesn't bother refcounting, just leaves it loaded the whole time.
}
}
void QCBUILTIN PF_cs_loadcustomskin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *fname = PR_GetStringOfs(prinst, OFS_PARM0);
const char *skindata = PF_VarString(prinst, 1, pr_globals);
if (*fname || *skindata)
{
if (*skindata)
G_FLOAT(OFS_RETURN) = Mod_ReadSkinFile(fname, skindata);
else
G_FLOAT(OFS_RETURN) = Mod_RegisterSkinFile(fname);
}
else
G_FLOAT(OFS_RETURN) = 0;
}
void QCBUILTIN PF_cs_releasecustomskin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int oldskin = G_FLOAT(OFS_PARM0);
if (oldskin > 0)
Mod_WipeSkin(oldskin, false);
}
void QCBUILTIN PF_cs_applycustomskin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
int newskin = G_FLOAT(OFS_PARM1);
int oldskin = ent->skinobject;
skinfile_t *sk;
ent->skinobject = -abs(newskin);
if (oldskin > 0)
Mod_WipeSkin(oldskin, false);
if (ent->skinobject > 0)
{ //add a ref, so it doesn't get forgotten so fast.
sk = Mod_LookupSkin(ent->skinobject);
if (sk)
sk->refcount++;
}
}
static void QCBUILTIN PF_ReadByte(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadByte is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_FLOAT(OFS_RETURN) = MSG_ReadByte();
}
static void QCBUILTIN PF_ReadChar(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadChar is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_FLOAT(OFS_RETURN) = MSG_ReadChar();
}
static void QCBUILTIN PF_ReadShort(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadShort is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_FLOAT(OFS_RETURN) = MSG_ReadShort();
}
static void QCBUILTIN PF_ReadEntityNum(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int val;
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadEntityNum is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
val = MSGCL_ReadEntity();
G_FLOAT(OFS_RETURN) = val;
}
static void QCBUILTIN PF_ReadLong(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadLong is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_FLOAT(OFS_RETURN) = MSG_ReadLong();
}
static void QCBUILTIN PF_ReadCoord(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadCoord is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_FLOAT(OFS_RETURN) = MSG_ReadCoord();
}
static void QCBUILTIN PF_ReadFloat(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadFloat is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
}
static void QCBUILTIN PF_ReadDouble(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadDouble is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_DOUBLE(OFS_RETURN) = MSG_ReadDouble();
}
static void QCBUILTIN PF_ReadInt(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadInt is not valid at this time");
G_INT(OFS_RETURN) = -1;
return;
}
G_INT(OFS_RETURN) = MSG_ReadLong();
}
static void QCBUILTIN PF_ReadInt64(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadInt64 is not valid at this time");
G_INT(OFS_RETURN) = -1;
return;
}
G_INT64(OFS_RETURN) = MSG_ReadInt64();
}
static void QCBUILTIN PF_ReadUInt64(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadUInt64 is not valid at this time");
G_INT(OFS_RETURN) = -1;
return;
}
G_INT64(OFS_RETURN) = MSG_ReadUInt64();
}
static void QCBUILTIN PF_ReadString(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *read;
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadString is not valid at this time");
G_INT(OFS_RETURN) = 0;
return;
}
read = MSG_ReadString();
RETURN_TSTRING(read);
}
static void QCBUILTIN PF_ReadAngle(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadAngle is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_FLOAT(OFS_RETURN) = MSG_ReadAngle();
}
//basically acts as a readstring, but with added precache (and download)
static void QCBUILTIN PF_ReadPicture(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *imagename;
unsigned short size;
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadPicture is not valid at this time");
G_INT(OFS_RETURN) = 0;
return;
}
imagename = MSG_ReadString();
size = MSG_ReadShort();
MSG_ReadSkip(size);
//do the precache+download thing
{
shader_t *pic = R2D_SafeCachePic(imagename);
char ext[8];
//fixme: probably shouldn't block here.
if ((!pic || !R_GetShaderSizes(pic, NULL, NULL, true)) && cls.state
#ifndef CLIENTONLY
&& !sv.active
#endif
&& *COM_FileExtension(imagename, ext, sizeof(ext))) //only try to download it if it looks as though it contains a path.
CL_CheckOrEnqueDownloadFile(imagename, imagename, 0);
}
RETURN_TSTRING(imagename);
}
static void QCBUILTIN PF_objerror (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s;
struct edict_s *ed;
s = PF_VarString(prinst, 0, pr_globals);
/* Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name),s);
*/ ed = PROG_TO_EDICT(prinst, *csqcg.self);
/* ED_Print (ed);
*/
prinst->ED_Print(prinst, ed);
Con_Printf("%s", s);
if (developer.value)
prinst->debug_trace = 2;
else
{
ED_Free (prinst, ed);
prinst->AbortStack(prinst);
PR_BIError (prinst, "Program error: %s", s);
}
}
static void QCBUILTIN PF_cs_setsensitivityscaler (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
in_sensitivityscale = G_FLOAT(OFS_PARM0);
}
static void QCBUILTIN PF_cs_boxparticles(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int effectnum = CL_TranslateParticleFromServer(G_FLOAT(OFS_PARM0));
// csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
float *org_from = G_VECTOR(OFS_PARM2);
float *org_to = G_VECTOR(OFS_PARM3);
float *vel_from = G_VECTOR(OFS_PARM4);
float *vel_to = G_VECTOR(OFS_PARM5);
float count = G_FLOAT(OFS_PARM6);
int flags = (prinst->callargc < 7)?0:G_FLOAT(OFS_PARM7);
/* if (flags & 1) //PARTICLES_USEALPHA
{
float *alphamin = (float*)PR_FindGlobal(csqcprogs, "particles_alphamin", 0, NULL);
float *alphamax = (float*)PR_FindGlobal(csqcprogs, "particles_alphamax", 0, NULL);
if (alphamin && alphamax)
;
}
if (flags & 2) //PARTICLES_USECOLOR
{ //rgb vectors
float *colourmin = (float*)PR_FindGlobal(csqcprogs, "particles_colormin", 0, NULL);
float *colourmax = (float*)PR_FindGlobal(csqcprogs, "particles_colormax", 0, NULL);
if (colourmin && colourmax)
;
}
if (flags & 4) //PARTICLES_USEFADE
{
float *fade = (float*)PR_FindGlobal(csqcprogs, "particles_fade", 0, NULL);
if (fade)
;
}
*/
if (flags & 128) //PARTICLES_DRAWASTRAIL
{
flags &= ~128;
P_ParticleTrail(org_from, org_to, effectnum, 1, 0, NULL, NULL);
}
else
{
P_RunParticleCube(effectnum, org_from, org_to, vel_from, vel_to, count, 0, true, 0);
}
if (flags & ~128)
{
static float throttletimer;
Con_ThrottlePrintf(&throttletimer, 1, "PF_cs_boxparticles: flags & %x is not supported\n", flags);
}
}
static void QCBUILTIN PF_cs_pointparticles (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int effectnum = G_FLOAT(OFS_PARM0);
float *org = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float count = G_FLOAT(OFS_PARM3);
if (prinst->callargc < 3)
vel = vec3_origin;
if (prinst->callargc < 4)
count = 1;
effectnum = CL_TranslateParticleFromServer(effectnum);
P_RunParticleEffectType(org, vel, count, effectnum);
}
static void QCBUILTIN PF_cs_trailparticles (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int efnum;
csqcedict_t *ent;
float *start = G_VECTOR(OFS_PARM2);
float *end = G_VECTOR(OFS_PARM3);
float timestep = host_frametime;
if ((unsigned int)G_INT(OFS_PARM1) >= MAX_EDICTS)
{ //ents can't be negative, nor can they be huge (like floats are if expressed as an integer)
efnum = G_FLOAT(OFS_PARM1);
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
}
else
{
efnum = G_FLOAT(OFS_PARM0);
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
}
efnum = CL_TranslateParticleFromServer(efnum);
if (!ent->entnum) //world trails are non-state-based.
pe->ParticleTrail(start, end, efnum, timestep, 0, NULL, NULL);
else
pe->ParticleTrail(start, end, efnum, timestep, -ent->entnum, NULL, &ent->trailstate);
}
void CSQC_ResetTrails(void)
{
pubprogfuncs_t *prinst = csqc_world.progs;
int i;
csqcedict_t *ent;
if (!prinst)
return;
for (i = 0; i < *prinst->parms->num_edicts; i++)
{
ent = (csqcedict_t*)EDICT_NUM_PB(prinst, i);
ent->trailstate = trailkey_null;
}
}
//0 for error, non-0 for success.
//>0 match server
//<0 are client-only.
static void QCBUILTIN PF_cs_particleeffectnum (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
const char *effectname = PR_GetStringOfs(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = 0; //default to failure.
//use the server's index first.
for (i = 1; i < MAX_SSPARTICLESPRE && cl.particle_ssname[i]; i++)
{
if (!strcmp(cl.particle_ssname[i], effectname))
{
G_FLOAT(OFS_RETURN) = i;
return;
}
}
//then look for an existing client id
for (i = 1; i < MAX_CSPARTICLESPRE && cl.particle_csname[i]; i++)
{
if (!strcmp(cl.particle_csname[i], effectname))
{
//effects can be in the list despite now being stale. they still take up a slot to avoid reuse as the qc can potentially still potentially reference it.
//csqc needs to be able to detect a now-stale effect
//if (cl.particle_csprecache[i] != P_INVALID)
G_FLOAT(OFS_RETURN) = -i;
return;
}
}
//create if new
if (i < MAX_CSPARTICLESPRE)
{
free(cl.particle_csname[i]);
cl.particle_csname[i] = NULL;
cl.particle_csprecache[i] = P_FindParticleType(effectname);
//if (cl.particle_csprecache[i] != P_INVALID)
{
//it exists, allow it.
cl.particle_csname[i] = strdup(effectname);
G_FLOAT(OFS_RETURN) = -i;
}
cl.particle_csprecaches = true;
}
}
static void QCBUILTIN PF_cs_particleeffectquery (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int id = G_FLOAT(OFS_PARM0);
qboolean body = G_FLOAT(OFS_PARM1);
char retstr[8192];
id = CL_TranslateParticleFromServer(id);
if (pe->ParticleQuery && pe->ParticleQuery(id, body, retstr, sizeof(retstr)))
{
RETURN_TSTRING(retstr);
}
else
G_INT(OFS_RETURN) = 0;
}
static void QCBUILTIN PF_cs_sendevent (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
int i;
const char *eventname = PR_GetStringOfs(prinst, OFS_PARM0);
const char *argtypes = PR_GetStringOfs(prinst, OFS_PARM1);
if (!cls.state)
return;
MSG_WriteByte(&cls.netchan.message, clcfte_qcrequest);
for (i = 0; i < 6; i++)
{
if (argtypes[i] == 's')
{
MSG_WriteByte(&cls.netchan.message, ev_string);
MSG_WriteString(&cls.netchan.message, PR_GetStringOfs(prinst, OFS_PARM2+i*3));
}
else if (argtypes[i] == 'f')
{
MSG_WriteByte(&cls.netchan.message, ev_float);
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3));
}
else if (argtypes[i] == 'F')
{
MSG_WriteByte(&cls.netchan.message, ev_double);
MSG_WriteDouble(&cls.netchan.message, G_DOUBLE(OFS_PARM2+i*3));
}
else if (argtypes[i] == 'i')
{
MSG_WriteByte(&cls.netchan.message, ev_integer);
MSG_WriteLong(&cls.netchan.message, G_INT(OFS_PARM2+i*3));
}
else if (argtypes[i] == 'u')
{
MSG_WriteByte(&cls.netchan.message, ev_uint);
MSG_WriteLong(&cls.netchan.message, G_UINT(OFS_PARM2+i*3));
}
else if (argtypes[i] == 'I')
{
MSG_WriteByte(&cls.netchan.message, ev_int64);
MSG_WriteInt64(&cls.netchan.message, G_INT64(OFS_PARM2+i*3));
}
else if (argtypes[i] == 'U')
{
MSG_WriteByte(&cls.netchan.message, ev_uint64);
MSG_WriteInt64(&cls.netchan.message, G_UINT64(OFS_PARM2+i*3));
}
else if (argtypes[i] == 'v')
{
MSG_WriteByte(&cls.netchan.message, ev_vector);
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+0));
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+1));
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+2));
}
else if (argtypes[i] == 'e')
{
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM2+i*3);
MSG_WriteByte(&cls.netchan.message, ev_entity);
MSG_WriteEntity(&cls.netchan.message, ent->xv->entnum);
}
else
break;
}
if (csqc_playerseat > 0)
MSG_WriteByte(&cls.netchan.message, 200+csqc_playerseat);
MSG_WriteByte(&cls.netchan.message, 0);
MSG_WriteString(&cls.netchan.message, eventname);
}
static void cs_set_input_state (usercmd_t *cmd)
{
if (csqcg.input_sequence)
*csqcg.input_sequence = cmd->sequence;
if (csqcg.input_timelength)
*csqcg.input_timelength = cmd->msec/1000.0f * cl.gamespeed;
if (csqcg.input_angles)
{
csqcg.input_angles[0] = SHORT2ANGLE(cmd->angles[0]);
csqcg.input_angles[1] = SHORT2ANGLE(cmd->angles[1]);
csqcg.input_angles[2] = SHORT2ANGLE(cmd->angles[2]);
}
if (csqcg.input_movevalues)
{
csqcg.input_movevalues[0] = cmd->forwardmove;
csqcg.input_movevalues[1] = cmd->sidemove;
csqcg.input_movevalues[2] = cmd->upmove;
}
if (csqcg.input_buttons)
*csqcg.input_buttons = cmd->buttons;
if (csqcg.input_impulse)
*csqcg.input_impulse = cmd->impulse;
if (csqcg.input_lightlevel)
*csqcg.input_lightlevel = cmd->lightlevel;
if (csqcg.input_weapon)
*csqcg.input_weapon = cmd->weapon;
if (csqcg.input_servertime)
*csqcg.input_servertime = cmd->fservertime;
if (csqcg.input_clienttime)
*csqcg.input_clienttime = cmd->fclienttime;
if (csqcg.input_cursor_screen)
{
Vector2Copy(cmd->cursor_screen, csqcg.input_cursor_screen);
csqcg.input_cursor_screen[2] = 0;
}
if (csqcg.input_cursor_trace_start)
VectorCopy(cmd->cursor_start, csqcg.input_cursor_trace_start);
if (csqcg.input_cursor_trace_endpos)
VectorCopy(cmd->cursor_impact, csqcg.input_cursor_trace_endpos);
if (csqcg.input_cursor_entitynumber)
*csqcg.input_cursor_entitynumber = cmd->cursor_entitynumber;
if (csqcg.input_head_status)
*csqcg.input_head_status = cmd->vr[VRDEV_HEAD].status;
if (csqcg.input_head_origin)
VectorCopy(cmd->vr[VRDEV_HEAD].origin, csqcg.input_head_origin);
if (csqcg.input_head_velocity)
VectorCopy(cmd->vr[VRDEV_HEAD].velocity, csqcg.input_head_velocity);
if (csqcg.input_head_angles)
{
csqcg.input_head_angles[0] = SHORT2ANGLE(cmd->vr[VRDEV_HEAD].angles[0]);
csqcg.input_head_angles[1] = SHORT2ANGLE(cmd->vr[VRDEV_HEAD].angles[1]);
csqcg.input_head_angles[2] = SHORT2ANGLE(cmd->vr[VRDEV_HEAD].angles[2]);
}
if (csqcg.input_head_avelocity)
{
csqcg.input_head_avelocity[0] = SHORT2ANGLE(cmd->vr[VRDEV_HEAD].avelocity[0]);
csqcg.input_head_avelocity[1] = SHORT2ANGLE(cmd->vr[VRDEV_HEAD].avelocity[1]);
csqcg.input_head_avelocity[2] = SHORT2ANGLE(cmd->vr[VRDEV_HEAD].avelocity[2]);
}
if (csqcg.input_head_weapon)
*csqcg.input_head_weapon = cmd->vr[VRDEV_HEAD].weapon;
if (csqcg.input_left_status)
*csqcg.input_left_status = cmd->vr[VRDEV_LEFT].status;
if (csqcg.input_left_origin)
VectorCopy(cmd->vr[VRDEV_LEFT].origin, csqcg.input_left_origin);
if (csqcg.input_left_velocity)
VectorCopy(cmd->vr[VRDEV_LEFT].velocity, csqcg.input_left_velocity);
if (csqcg.input_left_angles)
{
csqcg.input_left_angles[0] = SHORT2ANGLE(cmd->vr[VRDEV_LEFT].angles[0]);
csqcg.input_left_angles[1] = SHORT2ANGLE(cmd->vr[VRDEV_LEFT].angles[1]);
csqcg.input_left_angles[2] = SHORT2ANGLE(cmd->vr[VRDEV_LEFT].angles[2]);
}
if (csqcg.input_left_avelocity)
{
csqcg.input_left_avelocity[0] = SHORT2ANGLE(cmd->vr[VRDEV_LEFT].avelocity[0]);
csqcg.input_left_avelocity[1] = SHORT2ANGLE(cmd->vr[VRDEV_LEFT].avelocity[1]);
csqcg.input_left_avelocity[2] = SHORT2ANGLE(cmd->vr[VRDEV_LEFT].avelocity[2]);
}
if (csqcg.input_right_status)
*csqcg.input_right_status = cmd->vr[VRDEV_RIGHT].status;
if (csqcg.input_right_origin)
VectorCopy(cmd->vr[VRDEV_RIGHT].origin, csqcg.input_right_origin);
if (csqcg.input_right_velocity)
VectorCopy(cmd->vr[VRDEV_RIGHT].velocity, csqcg.input_right_velocity);
if (csqcg.input_right_angles)
{
csqcg.input_right_angles[0] = SHORT2ANGLE(cmd->vr[VRDEV_RIGHT].angles[0]);
csqcg.input_right_angles[1] = SHORT2ANGLE(cmd->vr[VRDEV_RIGHT].angles[1]);
csqcg.input_right_angles[2] = SHORT2ANGLE(cmd->vr[VRDEV_RIGHT].angles[2]);
}
if (csqcg.input_right_avelocity)
{
csqcg.input_right_avelocity[0] = SHORT2ANGLE(cmd->vr[VRDEV_RIGHT].avelocity[0]);
csqcg.input_right_avelocity[1] = SHORT2ANGLE(cmd->vr[VRDEV_RIGHT].avelocity[1]);
csqcg.input_right_avelocity[2] = SHORT2ANGLE(cmd->vr[VRDEV_RIGHT].avelocity[2]);
}
}
static void cs_get_input_state (usercmd_t *cmd)
{
// if (csqcg.input_sequence)
// cmd->sequence = *csqcg.input_sequence;
if (csqcg.input_timelength)
cmd->msec = *csqcg.input_timelength*1000;
if (csqcg.input_angles)
{
cmd->angles[0] = ANGLE2SHORT(csqcg.input_angles[0]);
cmd->angles[1] = ANGLE2SHORT(csqcg.input_angles[1]);
cmd->angles[2] = ANGLE2SHORT(csqcg.input_angles[2]);
}
if (csqcg.input_movevalues)
{
cmd->forwardmove = csqcg.input_movevalues[0];
cmd->sidemove = csqcg.input_movevalues[1];
cmd->upmove = csqcg.input_movevalues[2];
}
if (csqcg.input_buttons)
cmd->buttons = *csqcg.input_buttons;
if (csqcg.input_impulse)
cmd->impulse = *csqcg.input_impulse;
if (csqcg.input_lightlevel)
cmd->lightlevel = *csqcg.input_lightlevel;
if (csqcg.input_weapon)
cmd->weapon = *csqcg.input_weapon;
if (csqcg.input_servertime)
{
cmd->fservertime = *csqcg.input_servertime;
cmd->servertime = *csqcg.input_servertime*1000;
}
if (csqcg.input_clienttime)
cmd->fclienttime = *csqcg.input_clienttime;
if (csqcg.input_cursor_screen)
Vector2Copy(csqcg.input_cursor_screen, cmd->cursor_screen);
if (csqcg.input_cursor_trace_start)
VectorCopy(csqcg.input_cursor_trace_start, cmd->cursor_start);
if (csqcg.input_cursor_trace_endpos)
VectorCopy(csqcg.input_cursor_trace_endpos, cmd->cursor_impact);
if (csqcg.input_cursor_entitynumber)
cmd->cursor_entitynumber = *csqcg.input_cursor_entitynumber;
if (csqcg.input_head_status)
cmd->vr[VRDEV_HEAD].status = *csqcg.input_head_status;
if (csqcg.input_head_origin)
VectorCopy(csqcg.input_head_origin, cmd->vr[VRDEV_HEAD].origin);
if (csqcg.input_head_velocity)
VectorCopy(csqcg.input_head_velocity, cmd->vr[VRDEV_HEAD].velocity);
if (csqcg.input_head_angles)
{
cmd->vr[VRDEV_HEAD].angles[0] = ANGLE2SHORT(csqcg.input_head_angles[0]);
cmd->vr[VRDEV_HEAD].angles[1] = ANGLE2SHORT(csqcg.input_head_angles[1]);
cmd->vr[VRDEV_HEAD].angles[2] = ANGLE2SHORT(csqcg.input_head_angles[2]);
}
if (csqcg.input_head_avelocity)
{
cmd->vr[VRDEV_HEAD].avelocity[0] = ANGLE2SHORT(csqcg.input_head_avelocity[0]);
cmd->vr[VRDEV_HEAD].avelocity[1] = ANGLE2SHORT(csqcg.input_head_avelocity[1]);
cmd->vr[VRDEV_HEAD].avelocity[2] = ANGLE2SHORT(csqcg.input_head_avelocity[2]);
}
if (csqcg.input_head_weapon)
cmd->vr[VRDEV_HEAD].weapon = *csqcg.input_head_weapon;
if (csqcg.input_left_status)
cmd->vr[VRDEV_LEFT].status = *csqcg.input_left_status;
if (csqcg.input_left_origin)
VectorCopy(csqcg.input_left_origin, cmd->vr[VRDEV_LEFT].origin);
if (csqcg.input_left_velocity)
VectorCopy(csqcg.input_left_velocity, cmd->vr[VRDEV_LEFT].velocity);
if (csqcg.input_left_angles)
{
cmd->vr[VRDEV_LEFT].angles[0] = ANGLE2SHORT(csqcg.input_left_angles[0]);
cmd->vr[VRDEV_LEFT].angles[1] = ANGLE2SHORT(csqcg.input_left_angles[1]);
cmd->vr[VRDEV_LEFT].angles[2] = ANGLE2SHORT(csqcg.input_left_angles[2]);
}
if (csqcg.input_left_avelocity)
{
cmd->vr[VRDEV_LEFT].avelocity[0] = ANGLE2SHORT(csqcg.input_left_avelocity[0]);
cmd->vr[VRDEV_LEFT].avelocity[1] = ANGLE2SHORT(csqcg.input_left_avelocity[1]);
cmd->vr[VRDEV_LEFT].avelocity[2] = ANGLE2SHORT(csqcg.input_left_avelocity[2]);
}
if (csqcg.input_left_weapon)
cmd->vr[VRDEV_LEFT].weapon = *csqcg.input_left_weapon;
if (csqcg.input_right_status)
cmd->vr[VRDEV_RIGHT].status = *csqcg.input_right_status;
if (csqcg.input_right_origin)
VectorCopy(csqcg.input_right_origin, cmd->vr[VRDEV_RIGHT].origin);
if (csqcg.input_right_velocity)
VectorCopy(csqcg.input_right_velocity, cmd->vr[VRDEV_RIGHT].velocity);
if (csqcg.input_right_angles)
{
cmd->vr[VRDEV_RIGHT].angles[0] = ANGLE2SHORT(csqcg.input_right_angles[0]);
cmd->vr[VRDEV_RIGHT].angles[1] = ANGLE2SHORT(csqcg.input_right_angles[1]);
cmd->vr[VRDEV_RIGHT].angles[2] = ANGLE2SHORT(csqcg.input_right_angles[2]);
}
if (csqcg.input_right_avelocity)
{
cmd->vr[VRDEV_RIGHT].avelocity[0] = ANGLE2SHORT(csqcg.input_right_avelocity[0]);
cmd->vr[VRDEV_RIGHT].avelocity[1] = ANGLE2SHORT(csqcg.input_right_avelocity[1]);
cmd->vr[VRDEV_RIGHT].avelocity[2] = ANGLE2SHORT(csqcg.input_right_avelocity[2]);
}
if (csqcg.input_right_weapon)
cmd->vr[VRDEV_RIGHT].weapon = *csqcg.input_right_weapon;
}
//sets implicit pause (only works when singleplayer)
static void QCBUILTIN PF_cl_setpause (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
cl.implicitpause = !!G_FLOAT(OFS_PARM0);
}
static void QCBUILTIN PF_cl_RotateMoves (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //changes the past...
float *angles = G_VECTOR(OFS_PARM0);
int frame;
vec3_t of,ou, nf,nu;
vec4_t mat[3];
vec3_t a;
int seat = ((prinst->callargc>1)?G_FLOAT(OFS_PARM1):csqc_playerseat);
if (seat < 0 || seat >= MAX_SPLITS)
{
G_FLOAT(OFS_RETURN) = false;
return;
}
AngleVectorsFLU(angles, mat[0], mat[1], mat[2]);
mat[0][3] = mat[1][3] = mat[2][3] = 0;
for (frame = 0; frame < countof(cl.outframes); frame++)
{
if (cl.outframes[frame].cmd_sequence > cl.ackedmovesequence)
{
a[0] = SHORT2ANGLE(cl.outframes[frame].cmd[seat].angles[0]);
a[1] = SHORT2ANGLE(cl.outframes[frame].cmd[seat].angles[1]);
a[2] = SHORT2ANGLE(cl.outframes[frame].cmd[seat].angles[2]);
AngleVectors(a, of, NULL, ou);
VectorTransform(of, mat, nf);
VectorTransform(ou, mat, nu);
VectorAngles(nf, nu, a, false);
cl.outframes[frame].cmd[seat].angles[0] = ANGLE2SHORT(a[0]);
cl.outframes[frame].cmd[seat].angles[1] = ANGLE2SHORT(a[1]);
cl.outframes[frame].cmd[seat].angles[2] = ANGLE2SHORT(a[2]);
}
}
}
//get the input commands, and stuff them into some globals.
static void QCBUILTIN PF_cs_getinputstate (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
usercmd_t *cmd;
usercmd_t tmp;
extern usercmd_t cl_pendingcmd[MAX_SPLITS];
int f = G_FLOAT(OFS_PARM0);
int seat = ((prinst->callargc>1)?G_FLOAT(OFS_PARM1):csqc_playerseat);
if (seat < 0 || seat >= MAX_SPLITS)
{
G_FLOAT(OFS_RETURN) = false;
return;
}
f = G_FLOAT(OFS_PARM0);
if (cl.paused && f >= cl.ackedmovesequence)
{
G_FLOAT(OFS_RETURN) = false;
return;
}
/*outgoing_sequence says how many packets have actually been sent, but there's an extra pending packet which has not been sent yet - be warned though, its data will change in the coming frames*/
if (f == cl.movesequence)
{
int i;
cmd = &cl_pendingcmd[seat];
tmp = *cmd;
cmd = &tmp;
for (i=0 ; i<3 ; i++)
cmd->angles[i] = ((int)(csqc_playerview->viewangles[i]*65536.0/360)&65535);
if (!cmd->msec)
*cmd = cl.outframes[(f-1)&UPDATE_MASK].cmd[seat];
cmd->msec = (realtime - cl.outframes[(f-1)&UPDATE_MASK].senttime)*1000;
cmd->sequence = f;
//make sure we have the latest info...
cmd->vr[VRDEV_LEFT] = csqc_playerview->vrdev[VRDEV_LEFT];
cmd->vr[VRDEV_RIGHT] = csqc_playerview->vrdev[VRDEV_RIGHT];
cmd->vr[VRDEV_HEAD] = csqc_playerview->vrdev[VRDEV_HEAD];
}
else
{
if (cl.outframes[f&UPDATE_MASK].cmd_sequence != f)
{
G_FLOAT(OFS_RETURN) = false;
return;
}
cmd = &cl.outframes[f&UPDATE_MASK].cmd[seat];
}
cs_set_input_state(cmd);
G_FLOAT(OFS_RETURN) = true;
}
//read lots of globals, run the default player physics, write lots of globals.
//not intended to affect client state at all
static void QCBUILTIN PF_cs_runplayerphysics (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float msecs;
float oldtime = *csqcg.time;
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
int mt = ent->v->movetype;
if (prinst->callargc < 1)
{
csqc_deprecated("runplayerphysics with no ent");
return;
}
if (ent->readonly)
{
csqc_deprecated("runplayerphysics called on read-only entity");
return;
}
if (!csqc_world.worldmodel)
return; //urm..
VALGRIND_MAKE_MEM_UNDEFINED(&pmove, sizeof(pmove));
//debugging field
pmove.jump_msec = 0;//(cls.z_ext & Z_EXT_PM_TYPE) ? 0 : from->jump_msec;
//set up the movement command
msecs = *csqcg.input_timelength*1000;
//precision inaccuracies. :(
pmove.cmd.angles[0] = ANGLE2SHORT(csqcg.input_angles[0]);
pmove.cmd.angles[1] = ANGLE2SHORT(csqcg.input_angles[1]);
pmove.cmd.angles[2] = ANGLE2SHORT(csqcg.input_angles[2]);
VectorCopy(csqcg.input_angles, pmove.angles);
pmove.cmd.sequence = *csqcg.clientcommandframe;
pmove.cmd.forwardmove = csqcg.input_movevalues[0];
pmove.cmd.sidemove = csqcg.input_movevalues[1];
pmove.cmd.upmove = csqcg.input_movevalues[2];
pmove.cmd.buttons = *csqcg.input_buttons;
pmove.onladder = false;
pmove.safeorigin_known = false;
pmove.capsule = false; //FIXME
movevars.bunnyspeedcap = cl.bunnyspeedcap;
movevars.coordtype = cls.netchan.message.prim.coordtype;
if (csqc_playerseat >= 0 && cl.playerview[csqc_playerseat].playernum+1 == ent->xv->entnum)
{
movevars.entgravity = cl.playerview[csqc_playerseat].entgravity;
movevars.maxspeed = cl.playerview[csqc_playerseat].maxspeed;
}
else
{
movevars.entgravity = 1;
movevars.maxspeed = cl.playerview[0].maxspeed;
}
if (ent->xv->gravity)
movevars.entgravity = ent->xv->gravity;
if (ent->xv->entnum)
pmove.skipent = ent->xv->entnum;
else
pmove.skipent = -1;
mt &= 255;
switch(mt)
{
default:
case MOVETYPE_WALK:
pmove.pm_type = PM_NORMAL;
break;
case MOVETYPE_NOCLIP:
pmove.pm_type = PM_SPECTATOR;
break;
case MOVETYPE_FLY_WORLDONLY:
case MOVETYPE_FLY:
pmove.pm_type = PM_FLY;
break;
}
pmove.jump_held = (int)ent->xv->pmove_flags & PMF_JUMP_HELD;
pmove.waterjumptime = 0;
pmove.onground = !!((int)ent->v->flags & FL_ONGROUND);
VectorCopy(ent->v->origin, pmove.origin);
VectorCopy(ent->v->velocity, pmove.velocity);
VectorCopy(ent->v->maxs, pmove.player_maxs);
VectorCopy(ent->v->mins, pmove.player_mins);
VectorCopy(ent->xv->gravitydir, pmove.gravitydir);
CL_SetSolidEntities();
while(msecs > 0) //break up longer commands
{
pmove.cmd.msec = msecs;
if (pmove.cmd.msec > 50)
pmove.cmd.msec = 50;
msecs -= pmove.cmd.msec;
PM_PlayerMove(1);
}
VectorCopy(pmove.angles, ent->v->angles);
ent->v->angles[0] *= r_meshpitch.value * 1/3.0f; //FIXME
VectorCopy(pmove.origin, ent->v->origin);
VectorCopy(pmove.velocity, ent->v->velocity);
if (pmove.onground)
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
else
ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
ent->xv->pmove_flags = 0;
ent->xv->pmove_flags += pmove.jump_held ? PMF_JUMP_HELD : 0;
ent->xv->pmove_flags += pmove.onladder ? PMF_LADDER : 0;
//fixme: touch triggers?
World_LinkEdict (&csqc_world, (wedict_t*)ent, true);
*csqcg.time = oldtime;
}
static void QCBUILTIN PF_cs_getentitytoken (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (prinst->callargc)
{
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
if (*s == 0 && csqc_world.worldmodel)
{
if (csqc_world.worldmodel->loadstate == MLS_LOADING)
COM_WorkerPartialSync(csqc_world.worldmodel, &csqc_world.worldmodel->loadstate, MLS_LOADING);
s = Mod_GetEntitiesString(csqc_world.worldmodel);
}
csqcmapentitydata = s;
G_INT(OFS_RETURN) = 0;
return;
}
if (!csqcmapentitydata)
{
//nothing more to parse
G_INT(OFS_RETURN) = 0;
}
else
{
char *QCC_COM_Parse (const char *data);
extern char qcc_token[];
csqcmapentitydata = QCC_COM_Parse(csqcmapentitydata);
if (!csqcmapentitydata) //hit the end
G_INT(OFS_RETURN) = 0;
else
RETURN_TSTRING(qcc_token);
}
}
static void CheckSendPings(void)
{ //quakeworld sends a 'pings' client command to retrieve the frequently updating stuff
if (realtime - cl.last_ping_request > 2)
{
cl.last_ping_request = realtime;
CL_SendClientCommand(true, "pings");
}
}
static const char *PF_cs_getplayerkey_internal (unsigned int pnum, const char *keyname)
{
static char buffer[64];
char *ret;
if ((unsigned int)pnum >= (unsigned int)cl.allocated_client_slots)
ret = "";
else if (!strcmp(keyname, "viewentity")) //compat with DP. Yes, I know this is in the wrong place. This is an evil hack.
{
ret = buffer;
sprintf(ret, "%i", pnum+1);
}
else if (!*cl.players[pnum].name)
ret = ""; //player isn't on the server.
else if (!strcmp(keyname, "ping"))
{
CheckSendPings();
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].ping);
}
else if (!strcmp(keyname, "frags"))
{
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].frags);
}
else if (!strcmp(keyname, "userid"))
{
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].userid);
}
else if (!strcmp(keyname, "pl")) //packet loss
{
CheckSendPings();
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].pl);
}
else if (!strcmp(keyname, "activetime"))
{
ret = buffer;
sprintf(ret, "%f", realtime - cl.players[pnum].realentertime);
}
// else if (!strcmp(keyname, "entertime"))
// {
// ret = buffer;
// sprintf(ret, "%i", (int)cl.players[pnum].entertime);
// }
else if (!strcmp(keyname, "topcolor_rgb"))
{
unsigned int col = cl.players[pnum].dtopcolor;
ret = buffer;
if (col < 16)
{
col = Sbar_ColorForMap(col);
sprintf(ret, "'%g %g %g'", host_basepal[col*3+0]/255.0, host_basepal[col*3+1]/255.0, host_basepal[col*3+2]/255.0);
}
else
sprintf(ret, "'%g %g %g'", ((col&0xff0000)>>16)/255.0, ((col&0x00ff00)>>8)/255.0, ((col&0x0000ff)>>0)/255.0);
}
else if (!strcmp(keyname, "bottomcolor_rgb"))
{
unsigned int col = cl.players[pnum].dbottomcolor;
ret = buffer;
if (col < 16)
{
col = Sbar_ColorForMap(col);
sprintf(ret, "'%g %g %g'", host_basepal[col*3+0]/255.0, host_basepal[col*3+1]/255.0, host_basepal[col*3+2]/255.0);
}
else
sprintf(ret, "'%g %g %g'", ((col&0xff0000)>>16)/255.0, ((col&0x00ff00)>>8)/255.0, ((col&0x0000ff)>>0)/255.0);
}
#ifdef HAVE_LEGACY
else if (csqc_isdarkplaces && !strcmp(keyname, "colors")) //checks to see if a player has locally been set to ignored (for text chat)
{
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].dtopcolor + cl.players[pnum].dbottomcolor*16);
}
#endif
else if (!strcmp(keyname, "ignored")) //checks to see if a player has locally been set to ignored (for text chat)
{
ret = buffer;
sprintf(ret, "%i", (int)cl.players[pnum].ignored);
}
#ifdef VOICECHAT
else if (!strcmp(keyname, "vignored")) //checks to see this player's voicechat is ignored.
{
ret = buffer;
sprintf(ret, "%i", (int)cl.players[pnum].vignored);
}
else if (!strcmp(keyname, "voipspeaking"))
{
ret = buffer;
sprintf(ret, "%i", S_Voip_Speaking(pnum));
}
else if (!strcmp(keyname, "voiploudness"))
{
ret = buffer;
if (pnum == csqc_playerview->playernum)
sprintf(ret, "%i", S_Voip_Loudness(false));
else
sprintf(ret, "%i", S_Voip_ClientLoudness(pnum));
}
#endif
else
{
ret = InfoBuf_ValueForKey(&cl.players[pnum].userinfo, keyname);
}
return ret;
}
//string(float pnum, string keyname)
static void QCBUILTIN PF_cs_getplayerkeystring (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int pnum = G_FLOAT(OFS_PARM0);
const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
const char *ret;
if (pnum < 0)
{
if (csqc_resortfrags)
{
Sbar_SortFrags(true, false);
csqc_resortfrags = false;
}
if (pnum >= -scoreboardlines)
{//sort by
pnum = fragsort[-(pnum+1)];
}
}
ret = PF_cs_getplayerkey_internal(pnum, keyname);
if (*ret)
RETURN_TSTRING(ret);
else
G_INT(OFS_RETURN) = 0;
}
static void QCBUILTIN PF_cs_getplayerkeyfloat (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int pnum = G_FLOAT(OFS_PARM0);
const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
const char *ret;
if (pnum < 0)
{
if (csqc_resortfrags)
{
Sbar_SortFrags(true, false);
csqc_resortfrags = false;
}
if (pnum >= -scoreboardlines)
{//sort by
pnum = fragsort[-(pnum+1)];
}
}
ret = PF_cs_getplayerkey_internal(pnum, keyname);
if (*ret)
G_FLOAT(OFS_RETURN) = strtod(ret, NULL);
else
G_FLOAT(OFS_RETURN) = (prinst->callargc >= 3)?G_FLOAT(OFS_PARM2):0;
}
static void QCBUILTIN PF_cs_getplayerkeyblob (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int pnum = G_FLOAT(OFS_PARM0);
const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
int qcptr = G_INT(OFS_PARM2);
int qcsize = G_INT(OFS_PARM3);
void *ptr;
if (pnum < 0)
{
if (csqc_resortfrags)
{
Sbar_SortFrags(true, false);
csqc_resortfrags = false;
}
if (pnum >= -scoreboardlines)
{//sort by
pnum = fragsort[-(pnum+1)];
}
}
if (qcptr < 0 || qcptr+qcsize >= prinst->stringtablesize)
{
PR_BIError(prinst, "PF_cs_getplayerkeyblob: invalid pointer\n");
return;
}
ptr = (prinst->stringtable + qcptr);
if ((unsigned int)pnum >= (unsigned int)cl.allocated_client_slots)
G_INT(OFS_RETURN) = 0;
else
{
size_t blobsize = 0;
const char *blob = InfoBuf_BlobForKey(&cl.players[pnum].userinfo, keyname, &blobsize, NULL);
if (qcptr)
{
blobsize = min(blobsize, qcsize);
memcpy(ptr, blob, blobsize);
G_INT(OFS_RETURN) = blobsize;
}
else
G_INT(OFS_RETURN) = blobsize;
}
}
static void QCBUILTIN PF_cs_infokey (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
const char *ret;
if (!ent->entnum)
ret = PF_cl_serverkey_internal(keyname);
else
{
int pnum = ent->xv->entnum-1; //figure out which ssqc entity this is meant to be
if (pnum < 0)
{
csqc_deprecated("infokey: entity does not correlate to an ssqc entity\n");
ret = "";
}
else if (pnum >= cl.allocated_client_slots)
{
csqc_deprecated("infokey: entity does not correlate to an ssqc player entity\n");
ret = "";
}
else
ret = PF_cs_getplayerkey_internal(pnum, keyname);
}
if (*ret)
RETURN_TSTRING(ret);
else
G_INT(OFS_RETURN) = 0;
}
static int PR_CSQC_NamedBuiltinUnsupported(const char *name);
static void QCBUILTIN PF_checkextension (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *extname = PR_GetStringOfs(prinst, OFS_PARM0);
int i, ebi;
for (i = 0; i < QSG_Extensions_count; i++)
{
if (!QSG_Extensions[i].name)
continue;
if (!strcmp(QSG_Extensions[i].name, extname))
{
if (QSG_Extensions[i].extensioncheck)
{
extcheck_t ctx = {prinst->parms->user, cls.fteprotocolextensions, cls.fteprotocolextensions2};
G_FLOAT(OFS_RETURN) = QSG_Extensions[i].extensioncheck(&ctx);
}
else
{
//make sure all of its builtins are actually supported.
//if any is marked as 'fixme' then we've not implemented it in csqc yet.
for (ebi = 0; ebi < countof(QSG_Extensions[i].builtinnames) && QSG_Extensions[i].builtinnames[ebi]; ebi++)
if (PR_CSQC_NamedBuiltinUnsupported(QSG_Extensions[i].builtinnames[ebi]))
{
G_FLOAT(OFS_RETURN) = false;
return;
}
G_FLOAT(OFS_RETURN) = true;
}
return;
}
}
G_FLOAT(OFS_RETURN) = false;
}
void QCBUILTIN PF_soundupdate (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *entity = G_WEDICT(prinst, OFS_PARM0);
int channel = G_FLOAT(OFS_PARM1);
const char *sample = PR_GetStringOfs(prinst, OFS_PARM2);
float volume = G_FLOAT(OFS_PARM3);
float attenuation = G_FLOAT(OFS_PARM4);
float pitchpct = (prinst->callargc >= 6)?G_FLOAT(OFS_PARM5)*0.01:0;
unsigned int flags = (prinst->callargc>=7)?G_FLOAT(OFS_PARM6):0;
float startoffset = (prinst->callargc>=8)?G_FLOAT(OFS_PARM7):0;
sfx_t *sfx = S_PrecacheSound(sample);
vec3_t org;
VectorCopy(entity->v->origin, org);
if (entity->v->solid == SOLID_BSP)
{
VectorMA(org, 0.5, entity->v->mins, org);
VectorMA(org, 0.5, entity->v->maxs, org);
}
G_FLOAT(OFS_RETURN) = S_UpdateSound(-entity->entnum, channel, sfx, org, entity->v->velocity, volume, attenuation, startoffset, pitchpct, flags);
}
void QCBUILTIN PF_stopsound (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *entity = G_WEDICT(prinst, OFS_PARM0);
int channel = G_FLOAT(OFS_PARM1);
S_StopSound(-entity->entnum, channel);
}
void QCBUILTIN PF_getsoundtime (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *entity = G_WEDICT(prinst, OFS_PARM0);
int channel = G_FLOAT(OFS_PARM1);
G_FLOAT(OFS_RETURN) = S_GetSoundTime(-entity->entnum, channel);
}
void QCBUILTIN PF_getchannellevel (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *entity = G_WEDICT(prinst, OFS_PARM0);
int channel = G_FLOAT(OFS_PARM1);
G_FLOAT(OFS_RETURN) = S_GetChannelLevel(-entity->entnum, channel);
}
static void QCBUILTIN PF_cs_sound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *sample;
int channel;
csqcedict_t *entity;
float volume;
float attenuation;
float pitchpct;
unsigned int flags;
float startoffset;
sfx_t *sfx;
vec3_t org;
entity = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
sample = PR_GetStringOfs(prinst, OFS_PARM2);
volume = G_FLOAT(OFS_PARM3);
attenuation = G_FLOAT(OFS_PARM4);
pitchpct = (prinst->callargc>=6)?G_FLOAT(OFS_PARM5)*0.01:0;
flags = (prinst->callargc>=7)?G_FLOAT(OFS_PARM6):0;
startoffset = (prinst->callargc>=8)?G_FLOAT(OFS_PARM7):0;
sfx = S_PrecacheSound(sample);
VectorCopy(entity->v->origin, org);
if (entity->v->solid == SOLID_BSP)
{
VectorMA(org, 0.5, entity->v->mins, org);
VectorMA(org, 0.5, entity->v->maxs, org);
}
if (sfx)
S_StartSound(-entity->entnum, channel, sfx, org, entity->v->velocity, volume, attenuation, startoffset, pitchpct, flags);
}
static void QCBUILTIN PF_cs_pointsound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *sample;
float *origin;
float volume;
float attenuation;
float pitchpct;
sfx_t *sfx;
origin = G_VECTOR(OFS_PARM0);
sample = PR_GetStringOfs(prinst, OFS_PARM1);
volume = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
if (prinst->callargc >= 5)
pitchpct = G_FLOAT(OFS_PARM4)*0.01;
else
pitchpct = 0;
sfx = S_PrecacheSound(sample);
if (sfx)
S_StartSound(0, 0, sfx, origin, NULL, volume, attenuation, 0, pitchpct, 0);
}
static void QCBUILTIN PF_cs_particle(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float *dir = G_VECTOR(OFS_PARM1);
float colour = G_FLOAT(OFS_PARM2);
float count = G_FLOAT(OFS_PARM2);
pe->RunParticleEffect(org, dir, colour, count);
}
static void QCBUILTIN PF_cs_particle2(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org, *dmin, *dmax;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
dmin = G_VECTOR(OFS_PARM1);
dmax = G_VECTOR(OFS_PARM2);
colour = G_FLOAT(OFS_PARM3);
effect = G_FLOAT(OFS_PARM4);
count = G_FLOAT(OFS_PARM5);
pe->RunParticleEffect2 (org, dmin, dmax, colour, effect, count);
}
static void QCBUILTIN PF_cs_particle3(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org, *box;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
box = G_VECTOR(OFS_PARM1);
colour = G_FLOAT(OFS_PARM2);
effect = G_FLOAT(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
pe->RunParticleEffect3(org, box, colour, effect, count);
}
static void QCBUILTIN PF_cs_particle4(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org;
float radius;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
radius = G_FLOAT(OFS_PARM1);
colour = G_FLOAT(OFS_PARM2);
effect = G_FLOAT(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
pe->RunParticleEffect4(org, radius, colour, effect, count);
}
void QCBUILTIN PF_cl_effect(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
const char *name = PR_GetStringOfs(prinst, OFS_PARM1);
float startframe = G_FLOAT(OFS_PARM2);
float endframe = G_FLOAT(OFS_PARM3);
float framerate = G_FLOAT(OFS_PARM4);
model_t *mdl;
mdl = Mod_ForName(name, MLV_WARN);
if (mdl)
CL_SpawnSpriteEffect(org, NULL, NULL, mdl, startframe, endframe, framerate, mdl->type==mod_sprite?-1:1, 1, 0, 0, P_INVALID, 0, 0, 1.0f, 1.0f, 1.0f);
else
Con_Printf("PF_cl_effect: Couldn't load model %s\n", name);
}
void QCBUILTIN PF_cl_ambientsound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *samp;
float *pos;
float vol, attenuation;
pos = G_VECTOR (OFS_PARM0);
samp = PR_GetStringOfs(prinst, OFS_PARM1);
vol = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
S_StaticSound (S_PrecacheSound (samp), pos, vol, attenuation);
}
static void QCBUILTIN PF_cs_lightstyle (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
const char *str = PR_GetStringOfs(prinst, OFS_PARM1);
vec3_t rgb = {1,1,1};
if (prinst->callargc >= 3) //fte is a quakeworld engine
VectorCopy(G_VECTOR(OFS_PARM2), rgb);
R_UpdateLightStyle(stnum, str, rgb[0],rgb[1],rgb[2]);
}
static void QCBUILTIN PF_getlightstyle (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int stnum = G_FLOAT(OFS_PARM0);
if (stnum >= cl_max_lightstyles)
{
VectorSet(G_VECTOR(OFS_PARM1), 0, 0, 0);
G_INT(OFS_RETURN) = 0;
return;
}
VectorCopy(cl_lightstyle[stnum].colours, G_VECTOR(OFS_PARM1));
if (!cl_lightstyle[stnum].length)
G_INT(OFS_RETURN) = 0;
else
RETURN_TSTRING(cl_lightstyle[stnum].map);
}
static void QCBUILTIN PF_getlightstylergb (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int stnum = G_FLOAT(OFS_PARM0);
int value; //could be float, but that would exceed the precision of R_AnimateLight
if (stnum >= MAX_NET_LIGHTSTYLES)
{
Con_Printf ("PF_getlightstyle: stnum > MAX_LIGHTSTYLES");
return;
}
if (stnum < cl_max_lightstyles || !cl_lightstyle[stnum].length)
value = ('m'-'a')*22 * r_lightstylescale.value;
else if (cl_lightstyle[stnum].map[0] == '=')
value = atof(cl_lightstyle[stnum].map+1)*256*r_lightstylescale.value;
else
{
int v1, v2, vd, i;
float f;
f = (cl.time*r_lightstylespeed.value);
if (f < 0)
f = 0;
i = (int)f;
f -= i; //this can require updates at 1000 times a second.. Depends on your framerate of course
v1 = i % cl_lightstyle[stnum].length;
v1 = cl_lightstyle[stnum].map[v1] - 'a';
v2 = (i+1) % cl_lightstyle[stnum].length;
v2 = cl_lightstyle[stnum].map[v2] - 'a';
vd = v1 - v2;
if (!r_lightstylesmooth.ival || vd < -r_lightstylesmooth_limit.ival || vd > r_lightstylesmooth_limit.ival)
value = v1*22*r_lightstylescale.value;
else
value = (v1*(1-f) + v2*(f))*22*r_lightstylescale.value;
}
VectorScale(cl_lightstyle[stnum].colours, value*(1.0/256), G_VECTOR(OFS_RETURN));
}
static void QCBUILTIN PF_cl_te_gunshot (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float scaler = 1;
if (prinst->callargc >= 2) //fte is a quakeworld engine
scaler = G_FLOAT(OFS_PARM1);
if (P_RunParticleEffectType(pos, NULL, scaler, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20*scaler);
}
static void QCBUILTIN PF_cl_te_bloodqw (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float scaler = 1;
if (prinst->callargc >= 2) //fte is a quakeworld engine
scaler = G_FLOAT(OFS_PARM1);
if (P_RunParticleEffectType(pos, NULL, scaler, ptqw_blood))
if (P_RunParticleEffectType(pos, NULL, scaler, ptdp_blood))
P_RunParticleEffect (pos, vec3_origin, 73, 20*scaler);
}
static void QCBUILTIN PF_cl_te_blooddp (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float *dir = G_VECTOR(OFS_PARM1);
float scaler = G_FLOAT(OFS_PARM2);
if (P_RunParticleEffectType(pos, dir, scaler, ptdp_blood))
if (P_RunParticleEffectType(pos, dir, scaler, ptqw_blood))
P_RunParticleEffect (pos, dir, 73, 20*scaler);
}
static void QCBUILTIN PF_cl_te_lightningblood (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, ptqw_lightningblood))
P_RunParticleEffect (pos, vec3_origin, 225, 50);
}
static void QCBUILTIN PF_cl_te_spike (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 10);
}
static void QCBUILTIN PF_cl_te_superspike (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void QCBUILTIN PF_cl_te_explosion (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
// light
if (r_explosionlight.value) {
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 1;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.155;
dl->color[2] = 0.05;
dl->channelfade[0] = 0.196;
dl->channelfade[1] = 0.23;
dl->channelfade[2] = 0.12;
}
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
Surf_AddStain(pos, -1, -1, -1, 100);
S_StartSound (0, 0, cl_sfx_r_exp3, pos, NULL, 1, 1, 0, 0, 0);
}
static void QCBUILTIN PF_cl_te_tarexplosion (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_RunParticleEffectType(pos, NULL, 1, pt_tarexplosion);
S_StartSound (0, 0, cl_sfx_r_exp3, pos, NULL, 1, 1, 0, 0, 0);
}
static void QCBUILTIN PF_cl_te_wizspike (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_wizspike))
P_RunParticleEffect (pos, vec3_origin, 20, 30);
S_StartSound (0, 0, cl_sfx_knighthit, pos, NULL, 1, 1, 0, 0, 0);
}
static void QCBUILTIN PF_cl_te_knightspike (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_knightspike))
P_RunParticleEffect (pos, vec3_origin, 226, 20);
S_StartSound (0, 0, cl_sfx_knighthit, pos, NULL, 1, 1, 0, 0, 0);
}
static void QCBUILTIN PF_cl_te_lavasplash (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_RunParticleEffectType(pos, NULL, 1, pt_lavasplash);
}
static void QCBUILTIN PF_cl_te_teleport (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_RunParticleEffectType(pos, NULL, 1, pt_teleportsplash);
}
static void QCBUILTIN PF_cl_te_gunshotquad (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_gunshotquad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void QCBUILTIN PF_cl_te_spikequad (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_spikequad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 10);
}
static void QCBUILTIN PF_cl_te_superspikequad (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_superspikequad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void QCBUILTIN PF_cl_te_explosionquad (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_explosionquad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
Surf_AddStain(pos, -1, -1, -1, 100);
// light
if (r_explosionlight.value) {
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 1;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.155;
dl->color[2] = 0.05;
dl->channelfade[0] = 0.196;
dl->channelfade[1] = 0.23;
dl->channelfade[2] = 0.12;
}
S_StartSound (0, 0, cl_sfx_r_exp3, pos, NULL, 1, 1, 0, 0, 0);
}
//void(vector org, float radius, float lifetime, vector color) te_customflash
static void QCBUILTIN PF_cl_te_customflash (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float radius = G_FLOAT(OFS_PARM1);
float lifetime = G_FLOAT(OFS_PARM2);
float *colour = G_VECTOR(OFS_PARM3);
dlight_t *dl;
// light
dl = CL_AllocDlight (0);
VectorCopy (org, dl->origin);
dl->radius = radius;
dl->die = cl.time + lifetime;
dl->decay = dl->radius / lifetime;
dl->color[0] = colour[0]*0.5f;
dl->color[1] = colour[1]*0.5f;
dl->color[2] = colour[2]*0.5f;
}
static void QCBUILTIN PF_cl_te_bloodshower (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *minb = G_VECTOR(OFS_PARM0);
float *maxb = G_VECTOR(OFS_PARM1);
vec3_t vel = {0,0,-G_FLOAT(OFS_PARM2)};
float howmany = G_FLOAT(OFS_PARM3);
P_RunParticleCube(P_FindParticleType("te_bloodshower"), minb, maxb, vel, vel, howmany, 0, false, 0);
}
static void QCBUILTIN PF_cl_te_particlecube (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *minb = G_VECTOR(OFS_PARM0);
float *maxb = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float color = G_FLOAT(OFS_PARM4);
float gravity = G_FLOAT(OFS_PARM5);
float jitter = G_FLOAT(OFS_PARM6);
P_RunParticleCube(P_INVALID, minb, maxb, vel, vel, howmany, color, gravity, jitter);
}
static void QCBUILTIN PF_cl_te_spark (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float *pos2 = G_VECTOR(OFS_PARM1);
float cnt = G_FLOAT(OFS_PARM2);
P_RunParticleEffectType(pos, pos2, cnt, ptdp_spark);
}
static void QCBUILTIN PF_cl_te_smallflash (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
dlight_t *dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 200;
dl->decay = 1000;
dl->die = cl.time + 0.2;
dl->color[0] = 2.0;
dl->color[1] = 2.0;
dl->color[2] = 2.0;
}
static void QCBUILTIN PF_cl_te_explosion2 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
int colorStart = G_FLOAT(OFS_PARM1);
int colorLength = G_FLOAT(OFS_PARM2);
int ef = P_FindParticleType(va("TE_EXPLOSION2_%i_%i", colorStart, colorLength));
if (ef == P_INVALID)
ef = pt_explosion;
P_RunParticleEffectType(pos, NULL, 1, ef);
if (r_explosionlight.value)
{
dlight_t *dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 350;
dl->die = cl.time + 0.5;
dl->decay = 300;
}
S_StartSound (0, 0, cl_sfx_r_exp3, pos, NULL, 1, 1, 0, 0, 0);
}
static void QCBUILTIN PF_cl_te_flamejet (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
vec3_t pos, vel;
int count;
// origin
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
// velocity
vel[0] = MSG_ReadCoord ();
vel[1] = MSG_ReadCoord ();
vel[2] = MSG_ReadCoord ();
// count
count = MSG_ReadByte ();
if (P_RunParticleEffectType(pos, vel, count, P_FindParticleType("TE_FLAMEJET")))
P_RunParticleEffect (pos, vel, 232, count);
}
static void QCBUILTIN PF_cl_te_lightning1 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(BT_Q1LIGHTNING1, ent->entnum+(ent->entnum?MAX_EDICTS:0), start, end);
}
static void QCBUILTIN PF_cl_te_lightning2 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(BT_Q1LIGHTNING2, ent->entnum+(ent->entnum?MAX_EDICTS:0), start, end);
}
static void QCBUILTIN PF_cl_te_lightning3 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(BT_Q1LIGHTNING3, ent->entnum+(ent->entnum?MAX_EDICTS:0), start, end);
}
static void QCBUILTIN PF_cl_te_beam (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(BT_Q1BEAM, ent->entnum+(ent->entnum?MAX_EDICTS:0), start, end);
}
static void QCBUILTIN PF_cl_te_plasmaburn (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, P_FindParticleType("te_plasmaburn")))
P_RunParticleEffect(pos, vec3_origin, 15, 50);
}
static void QCBUILTIN PF_cl_te_explosionrgb (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float *colour = G_VECTOR(OFS_PARM1);
dlight_t *dl;
if (P_RunParticleEffectType(org, NULL, 1, pt_explosion))
P_RunParticleEffect(org, NULL, 107, 1024); // should be 97-111
Surf_AddStain(org, -1, -1, -1, 100);
// light
if (r_explosionlight.value)
{
dl = CL_AllocDlight (0);
VectorCopy (org, dl->origin);
dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 0.5;
dl->decay = 300;
dl->color[0] = 0.4f*colour[0];
dl->color[1] = 0.4f*colour[1];
dl->color[2] = 0.4f*colour[2];
dl->channelfade[0] = 0;
dl->channelfade[1] = 0;
dl->channelfade[2] = 0;
}
S_StartSound (0, 0, cl_sfx_r_exp3, org, NULL, 1, 1, 0, 0, 0);
}
static void QCBUILTIN PF_cl_te_particlerain (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float colour = G_FLOAT(OFS_PARM4);
P_RunParticleWeather(min, max, vel, howmany, colour, "rain");
}
static void QCBUILTIN PF_cl_te_particlesnow (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float colour = G_FLOAT(OFS_PARM4);
P_RunParticleWeather(min, max, vel, howmany, colour, "snow");
}
void CSQC_RunThreads(void)
{
csqctreadstate_t *state = csqcthreads, *next;
csqcthreads = NULL;
while(state)
{
next = state->next;
if (state->resumetime > cl.servertime)
{ //not time yet, reform original list.
state->next = csqcthreads;
csqcthreads = state;
}
else
{ //call it and forget it ever happened. The Sleep biltin will recreate if needed.
*csqcg.self = EDICT_TO_PROG(csqcprogs, EDICT_NUM_UB(csqcprogs, state->self));
*csqcg.other = EDICT_TO_PROG(csqcprogs, EDICT_NUM_UB(csqcprogs, state->other));
csqcprogs->RunThread(csqcprogs, state->thread);
csqcprogs->parms->memfree(state->thread);
csqcprogs->parms->memfree(state);
}
state = next;
}
}
static void QCBUILTIN PF_cs_addprogs (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
int newp;
if (!s || !*s)
newp = -1;
else
{
newp = PR_LoadProgs(prinst, s);
if (newp >= 0)
PR_ProgsAdded(csqcprogs, newp, s);
}
G_FLOAT(OFS_RETURN) = newp;
}
static void QCBUILTIN PF_cs_OpenPortal (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int state = G_FLOAT(OFS_PARM1)!=0;
wedict_t *ent = G_WEDICT(prinst, OFS_PARM0);
int portal = ent->xv->style;
int area1 = ent->pvsinfo.areanum, area2 = ent->pvsinfo.areanum2;
if (csqc_world.worldmodel->funcs.SetAreaPortalState)
csqc_world.worldmodel->funcs.SetAreaPortalState(csqc_world.worldmodel, portal, area1, area2, state);
}
static void QCBUILTIN PF_cs_droptofloor (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
vec3_t end;
vec3_t start;
trace_t trace;
ent = (csqcedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
VectorCopy (ent->v->origin, end);
end[2] -= 512;
VectorCopy (ent->v->origin, start);
trace = World_Move (&csqc_world, start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, (wedict_t*)ent);
if (trace.fraction == 1 || trace.allsolid)
G_FLOAT(OFS_RETURN) = 0;
else
{
VectorCopy (trace.endpos, ent->v->origin);
World_LinkEdict(&csqc_world, (wedict_t*)ent, false);
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
ent->v->groundentity = EDICT_TO_PROG(prinst, trace.ent);
G_FLOAT(OFS_RETURN) = 1;
}
}
static void QCBUILTIN PF_cl_getlight (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
vec3_t ambient, diffuse, dir;
if (csqc_world.worldmodel->lightmaps.maxstyle >= cl_max_lightstyles || !csqc_world.worldmodel || csqc_world.worldmodel->loadstate != MLS_LOADED || !csqc_world.worldmodel->funcs.LightPointValues)
VectorSet(G_VECTOR(OFS_RETURN), 0, 0, 0);
else
{
csqc_world.worldmodel->funcs.LightPointValues(csqc_world.worldmodel, G_VECTOR(OFS_PARM0), ambient, diffuse, dir);
VectorMA(ambient, 0.5, diffuse, G_VECTOR(OFS_RETURN));
}
}
/*
static void QCBUILTIN PF_Stub (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf("Obsolete csqc builtin (%i) executed\n", prinst->lastcalledbuiltinnumber);
}
*/
static void QCBUILTIN PF_rotatevectorsbytag (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
int tagnum = G_FLOAT(OFS_PARM1);
float *srcorg = ent->v->origin;
int modelindex = ent->v->modelindex;
float *retorg = G_VECTOR(OFS_RETURN);
model_t *mod = CSQC_GetModelForIndex(modelindex);
float transforms[12];
float src[12];
float dest[12];
int i;
framestate_t fstate;
cs_getframestate(ent, ent->xv->renderflags, &fstate);
if (Mod_GetTag(mod, tagnum, &fstate, transforms))
{
VectorCopy(csqcg.v_forward, src+0);
src[3] = 0;
VectorNegate(csqcg.v_right, src+4);
src[7] = 0;
VectorCopy(csqcg.v_up, src+8);
src[11] = 0;
if (ent->xv->scale)
{
for (i = 0; i < 12; i+=4)
{
transforms[i+0] *= ent->xv->scale;
transforms[i+1] *= ent->xv->scale;
transforms[i+2] *= ent->xv->scale;
transforms[i+3] *= ent->xv->scale;
}
}
R_ConcatRotationsPad((void*)transforms, (void*)src, (void*)dest);
VectorCopy(dest+0, csqcg.v_forward);
VectorNegate(dest+4, csqcg.v_right);
VectorCopy(dest+8, csqcg.v_up);
VectorCopy(srcorg, retorg);
for (i = 0 ; i < 3 ; i++)
{
retorg[0] += transforms[i*4+3]*src[4*i+0];
retorg[1] += transforms[i*4+3]*src[4*i+1];
retorg[2] += transforms[i*4+3]*src[4*i+2];
}
return;
}
VectorCopy(srcorg, retorg);
}
static void QCBUILTIN PF_cs_break (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
PR_RunWarning (prinst, "break statement\n");
}
//fixme merge with ssqc
static void QCBUILTIN PF_cs_walkmove (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *ent;
float yaw, dist;
vec3_t move;
// dfunction_t *oldf;
int oldself;
qboolean settrace;
vec3_t axis[3];
float s;
ent = PROG_TO_WEDICT(prinst, *csqcg.self);
yaw = G_FLOAT(OFS_PARM0);
dist = G_FLOAT(OFS_PARM1);
if (prinst->callargc >= 3 && G_FLOAT(OFS_PARM2))
settrace = true;
else
settrace = false;
if ( !( (int)ent->v->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
World_GetEntGravityAxis(ent, axis);
yaw = yaw*M_PI*2 / 360;
s = cos(yaw)*dist;
VectorScale(axis[0], s, move);
s = sin(yaw)*dist;
VectorMA(move, s, axis[1], move);
// save program state, because CS_movestep may call other progs
oldself = *csqcg.self;
G_FLOAT(OFS_RETURN) = World_movestep(&csqc_world, (wedict_t*)ent, move, axis, true, false, settrace?cs_settracevars:NULL);
// restore program state
*csqcg.self = oldself;
}
//fixme merge with ssqc
static void QCBUILTIN PF_cs_movetogoal (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *ent;
float dist;
ent = (wedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
dist = G_FLOAT(OFS_PARM0);
World_MoveToGoal (&csqc_world, ent, dist);
}
static void CS_ConsoleCommand_f(void)
{
char cmd[2048];
int seat = CL_TargettedSplit(false);
Q_snprintfz(cmd, sizeof(cmd), "%s %s", Cmd_Argv(0), Cmd_Args());
CSQC_ConsoleCommand(seat, cmd);
}
static void QCBUILTIN PF_cs_registercommand (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *str = PR_GetStringOfs(prinst, OFS_PARM0);
const char *desc = (prinst->callargc>1)?PR_GetStringOfs(prinst, OFS_PARM1):NULL;
if (desc && !*desc)
desc = NULL;
if (!Cmd_Exists(str))
Cmd_AddCommandD(str, CS_ConsoleCommand_f, desc);
}
static void QCBUILTIN PF_cs_setlistener (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *origin = G_VECTOR(OFS_PARM0);
float *forward = G_VECTOR(OFS_PARM1);
float *right = G_VECTOR(OFS_PARM2);
float *up = G_VECTOR(OFS_PARM3);
size_t reverbtype = (prinst->callargc>4)?G_FLOAT(OFS_PARM4):0;
float *velocity = (prinst->callargc>5)?G_VECTOR(OFS_PARM5):NULL;
int i = (csqc_playerseat>=0)?csqc_playerseat:0;
cl.playerview[i].audio.defaulted = false;
cl.playerview[i].audio.entnum = csqcg.player_localentnum?*csqcg.player_localentnum:cl.playerview[i].viewentity;
VectorCopy(origin, cl.playerview[i].audio.origin);
VectorCopy(forward, cl.playerview[i].audio.forward);
VectorCopy(right, cl.playerview[i].audio.right);
VectorCopy(up, cl.playerview[i].audio.up);
cl.playerview[i].audio.reverbtype = reverbtype;
if (velocity)
VectorCopy(velocity, cl.playerview[i].audio.velocity);
else
VectorClear(cl.playerview[i].audio.velocity);
}
static void QCBUILTIN PF_cs_setupreverb (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int reverbslot = G_FLOAT(OFS_PARM0);
int qcptr = G_INT(OFS_PARM1);
int size = G_INT(OFS_PARM2);
struct reverbproperties_s *ptr;
//validates the pointer.
if (qcptr < 0 || qcptr+size >= prinst->stringtablesize)
{
PR_BIError(prinst, "PF_cs_setupreverb: invalid reverb pointer\n");
return;
}
ptr = (struct reverbproperties_s*)(prinst->stringtable + qcptr);
//let the sound system do its thing.
S_UpdateReverb(reverbslot, ptr, size);
}
#define RSES_NOLERP 1
#define RSES_NOROTATE 2
#define RSES_NOTRAILS 4
#define RSES_NOLIGHTS 8
static void CSQC_LerpStateToCSQC(lerpents_t *le, csqcedict_t *ent, qboolean nolerp)
{
ent->v->frame = le->newframe[FS_REG];
ent->xv->frame1time = max(0, cl.servertime - le->newframestarttime[FS_REG]);
ent->xv->frame2 = le->oldframe[FS_REG];
ent->xv->frame2time = max(0, cl.servertime - le->oldframestarttime[FS_REG]);
ent->xv->lerpfrac = bound(0, 1-(ent->xv->frame1time) / le->framelerpdeltatime[FS_REG], 1);
ent->xv->baseframe = le->newframe[FST_BASE];
ent->xv->baseframe1time = max(0, cl.servertime - le->newframestarttime[FST_BASE]);
ent->xv->baseframe2 = le->oldframe[FST_BASE];
ent->xv->baseframe2time = max(0, cl.servertime - le->oldframestarttime[FST_BASE]);
ent->xv->baselerpfrac = bound(0, 1-(ent->xv->baseframe1time) / le->framelerpdeltatime[FST_BASE], 1);
ent->xv->basebone = le->basebone;
if (nolerp)
{
ent->v->origin[0] = le->neworigin[0];
ent->v->origin[1] = le->neworigin[1];
ent->v->origin[2] = le->neworigin[2];
ent->v->angles[0] = le->newangle[0];
ent->v->angles[1] = le->newangle[1];
ent->v->angles[2] = le->newangle[2];
}
else
{
ent->v->origin[0] = le->origin[0];
ent->v->origin[1] = le->origin[1];
ent->v->origin[2] = le->origin[2];
ent->v->angles[0] = le->angles[0];
ent->v->angles[1] = le->angles[1];
ent->v->angles[2] = le->angles[2];
}
}
void CSQC_EntStateToCSQC(unsigned int flags, float lerptime, entity_state_t *src, csqcedict_t *ent)
{
model_t *model;
lerpents_t *le;
le = &cl.lerpents[src->number];
CSQC_LerpStateToCSQC(le, ent, flags & RSES_NOLERP);
model = cl.model_precache[src->modelindex];
if (!(flags & RSES_NOTRAILS))
{
//use entnum as a test to see if its new (if the old origin isn't usable)
if (ent->xv->entnum)
{
if (model->particletrail == P_INVALID || pe->ParticleTrail (ent->v->origin, src->origin, model->particletrail, host_frametime, src->number, NULL, &(le->trailstate)))
if (model->traildefaultindex >= 0)
pe->ParticleTrailIndex(ent->v->origin, src->origin, P_INVALID, host_frametime, model->traildefaultindex, 0, &(le->trailstate));
}
}
ent->xv->entnum = src->number;
ent->v->modelindex = src->modelindex;
// ent->xv->vw_index = src->modelindex2;
// ent->v->flags = src->flags;
ent->v->effects = src->effects;
//we ignore the q2 state fields
ent->v->colormap = src->colormap;
ent->v->skin = src->skinnum;
ent->xv->scale = src->scale/16.0f;
ent->xv->fatness = src->fatness/16.0f;
#ifdef HEXEN2
ent->xv->drawflags = src->hexen2flags;
ent->xv->abslight = src->abslight;
#endif
// ent->xv->abslight = src->abslight;
// ent->v->dpflags = src->dpflags;
ent->xv->colormod[0] = src->colormod[0]*(8/256.0f);
ent->xv->colormod[1] = src->colormod[1]*(8/256.0f);
ent->xv->colormod[2] = src->colormod[2]*(8/256.0f);
ent->xv->glowmod[0] = src->glowmod[0]*(8/256.0f);
ent->xv->glowmod[1] = src->glowmod[1]*(8/256.0f);
ent->xv->glowmod[2] = src->glowmod[2]*(8/256.0f);
// ent->xv->glow_size = src->glowsize*4;
// ent->xv->glow_color = src->glowcolour;
// ent->xv->glow_trail = !!(state->dpflags & RENDER_GLOWTRAIL);
ent->xv->alpha = (src->trans==255)?0:src->trans/254.0f;
// ent->v->solid = src->solid;
// ent->v->color[0] = src->light[0]/255.0;
// ent->v->color[1] = src->light[1]/255.0;
// ent->v->color[2] = src->light[2]/255.0;
// ent->v->light_lev = src->light[3];
// ent->xv->style = src->lightstyle;
// ent->xv->pflags = src->lightpflags;
ent->xv->tag_entity = src->tagentity;
ent->xv->tag_index = src->tagindex;
if (src->solidsize == ES_SOLID_BSP)
{
ent->v->solid = SOLID_BSP;
VectorCopy(model->mins, ent->v->mins);
VectorCopy(model->maxs, ent->v->maxs);
}
else if (src->solidsize)
{
ent->v->solid = SOLID_BBOX;
COM_DecodeSize(src->solidsize, ent->v->mins, ent->v->maxs);
}
else
ent->v->solid = SOLID_NOT;
ent->v->movetype = src->u.q1.pmovetype;
ent->v->velocity[0] = src->u.q1.velocity[0] * (1/8.0);
ent->v->velocity[1] = src->u.q1.velocity[1] * (1/8.0);
ent->v->velocity[2] = src->u.q1.velocity[2] * (1/8.0);
if (model)
{
if (!(flags & RSES_NOROTATE) && (model->flags & MF_ROTATE))
{
ent->v->angles[0] = 0;
ent->v->angles[1] = 100*lerptime;
ent->v->angles[2] = 0;
}
}
}
void CSQC_PlayerStateToCSQC(int pnum, player_state_t *srcp, csqcedict_t *ent)
{
ent->xv->entnum = pnum+1;
ent->v->modelindex = srcp->modelindex;
// ent->xv->vw_index = srcp->modelindex2;
ent->v->skin = srcp->skinnum;
CSQC_LerpStateToCSQC(&cl.lerpplayers[pnum], ent, true);
ent->xv->lerpfrac = 1-(ent->xv->frame1time) / cl.lerpplayers[pnum].framelerpdeltatime[FS_REG];
ent->xv->lerpfrac = bound(0, ent->xv->lerpfrac, 1);
VectorCopy(srcp->origin, ent->v->origin);
VectorCopy(srcp->viewangles, ent->v->angles);
VectorCopy(srcp->velocity, ent->v->velocity);
ent->v->angles[0] *= r_meshpitch.value * 0.333;
ent->v->colormap = pnum+1;
ent->xv->scale = srcp->scale;
//ent->v->fatness = srcp->fatness;
ent->xv->alpha = (srcp->alpha==255)?0:(srcp->alpha/254.0f);
// ent->v->colormod[0] = srcp->colormod[0]*(8/256.0f);
// ent->v->colormod[1] = srcp->colormod[1]*(8/256.0f);
// ent->v->colormod[2] = srcp->colormod[2]*(8/256.0f);
// ent->v->effects = srcp->effects;
}
unsigned int deltaflags[MAX_PRECACHE_MODELS];
func_t deltafunction[MAX_PRECACHE_MODELS];
typedef struct
{
unsigned int readpos; //pos
unsigned int numents; //present
unsigned int maxents; //buffer size
struct
{
unsigned int n; //don't rely on the ent->v->entnum, as csqc can corrupt that
csqcedict_t *e; //the csqc ent
} *e;
} csqcdelta_pack_t;
static csqcdelta_pack_t csqcdelta_pack_new;
static csqcdelta_pack_t csqcdelta_pack_old;
float csqcdelta_time;
static csqcedict_t *csqcdelta_playerents[MAX_CLIENTS];
static void CSQC_EntRemove(csqcedict_t *ed)
{
if (csqcg.CSQC_Ent_Remove)
{
*csqcg.self = EDICT_TO_PROG(csqcprogs, ed);
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_Ent_Remove);
}
else
{
pe->DelinkTrailstate(&ed->trailstate);
World_UnlinkEdict((wedict_t*)ed);
ED_Free (csqcprogs, (void*)ed);
}
}
qboolean CSQC_DeltaPlayer(int playernum, player_state_t *state)
{
func_t func;
if (!state || state->modelindex <= 0 || state->modelindex >= MAX_PRECACHE_MODELS)
{
if (csqcdelta_playerents[playernum])
{
CSQC_EntRemove(csqcdelta_playerents[playernum]);
csqcdelta_playerents[playernum] = NULL;
}
return false;
}
func = deltafunction[state->modelindex];
if (func)
{
void *pr_globals;
csqcedict_t *ent;
ent = csqcdelta_playerents[playernum];
if (!ent)
{
ent = (csqcedict_t *)ED_Alloc(csqcprogs, false, 0);
ent->xv->drawmask = MASK_DELTA;
}
CSQC_PlayerStateToCSQC(playernum, state, ent);
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = !csqcdelta_playerents[playernum];
PR_ExecuteProgram(csqcprogs, func);
csqcdelta_playerents[playernum] = ent;
return G_FLOAT(OFS_RETURN);
}
else if (csqcdelta_playerents[playernum])
{
CSQC_EntRemove(csqcdelta_playerents[playernum]);
csqcdelta_playerents[playernum] = NULL;
}
return false;
}
void CSQC_DeltaStart(float time)
{
csqcdelta_pack_t tmp;
csqcdelta_time = time;
tmp = csqcdelta_pack_new;
csqcdelta_pack_new = csqcdelta_pack_old;
csqcdelta_pack_old = tmp;
csqcdelta_pack_new.numents = 0;
csqcdelta_pack_new.readpos = 0;
csqcdelta_pack_old.readpos = 0;
}
qboolean CSQC_DeltaUpdate(entity_state_t *src)
{
//FTE ensures that this function is called with increasing ent numbers each time
func_t func;
func = deltafunction[src->modelindex];
if (func)
{
void *pr_globals;
csqcedict_t *ent, *oldent;
while (csqcdelta_pack_old.readpos < csqcdelta_pack_old.numents && csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].n < src->number)
{
//this entity is stale, remove it.
CSQC_EntRemove(csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e);
csqcdelta_pack_old.readpos++;
}
if (csqcdelta_pack_old.readpos >= csqcdelta_pack_old.numents)
oldent = NULL; //reached the end of the old frame's ents (so we must be new)
else if (src->number < csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].n)
oldent = NULL; //there's a gap, this one must be new.
else
{ //already known.
oldent = csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e;
csqcdelta_pack_old.readpos++;
}
if (src->number < maxcsqcentities && csqcent[src->number])
{
//in the csqc list (don't permit in the delta list too)
if (oldent)
CSQC_EntRemove(oldent);
return false;
}
if (oldent)
ent = oldent;
else
{
ent = (csqcedict_t *)ED_Alloc(csqcprogs, false, 0);
if (!csqc_isdarkplaces)
ent->xv->drawmask = MASK_DELTA;
}
CSQC_EntStateToCSQC(deltaflags[src->modelindex], csqcdelta_time, src, ent);
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = !oldent;
PR_ExecuteProgram(csqcprogs, func);
if (csqcdelta_pack_new.maxents <= csqcdelta_pack_new.numents)
{
csqcdelta_pack_new.maxents = csqcdelta_pack_new.numents + 64;
csqcdelta_pack_new.e = BZ_Realloc(csqcdelta_pack_new.e, sizeof(*csqcdelta_pack_new.e)*csqcdelta_pack_new.maxents);
}
csqcdelta_pack_new.e[csqcdelta_pack_new.numents].e = ent;
csqcdelta_pack_new.e[csqcdelta_pack_new.numents].n = src->number;
csqcdelta_pack_new.numents++;
return G_FLOAT(OFS_RETURN);
}
return false;
}
void CSQC_DeltaEnd(void)
{
//remove any unreferenced ents stuck on the end
while (csqcdelta_pack_old.readpos < csqcdelta_pack_old.numents)
{
CSQC_EntRemove(csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e);
csqcdelta_pack_old.readpos++;
}
}
static void QCBUILTIN PF_DeltaListen(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
const char *mname = PR_GetStringOfs(prinst, OFS_PARM0);
func_t func = G_INT(OFS_PARM1);
unsigned int flags = G_FLOAT(OFS_PARM2);
if (csqc_nogameaccess)
{
csqc_deprecated("PF_DeltaListen: game access is blocked");
return;
}
if (!prinst->GetFunctionInfo(prinst, func, NULL, NULL, NULL, NULL, 0))
{
Con_Printf("PF_DeltaListen: Bad function index\n");
return;
}
if (!strcmp(mname, "*"))
{
//yes, even things that are not allocated yet
for (i = 0; i < MAX_PRECACHE_MODELS; i++)
{
deltafunction[i] = func;
deltaflags[i] = flags;
}
}
else
{
for (i = 1; i < MAX_PRECACHE_MODELS; i++)
{
if (!cl.model_name[i])
break;
if (!strcmp(cl.model_name[i], mname))
{
deltafunction[i] = func;
deltaflags[i] = flags;
break;
}
}
}
}
static void AngleVectorsIndex (const vec3_t angles, int modelindex, vec3_t forward, vec3_t right, vec3_t up)
{
vec3_t fixedangles;
fixedangles[0] = angles[0] * CSQC_PitchScaleForModelIndex(modelindex);
fixedangles[1] = angles[1];
fixedangles[2] = angles[2];
AngleVectors(fixedangles, forward, right, up);
}
static void QCBUILTIN PF_getentity(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int entnum = G_FLOAT(OFS_PARM0);
int fldnum = G_FLOAT(OFS_PARM1);
lerpents_t *le;
entity_state_t *es;
if (csqc_nogameaccess)
{
G_FLOAT(OFS_RETURN+0) = 0;
G_FLOAT(OFS_RETURN+1) = 0;
G_FLOAT(OFS_RETURN+2) = 0;
return;
}
if (fldnum == GE_MAXENTS)
{
G_FLOAT(OFS_RETURN) = cl.maxlerpents;
return;
}
if (entnum > 0 && entnum <= cl.allocated_client_slots && cl.lerpplayers[entnum-1].sequence == cl.lerpentssequence)
{
player_state_t *ps = &cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[entnum-1];
le = &cl.lerpplayers[entnum-1];
switch(fldnum)
{
case GE_ACTIVE:
G_FLOAT(OFS_RETURN) = 1;
break;
case GE_ORIGIN:
/*lerped position*/
VectorCopy(le->origin, G_VECTOR(OFS_RETURN));
break;
case GE_SCALE:
G_FLOAT(OFS_RETURN) = ps->scale / 16.0f;
break;
case GE_ALPHA:
G_FLOAT(OFS_RETURN) = ps->alpha / 255.0f;
break;
case GE_COLORMOD:
G_FLOAT(OFS_RETURN+0) = ps->colourmod[0] / 8.0f;
G_FLOAT(OFS_RETURN+1) = ps->colourmod[1] / 8.0f;
G_FLOAT(OFS_RETURN+2) = ps->colourmod[2] / 8.0f;
break;
case GE_SKIN:
G_FLOAT(OFS_RETURN) = ps->skinnum;
break;
case GE_MINS:
VectorCopy(ps->szmins, G_VECTOR(OFS_RETURN));
break;
case GE_MAXS:
VectorCopy(ps->szmaxs, G_VECTOR(OFS_RETURN));
break;
case GE_ABSMIN:
VectorAdd(ps->szmins, le->origin, G_VECTOR(OFS_RETURN));
break;
case GE_ABSMAX:
VectorAdd(ps->szmaxs, le->origin, G_VECTOR(OFS_RETURN));
break;
case GE_ORIGINANDVECTORS:
VectorCopy(le->origin, G_VECTOR(OFS_RETURN));
AngleVectorsIndex(le->angles, ps->modelindex, csqcg.v_forward, csqcg.v_right, csqcg.v_up);
break;
case GE_FORWARD:
AngleVectorsIndex(le->angles, ps->modelindex, G_VECTOR(OFS_RETURN), NULL, NULL);
break;
case GE_RIGHT:
AngleVectorsIndex(le->angles, ps->modelindex, NULL, G_VECTOR(OFS_RETURN), NULL);
break;
case GE_UP:
AngleVectorsIndex(le->angles, ps->modelindex, NULL, NULL, G_VECTOR(OFS_RETURN));
break;
case GE_PANTSCOLOR:
G_FLOAT(OFS_RETURN) = cl.players[entnum-1].dbottomcolor;
break;
case GE_SHIRTCOLOR:
G_FLOAT(OFS_RETURN) = cl.players[entnum-1].dtopcolor;
break;
case GE_LIGHT:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_MODELINDEX:
G_FLOAT(OFS_RETURN) = ps->modelindex;
break;
case GE_MODELINDEX2:
G_FLOAT(OFS_RETURN) = ps->command.impulse; //evil hack
break;
case GE_EFFECTS:
G_FLOAT(OFS_RETURN) = ps->effects;
break;
case GE_FRAME:
G_FLOAT(OFS_RETURN) = ps->frame;
break;
case GE_ANGLES:
VectorCopy(le->angles, G_VECTOR(OFS_RETURN));
break;
case GE_FATNESS:
G_FLOAT(OFS_RETURN) = ps->fatness;
break;
case GE_DRAWFLAGS:
G_FLOAT(OFS_RETURN) = SCALE_ORIGIN_ORIGIN;
break;
case GE_ABSLIGHT:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_GLOWMOD:
VectorSet(G_VECTOR(OFS_RETURN), 1, 1, 1);
break;
case GE_GLOWSIZE:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_GLOWCOLOUR:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_RTSTYLE:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_RTPFLAGS:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_RTCOLOUR:
VectorSet(G_VECTOR(OFS_RETURN), 1, 1, 1);
break;
case GE_RTRADIUS:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_TAGENTITY:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_TAGINDEX:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_GRAVITYDIR:
VectorCopy(ps->gravitydir, G_VECTOR(OFS_RETURN));
break;
case GE_TRAILEFFECTNUM:
G_FLOAT(OFS_RETURN) = 0;
break;
default:
VectorCopy(vec3_origin, G_VECTOR(OFS_RETURN));
break;
}
return;
}
if (entnum >= cl.maxlerpents || !cl.lerpentssequence || cl.lerpents[entnum].sequence != cl.lerpentssequence)
{
if (fldnum != GE_ACTIVE)
Con_DPrintf("PF_getentity: entity %i is not valid\n", entnum);
VectorCopy(vec3_origin, G_VECTOR(OFS_RETURN));
return;
}
le = &cl.lerpents[entnum];
es = le->entstate;
switch(fldnum)
{
case GE_ACTIVE:
G_FLOAT(OFS_RETURN) = 1;
break;
case GE_ORIGIN:
/*lerped position*/
VectorCopy(le->origin, G_VECTOR(OFS_RETURN));
break;
case GE_SCALE:
G_FLOAT(OFS_RETURN) = es->scale / 16.0f;
break;
case GE_ALPHA:
G_FLOAT(OFS_RETURN) = es->trans / 255.0f;
break;
case GE_COLORMOD:
G_FLOAT(OFS_RETURN+0) = es->colormod[0] / 8.0f;
G_FLOAT(OFS_RETURN+1) = es->colormod[1] / 8.0f;
G_FLOAT(OFS_RETURN+2) = es->colormod[2] / 8.0f;
break;
case GE_SKIN:
G_FLOAT(OFS_RETURN) = es->skinnum;
break;
case GE_MINS:
{
vec3_t maxs;
COM_DecodeSize(es->solidsize, G_VECTOR(OFS_RETURN), maxs);
}
break;
case GE_MAXS:
{
vec3_t mins;
COM_DecodeSize(es->solidsize, mins, G_VECTOR(OFS_RETURN));
}
break;
case GE_ABSMIN:
{
vec3_t maxs;
COM_DecodeSize(es->solidsize, G_VECTOR(OFS_RETURN), maxs);
VectorAdd(G_VECTOR(OFS_RETURN), le->origin, G_VECTOR(OFS_RETURN));
}
break;
case GE_ABSMAX:
{
vec3_t mins;
COM_DecodeSize(es->solidsize, mins, G_VECTOR(OFS_RETURN));
VectorAdd(G_VECTOR(OFS_RETURN), le->origin, G_VECTOR(OFS_RETURN));
}
break;
case GE_ORIGINANDVECTORS:
VectorCopy(le->origin, G_VECTOR(OFS_RETURN));
AngleVectorsIndex(le->angles, es->modelindex, csqcg.v_forward, csqcg.v_right, csqcg.v_up);
break;
case GE_FORWARD:
AngleVectorsIndex(le->angles, es->modelindex, G_VECTOR(OFS_RETURN), NULL, NULL);
break;
case GE_RIGHT:
AngleVectorsIndex(le->angles, es->modelindex, NULL, G_VECTOR(OFS_RETURN), NULL);
break;
case GE_UP:
AngleVectorsIndex(le->angles, es->modelindex, NULL, NULL, G_VECTOR(OFS_RETURN));
break;
case GE_PANTSCOLOR:
if (es->colormap <= cl.allocated_client_slots && !(es->dpflags & RENDER_COLORMAPPED))
G_FLOAT(OFS_RETURN) = cl.players[es->colormap].dbottomcolor;
else
G_FLOAT(OFS_RETURN) = es->colormap & 15;
break;
case GE_SHIRTCOLOR:
if (es->colormap <= cl.allocated_client_slots && !(es->dpflags & RENDER_COLORMAPPED))
G_FLOAT(OFS_RETURN) = cl.players[es->colormap].dtopcolor;
else
G_FLOAT(OFS_RETURN) = es->colormap>>4;
break;
case GE_LIGHT:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_MODELINDEX:
G_FLOAT(OFS_RETURN) = es->modelindex;
break;
case GE_MODELINDEX2:
G_FLOAT(OFS_RETURN) = es->modelindex2;
break;
case GE_EFFECTS:
G_FLOAT(OFS_RETURN) = es->effects;
break;
case GE_FRAME:
G_FLOAT(OFS_RETURN) = es->frame;
break;
case GE_ANGLES:
VectorCopy(le->angles, G_VECTOR(OFS_RETURN));
break;
case GE_FATNESS:
G_FLOAT(OFS_RETURN) = es->fatness;
break;
case GE_DRAWFLAGS:
G_FLOAT(OFS_RETURN) = es->hexen2flags;
break;
case GE_ABSLIGHT:
G_FLOAT(OFS_RETURN) = es->abslight;
break;
case GE_GLOWMOD:
VectorScale(es->glowmod, 1/8.0, G_VECTOR(OFS_RETURN));
break;
case GE_GLOWSIZE:
G_FLOAT(OFS_RETURN) = es->glowsize;
break;
case GE_GLOWCOLOUR:
G_FLOAT(OFS_RETURN) = es->glowcolour;
break;
case GE_RTSTYLE:
G_FLOAT(OFS_RETURN) = es->lightstyle;
break;
case GE_RTPFLAGS:
G_FLOAT(OFS_RETURN) = es->lightpflags;
break;
case GE_RTCOLOUR:
VectorScale(es->light, 1/1024.0, G_VECTOR(OFS_RETURN));
break;
case GE_RTRADIUS:
G_FLOAT(OFS_RETURN) = es->light[3];
break;
case GE_TAGENTITY:
G_FLOAT(OFS_RETURN) = es->tagentity;
break;
case GE_TAGINDEX:
G_FLOAT(OFS_RETURN) = es->tagindex;
break;
case GE_GRAVITYDIR:
{
vec3_t a;
a[0] = ((192+es->u.q1.gravitydir[0])/256.0f) * 360;
a[1] = (es->u.q1.gravitydir[1]/256.0f) * 360;
a[2] = 0;
AngleVectors(a, G_VECTOR(OFS_RETURN), NULL, NULL);
}
break;
case GE_TRAILEFFECTNUM:
G_FLOAT(OFS_RETURN) = es->u.q1.traileffectnum;
break;
default:
Con_Printf("PF_getentity: field %i is not supported\n", fldnum);
VectorCopy(vec3_origin, G_VECTOR(OFS_RETURN));
break;
}
}
static void QCBUILTIN PF_cs_getplayerstat(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int playernum = G_FLOAT(OFS_PARM0);
unsigned int statnum = G_FLOAT(OFS_PARM1);
unsigned int stattype = G_FLOAT(OFS_PARM2);
unsigned int i, j;
if (playernum >= cl.allocated_client_slots || statnum >= MAX_CL_STATS)
stattype = ev_void;
switch(stattype)
{
default:
case ev_void:
G_FLOAT(OFS_RETURN+0) = 0;
G_FLOAT(OFS_RETURN+1) = 0;
G_FLOAT(OFS_RETURN+2) = 0;
break;
case ev_integer:
case ev_uint:
case ev_field: //Hopefully NOT useful, certainly not reliable
case ev_function: //Hopefully NOT useful
case ev_pointer: //NOT useful in a networked capacity.
G_INT(OFS_RETURN) = cl.players[playernum].stats[statnum];
break;
case ev_int64: //lamely takes two consecutive stats.
case ev_uint64:
G_UINT64(OFS_RETURN) = (puint64_t)((statnum+0 >= MAX_CL_STATS)?0:cl.players[playernum].stats[statnum+0]) |
((puint64_t)((statnum+1 >= MAX_CL_STATS)?0:cl.players[playernum].stats[statnum+1]) <<32);
break;
case ev_float:
G_FLOAT(OFS_RETURN) = cl.players[playernum].statsf[statnum];
break;
case ev_double: //lame truncation for network.
G_DOUBLE(OFS_RETURN) = cl.players[playernum].statsf[statnum];
break;
case ev_vector:
G_FLOAT(OFS_RETURN+0) = (statnum+0 >= MAX_CL_STATS)?0:cl.players[playernum].statsf[statnum+0];
G_FLOAT(OFS_RETURN+1) = (statnum+1 >= MAX_CL_STATS)?0:cl.players[playernum].statsf[statnum+1];
G_FLOAT(OFS_RETURN+2) = (statnum+2 >= MAX_CL_STATS)?0:cl.players[playernum].statsf[statnum+2];
break;
case ev_entity:
j = cl.players[playernum].stats[statnum];
if (j < maxcsqcentities && csqcent[j])
G_INT(OFS_RETURN) = EDICT_TO_PROG(csqcprogs, csqcent[j]);
else if (j <= cl.allocated_client_slots && j > 0 && csqcdelta_playerents[j])
G_INT(OFS_RETURN) = EDICT_TO_PROG(csqcprogs, csqcdelta_playerents[j]);
else
{
G_INT(OFS_RETURN) = 0;
//scan for the delta entity reference.
for (i = 0; i < csqcdelta_pack_new.numents; i++)
{
if (csqcdelta_pack_old.e[i].n == j && csqcdelta_pack_old.e[i].e)
{
G_INT(OFS_RETURN) = EDICT_TO_PROG(csqcprogs, csqcdelta_pack_old.e[i].e);
break;
}
}
}
break;
case ev_string:
G_INT(OFS_RETURN) = 0; //FIXME: no info, these are not currently tracked in mvds apparently.
break;
}
}
void CL_CalcCrouch (playerview_t *pv);
static void QCBUILTIN PF_V_CalcRefdef(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //this function is essentially an overcomplicated way to shirk from defining your own view bobbing.
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
vec3_t savedvel;
/*enum
{
TELEPORTED,
JUMPING,
DEAD,
INTERMISSION
} flags = G_FLOAT(OFS_PARM1);*/
// csqc_deprecated("V_CalcRefdef has too much undefined behaviour.\n");
// if (ent->xv->entnum >= 1 && ent->xv->entnum <= MAX_CLIENTS)
// CSQC_ChangeLocalPlayer(ent->xv->entnum-1);
/* xonotic requires:
cl_followmodel
cl_smoothviewheight
cl_bobfall
*/
csqc_rebuildmatricies = true;
CL_DecayLights ();
// CL_ClearEntityLists();
V_ClearRefdef(csqc_playerview);
r_refdef.drawsbar = false; //csqc defaults to no sbar.
r_refdef.drawcrosshair = false;
VectorCopy(csqc_playerview->simvel, savedvel);
VectorCopy(ent->v->origin, csqc_playerview->simorg);
VectorCopy (ent->v->velocity, csqc_playerview->simvel);
csqc_playerview->onground = !!((int)ent->v->flags & FL_ONGROUND);
CL_CalcCrouch (csqc_playerview);
V_CalcRefdef(csqc_playerview); //set up the defaults
VectorCopy(savedvel, csqc_playerview->simvel);
}
static void QCBUILTIN PF_getlocationname(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *loc = G_VECTOR(OFS_PARM0);
RETURN_TSTRING(TP_LocationName(loc));
}
#if 1
//static void QCBUILTIN PF_ReadServerEntityState(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
//{
//}
#else
packet_entities_t *CL_ProcessPacketEntities(float *servertime, qboolean nolerp);
static void QCBUILTIN PF_ReadServerEntityState(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
//read the arguments the csqc gave us
unsigned int flags = G_FLOAT(OFS_PARM0);
float servertime = G_FLOAT(OFS_PARM1);
//locals
packet_entities_t *pack;
csqcedict_t *ent;
entity_state_t *src;
unsigned int i;
lerpents_t *le;
csqcedict_t *oldent;
oldcsqcpack_t *oldlist, *newlist;
int oldidx = 0, newidx = 0;
model_t *model;
player_state_t *srcp;
//setup
servertime += cl.servertime;
pack = CL_ProcessPacketEntities(&servertime, (flags & RSES_NOLERP));
if (!pack)
return; //we're lagging. can't do anything, just don't update
for (i = 0; i < cl.allocated_client_slots; i++)
{
srcp = &cl.frames[cl.validsequence&UPDATE_MASK].playerstate[i];
ent = deltaedplayerents[i];
if (srcp->messagenum == cl.validsequence && (i+1 >= maxcsqcentities || !csqcent[i+1]))
{
if (!ent)
{
ent = (csqcedict_t *)ED_Alloc(prinst);
deltaedplayerents[i] = ent;
G_FLOAT(OFS_PARM0) = true;
}
else
{
G_FLOAT(OFS_PARM0) = false;
}
CSQC_PlayerStateToCSQC(i, srcp, ent);
if (csqcg.delta_update)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
PR_ExecuteProgram(prinst, csqcg.delta_update);
}
}
else if (ent)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
deltaedplayerents[i] = NULL;
}
}
oldlist = &loadedcsqcpack[loadedcsqcpacknum];
loadedcsqcpacknum ^= 1;
newlist = &loadedcsqcpack[loadedcsqcpacknum];
newlist->numents = 0;
for (i = 0; i < pack->num_entities; i++)
{
src = &pack->entities[i];
// CL_LinkPacketEntities
#ifdef warningmsg
#pragma warningmsg("what to do here?")
#endif
// if (csqcent[src->number])
// continue; //don't add the entity if we have one sent specially via csqc protocols.
if (oldidx == oldlist->numents)
{ //reached the end of the old frame's ents
oldent = NULL;
}
else
{
while (oldidx < oldlist->numents && oldlist->entnum[oldidx] < src->number)
{
//this entity is stale, remove it.
oldent = oldlist->entptr[oldidx];
*csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
oldidx++;
}
if (src->number < oldlist->entnum[oldidx])
oldent = NULL;
else
{
oldent = oldlist->entptr[oldidx];
oldidx++;
}
}
if (src->number < maxcsqcentities && csqcent[src->number])
{
//in the csqc list
if (oldent)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
}
continue;
}
//note: we don't delta the state here. we just replace the old.
//its already lerped
if (oldent)
ent = oldent;
else
ent = (csqcedict_t *)ED_Alloc(prinst);
CSQC_EntStateToCSQC(flags, servertime, src, ent);
if (csqcg.delta_update)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
G_FLOAT(OFS_PARM0) = !oldent;
PR_ExecuteProgram(prinst, csqcg.delta_update);
}
if (newlist->maxents <= newidx)
{
newlist->maxents = newidx + 64;
newlist->entptr = BZ_Realloc(newlist->entptr, sizeof(*newlist->entptr)*newlist->maxents);
newlist->entnum = BZ_Realloc(newlist->entnum, sizeof(*newlist->entnum)*newlist->maxents);
}
newlist->entptr[newidx] = ent;
newlist->entnum[newidx] = src->number;
newidx++;
}
//remove any unreferenced ents stuck on the end
while (oldidx < oldlist->numents)
{
oldent = oldlist->entptr[oldidx];
*csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
oldidx++;
}
newlist->numents = newidx;
}
#endif
//be careful to not touch the resource unless we're meant to, to avoid stalling
static void QCBUILTIN PF_resourcestatus(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int restype = G_FLOAT(OFS_PARM0);
int doload = G_FLOAT(OFS_PARM1);
const char *resname = PR_GetStringOfs(prinst, OFS_PARM2);
int idx, idx2;
model_t *mod;
image_t *img;
// shader_t *sh;
sfx_t *sfx;
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
switch(restype)
{
case RESTYPE_MODEL:
idx = CS_FindModel(resname, &idx2);
if (idx < 0)
{
mod = cl.model_csqcprecache[-idx];
if (!cl.model_csqcprecache[-idx] && doload && cl.model_csqcname[-idx])
mod = cl.model_csqcprecache[-idx] = Mod_ForName(Mod_FixName(cl.model_csqcname[-idx], cl.model_name[1]), MLV_WARN);
}
else if (idx > 0)
{
mod = cl.model_precache[idx];
if (!cl.model_precache[idx] && doload && cl.model_name[idx])
mod = cl.model_precache[idx] = Mod_ForName(Mod_FixName(cl.model_name[idx], cl.model_name[1]), MLV_WARN);
}
else
return;
if (!mod)
G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED;
else
{
if (doload && mod->loadstate == MLS_NOTLOADED)
Mod_LoadModel (mod, MLV_SILENT); //should avoid blocking.
switch(mod->loadstate)
{
default:
case MLS_NOTLOADED:
G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED;
break;
case MLS_LOADING:
G_FLOAT(OFS_RETURN) = RESSTATE_LOADING;
break;
case MLS_LOADED:
G_FLOAT(OFS_RETURN) = RESSTATE_LOADED;
break;
case MLS_FAILED:
G_FLOAT(OFS_RETURN) = RESSTATE_FAILED;
break;
}
}
return;
case RESTYPE_SOUND:
sfx = NULL;
for (idx=1 ; idx<MAX_PRECACHE_SOUNDS; idx++)
{
if (!strcmp(cl.sound_name[idx], resname))
{
sfx = cl.sound_precache[idx];
break;
}
}
if (!sfx)
sfx = S_FindName(resname, doload, false);
if (!sfx)
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
else
{
if (doload && sfx->loadstate == SLS_NOTLOADED)
S_LoadSound(sfx, true);
switch(sfx->loadstate)
{
case SLS_NOTLOADED:
G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED;
break;
case SLS_LOADING:
G_FLOAT(OFS_RETURN) = RESSTATE_LOADING;
break;
case SLS_LOADED:
G_FLOAT(OFS_RETURN) = RESSTATE_LOADED;
break;
case SLS_FAILED:
G_FLOAT(OFS_RETURN) = RESSTATE_FAILED;
break;
}
}
break;
/*
case RESTYPE_PARTICLE:
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
break;
case RESTYPE_SHADER:
sh = R_RegisterCustom(resname, 0, NULL, NULL);
if (sh)
{
//FIXME: scan through the images.
}
else
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
break;
case RESTYPE_SKIN:
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
break;
*/
case RESTYPE_TEXTURE:
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
img = Image_FindTexture(resname, NULL, 0);
if (!img)
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
else
{
switch(img->status)
{
case TEX_NOTLOADED:
G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED;
break;
case TEX_LOADING:
G_FLOAT(OFS_RETURN) = RESSTATE_LOADING;
break;
case TEX_LOADED:
G_FLOAT(OFS_RETURN) = RESSTATE_LOADED;
break;
case TEX_FAILED:
G_FLOAT(OFS_RETURN) = RESSTATE_FAILED;
break;
}
}
break;
default:
G_FLOAT(OFS_RETURN) = RESSTATE_UNSUPPORTED;
break;
}
}
/*static void PF_cs_clipboard_got(void *ctx, const char *utf8)
{
void *pr_globals;
unsigned int unicode;
int error;
while (*utf8)
{
unicode = utf8_decode(&error, utf8, &utf8);
if (error)
unicode = 0xfffdu;
if (!csqcprogs || !csqcg.input_event || CSIE_PASTE >= dpcompat_csqcinputeventtypes.ival)
return;
#ifdef TEXTEDITOR
if (editormodal)
return;
#endif
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSIE_PASTE;
G_FLOAT(OFS_PARM1) = 0;
G_FLOAT(OFS_PARM2) = unicode;
G_FLOAT(OFS_PARM3) = 0;
qcinput_scan = G_FLOAT(OFS_PARM1);
qcinput_unicode = G_FLOAT(OFS_PARM2);
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
qcinput_scan = 0; //and stop replay attacks
qcinput_unicode = 0;
}
}
static void QCBUILTIN PF_cs_clipboard_get(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
clipboardtype_t cliptype = G_FLOAT(OFS_PARM0);
Sys_Clipboard_PasteText(cliptype, PF_cs_clipboard_got, prinst);
}*/
void QCBUILTIN PF_CL_DrawTextField (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals);
//prefixes:
//PF_ - common, works on any vm
//PF_cs_ - works in csqc only (dependant upon globals or fields)
//PF_cl_ - works in csqc and menu (if needed...)
//warning: functions that depend on globals are bad, mkay?
static struct {
char *name;
builtin_t bifunc;
int ebfsnum;
} BuiltinList[] = {
//0
{"makevectors", PF_cs_makevectors, 1}, // #1 void() makevectors (QUAKE)
{"setorigin", PF_cs_SetOrigin, 2}, // #2 void(entity e, vector org) setorigin (QUAKE)
{"setmodel", PF_cs_SetModel, 3}, // #3 void(entity e, string modl) setmodel (QUAKE)
{"setsize", PF_cs_SetSize, 4}, // #4 void(entity e, vector mins, vector maxs) setsize (QUAKE)
//5
{"breakpoint", PF_cs_break, 6}, // #6 void() debugbreak (QUAKE)
{"random", PF_random, 7}, // #7 float() random (QUAKE)
{"sound", PF_cs_sound, 8}, // #8 void(entity e, float chan, string samp, float vol, float atten) sound (QUAKE)
{"normalize", PF_normalize, 9}, // #9 vector(vector in) normalize (QUAKE)
//10
{"error", PF_error, 10}, // #10 void(string errortext) error (QUAKE)
{"objerror", PF_objerror, 11}, // #11 void(string errortext) onjerror (QUAKE)
{"vlen", PF_vlen, 12}, // #12 float(vector v) vlen (QUAKE)
{"vectoyaw", PF_vectoyaw, 13}, // #13 float(vector v) vectoyaw (QUAKE)
{"spawn", PF_Spawn, 14}, // #14 entity() spawn (QUAKE)
{"remove", PF_cs_remove, 15}, // #15 void(entity e) remove (QUAKE)
{"removeinstant", PF_cs_removeinstant, 0},
{"traceline", PF_cs_traceline, 16}, // #16 void(vector v1, vector v2, float nomonst, entity forent) traceline (QUAKE)
{"checkclient", PF_NoCSQC, 17}, // #17 entity() checkclient (QUAKE) (don't support)
{"find", PF_FindString, 18}, // #18 entity(entity start, .string fld, string match) findstring (QUAKE)
{"precache_sound", PF_cs_PrecacheSound, 19}, // #19 void(string str) precache_sound (QUAKE)
//20
{"precache_model", PF_cs_PrecacheModel, 20}, // #20 void(string str) precache_model (QUAKE)
{"stuffcmd", PF_NoCSQC, 21}, // #21 void(entity client, string s) stuffcmd (QUAKE) (don't support)
{"findradius", PF_findradius, 22}, // #22 entity(vector org, float rad) findradius (QUAKE)
#ifdef QCGC
{"findradius_list", PF_findradius_list, 0},
{"find_list", PF_FindList, 0},
#endif
{"bprint", PF_NoCSQC, 23}, // #23 void(string s, ...) bprint (QUAKE) (don't support)
{"sprint", PF_NoCSQC, 24}, // #24 void(entity e, string s, ...) sprint (QUAKE) (don't support)
{"dprint", PF_dprint, 25}, // #25 void(string s, ...) dprint (QUAKE)
{"ftos", PF_ftos, 26}, // #26 string(float f) ftos (QUAKE)
{"vtos", PF_vtos, 27}, // #27 string(vector f) vtos (QUAKE)
{"coredump", PF_coredump, 28}, // #28 void(void) coredump (QUAKE)
{"traceon", PF_traceon, 29}, // #29 void() traceon (QUAKE)
//30
{"traceoff", PF_traceoff, 30}, // #30 void() traceoff (QUAKE)
{"eprint", PF_eprint, 31}, // #31 void(entity e) eprint (QUAKE)
{"walkmove", PF_cs_walkmove, 32}, // #32 float(float yaw, float dist) walkmove (QUAKE)
{"?", PF_Fixme, 33}, // #33
{"droptofloor", PF_cs_droptofloor, 34}, // #34
{"lightstyle", PF_cs_lightstyle, 35}, // #35 void(float lightstyle, string stylestring) lightstyle (QUAKE)
{"rint", PF_rint, 36}, // #36 float(float f) rint (QUAKE)
{"floor", PF_floor, 37}, // #37 float(float f) floor (QUAKE)
{"ceil", PF_ceil, 38}, // #38 float(float f) ceil (QUAKE)
// {"?", PF_Fixme, 39}, // #39
//40
{"checkbottom", PF_checkbottom, 40}, // #40 float(entity e) checkbottom (QUAKE)
{"pointcontents", PF_cs_pointcontents, 41}, // #41 float(vector org) pointcontents (QUAKE)
{"pointcontentsmask", PF_cs_pointcontentsmask, 0}, // #41 float(vector org) pointcontents (QUAKE)
// {"?", PF_Fixme, 42}, // #42
{"fabs", PF_fabs, 43}, // #43 float(float f) fabs (QUAKE)
{"aim", PF_NoCSQC, 44}, // #44 vector(entity e, float speed) aim (QUAKE) (don't support)
{"cvar", PF_cvar, 45}, // #45 float(string cvarname) cvar (QUAKE)
{"localcmd", PF_localcmd, 46}, // #46 void(string str) localcmd (QUAKE)
{"nextent", PF_nextent, 47}, // #47 entity(entity e) nextent (QUAKE)
{"particle", PF_cs_particle, 48}, // #48 void(vector org, vector dir, float colour, float count) particle (QUAKE)
{"changeyaw", PF_changeyaw, 49}, // #49 void() changeyaw (QUAKE)
//50
// {"?", PF_Fixme, 50}, // #50
{"vectoangles", PF_vectoangles, 51}, // #51 vector(vector v) vectoangles (QUAKE)
// {"WriteByte", PF_Fixme, 52}, // #52 void(float to, float f) WriteByte (QUAKE)
// {"WriteChar", PF_Fixme, 53}, // #53 void(float to, float f) WriteChar (QUAKE)
// {"WriteShort", PF_Fixme, 54}, // #54 void(float to, float f) WriteShort (QUAKE)
// {"WriteLong", PF_Fixme, 55}, // #55 void(float to, float f) WriteLong (QUAKE)
// {"WriteCoord", PF_Fixme, 56}, // #56 void(float to, float f) WriteCoord (QUAKE)
// {"WriteAngle", PF_Fixme, 57}, // #57 void(float to, float f) WriteAngle (QUAKE)
// {"WriteString", PF_Fixme, 58}, // #58 void(float to, float f) WriteString (QUAKE)
// {"WriteEntity", PF_Fixme, 59}, // #59 void(float to, float f) WriteEntity (QUAKE)
//60
{"sin", PF_Sin, 60}, // #60 float(float angle) sin (DP_QC_SINCOSSQRTPOW)
{"cos", PF_Cos, 61}, // #61 float(float angle) cos (DP_QC_SINCOSSQRTPOW)
{"sqrt", PF_Sqrt, 62}, // #62 float(float value) sqrt (DP_QC_SINCOSSQRTPOW)
{"changepitch", PF_changepitch, 63}, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
{"tracetoss", PF_cs_tracetoss, 64}, // #64 void(entity ent, entity ignore) tracetoss (DP_QC_TRACETOSS)
{"etos", PF_etos, 65}, // #65 string(entity ent) etos (DP_QC_ETOS)
{"?", PF_Fixme, 66}, // #66
{"movetogoal", PF_cs_movetogoal, 67}, // #67 void(float step) movetogoal (QUAKE)
{"precache_file", PF_cs_precachefile, 68}, // #68 void(string s) precache_file (QUAKE) (don't support)
{"makestatic", PF_cs_makestatic, 69}, // #69 void(entity e) makestatic (QUAKE)
//70
{"changelevel", PF_NoCSQC, 70}, // #70 void(string mapname) changelevel (QUAKE) (don't support)
// {"?", PF_Fixme, 71}, // #71
{"cvar_set", PF_cvar_set, 72}, // #72 void(string cvarname, string valuetoset) cvar_set (QUAKE)
{"centerprint", PF_NoCSQC, 73}, // #73 void(entity ent, string text) centerprint (QUAKE) (don't support - cprint is supported instead)
{"ambientsound", PF_cl_ambientsound, 74}, // #74 void (vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
{"precache_model2", PF_cs_PrecacheModel, 75}, // #75 void(string str) precache_model2 (QUAKE)
{"precache_sound2", PF_cs_PrecacheSound, 76}, // #76 void(string str) precache_sound2 (QUAKE)
{"precache_file2", PF_cs_precachefile, 77}, // #77 void(string str) precache_file2 (QUAKE)
{"setspawnparms", PF_NoCSQC, 78}, // #78 void() setspawnparms (QUAKE) (don't support)
{"logfrag", PF_NoCSQC, 79}, // #79 void(entity killer, entity killee) logfrag (QW_ENGINE) (don't support)
//80
{"infokey", PF_cs_infokey, 80}, // #80 string(entity e, string keyname) infokey (QW_ENGINE) (don't support)
{"stof", PF_stof, 81}, // #81 float(string s) stof (FRIK_FILE or QW_ENGINE)
{"multicast", PF_NoCSQC, 82}, // #82 void(vector where, float set) multicast (QW_ENGINE) (don't support)
{"getlightstyle", PF_getlightstyle, 0},
{"getlightstylergb", PF_getlightstylergb, 0},
//90
{"tracebox", PF_cs_tracebox, 90},
{"randomvec", PF_randomvector, 91}, // #91 vector() randomvec (DP_QC_RANDOMVEC)
{"getlight", PF_cl_getlight, 92}, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
{"registercvar", PF_registercvar, 93}, // #93 void(string cvarname, string defaultvalue) registercvar (DP_QC_REGISTERCVAR)
{"min", PF_min, 94}, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
{"max", PF_max, 95}, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
{"bound", PF_bound, 96}, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
{"pow", PF_pow, 97}, // #97 float(float value) pow (DP_QC_SINCOSSQRTPOW)
{"logarithm", PF_Logarithm, 0},
{"findfloat", PF_FindFloat, 98}, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
{"findentity", PF_FindFloat, 98}, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
{"checkextension", PF_checkextension, 99}, // #99 float(string extname) checkextension (EXT_CSQC)
{"checkbuiltin", PF_checkbuiltin, 0},
{"anglemod", PF_anglemod, 102},
{"anglesub", PF_anglesub, 0},
//110
{"fopen", PF_fopen, 110}, // #110 float(string strname, float accessmode) fopen (FRIK_FILE)
{"fclose", PF_fclose, 111}, // #111 void(float fnum) fclose (FRIK_FILE)
{"fgets", PF_fgets, 112}, // #112 string(float fnum) fgets (FRIK_FILE)
{"fputs", PF_fputs, 113}, // #113 void(float fnum, string str) fputs (FRIK_FILE)
{"fread", PF_fread, 0},
{"fwrite", PF_fwrite, 0},
{"fseek", PF_fseek, 0},
{"fsize", PF_fsize, 0},
{"strlen", PF_strlen, 114}, // #114 float(string str) strlen (FRIK_FILE)
{"strcat", PF_strcat, 115}, // #115 string(string str1, string str2, ...) strcat (FRIK_FILE)
{"substring", PF_substring, 116}, // #116 string(string str, float start, float length) substring (FRIK_FILE)
{"stov", PF_stov, 117}, // #117 vector(string str) stov (FRIK_FILE)
{"strzone", PF_strzone, 118}, // #118 string(string str) dupstring (FRIK_FILE)
{"strunzone", PF_strunzone, 119}, // #119 void(string str) freestring (FRIK_FILE)
#ifdef QCGC
{"createbuffer", PF_createbuffer, 0},
#endif
{"localsound", PF_cl_localsound, 177},
//200
{"getmodelindex", PF_cs_getmodelindex, 200},
{"getsoundindex", PF_cs_getsoundindex, 0},
{"externcall", PF_externcall, 201},
{"addprogs", PF_cs_addprogs, 202},
{"externvalue", PF_externvalue, 203},
{"externset", PF_externset, 204},
{"externrefcall", PF_externrefcall, 205},
{"instr", PF_instr, 206},
{"openportal", PF_cs_OpenPortal, 207}, //q2bsps
{"registertempent", PF_NoCSQC, 208},//{"RegisterTempEnt", PF_RegisterTEnt, 0, 0, 0, 208},
{"customtempent", PF_NoCSQC, 209},//{"CustomTempEnt", PF_CustomTEnt, 0, 0, 0, 209},
//210
{"fork", PF_Fixme, 210},//{"fork", PF_Fork, 0, 0, 0, 210},
{"abort", PF_Abort, 211}, //#211 void() abort (FTE_MULTITHREADED)
{"sleep", PF_Fixme, 212},//{"sleep", PF_Sleep, 0, 0, 0, 212},
{"forceinfokey", PF_NoCSQC, 213},//{"forceinfokey", PF_ForceInfoKey, 0, 0, 0, 213},
{"forceinfokeyblob", PF_NoCSQC, 0},//{"forceinfokey", PF_ForceInfoKey, 0, 0, 0, 213},
{"chat", PF_NoCSQC, 214},//{"chat", PF_chat, 0, 0, 0, 214},// #214 void(string filename, float starttag, entity edict) SV_Chat (FTE_NPCCHAT)
{"particle2", PF_cs_particle2, 215}, //215 (FTE_PEXT_HEXEN2)
{"particle3", PF_cs_particle3, 216}, //216 (FTE_PEXT_HEXEN2)
{"particle4", PF_cs_particle4, 217}, //217 (FTE_PEXT_HEXEN2)
//EXT_DIMENSION_PLANES
{"bitshift", PF_bitshift, 218}, //#218 bitshift (EXT_DIMENSION_PLANES)
{"te_lightningblood", PF_cl_te_lightningblood, 219},// #219 te_lightningblood void(vector org) (FTE_TE_STANDARDEFFECTBUILTINS)
//220
// {"map_builtin", PF_Fixme, 220}, //like #100 - takes 2 args. arg0 is builtinname, 1 is number to map to.
{"strstrofs", PF_strstrofs, 221}, // #221 float(string s1, string sub) strstrofs (FTE_STRINGS)
{"str2chr", PF_str2chr, 222}, // #222 float(string str, float index) str2chr (FTE_STRINGS)
{"chr2str", PF_chr2str, 223}, // #223 string(float chr, ...) chr2str (FTE_STRINGS)
{"strconv", PF_strconv, 224}, // #224 string(float ccase, float redalpha, float redchars, string str, ...) strconv (FTE_STRINGS)
{"strpad", PF_strpad, 225}, // #225 string strpad(float pad, string str1, ...) strpad (FTE_STRINGS)
{"infoadd", PF_infoadd, 226}, // #226 string(string old, string key, string value) infoadd
{"infoget", PF_infoget, 227}, // #227 string(string info, string key) infoget
{"strcmp", PF_strncmp, 228}, // #228 float(string s1, string s2) strcmp (FTE_STRINGS)
{"strncmp", PF_strncmp, 228}, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
{"strcasecmp", PF_strncasecmp, 229}, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
//230
{"strncasecmp", PF_strncasecmp, 230}, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
{"strtrim", PF_strtrim, 0},
{"calltimeofday", PF_calltimeofday, 231},
{"clientstat", PF_NoCSQC, 232}, // #231 clientstat
{"runclientphys", PF_NoCSQC, 233}, // #232 runclientphys
// {"isbackbuffered", PF_NoCSQC, 234}, // #233 float(entity ent) isbackbuffered
//I messed up, 234 is meant to be isbackbuffered. luckily that's not present in csqc, but still, this is messy. Don't document this.
{"rotatevectorsbytag", PF_rotatevectorsbytag, 234}, // #234
{"rotatevectorsbyangle", PF_rotatevectorsbyangles, 235}, // #235
{"rotatevectorsbyvectors", PF_rotatevectorsbymatrix, 236}, // #236
{"skinforname", PF_skinforname, 237}, // #237
{"shaderforname", PF_shaderforname, 238}, // #238
{"remapshader", PF_remapshader, 0},
{"te_bloodqw", PF_cl_te_bloodqw, 239}, // #239 void te_bloodqw(vector org[, float count]) (FTE_TE_STANDARDEFFECTBUILTINS)
{"checkpvs", PF_checkpvs, 240},
// {"matchclientname", PF_matchclient, 241},
{"sendpacket", PF_cl_SendPacket, 242}, //void(string dest, string content) sendpacket = #242; (FTE_QC_SENDPACKET)
// {"bulleten", PF_bulleten, 243}, (removed builtin)
{"rotatevectorsbytag", PF_rotatevectorsbytag, 244},
{"mod", PF_mod, 245},
{"sqlconnect", PF_NoCSQC, 250}, // #250 float([string host], [string user], [string pass], [string defaultdb], [string driver]) sqlconnect (FTE_SQL)
{"sqldisconnect", PF_NoCSQC, 251}, // #251 void(float serveridx) sqldisconnect (FTE_SQL)
{"sqlopenquery", PF_NoCSQC, 252}, // #252 float(float serveridx, void(float serveridx, float queryidx, float rows, float columns, float eof) callback, float querytype, string query) sqlopenquery (FTE_SQL)
{"sqlclosequery", PF_NoCSQC, 253}, // #253 void(float serveridx, float queryidx) sqlclosequery (FTE_SQL)
{"sqlreadfield", PF_NoCSQC, 254}, // #254 string(float serveridx, float queryidx, float row, float column) sqlreadfield (FTE_SQL)
{"sqlerror", PF_NoCSQC, 255}, // #255 string(float serveridx, [float queryidx]) sqlerror (FTE_SQL)
{"sqlescape", PF_NoCSQC, 256}, // #256 string(float serveridx, string data) sqlescape (FTE_SQL)
{"sqlversion", PF_NoCSQC, 257}, // #257 string(float serveridx) sqlversion (FTE_SQL)
{"sqlreadfloat", PF_NoCSQC, 258}, // #258 float(float serveridx, float queryidx, float row, float column) sqlreadfloat (FTE_SQL)
{"json_parse", PF_json_parse, 0},
{"json_free", PF_memfree, 0},
{"json_get_value_type", PF_json_get_value_type, 0},
{"json_get_integer", PF_json_get_integer, 0},
{"json_get_float", PF_json_get_float, 0},
{"json_get_string", PF_json_get_string, 0},
{"json_find_object_child", PF_json_find_object_child, 0},
{"json_get_length", PF_json_get_length, 0},
{"json_get_child_at_index", PF_json_get_child_at_index, 0},
{"json_get_name", PF_json_get_name, 0},
{"js_run_script", PF_js_run_script, 0},
{"stoi", PF_stoi, 259},
{"itos", PF_itos, 260},
{"stoh", PF_stoh, 261},
{"htos", PF_htos, 262},
{"ftoi", PF_ftoi, 0},
{"itof", PF_itof, 0},
{"skel_create", PF_skel_create, 263},//float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_build", PF_skel_build, 264},//float(float skel, entity ent, float modelindex, float retainfrac, float firstbone, float lastbone, optional float addition) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_build_ptr", PF_skel_build_ptr, 0},//float(float skel, int numblends, __variant *blends, int blendsize) skel_build_ptr = #0;
{"skel_get_numbones", PF_skel_get_numbones, 265},//float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_get_bonename", PF_skel_get_bonename, 266},//string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) (returns tempstring)
{"skel_get_boneparent", PF_skel_get_boneparent, 267},//float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_find_bone", PF_skel_find_bone, 268},//float(float skel, string tagname) skel_get_boneidx = #268; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_get_bonerel", PF_skel_get_bonerel, 269},//vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
{"skel_get_boneabs", PF_skel_get_boneabs, 270},//vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
{"skel_set_bone", PF_skel_set_bone, 271},//void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_premul_bone", PF_skel_premul_bone, 272},//void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_premul_bones", PF_skel_premul_bones, 273},//void(float skel, float startbone, float endbone, vector org) skel_mul_bone = #273; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_postmul_bone", PF_skel_postmul_bone, 0},//void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
// {"skel_postmul_bones", PF_skel_postmul_bones, 0},//void(float skel, float startbone, float endbone, vector org) skel_mul_bone = #273; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_copybones", PF_skel_copybones, 274},//void(float skeldst, float skelsrc, float startbone, float entbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_delete", PF_skel_delete, 275},//void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS)
{"frameforname", PF_frameforname, 276},//float(float modidx, string framename) frameforname = #276 (FTE_CSQC_SKELETONOBJECTS)
{"frameduration", PF_frameduration, 277},//float(float modidx, float framenum) frameduration = #277 (FTE_CSQC_SKELETONOBJECTS)
{"frameforaction", PF_frameforaction, 0},//float(float modidx, int actionid) frameforaction = #0
{"processmodelevents", PF_processmodelevents, 0},
{"getnextmodelevent", PF_getnextmodelevent, 0},
{"getmodeleventidx", PF_getmodeleventidx, 0},
{"getlocationname", PF_getlocationname, 0},
{"crossproduct", PF_crossproduct, 0},
{"pushmove", PF_pushmove, 0},
#ifdef TERRAIN
{"terrain_edit", PF_terrain_edit, 278},//void(float action, vector pos, float radius, float quant) terrain_edit = #278 (??FTE_TERRAIN_EDIT??)
{"brush_get", PF_brush_get, 0},
{"brush_create", PF_brush_create, 0},
{"brush_delete", PF_brush_delete, 0},
{"brush_selected", PF_brush_selected, 0},
{"brush_getfacepoints", PF_brush_getfacepoints, 0},
{"brush_calcfacepoints", PF_brush_calcfacepoints,0},
{"brush_findinvolume", PF_brush_findinvolume, 0},
{"patch_getcp", PF_patch_getcp, 0},
{"patch_getmesh", PF_patch_getmesh, 0},
{"patch_create", PF_patch_create, 0},
{"patch_evaluate", PF_patch_evaluate, 0},
#endif
#ifdef ENGINE_ROUTING
{"route_calculate", PF_route_calculate, 0},
#endif
{"touchtriggers", PF_touchtriggers, 279},//void() touchtriggers = #279;
{"skel_ragupdate", PF_skel_ragedit, 281},// (FTE_QC_RAGDOLL)
{"skel_mmap", PF_skel_mmap, 282},// (FTE_QC_RAGDOLL)
{"skel_set_bone_world", PF_skel_set_bone_world, 283},
{"frametoname", PF_frametoname, 284},//string(float modidx, float framenum) frametoname
{"skintoname", PF_skintoname, 285},//string(float modidx, float skin) skintoname
{"resourcestatus", PF_resourcestatus, 286},
{"hash_createtab", PF_hash_createtab, 287},
{"hash_destroytab", PF_hash_destroytab, 288},
{"hash_add", PF_hash_add, 289},
{"hash_get", PF_hash_get, 290},
{"hash_delete", PF_hash_delete, 291},
{"hash_getkey", PF_hash_getkey, 292},
{"hash_getcb", PF_hash_getcb, 293},
{"checkcommand", PF_checkcommand, 294},
{"argescape", PF_argescape, 295},
{"modelframecount", PF_modelframecount, 0},
//300
{"clearscene", PF_R_ClearScene, 300}, // #300 void() clearscene (EXT_CSQC)
{"addentities", PF_R_AddEntityMask, 301}, // #301 void(float mask) addentities (EXT_CSQC)
{"addentity", PF_R_AddEntity, 302}, // #302 void(entity ent) addentity (EXT_CSQC)
{"addentity_lighting", PF_R_AddEntityLighting, 0},
{"removeentity", PF_R_RemoveEntity, 0},
{"setproperty", PF_R_SetViewFlag, 303}, // #303 float(float property, ...) setproperty (EXT_CSQC)
{"renderscene", PF_R_RenderScene, 304}, // #304 void() renderscene (EXT_CSQC)
{"dynamiclight_add", PF_R_DynamicLight_AddDynamic, 305}, // #305 float(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
{"R_BeginPolygon", PF_R_PolygonBegin, 306}, // #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
{"R_PolygonVertex", PF_R_PolygonVertex, 307}, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???)
{"R_EndPolygon", PF_R_PolygonEnd, 308}, // #308 void() R_EndPolygon (EXT_CSQC_???)
{"R_EndPolygonRibbon", PF_R_PolygonEndRibbon, 0},
{"addtrisoup_simple", PF_R_AddTrisoup_Simple, 0},
{"getproperty", PF_R_GetViewFlag, 309}, // #309 vector/float(float property) getproperty (EXT_CSQC_1)
//310
//maths stuff that uses the current view settings.
{"unproject", PF_cs_unproject, 310}, // #310 vector (vector v) unproject (EXT_CSQC)
{"project", PF_cs_project, 311}, // #311 vector (vector v) project (EXT_CSQC)
// {"?", PF_Fixme, 312}, // #312
// {"?", PF_Fixme, 313}, // #313
//2d (immediate) operations
{"drawtextfield", PF_CL_DrawTextField, 0/*314*/},
{"drawline", PF_CL_drawline, 315}, // #315 void(float width, vector pos1, vector pos2) drawline (EXT_CSQC)
{"iscachedpic", PF_CL_is_cached_pic, 316}, // #316 float(string name) iscachedpic (EXT_CSQC)
{"precache_pic", PF_CL_precache_pic, 317}, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
{"r_uploadimage", PF_CL_uploadimage, 0},
{"r_readimage", PF_CL_readimage, 0},
{"drawgetimagesize", PF_CL_drawgetimagesize, 318}, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
{"freepic", PF_CL_free_pic, 319}, // #319 void(string name) freepic (EXT_CSQC)
{"spriteframe", PF_cs_spriteframe, 0},
//320
{"drawcharacter", PF_CL_drawcharacter, 320}, // #320 float(vector position, float character, vector scale, vector rgb, float alpha [, float flag]) drawcharacter (EXT_CSQC, [EXT_CSQC_???])
{"drawrawstring", PF_CL_drawrawstring, 321}, // #321 float(vector position, string text, vector scale, vector rgb, float alpha [, float flag]) drawstring (EXT_CSQC, [EXT_CSQC_???])
{"drawpic", PF_CL_drawpic, 322}, // #322 float(vector position, string pic, vector size, vector rgb, float alpha [, float flag]) drawpic (EXT_CSQC, [EXT_CSQC_???])
{"drawrotpic", PF_CL_drawrotpic, 0},
{"drawfill", PF_CL_drawfill, 323}, // #323 float(vector position, vector size, vector rgb, float alpha [, float flag]) drawfill (EXT_CSQC, [EXT_CSQC_???])
{"drawsetcliparea", PF_CL_drawsetcliparea, 324}, // #324 void(float x, float y, float width, float height) drawsetcliparea (EXT_CSQC_???)
{"drawresetcliparea", PF_CL_drawresetcliparea, 325}, // #325 void(void) drawresetcliparea (EXT_CSQC_???)
{"drawstring", PF_CL_drawcolouredstring, 326}, // #326
{"stringwidth", PF_CL_stringwidth, 327}, // #327 EXT_CSQC_'DARKPLACES'
{"drawsubpic", PF_CL_drawsubpic, 328}, // #328 EXT_CSQC_'DARKPLACES'
{"drawrotsubpic", PF_CL_drawrotsubpic, 0},
#ifdef HAVE_LEGACY
{"drawrotpic_dp", PF_CL_drawrotpic_dp, 329},
#endif
//330
{"getstati", PF_cs_getstat_int, 330}, // #330 int(float stnum) getstati (EXT_CSQC)
{"getstatf", PF_cs_getstat_float, 331}, // #331 float(float stnum) getstatf (EXT_CSQC)
{"getstats", PF_cs_getstat_string, 332}, // #332 string(float firststnum) getstats (EXT_CSQC)
{"getplayerstat", PF_cs_getplayerstat, 0}, // #0 __variant(float playernum, float statnum, float stattype) getplayerstat
{"setmodelindex", PF_cs_SetModelIndex, 333}, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
{"modelnameforindex", PF_cs_ModelnameForIndex, 334}, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
{"soundnameforindex", PF_cs_SoundnameForIndex, 0},
{"particleeffectnum", PF_cs_particleeffectnum, 335}, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
{"trailparticles", PF_cs_trailparticles, 336}, // #336 void(float effectnum, entity ent, vector start, vector end) trailparticles (EXT_CSQC),
{"trailparticles_dp", PF_cs_trailparticles, 336}, // #336 DP sucks
{"pointparticles", PF_cs_pointparticles, 337}, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
{"cprint", PF_cl_cprint, 338}, // #338 void(string s) cprint (EXT_CSQC)
{"print", PF_print, 339}, // #339 void(string s) print (EXT_CSQC)
//340
{"keynumtostring", PF_cl_keynumtostring, 340}, // #340 string(float keynum) keynumtostring (EXT_CSQC)
{"stringtokeynum", PF_cl_stringtokeynum, 341}, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
{"getkeybind", PF_cl_getkeybind, 342}, // #342 string(float keynum) getkeybind (EXT_CSQC)
{"setcursormode", PF_cl_setcursormode, 343}, // #343 This is originally a DP extension
{"getcursormode", PF_cl_getcursormode, 0}, //
{"setmousepos", PF_cl_setmousepos, 0}, //
{"getmousepos", PF_cl_getmousepos, 344}, // #344 This is a DP extension
// {"clipboard_get", PF_cs_clipboard_get, 0}, //don't let csqc read the clipboard right now. its too risky.
{"clipboard_set", PF_cl_clipboard_set, 0}, //it can change it though, no real problem there. just kill the program if its filling it with crap.
{"getinputstate", PF_cs_getinputstate, 345}, // #345 float(float framenum) getinputstate (EXT_CSQC)
{"setsensitivityscaler", PF_cs_setsensitivityscaler, 346}, // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
{"runstandardplayerphysics",PF_cs_runplayerphysics, 347}, // #347 void() runstandardplayerphysics (EXT_CSQC)
{"getplayerkeyvalue", PF_cs_getplayerkeystring, 348}, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
{"getplayerkeyfloat", PF_cs_getplayerkeyfloat, 0}, // #348 string(float playernum, string keyname) getplayerkeyvalue
{"getplayerkeyblob", PF_cs_getplayerkeyblob, 0}, // #0 int(float playernum, string keyname, optional void *outptr, int size) getplayerkeyblob
{"setlocaluserinfo", PF_cl_setlocaluserinfo, 0},
{"getlocaluserinfo", PF_cl_getlocaluserinfostring, 0},
{"setlocaluserinfoblob", PF_cl_setlocaluserinfo, 0},
{"getlocaluserinfoblob", PF_cl_getlocaluserinfoblob, 0},
{"isdemo", PF_cl_playingdemo, 349}, // #349 float() isdemo (EXT_CSQC)
//350
{"isserver", PF_cl_runningserver, 350}, // #350 float() isserver (EXT_CSQC)
{"SetListener", PF_cs_setlistener, 351}, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
{"setup_reverb", PF_cs_setupreverb, 0},
{"registercommand", PF_cs_registercommand, 352}, // #352 void(string cmdname) registercommand (EXT_CSQC)
{"wasfreed", PF_WasFreed, 353}, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
{"serverkey", PF_cl_serverkey, 354}, // #354 string(string key) serverkey;
{"serverkeyfloat", PF_cl_serverkeyfloat, 0}, // #0 float(string key) serverkeyfloat;
{"serverkeyblob", PF_cl_serverkeyblob, 0},
{"getentitytoken", PF_cs_getentitytoken, 355}, // #355 string() getentitytoken;
{"findfont", PF_CL_findfont, 356},
{"loadfont", PF_CL_loadfont, 357},
// {"?", PF_Fixme, 358}, // #358
{"sendevent", PF_cs_sendevent, 359}, // #359 void(string evname, string evargs, ...) (EXT_CSQC_1)
//360
//note that 'ReadEntity' is pretty hard to implement reliably. Modders should use a combination of ReadShort, and findfloat, and remember that it might not be known clientside (pvs culled or other reason)
{"readbyte", PF_ReadByte, 360}, // #360 float() readbyte (EXT_CSQC)
{"readchar", PF_ReadChar, 361}, // #361 float() readchar (EXT_CSQC)
{"readshort", PF_ReadShort, 362}, // #362 float() readshort (EXT_CSQC)
{"readlong", PF_ReadLong, 363}, // #363 float() readlong (EXT_CSQC)
{"readcoord", PF_ReadCoord, 364}, // #364 float() readcoord (EXT_CSQC)
{"readangle", PF_ReadAngle, 365}, // #365 float() readangle (EXT_CSQC)
{"readstring", PF_ReadString, 366}, // #366 string() readstring (EXT_CSQC)
{"readfloat", PF_ReadFloat, 367}, // #367 float() readfloat (EXT_CSQC)
{"readdouble", PF_ReadDouble, 0}, // #367 __double() readdouble (EXT_CSQC)
{"readint", PF_ReadInt, 0}, // #0 int() readint
{"readint64", PF_ReadInt64, 0}, // #0 __int64() readint64
{"readuint64", PF_ReadUInt64, 0}, // #0 __uint64() readuint64
{"readentitynum", PF_ReadEntityNum, 368}, // #368 float() readentitynum (EXT_CSQC)
// {"readserverentitystate", PF_ReadServerEntityState, 369}, // #369 void(float flags, float simtime) readserverentitystate (EXT_CSQC_1)
// {"readsingleentitystate", PF_ReadSingleEntityState, 370},
{"deltalisten", PF_DeltaListen, 371}, // #371 float(string modelname, float flags) deltalisten (EXT_CSQC_1)
{"dynamiclight_spawnstatic",PF_R_DynamicLight_AddStatic,0},
{"dynamiclight_get", PF_R_DynamicLight_Get, 372},
{"dynamiclight_set", PF_R_DynamicLight_Set, 373},
{"particleeffectquery", PF_cs_particleeffectquery, 374},
{"adddecal", PF_R_AddDecal, 375},
{"setcustomskin", PF_cs_setcustomskin, 376},
{"loadcustomskin", PF_cs_loadcustomskin, 377},
{"applycustomskin", PF_cs_applycustomskin, 378},
{"releasecustomskin", PF_cs_releasecustomskin, 379},
{"memalloc", PF_memalloc, 384},
{"memfree", PF_memfree, 385},
{"memcmp", PF_memcmp, 0},
{"memcpy", PF_memcpy, 386},
{"memfill8", PF_memfill8, 387},
{"memgetval", PF_memgetval, 388},
{"memsetval", PF_memsetval, 389},
{"memptradd", PF_memptradd, 390},
{"memstrsize", PF_memstrsize, 0},
{"base64encode", PF_base64encode, 0},
{"base64decode", PF_base64decode, 0},
{"con_getset", PF_SubConGetSet, 391},
{"con_printf", PF_SubConPrintf, 392},
{"con_draw", PF_SubConDraw, 393},
{"con_input", PF_SubConInput, 394},
{"setwindowcaption", PF_cl_setwindowcaption, 0},
{"cvars_haveunsaved", PF_cvars_haveunsaved, 0},
{"entityprotection", PF_entityprotection, 0},
//400
{"copyentity", PF_copyentity, 400}, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
{"setcolor", PF_NoCSQC, 401}, // #401 void(entity cl, float colours) setcolors (DP_SV_SETCOLOR) (don't implement)
{"findchain", PF_findchain, 402}, // #402 entity(string field, string match) findchain (DP_QC_FINDCHAIN)
{"findchainfloat", PF_findchainfloat, 403}, // #403 entity(float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
{"effect", PF_cl_effect, 404}, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
{"te_blood", PF_cl_te_blooddp, 405}, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
{"te_bloodshower", PF_cl_te_bloodshower, 406}, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
{"te_explosionrgb", PF_cl_te_explosionrgb, 407}, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
{"te_particlecube", PF_cl_te_particlecube, 408}, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
{"te_particlerain", PF_cl_te_particlerain, 409}, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
{"te_particlesnow", PF_cl_te_particlesnow, 410}, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
{"te_spark", PF_cl_te_spark, 411}, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
{"te_gunshotquad", PF_cl_te_gunshotquad, 412}, // #412 void(vector org) te_gunshotquad (DP_TE_QUADEFFECTS1)
{"te_spikequad", PF_cl_te_spikequad, 413}, // #413 void(vector org) te_spikequad (DP_TE_QUADEFFECTS1)
{"te_superspikequad", PF_cl_te_superspikequad, 414}, // #414 void(vector org) te_superspikequad (DP_TE_QUADEFFECTS1)
{"te_explosionquad", PF_cl_te_explosionquad, 415}, // #415 void(vector org) te_explosionquad (DP_TE_QUADEFFECTS1)
{"te_smallflash", PF_cl_te_smallflash, 416}, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
{"te_customflash", PF_cl_te_customflash, 417}, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
{"te_gunshot", PF_cl_te_gunshot, 418}, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
{"te_spike", PF_cl_te_spike, 419}, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_superspike", PF_cl_te_superspike,420}, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_explosion", PF_cl_te_explosion, 421}, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
{"te_tarexplosion", PF_cl_te_tarexplosion,422}, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
{"te_wizspike", PF_cl_te_wizspike, 423}, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_knightspike", PF_cl_te_knightspike,424}, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lavasplash", PF_cl_te_lavasplash,425}, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
{"te_teleport", PF_cl_te_teleport, 426}, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
{"te_explosion2", PF_cl_te_explosion2,427}, // #427 void(vector org, float color, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lightning1", PF_cl_te_lightning1, 428}, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lightning2", PF_cl_te_lightning2,429}, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lightning3", PF_cl_te_lightning3, 430}, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_beam", PF_cl_te_beam, 431}, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
{"vectorvectors", PF_vectorvectors, 432}, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
{"te_plasmaburn", PF_cl_te_plasmaburn, 433}, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
{"getsurfacenumpoints", PF_getsurfacenumpoints, 434}, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
{"getsurfacepoint", PF_getsurfacepoint, 435}, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
{"getsurfacenormal", PF_getsurfacenormal, 436}, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
{"getsurfacetexture", PF_getsurfacetexture, 437}, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
{"getsurfacenearpoint", PF_getsurfacenearpoint, 438}, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
{"getsurfaceclippedpoint", PF_getsurfaceclippedpoint, 439}, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
{"clientcommand", PF_NoCSQC, 440}, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND) (don't implement)
{"tokenize", PF_Tokenize, 441}, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
{"argv", PF_ArgV, 442}, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
{"argc", PF_ArgC, 0}, // #0 float() argc pointless, but whatever
{"setattachment", PF_setattachment, 443}, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
{"search_begin", PF_search_begin, 444}, // #444 float search_begin(string pattern, float caseinsensitive, float quiet) (DP_QC_FS_SEARCH)
{"search_end", PF_search_end, 445}, // #445 void search_end(float handle) (DP_QC_FS_SEARCH)
{"search_getsize", PF_search_getsize, 446}, // #446 float search_getsize(float handle) (DP_QC_FS_SEARCH)
{"search_getfilename", PF_search_getfilename,447}, // #447 string search_getfilename(float handle, float num) (DP_QC_FS_SEARCH)
{"search_getfilesize", PF_search_getfilesize, 0},
{"search_getfilemtime", PF_search_getfilemtime, 0},
{"search_getpackagename", PF_search_getpackagename, 0},
{"search_fopen", PF_search_fopen, 0},
{"cvar_string", PF_cvar_string, 448}, // #448 string(float n) cvar_string (DP_QC_CVAR_STRING)
{"findflags", PF_FindFlags, 449}, // #449 entity(entity start, .entity fld, float match) findflags (DP_QC_FINDFLAGS)
{"findchainflags", PF_findchainflags, 450}, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
{"gettagindex", PF_gettagindex, 451}, // #451 float(entity ent, string tagname) gettagindex (DP_MD3_TAGSINFO)
{"gettaginfo", PF_gettaginfo, 452}, // #452 vector(entity ent, float tagindex) gettaginfo (DP_MD3_TAGSINFO)
{"dropclient", PF_NoCSQC, 453}, // #453 void(entity player) dropclient (DP_SV_BOTCLIENT) (don't implement)
{"spawnclient", PF_NoCSQC, 454}, // #454 entity() spawnclient (DP_SV_BOTCLIENT) (don't implement)
{"clienttype", PF_NoCSQC, 455}, // #455 float(entity client) clienttype (DP_SV_BOTCLIENT) (don't implement)
// {"WriteUnterminatedString",PF_WriteString2, 456}, //writestring but without the null terminator. makes things a little nicer.
//DP_TE_FLAMEJET
{"te_flamejet", PF_cl_te_flamejet, 457}, // #457 void(vector org, vector vel, float howmany) te_flamejet
//no 458 documented.
//DP_QC_EDICT_NUM
{"edict_num", PF_edict_for_num, 459}, // #459 entity(float entnum) edict_num
//DP_QC_STRINGBUFFERS
{"buf_create", PF_buf_create, 460}, // #460 float() buf_create
{"buf_del", PF_buf_del, 461}, // #461 void(float bufhandle) buf_del
{"buf_getsize", PF_buf_getsize, 462}, // #462 float(float bufhandle) buf_getsize
{"buf_copy", PF_buf_copy, 463}, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy
{"buf_sort", PF_buf_sort, 464}, // #464 void(float bufhandle, float sortpower, float backward) buf_sort
{"buf_implode", PF_buf_implode, 465}, // #465 string(float bufhandle, string glue) buf_implode
{"bufstr_get", PF_bufstr_get, 466}, // #466 string(float bufhandle, float string_index) bufstr_get
{"bufstr_set", PF_bufstr_set, 467}, // #467 void(float bufhandle, float string_index, string str) bufstr_set
{"bufstr_add", PF_bufstr_add, 468}, // #468 float(float bufhandle, string str, float order) bufstr_add
{"bufstr_free", PF_bufstr_free, 469}, // #469 void(float bufhandle, float string_index) bufstr_free
//no 470 documented
//DP_QC_ASINACOSATANATAN2TAN
{"asin", PF_asin, 471}, // #471 float(float s) asin
{"acos", PF_acos, 472}, // #472 float(float c) acos
{"atan", PF_atan, 473}, // #473 float(float t) atan
{"atan2", PF_atan2, 474}, // #474 float(float c, float s) atan2
{"tan", PF_tan, 475}, // #475 float(float a) tan
//DP_QC_STRINGCOLORFUNCTIONS
{"strlennocol", PF_strlennocol, 476}, // #476 float(string s) strlennocol
{"strdecolorize", PF_strdecolorize, 477}, // #477 string(string s) strdecolorize
//DP_QC_STRFTIME
{"strftime", PF_strftime, 478}, // #478 string(float uselocaltime, string format, ...) strftime
//DP_QC_TOKENIZEBYSEPARATOR
{"tokenizebyseparator", PF_tokenizebyseparator, 479}, // #479 float(string s, string separator1, ...) tokenizebyseparator
//DP_QC_STRING_CASE_FUNCTIONS
{"strtolower", PF_strtolower, 480}, // #476 string(string s) strtolower
{"strtoupper", PF_strtoupper, 481}, // #476 string(string s) strlennocol
//DP_QC_CVAR_DEFSTRING
{"cvar_defstring", PF_cvar_defstring, 482}, // #482 string(string s) cvar_defstring
//DP_SV_POINTSOUND
{"pointsound", PF_cs_pointsound, 483}, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
//DP_QC_STRREPLACE
{"strreplace", PF_strreplace, 484}, // #484 string(string search, string replace, string subject) strreplace
{"strireplace", PF_strireplace, 485}, // #485 string(string search, string replace, string subject) strireplace
//DP_QC_GETSURFACEPOINTATTRIBUTE
{"getsurfacepointattribute",PF_getsurfacepointattribute, 486}, // #486vector(entity e, float s, float n, float a) getsurfacepointattribute
#ifdef HAVE_MEDIA_DECODER
//DP_GECKO_SUPPORT
{"gecko_create", PF_cs_media_create, 487}, // #487 float(string name)
{"gecko_destroy", PF_cs_media_destroy, 488}, // #488 void(string name)
{"gecko_navigate", PF_cs_media_command, 489}, // #489 void(string name, string URI)
{"gecko_keyevent", PF_cs_media_keyevent, 490}, // #490 float(string name, float key, float eventtype)
{"gecko_mousemove", PF_cs_media_mousemove, 491}, // #491 void(string name, float x, float y)
{"gecko_resize", PF_cs_media_resize, 492}, // #492 void(string name, float w, float h)
{"gecko_get_texture_extent",PF_cs_media_get_texture_extent, 493}, // #493 vector(string name)
{"gecko_getproperty", PF_cs_media_getproperty},
{"cin_open", PF_cs_media_create},
{"cin_close", PF_cs_media_destroy},
{"cin_setstate", PF_cs_media_setstate},
{"cin_getstate", PF_cs_media_getstate},
{"cin_restart", PF_cs_media_restart},
#endif
//DP_QC_CRC16
{"crc16", PF_crc16, 494}, // #494 float(float caseinsensitive, string s, ...) crc16
//DP_QC_CVAR_TYPE
{"cvar_type", PF_cvar_type, 495}, // #495 float(string name) cvar_type
//DP_QC_ENTITYDATA
{"numentityfields", PF_numentityfields, 496}, // #496 float() numentityfields
{"findentityfield", PF_findentityfield, 0},
{"entityfieldref", PF_entityfieldref, 0},
{"entityfieldname", PF_entityfieldname, 497}, // #497 string(float fieldnum) entityfieldname
{"entityfieldtype", PF_entityfieldtype, 498}, // #498 float(float fieldnum) entityfieldtype
{"getentityfieldstring", PF_getentityfieldstring, 499}, // #499 string(float fieldnum, entity ent) getentityfieldstring
{"putentityfieldstring", PF_putentityfieldstring, 500}, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring
//DP_SV_WRITEPICTURE
{"ReadPicture", PF_ReadPicture, 501}, // #501 void(float to, string s, float sz) WritePicture
{"boxparticles", PF_cs_boxparticles, 502},
//DP_QC_WHICHPACK
{"whichpack", PF_whichpack, 503}, // #503 string(string filename) whichpack
//DP_CSQC_QUERYRENDERENTITY
{"getentity", PF_getentity, 504}, // #504 __variant(float entnum, fload fieldnum) getentity
//DP_QC_URI_ESCAPE
{"uri_escape", PF_uri_escape, 510}, // #510 string(string in) uri_escape
{"uri_unescape", PF_uri_unescape, 511}, // #511 string(string in) uri_unescape = #511;
//DP_QC_NUM_FOR_EDICT
{"num_for_edict", PF_num_for_edict, 512}, // #512 float(entity ent) num_for_edict
//DP_QC_URI_GET
{"uri_get", PF_uri_get, 513}, // #513 float(string uril, float id) uri_get
{"uri_post", PF_uri_get, 513}, // #513 float(string uril, float id) uri_post
{"tokenize_console", PF_tokenize_console, 514},
{"argv_start_index", PF_argv_start_index, 515},
{"argv_end_index", PF_argv_end_index, 516},
{"buf_cvarlist", PF_buf_cvarlist, 517},
{"cvar_description", PF_cvar_description, 518},
{"gettime", PF_gettime, 519},
{"keynumtostring_omgwtf", PF_cl_keynumtostring, 520},
{"findkeysforcommand", PF_cl_findkeysforcommand, 521},
{"findkeysforcommandex", PF_cl_findkeysforcommandex, 0},
{"loadfromdata", PF_loadfromdata, 529},
{"loadfromfile", PF_loadfromfile, 530},
{"setpause", PF_cl_setpause, 531},
{"log", PF_Logarithm, 532},
{"stopsound", PF_stopsound, 0},
{"soundupdate", PF_soundupdate, 0},
{"getsoundtime", PF_getsoundtime, 533},
{"getchannellevel", PF_getchannellevel, 0},
{"soundlength", PF_soundlength, 534},
{"buf_loadfile", PF_buf_loadfile, 535},
{"buf_writefile", PF_buf_writefile, 536},
{"bufstr_find", PF_bufstr_find, 537},
// {"matchpattern", PF_Fixme, 538},
// {"undefined", PF_Fixme, 539},
#ifdef USERBE
{"physics_enable", PF_physics_enable, 540},
{"physics_addforce", PF_physics_addforce, 541},
{"physics_addtorque", PF_physics_addtorque, 542},
#endif
{"setmousetarget", PF_cl_setmousetarget, 603},
{"getmousetarget", PF_cl_getmousetarget, 604},
{"callfunction", PF_callfunction, 605},
{"writetofile", PF_writetofile, 606},
{"isfunction", PF_isfunction, 607},
{"getresolution", PF_cl_getresolution, 608},
{"keynumtostring_menu", PF_cl_keynumtostring, 609}, //while present in dp's menuqc, dp doesn't actually support keynumtostring=609 in csqc. Which is probably a good thing because csqc would have 3 separate versions if it did.
{"findkeysforcommand_menu", PF_cl_findkeysforcommand, 610},
{"gethostcachevalue", PF_cl_gethostcachevalue, 611},
{"gethostcachestring", PF_cl_gethostcachestring, 612},
{"parseentitydata", PF_parseentitydata, 613},
{"generateentitydata", PF_generateentitydata, 0},
{"stringtokeynum_menu", PF_cl_stringtokeynum, 614},
{"resethostcachemasks", PF_cl_resethostcachemasks, 615},
{"sethostcachemaskstring", PF_cl_sethostcachemaskstring, 616},
{"sethostcachemasknumber", PF_cl_sethostcachemasknumber, 617},
{"resorthostcache", PF_cl_resorthostcache, 618},
{"sethostcachesort", PF_cl_sethostcachesort, 619},
{"refreshhostcache", PF_cl_refreshhostcache, 620},
{"gethostcachenumber", PF_cl_gethostcachenumber, 621},
{"gethostcacheindexforkey", PF_cl_gethostcacheindexforkey, 622},
{"addwantedhostcachekey", PF_cl_addwantedhostcachekey, 623},
#ifdef CL_MASTER
{"getextresponse", PF_cl_getextresponse, 624},
#endif
{"netaddress_resolve", PF_netaddress_resolve, 625},
{"getgamedirinfo", PF_cl_getgamedirinfo, 626},
#ifdef PACKAGEMANAGER
{"getpackagemanagerinfo", PF_cl_getpackagemanagerinfo,0},
#endif
{"sprintf", PF_sprintf, 627},
{"getsurfacenumtriangles", PF_getsurfacenumtriangles, 628},
{"getsurfacetriangle", PF_getsurfacetriangle, 629},
{"setkeybind", PF_cl_setkeybind, 630},
{"getbindmaps", PF_cl_GetBindMap, 631},
{"setbindmaps", PF_cl_SetBindMap, 632},
// {NULL, PF_Fixme, 633},
// {NULL, PF_Fixme, 634},
// {NULL, PF_Fixme, 635},
// {NULL, PF_Fixme, 636},
// {NULL, PF_Fixme, 637},
{"CL_RotateMoves", PF_cl_RotateMoves, 638},
{"digest_hex", PF_digest_hex, 639},
{"digest_ptr", PF_digest_ptr, 0},
{"V_CalcRefdef", PF_V_CalcRefdef, 640},
// {NULL, PF_Fixme, 641},
// {NULL, PF_Fixme, 642},
// {NULL, PF_Fixme, 643},
// {NULL, PF_Fixme, 644},
// {NULL, PF_Fixme, 645},
// {NULL, PF_Fixme, 646},
// {NULL, PF_Fixme, 647},
// {NULL, PF_Fixme, 648},
// {NULL, PF_Fixme, 649},
{"fcopy", PF_fcopy, 650},
{"frename", PF_frename, 651},
{"fremove", PF_fremove, 652},
{"fexists", PF_fexists, 653},
{"rmtree", PF_rmtree, 654},
{"stachievement_unlock", PF_Fixme, 730}, // EXT_STEAM_REKI
{"stachievement_query", PF_Fixme, 731}, // EXT_STEAM_REKI
{"ststat_setvalue", PF_Fixme, 732}, // EXT_STEAM_REKI
{"ststat_increment", PF_Fixme, 733}, // EXT_STEAM_REKI
{"ststat_query", PF_Fixme, 734}, // EXT_STEAM_REKI
{"stachievement_register", PF_Fixme, 735}, // EXT_STEAM_REKI
{"ststat_register", PF_Fixme, 736}, // EXT_STEAM_REKI
{"controller_query", PF_cl_gp_querywithcb, 740}, // EXT_CONTROLLER_REKI
{"controller_rumble", PF_cl_gp_rumble, 741}, // EXT_CONTROLLER_REKI
{"controller_rumbletriggers",PF_cl_gp_rumbletriggers, 742}, // EXT_CONTROLLER_REKI
{"gp_getlayout", PF_cl_gp_getbuttontype, 0}, // #0 float(float devid) gp_getbuttontype
{"gp_rumble", PF_cl_gp_rumble, 0}, // #0 void(float devid, float amp_low, float amp_high, float duration) gp_rumble
{"gp_rumbletriggers", PF_cl_gp_rumbletriggers, 0}, // #0 void(float devid, float left, float right, float duration) gp_rumbletriggers
{"gp_setledcolor", PF_cl_gp_setledcolor, 0}, // #0 void(float devid, float red, float green, float blue) gp_setledcolor
{"gp_settriggerfx", PF_cl_gp_settriggerfx, 0}, // #0 void(float devid, const void *data, int size) gp_settriggerfx
{NULL}
};
static int PR_CSQC_NamedBuiltinUnsupported(const char *name)
{
int i;
for (i = 0; BuiltinList[i].name; i++)
{
if (!strcmp(BuiltinList[i].name, name))
return (BuiltinList[i].bifunc == PF_Fixme);
}
return false;
}
int PR_CSQC_BuiltinValid(char *name, int num)
{
int i;
for (i = 0; BuiltinList[i].name; i++)
{
if (BuiltinList[i].ebfsnum == num)
{
if (!strcmp(BuiltinList[i].name, name))
{
if (BuiltinList[i].bifunc == PF_NoCSQC || BuiltinList[i].bifunc == PF_Fixme)
return false;
else
return true;
}
}
}
return false;
}
static builtin_t csqc_builtin[800];
static int PDECL PR_CSQC_MapNamedBuiltin(pubprogfuncs_t *progfuncs, int headercrc, const char *builtinname)
{
int i, binum;
for (i = 0;BuiltinList[i].name;i++)
{
if (!strcmp(BuiltinList[i].name, builtinname) && BuiltinList[i].bifunc != PF_Fixme)
{
for (binum = sizeof(csqc_builtin)/sizeof(csqc_builtin[0]); --binum; )
{
if (csqc_builtin[binum] && csqc_builtin[binum] != PF_Fixme && BuiltinList[i].bifunc)
continue;
csqc_builtin[binum] = BuiltinList[i].bifunc;
return binum;
}
Con_Printf("No more builtin slots to allocate for %s\n", builtinname);
break;
}
}
if (!csqc_nogameaccess)
Con_DPrintf("Unknown csqc builtin: %s\n", builtinname);
return 0;
}
static jmp_buf csqc_abort;
static progparms_t csqcprogparms;
//Any menu builtin error or anything like that will come here.
static void VARGS CSQC_Abort (char *format, ...) //an error occured.
{
va_list argptr;
char string[1024];
va_start (argptr, format);
vsnprintf (string,sizeof(string)-1, format,argptr);
va_end (argptr);
Con_Printf("CSQC_Abort: %s\nShutting down csqc\n", string);
if (pr_csqc_coreonerror.value)
{
size_t size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
csqcprogs->save_ents(csqcprogs, buffer, &size, size, 3);
COM_WriteFile("csqccore.txt", FS_GAMEONLY, buffer, size);
BZ_Free(buffer);
}
Host_EndGame("csqc error");
}
static void CSQC_ForgetThreads(void)
{
csqctreadstate_t *state = csqcthreads, *next;
csqcthreads = NULL;
while(state)
{
next = state->next;
csqcprogs->parms->memfree(state->thread);
csqcprogs->parms->memfree(state);
state = next;
}
}
static void PDECL CSQC_EntSpawn (struct edict_s *e, int loading)
{
struct csqcedict_s *ent = (csqcedict_t*)e;
#ifdef VM_Q1
if (!ent->xv)
ent->xv = (csqcextentvars_t *)(ent->v+1);
#endif
if (1)
{
// ent->xv->dimension_see = csqc_world.dimension_default;
// ent->xv->dimension_seen = csqc_world.dimension_default;
// ent->xv->dimension_ghost = 0;
ent->xv->dimension_solid = *csqcg.dimension_default;
ent->xv->dimension_hit = *csqcg.dimension_default;
#ifdef HEXEN2
ent->xv->drawflags = SCALE_ORIGIN_ORIGIN;
#endif
}
}
static pbool QDECL CSQC_EntFree (struct edict_s *e)
{
struct csqcedict_s *ent = (csqcedict_t*)e;
ent->v->solid = SOLID_NOT;
ent->v->movetype = 0;
ent->v->modelindex = 0;
ent->v->think = 0;
ent->v->nextthink = 0;
ent->xv->predraw = 0;
ent->xv->drawmask = 0;
ent->xv->renderflags = 0;
if (ent->skinobject>0)
Mod_WipeSkin(ent->skinobject, false);
ent->skinobject = 0;
#ifdef USERBE
if (csqc_world.rbe)
{
csqc_world.rbe->RemoveFromEntity(&csqc_world, (wedict_t*)ent);
csqc_world.rbe->RemoveJointFromEntity(&csqc_world, (wedict_t*)ent);
}
#endif
return true;
}
static void QDECL CSQC_Event_Touch(world_t *w, wedict_t *s, wedict_t *o, trace_t *trace)
{
int oself = *csqcg.self;
int oother = *csqcg.other;
*csqcg.self = EDICT_TO_PROG(w->progs, (edict_t*)s);
*csqcg.other = EDICT_TO_PROG(w->progs, (edict_t*)o);
*csqcg.time = w->physicstime;
PR_ExecuteProgram (w->progs, s->v->touch);
*csqcg.self = oself;
*csqcg.other = oother;
}
static void QDECL CSQC_Event_Think(world_t *w, wedict_t *s)
{
*csqcg.self = EDICT_TO_PROG(w->progs, (edict_t*)s);
*csqcg.other = EDICT_TO_PROG(w->progs, (edict_t*)w->edicts);
*csqcg.time = w->physicstime;
if (!s->v->think)
Con_Printf("CSQC entity \"%s\" has nextthink with no think function\n", PR_GetString(w->progs, s->v->classname));
else
PR_ExecuteProgram (w->progs, s->v->think);
}
static void QDECL CSQC_Event_Sound (float *origin, wedict_t *wentity, int channel, const char *sample, int volume, float attenuation, float pitchadj, float timeoffset, unsigned int flags)
{
int i;
vec3_t originbuf;
if (!origin)
{
if (wentity->v->solid == SOLID_BSP)
{
origin = originbuf;
for (i=0 ; i<3 ; i++)
origin[i] = wentity->v->origin[i]+0.5*(wentity->v->mins[i]+wentity->v->maxs[i]);
}
else
origin = wentity->v->origin;
}
S_StartSound(NUM_FOR_EDICT(csqcprogs, (edict_t*)wentity), channel, S_PrecacheSound(sample), origin, NULL, volume/255.0, attenuation, timeoffset, pitchadj, flags);
}
static qboolean QDECL CSQC_Event_ContentsTransition(world_t *w, wedict_t *ent, int oldwatertype, int newwatertype)
{
if (ent->xv->contentstransition)
{
void *pr_globals = PR_globals(w->progs, PR_CURRENT);
*csqcg.self = EDICT_TO_PROG(w->progs, ent);
*csqcg.time = w->physicstime;
G_FLOAT(OFS_PARM0) = oldwatertype;
G_FLOAT(OFS_PARM1) = newwatertype;
PR_ExecuteProgram (w->progs, ent->xv->contentstransition);
return true;
}
return false; //do legacy behaviour
}
static model_t *QDECL CSQC_World_ModelForIndex(world_t *w, int modelindex)
{
model_t *mod = CSQC_GetModelForIndex(modelindex);
if (mod && mod->loadstate != MLS_LOADED)
{
if (mod->loadstate == MLS_NOTLOADED)
Mod_LoadModel(mod, MLV_SILENT);
if (mod->loadstate == MLS_LOADING)
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
if (mod->loadstate != MLS_LOADED)
mod = NULL; //gah, it failed!
}
return mod;
}
static void QDECL CSQC_World_GetFrameState(world_t *w, wedict_t *win, framestate_t *out)
{
csqcedict_t *in = (csqcedict_t *)win;
cs_getframestate(in, in->xv->renderflags, out);
}
static qboolean CSQC_GenerateMaterial(struct shaderparsestate_s *ps, const char *materialname, void (*LoadMaterialString)(struct shaderparsestate_s *ps, const char *script))
{
COM_AssertMainThread("CSQC_GenerateMaterial");
if (csqcg.CSQC_GenerateMaterial)
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, materialname));
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_GenerateMaterial);
if (G_INT(OFS_RETURN))
{ //we got the script, now pass it to our material system to parse it.
LoadMaterialString(ps, PR_GetStringOfs(csqcprogs, OFS_RETURN));
return true;
}
}
return false;
}
static plugmaterialloaderfuncs_t csqcmaterialloader = {"csqc", CSQC_GenerateMaterial};
void CSQC_Shutdown(void)
{
int i;
if (csqcprogs)
{
if (csqcg.CSQC_Shutdown)
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_Shutdown);
Material_RegisterLoader(&csqc_world, NULL);
key_dest_absolutemouse &= ~kdm_game;
CSQC_ForgetThreads();
PR_ReleaseFonts(kdm_game);
PR_Common_Shutdown(csqcprogs, false);
World_Destroy(&csqc_world);
csqcprogs->Shutdown(csqcprogs);
csqc_world.progs = csqcprogs = NULL;
}
else
World_Destroy(&csqc_world);
Cmd_RemoveCommands(CS_ConsoleCommand_f);
Z_Free(csqcdelta_pack_new.e);
memset(&csqcdelta_pack_new, 0, sizeof(csqcdelta_pack_new));
Z_Free(csqcdelta_pack_old.e);
memset(&csqcdelta_pack_old, 0, sizeof(csqcdelta_pack_old));
memset(&deltafunction, 0, sizeof(deltafunction));
memset(csqcdelta_playerents, 0, sizeof(csqcdelta_playerents));
Z_Free(csqcent);
csqcent = NULL;
maxcsqcentities = 0;
for (i = 0; i < MAX_CSPARTICLESPRE && cl.particle_csname[i]; i++)
{
free(cl.particle_csname[i]);
cl.particle_csname[i] = NULL;
}
csqcmapentitydata = NULL;
csqcmapentitydataloaded = false;
in_sensitivityscale = 1;
csqc_world.num_edicts = 0;
memset(&csqc_world, 0, sizeof(csqc_world));
memset(&csqcg, 0, sizeof(csqcg));
in_vraim.ival = in_vraim.value; //csqc mod with explicit vr stuff.
if (csqc_deprecated_warned>1)
{
if (!cl_csqc_nodeprecate.ival)
Con_Printf("total %u csqc deprecation warnings suppressed\n", csqc_deprecated_warned-1);
csqc_deprecated_warned = 0;
}
}
static qboolean CSQC_ValidateMainCSProgs(void *file, size_t filesize, unsigned int checksum, size_t checksize)
{
if (!file)
return false;
if (checksize && filesize != checksize)
return false;
if (cls.protocol == CP_NETQUAKE && !(cls.fteprotocolextensions2 & PEXT2_PREDINFO))
{ //DP uses really lame checksums.
if (CalcHashInt(&hash_crc16, file, filesize) != checksum)
return false;
}
else
{ //FTE uses folded-md4. yeah, its broken but at least its still more awkward
if (LittleLong(CalcHashInt(&hash_md4, file, filesize)) != checksum)
return false;
}
return true;
}
static void *CSQC_FindMainProgs(size_t *sz, const char *name, unsigned int checksum, size_t checksize)
{ //returns a TempFile
char newname[MAX_QPATH];
void *file = NULL;
//the filename we'll cache to
snprintf(newname, MAX_QPATH, "csprogsvers/%x.dat", checksum);
//we can use FSLF_IGNOREPURE because we have our own hashes/size checks instead.
//this should make it slightly easier for server admins
if (checksum)
{
file = COM_LoadTempFile (newname, FSLF_IGNOREPURE, sz);
if (!CSQC_ValidateMainCSProgs(file, *sz, checksum, checksize))
file = NULL;
}
if (!file)
{
const char *progsname = cls.state?InfoBuf_ValueForKey(&cl.serverinfo, "*csprogsname"):"csprogs.dat";
flocation_t loc={0};
vfsfile_t *f;
qboolean found = false;
if (!found && *progsname)
found = FS_FLocateFile(progsname, FSLF_IGNOREPURE, &loc);
if (!found && strcmp(progsname, "csprogs.dat"))
{
progsname = "csprogs.dat";
found = FS_FLocateFile(progsname, FSLF_IGNOREPURE, &loc);
}
if (found && (f=FS_OpenReadLocation(progsname, &loc)))
{
*sz = VFS_GETLEN(f);
file = Hunk_TempAlloc (*sz);
VFS_READ(f, file, *sz);
VFS_CLOSE(f);
if (file && !cls.demoplayback) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum
{
if (checksum && !csprogs_promiscuous)
{
if (!CSQC_ValidateMainCSProgs(file, *sz, checksum, checksize))
{ //its not a match... maybe we can get a better one from the pure paths instead...
file = COM_LoadTempFile (progsname, 0, sz);
if (!CSQC_ValidateMainCSProgs(file, *sz, checksum, checksize))
file = NULL;
}
//we write the csprogs into our archive if it was loaded from outside of there.
//this is to ensure that demos will play on the same machine later on...
//this is unreliable though, and redundant if we're writing the csqc into the demos themselves.
//also kinda irrelevant with sv_pure.
//FIXME: don't back up if it was in a package.
#ifndef FTE_TARGET_WEB
if (file && !sv_state && !FS_WhichPackForLocation(&loc, false)
#if !defined(CLIENTONLY) && defined(MVD_RECORDING)
&& !sv_demo_write_csqc.ival
#endif
)
//back it up
COM_WriteFile(newname, FS_GAMEONLY, file, *sz);
#endif
}
}
}
}
return file;
}
qboolean CSQC_CheckDownload(const char *name, unsigned int checksum, size_t checksize)
{
size_t sz;
if (CSQC_FindMainProgs(&sz, name, checksum, checksize))
return true;
return false;
}
//when the qclib needs a file, it calls out to this function.
void *PDECL CSQC_PRLoadFile (const char *path, unsigned char *(PDECL *buf_get)(void *ctx, size_t len), void *buf_ctx, size_t *sz, pbool issource)
{
qbyte *file;
if (!strcmp(path, csprogs_checkname))
file = CSQC_FindMainProgs(sz, csprogs_checkname, csprogs_checksum, csprogs_checksize);
else
file = COM_LoadTempFile (path, 0, sz);
if (file)
{
qbyte *buffer = buf_get(buf_ctx, *sz);
memcpy(buffer, file, *sz);
return buffer;
}
return NULL;
}
int QDECL CSQC_PRFileSize (const char *path)
{
return COM_FileSize(path);
}
qboolean CSQC_Inited(void)
{
if (csqcprogs)
return true;
return false;
}
qboolean CSQC_UnconnectedOkay(qboolean inprinciple)
{
if (!pr_csqc_formenus.ival)
return false;
if (!inprinciple)
{
if (!csqcprogs)
return false;
}
return true;
}
qboolean CSQC_UnconnectedInit(void)
{
if (!CSQC_UnconnectedOkay(true))
return false;
if (csqcprogs)
return true;
return CSQC_Init(true, "csprogs.dat", 0, 0);
}
void ASMCALL CSQC_StateOp(pubprogfuncs_t *prinst, float var, func_t func)
{
world_t *w = prinst->parms->user;
stdentvars_t *vars = PROG_TO_EDICT(prinst, *w->g.self)->v;
vars->nextthink = *w->g.time+0.1;
vars->think = func;
vars->frame = var;
}
void ASMCALL CSQC_CStateOp(pubprogfuncs_t *progs, float first, float last, func_t currentfunc)
{
float min, max;
float step;
world_t *w = progs->parms->user;
wedict_t *e = PROG_TO_WEDICT(progs, *w->g.self);
float frame = e->v->frame;
// if (progstype == PROG_H2)
// e->v->nextthink = *w->g.time+0.05;
// else
e->v->nextthink = *w->g.time+0.1;
e->v->think = currentfunc;
if (csqcg.cycle_wrapped)
*csqcg.cycle_wrapped = false;
if (first > last)
{ //going backwards
min = last;
max = first;
step = -1.0;
}
else
{ //forwards
min = first;
max = last;
step = 1.0;
}
if (frame < min || frame > max)
frame = first; //started out of range, must have been a different animation
else
{
frame += step;
if (frame < min || frame > max)
{ //became out of range, must have wrapped
if (csqcg.cycle_wrapped)
*csqcg.cycle_wrapped = true;
frame = first;
}
}
e->v->frame = frame;
}
static void ASMCALL CSQC_CWStateOp (pubprogfuncs_t *prinst, float first, float last, func_t currentfunc)
{
float min, max;
float step;
world_t *w = prinst->parms->user;
wedict_t *e = PROG_TO_WEDICT(prinst, *w->g.self);
float frame = e->v->weaponframe;
// if (progstype == PROG_H2)
// e->v->nextthink = *w->g.time+0.05;
// else
e->v->nextthink = *w->g.time+0.1;
e->v->think = currentfunc;
if (csqcg.cycle_wrapped)
*csqcg.cycle_wrapped = false;
if (first > last)
{ //going backwards
min = last;
max = first;
step = -1.0;
}
else
{ //forwards
min = first;
max = last;
step = 1.0;
}
if (frame < min || frame > max)
frame = first; //started out of range, must have been a different animation
else
{
frame += step;
if (frame < min || frame > max)
{ //became out of range, must have wrapped
if (csqcg.cycle_wrapped)
*csqcg.cycle_wrapped = true;
frame = first;
}
}
e->v->weaponframe = frame;
}
void ASMCALL CSQC_ThinkTimeOp(pubprogfuncs_t *progs, edict_t *ed, float var)
{
world_t *w = progs->parms->user;
stdentvars_t *vars = ed->v;
vars->nextthink = *w->g.time+var;
}
pbool PDECL CSQC_CheckHeaderCrc(pubprogfuncs_t *progs, progsnum_t num, int crc, const char *filename)
{
if (!num)
{
switch(crc)
{
case PROGHEADER_CRC_CSQC:
break; //fte's full csqc stuff
case PROGHEADER_CRC_QW:
case PROGHEADER_CRC_NQ:
case PROGHEADER_CRC_PREREL:
case PROGHEADER_CRC_TENEBRAE:
case PROGHEADER_CRC_H2:
case PROGHEADER_CRC_H2MP:
case PROGHEADER_CRC_H2DEMO:
break; //simple csqc. but only if it has the right entry points.
#ifndef csqc_isdarkplaces
case PROGHEADER_CRC_CSQC_DP:
csqc_isdarkplaces = true;
Con_DPrintf(CON_WARNING "Running darkplaces csprogs.dat version\n");
break;
case 23147:
csqc_isdarkplaces = true;
Con_DPrintf(CON_WARNING "Running ^aINVALID^a csprogs.dat version\n");
break;
#endif
default:
Con_Printf(CON_WARNING "Running unknown csprogs.dat version\n");
break;
}
}
return true;
}
double csqctime;
qboolean CSQC_Init (qboolean anycsqc, const char *csprogsname, unsigned int checksum, size_t progssize)
{
int i;
string_t *str;
csqcedict_t *worldent;
char *cheats;
qboolean csdatenabled = true;
if (!csprogsname)
{
csdatenabled = false;
csprogsname = "csprogs.dat";
}
if (!*csprogsname)
csprogsname = "csprogs.dat";
if (csprogs_promiscuous != anycsqc || csprogs_checksum != checksum || csprogs_checksize != progssize || strcmp(csprogs_checkname,csprogsname))
CSQC_Shutdown();
csprogs_promiscuous = anycsqc;
csprogs_checksum = checksum;
csprogs_checksize = progssize;
Q_strncpyz(csprogs_checkname, csprogsname, sizeof(csprogs_checkname));
csqc_mayread = false;
csqc_singlecheats = cls.demoplayback;
#ifdef HAVE_SERVER
if (sv.state == ss_active)
{
cheats = InfoBuf_ValueForKey(&svs.info, "*cheats");
if (!*cheats && sv.allocated_client_slots == 1)
cheats = "ON";
}
else
#endif
cheats = InfoBuf_ValueForKey(&cl.serverinfo, "*cheats");
if (!Q_strcasecmp(cheats, "ON") || atoi(cheats))
csqc_singlecheats = true;
//its already running...
if (csqcprogs)
return false;
if (qrenderer == QR_NONE)
{
return false;
}
if (cl_nocsqc.value)
{
if (checksum || progssize)
Con_Printf(CON_WARNING"Server is using csqc, but its disabled via %s\n", cl_nocsqc.name);
return false;
}
if (cls.state == ca_disconnected)
{
movevars.gravity = 800;
movevars.entgravity = 1;
movevars.maxspeed = 320;
movevars.bunnyspeedcap = 0;//pm_bunnyspeedcap.value;
movevars.ktjump = false;//pm_ktjump.value;
movevars.slidefix = true;//(pm_slidefix.value != 0);
movevars.airstep = true;//(pm_airstep.value != 0);
movevars.pground = true;
movevars.stepdown = true;
movevars.walljump = false;//(pm_walljump.value);
movevars.slidyslopes = false;//(pm_slidyslopes.value!=0);
movevars.bunnyfriction = false;
movevars.autobunny = false; //pm_autobunny.value!=0
movevars.watersinkspeed = 60;//*pm_watersinkspeed.string?pm_watersinkspeed.value:60;
movevars.flyfriction = 4;//*pm_flyfriction.string?pm_flyfriction.value:4;
movevars.edgefriction = 2;//*pm_edgefriction.string?pm_edgefriction.value:2;
movevars.stepheight = PM_DEFAULTSTEPHEIGHT;
movevars.coordtype = COORDTYPE_FLOAT_32;
movevars.flags = MOVEFLAG_NOGRAVITYONGROUND;
}
for (i = 0; i < sizeof(csqc_builtin)/sizeof(csqc_builtin[0]); i++)
csqc_builtin[i] = PF_Fixme;
for (i = 0; BuiltinList[i].bifunc; i++)
{
if (BuiltinList[i].ebfsnum)
csqc_builtin[BuiltinList[i].ebfsnum] = BuiltinList[i].bifunc;
}
csqc_deprecated_warned = !!cl_csqc_nodeprecate.ival;
memset(cl.model_csqcname, 0, sizeof(cl.model_csqcname));
memset(cl.model_csqcprecache, 0, sizeof(cl.model_csqcprecache));
csqcprogparms.progsversion = PROGSTRUCT_VERSION;
csqcprogparms.ReadFile = CSQC_PRLoadFile;
csqcprogparms.FileSize = CSQC_PRFileSize;//int (*FileSize) (char *fname); //-1 if file does not exist
csqcprogparms.WriteFile = QC_WriteFile;//bool (*WriteFile) (char *name, void *data, int len);
csqcprogparms.Printf = PR_Printf;//Con_Printf;//void (*printf) (char *, ...);
csqcprogparms.DPrintf = PR_DPrintf;//Con_Printf;//void (*printf) (char *, ...);
csqcprogparms.Sys_Error = Sys_Error;
csqcprogparms.Abort = CSQC_Abort;
csqcprogparms.CheckHeaderCrc = CSQC_CheckHeaderCrc;
csqcprogparms.edictsize = sizeof(csqcedict_t);
csqcprogparms.entspawn = CSQC_EntSpawn;//void (*entspawn) (struct edict_s *ent); //ent has been spawned, but may not have all the extra variables (that may need to be set) set
csqcprogparms.entcanfree = CSQC_EntFree;//bool (*entcanfree) (struct edict_s *ent); //return true to stop ent from being freed
csqcprogparms.stateop = CSQC_StateOp;//StateOp;//void (*stateop) (float var, func_t func);
csqcprogparms.cstateop = CSQC_CStateOp;//CStateOp;
csqcprogparms.cwstateop = CSQC_CWStateOp;//CWStateOp;
csqcprogparms.thinktimeop = CSQC_ThinkTimeOp;//ThinkTimeOp;
csqcprogparms.MapNamedBuiltin = PR_CSQC_MapNamedBuiltin;
csqcprogparms.loadcompleate = NULL;//void (*loadcompleate) (int edictsize); //notification to reset any pointers.
csqcprogparms.memalloc = PR_CB_Malloc;//void *(*memalloc) (int size); //small string allocation malloced and freed randomly
csqcprogparms.memfree = PR_CB_Free;//void (*memfree) (void * mem);
csqcprogparms.globalbuiltins = csqc_builtin;//builtin_t *globalbuiltins; //these are available to all progs
csqcprogparms.numglobalbuiltins = sizeof(csqc_builtin)/sizeof(csqc_builtin[0]);
csqcprogparms.autocompile = PR_COMPILEIGNORE;//enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILECHANGED, PR_COMPILEALWAYS} autocompile;
csqcprogparms.gametime = &csqctime;
#ifdef MULTITHREAD
csqcprogparms.usethreadedgc = pr_gc_threaded.ival;
#endif
csqcprogparms.edicts = (struct edict_s **)&csqc_world.edicts;
csqcprogparms.num_edicts = &csqc_world.num_edicts;
csqcprogparms.useeditor = QCEditor;//void (*useeditor) (char *filename, int line, int nump, char **parms);
csqcprogparms.user = &csqc_world;
csqc_world.keydestmask = kdm_game;
csqctime = Sys_DoubleTime();
if (!csqcprogs)
{
int csprogsnum = -1;
int csaddonnum = -1;
in_sensitivityscale = 1;
csqcmapentitydataloaded = true;
cl.mapstarttime = realtime;
csqcprogs = InitProgs(&csqcprogparms);
csqc_world.progs = csqcprogs;
csqc_world.usesolidcorpse = true;
PR_Configure(csqcprogs, PR_ReadBytesString(pr_csqc_memsize.string), MAX_PROGS, pr_enable_profiling.ival);
csqc_world.worldmodel = cl.worldmodel;
csqc_world.Event_Touch = CSQC_Event_Touch;
csqc_world.Event_Think = CSQC_Event_Think;
csqc_world.Event_Sound = CSQC_Event_Sound;
csqc_world.Event_ContentsTransition = CSQC_Event_ContentsTransition;
csqc_world.Get_CModel = CSQC_World_ModelForIndex;
csqc_world.Get_FrameState = CSQC_World_GetFrameState;
World_ClearWorld(&csqc_world, false);
CSQC_InitFields(); //let the qclib know the field order that the engine needs.
if (setjmp(csqc_abort))
{
CSQC_Shutdown();
return false;
}
#ifndef csqc_isdarkplaces
csqc_isdarkplaces = false;
#endif
if (csdatenabled || csqc_singlecheats || anycsqc)
csqc_nogameaccess = false;
else
csqc_nogameaccess = true;
if (!csqc_nogameaccess)
{ //only load csprogs if its expected to be able to work without failing for game access reasons
csprogsnum = PR_LoadProgs(csqcprogs, csprogs_checkname);
if (csprogsnum >= 0)
Con_DPrintf("Loaded csprogs.dat\n");
else if (csprogs_checksum || csprogs_checksize)
Con_Printf(CON_WARNING"Unable to load \"csprogsvers/%x.dat\"\n", csprogs_checksum);
}
if (csprogsnum >= 0 && !Q_strcasecmp(csprogs_checkname, "csaddon.dat"))
; //using csaddon directly... map editor mode?
else if (csqc_singlecheats || anycsqc)
{
csaddonnum = PR_LoadProgs(csqcprogs, "csaddon.dat");
if (csaddonnum >= 0)
Con_DPrintf("loaded csaddon.dat...\n");
else
Con_DPrintf("unable to find csaddon.dat.\n");
}
else
Con_DPrintf("skipping csaddon.dat due to cheat restrictions\n");
if (csprogsnum < 0 && csaddonnum < 0) //simple csqc optionally uses the nq progs, but its explicitly limited
{
csqc_nogameaccess = true;
csprogsnum = PR_LoadProgs(csqcprogs, "progs.dat");
}
if (csprogsnum == -1 && csaddonnum == -1)
{
CSQC_Shutdown();
return false;
}
if (csqc_nogameaccess && !PR_FindFunction (csqcprogs, "CSQC_DrawHud", PR_ANY) && !PR_FindFunction (csqcprogs, "CSQC_DrawScores", PR_ANY))
{ //simple csqc module is not csqc. abort now.
CSQC_Shutdown();
Con_DPrintf("progs.dat is not suitable for SimpleCSQC - no CSQC_DrawHud\n");
return false;
}
else if (csqc_nogameaccess)
Con_DPrintf("Loaded [csqc]progs.dat\n");
PR_ProgsAdded(csqcprogs, csprogsnum, "csprogs.dat");
PR_ProgsAdded(csqcprogs, csaddonnum, "csaddon.dat");
PF_InitTempStrings(csqcprogs);
csqc_world.physicstime = 0;
if (!csqc_world.worldmodel)
csqc_world.worldmodel = Mod_ForName("", MLV_SILENT);
csqc_worldchanged = false;
memset(csqcent, 0, sizeof(*csqcent)*maxcsqcentities); //clear the server->csqc entity translations.
if (csqc_isdarkplaces)
CSQC_FindGlobals(true);
else
CSQC_FindGlobals(false);
for (i = 0; i < csqcprogs->numprogs; i++)
{
func_t f = PR_FindFunction (csqcprogs, "init", i);
if (f)
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_PROG(OFS_PARM0) = i-1;
PR_ExecuteProgram(csqcprogs, f);
}
}
csqcentsize = PR_InitEnts(csqcprogs, pr_csqc_maxedicts.value);
if (csqcg.CSQC_GenerateMaterial)
Material_RegisterLoader(&csqc_world, &csqcmaterialloader);
//world edict becomes readonly
worldent = (csqcedict_t *)EDICT_NUM_PB(csqcprogs, 0);
worldent->ereftype = ER_ENTITY;
for (i = 0; i < csqcprogs->numprogs; i++)
{
func_t f = PR_FindFunction (csqcprogs, "initents", i);
if (f)
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_PROG(OFS_PARM0) = i-1;
PR_ExecuteProgram(csqcprogs, f);
}
}
/*DP compat*/
str = (string_t*)csqcprogs->GetEdictFieldValue(csqcprogs, (edict_t*)worldent, "message", ev_string, NULL);
if (str)
*str = PR_NewString(csqcprogs, cl.levelname);
str = (string_t*)PR_FindGlobal(csqcprogs, "mapname", 0, NULL);
if (str)
{
char *s = InfoBuf_ValueForKey(&cl.serverinfo, "map");
if (!*s)
s = cl.model_name[1];
if (!s || !*s)
s = "unknown";
*str = PR_NewString(csqcprogs, s);
}
if (csqcg.deathmatch)
*csqcg.deathmatch = cl.deathmatch;
if (csqcg.coop)
*csqcg.coop = !cl.deathmatch && cl.allocated_client_slots > 1;
if (csqcg.CSQC_Init)
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSQC_API_VERSION; //api version
(((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, FULLENGINENAME));
G_FLOAT(OFS_PARM2) = version_number();
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_Init);
}
/*
{
char *watchname = "something";
void *dbg = PR_FindGlobal(csqcprogs, watchname, 0, NULL);
if (!csqcprogs->SetWatchPoint(csqcprogs, watchname))
Con_Printf("Unable to watch %s\n", watchname);
}
*/
// csqcprogs->ToggleBreak(csqcprogs, "something", 0, 2);
Con_DPrintf("Loaded csqc\n");
csqcmapentitydataloaded = false;
csqc_world.physicstime = 0.1;
CSQC_RendererRestarted(true);
if (cls.state == ca_disconnected)
CSQC_WorldLoaded();
}
return true; //success!
}
void CSQC_RendererRestarted(qboolean initing)
{
int i;
if (!csqcprogs)
return;
if (initing)
{
//called at startup
if (csqc_worldchanged)
{
csqc_worldchanged = false;
cl.worldmodel = r_worldentity.model = csqc_world.worldmodel;
if (cl.worldmodel)
FS_LoadMapPackFile(cl.worldmodel->name, cl.worldmodel->archive);
Surf_NewMap(csqc_world.worldmodel);
CL_UpdateWindowTitle();
World_RBE_Shutdown(&csqc_world);
World_RBE_Start(&csqc_world);
}
}
else
{ //FIXME: this might be awkward in the purecsqc case.
csqc_world.worldmodel = cl.worldmodel;
for (i = 0; i < MAX_CSMODELS; i++)
{
cl.model_csqcprecache[i] = NULL;
}
}
//FIXME: registered shaders
//let the csqc know that its rendertargets got purged
if (csqcg.CSQC_RendererRestarted)
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, rf->description));
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_RendererRestarted);
}
//in case it drew to any render targets.
if (R2D_Flush)
R2D_Flush();
if (*r_refdef.rt_destcolour[0].texname)
{
Q_strncpyz(r_refdef.rt_destcolour[0].texname, "", sizeof(r_refdef.rt_destcolour[0].texname));
BE_RenderToTextureUpdate2d(true);
}
}
void CSQC_WorldLoaded(void)
{
csqcedict_t *worldent;
int tmp;
int wmodelindex;
if (!csqcprogs)
return;
if (csqcmapentitydataloaded)
return;
if (csqc_isdarkplaces)
CSQC_FindGlobals(false);
csqc_world.worldmodel = cl.worldmodel;
csqcmapentitydataloaded = true;
csqcmapentitydata = Mod_GetEntitiesString(csqc_world.worldmodel);
World_RBE_Start(&csqc_world);
worldent = (csqcedict_t *)EDICT_NUM_PB(csqcprogs, 0);
worldent->v->solid = SOLID_BSP;
wmodelindex = CS_FindModel(csqc_world.worldmodel?csqc_world.worldmodel->name:"", &tmp);
tmp = csqc_worldchanged;
csqc_setmodel(csqcprogs, worldent, wmodelindex);
csqc_worldchanged = tmp;
worldent->readonly = false; //just in case
World_ClearWorld(&csqc_world, true);
if (csqc_isdarkplaces)
{
if (csqcg.CSQC_Init)
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSQC_API_VERSION; //api version
(((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, FULLENGINENAME));
G_FLOAT(OFS_PARM2) = version_number();
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_Init);
}
}
if (csqcg.CSQC_WorldLoaded)
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_WorldLoaded);
csqcmapentitydata = NULL;
worldent->readonly = true;
}
void CSQC_CoreDump(void)
{
if (!csqcprogs)
{
Con_Printf("Can't core dump, you need to be running the CSQC progs first.");
return;
}
{
size_t size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
csqcprogs->save_ents(csqcprogs, buffer, &size, size, 3);
COM_WriteFile("csqccore.txt", FS_GAMEONLY, buffer, size);
BZ_Free(buffer);
}
}
void PR_CSExtensionList_f(void)
{
int i;
int ebi;
int bi;
qc_extension_t *extlist;
qboolean inactive;
char biissues[8192];
const builtin_t *pr_builtin = csqc_builtin;
int num;
qboolean wrongmodule;
int j;
const char *extname;
extcheck_t extcheck = {&csqc_world, cls.fteprotocolextensions, cls.fteprotocolextensions2};
#define SHOW_ACTIVEEXT 1
#define SHOW_ACTIVEBI 2
#define SHOW_NOTSUPPORTEDEXT 4
#define SHOW_NOTACTIVEEXT 8
#define SHOW_NOTACTIVEBI 16
int showflags = atoi(Cmd_Argv(1));
if (!showflags)
showflags = SHOW_ACTIVEEXT|SHOW_NOTACTIVEEXT;
//make sure the info is valid
if (!csqc_builtin[0])
{
for (i = 0; i < sizeof(csqc_builtin)/sizeof(csqc_builtin[0]); i++)
csqc_builtin[i] = PF_Fixme;
for (i = 0; BuiltinList[i].bifunc; i++)
{
if (BuiltinList[i].ebfsnum)
csqc_builtin[BuiltinList[i].ebfsnum] = BuiltinList[i].bifunc;
}
}
if (showflags & (SHOW_ACTIVEBI|SHOW_NOTACTIVEBI))
for (i = 0; BuiltinList[i].name; i++)
{
if (!BuiltinList[i].ebfsnum)
continue; //a reserved builtin.
if (BuiltinList[i].bifunc == PF_Fixme)
Con_Printf("^1%s:%i needs to be added\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
else if (csqc_builtin[BuiltinList[i].ebfsnum] == BuiltinList[i].bifunc)
{
if (showflags & SHOW_ACTIVEBI)
Con_Printf("%s is active on %i\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
}
else
{
if (showflags & SHOW_NOTACTIVEBI)
Con_Printf("^4%s is NOT active (%i)\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
}
}
if (showflags & (SHOW_NOTSUPPORTEDEXT|SHOW_NOTACTIVEEXT|SHOW_ACTIVEEXT))
{
extlist = QSG_Extensions;
for (i = 0; i < QSG_Extensions_count; i++)
{
*biissues = 0;
inactive = false;
if (!extlist[i].name)
continue;
for (ebi = 0; ebi < countof(extlist[i].builtinnames) && extlist[i].builtinnames[ebi]; ebi++)
{
wrongmodule = false;
for (bi = 0; BuiltinList[bi].name; bi++)
{
if (!strcmp(BuiltinList[bi].name, extlist[i].builtinnames[ebi]))
{
if (BuiltinList[bi].bifunc == PF_Fixme)
wrongmodule=true;
else
break;
}
}
if (!BuiltinList[bi].name)
{
if (wrongmodule)
continue;
Q_strncatz2(biissues, va(CON_ERROR"\t^4#:%s is not known\n", extlist[i].builtinnames[ebi]));
inactive = true;
continue;
}
num = BuiltinList[bi].ebfsnum;
if (!num)
;//builtins with no number are handled at load time. there are no number conflicts so no way for the builtin to be inactive. if there is an error then its not because of the extension itself.
else if (pr_builtin[num] != BuiltinList[bi].bifunc)
{
if (pr_builtin[num] == PF_Fixme)
Q_strncatz2(biissues, va("\t^4#%i:%s is not implemented\n", num, BuiltinList[bi].name));
else
{
for (j = 0; BuiltinList[j].name; j++)
{
if (BuiltinList[j].bifunc == pr_builtin[num])
{
Q_strncatz2(biissues, va("\t#%i:%s is currently %s\n", num,BuiltinList[bi].name, BuiltinList[j].name));
break;
}
}
if (!BuiltinList[j].name)
Q_strncatz2(biissues, va("\t^4#%i:%s is currently unknown\n", num, BuiltinList[bi].name));
}
inactive = true;
}
}
if (extlist[i].description)
extname = va("^[%s\\tip\\%s^]", extlist[i].name, extlist[i].description);
else
extname = extlist[i].name;
if (extlist[i].extensioncheck && !extlist[i].extensioncheck(&extcheck))
{
if (showflags & SHOW_NOTSUPPORTEDEXT)
Con_Printf(CON_WARNING"protocol %s is blocked\n%s", extname, biissues);
}
else if (inactive)
{
if (showflags & SHOW_NOTSUPPORTEDEXT)
Con_Printf(CON_ERROR"%s is inactive\n%s", extname, biissues);
}
else
{
if (showflags & SHOW_ACTIVEEXT)
{
if (!extlist[i].builtinnames[0])
Con_Printf("%s is supported\n%s", extname, biissues);
else
Con_Printf("%s is currently active\n%s", extname, biissues);
}
}
}
}
}
void CSQC_Breakpoint_f(void)
{
int wasset;
int isset;
char *filename = Cmd_Argv(1);
int line = atoi(Cmd_Argv(2));
if (!csqcprogs)
{
Con_Printf("CSQC not running\n");
return;
}
wasset = csqcprogs->ToggleBreak(csqcprogs, filename, line, 3);
isset = csqcprogs->ToggleBreak(csqcprogs, filename, line, 2);
if (wasset == isset)
Con_Printf("Breakpoint was not valid\n");
else if (isset)
Con_Printf("Breakpoint has been set\n");
else
Con_Printf("Breakpoint has been cleared\n");
// Cvar_Set(Cvar_FindVar("pr_debugger"), "1");
}
static void CSQC_Poke_f(void)
{
if (!csqc_singlecheats && cls.state)
Con_Printf("%s is a cheat command\n", Cmd_Argv(0));
else if (csqcprogs)
Con_Printf("Result: %s\n", csqcprogs->EvaluateDebugString(csqcprogs, Cmd_Args()));
else
Con_Printf("csqc not running\n");
}
void CSQC_WatchPoint_f(void)
{
char *variable = Cmd_Argv(1);
if (!*variable)
variable = NULL;
if (!csqc_singlecheats)
Con_Printf("%s is a cheat command\n", Cmd_Argv(0));
else if (!csqcprogs)
{
Con_Printf("csqc not running\n");
return;
}
if (csqcprogs->SetWatchPoint(csqcprogs, variable))
Con_Printf("Watchpoint set\n");
else
Con_Printf("Watchpoint cleared\n");
}
void PR_CSProfile_f(void)
{
if (csqcprogs && csqcprogs->DumpProfile)
if (!csqcprogs->DumpProfile(csqcprogs, !atof(Cmd_Argv(1))))
Con_Printf("Enabled csqc Profiling.\n");
}
static void CSQC_GameCommand_f(void);
void CSQC_RegisterCvarsAndThings(void)
{
Cmd_AddCommand("coredump_csqc", CSQC_CoreDump);
Cmd_AddCommand ("extensionlist_csqc", PR_CSExtensionList_f);
Cmd_AddCommandD("cl_cmd", CSQC_GameCommand_f, "Calls the csqc's GameCommand function");
Cmd_AddCommand("breakpoint_csqc", CSQC_Breakpoint_f);
Cmd_AddCommand ("watchpoint_csqc", CSQC_WatchPoint_f);
Cmd_AddCommandD("poke_csqc", CSQC_Poke_f, "Allows you to inspect/debug ");
Cmd_AddCommand ("profile_csqc", PR_CSProfile_f);
Cvar_Register(&pr_csqc_formenus, CSQCPROGSGROUP);
Cvar_Register(&pr_csqc_memsize, CSQCPROGSGROUP);
Cvar_Register(&pr_csqc_maxedicts, CSQCPROGSGROUP);
Cvar_Register(&cl_csqcdebug, CSQCPROGSGROUP);
Cvar_Register(&cl_nocsqc, CSQCPROGSGROUP);
Cvar_Register(&pr_csqc_coreonerror, CSQCPROGSGROUP);
Cvar_Register(&cl_csqc_nodeprecate, CSQCPROGSGROUP);
Cvar_Register(&dpcompat_csqcinputeventtypes, CSQCPROGSGROUP);
}
void CSQC_CvarChanged(cvar_t *var)
{
if (csqcprogs)
{
PR_AutoCvar(csqcprogs, var);
}
}
qboolean CSQC_UseGamecodeLoadingScreen(void)
{
return csqcprogs && csqcg.CSQC_UpdateViewLoading;
}
//evil evil function. calling qc from inside the renderer is BAD.
qboolean CSQC_SetupToRenderPortal(int entkeynum)
{
#ifdef TEXTEDITOR
if (editormodal)
return false;
#endif
if (csqcprogs && entkeynum < 0)
{
csqcedict_t *e = (void*)EDICT_NUM_UB(csqcprogs, -entkeynum);
if (e->xv->camera_transform)
{
int oself = *csqcg.self;
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
*csqcg.self = EDICT_TO_PROG(csqcprogs, e);
VectorCopy(r_refdef.vieworg, G_VECTOR(OFS_PARM0));
VectorAngles(vpn, vup, G_VECTOR(OFS_PARM1), true/*FIXME*/);
VectorCopy(vpn, csqcg.v_forward);
VectorCopy(vright, csqcg.v_right);
VectorCopy(vup, csqcg.v_up);
VectorCopy(r_refdef.vieworg/*r_refdef.pvsorigin*/, csqcg.trace_endpos);
PR_ExecuteProgram (csqcprogs, e->xv->camera_transform);
VectorCopy(csqcg.v_forward, vpn);
VectorCopy(csqcg.v_right, vright);
VectorCopy(csqcg.v_up, vup);
VectorCopy(G_VECTOR(OFS_RETURN), r_refdef.vieworg);
VectorCopy(csqcg.trace_endpos, r_refdef.pvsorigin);
*csqcg.self = oself;
return true;
}
}
return false;
}
qboolean CSQC_DrawView(void)
{
int ticlimit = 10;
float mintic = 0.01;
float maxtic = 0.1;
double clframetime = host_frametime;
RSpeedLocals();
csqc_resortfrags = true;
csqctime = Sys_DoubleTime();
if (!csqcg.CSQC_UpdateView || !csqcprogs)
return false;
if (cls.state < ca_active && !CSQC_UnconnectedOkay(false) && !CSQC_UseGamecodeLoadingScreen())
return false;
r_secondaryview = 0;
if (csqcg.frametime)
*csqcg.frametime = host_frametime;
csqc_dp_lastwas3d = false;
RSpeedRemark();
if (csqc_isdarkplaces && *csqc_world.g.physics_mode == 1)
{
csqc_world.physicstime = cl.servertime;
}
else
{
#ifdef USERBE
if (csqc_world.rbe)
maxtic = mintic; //physics engines need a fixed tick rate.
#endif
while(1)
{
host_frametime = cl.servertime - csqc_world.physicstime;
if (host_frametime < mintic)
break;
if (!--ticlimit)
{
csqc_world.physicstime = cl.servertime;
break;
}
if (host_frametime > maxtic)
host_frametime = maxtic;
#ifdef USERBE
if (csqc_world.rbe)
{
#ifdef RAGDOLL
rag_doallanimations(&csqc_world);
#endif
csqc_world.rbe->RunFrame(&csqc_world, host_frametime, 800);
}
#endif
World_Physics_Frame(&csqc_world);
csqc_world.physicstime += host_frametime;
}
}
RSpeedEnd(RSPEED_CSQCPHYSICS);
RSpeedRemark();
host_frametime = clframetime;
if (csqcg.frametime)
*csqcg.frametime = cl.paused?0:bound(0, cl.time - cl.lasttime, 0.1);
if (csqcg.clframetime)
*csqcg.clframetime = host_frametime;
if (csqcg.numclientseats)
*csqcg.numclientseats = cl.splitclients;
if (csqcg.intermission)
*csqcg.intermission = cl.intermissionmode;
if (csqcg.intermission_time)
*csqcg.intermission_time = cl.completed_time;
//work out which packet entities are solid
CL_SetSolidEntities ();
CL_TransitionEntities();
if (cl.worldmodel)
CL_PredictMove ();
if (csqcg.cltime)
*csqcg.cltime = realtime-cl.mapstarttime;
if (csqcg.time)
*csqcg.time = cl.servertime;
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cl.movesequence;
if (csqcg.servercommandframe)
*csqcg.servercommandframe = cl.ackedmovesequence;
if (csqcg.gamespeed)
*csqcg.gamespeed = cl.gamespeed;
if (cl.paused)
{
if (csqcg.gamespeed)
*csqcg.gamespeed = 0;
}
if (cl.currentpackentities && cl.previouspackentities)
{
if (csqcg.servertime)
*csqcg.servertime = cl.currentpackentities->servertime;
if (csqcg.serverprevtime)
*csqcg.serverprevtime = cl.previouspackentities->servertime;
if (csqcg.serverdeltatime)
*csqcg.serverdeltatime = cl.currentpackentities->servertime - cl.previouspackentities->servertime;
}
//always revert to a usable default.
CSQC_ChangeLocalPlayer(cl_forceseat.ival?(cl_forceseat.ival - 1) % cl.splitclients:0);
DropPunchAngle (csqc_playerview); //FIXME: this seems like the wrong place for this.
if (cl.worldmodel)
Surf_LessenStains();
CSQC_RunThreads(); //wake up any qc threads
#ifdef HAVE_LEGACY
if (csqcg.autocvar_vid_conwidth)
*csqcg.autocvar_vid_conwidth = vid.width;
if (csqcg.autocvar_vid_conheight)
*csqcg.autocvar_vid_conheight = vid.height;
#endif
{
extern qboolean scr_drawloading;
extern int loading_stage;
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
if (csqc_isdarkplaces)
{ //fucked for compatibility.
G_FLOAT(OFS_PARM0) = vid.pixelwidth;
G_FLOAT(OFS_PARM1) = vid.pixelheight;
}
else
{
G_FLOAT(OFS_PARM0) = vid.width;
G_FLOAT(OFS_PARM1) = vid.height;
}
G_FLOAT(OFS_PARM2) = !Key_Dest_Has(kdm_menu|kdm_cwindows) && !r_refdef.eyeoffset[0] && !r_refdef.eyeoffset[1];
if (csqcg.CSQC_UpdateViewLoading && ((cls.state && cls.state < ca_active) || scr_drawloading || loading_stage))
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_UpdateViewLoading);
else
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_UpdateView);
}
if (*r_refdef.rt_destcolour[0].texname)
{
if (R2D_Flush)
R2D_Flush();
Q_strncpyz(r_refdef.rt_destcolour[0].texname, "", sizeof(r_refdef.rt_destcolour[0].texname));
BE_RenderToTextureUpdate2d(true);
}
RSpeedEnd(RSPEED_CSQCREDRAW);
return true;
}
qboolean CSQC_DrawHud(playerview_t *pv)
{
if (csqcg.CSQC_DrawHud && (pv==cl.playerview/* || csqcg.numclientseats*/))
{
RSpeedMark();
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
//set csqc globals
CSQC_ChangeLocalPlayer(pv-cl.playerview);
if (csqcg.numclientseats)
*csqcg.numclientseats = cl.splitclients;
if (csqcg.time)
*csqcg.time = cl.time;
if (csqcg.frametime)
*csqcg.frametime = host_frametime;
if (csqcg.cltime)
*csqcg.cltime = realtime-cl.mapstarttime;
G_FLOAT(OFS_PARM0+0) = r_refdef.grect.width;
G_FLOAT(OFS_PARM0+1) = r_refdef.grect.height;
G_FLOAT(OFS_PARM0+2) = 0;
#ifdef QUAKEHUD
G_FLOAT(OFS_PARM1) = (pv->sb_showscores?1:0) | (pv->sb_showteamscores?2:0);
#else
G_FLOAT(OFS_PARM1) = false; //hmm
#endif
G_FLOAT(OFS_PARM2+0) = 0;//r_refdef.grect.x;
G_FLOAT(OFS_PARM2+1) = 0;//r_refdef.grect.y;
G_FLOAT(OFS_PARM2+2) = 0;//pv-cl.playerview;
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_DrawHud);
if (*r_refdef.rt_destcolour[0].texname)
{
if (R2D_Flush)
R2D_Flush();
Q_strncpyz(r_refdef.rt_destcolour[0].texname, "", sizeof(r_refdef.rt_destcolour[0].texname));
BE_RenderToTextureUpdate2d(true);
}
RSpeedEnd(RSPEED_CSQCREDRAW);
return true;
}
return false;
}
qboolean CSQC_DrawScores(playerview_t *pv)
{
if (csqcg.CSQC_DrawScores && (pv==cl.playerview/* || csqcg.numclientseats*/))
{
RSpeedMark();
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
//set csqc globals (in case CSQC_DrawHud wasn't implemented)
CSQC_ChangeLocalPlayer(pv-cl.playerview);
if (csqcg.numclientseats)
*csqcg.numclientseats = cl.splitclients;
if (csqcg.time)
*csqcg.time = cl.time;
if (csqcg.frametime)
*csqcg.frametime = host_frametime;
if (csqcg.cltime)
*csqcg.cltime = realtime-cl.mapstarttime;
G_FLOAT(OFS_PARM0+0) = r_refdef.grect.width;
G_FLOAT(OFS_PARM0+1) = r_refdef.grect.height;
G_FLOAT(OFS_PARM0+2) = 0;
#ifdef QUAKEHUD
G_FLOAT(OFS_PARM1) = (pv->sb_showscores?1:0) | (pv->sb_showteamscores?2:0);
#else
G_FLOAT(OFS_PARM1) = false; //hmm
#endif
G_FLOAT(OFS_PARM2+0) = 0;//r_refdef.grect.x;
G_FLOAT(OFS_PARM2+1) = 0;//r_refdef.grect.y;
G_FLOAT(OFS_PARM2+2) = 0;//pv-cl.playerview;
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_DrawScores);
if (*r_refdef.rt_destcolour[0].texname)
{
if (R2D_Flush)
R2D_Flush();
Q_strncpyz(r_refdef.rt_destcolour[0].texname, "", sizeof(r_refdef.rt_destcolour[0].texname));
BE_RenderToTextureUpdate2d(true);
}
RSpeedEnd(RSPEED_CSQCREDRAW);
return true;
}
return false;
}
qboolean CSQC_KeyPress(int key, int unicode, qboolean down, unsigned int devid)
{
static qbyte csqckeysdown[K_MAX];
void *pr_globals;
int ie = down?CSIE_KEYDOWN:CSIE_KEYUP;
if (!csqcprogs || !csqcg.CSQC_InputEvent || ie >= dpcompat_csqcinputeventtypes.ival)
return false;
#ifdef TEXTEDITOR
if (editormodal)
return false;
#endif
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = ie;
G_FLOAT(OFS_PARM1) = MP_TranslateFTEtoQCCodes(key);
G_FLOAT(OFS_PARM2) = unicode;
G_FLOAT(OFS_PARM3) = devid;
//small sanity check, so things don't break too much if things get big.
if ((unsigned)devid >= sizeof(csqckeysdown[0])*8)
devid = sizeof(csqckeysdown[0])*8-1;
if (key < 0 || key >= K_MAX)
key = 0; //panic. everyone panic.
if (down)
{
qcinput_scan = G_FLOAT(OFS_PARM1);
qcinput_unicode = G_FLOAT(OFS_PARM2);
csqckeysdown[key] |= (1u<<devid);
}
else
{
if (key && !(csqckeysdown[key] & (1u<<devid)))
return false; //prevent up events being able to leak
csqckeysdown[key] &= ~(1u<<devid);
}
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_InputEvent);
qcinput_scan = 0; //and stop replay attacks
qcinput_unicode = 0;
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_MousePosition(float xabs, float yabs, unsigned int devid)
{
void *pr_globals;
if (!csqcprogs || !csqcg.CSQC_InputEvent || CSIE_MOUSEABS >= dpcompat_csqcinputeventtypes.ival)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSIE_MOUSEABS;
G_FLOAT(OFS_PARM1) = (xabs * vid.width) / vid.pixelwidth;
G_FLOAT(OFS_PARM2) = (yabs * vid.height) / vid.pixelheight;
G_FLOAT(OFS_PARM3) = devid;
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_InputEvent);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_MouseMove(float xdelta, float ydelta, unsigned int devid)
{
void *pr_globals;
if (!csqcprogs || !csqcg.CSQC_InputEvent || CSIE_MOUSEDELTA >= dpcompat_csqcinputeventtypes.ival)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSIE_MOUSEDELTA;
G_FLOAT(OFS_PARM1) = (xdelta * vid.width) / vid.pixelwidth;
G_FLOAT(OFS_PARM2) = (ydelta * vid.height) / vid.pixelheight;
G_FLOAT(OFS_PARM3) = devid;
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_InputEvent);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_JoystickAxis(int axis, float value, unsigned int devid)
{
void *pr_globals;
if (!csqcprogs || !csqcg.CSQC_InputEvent || CSIE_JOYAXIS >= dpcompat_csqcinputeventtypes.ival)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSIE_JOYAXIS;
G_FLOAT(OFS_PARM1) = axis;
G_FLOAT(OFS_PARM2) = value;
G_FLOAT(OFS_PARM3) = devid;
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_InputEvent);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_Accelerometer(float x, float y, float z)
{
void *pr_globals;
if (!csqcprogs || !csqcg.CSQC_InputEvent || CSIE_ACCELEROMETER >= dpcompat_csqcinputeventtypes.ival)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSIE_ACCELEROMETER;
G_FLOAT(OFS_PARM1) = x;
G_FLOAT(OFS_PARM2) = y;
G_FLOAT(OFS_PARM3) = z;
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_InputEvent);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_Gyroscope(float x, float y, float z)
{
void *pr_globals;
if (!csqcprogs || !csqcg.CSQC_InputEvent || CSIE_GYROSCOPE >= dpcompat_csqcinputeventtypes.ival)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSIE_GYROSCOPE;
G_FLOAT(OFS_PARM1) = x;
G_FLOAT(OFS_PARM2) = y;
G_FLOAT(OFS_PARM3) = z;
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_InputEvent);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_ConsoleLink(char *text, char *info)
{
void *pr_globals;
if (!csqcprogs || !csqcg.CSQC_ConsoleLink)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, info));
*info = 0;
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, text));
*info = '\\';
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_ConsoleLink);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_ConsoleCommand(int seat, const char *cmd)
{
void *pr_globals;
if (!csqcprogs || !csqcg.CSQC_ConsoleCommand)
return false;
#ifdef TEXTEDITOR
if (editormodal)
return false;
#endif
if (seat < 0)
seat = CL_TargettedSplit(false);
CSQC_ChangeLocalPlayer(seat);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, cmd));
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_ConsoleCommand);
return G_FLOAT(OFS_RETURN);
}
static void CSQC_GameCommand_f(void)
{
void *pr_globals;
if (!csqcprogs || !csqcg.GameCommand)
return;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, Cmd_Args()));
PR_ExecuteProgram (csqcprogs, csqcg.GameCommand);
}
void CSQC_PlayerInfoChanged(int player)
{
void *pr_globals;
if (!csqcprogs || !csqcg.CSQC_PlayerInfoChanged)
return;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = player;
// (((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, keyname));
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_PlayerInfoChanged);
}
void CSQC_ServerInfoChanged(void)
{
// void *pr_globals;
if (!csqcprogs || !csqcg.CSQC_ServerInfoChanged)
return;
// pr_globals = PR_globals(csqcprogs, PR_CURRENT);
// (((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, keyname));
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_ServerInfoChanged);
}
qboolean CSQC_ParseTempEntity(void)
{
int obit;
void *pr_globals;
if (!csqcprogs || !csqcg.CSQC_Parse_TempEntity)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
csqc_mayread = true;
obit = net_message.currentbit;
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_Parse_TempEntity);
csqc_mayread = false;
if (G_FLOAT(OFS_RETURN))
return true;
//failed. reset the read position.
net_message.currentbit = obit;
msg_badread = false;
return false;
}
qboolean CSQC_ParseGamePacket(int seat, qboolean sized)
{
int parsefnc = csqcg.CSQC_Parse_Event?csqcg.CSQC_Parse_Event:csqcg.CSQC_Parse_TempEntity;
if (sized)
{
int len = (unsigned short)MSG_ReadShort();
int start = MSG_GetReadCount(), end;
if (!csqcprogs || !parsefnc)
{
MSG_ReadSkip(len);
return false;
}
csqc_mayread = true;
CSQC_ChangeLocalPlayer(seat);
PR_ExecuteProgram (csqcprogs, parsefnc);
end = MSG_GetReadCount();
if (end != start + len)
{
Con_Printf("Gamecode misread a gamecode packet (%i bytes too much)\n", end - (start+len));
MSG_ReadSkip(start + len - end); //unread or skip.
}
}
else
{
if (!csqcprogs || !parsefnc)
{
int next = MSG_ReadByte();
if (!csqcprogs)
Host_EndGame("This server requires CSQC support, but \"csprogsvers/%x.dat\" wasn't loaded.\n", csprogs_checksum);
else
Host_EndGame("Loaded CSQC module is unable to parse events (lead byte %i).\n", next);
return false;
}
csqc_mayread = true;
CSQC_ChangeLocalPlayer(seat);
PR_ExecuteProgram (csqcprogs, parsefnc);
}
csqc_mayread = false;
return true;
}
void CSQC_MapEntityEdited(int modelindex, int idx, const char *newe)
{
void *pr_globals;
if (!csqcprogs || !csqcg.CSQC_MapEntityEdited)
return;
if (modelindex != 1)
return;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_INT(OFS_PARM0) = idx;
(((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, newe));
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_MapEntityEdited);
}
/*qboolean CSQC_LoadResource(char *resname, char *restype)
{
void *pr_globals;
if (!csqcprogs || !csqcg.loadresource)
return true;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, resname));
(((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, restype));
PR_ExecuteProgram (csqcprogs, csqcg.loadresource);
return !!G_FLOAT(OFS_RETURN);
}*/
qboolean CSQC_Parse_Damage(int seat, float save, float take, vec3_t source)
{
void *pr_globals;
if (!csqcprogs || !csqcg.CSQC_Parse_Damage)
return false;
CSQC_ChangeLocalPlayer(seat);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
((float *)pr_globals)[OFS_PARM0] = save;
((float *)pr_globals)[OFS_PARM1] = take;
((float *)pr_globals)[OFS_PARM2+0] = source[0];
((float *)pr_globals)[OFS_PARM2+1] = source[1];
((float *)pr_globals)[OFS_PARM2+2] = source[2];
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_Parse_Damage);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_ParsePrint(char *message, int printlevel)
{
void *pr_globals;
int bufferpos;
char *nextline;
qboolean doflush;
if (!csqcprogs || !csqcg.CSQC_Parse_Print)
{
return false;
}
bufferpos = strlen(csqc_printbuffer);
//fix-up faked bot chat
if (*message == '\1' && *csqc_printbuffer == '\1')
message++;
while(*message)
{
nextline = strchr(message, '\n');
if (nextline)
{
nextline+=1;
doflush = true;
}
else
{
nextline = message+strlen(message);
doflush = false;
}
if (bufferpos + nextline-message >= sizeof(csqc_printbuffer))
{
//if this would overflow the buffer, cap its length and flush the buffer
//this copes with too many strings and too long strings.
nextline = message + sizeof(csqc_printbuffer)-1 - bufferpos;
doflush = true;
}
memcpy(csqc_printbuffer+bufferpos, message, nextline-message);
bufferpos += nextline-message;
csqc_printbuffer[bufferpos] = '\0';
message = nextline;
if (doflush)
{
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, csqc_printbuffer));
G_FLOAT(OFS_PARM1) = printlevel;
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_Parse_Print);
bufferpos = 0;
csqc_printbuffer[bufferpos] = 0;
}
}
return true;
}
qboolean CSQC_StuffCmd(int lplayernum, char *cmd, char *cmdend)
{
void *pr_globals;
char tmp[2];
if (!csqcprogs || !csqcg.CSQC_Parse_StuffCmd)
return false;
CSQC_ChangeLocalPlayer(lplayernum);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
tmp[0] = cmdend[0];
tmp[1] = cmdend[1];
cmdend[0] = '\n';
cmdend[1] = 0;
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, cmd));
cmdend[0] = tmp[0];
cmdend[1] = tmp[1];
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_Parse_StuffCmd);
return true;
}
qboolean CSQC_CenterPrint(int seat, const char *cmd)
{
void *pr_globals;
if (!csqcprogs || !csqcg.CSQC_Parse_CenterPrint)
return false;
CSQC_ChangeLocalPlayer(seat);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, cmd));
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_Parse_CenterPrint);
return G_FLOAT(OFS_RETURN) || csqc_isdarkplaces;
}
qboolean CSQC_Parse_SetAngles(int seat, vec3_t newangles, qboolean wasdelta)
{
void *pr_globals;
if (!csqcprogs || !csqcg.CSQC_Parse_SetAngles)
return false;
CSQC_ChangeLocalPlayer(seat);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
((float *)pr_globals)[OFS_PARM0+0] = newangles[0];
((float *)pr_globals)[OFS_PARM0+1] = newangles[1];
((float *)pr_globals)[OFS_PARM0+2] = newangles[2];
((float *)pr_globals)[OFS_PARM1] = wasdelta;
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_Parse_SetAngles);
return G_FLOAT(OFS_RETURN);
}
void CSQC_Input_Frame(int seat, usercmd_t *cmd)
{
if (!csqcprogs || !csqcg.CSQC_Input_Frame)
return;
CSQC_ChangeLocalPlayer(seat);
if (csqcg.time)
*csqcg.time = cl.servertime;
if (csqcg.cltime)
*csqcg.cltime = realtime-cl.mapstarttime;
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cl.movesequence;
cs_set_input_state(cmd);
PR_ExecuteProgram (csqcprogs, csqcg.CSQC_Input_Frame);
cs_get_input_state(cmd);
}
//this protocol allows up to 32767 edicts.
#ifdef PEXT_CSQC
static void CSQC_EntityCheck(unsigned int entnum)
{
unsigned int newmax;
if (entnum >= maxcsqcentities)
{
newmax = entnum+64;
csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*newmax);
memset(csqcent + maxcsqcentities, 0, (newmax - maxcsqcentities)*sizeof(csqcent));
maxcsqcentities = newmax;
}
}
int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation, float pitchmod, float timeofs, unsigned int flags)
{
void *pr_globals;
csqcedict_t *ent;
if (!csqcprogs)
return false;
if (csqcg.CSQC_Event_Sound)
{
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
CSQC_EntityCheck(entnum);
ent = csqcent[entnum];
if (ent)
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
else
*csqcg.self = 0;
G_FLOAT(OFS_PARM0) = entnum;
G_FLOAT(OFS_PARM1) = channel;
G_INT(OFS_PARM2) = PR_TempString(csqcprogs, soundname);
G_FLOAT(OFS_PARM3) = vol;
G_FLOAT(OFS_PARM4) = attenuation;
VectorCopy(pos, G_VECTOR(OFS_PARM5));
G_FLOAT(OFS_PARM6) = pitchmod*100;
G_FLOAT(OFS_PARM7) = flags;
// G_FLOAT(OFS_PARM8) = timeofs;
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_Event_Sound);
return G_FLOAT(OFS_RETURN);
}
else if (csqcg.CSQC_ServerSound)
{
CSQC_EntityCheck(entnum);
ent = csqcent[entnum];
if (!ent)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
G_FLOAT(OFS_PARM0) = channel;
G_INT(OFS_PARM1) = PR_TempString(csqcprogs, soundname);
VectorCopy(pos, G_VECTOR(OFS_PARM2));
G_FLOAT(OFS_PARM3) = vol;
G_FLOAT(OFS_PARM4) = attenuation;
G_FLOAT(OFS_PARM5) = flags;
G_FLOAT(OFS_PARM6) = timeofs;
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_ServerSound);
return G_FLOAT(OFS_RETURN);
}
return false;
}
qboolean CSQC_GetEntityOrigin(unsigned int csqcent, float *out)
{
wedict_t *ent;
if (!csqcprogs)
return false;
ent = WEDICT_NUM_UB(csqcprogs, csqcent);
VectorCopy(ent->v->origin, out);
return true;
}
qboolean CSQC_GetSSQCEntityOrigin(unsigned int ssqcent, float *out)
{
csqcedict_t *ent;
if (csqcprogs && ssqcent < maxcsqcentities)
{
ent = csqcent[ssqcent];
if (ent)
{
if (out)
VectorCopy(ent->v->origin, out);
return true;
}
}
return false;
}
void CSQC_ParseEntities(qboolean sized)
{
csqcedict_t *ent;
unsigned int entnum;
void *pr_globals;
int packetsize;
int packetstart;
qboolean removeflag;
if (!csqcprogs)
{
const char *fname = va("csprogsvers/%x.dat", (unsigned int)strtoul(InfoBuf_ValueForKey(&cl.serverinfo, "*csprogs"), NULL, 0));
const char *msg;
if (cl_nocsqc.value)
msg = "blocked by cl_nocsqc.\n";
else if (!COM_FCheckExists(fname))
{
extern cvar_t cl_downloads, cl_download_csprogs;
if (!cl_downloads.ival || !cl_download_csprogs.ival)
msg = "downloading blocked by cl_downloads or cl_download_csprogs.\n";
else
msg = "unable to download.\n";
}
else
msg = "not initialised.\n";
Host_EndGame("%s required, but %s", fname, msg);
}
if (!csqcg.CSQC_Ent_Update || !csqcg.self)
Host_EndGame("CSQC has no CSQC_Ent_Update function\n");
if (!csqc_world.worldmodel || csqc_world.worldmodel->loadstate != MLS_LOADED)
Host_EndGame("world is not yet initialised\n");
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
CL_CalcClientTime();
if (csqcg.time) //estimated server time
*csqcg.time = cl.servertime;
if (csqcg.cltime) //smooth client time.
*csqcg.cltime = realtime-cl.mapstarttime;
if (csqcg.servertime)
*csqcg.servertime = cl.gametime;
if (csqcg.serverprevtime)
*csqcg.serverprevtime = cl.oldgametime;
if (csqcg.serverdeltatime)
*csqcg.serverdeltatime = cl.gametime - cl.oldgametime;
if (!csqc_isdarkplaces)
{
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cl.movesequence;
if (csqcg.servercommandframe)
*csqcg.servercommandframe = cl.ackedmovesequence;
}
for(;;)
{
//replacement deltas now also includes 22bit entity num indicies.
if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
{
entnum = (unsigned short)MSG_ReadShort();
removeflag = !!(entnum & 0x8000);
if (entnum & 0x4000)
entnum = (entnum & 0x3fff) | (MSG_ReadByte()<<14);
else
entnum &= ~0x8000;
}
else
{
entnum = (unsigned short)MSG_ReadShort();
removeflag = !!(entnum & 0x8000);
entnum &= ~0x8000;
}
if ((!entnum && !removeflag) || msg_badread)
break;
if (removeflag)
{ //remove
if (!entnum)
Host_EndGame("CSQC cannot remove world!\n");
CSQC_EntityCheck(entnum);
if (cl_shownet.ival == 3)
Con_Printf("%3i: Remove %i\n", MSG_GetReadCount(), entnum);
else if (cl_csqcdebug.ival)
Con_Printf("Remove %i\n", entnum);
ent = csqcent[entnum];
csqcent[entnum] = NULL;
if (!ent) //hrm.
continue;
CSQC_EntRemove(ent);
//the csqc is expected to call the remove builtin.
}
else
{
CSQC_EntityCheck(entnum);
if (sized)
{
packetsize = MSG_ReadShort();
packetstart = MSG_GetReadCount();
}
else
{
packetsize = 0;
packetstart = 0;
}
ent = csqcent[entnum];
if (!ent)
{
if (csqcg.CSQC_Ent_Spawn)
{
*csqcg.self = 0;
G_FLOAT(OFS_PARM0) = entnum;
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_Ent_Spawn);
ent = csqcent[entnum] = (csqcedict_t*)PROG_TO_WEDICT(csqcprogs, *csqcg.self); //allow the mod to change the ent.
}
else
{
ent = (csqcedict_t*)ED_Alloc(csqcprogs, false, 0);
csqcent[entnum] = ent;
ent->xv->entnum = entnum;
}
G_FLOAT(OFS_PARM0) = true;
if (cl_shownet.ival == 3)
Con_Printf("%3i: Added %i (%i)\n", MSG_GetReadCount(), entnum, packetsize);
else if (cl_csqcdebug.ival)
Con_Printf("Add %i\n", entnum);
}
else
{
G_FLOAT(OFS_PARM0) = false;
if (cl_shownet.ival == 3)
Con_Printf("%3i: Update %i (%i)\n", MSG_GetReadCount(), entnum, packetsize);
else if (cl_csqcdebug.ival)
Con_Printf("Update %i\n", entnum);
}
#ifdef QUAKESTATS
if (entnum-1 < cl.allocated_client_slots && cls.findtrack && cl.players[entnum-1].stats[STAT_HEALTH] > 0)
{ //FIXME: is this still needed with the autotrack stuff?
Cam_Lock(&cl.playerview[0], entnum-1);
cls.findtrack = false;
}
#endif
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
csqc_mayread = true;
PR_ExecuteProgram(csqcprogs, csqcg.CSQC_Ent_Update);
csqc_mayread = false;
if (csqcg.CSQC_Ent_Spawn)
csqcent[entnum] = (csqcedict_t*)PROG_TO_WEDICT(csqcprogs, *csqcg.self); //allow the mod to change the ent.
if (sized)
{
unsigned int readcount = MSG_GetReadCount();
if (readcount != packetstart+packetsize)
{
if (readcount > packetstart+packetsize)
Con_Printf("CSQC overread entity %i. Size %i, read %i", entnum, packetsize, readcount - packetstart);
else
Con_Printf("CSQC underread entity %i. Size %i, read %i", entnum, packetsize, readcount - packetstart);
Con_Printf(", first byte is %i(%x)\n", net_message.data[readcount], net_message.data[readcount]);
#ifndef CLIENTONLY
if (sv.state)
{
Con_Printf("Server classname: \"%s\"\n", PR_GetString(svprogfuncs, EDICT_NUM_UB(svprogfuncs, entnum)->v->classname));
}
#endif
}
MSG_ReadSkip(packetstart+packetsize - readcount); //unread or skip.
}
}
}
}
#endif
#endif