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fteqw/engine/dotnet2005/botlib.vcproj
Spoike cac1e0fb57 Unified input subsystems. Should now all act the same.
_windowed_mouse 0 on windows is basically identical to mono-touch on android, at least the touchless emulator. :)
This needs testing on other platforms. Committing so I can easily get my source onto loonix.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4126 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 09:00:49 +00:00

411 lines
7.6 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="botlib"
ProjectGUID="{0018E098-B12A-4E4D-9B22-6772DA287080}"
RootNamespace="botlib"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
PreprocessorDefinitions="BOTLIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
FavorSizeOrSpeed="0"
OmitFramePointers="true"
PreprocessorDefinitions="BOTLIB"
RuntimeLibrary="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\botlib\be_aas_bspq3.c"
>
</File>
<File
RelativePath="..\botlib\be_aas_cluster.c"
>
</File>
<File
RelativePath="..\botlib\be_aas_debug.c"
>
</File>
<File
RelativePath="..\botlib\be_aas_entity.c"
>
</File>
<File
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>
</File>
<File
RelativePath="..\botlib\be_aas_main.c"
>
</File>
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>
</File>
<File
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>
</File>
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RelativePath="..\botlib\be_aas_reach.c"
>
</File>
<File
RelativePath="..\botlib\be_aas_route.c"
>
</File>
<File
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>
</File>
<File
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>
</File>
<File
RelativePath="..\botlib\be_ai_char.c"
>
</File>
<File
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>
</File>
<File
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>
</File>
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>
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>
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>
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>
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>
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>
</File>
<File
RelativePath="..\botlib\l_log.c"
>
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<File
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>
</File>
<File
RelativePath="..\botlib\l_precomp.c"
>
</File>
<File
RelativePath="..\botlib\l_script.c"
>
</File>
<File
RelativePath="..\botlib\l_struct.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\botlib\aasfile.h"
>
</File>
<File
RelativePath="..\botlib\be_aas.h"
>
</File>
<File
RelativePath="..\botlib\be_aas_bsp.h"
>
</File>
<File
RelativePath="..\botlib\be_aas_cluster.h"
>
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>
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RelativePath="..\botlib\be_aas_def.h"
>
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>
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>
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>
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>
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>
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<File
RelativePath="..\botlib\be_ai_goal.h"
>
</File>
<File
RelativePath="..\botlib\be_ai_move.h"
>
</File>
<File
RelativePath="..\botlib\be_ai_weap.h"
>
</File>
<File
RelativePath="..\botlib\be_ai_weight.h"
>
</File>
<File
RelativePath="..\botlib\be_ea.h"
>
</File>
<File
RelativePath="..\botlib\be_interface.h"
>
</File>
<File
RelativePath="..\botlib\botlib.h"
>
</File>
<File
RelativePath="..\botlib\l_crc.h"
>
</File>
<File
RelativePath="..\botlib\l_libvar.h"
>
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RelativePath="..\botlib\l_log.h"
>
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RelativePath="..\botlib\l_memory.h"
>
</File>
<File
RelativePath="..\botlib\l_precomp.h"
>
</File>
<File
RelativePath="..\botlib\l_script.h"
>
</File>
<File
RelativePath="..\botlib\l_struct.h"
>
</File>
<File
RelativePath="..\botlib\l_utils.h"
>
</File>
<File
RelativePath="..\botlib\q_platform.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>