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fteqw/engine/server/progs.h
Spoike 27a59a0cbc LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
vulkan, wasapi, quake injector features added.
irc, avplug, cef plugins/drivers reworked/updated/added
openal reverb, doppler effects added.
'dir' console command now attempts to view clicked files.
lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...).
SendEntity finally reworked to use flags properly.
effectinfo improved, other smc-targetted fixes.
mapcluster stuff now has support for linux.
.basebone+.baseframe now exist in ssqc.
qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though.
qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc.
qccgui: can cope a little better with non-unicode files. can now represent most quake chars.
qcc: suppressed warnings from *extensions.qc

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-12 00:40:13 +00:00

146 lines
4.4 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define QCLIB //as opposed to standard qc stuff. One or other. All references+changes were by DMW unless specified otherwise. Starting 1/10/02
struct client_s;
struct edict_s;
#define MAX_PROGS 64
#define MAXADDONS 16
void SVQ1_CvarChanged(cvar_t *var);
#define NewGetEdictFieldValue GetEdictFieldValue
void Q_SetProgsParms(qboolean forcompiler);
void PR_Deinit(void); //server shutting down
void PR_Shutdown(void); //server quitting
void PR_LoadGlabalStruct(qboolean muted);
void Q_InitProgs(void);
void PR_RegisterFields(void);
void PR_Init(void);
void QDECL ED_Spawned (struct edict_s *ent, int loading);
qboolean SV_RunFullQCMovement(struct client_s *client, usercmd_t *ucmd);
qboolean PR_KrimzonParseCommand(char *s);
qboolean PR_ParseClusterEvent(char *dest, char *source, char *cmd, char *info);
qboolean PR_UserCmd(char *cmd);
qboolean PR_ConsoleCmd(const char *cmd);
void PRSV_RunThreads(void);
#define PR_MAINPROGS 0 //this is a constant that should really be phased out. But seeing as QCLIB requires some sort of master progs due to extern funcs...
//maybe go through looking for extern funcs, and remember which were not allocated. It would then be a first come gets priority. Not too bad I supppose.
extern int compileactive;
typedef enum {PROG_NONE, PROG_QW, PROG_NQ, PROG_H2, PROG_PREREL, PROG_TENEBRAE, PROG_UNKNOWN} progstype_t; //unknown obtains NQ behaviour
extern progstype_t progstype;
#include "progslib.h"
typedef struct edict_s
{
//these 5 shared with qclib
enum ereftype_e ereftype;
float freetime; // sv.time when the object was freed
int entnum;
unsigned int fieldsize;
pbool readonly; //world
#ifdef VM_Q1
stdentvars_t *v;
extentvars_t *xv;
#else
union {
stdentvars_t *v;
stdentvars_t *xv;
};
#endif
/*qc lib doesn't care about the rest*/
/*these are shared with csqc*/
link_t area;
pvscache_t pvsinfo;
int lastruntime;
int solidsize;
#ifdef USERBE
entityode_t ode;
#endif
/*csqc doesn't reference the rest*/
entity_state_t baseline;
// other fields from progs come immediately after
} edict_t;
#undef pr_global_struct
#define pr_global_struct *pr_global_ptrs
extern globalptrs_t *pr_global_ptrs;
extern pubprogfuncs_t *svprogfuncs; //instance
extern progparms_t svprogparms;
extern progsnum_t svmainprogs;
extern progsnum_t clmainprogs;
#define HLEDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,hledict_t,area)
#define Q2EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q2edict_t,area)
#define Q3EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,q3serverEntity_t,area)
extern func_t SpectatorConnect;
extern func_t SpectatorThink;
extern func_t SpectatorDisconnect;
extern func_t SV_PlayerPhysicsQC;
extern func_t EndFrameQC;
qboolean PR_QCChat(char *text, int say_type);
void PR_ClientUserInfoChanged(char *name, char *oldivalue, char *newvalue);
void PR_LocalInfoChanged(char *name, char *oldivalue, char *newvalue);
void PF_InitTempStrings(pubprogfuncs_t *prinst);
#ifdef VM_LUA
qboolean PR_LoadLua(void);
#endif
#ifdef VM_Q1
#define VMFSID_Q1QVM 57235 //the q1qvm zone tag that is freed when the module is purged.
struct client_s;
void Q1QVM_Shutdown(void);
qboolean PR_LoadQ1QVM(void);
void Q1QVM_ClientConnect(struct client_s *cl);
qboolean Q1QVM_GameConsoleCommand(void);
qboolean Q1QVM_ClientSay(edict_t *player, qboolean team);
qboolean Q1QVM_UserInfoChanged(edict_t *player);
void Q1QVM_PlayerPreThink(void);
void Q1QVM_RunPlayerThink(void);
void Q1QVM_PostThink(void);
void Q1QVM_StartFrame(void);
void Q1QVM_Blocked(void);
void Q1QVM_SetNewParms(void);
void Q1QVM_SetChangeParms(void);
qboolean Q1QVM_ClientCommand(void);
void Q1QVM_GameCodePausedTic(float pausedduration);
void Q1QVM_DropClient(struct client_s *cl);
void Q1QVM_ChainMoved(void);
void Q1QVM_EndFrame(void);
#endif