dbfd69f572
flipped gl qc rendertargets to logically be top-down. the joys of weird matricies is a sight to behold. try to fix threading dependency on recent versions of windows. break some other related stuff. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4768 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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sw.h | ||
sw_backend.c | ||
sw_image.c | ||
sw_rast.c | ||
sw_spans.h | ||
sw_vidwin.c |