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fteqw/engine/d3d
2011-06-22 13:58:35 +00:00
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d3d_backend.c Spike's Direct3D crash fix for quake1 maps that have a skybox at the map's starting spawn location 2011-06-22 13:58:35 +00:00
d3d_image.c Small fix for usage with debug DirectX9 runtimes 2011-06-19 12:50:49 +00:00
d3d_shader.c Trying to fix stuff. 2011-05-26 16:46:43 +00:00
vid_d3d.c Work around for what appears to be a race condition in the dx runtime. 2011-06-19 12:54:10 +00:00