b0d236c5c0
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4075 fc73d0e0-1445-4013-8a0c-d673dee63da5
5947 lines
138 KiB
C
5947 lines
138 KiB
C
#include "quakedef.h"
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#if defined(GLQUAKE) || defined(D3DQUAKE)
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#include "glquake.h"
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#endif
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#include "com_mesh.h"
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#define MAX_Q3MAP_INDICES 0x80000
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#define MAX_Q3MAP_VERTEXES 0x80000
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#define MAX_Q3MAP_BRUSHSIDES 0x30000
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#define MAX_CM_BRUSHSIDES (MAX_Q3MAP_BRUSHSIDES << 1)
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#define MAX_CM_BRUSHES (MAX_Q2MAP_BRUSHES << 1)
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#define MAX_CM_PATCH_VERTS (4096)
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#define MAX_CM_FACES (MAX_Q2MAP_FACES)
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#define MAX_CM_PATCHES (0x10000)
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#define MAX_CM_LEAFFACES (MAX_Q2MAP_LEAFFACES)
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#define MAX_CM_AREAS MAX_Q2MAP_AREAS
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#define Q3SURF_NODRAW 0x80 // don't generate a drawsurface at all
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#define Q3SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
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#define Q3SURF_NONSOLID 0x4000 // don't collide against curves with this set
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#if Q3SURF_NODRAW != TI_NODRAW
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#error "nodraw isn't constant"
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#endif
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extern cvar_t r_shadow_bumpscale_basetexture;
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//these are in model.c (or gl_model.c)
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qboolean RMod_LoadVertexes (lump_t *l);
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qboolean RMod_LoadEdges (lump_t *l, qboolean lm);
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qboolean RMod_LoadMarksurfaces (lump_t *l, qboolean lm);
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qboolean RMod_LoadSurfedges (lump_t *l);
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void RMod_LoadLighting (lump_t *l);
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qboolean CM_Trace(model_t *model, int forcehullnum, int frame, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace);
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qboolean CM_NativeTrace(model_t *model, int forcehullnum, int frame, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, unsigned int contents, trace_t *trace);
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unsigned int CM_NativeContents(struct model_s *model, int hulloverride, int frame, vec3_t axis[3], vec3_t p, vec3_t mins, vec3_t maxs);
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unsigned int Q2BSP_PointContents(model_t *mod, vec3_t axis[3], vec3_t p);
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extern char loadname[32];
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extern model_t *loadmodel;
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void RMod_Batches_Build(mesh_t *meshlist, model_t *mod, void (*build)(model_t *mod, msurface_t *surf, void *cookie), void *buildcookie);
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float RadiusFromBounds (vec3_t mins, vec3_t maxs)
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{
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int i;
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vec3_t corner;
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for (i=0 ; i<3 ; i++)
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{
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corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
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}
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return Length (corner);
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}
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void CalcSurfaceExtents (msurface_t *s)
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{
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float mins[2], maxs[2], val;
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int i,j, e;
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mvertex_t *v;
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mtexinfo_t *tex;
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int bmins[2], bmaxs[2];
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mins[0] = mins[1] = 999999;
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maxs[0] = maxs[1] = -99999;
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tex = s->texinfo;
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for (i=0 ; i<s->numedges ; i++)
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{
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e = loadmodel->surfedges[s->firstedge+i];
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if (e >= 0)
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v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
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else
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v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
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for (j=0 ; j<2 ; j++)
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{
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val = v->position[0] * tex->vecs[j][0] +
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v->position[1] * tex->vecs[j][1] +
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v->position[2] * tex->vecs[j][2] +
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tex->vecs[j][3];
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if (val < mins[j])
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mins[j] = val;
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if (val > maxs[j])
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maxs[j] = val;
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}
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}
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for (i=0 ; i<2 ; i++)
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{
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bmins[i] = floor(mins[i]/16);
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bmaxs[i] = ceil(maxs[i]/16);
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s->texturemins[i] = bmins[i] * 16;
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s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
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// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 8176 ) //q2 uses 512. probably for skys.
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// Con_Printf ("Bad surface extents (texture %s)\n", s->texinfo->texture->name);
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}
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}
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void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs)
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{
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int i;
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vec_t val;
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for (i=0 ; i<3 ; i++)
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{
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val = v[i];
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if (val < mins[i])
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mins[i] = val;
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if (val > maxs[i])
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maxs[i] = val;
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}
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}
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void ClearBounds (vec3_t mins, vec3_t maxs)
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{
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mins[0] = mins[1] = mins[2] = 99999;
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maxs[0] = maxs[1] = maxs[2] = -99999;
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}
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void Mod_SortShaders(void)
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{
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texture_t *textemp;
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int i, j;
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//sort loadmodel->textures
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for (i = 0; i < loadmodel->numtextures; i++)
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{
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for (j = i+1; j < loadmodel->numtextures; j++)
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{
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if ((loadmodel->textures[i]->shader && loadmodel->textures[j]->shader) && (loadmodel->textures[j]->shader->sort < loadmodel->textures[i]->shader->sort))
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{
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textemp = loadmodel->textures[j];
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loadmodel->textures[j] = loadmodel->textures[i];
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loadmodel->textures[i] = textemp;
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}
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}
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}
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}
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#ifdef Q2BSPS
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qbyte *ReadPCXPalette(qbyte *buf, int len, qbyte *out);
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#ifdef SERVERONLY
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#define Host_Error SV_Error
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#endif
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extern model_t *loadmodel;
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extern qbyte *mod_base;
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unsigned char d_q28to24table[1024];
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/*
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typedef struct q2csurface_s
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{
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char name[16];
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int flags;
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int value;
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} q2csurface_t;
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*/
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typedef struct q2mapsurface_s // used internally due to name len probs //ZOID
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{
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q2csurface_t c;
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char rname[32];
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} q2mapsurface_t;
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typedef struct {
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char shader[MAX_QPATH];
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int brushNum;
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int visibleSide; // the brush side that ray tests need to clip against (-1 == none)
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} dfog_t;
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typedef struct
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{
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mplane_t *plane;
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q2mapsurface_t *surface;
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} q2cbrushside_t;
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typedef struct
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{
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int contents;
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int numsides;
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q2cbrushside_t *brushside;
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int checkcount; // to avoid repeated testings
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} q2cbrush_t;
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typedef struct
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{
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int numareaportals;
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int firstareaportal;
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int floodnum; // if two areas have equal floodnums, they are connected
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int floodvalid;
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} q2carea_t;
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typedef struct
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{
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int numareaportals[MAX_CM_AREAS];
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} q3carea_t;
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typedef struct
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{
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vec3_t absmins, absmaxs;
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int numfacets;
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q2cbrush_t *facets;
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#define numbrushes numfacets
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#define brushes facets
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q2mapsurface_t *surface;
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int checkcount; // to avoid repeated testings
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} q3cpatch_t;
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typedef struct
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{
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int facetype;
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int numverts;
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int firstvert;
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int shadernum;
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int patch_cp[2];
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} q3cface_t;
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typedef struct cmodel_s
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{
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vec3_t mins, maxs;
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vec3_t origin; // for sounds or lights
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int headnode;
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int numsurfaces;
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int firstsurface;
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int firstbrush; //q3 submodels are considered small enough that you will never need to walk any sort of tree.
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int num_brushes;//the brushes are checked instead.
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} cmodel_t;
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/*used to trace*/
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static int checkcount;
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static mfog_t *map_fogs;
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static int map_numfogs;
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static int numbrushsides;
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static q2cbrushside_t map_brushsides[MAX_Q2MAP_BRUSHSIDES];
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static int numtexinfo;
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static q2mapsurface_t *map_surfaces;
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static int numplanes;
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static mplane_t map_planes[MAX_Q2MAP_PLANES+6]; // extra for box hull
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static int numleafs = 1; // allow leaf funcs to be called without a map
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static mleaf_t map_leafs[MAX_MAP_LEAFS];
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static int emptyleaf;
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static int numleafbrushes;
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static int map_leafbrushes[MAX_Q2MAP_LEAFBRUSHES];
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static int numcmodels;
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static cmodel_t map_cmodels[MAX_Q2MAP_MODELS];
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static int numbrushes;
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static q2cbrush_t map_brushes[MAX_Q2MAP_BRUSHES];
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static int numvisibility;
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static qbyte map_visibility[MAX_Q2MAP_VISIBILITY];
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static q2dvis_t *map_q2vis = (q2dvis_t *)map_visibility;
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static q3dvis_t *map_q3pvs = (q3dvis_t *)map_visibility;
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static qbyte map_hearability[MAX_Q2MAP_VISIBILITY];
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static q3dvis_t *map_q3phs = (q3dvis_t *)map_hearability;
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static int numentitychars;
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static char *map_entitystring;
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static int numareas = 1;
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static q2carea_t map_q2areas[MAX_Q2MAP_AREAS];
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static q3carea_t map_q3areas[MAX_CM_AREAS];
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static int numareaportals;
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static q2dareaportal_t map_areaportals[MAX_Q2MAP_AREAPORTALS];
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static q3cpatch_t map_patches[MAX_CM_PATCHES];
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static int numpatches;
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static int map_leafpatches[MAX_CM_LEAFFACES];
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static int numleafpatches;
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static int numclusters = 1;
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static q2mapsurface_t nullsurface;
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static int floodvalid;
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static qbyte portalopen[MAX_Q2MAP_AREAPORTALS]; //memset will work if it's a qbyte, really it should be a qboolean
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static int mapisq3;
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cvar_t map_noareas = SCVAR("map_noareas", "1"); //1 for lack of mod support.
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cvar_t map_noCurves = SCVARF("map_noCurves", "0", CVAR_CHEAT);
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cvar_t map_autoopenportals = SCVAR("map_autoopenportals", "1"); //1 for lack of mod support.
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cvar_t r_subdivisions = SCVAR("r_subdivisions", "2");
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int CM_NumInlineModels (model_t *model);
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cmodel_t *CM_InlineModel (char *name);
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void CM_InitBoxHull (void);
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void FloodAreaConnections (void);
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static int c_pointcontents;
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static int c_traces, c_brush_traces;
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static vecV_t *map_verts; //3points
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static int numvertexes;
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static vec2_t *map_vertstmexcoords;
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static vec2_t *map_vertlstmexcoords[4];
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static vec4_t *map_colors4f_array;
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static vec3_t *map_normals_array;
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static vec3_t *map_svector_array;
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static vec3_t *map_tvector_array;
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q3cface_t *map_faces;
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static int numfaces;
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static index_t *map_surfindexes;
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static int map_numsurfindexes;
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static int *map_leaffaces;
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static int numleaffaces;
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int PlaneTypeForNormal ( vec3_t normal )
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{
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vec_t ax, ay, az;
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// NOTE: should these have an epsilon around 1.0?
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if ( normal[0] >= 1.0)
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return PLANE_X;
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if ( normal[1] >= 1.0 )
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return PLANE_Y;
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if ( normal[2] >= 1.0 )
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return PLANE_Z;
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ax = fabs( normal[0] );
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ay = fabs( normal[1] );
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az = fabs( normal[2] );
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if ( ax >= ay && ax >= az )
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return PLANE_ANYX;
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if ( ay >= ax && ay >= az )
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return PLANE_ANYY;
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return PLANE_ANYZ;
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}
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void CategorizePlane ( mplane_t *plane )
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{
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int i;
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plane->signbits = 0;
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plane->type = PLANE_ANYZ;
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for (i = 0; i < 3; i++)
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{
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if (plane->normal[i] < 0)
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plane->signbits |= 1<<i;
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if (plane->normal[i] == 1.0f)
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plane->type = i;
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}
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plane->type = PlaneTypeForNormal(plane->normal);
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}
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void PlaneFromPoints ( vec3_t verts[3], mplane_t *plane )
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{
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vec3_t v1, v2;
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VectorSubtract( verts[1], verts[0], v1 );
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VectorSubtract( verts[2], verts[0], v2 );
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CrossProduct( v2, v1, plane->normal );
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VectorNormalize( plane->normal );
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plane->dist = DotProduct( verts[0], plane->normal );
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}
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qboolean BoundsIntersect (vec3_t mins1, vec3_t maxs1, vec3_t mins2, vec3_t maxs2)
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{
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return (mins1[0] <= maxs2[0] && mins1[1] <= maxs2[1] && mins1[2] <= maxs2[2] &&
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maxs1[0] >= mins2[0] && maxs1[1] >= mins2[1] && maxs1[2] >= mins2[2]);
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}
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/*
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===============
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Patch_FlatnessTest
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===============
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*/
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static int Patch_FlatnessTest( float maxflat2, const float *point0, const float *point1, const float *point2 )
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{
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float d;
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int ft0, ft1;
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vec3_t t, n;
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vec3_t v1, v2, v3;
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VectorSubtract( point2, point0, n );
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if( !VectorNormalize( n ) )
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return 0;
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VectorSubtract( point1, point0, t );
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d = -DotProduct( t, n );
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VectorMA( t, d, n, t );
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if( DotProduct( t, t ) < maxflat2 )
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return 0;
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VectorAvg( point1, point0, v1 );
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VectorAvg( point2, point1, v2 );
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VectorAvg( v1, v2, v3 );
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ft0 = Patch_FlatnessTest( maxflat2, point0, v1, v3 );
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ft1 = Patch_FlatnessTest( maxflat2, v3, v2, point2 );
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return 1 + (int)( floor( max( ft0, ft1 ) ) + 0.5f );
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}
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/*
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===============
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Patch_GetFlatness
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===============
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*/
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void Patch_GetFlatness( float maxflat, const float *points, int comp, const int *patch_cp, int *flat )
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{
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int i, p, u, v;
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float maxflat2 = maxflat * maxflat;
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flat[0] = flat[1] = 0;
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for( v = 0; v < patch_cp[1] - 1; v += 2 )
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{
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for( u = 0; u < patch_cp[0] - 1; u += 2 )
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{
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p = v * patch_cp[0] + u;
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i = Patch_FlatnessTest( maxflat2, &points[p*comp], &points[( p+1 )*comp], &points[( p+2 )*comp] );
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flat[0] = max( flat[0], i );
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i = Patch_FlatnessTest( maxflat2, &points[( p+patch_cp[0] )*comp], &points[( p+patch_cp[0]+1 )*comp], &points[( p+patch_cp[0]+2 )*comp] );
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flat[0] = max( flat[0], i );
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i = Patch_FlatnessTest( maxflat2, &points[( p+2*patch_cp[0] )*comp], &points[( p+2*patch_cp[0]+1 )*comp], &points[( p+2*patch_cp[0]+2 )*comp] );
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flat[0] = max( flat[0], i );
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i = Patch_FlatnessTest( maxflat2, &points[p*comp], &points[( p+patch_cp[0] )*comp], &points[( p+2*patch_cp[0] )*comp] );
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flat[1] = max( flat[1], i );
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i = Patch_FlatnessTest( maxflat2, &points[( p+1 )*comp], &points[( p+patch_cp[0]+1 )*comp], &points[( p+2*patch_cp[0]+1 )*comp] );
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flat[1] = max( flat[1], i );
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i = Patch_FlatnessTest( maxflat2, &points[( p+2 )*comp], &points[( p+patch_cp[0]+2 )*comp], &points[( p+2*patch_cp[0]+2 )*comp] );
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flat[1] = max( flat[1], i );
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}
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}
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}
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/*
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===============
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Patch_Evaluate_QuadricBezier
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===============
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*/
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static void Patch_Evaluate_QuadricBezier( float t, const vec_t *point0, const vec_t *point1, const vec_t *point2, vec_t *out, int comp )
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|
{
|
|
int i;
|
|
vec_t qt = t * t;
|
|
vec_t dt = 2.0f * t, tt, tt2;
|
|
|
|
tt = 1.0f - dt + qt;
|
|
tt2 = dt - 2.0f * qt;
|
|
|
|
for( i = 0; i < comp; i++ )
|
|
out[i] = point0[i] * tt + point1[i] * tt2 + point2[i] * qt;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Patch_Evaluate
|
|
===============
|
|
*/
|
|
void Patch_Evaluate( const vec_t *p, const int *numcp, const int *tess, vec_t *dest, int comp )
|
|
{
|
|
int num_patches[2], num_tess[2];
|
|
int index[3], dstpitch, i, u, v, x, y;
|
|
float s, t, step[2];
|
|
vec_t *tvec, *tvec2;
|
|
const vec_t *pv[3][3];
|
|
vec4_t v1, v2, v3;
|
|
|
|
num_patches[0] = numcp[0] / 2;
|
|
num_patches[1] = numcp[1] / 2;
|
|
dstpitch = ( num_patches[0] * tess[0] + 1 ) * comp;
|
|
|
|
step[0] = 1.0f / (float)tess[0];
|
|
step[1] = 1.0f / (float)tess[1];
|
|
|
|
for( v = 0; v < num_patches[1]; v++ )
|
|
{
|
|
// last patch has one more row
|
|
if( v < num_patches[1] - 1 )
|
|
num_tess[1] = tess[1];
|
|
else
|
|
num_tess[1] = tess[1] + 1;
|
|
|
|
for( u = 0; u < num_patches[0]; u++ )
|
|
{
|
|
// last patch has one more column
|
|
if( u < num_patches[0] - 1 )
|
|
num_tess[0] = tess[0];
|
|
else
|
|
num_tess[0] = tess[0] + 1;
|
|
|
|
index[0] = ( v * numcp[0] + u ) * 2;
|
|
index[1] = index[0] + numcp[0];
|
|
index[2] = index[1] + numcp[0];
|
|
|
|
// current 3x3 patch control points
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
pv[i][0] = &p[( index[0]+i ) * comp];
|
|
pv[i][1] = &p[( index[1]+i ) * comp];
|
|
pv[i][2] = &p[( index[2]+i ) * comp];
|
|
}
|
|
|
|
tvec = dest + v * tess[1] * dstpitch + u * tess[0] * comp;
|
|
for( y = 0, t = 0.0f; y < num_tess[1]; y++, t += step[1], tvec += dstpitch )
|
|
{
|
|
Patch_Evaluate_QuadricBezier( t, pv[0][0], pv[0][1], pv[0][2], v1, comp );
|
|
Patch_Evaluate_QuadricBezier( t, pv[1][0], pv[1][1], pv[1][2], v2, comp );
|
|
Patch_Evaluate_QuadricBezier( t, pv[2][0], pv[2][1], pv[2][2], v3, comp );
|
|
|
|
for( x = 0, tvec2 = tvec, s = 0.0f; x < num_tess[0]; x++, s += step[0], tvec2 += comp )
|
|
Patch_Evaluate_QuadricBezier( s, v1, v2, v3, tvec2, comp );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#define PLANE_NORMAL_EPSILON 0.00001
|
|
#define PLANE_DIST_EPSILON 0.01
|
|
static qboolean ComparePlanes( const vec3_t p1normal, vec_t p1dist, const vec3_t p2normal, vec_t p2dist )
|
|
{
|
|
if( fabs( p1normal[0] - p2normal[0] ) < PLANE_NORMAL_EPSILON
|
|
&& fabs( p1normal[1] - p2normal[1] ) < PLANE_NORMAL_EPSILON
|
|
&& fabs( p1normal[2] - p2normal[2] ) < PLANE_NORMAL_EPSILON
|
|
&& fabs( p1dist - p2dist ) < PLANE_DIST_EPSILON )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
static void SnapVector( vec3_t normal )
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
if( fabs( normal[i] - 1 ) < PLANE_NORMAL_EPSILON )
|
|
{
|
|
VectorClear( normal );
|
|
normal[i] = 1;
|
|
break;
|
|
}
|
|
if( fabs( normal[i] - -1 ) < PLANE_NORMAL_EPSILON )
|
|
{
|
|
VectorClear( normal );
|
|
normal[i] = -1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#define Q_rint( x ) ( ( x ) < 0 ? ( (int)( ( x )-0.5f ) ) : ( (int)( ( x )+0.5f ) ) )
|
|
static void SnapPlane( vec3_t normal, vec_t *dist )
|
|
{
|
|
SnapVector( normal );
|
|
|
|
if( fabs( *dist - Q_rint( *dist ) ) < PLANE_DIST_EPSILON )
|
|
{
|
|
*dist = Q_rint( *dist );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
PATCH LOADING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
#define MAX_FACET_PLANES 32
|
|
#define cm_subdivlevel 15
|
|
|
|
/*
|
|
* CM_CreateFacetFromPoints
|
|
*/
|
|
static int CM_CreateFacetFromPoints(q2cbrush_t *facet, vec3_t *verts, int numverts, q2mapsurface_t *shaderref, mplane_t *brushplanes )
|
|
{
|
|
int i, j, k;
|
|
int axis, dir;
|
|
vec3_t normal, mins, maxs;
|
|
float d, dist;
|
|
mplane_t mainplane;
|
|
vec3_t vec, vec2;
|
|
int numbrushplanes;
|
|
|
|
// set default values for brush
|
|
facet->numsides = 0;
|
|
facet->brushside = NULL;
|
|
facet->contents = shaderref->c.value;
|
|
|
|
// calculate plane for this triangle
|
|
PlaneFromPoints( verts, &mainplane );
|
|
if( ComparePlanes( mainplane.normal, mainplane.dist, vec3_origin, 0 ) )
|
|
return 0;
|
|
|
|
// test a quad case
|
|
if( numverts > 3 )
|
|
{
|
|
d = DotProduct( verts[3], mainplane.normal ) - mainplane.dist;
|
|
if( d < -0.1 || d > 0.1 )
|
|
return 0;
|
|
|
|
if( 0 )
|
|
{
|
|
vec3_t v[3];
|
|
mplane_t plane;
|
|
|
|
// try different combinations of planes
|
|
for( i = 1; i < 4; i++ )
|
|
{
|
|
VectorCopy( verts[i], v[0] );
|
|
VectorCopy( verts[( i+1 )%4], v[1] );
|
|
VectorCopy( verts[( i+2 )%4], v[2] );
|
|
PlaneFromPoints( v, &plane );
|
|
|
|
if( fabs( DotProduct( mainplane.normal, plane.normal ) ) < 0.9 )
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
numbrushplanes = 0;
|
|
|
|
// add front plane
|
|
SnapPlane( mainplane.normal, &mainplane.dist );
|
|
VectorCopy( mainplane.normal, brushplanes[numbrushplanes].normal );
|
|
brushplanes[numbrushplanes].dist = mainplane.dist; numbrushplanes++;
|
|
|
|
// calculate mins & maxs
|
|
ClearBounds( mins, maxs );
|
|
for( i = 0; i < numverts; i++ )
|
|
AddPointToBounds( verts[i], mins, maxs );
|
|
|
|
// add the axial planes
|
|
for( axis = 0; axis < 3; axis++ )
|
|
{
|
|
for( dir = -1; dir <= 1; dir += 2 )
|
|
{
|
|
for( i = 0; i < numbrushplanes; i++ )
|
|
{
|
|
if( brushplanes[i].normal[axis] == dir )
|
|
break;
|
|
}
|
|
|
|
if( i == numbrushplanes )
|
|
{
|
|
VectorClear( normal );
|
|
normal[axis] = dir;
|
|
if( dir == 1 )
|
|
dist = maxs[axis];
|
|
else
|
|
dist = -mins[axis];
|
|
|
|
VectorCopy( normal, brushplanes[numbrushplanes].normal );
|
|
brushplanes[numbrushplanes].dist = dist; numbrushplanes++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// add the edge bevels
|
|
for( i = 0; i < numverts; i++ )
|
|
{
|
|
j = ( i + 1 ) % numverts;
|
|
k = ( i + 2 ) % numverts;
|
|
|
|
VectorSubtract( verts[i], verts[j], vec );
|
|
if( VectorNormalize( vec ) < 0.5 )
|
|
continue;
|
|
|
|
SnapVector( vec );
|
|
for( j = 0; j < 3; j++ )
|
|
{
|
|
if( vec[j] == 1 || vec[j] == -1 )
|
|
break; // axial
|
|
}
|
|
if( j != 3 )
|
|
continue; // only test non-axial edges
|
|
|
|
// try the six possible slanted axials from this edge
|
|
for( axis = 0; axis < 3; axis++ )
|
|
{
|
|
for( dir = -1; dir <= 1; dir += 2 )
|
|
{
|
|
// construct a plane
|
|
VectorClear( vec2 );
|
|
vec2[axis] = dir;
|
|
CrossProduct( vec, vec2, normal );
|
|
if( VectorNormalize( normal ) < 0.5 )
|
|
continue;
|
|
dist = DotProduct( verts[i], normal );
|
|
|
|
for( j = 0; j < numbrushplanes; j++ )
|
|
{
|
|
// if this plane has already been used, skip it
|
|
if( ComparePlanes( brushplanes[j].normal, brushplanes[j].dist, normal, dist ) )
|
|
break;
|
|
}
|
|
if( j != numbrushplanes )
|
|
continue;
|
|
|
|
// if all other points are behind this plane, it is a proper edge bevel
|
|
for( j = 0; j < numverts; j++ )
|
|
{
|
|
if( j != i )
|
|
{
|
|
d = DotProduct( verts[j], normal ) - dist;
|
|
if( d > 0.1 )
|
|
break; // point in front: this plane isn't part of the outer hull
|
|
}
|
|
}
|
|
if( j != numverts )
|
|
continue;
|
|
|
|
// add this plane
|
|
VectorCopy( normal, brushplanes[numbrushplanes].normal );
|
|
brushplanes[numbrushplanes].dist = dist; numbrushplanes++;
|
|
if( numbrushplanes == MAX_FACET_PLANES )
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return ( facet->numsides = numbrushplanes );
|
|
}
|
|
|
|
/*
|
|
* CM_CreatePatch
|
|
*/
|
|
static void CM_CreatePatch( q3cpatch_t *patch, q2mapsurface_t *shaderref, const vec_t *verts, const int *patch_cp )
|
|
{
|
|
int step[2], size[2], flat[2];
|
|
int i, j, k ,u, v;
|
|
int numsides, totalsides;
|
|
q2cbrush_t *facets, *facet;
|
|
vecV_t *points;
|
|
vec3_t tverts[4];
|
|
qbyte *data;
|
|
mplane_t *brushplanes;
|
|
|
|
patch->surface = shaderref;
|
|
|
|
// find the degree of subdivision in the u and v directions
|
|
Patch_GetFlatness( cm_subdivlevel, verts, sizeof(vecV_t)/sizeof(vec_t), patch_cp, flat );
|
|
|
|
step[0] = 1 << flat[0];
|
|
step[1] = 1 << flat[1];
|
|
size[0] = ( patch_cp[0] >> 1 ) * step[0] + 1;
|
|
size[1] = ( patch_cp[1] >> 1 ) * step[1] + 1;
|
|
if( size[0] <= 0 || size[1] <= 0 )
|
|
return;
|
|
|
|
data = BZ_Malloc( size[0] * size[1] * sizeof( vecV_t ) +
|
|
( size[0]-1 ) * ( size[1]-1 ) * 2 * ( sizeof( q2cbrush_t ) + 32 * sizeof( mplane_t ) ) );
|
|
|
|
points = ( vecV_t * )data; data += size[0] * size[1] * sizeof( vecV_t );
|
|
facets = ( q2cbrush_t * )data; data += ( size[0]-1 ) * ( size[1]-1 ) * 2 * sizeof( q2cbrush_t );
|
|
brushplanes = ( mplane_t * )data; data += ( size[0]-1 ) * ( size[1]-1 ) * 2 * MAX_FACET_PLANES * sizeof( mplane_t );
|
|
|
|
// fill in
|
|
Patch_Evaluate(verts, patch_cp, step, points[0], sizeof(vecV_t)/sizeof(vec_t));
|
|
|
|
totalsides = 0;
|
|
patch->numfacets = 0;
|
|
patch->facets = NULL;
|
|
ClearBounds( patch->absmins, patch->absmaxs );
|
|
|
|
// create a set of facets
|
|
for( v = 0; v < size[1]-1; v++ )
|
|
{
|
|
for( u = 0; u < size[0]-1; u++ )
|
|
{
|
|
i = v * size[0] + u;
|
|
VectorCopy( points[i], tverts[0] );
|
|
VectorCopy( points[i + size[0]], tverts[1] );
|
|
VectorCopy( points[i + size[0] + 1], tverts[2] );
|
|
VectorCopy( points[i + 1], tverts[3] );
|
|
|
|
for( i = 0; i < 4; i++ )
|
|
AddPointToBounds( tverts[i], patch->absmins, patch->absmaxs );
|
|
|
|
// try to create one facet from a quad
|
|
numsides = CM_CreateFacetFromPoints( &facets[patch->numfacets], tverts, 4, shaderref, brushplanes + totalsides );
|
|
if( !numsides )
|
|
{ // create two facets from triangles
|
|
VectorCopy( tverts[3], tverts[2] );
|
|
numsides = CM_CreateFacetFromPoints( &facets[patch->numfacets], tverts, 3, shaderref, brushplanes + totalsides );
|
|
if( numsides )
|
|
{
|
|
totalsides += numsides;
|
|
patch->numfacets++;
|
|
}
|
|
|
|
VectorCopy( tverts[2], tverts[0] );
|
|
VectorCopy( points[v *size[0] + u + size[0] + 1], tverts[2] );
|
|
numsides = CM_CreateFacetFromPoints( &facets[patch->numfacets], tverts, 3, shaderref, brushplanes + totalsides );
|
|
}
|
|
|
|
if( numsides )
|
|
{
|
|
totalsides += numsides;
|
|
patch->numfacets++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (patch->numfacets)
|
|
{
|
|
qbyte *data;
|
|
|
|
data = Hunk_Alloc( patch->numfacets * sizeof( q2cbrush_t ) + totalsides * ( sizeof( q2cbrushside_t ) + sizeof( mplane_t ) ) );
|
|
|
|
patch->facets = ( q2cbrush_t * )data; data += patch->numfacets * sizeof( q2cbrush_t );
|
|
memcpy( patch->facets, facets, patch->numfacets * sizeof( q2cbrush_t ) );
|
|
for( i = 0, k = 0, facet = patch->facets; i < patch->numfacets; i++, facet++ )
|
|
{
|
|
mplane_t *planes;
|
|
q2cbrushside_t *s;
|
|
|
|
facet->brushside = ( q2cbrushside_t * )data; data += facet->numsides * sizeof( q2cbrushside_t );
|
|
planes = ( mplane_t * )data; data += facet->numsides * sizeof( mplane_t );
|
|
|
|
for( j = 0, s = facet->brushside; j < facet->numsides; j++, s++ )
|
|
{
|
|
planes[j] = brushplanes[k++];
|
|
|
|
s->plane = &planes[j];
|
|
SnapPlane( s->plane->normal, &s->plane->dist );
|
|
CategorizePlane( s->plane );
|
|
s->surface = shaderref;
|
|
}
|
|
}
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
// spread the mins / maxs by a pixel
|
|
patch->absmins[i] -= 1;
|
|
patch->absmaxs[i] += 1;
|
|
}
|
|
}
|
|
|
|
BZ_Free( points );
|
|
}
|
|
|
|
//======================================================
|
|
|
|
/*
|
|
=================
|
|
CM_CreatePatchesForLeafs
|
|
=================
|
|
*/
|
|
qboolean CM_CreatePatchesForLeafs (void)
|
|
{
|
|
int i, j, k;
|
|
mleaf_t *leaf;
|
|
q3cface_t *face;
|
|
q2mapsurface_t *surf;
|
|
q3cpatch_t *patch;
|
|
int checkout[MAX_CM_FACES];
|
|
|
|
if (map_noCurves.ival)
|
|
return true;
|
|
|
|
memset (checkout, -1, sizeof(int)*MAX_CM_FACES);
|
|
|
|
for (i = 0, leaf = map_leafs; i < numleafs; i++, leaf++)
|
|
{
|
|
leaf->numleafpatches = 0;
|
|
leaf->firstleafpatch = numleafpatches;
|
|
|
|
if (leaf->cluster == -1)
|
|
continue;
|
|
|
|
for (j=0 ; j<leaf->numleaffaces ; j++)
|
|
{
|
|
k = leaf->firstleafface + j;
|
|
if (k >= numleaffaces) {
|
|
break;
|
|
}
|
|
|
|
k = map_leaffaces[k];
|
|
face = &map_faces[k];
|
|
|
|
if (face->facetype != MST_PATCH || face->numverts <= 0)
|
|
continue;
|
|
if (face->patch_cp[0] <= 0 || face->patch_cp[1] <= 0)
|
|
continue;
|
|
if (face->shadernum < 0 || face->shadernum >= loadmodel->numtextures)
|
|
continue;
|
|
|
|
surf = &map_surfaces[face->shadernum];
|
|
if ( !surf->c.value || (surf->c.flags & Q3SURF_NONSOLID) )
|
|
continue;
|
|
|
|
if ( numleafpatches >= MAX_CM_LEAFFACES )
|
|
{
|
|
Con_Printf (CON_ERROR "CM_CreatePatchesForLeafs: map has too many faces\n");
|
|
return false;
|
|
}
|
|
|
|
// the patch was already built
|
|
if (checkout[k] != -1)
|
|
{
|
|
map_leafpatches[numleafpatches] = checkout[k];
|
|
patch = &map_patches[checkout[k]];
|
|
}
|
|
else
|
|
{
|
|
if (numpatches >= MAX_CM_PATCHES)
|
|
{
|
|
Con_Printf (CON_ERROR "CM_CreatePatchesForLeafs: map has too many patches\n");
|
|
return false;
|
|
}
|
|
|
|
patch = &map_patches[numpatches];
|
|
map_leafpatches[numleafpatches] = numpatches;
|
|
checkout[k] = numpatches++;
|
|
|
|
//gcc warns without this cast
|
|
CM_CreatePatch ( patch, surf, (const vec_t *)(map_verts + face->firstvert), face->patch_cp );
|
|
}
|
|
|
|
leaf->contents |= patch->surface->c.value;
|
|
leaf->numleafpatches++;
|
|
|
|
numleafpatches++;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
MAP LOADING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
qbyte *cmod_base;
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadSubmodels
|
|
=================
|
|
*/
|
|
qboolean CMod_LoadSubmodels (lump_t *l)
|
|
{
|
|
q2dmodel_t *in;
|
|
cmodel_t *out;
|
|
int i, j, count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
{
|
|
Con_Printf (CON_ERROR "Map with no models\n");
|
|
return false;
|
|
}
|
|
if (count > MAX_Q2MAP_MODELS)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many models\n");
|
|
return false;
|
|
}
|
|
|
|
numcmodels = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out = &map_cmodels[i];
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{ // spread the mins / maxs by a pixel
|
|
out->mins[j] = LittleFloat (in->mins[j]) - 1;
|
|
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
|
|
out->origin[j] = LittleFloat (in->origin[j]);
|
|
}
|
|
out->headnode = LittleLong (in->headnode);
|
|
out->firstsurface = LittleLong (in->firstface);
|
|
out->numsurfaces = LittleLong (in->numfaces);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadSurfaces
|
|
=================
|
|
*/
|
|
qboolean CMod_LoadSurfaces (lump_t *l)
|
|
{
|
|
q2texinfo_t *in;
|
|
q2mapsurface_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
if (count < 1)
|
|
{
|
|
Con_Printf (CON_ERROR "Map with no surfaces\n");
|
|
return false;
|
|
}
|
|
// if (count > MAX_Q2MAP_TEXINFO)
|
|
// Host_Error ("Map has too many surfaces");
|
|
|
|
numtexinfo = count;
|
|
out = map_surfaces = Hunk_Alloc(count * sizeof(*map_surfaces));
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
Q_strncpyz (out->c.name, in->texture, sizeof(out->c.name));
|
|
Q_strncpyz (out->rname, in->texture, sizeof(out->rname));
|
|
out->c.flags = LittleLong (in->flags);
|
|
out->c.value = LittleLong (in->value);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#ifndef SERVERONLY
|
|
texture_t *Mod_LoadWall(char *name, char *sname)
|
|
{
|
|
q2miptex_t replacementwal;
|
|
qbyte *in, *oin;
|
|
texture_t *tex;
|
|
q2miptex_t *wal;
|
|
int j;
|
|
char ln[32];
|
|
texnums_t tn;
|
|
memset(&tn, 0, sizeof(tn));
|
|
|
|
COM_FileBase(name, ln, sizeof(ln));
|
|
|
|
wal = (void *)FS_LoadMallocFile (name);
|
|
if (!wal)
|
|
{
|
|
tn.base = R_LoadReplacementTexture(name, loadname, 0);
|
|
wal = &replacementwal;
|
|
memset(wal, 0, sizeof(*wal));
|
|
Q_strncpyz(wal->name, name, sizeof(wal->name));
|
|
wal->width = image_width;
|
|
wal->height = image_height;
|
|
}
|
|
else
|
|
tn.base = R_LoadReplacementTexture(wal->name, loadname, IF_NOALPHA);
|
|
|
|
wal->width = LittleLong(wal->width);
|
|
wal->height = LittleLong(wal->height);
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MIPLEVELS; i++)
|
|
wal->offsets[i] = LittleLong(wal->offsets[i]);
|
|
}
|
|
|
|
wal->flags = LittleLong(wal->flags);
|
|
wal->contents = LittleLong(wal->contents);
|
|
wal->value = LittleLong(wal->value);
|
|
|
|
tex = Hunk_AllocName(sizeof(texture_t), ln);
|
|
|
|
tex->offsets[0] = wal->offsets[0];
|
|
tex->width = wal->width;
|
|
tex->height = wal->height;
|
|
|
|
if (!TEXVALID(tn.base))
|
|
{
|
|
tn.base = R_LoadReplacementTexture(wal->name, "bmodels", IF_NOALPHA);
|
|
if (!TEXVALID(tn.base))
|
|
{
|
|
if (!wal->offsets[0])
|
|
{
|
|
//they will download eventually...
|
|
CL_CheckOrEnqueDownloadFile(name, NULL, 0);
|
|
return NULL;
|
|
}
|
|
tn.base = R_LoadTexture8Pal24 (wal->name, tex->width, tex->height, (qbyte *)wal+wal->offsets[0], d_q28to24table, IF_NOALPHA|IF_NOGAMMA);
|
|
}
|
|
}
|
|
|
|
if (wal->offsets[0])
|
|
{
|
|
in = Hunk_TempAllocMore(wal->width*wal->height);
|
|
oin = (qbyte *)wal+wal->offsets[0];
|
|
for (j = 0; j < wal->width*wal->height; j++)
|
|
in[j] = (d_q28to24table[oin[j]*3+0] + d_q28to24table[oin[j]*3+1] + d_q28to24table[oin[j]*3+2])/3;
|
|
tn.bump = R_LoadTexture8BumpPal (va("%s_bump", wal->name), tex->width, tex->height, in, true);
|
|
}
|
|
|
|
if (wal != &replacementwal)
|
|
BZ_Free(wal);
|
|
|
|
tex->shader = R_RegisterCustom (sname, Shader_DefaultBSPQ2, NULL);
|
|
R_BuildDefaultTexnums(&tn, tex->shader);
|
|
|
|
return tex;
|
|
}
|
|
|
|
qboolean CMod_LoadTexInfo (lump_t *l) //yes I know these load from the same place
|
|
{
|
|
q2texinfo_t *in;
|
|
mtexinfo_t *out;
|
|
int i, j, count;
|
|
char name[MAX_QPATH], *lwr;
|
|
char sname[MAX_QPATH];
|
|
float len1, len2;
|
|
int texcount;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->textures = Hunk_AllocName(sizeof(texture_t *)*count, loadname);
|
|
texcount = 0;
|
|
|
|
loadmodel->texinfo = out;
|
|
loadmodel->numtexinfo = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->flags = LittleLong (in->flags);
|
|
|
|
for (j=0 ; j<8 ; j++)
|
|
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
|
|
len1 = Length (out->vecs[0]);
|
|
len2 = Length (out->vecs[1]);
|
|
len1 = (len1 + len2)/2;
|
|
if (len1 < 0.32)
|
|
out->mipadjust = 4;
|
|
else if (len1 < 0.49)
|
|
out->mipadjust = 3;
|
|
else if (len1 < 0.99)
|
|
out->mipadjust = 2;
|
|
else
|
|
out->mipadjust = 1;
|
|
|
|
if (out->flags & TI_SKY)
|
|
snprintf(sname, sizeof(sname), "sky/%s", in->texture);
|
|
else if (out->flags & (TI_WARP|TI_TRANS33|TI_TRANS66))
|
|
snprintf(sname, sizeof(sname), "%s%s/%s", ((out->flags&TI_WARP)?"warp":"trans"), ((out->flags&TI_TRANS66)?"66":(out->flags&TI_TRANS33?"33":"")), in->texture);
|
|
else
|
|
snprintf(sname, sizeof(sname), "wall/%s", in->texture);
|
|
|
|
//compact the textures.
|
|
for (j=0; j < texcount; j++)
|
|
{
|
|
if (!strcmp(sname, loadmodel->textures[j]->name))
|
|
{
|
|
out->texture = loadmodel->textures[j];
|
|
break;
|
|
}
|
|
}
|
|
if (j == texcount) //load a new one
|
|
{
|
|
for (lwr = in->texture; *lwr; lwr++)
|
|
{
|
|
if (*lwr >= 'A' && *lwr <= 'Z')
|
|
*lwr = *lwr - 'A' + 'a';
|
|
}
|
|
snprintf (name, sizeof(name), "textures/%s.wal", in->texture);
|
|
|
|
out->texture = Mod_LoadWall (name, sname);
|
|
if (!out->texture || !out->texture->width || !out->texture->height)
|
|
{
|
|
out->texture = Hunk_Alloc(sizeof(texture_t) + 16*16+8*8+4*4+2*2);
|
|
|
|
Con_Printf (CON_WARNING "Couldn't load %s\n", name);
|
|
memcpy(out->texture, r_notexture_mip, sizeof(texture_t) + 16*16+8*8+4*4+2*2);
|
|
}
|
|
|
|
Q_strncpyz(out->texture->name, sname, sizeof(out->texture->name));
|
|
|
|
loadmodel->textures[texcount++] = out->texture;
|
|
}
|
|
}
|
|
|
|
loadmodel->numtextures = texcount;
|
|
|
|
Mod_SortShaders();
|
|
return true;
|
|
}
|
|
#endif
|
|
/*
|
|
void CalcSurfaceExtents (msurface_t *s)
|
|
{
|
|
float mins[2], maxs[2], val;
|
|
int i,j, e;
|
|
mvertex_t *v;
|
|
mtexinfo_t *tex;
|
|
int bmins[2], bmaxs[2];
|
|
|
|
mins[0] = mins[1] = 999999;
|
|
maxs[0] = maxs[1] = -99999;
|
|
|
|
tex = s->texinfo;
|
|
|
|
for (i=0 ; i<s->numedges ; i++)
|
|
{
|
|
e = loadmodel->surfedges[s->firstedge+i];
|
|
if (e >= 0)
|
|
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
|
|
else
|
|
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
val = v->position[0] * tex->vecs[j][0] +
|
|
v->position[1] * tex->vecs[j][1] +
|
|
v->position[2] * tex->vecs[j][2] +
|
|
tex->vecs[j][3];
|
|
if (val < mins[j])
|
|
mins[j] = val;
|
|
if (val > maxs[j])
|
|
maxs[j] = val;
|
|
}
|
|
}
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
bmins[i] = floor(mins[i]/16);
|
|
bmaxs[i] = ceil(maxs[i]/16);
|
|
|
|
s->texturemins[i] = bmins[i] * 16;
|
|
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
|
|
|
|
// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 )// 256 )
|
|
// Sys_Error ("Bad surface extents");
|
|
}
|
|
}*/
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadFaces
|
|
=================
|
|
*/
|
|
#ifndef SERVERONLY
|
|
qboolean CMod_LoadFaces (lump_t *l)
|
|
{
|
|
dsface_t *in;
|
|
msurface_t *out;
|
|
int i, count, surfnum;
|
|
int planenum, side;
|
|
int ti;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( (count+6)*sizeof(*out), loadname); //spare for skybox
|
|
|
|
loadmodel->surfaces = out;
|
|
loadmodel->numsurfaces = count;
|
|
|
|
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
|
|
{
|
|
out->firstedge = LittleLong(in->firstedge);
|
|
out->numedges = LittleShort(in->numedges);
|
|
out->flags = 0;
|
|
|
|
planenum = LittleShort(in->planenum);
|
|
side = LittleShort(in->side);
|
|
if (side)
|
|
out->flags |= SURF_PLANEBACK;
|
|
|
|
out->plane = loadmodel->planes + planenum;
|
|
|
|
ti = LittleShort (in->texinfo);
|
|
if (ti < 0 || ti >= loadmodel->numtexinfo)
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: bad texinfo number\n");
|
|
return false;
|
|
}
|
|
out->texinfo = loadmodel->texinfo + ti;
|
|
|
|
#ifndef SERVERONLY
|
|
if (out->texinfo->flags & TI_SKY)
|
|
{
|
|
out->flags |= SURF_DRAWSKY;
|
|
}
|
|
if (out->texinfo->flags & TI_WARP)
|
|
{
|
|
out->flags |= SURF_DRAWTURB|SURF_DRAWTILED;
|
|
}
|
|
#endif
|
|
|
|
CalcSurfaceExtents (out);
|
|
|
|
// lighting info
|
|
|
|
for (i=0 ; i<MAXLIGHTMAPS ; i++)
|
|
out->styles[i] = in->styles[i];
|
|
i = LittleLong(in->lightofs);
|
|
if (i == -1)
|
|
out->samples = NULL;
|
|
#if defined(GLQUAKE) || defined(D3DQUAKE)
|
|
else if (qrenderer == QR_OPENGL || qrenderer == QR_DIRECT3D)
|
|
out->samples = loadmodel->lightdata + i;
|
|
#endif
|
|
else
|
|
out->samples = loadmodel->lightdata + i/3;
|
|
|
|
// set the drawing flags
|
|
|
|
if (out->texinfo->flags & TI_WARP)
|
|
{
|
|
out->flags |= SURF_DRAWTURB;
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
out->extents[i] = 16384;
|
|
out->texturemins[i] = -8192;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
void CMod_SetParent (mnode_t *node, mnode_t *parent)
|
|
{
|
|
node->parent = parent;
|
|
if (node->contents != -1)
|
|
return;
|
|
CMod_SetParent (node->children[0], node);
|
|
CMod_SetParent (node->children[1], node);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadNodes
|
|
|
|
=================
|
|
*/
|
|
qboolean CMod_LoadNodes (lump_t *l)
|
|
{
|
|
q2dnode_t *in;
|
|
int child;
|
|
mnode_t *out;
|
|
int i, j, count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has no nodes\n");
|
|
return false;
|
|
}
|
|
if (count > MAX_MAP_NODES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many nodes\n");
|
|
return false;
|
|
}
|
|
|
|
out = Hunk_Alloc(sizeof(mnode_t)*count);
|
|
|
|
loadmodel->nodes = out;
|
|
loadmodel->numnodes = count;
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
{
|
|
memset(out, 0, sizeof(*out));
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
out->plane = map_planes + LittleLong(in->planenum);
|
|
|
|
out->firstsurface = LittleShort (in->firstface);
|
|
out->numsurfaces = LittleShort (in->numfaces);
|
|
out->contents = -1; // differentiate from leafs
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
child = LittleLong (in->children[j]);
|
|
out->childnum[j] = child;
|
|
if (child < 0)
|
|
out->children[j] = (mnode_t *)(map_leafs + -1-child);
|
|
else
|
|
out->children[j] = loadmodel->nodes + child;
|
|
}
|
|
}
|
|
|
|
CMod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadBrushes
|
|
|
|
=================
|
|
*/
|
|
qboolean CMod_LoadBrushes (lump_t *l)
|
|
{
|
|
q2dbrush_t *in;
|
|
q2cbrush_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_Q2MAP_BRUSHES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many brushes");
|
|
return false;
|
|
}
|
|
|
|
out = map_brushes;
|
|
|
|
numbrushes = count;
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
{
|
|
//FIXME: missing bounds checks
|
|
out->brushside = &map_brushsides[LittleLong(in->firstside)];
|
|
out->numsides = LittleLong(in->numsides);
|
|
out->contents = LittleLong(in->contents);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadLeafs
|
|
=================
|
|
*/
|
|
qboolean CMod_LoadLeafs (lump_t *l)
|
|
{
|
|
int i, j;
|
|
mleaf_t *out;
|
|
q2dleaf_t *in;
|
|
int count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
{
|
|
Con_Printf (CON_ERROR "Map with no leafs\n");
|
|
return false;
|
|
}
|
|
// need to save space for box planes
|
|
if (count > MAX_Q2MAP_PLANES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many planes\n");
|
|
return false;
|
|
}
|
|
|
|
out = map_leafs;
|
|
numleafs = count;
|
|
numclusters = 0;
|
|
|
|
loadmodel->leafs = out;
|
|
loadmodel->numleafs = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
memset(out, 0, sizeof(*out));
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
out->contents = LittleLong (in->contents);
|
|
out->cluster = (unsigned short)LittleShort (in->cluster);
|
|
if (out->cluster == 0xffff)
|
|
out->cluster = -1;
|
|
|
|
out->area = LittleShort (in->area);
|
|
out->firstleafbrush = (unsigned short)LittleShort (in->firstleafbrush);
|
|
out->numleafbrushes = (unsigned short)LittleShort (in->numleafbrushes);
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
(unsigned short)LittleShort(in->firstleafface);
|
|
out->nummarksurfaces = (unsigned short)LittleShort(in->numleaffaces);
|
|
|
|
if (out->cluster >= numclusters)
|
|
numclusters = out->cluster + 1;
|
|
}
|
|
|
|
if (map_leafs[0].contents != Q2CONTENTS_SOLID)
|
|
{
|
|
Con_Printf (CON_ERROR "Map leaf 0 is not CONTENTS_SOLID\n");
|
|
return false;
|
|
}
|
|
|
|
emptyleaf = -1;
|
|
for (i=1 ; i<numleafs ; i++)
|
|
{
|
|
if (!map_leafs[i].contents)
|
|
{
|
|
emptyleaf = i;
|
|
break;
|
|
}
|
|
}
|
|
if (emptyleaf == -1)
|
|
{
|
|
Con_Printf (CON_ERROR "Map does not have an empty leaf\n");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadPlanes
|
|
=================
|
|
*/
|
|
qboolean CMod_LoadPlanes (lump_t *l)
|
|
{
|
|
int i, j;
|
|
mplane_t *out;
|
|
dplane_t *in;
|
|
int count;
|
|
int bits;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
{
|
|
Con_Printf (CON_ERROR "Map with no planes\n");
|
|
return false;
|
|
}
|
|
// need to save space for box planes
|
|
if (count >= MAX_Q2MAP_PLANES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many planes\n");
|
|
return false;
|
|
}
|
|
|
|
out = map_planes;
|
|
numplanes = count;
|
|
|
|
|
|
loadmodel->planes = out;
|
|
loadmodel->numplanes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
bits = 0;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
if (out->normal[j] < 0)
|
|
bits |= 1<<j;
|
|
}
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
out->type = LittleLong (in->type);
|
|
out->signbits = bits;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadLeafBrushes
|
|
=================
|
|
*/
|
|
qboolean CMod_LoadLeafBrushes (lump_t *l)
|
|
{
|
|
int i;
|
|
int *out;
|
|
unsigned short *in;
|
|
int count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
{
|
|
Con_Printf (CON_ERROR "Map with no planes\n");
|
|
return false;
|
|
}
|
|
// need to save space for box planes
|
|
if (count > MAX_Q2MAP_LEAFBRUSHES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many leafbrushes\n");
|
|
return false;
|
|
}
|
|
|
|
out = map_leafbrushes;
|
|
numleafbrushes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
*out = LittleShort (*in);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadBrushSides
|
|
=================
|
|
*/
|
|
qboolean CMod_LoadBrushSides (lump_t *l)
|
|
{
|
|
int i, j;
|
|
q2cbrushside_t *out;
|
|
q2dbrushside_t *in;
|
|
int count;
|
|
int num;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
// need to save space for box planes
|
|
if (count > MAX_Q2MAP_BRUSHSIDES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many planes\n");
|
|
return false;
|
|
}
|
|
|
|
out = map_brushsides;
|
|
numbrushsides = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
num = LittleShort (in->planenum);
|
|
out->plane = &map_planes[num];
|
|
j = LittleShort (in->texinfo);
|
|
if (j >= numtexinfo)
|
|
{
|
|
Con_Printf (CON_ERROR "Bad brushside texinfo\n");
|
|
return false;
|
|
}
|
|
out->surface = &map_surfaces[j];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadAreas
|
|
=================
|
|
*/
|
|
qboolean CMod_LoadAreas (lump_t *l)
|
|
{
|
|
int i;
|
|
q2carea_t *out;
|
|
q2darea_t *in;
|
|
int count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_Q2MAP_AREAS)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many areas\n");
|
|
return false;
|
|
}
|
|
|
|
out = map_q2areas;
|
|
numareas = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->numareaportals = LittleLong (in->numareaportals);
|
|
out->firstareaportal = LittleLong (in->firstareaportal);
|
|
out->floodvalid = 0;
|
|
out->floodnum = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadAreaPortals
|
|
=================
|
|
*/
|
|
qboolean CMod_LoadAreaPortals (lump_t *l)
|
|
{
|
|
int i;
|
|
q2dareaportal_t *out;
|
|
q2dareaportal_t *in;
|
|
int count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_Q2MAP_AREAS)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many areas\n");
|
|
return false;
|
|
}
|
|
|
|
out = map_areaportals;
|
|
numareaportals = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->portalnum = LittleLong (in->portalnum);
|
|
out->otherarea = LittleLong (in->otherarea);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadVisibility
|
|
=================
|
|
*/
|
|
qboolean CMod_LoadVisibility (lump_t *l)
|
|
{
|
|
int i;
|
|
|
|
numvisibility = l->filelen;
|
|
if (l->filelen > MAX_Q2MAP_VISIBILITY)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too large visibility lump\n");
|
|
return false;
|
|
}
|
|
|
|
memcpy (map_visibility, cmod_base + l->fileofs, l->filelen);
|
|
|
|
loadmodel->vis = map_q2vis;
|
|
|
|
map_q2vis->numclusters = LittleLong (map_q2vis->numclusters);
|
|
for (i=0 ; i<map_q2vis->numclusters ; i++)
|
|
{
|
|
map_q2vis->bitofs[i][0] = LittleLong (map_q2vis->bitofs[i][0]);
|
|
map_q2vis->bitofs[i][1] = LittleLong (map_q2vis->bitofs[i][1]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadEntityString
|
|
=================
|
|
*/
|
|
void CMod_LoadEntityString (lump_t *l)
|
|
{
|
|
numentitychars = l->filelen;
|
|
// if (l->filelen > MAX_Q2MAP_ENTSTRING)
|
|
// Host_Error ("Map has too large entity lump");
|
|
|
|
map_entitystring = Hunk_Alloc(l->filelen+1);
|
|
memcpy (map_entitystring, cmod_base + l->fileofs, l->filelen);
|
|
|
|
loadmodel->entities = map_entitystring;
|
|
}
|
|
|
|
|
|
|
|
|
|
qboolean CModQ3_LoadMarksurfaces (lump_t *l)
|
|
{
|
|
int i, j, count;
|
|
int *in;
|
|
msurface_t **out;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "CModQ3_LoadMarksurfaces: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->marksurfaces = out;
|
|
loadmodel->nummarksurfaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
{
|
|
j = LittleLong(in[i]);
|
|
if (j < 0 || j >= loadmodel->numsurfaces)
|
|
{
|
|
Con_Printf (CON_ERROR "Mod_ParseMarksurfaces: bad surface number\n");
|
|
return false;
|
|
}
|
|
out[i] = loadmodel->surfaces + j;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CModQ3_LoadSubmodels (lump_t *l)
|
|
{
|
|
q3dmodel_t *in;
|
|
cmodel_t *out;
|
|
int i, j, count;
|
|
int *leafbrush;
|
|
mleaf_t *bleaf;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
{
|
|
Con_Printf (CON_ERROR "Map with no models\n");
|
|
return false;
|
|
}
|
|
if (count > MAX_Q2MAP_MODELS)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many models\n");
|
|
return false;
|
|
}
|
|
|
|
numcmodels = count;
|
|
|
|
mapisq3 = true;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out = &map_cmodels[i];
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{ // spread the mins / maxs by a pixel
|
|
out->mins[j] = LittleFloat (in->mins[j]) - 1;
|
|
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
|
|
out->origin[j] = (out->maxs[j] + out->mins[j])/2;
|
|
}
|
|
out->firstsurface = LittleLong (in->firstsurface);
|
|
out->numsurfaces = LittleLong (in->num_surfaces);
|
|
if (!i)
|
|
out->headnode = 0;
|
|
else
|
|
{
|
|
//create a new leaf to hold the bruses and be directly clipped
|
|
out->headnode = -1 - numleafs;
|
|
|
|
// out->firstbrush = LittleLong(in->firstbrush);
|
|
// out->num_brushes = LittleLong(in->num_brushes);
|
|
|
|
bleaf = &map_leafs[numleafs++];
|
|
bleaf->numleafbrushes = LittleLong ( in->num_brushes );
|
|
bleaf->firstleafbrush = numleafbrushes;
|
|
bleaf->contents = 0;
|
|
|
|
leafbrush = &map_leafbrushes[numleafbrushes];
|
|
for ( j = 0; j < bleaf->numleafbrushes; j++, leafbrush++ ) {
|
|
*leafbrush = LittleLong ( in->firstbrush ) + j;
|
|
bleaf->contents |= map_brushes[*leafbrush].contents;
|
|
}
|
|
numleafbrushes += bleaf->numleafbrushes;
|
|
}
|
|
//submodels
|
|
}
|
|
|
|
VectorCopy(map_cmodels[0].mins, loadmodel->mins);
|
|
VectorCopy(map_cmodels[0].maxs, loadmodel->maxs);
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CModQ3_LoadShaders (lump_t *l)
|
|
{
|
|
dq3shader_t *in;
|
|
q2mapsurface_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
{
|
|
Con_Printf (CON_ERROR "Map with no shaders\n");
|
|
return false;
|
|
}
|
|
// else if (count > MAX_Q2MAP_TEXINFO)
|
|
// Host_Error ("Map has too many shaders");
|
|
|
|
numtexinfo = count;
|
|
out = map_surfaces = Hunk_Alloc(count*sizeof(*out));
|
|
|
|
loadmodel->texinfo = Hunk_Alloc(sizeof(mtexinfo_t)*count);
|
|
loadmodel->numtextures = count;
|
|
loadmodel->textures = Hunk_Alloc(sizeof(texture_t*)*count);
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++ )
|
|
{
|
|
loadmodel->texinfo[i].texture = Hunk_Alloc(sizeof(texture_t));
|
|
Q_strncpyz(loadmodel->texinfo[i].texture->name, in->shadername, sizeof(loadmodel->texinfo[i].texture->name));
|
|
loadmodel->textures[i] = loadmodel->texinfo[i].texture;
|
|
|
|
out->c.flags = LittleLong ( in->surfflags );
|
|
out->c.value = LittleLong ( in->contents );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CModQ3_LoadVertexes (lump_t *l)
|
|
{
|
|
q3dvertex_t *in;
|
|
vecV_t *out;
|
|
vec3_t *nout, *sout, *tout;
|
|
int i, count, j;
|
|
vec2_t *lmout, *stout;
|
|
vec4_t *cout;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "CMOD_LoadVertexes: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_Q3MAP_VERTEXES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many vertexes\n");
|
|
return false;
|
|
}
|
|
|
|
out = Hunk_Alloc ( count*sizeof(*out) );
|
|
stout = Hunk_Alloc ( count*sizeof(*stout) );
|
|
lmout = Hunk_Alloc ( count*sizeof(*lmout) );
|
|
cout = Hunk_Alloc ( count*sizeof(*cout) );
|
|
nout = Hunk_Alloc ( count*sizeof(*nout) );
|
|
sout = Hunk_Alloc ( count*sizeof(*nout) );
|
|
tout = Hunk_Alloc ( count*sizeof(*nout) );
|
|
map_verts = out;
|
|
map_vertstmexcoords = stout;
|
|
map_vertlstmexcoords[0] = lmout;
|
|
map_vertlstmexcoords[1] = lmout;
|
|
map_vertlstmexcoords[2] = lmout;
|
|
map_vertlstmexcoords[3] = lmout;
|
|
map_colors4f_array = cout;
|
|
map_normals_array = nout;
|
|
map_svector_array = sout;
|
|
map_tvector_array = tout;
|
|
numvertexes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++)
|
|
{
|
|
for ( j=0 ; j < 3 ; j++)
|
|
{
|
|
out[i][j] = LittleFloat ( in->point[j] );
|
|
nout[i][j] = LittleFloat (in->normal[j]);
|
|
}
|
|
for ( j=0 ; j < 2 ; j++)
|
|
{
|
|
stout[i][j] = LittleFloat ( ((float *)in->texcoords)[j] );
|
|
lmout[i][j] = LittleFloat ( ((float *)in->texcoords)[j+2] );
|
|
}
|
|
for ( j=0 ; j < 4 ; j++)
|
|
{
|
|
cout[i][j] = in->color[j]/255.0f;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CModRBSP_LoadVertexes (lump_t *l)
|
|
{
|
|
rbspvertex_t *in;
|
|
vecV_t *out;
|
|
vec3_t *nout, *sout, *tout;
|
|
int i, count, j;
|
|
vec2_t *lmout, *stout;
|
|
vec4_t *cout;
|
|
int sty;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "CMOD_LoadVertexes: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_Q3MAP_VERTEXES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many vertexes\n");
|
|
return false;
|
|
}
|
|
|
|
out = Hunk_Alloc ( count*sizeof(*out) );
|
|
stout = Hunk_Alloc ( count*sizeof(*stout) );
|
|
lmout = Hunk_Alloc ( MAXLIGHTMAPS*count*sizeof(*lmout) );
|
|
cout = Hunk_Alloc ( count*sizeof(*cout) );
|
|
nout = Hunk_Alloc ( count*sizeof(*nout) );
|
|
sout = Hunk_Alloc ( count*sizeof(*sout) );
|
|
tout = Hunk_Alloc ( count*sizeof(*tout) );
|
|
map_verts = out;
|
|
map_vertstmexcoords = stout;
|
|
for (sty = 0; sty < MAXLIGHTMAPS; sty++)
|
|
map_vertlstmexcoords[sty] = lmout + sty*count;
|
|
map_colors4f_array = cout;
|
|
map_normals_array = nout;
|
|
map_svector_array = sout;
|
|
map_tvector_array = tout;
|
|
numvertexes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++)
|
|
{
|
|
for ( j=0 ; j < 3 ; j++)
|
|
{
|
|
out[i][j] = LittleFloat ( in->point[j] );
|
|
nout[i][j] = LittleFloat (in->normal[j]);
|
|
}
|
|
for ( j=0 ; j < 2 ; j++)
|
|
{
|
|
stout[i][j] = LittleFloat ( ((float *)in->texcoords)[j] );
|
|
for (sty = 0; sty < MAXLIGHTMAPS; sty++)
|
|
map_vertlstmexcoords[sty][i][j] = LittleFloat ( ((float *)in->texcoords)[j+2*(sty+1)] );
|
|
}
|
|
for ( j=0 ; j < 4 ; j++)
|
|
{
|
|
cout[i][j] = in->color[0][j];
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
qboolean CModQ3_LoadIndexes (lump_t *l)
|
|
{
|
|
int i, count;
|
|
int *in;
|
|
index_t *out;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
if (count < 1 || count >= MAX_Q3MAP_INDICES || count > MAX_INDICIES)
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: too many indicies in %s: %i\n",
|
|
loadmodel->name, count);
|
|
return false;
|
|
}
|
|
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadmodel->name );
|
|
|
|
map_surfindexes = out;
|
|
map_numsurfindexes = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
out[i] = LittleLong (in[i]);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CMod_LoadFaces
|
|
=================
|
|
*/
|
|
qboolean CModQ3_LoadFaces (lump_t *l)
|
|
{
|
|
q3dface_t *in;
|
|
q3cface_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_MAP_FACES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many faces\n");
|
|
return false;
|
|
}
|
|
|
|
out = BZ_Malloc ( count*sizeof(*out) );
|
|
map_faces = out;
|
|
numfaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->facetype = LittleLong ( in->facetype );
|
|
out->shadernum = LittleLong ( in->shadernum );
|
|
|
|
out->numverts = LittleLong ( in->num_vertices );
|
|
out->firstvert = LittleLong ( in->firstvertex );
|
|
|
|
out->patch_cp[0] = LittleLong ( in->patchwidth );
|
|
out->patch_cp[1] = LittleLong ( in->patchheight );
|
|
}
|
|
|
|
loadmodel->numsurfaces = i;
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CModRBSP_LoadFaces (lump_t *l)
|
|
{
|
|
rbspface_t *in;
|
|
q3cface_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_MAP_FACES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many faces\n");
|
|
return false;
|
|
}
|
|
|
|
out = BZ_Malloc ( count*sizeof(*out) );
|
|
map_faces = out;
|
|
numfaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->facetype = LittleLong ( in->facetype );
|
|
out->shadernum = LittleLong ( in->shadernum );
|
|
|
|
out->numverts = LittleLong ( in->num_vertices );
|
|
out->firstvert = LittleLong ( in->firstvertex );
|
|
|
|
out->patch_cp[0] = LittleLong ( in->patchwidth );
|
|
out->patch_cp[1] = LittleLong ( in->patchheight );
|
|
}
|
|
|
|
loadmodel->numsurfaces = i;
|
|
return true;
|
|
}
|
|
|
|
#if defined(GLQUAKE) || defined(D3DQUAKE)
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadFogs
|
|
=================
|
|
*/
|
|
qboolean CModQ3_LoadFogs (lump_t *l)
|
|
{
|
|
dfog_t *in;
|
|
mfog_t *out;
|
|
q2cbrush_t *brush;
|
|
q2cbrushside_t *visibleside, *brushsides;
|
|
int i, j, count;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_Alloc ( count*sizeof(*out) );
|
|
|
|
map_fogs = out;
|
|
map_numfogs = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
if ( LittleLong ( in->visibleSide ) == -1 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
brush = map_brushes + LittleLong ( in->brushNum );
|
|
brushsides = brush->brushside;
|
|
visibleside = brushsides + LittleLong ( in->visibleSide );
|
|
|
|
out->visibleplane = visibleside->plane;
|
|
out->shader = R_RegisterShader_Lightmap ( in->shader );
|
|
R_BuildDefaultTexnums(&out->shader->defaulttextures, out->shader);
|
|
out->numplanes = brush->numsides;
|
|
out->planes = Hunk_Alloc ( out->numplanes*sizeof(cplane_t *) );
|
|
|
|
for ( j = 0; j < out->numplanes; j++ )
|
|
{
|
|
out->planes[j] = brushsides[j].plane;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
mfog_t *CM_FogForOrigin(vec3_t org)
|
|
{
|
|
int i, j;
|
|
mfog_t *ret = map_fogs;
|
|
float dot;
|
|
if (!cl.worldmodel || cl.worldmodel->fromgame != fg_quake3)
|
|
return NULL;
|
|
|
|
for ( i=0 ; i<map_numfogs ; i++, ret++)
|
|
{
|
|
if (!ret->numplanes)
|
|
continue;
|
|
for (j = 0; j < ret->numplanes; j++)
|
|
{
|
|
dot = DotProduct(ret->planes[j]->normal, org);
|
|
if (dot - ret->planes[j]->dist > 0)
|
|
break;
|
|
}
|
|
if (j == ret->numplanes)
|
|
{
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//Convert a patch in to a list of glpolys
|
|
|
|
#define MAX_ARRAY_VERTS 65535
|
|
|
|
index_t tempIndexesArray[MAX_ARRAY_VERTS*6];
|
|
|
|
void GL_SizePatch(mesh_t *mesh, int patchwidth, int patchheight, int numverts, int firstvert)
|
|
{
|
|
int patch_cp[2], step[2], size[2], flat[2];
|
|
float subdivlevel;
|
|
|
|
patch_cp[0] = patchwidth;
|
|
patch_cp[1] = patchheight;
|
|
|
|
if (patch_cp[0] <= 0 || patch_cp[1] <= 0 )
|
|
{
|
|
mesh->numindexes = 0;
|
|
mesh->numvertexes = 0;
|
|
return;
|
|
}
|
|
|
|
subdivlevel = r_subdivisions.value;
|
|
if ( subdivlevel < 1 )
|
|
subdivlevel = 1;
|
|
|
|
// find the degree of subdivision in the u and v directions
|
|
Patch_GetFlatness ( subdivlevel, map_verts[firstvert], sizeof(vecV_t)/sizeof(vec_t), patch_cp, flat );
|
|
|
|
// allocate space for mesh
|
|
step[0] = (1 << flat[0]);
|
|
step[1] = (1 << flat[1]);
|
|
size[0] = (patch_cp[0] / 2) * step[0] + 1;
|
|
size[1] = (patch_cp[1] / 2) * step[1] + 1;
|
|
|
|
mesh->numvertexes = size[0] * size[1];
|
|
mesh->numindexes = (size[0]-1) * (size[1]-1) * 6;
|
|
}
|
|
|
|
//mesh_t *GL_CreateMeshForPatch ( model_t *mod, q3dface_t *surf )
|
|
void GL_CreateMeshForPatch (model_t *mod, mesh_t *mesh, int patchwidth, int patchheight, int numverts, int firstvert)
|
|
{
|
|
int numindexes, patch_cp[2], step[2], size[2], flat[2], i, u, v, p;
|
|
index_t *indexes;
|
|
float subdivlevel;
|
|
int sty;
|
|
|
|
patch_cp[0] = patchwidth;
|
|
patch_cp[1] = patchheight;
|
|
|
|
if (patch_cp[0] <= 0 || patch_cp[1] <= 0 )
|
|
{
|
|
mesh->numindexes = 0;
|
|
mesh->numvertexes = 0;
|
|
return;
|
|
}
|
|
|
|
subdivlevel = r_subdivisions.value;
|
|
if ( subdivlevel < 1 )
|
|
subdivlevel = 1;
|
|
|
|
// find the degree of subdivision in the u and v directions
|
|
Patch_GetFlatness ( subdivlevel, map_verts[firstvert], sizeof(vecV_t)/sizeof(vec_t), patch_cp, flat );
|
|
|
|
// allocate space for mesh
|
|
step[0] = (1 << flat[0]);
|
|
step[1] = (1 << flat[1]);
|
|
size[0] = (patch_cp[0] / 2) * step[0] + 1;
|
|
size[1] = (patch_cp[1] / 2) * step[1] + 1;
|
|
numverts = size[0] * size[1];
|
|
|
|
if ( numverts < 0 || numverts > MAX_ARRAY_VERTS )
|
|
{
|
|
mesh->numindexes = 0;
|
|
mesh->numvertexes = 0;
|
|
return;
|
|
}
|
|
|
|
|
|
if (mesh->numvertexes != numverts)
|
|
{
|
|
mesh->numindexes = 0;
|
|
mesh->numvertexes = 0;
|
|
return;
|
|
}
|
|
|
|
// fill in
|
|
|
|
Patch_Evaluate ( map_verts[firstvert], patch_cp, step, mesh->xyz_array[0], sizeof(vecV_t)/sizeof(vec_t));
|
|
Patch_Evaluate ( map_colors4f_array[firstvert], patch_cp, step, mesh->colors4f_array[0], 4 );
|
|
Patch_Evaluate ( map_normals_array[firstvert], patch_cp, step, mesh->normals_array[0], 3 );
|
|
Patch_Evaluate ( map_vertstmexcoords[firstvert], patch_cp, step, mesh->st_array[0], 2 );
|
|
for (sty = 0; sty < MAXLIGHTMAPS; sty++)
|
|
{
|
|
if (mesh->lmst_array[sty])
|
|
Patch_Evaluate ( map_vertlstmexcoords[sty][firstvert], patch_cp, step, mesh->lmst_array[sty][0], 2 );
|
|
}
|
|
|
|
// compute new indexes avoiding adding invalid triangles
|
|
numindexes = 0;
|
|
indexes = tempIndexesArray;
|
|
for (v = 0, i = 0; v < size[1]-1; v++)
|
|
{
|
|
for (u = 0; u < size[0]-1; u++, i += 6)
|
|
{
|
|
indexes[0] = p = v * size[0] + u;
|
|
indexes[1] = p + size[0];
|
|
indexes[2] = p + 1;
|
|
|
|
// if ( !VectorEquals(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[1]]) &&
|
|
// !VectorEquals(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[2]]) &&
|
|
// !VectorEquals(mesh->xyz_array[indexes[1]], mesh->xyz_array[indexes[2]]) )
|
|
{
|
|
indexes += 3;
|
|
numindexes += 3;
|
|
}
|
|
|
|
indexes[0] = p + 1;
|
|
indexes[1] = p + size[0];
|
|
indexes[2] = p + size[0] + 1;
|
|
|
|
// if ( !VectorEquals(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[1]]) &&
|
|
// !VectorEquals(mesh->xyz_array[indexes[0]], mesh->xyz_array[indexes[2]]) &&
|
|
// !VectorEquals(mesh->xyz_array[indexes[1]], mesh->xyz_array[indexes[2]]) )
|
|
{
|
|
indexes += 3;
|
|
numindexes += 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
// allocate and fill index table
|
|
if (mesh->numindexes != numindexes)
|
|
Con_Printf("DEBUGY\n");
|
|
|
|
mesh->numindexes = numindexes;
|
|
|
|
memcpy (mesh->indexes, tempIndexesArray, numindexes * sizeof(index_t) );
|
|
}
|
|
|
|
void CModRBSP_BuildSurfMesh(model_t *mod, msurface_t *out, void *cookie)
|
|
{
|
|
rbspface_t *in = cookie;
|
|
int idx = out - loadmodel->surfaces;
|
|
int sty;
|
|
in += idx;
|
|
|
|
if (LittleLong(in->facetype) == MST_PATCH)
|
|
{
|
|
// out->mesh->numindexes = 0;
|
|
// out->mesh->numvertexes = 0;
|
|
//FIXME
|
|
GL_CreateMeshForPatch(loadmodel, out->mesh, LittleLong(in->patchwidth), LittleLong(in->patchheight), LittleLong(in->num_vertices), LittleLong(in->firstvertex));
|
|
// if (out->mesh)
|
|
// {
|
|
// Mod_AccumulateMeshTextureVectors(out->mesh);
|
|
// Mod_NormaliseTextureVectors(out->mesh->normals_array, out->mesh->snormals_array, out->mesh->tnormals_array, out->mesh->numvertexes);
|
|
// }
|
|
}
|
|
else if (LittleLong(in->facetype) == MST_PLANAR || LittleLong(in->facetype) == MST_TRIANGLE_SOUP)
|
|
{
|
|
unsigned int fv = LittleLong(in->firstvertex), i;
|
|
for (i = 0; i < out->mesh->numvertexes; i++)
|
|
{
|
|
VectorCopy(map_verts[fv + i], out->mesh->xyz_array[i]);
|
|
Vector2Copy(map_vertstmexcoords[fv + i], out->mesh->st_array[i]);
|
|
for (sty = 0; sty < MAXLIGHTMAPS; sty++)
|
|
{
|
|
Vector2Copy(map_vertlstmexcoords[sty][fv + i], out->mesh->lmst_array[sty][i]);
|
|
}
|
|
Vector4Copy(map_colors4f_array[fv + i], out->mesh->colors4f_array[i]);
|
|
|
|
VectorCopy(map_normals_array[fv + i], out->mesh->normals_array[i]);
|
|
}
|
|
fv = LittleLong(in->firstindex);
|
|
for (i = 0; i < out->mesh->numindexes; i++)
|
|
{
|
|
out->mesh->indexes[i] = map_surfindexes[fv + i];
|
|
}
|
|
|
|
/* numindexes = LittleLong(in->num_indexes);
|
|
numverts = LittleLong(in->num_vertices);
|
|
if (numindexes%3 || numindexes < 0 || numverts < 0)
|
|
{
|
|
Con_Printf(CON_ERROR "mesh indexes should be multiples of 3\n");
|
|
return false;
|
|
}
|
|
|
|
out->mesh = Hunk_Alloc(sizeof(mesh_t));
|
|
out->mesh->normals_array= map_normals_array + LittleLong(in->firstvertex);
|
|
out->mesh->snormals_array = map_svector_array + LittleLong(in->firstvertex);
|
|
out->mesh->tnormals_array = map_tvector_array + LittleLong(in->firstvertex);
|
|
|
|
out->mesh->colors4f_array = map_colors4f_array + LittleLong(in->firstvertex);
|
|
out->mesh->indexes = map_surfindexes + LittleLong(in->firstindex);
|
|
out->mesh->xyz_array = map_verts + LittleLong(in->firstvertex);
|
|
out->mesh->st_array = map_vertstmexcoords + LittleLong(in->firstvertex);
|
|
out->mesh->lmst_array = map_vertlstmexcoords + LittleLong(in->firstvertex);
|
|
|
|
out->mesh->numindexes = numindexes;
|
|
out->mesh->numvertexes = numverts;
|
|
|
|
if (LittleLong(in->facetype) == MST_PLANAR)
|
|
if (out->mesh->numindexes == (out->mesh->numvertexes-2)*3)
|
|
out->mesh->istrifan = true;
|
|
|
|
Mod_AccumulateMeshTextureVectors(out->mesh);
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
/* //flare
|
|
int r, g, b;
|
|
extern index_t r_quad_indexes[6];
|
|
static vec2_t st[4] = {{0,0},{0,1},{1,1},{1,0}};
|
|
|
|
mesh = out->mesh = (mesh_t *)Hunk_Alloc(sizeof(mesh_t));
|
|
mesh->xyz_array = (vecV_t *)Hunk_Alloc(sizeof(vecV_t)*4);
|
|
mesh->colors4b_array = (byte_vec4_t *)Hunk_Alloc(sizeof(byte_vec4_t)*4);
|
|
mesh->numvertexes = 4;
|
|
mesh->indexes = r_quad_indexes;
|
|
mesh->st_array = st;
|
|
mesh->numindexes = 6;
|
|
|
|
VectorCopy (in->lightmap_origin, mesh->xyz_array[0]);
|
|
VectorCopy (in->lightmap_origin, mesh->xyz_array[1]);
|
|
VectorCopy (in->lightmap_origin, mesh->xyz_array[2]);
|
|
VectorCopy (in->lightmap_origin, mesh->xyz_array[3]);
|
|
|
|
r = LittleFloat(in->lightmap_vecs[0][0]) * 255.0f;
|
|
r = bound (0, r, 255);
|
|
g = LittleFloat(in->lightmap_vecs[0][1]) * 255.0f;
|
|
g = bound (0, g, 255);
|
|
b = LittleFloat(in->lightmap_vecs[0][2]) * 255.0f;
|
|
b = bound (0, b, 255);
|
|
|
|
mesh->colors4b_array[0][0] = r;
|
|
mesh->colors4b_array[0][1] = g;
|
|
mesh->colors4b_array[0][2] = b;
|
|
mesh->colors4b_array[0][3] = 255;
|
|
Vector4Copy(mesh->colors4b_array[0], mesh->colors4b_array[1]);
|
|
Vector4Copy(mesh->colors4b_array[0], mesh->colors4b_array[2]);
|
|
Vector4Copy(mesh->colors4b_array[0], mesh->colors4b_array[3]);
|
|
*/
|
|
}
|
|
}
|
|
|
|
void CModQ3_BuildSurfMesh(model_t *mod, msurface_t *out, void *cookie)
|
|
{
|
|
q3dface_t *in = cookie;
|
|
int idx = out - loadmodel->surfaces;
|
|
in += idx;
|
|
|
|
if (LittleLong(in->facetype) == MST_PATCH)
|
|
{
|
|
// out->mesh->numindexes = 0;
|
|
// out->mesh->numvertexes = 0;
|
|
//FIXME
|
|
GL_CreateMeshForPatch(loadmodel, out->mesh, LittleLong(in->patchwidth), LittleLong(in->patchheight), LittleLong(in->num_vertices), LittleLong(in->firstvertex));
|
|
// if (out->mesh)
|
|
// {
|
|
// Mod_AccumulateMeshTextureVectors(out->mesh);
|
|
// Mod_NormaliseTextureVectors(out->mesh->normals_array, out->mesh->snormals_array, out->mesh->tnormals_array, out->mesh->numvertexes);
|
|
// }
|
|
}
|
|
else if (LittleLong(in->facetype) == MST_PLANAR || LittleLong(in->facetype) == MST_TRIANGLE_SOUP)
|
|
{
|
|
unsigned int fv = LittleLong(in->firstvertex), i;
|
|
for (i = 0; i < out->mesh->numvertexes; i++)
|
|
{
|
|
VectorCopy(map_verts[fv + i], out->mesh->xyz_array[i]);
|
|
Vector2Copy(map_vertstmexcoords[fv + i], out->mesh->st_array[i]);
|
|
Vector2Copy(map_vertlstmexcoords[0][fv + i], out->mesh->lmst_array[0][i]);
|
|
Vector4Copy(map_colors4f_array[fv + i], out->mesh->colors4f_array[i]);
|
|
|
|
VectorCopy(map_normals_array[fv + i], out->mesh->normals_array[i]);
|
|
}
|
|
fv = LittleLong(in->firstindex);
|
|
for (i = 0; i < out->mesh->numindexes; i++)
|
|
{
|
|
out->mesh->indexes[i] = map_surfindexes[fv + i];
|
|
}
|
|
|
|
/* numindexes = LittleLong(in->num_indexes);
|
|
numverts = LittleLong(in->num_vertices);
|
|
if (numindexes%3 || numindexes < 0 || numverts < 0)
|
|
{
|
|
Con_Printf(CON_ERROR "mesh indexes should be multiples of 3\n");
|
|
return false;
|
|
}
|
|
|
|
out->mesh = Hunk_Alloc(sizeof(mesh_t));
|
|
out->mesh->normals_array= map_normals_array + LittleLong(in->firstvertex);
|
|
out->mesh->snormals_array = map_svector_array + LittleLong(in->firstvertex);
|
|
out->mesh->tnormals_array = map_tvector_array + LittleLong(in->firstvertex);
|
|
|
|
out->mesh->colors4f_array = map_colors4f_array + LittleLong(in->firstvertex);
|
|
out->mesh->indexes = map_surfindexes + LittleLong(in->firstindex);
|
|
out->mesh->xyz_array = map_verts + LittleLong(in->firstvertex);
|
|
out->mesh->st_array = map_vertstmexcoords + LittleLong(in->firstvertex);
|
|
out->mesh->lmst_array = map_vertlstmexcoords + LittleLong(in->firstvertex);
|
|
|
|
out->mesh->numindexes = numindexes;
|
|
out->mesh->numvertexes = numverts;
|
|
|
|
if (LittleLong(in->facetype) == MST_PLANAR)
|
|
if (out->mesh->numindexes == (out->mesh->numvertexes-2)*3)
|
|
out->mesh->istrifan = true;
|
|
|
|
Mod_AccumulateMeshTextureVectors(out->mesh);
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
/* //flare
|
|
int r, g, b;
|
|
extern index_t r_quad_indexes[6];
|
|
static vec2_t st[4] = {{0,0},{0,1},{1,1},{1,0}};
|
|
|
|
mesh = out->mesh = (mesh_t *)Hunk_Alloc(sizeof(mesh_t));
|
|
mesh->xyz_array = (vecV_t *)Hunk_Alloc(sizeof(vecV_t)*4);
|
|
mesh->colors4b_array = (byte_vec4_t *)Hunk_Alloc(sizeof(byte_vec4_t)*4);
|
|
mesh->numvertexes = 4;
|
|
mesh->indexes = r_quad_indexes;
|
|
mesh->st_array = st;
|
|
mesh->numindexes = 6;
|
|
|
|
VectorCopy (in->lightmap_origin, mesh->xyz_array[0]);
|
|
VectorCopy (in->lightmap_origin, mesh->xyz_array[1]);
|
|
VectorCopy (in->lightmap_origin, mesh->xyz_array[2]);
|
|
VectorCopy (in->lightmap_origin, mesh->xyz_array[3]);
|
|
|
|
r = LittleFloat(in->lightmap_vecs[0][0]) * 255.0f;
|
|
r = bound (0, r, 255);
|
|
g = LittleFloat(in->lightmap_vecs[0][1]) * 255.0f;
|
|
g = bound (0, g, 255);
|
|
b = LittleFloat(in->lightmap_vecs[0][2]) * 255.0f;
|
|
b = bound (0, b, 255);
|
|
|
|
mesh->colors4b_array[0][0] = r;
|
|
mesh->colors4b_array[0][1] = g;
|
|
mesh->colors4b_array[0][2] = b;
|
|
mesh->colors4b_array[0][3] = 255;
|
|
Vector4Copy(mesh->colors4b_array[0], mesh->colors4b_array[1]);
|
|
Vector4Copy(mesh->colors4b_array[0], mesh->colors4b_array[2]);
|
|
Vector4Copy(mesh->colors4b_array[0], mesh->colors4b_array[3]);
|
|
*/
|
|
}
|
|
|
|
|
|
}
|
|
|
|
qboolean CModQ3_LoadRFaces (lump_t *l)
|
|
{
|
|
q3dface_t *in;
|
|
msurface_t *out;
|
|
mplane_t *pl;
|
|
|
|
int count;
|
|
int surfnum;
|
|
|
|
int fv;
|
|
int sty;
|
|
|
|
mesh_t *mesh;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadmodel->name );
|
|
pl = Hunk_AllocName (count*sizeof(*pl), loadmodel->name);//create a new array of planes for speed.
|
|
mesh = Hunk_AllocName (count*sizeof(*mesh), loadmodel->name);
|
|
|
|
loadmodel->surfaces = out;
|
|
loadmodel->numsurfaces = count;
|
|
|
|
for (surfnum = 0; surfnum < count; surfnum++, out++, in++, pl++)
|
|
{
|
|
out->plane = pl;
|
|
out->texinfo = loadmodel->texinfo + LittleLong(in->shadernum);
|
|
out->lightmaptexturenums[0] = LittleLong(in->lightmapnum);
|
|
out->light_s[0] = LittleLong(in->lightmap_x);
|
|
out->light_t[0] = LittleLong(in->lightmap_y);
|
|
out->styles[0] = 255;
|
|
for (sty = 1; sty < MAXLIGHTMAPS; sty++)
|
|
{
|
|
out->styles[sty] = 255;
|
|
out->lightmaptexturenums[sty] = -1;
|
|
}
|
|
out->extents[0] = (LittleLong(in->lightmap_width)-1)<<4;
|
|
out->extents[1] = (LittleLong(in->lightmap_height)-1)<<4;
|
|
out->samples=NULL;
|
|
|
|
if (loadmodel->lightmaps.count < out->lightmaptexturenums[0]+1)
|
|
loadmodel->lightmaps.count = out->lightmaptexturenums[0]+1;
|
|
|
|
fv = LittleLong(in->firstvertex);
|
|
{
|
|
vec3_t v[3];
|
|
VectorCopy(map_verts[fv+0], v[0]);
|
|
VectorCopy(map_verts[fv+1], v[1]);
|
|
VectorCopy(map_verts[fv+2], v[2]);
|
|
PlaneFromPoints(v, pl);
|
|
CategorizePlane(pl);
|
|
}
|
|
|
|
if (map_surfaces[LittleLong(in->shadernum)].c.value == 0 || map_surfaces[LittleLong(in->shadernum)].c.value & Q3CONTENTS_TRANSLUCENT)
|
|
//q3dm10's thingie is 0
|
|
out->flags |= SURF_DRAWALPHA;
|
|
|
|
if (loadmodel->texinfo[LittleLong(in->shadernum)].flags & TI_SKY)
|
|
out->flags |= SURF_DRAWSKY;
|
|
|
|
if (!out->texinfo->texture->shader)
|
|
{
|
|
extern cvar_t r_vertexlight;
|
|
if (LittleLong(in->facetype) == MST_FLARE)
|
|
out->texinfo->texture->shader = R_RegisterShader_Flare (out->texinfo->texture->name);
|
|
else if (LittleLong(in->facetype) == MST_TRIANGLE_SOUP || r_vertexlight.value)
|
|
out->texinfo->texture->shader = R_RegisterShader_Vertex (out->texinfo->texture->name);
|
|
else
|
|
out->texinfo->texture->shader = R_RegisterShader_Lightmap(out->texinfo->texture->name);
|
|
|
|
R_BuildDefaultTexnums(&out->texinfo->texture->shader->defaulttextures, out->texinfo->texture->shader);
|
|
}
|
|
|
|
if (LittleLong(in->fognum) == -1 || !map_numfogs)
|
|
out->fog = NULL;
|
|
else
|
|
out->fog = map_fogs + LittleLong(in->fognum);
|
|
|
|
if (map_surfaces[LittleLong(in->shadernum)].c.flags & (Q3SURF_NODRAW | Q3SURF_SKIP))
|
|
{
|
|
out->mesh = &mesh[surfnum];
|
|
out->mesh->numindexes = 0;
|
|
out->mesh->numvertexes = 0;
|
|
}
|
|
else if (LittleLong(in->facetype) == MST_PATCH)
|
|
{
|
|
out->mesh = &mesh[surfnum];
|
|
GL_SizePatch(out->mesh, LittleLong(in->patchwidth), LittleLong(in->patchheight), LittleLong(in->num_vertices), LittleLong(in->firstvertex));
|
|
}
|
|
else if (LittleLong(in->facetype) == MST_PLANAR || LittleLong(in->facetype) == MST_TRIANGLE_SOUP)
|
|
{
|
|
out->mesh = &mesh[surfnum];
|
|
out->mesh->numindexes = LittleLong(in->num_indexes);
|
|
out->mesh->numvertexes = LittleLong(in->num_vertices);
|
|
/*
|
|
Mod_AccumulateMeshTextureVectors(out->mesh);
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
out->mesh = &mesh[surfnum];
|
|
out->mesh->numindexes = 6;
|
|
out->mesh->numvertexes = 4;
|
|
}
|
|
}
|
|
|
|
Mod_NormaliseTextureVectors(map_normals_array, map_svector_array, map_tvector_array, numvertexes);
|
|
|
|
Mod_SortShaders();
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CModRBSP_LoadRFaces (lump_t *l)
|
|
{
|
|
rbspface_t *in;
|
|
msurface_t *out;
|
|
mplane_t *pl;
|
|
|
|
int count;
|
|
int surfnum;
|
|
|
|
int fv;
|
|
int j;
|
|
|
|
mesh_t *mesh;
|
|
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadmodel->name );
|
|
pl = Hunk_AllocName (count*sizeof(*pl), loadmodel->name);//create a new array of planes for speed.
|
|
mesh = Hunk_AllocName (count*sizeof(*mesh), loadmodel->name);
|
|
|
|
loadmodel->surfaces = out;
|
|
loadmodel->numsurfaces = count;
|
|
|
|
for (surfnum = 0; surfnum < count; surfnum++, out++, in++, pl++)
|
|
{
|
|
out->plane = pl;
|
|
out->texinfo = loadmodel->texinfo + LittleLong(in->shadernum);
|
|
in->facetype = LittleLong(in->facetype);
|
|
for (j = 0; j < 4 && j < MAXLIGHTMAPS; j++)
|
|
{
|
|
out->lightmaptexturenums[j] = LittleLong(in->lightmapnum[j]);
|
|
out->light_s[j] = LittleLong(in->lightmap_offs[0][j]);
|
|
out->light_t[j] = LittleLong(in->lightmap_offs[1][j]);
|
|
out->styles[j] = in->lm_styles[j];
|
|
|
|
if (loadmodel->lightmaps.count < out->lightmaptexturenums[j]+1)
|
|
loadmodel->lightmaps.count = out->lightmaptexturenums[j]+1;
|
|
}
|
|
out->extents[0] = (LittleLong(in->lightmap_width)-1)<<4;
|
|
out->extents[1] = (LittleLong(in->lightmap_height)-1)<<4;
|
|
out->samples=NULL;
|
|
|
|
fv = LittleLong(in->firstvertex);
|
|
{
|
|
vec3_t v[3];
|
|
VectorCopy(map_verts[fv+0], v[0]);
|
|
VectorCopy(map_verts[fv+1], v[1]);
|
|
VectorCopy(map_verts[fv+2], v[2]);
|
|
PlaneFromPoints(v, pl);
|
|
CategorizePlane(pl);
|
|
}
|
|
|
|
if (map_surfaces[in->shadernum].c.value == 0 || map_surfaces[in->shadernum].c.value & Q3CONTENTS_TRANSLUCENT)
|
|
//q3dm10's thingie is 0
|
|
out->flags |= SURF_DRAWALPHA;
|
|
|
|
if (loadmodel->texinfo[in->shadernum].flags & TI_SKY)
|
|
out->flags |= SURF_DRAWSKY;
|
|
|
|
if (!out->texinfo->texture->shader)
|
|
{
|
|
extern cvar_t r_vertexlight;
|
|
if (in->facetype == MST_FLARE)
|
|
out->texinfo->texture->shader = R_RegisterShader_Flare (out->texinfo->texture->name);
|
|
else if (in->facetype == MST_TRIANGLE_SOUP || r_vertexlight.value)
|
|
out->texinfo->texture->shader = R_RegisterShader_Vertex (out->texinfo->texture->name);
|
|
else
|
|
out->texinfo->texture->shader = R_RegisterShader_Lightmap(out->texinfo->texture->name);
|
|
|
|
R_BuildDefaultTexnums(&out->texinfo->texture->shader->defaulttextures, out->texinfo->texture->shader);
|
|
}
|
|
|
|
if (in->fognum < 0 || in->fognum >= map_numfogs)
|
|
out->fog = NULL;
|
|
else
|
|
out->fog = map_fogs + in->fognum;
|
|
|
|
if (map_surfaces[LittleLong(in->shadernum)].c.flags & (Q3SURF_NODRAW | Q3SURF_SKIP))
|
|
{
|
|
out->mesh = &mesh[surfnum];
|
|
out->mesh->numindexes = 0;
|
|
out->mesh->numvertexes = 0;
|
|
}
|
|
else if (LittleLong(in->facetype) == MST_PATCH)
|
|
{
|
|
out->mesh = &mesh[surfnum];
|
|
GL_SizePatch(out->mesh, LittleLong(in->patchwidth), LittleLong(in->patchheight), LittleLong(in->num_vertices), LittleLong(in->firstvertex));
|
|
}
|
|
else if (LittleLong(in->facetype) == MST_PLANAR || LittleLong(in->facetype) == MST_TRIANGLE_SOUP)
|
|
{
|
|
out->mesh = &mesh[surfnum];
|
|
out->mesh->numindexes = LittleLong(in->num_indexes);
|
|
out->mesh->numvertexes = LittleLong(in->num_vertices);
|
|
/*
|
|
Mod_AccumulateMeshTextureVectors(out->mesh);
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
out->mesh = &mesh[surfnum];
|
|
out->mesh->numindexes = 6;
|
|
out->mesh->numvertexes = 4;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
qboolean CModQ3_LoadLeafFaces (lump_t *l)
|
|
{
|
|
int i, j, count;
|
|
int *in;
|
|
int *out;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_Q2MAP_LEAFFACES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many leaffaces\n");
|
|
return false;
|
|
}
|
|
|
|
out = BZ_Malloc ( count*sizeof(*out) );
|
|
map_leaffaces = out;
|
|
numleaffaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
{
|
|
j = LittleLong ( in[i] );
|
|
|
|
if (j < 0 || j >= numfaces)
|
|
{
|
|
Con_Printf (CON_ERROR "CMod_LoadLeafFaces: bad surface number\n");
|
|
return false;
|
|
}
|
|
|
|
out[i] = j;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CModQ3_LoadNodes (lump_t *l)
|
|
{
|
|
int i, j, count, p;
|
|
q3dnode_t *in;
|
|
mnode_t *out;
|
|
//dnode_t
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
if (count > MAX_MAP_NODES)
|
|
{
|
|
Con_Printf (CON_ERROR "Too many nodes on map\n");
|
|
return false;
|
|
}
|
|
|
|
loadmodel->nodes = out;
|
|
loadmodel->numnodes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleLong (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleLong (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->plane);
|
|
out->plane = loadmodel->planes + p;
|
|
|
|
out->firstsurface = 0;//LittleShort (in->firstface);
|
|
out->numsurfaces = 0;//LittleShort (in->numfaces);
|
|
|
|
out->contents = -1;
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
p = LittleLong (in->children[j]);
|
|
out->childnum[j] = p;
|
|
if (p >= 0)
|
|
{
|
|
out->children[j] = loadmodel->nodes + p;
|
|
}
|
|
else
|
|
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
|
|
}
|
|
}
|
|
|
|
CMod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CModQ3_LoadBrushes (lump_t *l)
|
|
{
|
|
q3dbrush_t *in;
|
|
q2cbrush_t *out;
|
|
int i, count;
|
|
int shaderref;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count > MAX_Q2MAP_BRUSHES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many brushes");
|
|
return false;
|
|
}
|
|
|
|
out = map_brushes;
|
|
|
|
numbrushes = count;
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
{
|
|
shaderref = LittleLong ( in->shadernum );
|
|
out->contents = map_surfaces[shaderref].c.value;
|
|
out->brushside = &map_brushsides[LittleLong ( in->firstside )];
|
|
out->numsides = LittleLong ( in->num_sides );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CModQ3_LoadLeafs (lump_t *l)
|
|
{
|
|
int i, j;
|
|
mleaf_t *out;
|
|
q3dleaf_t *in;
|
|
int count;
|
|
q2cbrush_t *brush;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
{
|
|
Con_Printf (CON_ERROR "Map with no leafs\n");
|
|
return false;
|
|
}
|
|
// need to save space for box planes
|
|
|
|
if (count > MAX_MAP_LEAFS)
|
|
{
|
|
Con_Printf (CON_ERROR "Too many leaves on map");
|
|
return false;
|
|
}
|
|
|
|
out = map_leafs;
|
|
numleafs = count;
|
|
numclusters = 0;
|
|
|
|
loadmodel->leafs = out;
|
|
loadmodel->numleafs = count;
|
|
|
|
emptyleaf = -1;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
out->minmaxs[0+j] = LittleLong(in->mins[j]);
|
|
out->minmaxs[3+j] = LittleLong(in->maxs[j]);
|
|
}
|
|
out->cluster = LittleLong ( in->cluster );
|
|
out->area = LittleLong ( in->area ) + 1;
|
|
out->firstleafface = LittleLong ( in->firstleafsurface );
|
|
out->numleaffaces = LittleLong ( in->num_leafsurfaces );
|
|
out->contents = 0;
|
|
out->firstleafbrush = LittleLong ( in->firstleafbrush );
|
|
out->numleafbrushes = LittleLong ( in->num_leafbrushes );
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
LittleLong(in->firstleafsurface);
|
|
out->nummarksurfaces = LittleLong(in->num_leafsurfaces);
|
|
|
|
if (out->minmaxs[0] > out->minmaxs[3+0] || out->minmaxs[1] > out->minmaxs[3+1] ||
|
|
out->minmaxs[2] > out->minmaxs[3+2] || VectorEquals (out->minmaxs, out->minmaxs+3))
|
|
{
|
|
out->nummarksurfaces = 0;
|
|
}
|
|
|
|
for ( j=0 ; j<out->numleafbrushes ; j++)
|
|
{
|
|
brush = &map_brushes[map_leafbrushes[out->firstleafbrush + j]];
|
|
out->contents |= brush->contents;
|
|
}
|
|
|
|
if ( out->area >= numareas ) {
|
|
numareas = out->area + 1;
|
|
}
|
|
|
|
if ( !out->contents ) {
|
|
emptyleaf = i;
|
|
}
|
|
}
|
|
|
|
// if map doesn't have an empty leaf - force one
|
|
if ( emptyleaf == -1 ) {
|
|
if (numleafs >= MAX_MAP_LEAFS-1)
|
|
{
|
|
Con_Printf (CON_ERROR "Map does not have an empty leaf\n");
|
|
return false;
|
|
}
|
|
|
|
out->cluster = -1;
|
|
out->area = -1;
|
|
out->numleafbrushes = 0;
|
|
out->contents = 0;
|
|
out->firstleafbrush = 0;
|
|
|
|
Con_DPrintf ( "Forcing an empty leaf: %i\n", numleafs );
|
|
emptyleaf = numleafs++;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CModQ3_LoadPlanes (lump_t *l)
|
|
{
|
|
int i, j;
|
|
mplane_t *out;
|
|
Q3PLANE_t *in;
|
|
int count;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = map_planes;//Hunk_AllocName ( count*2*sizeof(*out), loadname);
|
|
|
|
if (count > MAX_MAP_PLANES)
|
|
{
|
|
Con_Printf (CON_ERROR "Too many planes on map\n");
|
|
return false;
|
|
}
|
|
|
|
numplanes = count;
|
|
|
|
loadmodel->planes = out;
|
|
loadmodel->numplanes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->normal[j] = LittleFloat (in->n[j]);
|
|
}
|
|
out->dist = LittleFloat (in->d);
|
|
|
|
CategorizePlane(out);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CModQ3_LoadLeafBrushes (lump_t *l)
|
|
{
|
|
int i;
|
|
int *out;
|
|
int *in;
|
|
int count;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
if (count < 1)
|
|
{
|
|
Con_Printf (CON_ERROR "Map with no leafbrushes\n");
|
|
return false;
|
|
}
|
|
// need to save space for box planes
|
|
if (count > MAX_Q2MAP_LEAFBRUSHES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many leafbrushes\n");
|
|
return false;
|
|
}
|
|
|
|
out = map_leafbrushes;
|
|
numleafbrushes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
*out = LittleLong (*in);
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CModQ3_LoadBrushSides (lump_t *l)
|
|
{
|
|
int i, j;
|
|
q2cbrushside_t *out;
|
|
q3dbrushside_t *in;
|
|
int count;
|
|
int num;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
// need to save space for box planes
|
|
if (count > MAX_Q2MAP_BRUSHSIDES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many planes\n");
|
|
return false;
|
|
}
|
|
|
|
out = map_brushsides;
|
|
numbrushsides = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
num = LittleLong (in->planenum);
|
|
out->plane = &map_planes[num];
|
|
j = LittleLong (in->texinfo);
|
|
if (j >= numtexinfo)
|
|
{
|
|
Con_Printf (CON_ERROR "Bad brushside texinfo\n");
|
|
return false;
|
|
}
|
|
out->surface = &map_surfaces[j];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CModRBSP_LoadBrushSides (lump_t *l)
|
|
{
|
|
int i, j;
|
|
q2cbrushside_t *out;
|
|
rbspbrushside_t *in;
|
|
int count;
|
|
int num;
|
|
|
|
in = (void *)(cmod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size\n");
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
// need to save space for box planes
|
|
if (count > MAX_Q2MAP_BRUSHSIDES)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too many planes\n");
|
|
return false;
|
|
}
|
|
|
|
out = map_brushsides;
|
|
numbrushsides = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
num = LittleLong (in->planenum);
|
|
out->plane = &map_planes[num];
|
|
j = LittleLong (in->texinfo);
|
|
if (j >= numtexinfo)
|
|
{
|
|
Con_Printf (CON_ERROR "Bad brushside texinfo\n");
|
|
return false;
|
|
}
|
|
out->surface = &map_surfaces[j];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean CModQ3_LoadVisibility (lump_t *l)
|
|
{
|
|
if (l->filelen == 0)
|
|
{
|
|
int i;
|
|
numclusters = 0;
|
|
for (i = 0; i < loadmodel->numleafs; i++)
|
|
if (numclusters <= loadmodel->leafs[i].cluster)
|
|
numclusters = loadmodel->leafs[i].cluster+1;
|
|
|
|
numclusters++;
|
|
|
|
map_q3pvs = Hunk_Alloc(sizeof(*map_q3pvs) + (numclusters+7)/8 * numclusters);
|
|
memset (map_q3pvs, 0xff, sizeof(*map_q3pvs) + (numclusters+7)/8 * numclusters);
|
|
map_q3pvs->numclusters = numclusters;
|
|
numvisibility = 0;
|
|
map_q3pvs->rowsize = (map_q3pvs->numclusters+7)/8;
|
|
}
|
|
else
|
|
{
|
|
numvisibility = l->filelen;
|
|
if (l->filelen > MAX_Q2MAP_VISIBILITY)
|
|
{
|
|
Con_Printf (CON_ERROR "Map has too large visibility lump\n");
|
|
return false;
|
|
}
|
|
|
|
loadmodel->vis = (q2dvis_t *)map_q3pvs;
|
|
|
|
memcpy (map_visibility, cmod_base + l->fileofs, l->filelen);
|
|
|
|
numclusters = map_q3pvs->numclusters = LittleLong (map_q3pvs->numclusters);
|
|
map_q3pvs->rowsize = LittleLong (map_q3pvs->rowsize);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
qboolean CModQ3_LoadLightgrid (lump_t *l)
|
|
{
|
|
dq3gridlight_t *in;
|
|
dq3gridlight_t *out;
|
|
q3lightgridinfo_t *grid;
|
|
int count;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
grid = Hunk_AllocName (sizeof(q3lightgridinfo_t) + count*sizeof(*out), loadmodel->name );
|
|
grid->lightgrid = (dq3gridlight_t*)(grid+1);
|
|
out = grid->lightgrid;
|
|
|
|
loadmodel->lightgrid = grid;
|
|
grid->numlightgridelems = count;
|
|
|
|
// lightgrid is all 8 bit
|
|
memcpy ( out, in, count*sizeof(*out) );
|
|
|
|
return true;
|
|
}
|
|
qboolean CModRBSP_LoadLightgrid (lump_t *elements, lump_t *indexes)
|
|
{
|
|
unsigned short *iin;
|
|
rbspgridlight_t *ein;
|
|
unsigned short *iout;
|
|
rbspgridlight_t *eout;
|
|
q3lightgridinfo_t *grid;
|
|
int ecount;
|
|
int icount;
|
|
|
|
int i;
|
|
|
|
ein = (void *)(mod_base + elements->fileofs);
|
|
iin = (void *)(mod_base + indexes->fileofs);
|
|
if (indexes->filelen % sizeof(*iin) || elements->filelen % sizeof(*ein))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
icount = indexes->filelen / sizeof(*iin);
|
|
ecount = elements->filelen / sizeof(*ein);
|
|
|
|
grid = Hunk_AllocName (sizeof(q3lightgridinfo_t) + ecount*sizeof(*eout) + icount*sizeof(*iout), loadmodel->name );
|
|
grid->rbspelements = (rbspgridlight_t*)((char *)grid + sizeof(q3lightgridinfo_t));
|
|
grid->rbspindexes = (unsigned short*)((char *)grid + sizeof(q3lightgridinfo_t) + ecount*sizeof(*eout));
|
|
eout = grid->rbspelements;
|
|
iout = grid->rbspindexes;
|
|
|
|
loadmodel->lightgrid = grid;
|
|
|
|
grid->numlightgridelems = icount;
|
|
|
|
// elements are all 8 bit
|
|
memcpy ( eout, ein, ecount*sizeof(*eout) );
|
|
|
|
for (i = 0; i < icount; i++)
|
|
iout[i] = LittleShort(iin[i]);
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
qbyte *ReadPCXPalette(qbyte *buf, int len, qbyte *out);
|
|
int CM_GetQ2Palette (void)
|
|
{
|
|
char *f;
|
|
FS_LoadFile("pics/colormap.pcx", (void**)&f);
|
|
if (!f)
|
|
{
|
|
Con_Printf (CON_WARNING "Couldn't find pics/colormap.pcx\n");
|
|
return -1;
|
|
}
|
|
if (!ReadPCXPalette(f, com_filesize, d_q28to24table))
|
|
{
|
|
Con_Printf (CON_WARNING "Couldn't read pics/colormap.pcx\n");
|
|
FS_FreeFile(f);
|
|
return -1;
|
|
}
|
|
FS_FreeFile(f);
|
|
|
|
|
|
#if defined(GLQUAKE) || defined(D3DQUAKE)
|
|
{
|
|
float inf;
|
|
qbyte palette[768];
|
|
qbyte *pal;
|
|
int i;
|
|
|
|
pal = d_q28to24table;
|
|
|
|
for (i=0 ; i<768 ; i++)
|
|
{
|
|
inf = ((pal[i]+1)/256.0)*255 + 0.5;
|
|
if (inf < 0)
|
|
inf = 0;
|
|
if (inf > 255)
|
|
inf = 255;
|
|
palette[i] = inf;
|
|
}
|
|
|
|
memcpy (d_q28to24table, palette, sizeof(palette));
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
void CM_OpenAllPortals(char *ents) //this is a compleate hack. About as compleate as possible.
|
|
{ //q2 levels contain a thingie called area portals. Basically, doors can seperate two areas and
|
|
//the engine knows when this portal is open, and weather to send ents from both sides of the door
|
|
//or not. It's not just ents, but also walls. We want to just open them by default and hope the
|
|
//progs knows how to close them.
|
|
|
|
char style[8];
|
|
char name[64];
|
|
|
|
if (!map_autoopenportals.value)
|
|
return;
|
|
|
|
while(*ents)
|
|
{
|
|
if (*ents == '{') //an entity
|
|
{
|
|
ents++;
|
|
*style = '\0';
|
|
*name = '\0';
|
|
while (*ents)
|
|
{
|
|
ents = COM_Parse(ents);
|
|
|
|
if (!strcmp(com_token, "classname"))
|
|
{
|
|
ents = COM_ParseOut(ents, name, sizeof(name));
|
|
}
|
|
else if (!strcmp(com_token, "style"))
|
|
{
|
|
ents = COM_ParseOut(ents, style, sizeof(style));
|
|
}
|
|
else if (*com_token == '}')
|
|
break;
|
|
else
|
|
ents = COM_Parse(ents); //other field
|
|
ents++;
|
|
}
|
|
|
|
if (!strcmp(name, "func_areaportal"))
|
|
{
|
|
CMQ2_SetAreaPortalState(atoi(style), true);
|
|
}
|
|
}
|
|
|
|
ents++;
|
|
}
|
|
}
|
|
|
|
|
|
#ifndef CLIENTONLY
|
|
void CMQ3_CalcPHS (void)
|
|
{
|
|
int rowbytes, rowwords;
|
|
int i, j, k, l, index;
|
|
int bitbyte;
|
|
unsigned *dest, *src;
|
|
qbyte *scan;
|
|
int count, vcount;
|
|
int numclusters;
|
|
|
|
Con_DPrintf ("Building PHS...\n");
|
|
|
|
map_q3phs = Hunk_Alloc(sizeof(*map_q3phs) + (map_q3pvs->numclusters+7)/8 * map_q3pvs->numclusters);
|
|
|
|
rowwords = map_q3pvs->rowsize / sizeof(long);
|
|
rowbytes = map_q3pvs->rowsize;
|
|
|
|
memset ( map_q3phs, 0, sizeof(*map_q3phs) + (map_q3pvs->numclusters+7)/8 * map_q3pvs->numclusters );
|
|
|
|
map_q3phs->rowsize = map_q3pvs->rowsize;
|
|
map_q3phs->numclusters = numclusters = map_q3pvs->numclusters;
|
|
if (!numclusters)
|
|
return;
|
|
|
|
vcount = 0;
|
|
for (i=0 ; i<numclusters ; i++)
|
|
{
|
|
scan = CM_ClusterPVS (sv.world.worldmodel, i, NULL, 0);
|
|
for (j=0 ; j<numclusters ; j++)
|
|
{
|
|
if ( scan[j>>3] & (1<<(j&7)) )
|
|
{
|
|
vcount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
count = 0;
|
|
scan = (qbyte *)map_q3pvs->data;
|
|
dest = (unsigned *)((qbyte *)map_q3phs + 8);
|
|
|
|
for (i=0 ; i<numclusters ; i++, dest += rowwords, scan += rowbytes)
|
|
{
|
|
memcpy (dest, scan, rowbytes);
|
|
for (j=0 ; j<rowbytes ; j++)
|
|
{
|
|
bitbyte = scan[j];
|
|
if (!bitbyte)
|
|
continue;
|
|
for (k=0 ; k<8 ; k++)
|
|
{
|
|
if (! (bitbyte & (1<<k)) )
|
|
continue;
|
|
// OR this pvs row into the phs
|
|
index = (j<<3) + k;
|
|
// if (index >= numclusters)
|
|
// Host_Error ("CM_CalcPHS: Bad bit in PVS"); // pad bits should be 0
|
|
src = (unsigned *)((qbyte*)map_q3pvs->data) + index*rowwords;
|
|
for (l=0 ; l<rowwords ; l++)
|
|
dest[l] |= src[l];
|
|
}
|
|
}
|
|
for (j=0 ; j<numclusters ; j++)
|
|
if ( ((qbyte *)dest)[j>>3] & (1<<(j&7)) )
|
|
count++;
|
|
}
|
|
|
|
Con_DPrintf ("Average clusters visible / hearable / total: %i / %i / %i\n"
|
|
, vcount/numclusters, count/numclusters, numclusters);
|
|
}
|
|
#endif
|
|
|
|
qbyte *CM_LeafnumPVS (model_t *model, int leafnum, qbyte *buffer, unsigned int buffersize)
|
|
{
|
|
return CM_ClusterPVS(model, CM_LeafCluster(model, leafnum), buffer, buffersize);
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
#define GLQ2BSP_LightPointValues GLQ1BSP_LightPointValues
|
|
#define SWQ2BSP_LightPointValues SWQ1BSP_LightPointValues
|
|
|
|
extern int r_dlightframecount;
|
|
void Q2BSP_MarkLights (dlight_t *light, int bit, mnode_t *node)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t *surf;
|
|
int i;
|
|
|
|
if (node->contents != -1)
|
|
{
|
|
mleaf_t *leaf = (mleaf_t *)node;
|
|
msurface_t **mark;
|
|
|
|
i = leaf->nummarksurfaces;
|
|
mark = leaf->firstmarksurface;
|
|
while(i--!=0)
|
|
{
|
|
surf = *mark++;
|
|
if (surf->dlightframe != r_dlightframecount)
|
|
{
|
|
surf->dlightbits = 0;
|
|
surf->dlightframe = r_dlightframecount;
|
|
}
|
|
surf->dlightbits |= bit;
|
|
}
|
|
return;
|
|
}
|
|
|
|
splitplane = node->plane;
|
|
dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > light->radius)
|
|
{
|
|
Q2BSP_MarkLights (light, bit, node->children[0]);
|
|
return;
|
|
}
|
|
if (dist < -light->radius)
|
|
{
|
|
Q2BSP_MarkLights (light, bit, node->children[1]);
|
|
return;
|
|
}
|
|
|
|
// mark the polygons
|
|
surf = cl.worldmodel->surfaces + node->firstsurface;
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
if (surf->dlightframe != r_dlightframecount)
|
|
{
|
|
surf->dlightbits = 0;
|
|
surf->dlightframe = r_dlightframecount;
|
|
}
|
|
surf->dlightbits |= bit;
|
|
}
|
|
|
|
Q2BSP_MarkLights (light, bit, node->children[0]);
|
|
Q2BSP_MarkLights (light, bit, node->children[1]);
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
void GLR_Q2BSP_StainNode (mnode_t *node, float *parms)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t *surf;
|
|
int i;
|
|
|
|
if (node->contents != -1)
|
|
return;
|
|
|
|
splitplane = node->plane;
|
|
dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > (*parms))
|
|
{
|
|
GLR_Q2BSP_StainNode (node->children[0], parms);
|
|
return;
|
|
}
|
|
if (dist < (-*parms))
|
|
{
|
|
GLR_Q2BSP_StainNode (node->children[1], parms);
|
|
return;
|
|
}
|
|
|
|
// mark the polygons
|
|
surf = cl.worldmodel->surfaces + node->firstsurface;
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
if (surf->flags&~(SURF_DONTWARP|SURF_PLANEBACK))
|
|
continue;
|
|
Surf_StainSurf(surf, parms);
|
|
}
|
|
|
|
GLR_Q2BSP_StainNode (node->children[0], parms);
|
|
GLR_Q2BSP_StainNode (node->children[1], parms);
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|
|
void GLQ2BSP_LightPointValues(model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
|
|
void SWQ2BSP_LightPointValues(model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
|
|
|
|
/*
|
|
==================
|
|
CM_LoadMap
|
|
|
|
Loads in the map and all submodels
|
|
==================
|
|
*/
|
|
cmodel_t *CM_LoadMap (char *name, char *filein, qboolean clientload, unsigned *checksum)
|
|
{
|
|
unsigned *buf;
|
|
int i,j;
|
|
q2dheader_t header;
|
|
int length;
|
|
static unsigned last_checksum;
|
|
qboolean noerrors = true;
|
|
int start;
|
|
model_t *im = loadmodel;
|
|
|
|
void (*buildmeshes)(model_t *mod, msurface_t *surf, void *cookie) = NULL;
|
|
void *buildcookie = NULL;
|
|
|
|
// free old stuff
|
|
numplanes = 0;
|
|
numleafs = 0;
|
|
numcmodels = 0;
|
|
numvisibility = 0;
|
|
numentitychars = 0;
|
|
map_entitystring = NULL;
|
|
|
|
loadmodel->type = mod_brush;
|
|
|
|
if (!name || !name[0])
|
|
{
|
|
numleafs = 1;
|
|
numclusters = 1;
|
|
numareas = 1;
|
|
*checksum = 0;
|
|
return &map_cmodels[0]; // cinematic servers won't have anything at all
|
|
}
|
|
|
|
//
|
|
// load the file
|
|
//
|
|
buf = (unsigned *)filein;
|
|
length = com_filesize;
|
|
if (!buf)
|
|
{
|
|
Con_Printf (CON_ERROR "Couldn't load %s\n", name);
|
|
return NULL;
|
|
}
|
|
|
|
last_checksum = LittleLong (Com_BlockChecksum (buf, length));
|
|
*checksum = last_checksum;
|
|
|
|
header = *(q2dheader_t *)(buf);
|
|
header.ident = LittleLong(header.ident);
|
|
header.version = LittleLong(header.version);
|
|
|
|
cmod_base = mod_base = (qbyte *)buf;
|
|
start = Hunk_LowMark();
|
|
|
|
if (header.ident == (('F'<<0)+('B'<<8)+('S'<<16)+('P'<<24)))
|
|
{
|
|
loadmodel->lightmaps.width = 512;
|
|
loadmodel->lightmaps.height = 512;
|
|
}
|
|
else
|
|
{
|
|
loadmodel->lightmaps.width = 128;
|
|
loadmodel->lightmaps.height = 128;
|
|
}
|
|
|
|
switch(header.version)
|
|
{
|
|
default:
|
|
Con_Printf (CON_ERROR "Quake 2 or Quake 3 based BSP with unknown header (%s: %i should be %i or %i)\n"
|
|
, name, header.version, Q2BSPVERSION, Q3BSPVERSION);
|
|
return NULL;
|
|
break;
|
|
#if 1
|
|
case 1: //rbsp/fbsp
|
|
case Q3BSPVERSION+1: //rtcw
|
|
case Q3BSPVERSION:
|
|
mapisq3 = true;
|
|
loadmodel->fromgame = fg_quake3;
|
|
for (i=0 ; i<Q3LUMPS_TOTAL ; i++)
|
|
{
|
|
header.lumps[i].filelen = LittleLong (header.lumps[i].filelen);
|
|
header.lumps[i].fileofs = LittleLong (header.lumps[i].fileofs);
|
|
}
|
|
/*
|
|
#ifndef SERVERONLY
|
|
GLMod_LoadVertexes (&header.lumps[Q3LUMP_DRAWVERTS]);
|
|
// GLMod_LoadEdges (&header.lumps[Q3LUMP_EDGES]);
|
|
// GLMod_LoadSurfedges (&header.lumps[Q3LUMP_SURFEDGES]);
|
|
GLMod_LoadLighting (&header.lumps[Q3LUMP_LIGHTMAPS]);
|
|
#endif
|
|
CModQ3_LoadShaders (&header.lumps[Q3LUMP_SHADERS]);
|
|
CModQ3_LoadPlanes (&header.lumps[Q3LUMP_PLANES]);
|
|
CModQ3_LoadLeafBrushes (&header.lumps[Q3LUMP_LEAFBRUSHES]);
|
|
CModQ3_LoadBrushes (&header.lumps[Q3LUMP_BRUSHES]);
|
|
CModQ3_LoadBrushSides (&header.lumps[Q3LUMP_BRUSHSIDES]);
|
|
#ifndef SERVERONLY
|
|
CMod_LoadTexInfo (&header.lumps[Q3LUMP_SHADERS]);
|
|
CMod_LoadFaces (&header.lumps[Q3LUMP_SURFACES]);
|
|
// GLMod_LoadMarksurfaces (&header.lumps[Q3LUMP_LEAFFACES]);
|
|
#endif
|
|
CMod_LoadVisibility (&header.lumps[Q3LUMP_VISIBILITY]);
|
|
CModQ3_LoadSubmodels (&header.lumps[Q3LUMP_MODELS]);
|
|
CModQ3_LoadLeafs (&header.lumps[Q3LUMP_LEAFS]);
|
|
CModQ3_LoadNodes (&header.lumps[Q3LUMP_NODES]);
|
|
// CMod_LoadAreas (&header.lumps[Q3LUMP_AREAS]);
|
|
// CMod_LoadAreaPortals (&header.lumps[Q3LUMP_AREAPORTALS]);
|
|
CMod_LoadEntityString (&header.lumps[Q3LUMP_ENTITIES]);
|
|
*/
|
|
|
|
map_faces = NULL;
|
|
map_leaffaces = NULL;
|
|
|
|
Q1BSPX_Setup(loadmodel, mod_base, com_filesize, header.lumps, Q3LUMPS_TOTAL);
|
|
|
|
switch(qrenderer)
|
|
{
|
|
#if defined(GLQUAKE)
|
|
case QR_OPENGL:
|
|
#endif
|
|
#if defined(D3DQUAKE)
|
|
case QR_DIRECT3D:
|
|
#endif
|
|
case QR_NONE: //dedicated only
|
|
mapisq3 = true;
|
|
noerrors = noerrors && CModQ3_LoadShaders (&header.lumps[Q3LUMP_SHADERS]);
|
|
noerrors = noerrors && CModQ3_LoadPlanes (&header.lumps[Q3LUMP_PLANES]);
|
|
noerrors = noerrors && CModQ3_LoadLeafBrushes (&header.lumps[Q3LUMP_LEAFBRUSHES]);
|
|
noerrors = noerrors && CModQ3_LoadBrushes (&header.lumps[Q3LUMP_BRUSHES]);
|
|
if (header.version == 1)
|
|
{
|
|
noerrors = noerrors && CModRBSP_LoadBrushSides (&header.lumps[Q3LUMP_BRUSHSIDES]);
|
|
noerrors = noerrors && CModRBSP_LoadVertexes (&header.lumps[Q3LUMP_DRAWVERTS]);
|
|
}
|
|
else
|
|
{
|
|
noerrors = noerrors && CModQ3_LoadBrushSides (&header.lumps[Q3LUMP_BRUSHSIDES]);
|
|
noerrors = noerrors && CModQ3_LoadVertexes (&header.lumps[Q3LUMP_DRAWVERTS]);
|
|
}
|
|
if (header.version == 1)
|
|
noerrors = noerrors && CModRBSP_LoadFaces (&header.lumps[Q3LUMP_SURFACES]);
|
|
else
|
|
noerrors = noerrors && CModQ3_LoadFaces (&header.lumps[Q3LUMP_SURFACES]);
|
|
#if defined(GLQUAKE) || defined(D3DQUAKE)
|
|
if (qrenderer != QR_NONE)
|
|
{
|
|
if (noerrors)
|
|
RMod_LoadLighting (&header.lumps[Q3LUMP_LIGHTMAPS]); //fixme: duplicated loading.
|
|
if (header.version == 1)
|
|
noerrors = noerrors && CModRBSP_LoadLightgrid (&header.lumps[Q3LUMP_LIGHTGRID], &header.lumps[RBSPLUMP_LIGHTINDEXES]);
|
|
else
|
|
noerrors = noerrors && CModQ3_LoadLightgrid (&header.lumps[Q3LUMP_LIGHTGRID]);
|
|
noerrors = noerrors && CModQ3_LoadIndexes (&header.lumps[Q3LUMP_DRAWINDEXES]);
|
|
|
|
if (header.version != Q3BSPVERSION+1)
|
|
noerrors = noerrors && CModQ3_LoadFogs (&header.lumps[Q3LUMP_FOGS]);
|
|
else
|
|
map_numfogs = 0;
|
|
|
|
buildcookie = (void *)(mod_base + header.lumps[Q3LUMP_SURFACES].fileofs);
|
|
if (header.version == 1)
|
|
{
|
|
noerrors = noerrors && CModRBSP_LoadRFaces (&header.lumps[Q3LUMP_SURFACES]);
|
|
buildmeshes = CModRBSP_BuildSurfMesh;
|
|
}
|
|
else
|
|
{
|
|
noerrors = noerrors && CModQ3_LoadRFaces (&header.lumps[Q3LUMP_SURFACES]);
|
|
buildmeshes = CModQ3_BuildSurfMesh;
|
|
}
|
|
noerrors = noerrors && CModQ3_LoadMarksurfaces (&header.lumps[Q3LUMP_LEAFSURFACES]); //fixme: duplicated loading.
|
|
|
|
/*make sure all textures have a shader*/
|
|
for (i=0; i<loadmodel->numtextures; i++)
|
|
{
|
|
if (!loadmodel->textures[i]->shader)
|
|
loadmodel->textures[i]->shader = R_RegisterShader_Lightmap(loadmodel->textures[i]->name);
|
|
}
|
|
}
|
|
#endif
|
|
noerrors = noerrors && CModQ3_LoadLeafFaces (&header.lumps[Q3LUMP_LEAFSURFACES]);
|
|
noerrors = noerrors && CModQ3_LoadLeafs (&header.lumps[Q3LUMP_LEAFS]);
|
|
noerrors = noerrors && CModQ3_LoadNodes (&header.lumps[Q3LUMP_NODES]);
|
|
noerrors = noerrors && CModQ3_LoadSubmodels (&header.lumps[Q3LUMP_MODELS]);
|
|
noerrors = noerrors && CModQ3_LoadVisibility (&header.lumps[Q3LUMP_VISIBILITY]);
|
|
if (noerrors)
|
|
CMod_LoadEntityString (&header.lumps[Q3LUMP_ENTITIES]);
|
|
|
|
if (!noerrors)
|
|
{
|
|
if (map_faces)
|
|
BZ_Free(map_faces);
|
|
if (map_leaffaces)
|
|
BZ_Free(map_leaffaces);
|
|
|
|
Hunk_FreeToLowMark(start);
|
|
return NULL;
|
|
}
|
|
|
|
#ifndef CLIENTONLY
|
|
loadmodel->funcs.FatPVS = Q2BSP_FatPVS;
|
|
loadmodel->funcs.EdictInFatPVS = Q2BSP_EdictInFatPVS;
|
|
loadmodel->funcs.FindTouchedLeafs = Q2BSP_FindTouchedLeafs;
|
|
#endif
|
|
loadmodel->funcs.LeafPVS = CM_LeafnumPVS;
|
|
loadmodel->funcs.LeafnumForPoint = CM_PointLeafnum;
|
|
|
|
#if defined(GLQUAKE) || defined(D3DQUAKE)
|
|
loadmodel->funcs.LightPointValues = GLQ3_LightGrid;
|
|
loadmodel->funcs.StainNode = GLR_Q2BSP_StainNode;
|
|
loadmodel->funcs.MarkLights = Q2BSP_MarkLights;
|
|
#endif
|
|
loadmodel->funcs.PointContents = Q2BSP_PointContents;
|
|
loadmodel->funcs.NativeTrace = CM_NativeTrace;
|
|
loadmodel->funcs.NativeContents = CM_NativeContents;
|
|
|
|
#ifndef SERVERONLY
|
|
//light grid info
|
|
if (loadmodel->lightgrid)
|
|
{
|
|
float maxs;
|
|
q3lightgridinfo_t *lg = loadmodel->lightgrid;
|
|
if ( lg->gridSize[0] < 1 || lg->gridSize[1] < 1 || lg->gridSize[2] < 1 )
|
|
{
|
|
lg->gridSize[0] = 64;
|
|
lg->gridSize[1] = 64;
|
|
lg->gridSize[2] = 128;
|
|
}
|
|
|
|
for ( i = 0; i < 3; i++ )
|
|
{
|
|
lg->gridMins[i] = lg->gridSize[i] * ceil( (map_cmodels->mins[i] + 1) / lg->gridSize[i] );
|
|
maxs = lg->gridSize[i] * floor( (map_cmodels->maxs[i] - 1) / lg->gridSize[i] );
|
|
lg->gridBounds[i] = (maxs - lg->gridMins[i])/lg->gridSize[i] + 1;
|
|
}
|
|
|
|
lg->gridBounds[3] = lg->gridBounds[1] * lg->gridBounds[0];
|
|
}
|
|
#endif
|
|
|
|
if (!CM_CreatePatchesForLeafs ()) //for clipping
|
|
{
|
|
BZ_Free(map_faces);
|
|
BZ_Free(map_leaffaces);
|
|
Hunk_FreeToLowMark(start);
|
|
return NULL;
|
|
}
|
|
|
|
#ifndef CLIENTONLY
|
|
CMQ3_CalcPHS();
|
|
#endif
|
|
|
|
// BZ_Free(map_verts);
|
|
BZ_Free(map_faces);
|
|
BZ_Free(map_leaffaces);
|
|
|
|
break;
|
|
default:
|
|
#ifdef SERVERONLY
|
|
SV_Error("Cannot load q3bsps with the current renderer (only dedicated and opengl renderer)\n");
|
|
#else
|
|
Con_Printf(CON_ERROR "Cannot load q3bsps with the current renderer (only dedicated and opengl renderer)\n");
|
|
return NULL;
|
|
#endif
|
|
}
|
|
break;
|
|
#endif
|
|
case Q2BSPVERSION:
|
|
mapisq3 = false;
|
|
loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT;
|
|
for (i=0 ; i<Q2HEADER_LUMPS ; i++)
|
|
{
|
|
header.lumps[i].filelen = LittleLong (header.lumps[i].filelen);
|
|
header.lumps[i].fileofs = LittleLong (header.lumps[i].fileofs);
|
|
}
|
|
|
|
Q1BSPX_Setup(loadmodel, mod_base, com_filesize, header.lumps, Q2HEADER_LUMPS);
|
|
|
|
#ifndef SERVERONLY
|
|
if (CM_GetQ2Palette())
|
|
memcpy(d_q28to24table, host_basepal, 768);
|
|
#endif
|
|
|
|
switch(qrenderer)
|
|
{
|
|
case QR_NONE: //dedicated only
|
|
noerrors = noerrors && CMod_LoadSurfaces (&header.lumps[Q2LUMP_TEXINFO]);
|
|
noerrors = noerrors && CMod_LoadLeafBrushes (&header.lumps[Q2LUMP_LEAFBRUSHES]);
|
|
noerrors = noerrors && CMod_LoadPlanes (&header.lumps[Q2LUMP_PLANES]);
|
|
noerrors = noerrors && CMod_LoadVisibility (&header.lumps[Q2LUMP_VISIBILITY]);
|
|
noerrors = noerrors && CMod_LoadBrushes (&header.lumps[Q2LUMP_BRUSHES]);
|
|
noerrors = noerrors && CMod_LoadBrushSides (&header.lumps[Q2LUMP_BRUSHSIDES]);
|
|
noerrors = noerrors && CMod_LoadSubmodels (&header.lumps[Q2LUMP_MODELS]);
|
|
noerrors = noerrors && CMod_LoadLeafs (&header.lumps[Q2LUMP_LEAFS]);
|
|
noerrors = noerrors && CMod_LoadNodes (&header.lumps[Q2LUMP_NODES]);
|
|
noerrors = noerrors && CMod_LoadAreas (&header.lumps[Q2LUMP_AREAS]);
|
|
noerrors = noerrors && CMod_LoadAreaPortals (&header.lumps[Q2LUMP_AREAPORTALS]);
|
|
if (noerrors)
|
|
CMod_LoadEntityString (&header.lumps[Q2LUMP_ENTITIES]);
|
|
|
|
#ifndef CLIENTONLY
|
|
loadmodel->funcs.FatPVS = Q2BSP_FatPVS;
|
|
loadmodel->funcs.EdictInFatPVS = Q2BSP_EdictInFatPVS;
|
|
loadmodel->funcs.FindTouchedLeafs = Q2BSP_FindTouchedLeafs;
|
|
#endif
|
|
loadmodel->funcs.LightPointValues = NULL;
|
|
loadmodel->funcs.StainNode = NULL;
|
|
loadmodel->funcs.MarkLights = NULL;
|
|
loadmodel->funcs.LeafPVS = CM_LeafnumPVS;
|
|
loadmodel->funcs.LeafnumForPoint = CM_PointLeafnum;
|
|
loadmodel->funcs.PointContents = Q2BSP_PointContents;
|
|
loadmodel->funcs.NativeTrace = CM_NativeTrace;
|
|
loadmodel->funcs.NativeContents = CM_NativeContents;
|
|
|
|
break;
|
|
#if defined(GLQUAKE) || defined(D3DQUAKE)
|
|
case QR_DIRECT3D:
|
|
case QR_OPENGL:
|
|
// load into heap
|
|
#ifndef SERVERONLY
|
|
noerrors = noerrors && RMod_LoadVertexes (&header.lumps[Q2LUMP_VERTEXES]);
|
|
noerrors = noerrors && RMod_LoadEdges (&header.lumps[Q2LUMP_EDGES], false);
|
|
noerrors = noerrors && RMod_LoadSurfedges (&header.lumps[Q2LUMP_SURFEDGES]);
|
|
if (noerrors)
|
|
RMod_LoadLighting (&header.lumps[Q2LUMP_LIGHTING]);
|
|
#endif
|
|
noerrors = noerrors && CMod_LoadSurfaces (&header.lumps[Q2LUMP_TEXINFO]);
|
|
noerrors = noerrors && CMod_LoadLeafBrushes (&header.lumps[Q2LUMP_LEAFBRUSHES]);
|
|
noerrors = noerrors && CMod_LoadPlanes (&header.lumps[Q2LUMP_PLANES]);
|
|
#ifndef SERVERONLY
|
|
noerrors = noerrors && CMod_LoadTexInfo (&header.lumps[Q2LUMP_TEXINFO]);
|
|
noerrors = noerrors && CMod_LoadFaces (&header.lumps[Q2LUMP_FACES]);
|
|
noerrors = noerrors && RMod_LoadMarksurfaces (&header.lumps[Q2LUMP_LEAFFACES], false);
|
|
#endif
|
|
noerrors = noerrors && CMod_LoadVisibility (&header.lumps[Q2LUMP_VISIBILITY]);
|
|
noerrors = noerrors && CMod_LoadBrushes (&header.lumps[Q2LUMP_BRUSHES]);
|
|
noerrors = noerrors && CMod_LoadBrushSides (&header.lumps[Q2LUMP_BRUSHSIDES]);
|
|
noerrors = noerrors && CMod_LoadSubmodels (&header.lumps[Q2LUMP_MODELS]);
|
|
noerrors = noerrors && CMod_LoadLeafs (&header.lumps[Q2LUMP_LEAFS]);
|
|
noerrors = noerrors && CMod_LoadNodes (&header.lumps[Q2LUMP_NODES]);
|
|
noerrors = noerrors && CMod_LoadAreas (&header.lumps[Q2LUMP_AREAS]);
|
|
noerrors = noerrors && CMod_LoadAreaPortals (&header.lumps[Q2LUMP_AREAPORTALS]);
|
|
if (noerrors)
|
|
CMod_LoadEntityString (&header.lumps[Q2LUMP_ENTITIES]);
|
|
|
|
if (!noerrors)
|
|
{
|
|
Hunk_FreeToLowMark(start);
|
|
return NULL;
|
|
}
|
|
#ifndef CLIENTONLY
|
|
loadmodel->funcs.FatPVS = Q2BSP_FatPVS;
|
|
loadmodel->funcs.EdictInFatPVS = Q2BSP_EdictInFatPVS;
|
|
loadmodel->funcs.FindTouchedLeafs = Q2BSP_FindTouchedLeafs;
|
|
#endif
|
|
loadmodel->funcs.LightPointValues = GLQ2BSP_LightPointValues;
|
|
loadmodel->funcs.StainNode = GLR_Q2BSP_StainNode;
|
|
loadmodel->funcs.MarkLights = Q2BSP_MarkLights;
|
|
loadmodel->funcs.LeafPVS = CM_LeafnumPVS;
|
|
loadmodel->funcs.LeafnumForPoint = CM_PointLeafnum;
|
|
loadmodel->funcs.PointContents = Q2BSP_PointContents;
|
|
loadmodel->funcs.NativeTrace = CM_NativeTrace;
|
|
loadmodel->funcs.NativeContents = CM_NativeContents;
|
|
break;
|
|
#endif
|
|
default:
|
|
Hunk_FreeToLowMark(start);
|
|
return NULL;
|
|
Sys_Error("Bad internal renderer on q2 map load\n");
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
Mod_ParseInfoFromEntityLump(loadmodel, loadmodel->entities, loadname); //only done for client's world model (or server if the server is loading it for client)
|
|
#endif
|
|
|
|
CM_InitBoxHull ();
|
|
|
|
if (map_autoopenportals.value)
|
|
memset (portalopen, 1, sizeof(portalopen)); //open them all. Used for progs that havn't got a clue.
|
|
else
|
|
memset (portalopen, 0, sizeof(portalopen)); //make them start closed.
|
|
FloodAreaConnections ();
|
|
|
|
loadmodel->checksum = loadmodel->checksum2 = *checksum;
|
|
|
|
loadmodel->nummodelsurfaces = loadmodel->numsurfaces;
|
|
memset(&loadmodel->batches, 0, sizeof(loadmodel->batches));
|
|
loadmodel->vbos = NULL;
|
|
#ifndef SERVERONLY
|
|
if (qrenderer != QR_NONE)
|
|
RMod_Batches_Build(NULL, loadmodel, buildmeshes, buildcookie);
|
|
#endif
|
|
|
|
loadmodel->numsubmodels = CM_NumInlineModels(loadmodel);
|
|
{
|
|
model_t *mod = loadmodel;
|
|
|
|
mod->hulls[0].firstclipnode = map_cmodels[0].headnode;
|
|
mod->hulls[0].available = true;
|
|
|
|
for (j=1 ; j<MAX_MAP_HULLSM ; j++)
|
|
{
|
|
mod->hulls[j].firstclipnode = map_cmodels[0].headnode;
|
|
mod->hulls[j].available = false;
|
|
}
|
|
|
|
mod->nummodelsurfaces = map_cmodels[0].numsurfaces;
|
|
|
|
for (i=1 ; i< loadmodel->numsubmodels ; i++)
|
|
{
|
|
cmodel_t *bm;
|
|
|
|
char name[10];
|
|
|
|
sprintf (name, "*%i", i);
|
|
loadmodel = Mod_FindName (name);
|
|
*loadmodel = *mod;
|
|
strcpy (loadmodel->name, name);
|
|
mod = loadmodel;
|
|
|
|
bm = CM_InlineModel (name);
|
|
|
|
|
|
mod->hulls[0].firstclipnode = bm->headnode;
|
|
mod->hulls[0].available = true;
|
|
mod->nummodelsurfaces = bm->numsurfaces;
|
|
mod->firstmodelsurface = bm->firstsurface;
|
|
for (j=1 ; j<MAX_MAP_HULLSM ; j++)
|
|
{
|
|
mod->hulls[j].firstclipnode = bm->headnode;
|
|
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
|
|
mod->hulls[j].available = false;
|
|
}
|
|
|
|
memset(&mod->batches, 0, sizeof(mod->batches));
|
|
mod->vbos = NULL;
|
|
#ifndef SERVERONLY
|
|
if (qrenderer != QR_NONE)
|
|
RMod_Batches_Build(NULL, mod, buildmeshes, buildcookie);
|
|
#endif
|
|
|
|
VectorCopy (bm->maxs, mod->maxs);
|
|
VectorCopy (bm->mins, mod->mins);
|
|
#ifndef SERVERONLY
|
|
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
|
|
|
|
P_DefaultTrail(mod);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#ifdef TERRAIN
|
|
im->terrain = Mod_LoadTerrainInfo(im, loadname);
|
|
#endif
|
|
|
|
return &map_cmodels[0];
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CM_InlineModel
|
|
==================
|
|
*/
|
|
cmodel_t *CM_InlineModel (char *name)
|
|
{
|
|
int num;
|
|
|
|
if (!name)
|
|
Host_Error("Bad model\n");
|
|
else if (name[0] != '*')
|
|
Host_Error("Bad model\n");
|
|
|
|
num = atoi (name+1);
|
|
|
|
if (num < 1 || num >= numcmodels)
|
|
Host_Error ("CM_InlineModel: bad number");
|
|
|
|
return &map_cmodels[num];
|
|
}
|
|
|
|
int CM_NumClusters (model_t *model)
|
|
{
|
|
return numclusters;
|
|
}
|
|
|
|
int CM_ClusterSize (model_t *model)
|
|
{
|
|
return map_q3pvs->rowsize ? map_q3pvs->rowsize : MAX_MAP_LEAFS / 8;
|
|
}
|
|
|
|
int CM_NumInlineModels (model_t *model)
|
|
{
|
|
return numcmodels;
|
|
}
|
|
|
|
char *CM_EntityString (model_t *model)
|
|
{
|
|
return map_entitystring;
|
|
}
|
|
|
|
int CM_LeafContents (model_t *model, int leafnum)
|
|
{
|
|
if (leafnum < 0 || leafnum >= numleafs)
|
|
Host_Error ("CM_LeafContents: bad number");
|
|
return map_leafs[leafnum].contents;
|
|
}
|
|
|
|
int CM_LeafCluster (model_t *model, int leafnum)
|
|
{
|
|
if (leafnum < 0 || leafnum >= numleafs)
|
|
Host_Error ("CM_LeafCluster: bad number");
|
|
return map_leafs[leafnum].cluster;
|
|
}
|
|
|
|
int CM_LeafArea (model_t *model, int leafnum)
|
|
{
|
|
if (leafnum < 0 || leafnum >= numleafs)
|
|
Host_Error ("CM_LeafArea: bad number");
|
|
return map_leafs[leafnum].area;
|
|
}
|
|
|
|
//=======================================================================
|
|
|
|
|
|
mplane_t *box_planes;
|
|
int box_headnode;
|
|
q2cbrush_t *box_brush;
|
|
mleaf_t *box_leaf;
|
|
model_t box_model;
|
|
|
|
/*
|
|
===================
|
|
CM_InitBoxHull
|
|
|
|
Set up the planes and nodes so that the six floats of a bounding box
|
|
can just be stored out and get a proper clipping hull structure.
|
|
===================
|
|
*/
|
|
void CM_InitBoxHull (void)
|
|
{
|
|
int i;
|
|
int side;
|
|
mnode_t *c;
|
|
mplane_t *p;
|
|
q2cbrushside_t *s;
|
|
|
|
|
|
#ifndef CLIENTONLY
|
|
box_model.funcs.FatPVS = Q2BSP_FatPVS;
|
|
box_model.funcs.EdictInFatPVS = Q2BSP_EdictInFatPVS;
|
|
box_model.funcs.FindTouchedLeafs = Q2BSP_FindTouchedLeafs;
|
|
#endif
|
|
|
|
#ifndef SERVERONLY
|
|
box_model.funcs.MarkLights = Q2BSP_MarkLights;
|
|
#endif
|
|
box_model.funcs.LeafPVS = CM_LeafnumPVS;
|
|
box_model.funcs.LeafnumForPoint = CM_PointLeafnum;
|
|
box_model.funcs.NativeContents = CM_NativeContents;
|
|
box_model.funcs.NativeTrace = CM_NativeTrace;
|
|
|
|
box_model.hulls[0].available = true;
|
|
|
|
box_model.nodes = Hunk_Alloc(sizeof(mnode_t)*6);
|
|
box_planes = &map_planes[numplanes];
|
|
if (numbrushes+1 > MAX_Q2MAP_BRUSHES
|
|
|| numleafbrushes+1 > MAX_Q2MAP_LEAFBRUSHES
|
|
|| numbrushsides+6 > MAX_Q2MAP_BRUSHSIDES
|
|
|| numplanes+12 > MAX_Q2MAP_PLANES)
|
|
Host_Error ("Not enough room for box tree");
|
|
|
|
box_brush = &map_brushes[numbrushes];
|
|
box_brush->numsides = 6;
|
|
box_brush->brushside = &map_brushsides[numbrushsides];
|
|
box_brush->contents = Q2CONTENTS_MONSTER;
|
|
|
|
box_leaf = &map_leafs[numleafs];
|
|
box_leaf->contents = Q2CONTENTS_MONSTER;
|
|
box_leaf->firstleafbrush = numleafbrushes;
|
|
box_leaf->numleafbrushes = 1;
|
|
|
|
map_leafbrushes[numleafbrushes] = numbrushes;
|
|
|
|
for (i=0 ; i<6 ; i++)
|
|
{
|
|
side = i&1;
|
|
|
|
// brush sides
|
|
s = &map_brushsides[numbrushsides+i];
|
|
s->plane = map_planes + (numplanes+i*2+side);
|
|
s->surface = &nullsurface;
|
|
|
|
// nodes
|
|
c = &box_model.nodes[i];
|
|
c->plane = map_planes + (numplanes+i*2);
|
|
c->childnum[side] = -1 - emptyleaf;
|
|
if (i != 5)
|
|
c->childnum[side^1] = box_headnode+i + 1;
|
|
else
|
|
c->childnum[side^1] = -1 - numleafs;
|
|
|
|
// planes
|
|
p = &box_planes[i*2];
|
|
p->type = i>>1;
|
|
p->signbits = 0;
|
|
VectorClear (p->normal);
|
|
p->normal[i>>1] = 1;
|
|
|
|
p = &box_planes[i*2+1];
|
|
p->type = 3 + (i>>1);
|
|
p->signbits = 0;
|
|
VectorClear (p->normal);
|
|
p->normal[i>>1] = -1;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CM_HeadnodeForBox
|
|
|
|
To keep everything totally uniform, bounding boxes are turned into small
|
|
BSP trees instead of being compared directly.
|
|
===================
|
|
*/
|
|
void CM_SetTempboxSize (vec3_t mins, vec3_t maxs)
|
|
{
|
|
box_planes[0].dist = maxs[0];
|
|
box_planes[1].dist = -maxs[0];
|
|
box_planes[2].dist = mins[0];
|
|
box_planes[3].dist = -mins[0];
|
|
box_planes[4].dist = maxs[1];
|
|
box_planes[5].dist = -maxs[1];
|
|
box_planes[6].dist = mins[1];
|
|
box_planes[7].dist = -mins[1];
|
|
box_planes[8].dist = maxs[2];
|
|
box_planes[9].dist = -maxs[2];
|
|
box_planes[10].dist = mins[2];
|
|
box_planes[11].dist = -mins[2];
|
|
}
|
|
|
|
model_t *CM_TempBoxModel(vec3_t mins, vec3_t maxs)
|
|
{
|
|
if (box_planes == NULL)
|
|
CM_InitBoxHull();
|
|
CM_SetTempboxSize(mins, maxs);
|
|
return &box_model;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CM_PointLeafnum_r
|
|
|
|
==================
|
|
*/
|
|
int CM_PointLeafnum_r (model_t *mod, vec3_t p, int num)
|
|
{
|
|
float d;
|
|
mnode_t *node;
|
|
mplane_t *plane;
|
|
|
|
while (num >= 0)
|
|
{
|
|
node = mod->nodes + num;
|
|
plane = node->plane;
|
|
|
|
if (plane->type < 3)
|
|
d = p[plane->type] - plane->dist;
|
|
else
|
|
d = DotProduct (plane->normal, p) - plane->dist;
|
|
if (d < 0)
|
|
num = node->childnum[1];
|
|
else
|
|
num = node->childnum[0];
|
|
}
|
|
|
|
c_pointcontents++; // optimize counter
|
|
|
|
return -1 - num;
|
|
}
|
|
|
|
int CM_PointLeafnum (model_t *mod, vec3_t p)
|
|
{
|
|
if (!numplanes)
|
|
return 0; // sound may call this without map loaded
|
|
return CM_PointLeafnum_r (mod, p, 0);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CM_BoxLeafnums
|
|
|
|
Fills in a list of all the leafs touched
|
|
=============
|
|
*/
|
|
int leaf_count, leaf_maxcount;
|
|
int *leaf_list;
|
|
float *leaf_mins, *leaf_maxs;
|
|
int leaf_topnode;
|
|
|
|
void CM_BoxLeafnums_r (model_t *mod, int nodenum)
|
|
{
|
|
mplane_t *plane;
|
|
mnode_t *node;
|
|
int s;
|
|
|
|
while (1)
|
|
{
|
|
if (nodenum < 0)
|
|
{
|
|
if (leaf_count >= leaf_maxcount)
|
|
{
|
|
// Com_Printf ("CM_BoxLeafnums_r: overflow\n");
|
|
return;
|
|
}
|
|
leaf_list[leaf_count++] = -1 - nodenum;
|
|
return;
|
|
}
|
|
|
|
node = &mod->nodes[nodenum];
|
|
plane = node->plane;
|
|
// s = BoxOnPlaneSide (leaf_mins, leaf_maxs, plane);
|
|
s = BOX_ON_PLANE_SIDE(leaf_mins, leaf_maxs, plane);
|
|
if (s == 1)
|
|
nodenum = node->childnum[0];
|
|
else if (s == 2)
|
|
nodenum = node->childnum[1];
|
|
else
|
|
{ // go down both
|
|
if (leaf_topnode == -1)
|
|
leaf_topnode = nodenum;
|
|
CM_BoxLeafnums_r (mod, node->childnum[0]);
|
|
nodenum = node->childnum[1];
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
int CM_BoxLeafnums_headnode (model_t *mod, vec3_t mins, vec3_t maxs, int *list, int listsize, int headnode, int *topnode)
|
|
{
|
|
leaf_list = list;
|
|
leaf_count = 0;
|
|
leaf_maxcount = listsize;
|
|
leaf_mins = mins;
|
|
leaf_maxs = maxs;
|
|
|
|
leaf_topnode = -1;
|
|
|
|
CM_BoxLeafnums_r (mod, headnode);
|
|
|
|
if (topnode)
|
|
*topnode = leaf_topnode;
|
|
|
|
return leaf_count;
|
|
}
|
|
|
|
int CM_BoxLeafnums (model_t *mod, vec3_t mins, vec3_t maxs, int *list, int listsize, int *topnode)
|
|
{
|
|
return CM_BoxLeafnums_headnode (mod, mins, maxs, list,
|
|
listsize, mod->hulls[0].firstclipnode, topnode);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==================
|
|
CM_PointContents
|
|
|
|
==================
|
|
*/
|
|
#define PlaneDiff(point,plane) (((plane)->type < 3 ? (point)[(plane)->type] : DotProduct((point), (plane)->normal)) - (plane)->dist)
|
|
int CM_PointContents (model_t *mod, vec3_t p)
|
|
{
|
|
int i, j, contents;
|
|
mleaf_t *leaf;
|
|
q2cbrush_t *brush;
|
|
q2cbrushside_t *brushside;
|
|
|
|
if (!mod) // map not loaded
|
|
return 0;
|
|
|
|
i = CM_PointLeafnum_r (mod, p, mod->hulls[0].firstclipnode);
|
|
|
|
if (!mapisq3)
|
|
contents = map_leafs[i].contents; //q2 is simple.
|
|
else
|
|
{
|
|
leaf = &map_leafs[i];
|
|
|
|
// if ( leaf->contents & CONTENTS_NODROP ) {
|
|
// contents = CONTENTS_NODROP;
|
|
// } else {
|
|
contents = 0;
|
|
// }
|
|
|
|
for (i = 0; i < leaf->numleafbrushes; i++)
|
|
{
|
|
brush = &map_brushes[map_leafbrushes[leaf->firstleafbrush + i]];
|
|
|
|
// check if brush actually adds something to contents
|
|
if ( (contents & brush->contents) == brush->contents ) {
|
|
continue;
|
|
}
|
|
|
|
brushside = brush->brushside;
|
|
for ( j = 0; j < brush->numsides; j++, brushside++ )
|
|
{
|
|
if ( PlaneDiff (p, brushside->plane) > 0 )
|
|
break;
|
|
}
|
|
|
|
if (j == brush->numsides)
|
|
contents |= brush->contents;
|
|
}
|
|
}
|
|
#ifdef TERRAIN
|
|
if (mod->terrain)
|
|
contents |= Heightmap_PointContents(mod, NULL, p);
|
|
#endif
|
|
return contents;
|
|
}
|
|
|
|
unsigned int CM_NativeContents(struct model_s *model, int hulloverride, int frame, vec3_t axis[3], vec3_t p, vec3_t mins, vec3_t maxs)
|
|
{
|
|
int contents;
|
|
if (!DotProduct(mins, mins) && !DotProduct(maxs, maxs))
|
|
return CM_PointContents(model, p);
|
|
|
|
if (!model) // map not loaded
|
|
return 0;
|
|
|
|
|
|
{
|
|
int i, j, k;
|
|
mleaf_t *leaf;
|
|
q2cbrush_t *brush;
|
|
q2cbrushside_t *brushside;
|
|
vec3_t absmin, absmax;
|
|
|
|
int leaflist[64];
|
|
|
|
k = CM_BoxLeafnums (model, absmin, absmax, leaflist, 64, NULL);
|
|
|
|
contents = 0;
|
|
for (k--; k >= 0; k--)
|
|
{
|
|
leaf = &map_leafs[leaflist[k]];
|
|
if (mapisq3)
|
|
{
|
|
for (i = 0; i < leaf->numleafbrushes; i++)
|
|
{
|
|
brush = &map_brushes[map_leafbrushes[leaf->firstleafbrush + i]];
|
|
|
|
// check if brush actually adds something to contents
|
|
if ( (contents & brush->contents) == brush->contents ) {
|
|
continue;
|
|
}
|
|
|
|
brushside = brush->brushside;
|
|
for ( j = 0; j < brush->numsides; j++, brushside++ )
|
|
{
|
|
if ( PlaneDiff (p, brushside->plane) > 0 )
|
|
break;
|
|
}
|
|
|
|
if (j == brush->numsides)
|
|
contents |= brush->contents;
|
|
}
|
|
}
|
|
else
|
|
contents |= leaf->contents;
|
|
}
|
|
}
|
|
|
|
return contents;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CM_TransformedPointContents
|
|
|
|
Handles offseting and rotation of the end points for moving and
|
|
rotating entities
|
|
==================
|
|
*/
|
|
int CM_TransformedPointContents (model_t *mod, vec3_t p, int headnode, vec3_t origin, vec3_t angles)
|
|
{
|
|
vec3_t p_l;
|
|
vec3_t temp;
|
|
vec3_t forward, right, up;
|
|
|
|
// subtract origin offset
|
|
VectorSubtract (p, origin, p_l);
|
|
|
|
// rotate start and end into the models frame of reference
|
|
if (headnode != box_headnode &&
|
|
(angles[0] || angles[1] || angles[2]) )
|
|
{
|
|
AngleVectors (angles, forward, right, up);
|
|
|
|
VectorCopy (p_l, temp);
|
|
p_l[0] = DotProduct (temp, forward);
|
|
p_l[1] = -DotProduct (temp, right);
|
|
p_l[2] = DotProduct (temp, up);
|
|
}
|
|
|
|
return CM_PointContents(mod, p);
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
BOX TRACING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
// 1/32 epsilon to keep floating point happy
|
|
#define DIST_EPSILON (0.03125)
|
|
|
|
vec3_t trace_start, trace_end;
|
|
vec3_t trace_mins, trace_maxs;
|
|
vec3_t trace_extents;
|
|
vec3_t trace_absmins, trace_absmaxs;
|
|
float trace_truefraction;
|
|
float trace_nearfraction;
|
|
|
|
trace_t trace_trace;
|
|
int trace_contents;
|
|
qboolean trace_ispoint; // optimized case
|
|
|
|
/*
|
|
================
|
|
CM_ClipBoxToBrush
|
|
================
|
|
*/
|
|
void CM_ClipBoxToBrush (vec3_t mins, vec3_t maxs, vec3_t p1, vec3_t p2,
|
|
trace_t *trace, q2cbrush_t *brush)
|
|
{
|
|
int i, j;
|
|
mplane_t *plane, *clipplane;
|
|
float dist;
|
|
float enterfrac, leavefrac;
|
|
vec3_t ofs;
|
|
float d1, d2;
|
|
qboolean getout, startout;
|
|
float f;
|
|
q2cbrushside_t *side, *leadside;
|
|
|
|
float nearfrac=0;
|
|
enterfrac = -1;
|
|
leavefrac = 2;
|
|
clipplane = NULL;
|
|
|
|
if (!brush->numsides)
|
|
return;
|
|
|
|
c_brush_traces++;
|
|
|
|
getout = false;
|
|
startout = false;
|
|
leadside = NULL;
|
|
|
|
for (i=0 ; i<brush->numsides ; i++)
|
|
{
|
|
side = brush->brushside+i;
|
|
plane = side->plane;
|
|
|
|
// FIXME: special case for axial
|
|
|
|
if (!trace_ispoint)
|
|
{ // general box case
|
|
|
|
// push the plane out apropriately for mins/maxs
|
|
|
|
// FIXME: use signbits into 8 way lookup for each mins/maxs
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
if (plane->normal[j] < 0)
|
|
ofs[j] = maxs[j];
|
|
else
|
|
ofs[j] = mins[j];
|
|
}
|
|
dist = DotProduct (ofs, plane->normal);
|
|
dist = plane->dist - dist;
|
|
}
|
|
else
|
|
{ // special point case
|
|
dist = plane->dist;
|
|
}
|
|
|
|
d1 = DotProduct (p1, plane->normal) - dist;
|
|
d2 = DotProduct (p2, plane->normal) - dist;
|
|
|
|
if (d2 > 0)
|
|
getout = true; // endpoint is not in solid
|
|
if (d1 > 0)
|
|
startout = true;
|
|
|
|
// if completely in front of face, no intersection
|
|
if (d1 > 0 && d2 >= d1)
|
|
return;
|
|
|
|
if (d1 <= 0 && d2 <= 0)
|
|
continue;
|
|
|
|
// crosses face
|
|
if (d1 > d2)
|
|
{ // enter
|
|
f = (d1) / (d1-d2);
|
|
if (f > enterfrac)
|
|
{
|
|
enterfrac = f;
|
|
nearfrac = (d1-DIST_EPSILON) / (d1-d2);
|
|
clipplane = plane;
|
|
leadside = side;
|
|
}
|
|
}
|
|
else
|
|
{ // leave
|
|
f = (d1) / (d1-d2);
|
|
if (f < leavefrac)
|
|
leavefrac = f;
|
|
}
|
|
}
|
|
|
|
if (!startout)
|
|
{ // original point was inside brush
|
|
trace->startsolid = true;
|
|
if (!getout)
|
|
trace->allsolid = true;
|
|
return;
|
|
}
|
|
if (enterfrac <= leavefrac)
|
|
{
|
|
if (enterfrac > -1 && enterfrac <= trace_truefraction)
|
|
{
|
|
if (enterfrac < 0)
|
|
enterfrac = 0;
|
|
|
|
trace_nearfraction = nearfrac;
|
|
trace_truefraction = enterfrac;
|
|
|
|
trace->plane.dist = clipplane->dist;
|
|
VectorCopy(clipplane->normal, trace->plane.normal);
|
|
trace->surface = &(leadside->surface->c);
|
|
trace->contents = brush->contents;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CM_ClipBoxToPatch (vec3_t mins, vec3_t maxs, vec3_t p1, vec3_t p2,
|
|
trace_t *trace, q2cbrush_t *brush)
|
|
{
|
|
int i, j;
|
|
mplane_t *plane, *clipplane;
|
|
float enterfrac, leavefrac, nearfrac = 0;
|
|
vec3_t ofs;
|
|
float d1, d2;
|
|
float dist;
|
|
qboolean startout;
|
|
float f;
|
|
q2cbrushside_t *side, *leadside;
|
|
|
|
if (!brush->numsides)
|
|
return;
|
|
|
|
c_brush_traces++;
|
|
|
|
enterfrac = -1;
|
|
leavefrac = 2;
|
|
clipplane = NULL;
|
|
startout = false;
|
|
leadside = NULL;
|
|
|
|
for (i=0 ; i<brush->numsides ; i++)
|
|
{
|
|
side = brush->brushside+i;
|
|
plane = side->plane;
|
|
|
|
if (!trace_ispoint)
|
|
{ // general box case
|
|
|
|
// push the plane out apropriately for mins/maxs
|
|
|
|
// FIXME: use signbits into 8 way lookup for each mins/maxs
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
if (plane->normal[j] < 0)
|
|
ofs[j] = maxs[j];
|
|
else
|
|
ofs[j] = mins[j];
|
|
}
|
|
dist = DotProduct (ofs, plane->normal);
|
|
dist = plane->dist - dist;
|
|
}
|
|
else
|
|
{ // special point case
|
|
dist = plane->dist;
|
|
}
|
|
|
|
d1 = DotProduct (p1, plane->normal) - dist;
|
|
d2 = DotProduct (p2, plane->normal) - dist;
|
|
|
|
// if completely in front of face, no intersection
|
|
if (d1 > 0 && d2 >= d1)
|
|
return;
|
|
|
|
if (d1 > 0)
|
|
startout = true;
|
|
|
|
if (d1 <= 0 && d2 <= 0)
|
|
continue;
|
|
|
|
// crosses face
|
|
if (d1 > d2)
|
|
{ // enter
|
|
f = (d1) / (d1-d2);
|
|
if (f > enterfrac)
|
|
{
|
|
enterfrac = f;
|
|
nearfrac = (d1-DIST_EPSILON) / (d1-d2);
|
|
clipplane = plane;
|
|
leadside = side;
|
|
}
|
|
}
|
|
else
|
|
{ // leave
|
|
f = (d1) / (d1-d2);
|
|
if (f < leavefrac)
|
|
leavefrac = f;
|
|
}
|
|
}
|
|
|
|
if (!startout)
|
|
{
|
|
trace->startsolid = true;
|
|
return; // original point is inside the patch
|
|
}
|
|
|
|
if (nearfrac <= leavefrac)
|
|
{
|
|
if (leadside && leadside->surface
|
|
&& enterfrac <= trace_truefraction)
|
|
{
|
|
if (enterfrac < 0)
|
|
enterfrac = 0;
|
|
trace_truefraction = enterfrac;
|
|
trace_nearfraction = nearfrac;
|
|
trace->plane.dist = clipplane->dist;
|
|
VectorCopy(clipplane->normal, trace->plane.normal);
|
|
trace->surface = &leadside->surface->c;
|
|
trace->contents = brush->contents;
|
|
}
|
|
else if (enterfrac < trace_truefraction)
|
|
leavefrac=0;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CM_TestBoxInBrush
|
|
================
|
|
*/
|
|
void CM_TestBoxInBrush (vec3_t mins, vec3_t maxs, vec3_t p1,
|
|
trace_t *trace, q2cbrush_t *brush)
|
|
{
|
|
int i, j;
|
|
mplane_t *plane;
|
|
float dist;
|
|
vec3_t ofs;
|
|
float d1;
|
|
q2cbrushside_t *side;
|
|
|
|
if (!brush->numsides)
|
|
return;
|
|
|
|
for (i=0 ; i<brush->numsides ; i++)
|
|
{
|
|
side = brush->brushside+i;
|
|
plane = side->plane;
|
|
|
|
// FIXME: special case for axial
|
|
|
|
// general box case
|
|
|
|
// push the plane out apropriately for mins/maxs
|
|
|
|
// FIXME: use signbits into 8 way lookup for each mins/maxs
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
if (plane->normal[j] < 0)
|
|
ofs[j] = maxs[j];
|
|
else
|
|
ofs[j] = mins[j];
|
|
}
|
|
dist = DotProduct (ofs, plane->normal);
|
|
dist = plane->dist - dist;
|
|
|
|
d1 = DotProduct (p1, plane->normal) - dist;
|
|
|
|
// if completely in front of face, no intersection
|
|
if (d1 > 0)
|
|
return;
|
|
}
|
|
|
|
// inside this brush
|
|
trace->startsolid = trace->allsolid = true;
|
|
trace->contents |= brush->contents;
|
|
}
|
|
|
|
void CM_TestBoxInPatch (vec3_t mins, vec3_t maxs, vec3_t p1,
|
|
trace_t *trace, q2cbrush_t *brush)
|
|
{
|
|
int i, j;
|
|
mplane_t *plane;
|
|
vec3_t ofs;
|
|
float dist;
|
|
float d1, maxdist;
|
|
q2cbrushside_t *side;
|
|
|
|
if (!brush->numsides)
|
|
return;
|
|
|
|
maxdist = -9999;
|
|
|
|
for (i=0 ; i<brush->numsides ; i++)
|
|
{
|
|
side = brush->brushside+i;
|
|
plane = side->plane;
|
|
|
|
// general box case
|
|
|
|
// push the plane out apropriately for mins/maxs
|
|
|
|
// FIXME: use signbits into 8 way lookup for each mins/maxs
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
if (plane->normal[j] < 0)
|
|
ofs[j] = maxs[j];
|
|
else
|
|
ofs[j] = mins[j];
|
|
}
|
|
|
|
dist = DotProduct (ofs, plane->normal);
|
|
dist = plane->dist - dist;
|
|
|
|
d1 = DotProduct (p1, plane->normal) - dist;
|
|
|
|
// if completely in front of face, no intersection
|
|
if (d1 > 0)
|
|
return;
|
|
|
|
if (side->surface && d1 > maxdist)
|
|
maxdist = d1;
|
|
}
|
|
|
|
// FIXME
|
|
if (maxdist < -0.25)
|
|
return; // deep inside the patch
|
|
|
|
// inside this patch
|
|
trace->startsolid = trace->allsolid = true;
|
|
trace->contents = brush->contents;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CM_TraceToLeaf
|
|
================
|
|
*/
|
|
void CM_TraceToLeaf (int leafnum)
|
|
{
|
|
int k, j;
|
|
int brushnum;
|
|
mleaf_t *leaf;
|
|
q2cbrush_t *b;
|
|
|
|
int patchnum;
|
|
q3cpatch_t *patch;
|
|
|
|
leaf = &map_leafs[leafnum];
|
|
if ( !(leaf->contents & trace_contents))
|
|
return;
|
|
// trace line against all brushes in the leaf
|
|
for (k=0 ; k<leaf->numleafbrushes ; k++)
|
|
{
|
|
brushnum = map_leafbrushes[leaf->firstleafbrush+k];
|
|
b = &map_brushes[brushnum];
|
|
if (b->checkcount == checkcount)
|
|
continue; // already checked this brush in another leaf
|
|
b->checkcount = checkcount;
|
|
|
|
if ( !(b->contents & trace_contents))
|
|
continue;
|
|
CM_ClipBoxToBrush (trace_mins, trace_maxs, trace_start, trace_end, &trace_trace, b);
|
|
if (trace_nearfraction <= 0)
|
|
return;
|
|
}
|
|
|
|
if (!mapisq3 || map_noCurves.value)
|
|
return;
|
|
|
|
// trace line against all patches in the leaf
|
|
for (k = 0; k < leaf->numleafpatches; k++)
|
|
{
|
|
patchnum = map_leafpatches[leaf->firstleafpatch+k];
|
|
|
|
patch = &map_patches[patchnum];
|
|
if (patch->checkcount == checkcount)
|
|
continue; // already checked this patch in another leaf
|
|
patch->checkcount = checkcount;
|
|
if ( !(patch->surface->c.value & trace_contents) )
|
|
continue;
|
|
if ( !BoundsIntersect(patch->absmins, patch->absmaxs, trace_absmins, trace_absmaxs) )
|
|
continue;
|
|
for (j = 0; j < patch->numbrushes; j++)
|
|
{
|
|
CM_ClipBoxToPatch (trace_mins, trace_maxs, trace_start, trace_end, &trace_trace, &patch->brushes[j]);
|
|
if (trace_nearfraction<=0)
|
|
return;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CM_TestInLeaf
|
|
================
|
|
*/
|
|
void CM_TestInLeaf (int leafnum)
|
|
{
|
|
int k, j;
|
|
int brushnum;
|
|
int patchnum;
|
|
mleaf_t *leaf;
|
|
q2cbrush_t *b;
|
|
q3cpatch_t *patch;
|
|
|
|
leaf = &map_leafs[leafnum];
|
|
if ( !(leaf->contents & trace_contents))
|
|
return;
|
|
// trace line against all brushes in the leaf
|
|
for (k=0 ; k<leaf->numleafbrushes ; k++)
|
|
{
|
|
brushnum = map_leafbrushes[leaf->firstleafbrush+k];
|
|
b = &map_brushes[brushnum];
|
|
if (b->checkcount == checkcount)
|
|
continue; // already checked this brush in another leaf
|
|
b->checkcount = checkcount;
|
|
|
|
if ( !(b->contents & trace_contents))
|
|
continue;
|
|
CM_TestBoxInBrush (trace_mins, trace_maxs, trace_start, &trace_trace, b);
|
|
if (!trace_trace.fraction)
|
|
return;
|
|
}
|
|
|
|
if (!mapisq3 || map_noCurves.value)
|
|
return;
|
|
|
|
// trace line against all patches in the leaf
|
|
for (k = 0; k < leaf->numleafpatches; k++)
|
|
{
|
|
patchnum = map_leafpatches[leaf->firstleafpatch+k];
|
|
|
|
patch = &map_patches[patchnum];
|
|
if (patch->checkcount == checkcount)
|
|
continue; // already checked this patch in another leaf
|
|
patch->checkcount = checkcount;
|
|
if ( !(patch->surface->c.value & trace_contents) )
|
|
continue;
|
|
if ( !BoundsIntersect(patch->absmins, patch->absmaxs, trace_absmins, trace_absmaxs) )
|
|
continue;
|
|
for (j = 0; j < patch->numbrushes; j++)
|
|
{
|
|
CM_TestBoxInPatch (trace_mins, trace_maxs, trace_start, &trace_trace, &patch->brushes[j]);
|
|
if (!trace_trace.fraction)
|
|
return;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CM_RecursiveHullCheck
|
|
|
|
==================
|
|
*/
|
|
void CM_RecursiveHullCheck (model_t *mod, int num, float p1f, float p2f, vec3_t p1, vec3_t p2)
|
|
{
|
|
mnode_t *node;
|
|
mplane_t *plane;
|
|
float t1, t2, offset;
|
|
float frac, frac2;
|
|
float idist;
|
|
int i;
|
|
vec3_t mid;
|
|
int side;
|
|
float midf;
|
|
|
|
if (trace_truefraction <= p1f)
|
|
return; // already hit something nearer
|
|
|
|
// if < 0, we are in a leaf node
|
|
if (num < 0)
|
|
{
|
|
CM_TraceToLeaf (-1-num);
|
|
return;
|
|
}
|
|
|
|
//
|
|
// find the point distances to the seperating plane
|
|
// and the offset for the size of the box
|
|
//
|
|
node = mod->nodes + num;
|
|
plane = node->plane;
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
offset = trace_extents[plane->type];
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct (plane->normal, p1) - plane->dist;
|
|
t2 = DotProduct (plane->normal, p2) - plane->dist;
|
|
if (trace_ispoint)
|
|
offset = 0;
|
|
else
|
|
offset = fabs(trace_extents[0]*plane->normal[0]) +
|
|
fabs(trace_extents[1]*plane->normal[1]) +
|
|
fabs(trace_extents[2]*plane->normal[2]);
|
|
}
|
|
|
|
|
|
#if 0
|
|
CM_RecursiveHullCheck (node->childnum[0], p1f, p2f, p1, p2);
|
|
CM_RecursiveHullCheck (node->childnum[1], p1f, p2f, p1, p2);
|
|
return;
|
|
#endif
|
|
|
|
// see which sides we need to consider
|
|
if (t1 >= offset && t2 >= offset)
|
|
{
|
|
CM_RecursiveHullCheck (mod, node->childnum[0], p1f, p2f, p1, p2);
|
|
return;
|
|
}
|
|
if (t1 < -offset && t2 < -offset)
|
|
{
|
|
CM_RecursiveHullCheck (mod, node->childnum[1], p1f, p2f, p1, p2);
|
|
return;
|
|
}
|
|
|
|
// put the crosspoint DIST_EPSILON pixels on the near side
|
|
if (t1 < t2)
|
|
{
|
|
idist = 1.0/(t1-t2);
|
|
side = 1;
|
|
frac2 = (t1 + offset + DIST_EPSILON)*idist;
|
|
frac = (t1 - offset + DIST_EPSILON)*idist;
|
|
}
|
|
else if (t1 > t2)
|
|
{
|
|
idist = 1.0/(t1-t2);
|
|
side = 0;
|
|
frac2 = (t1 - offset - DIST_EPSILON)*idist;
|
|
frac = (t1 + offset + DIST_EPSILON)*idist;
|
|
}
|
|
else
|
|
{
|
|
side = 0;
|
|
frac = 1;
|
|
frac2 = 0;
|
|
}
|
|
|
|
// move up to the node
|
|
if (frac < 0)
|
|
frac = 0;
|
|
if (frac > 1)
|
|
frac = 1;
|
|
|
|
midf = p1f + (p2f - p1f)*frac;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
|
|
|
CM_RecursiveHullCheck (mod, node->childnum[side], p1f, midf, p1, mid);
|
|
|
|
|
|
// go past the node
|
|
if (frac2 < 0)
|
|
frac2 = 0;
|
|
if (frac2 > 1)
|
|
frac2 = 1;
|
|
|
|
midf = p1f + (p2f - p1f)*frac2;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac2*(p2[i] - p1[i]);
|
|
|
|
CM_RecursiveHullCheck (mod, node->childnum[side^1], midf, p2f, mid, p2);
|
|
}
|
|
|
|
|
|
//======================================================================
|
|
|
|
/*
|
|
==================
|
|
CM_BoxTrace
|
|
==================
|
|
*/
|
|
trace_t CM_BoxTrace (model_t *mod, vec3_t start, vec3_t end,
|
|
vec3_t mins, vec3_t maxs,
|
|
int brushmask)
|
|
{
|
|
int i;
|
|
#if ADJ
|
|
int moved;
|
|
#endif
|
|
vec3_t point;
|
|
|
|
|
|
checkcount++; // for multi-check avoidance
|
|
|
|
c_traces++; // for statistics, may be zeroed
|
|
|
|
// fill in a default trace
|
|
memset (&trace_trace, 0, sizeof(trace_trace));
|
|
trace_truefraction = 1;
|
|
trace_nearfraction = 1;
|
|
trace_trace.fraction = 1;
|
|
trace_trace.surface = &(nullsurface.c);
|
|
|
|
if (!mod) // map not loaded
|
|
return trace_trace;
|
|
|
|
trace_contents = brushmask;
|
|
VectorCopy (start, trace_start);
|
|
VectorCopy (end, trace_end);
|
|
VectorCopy (mins, trace_mins);
|
|
VectorCopy (maxs, trace_maxs);
|
|
|
|
// build a bounding box of the entire move (for patches)
|
|
ClearBounds (trace_absmins, trace_absmaxs);
|
|
VectorAdd (start, trace_mins, point);
|
|
AddPointToBounds (point, trace_absmins, trace_absmaxs);
|
|
VectorAdd (start, trace_maxs, point);
|
|
AddPointToBounds (point, trace_absmins, trace_absmaxs);
|
|
VectorAdd (end, trace_mins, point);
|
|
AddPointToBounds (point, trace_absmins, trace_absmaxs);
|
|
VectorAdd (end, trace_maxs, point);
|
|
AddPointToBounds (point, trace_absmins, trace_absmaxs);
|
|
|
|
//
|
|
// check for position test special case
|
|
//
|
|
if (start[0] == end[0] && start[1] == end[1] && start[2] == end[2])
|
|
{
|
|
int leafs[1024];
|
|
int i, numleafs;
|
|
vec3_t c1, c2;
|
|
int topnode;
|
|
#if ADJ
|
|
if (-mins[2] != maxs[2]) //be prepared to move the thing up to counter the different min/max
|
|
{
|
|
moved = (trace_maxs[2] - trace_mins[2])/2;
|
|
trace_mins[2] = -moved;
|
|
trace_maxs[2] = moved;
|
|
trace_extents[2] = -trace_mins[2] > trace_maxs[2] ? -trace_mins[2] : trace_maxs[2];
|
|
moved = (maxs[2] - trace_maxs[2]);
|
|
}
|
|
|
|
trace_start[2]+=moved;
|
|
trace_end[2]+=moved;
|
|
#endif
|
|
|
|
|
|
|
|
VectorAdd (start, mins, c1);
|
|
VectorAdd (start, maxs, c2);
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
c1[i] -= 1;
|
|
c2[i] += 1;
|
|
}
|
|
|
|
numleafs = CM_BoxLeafnums_headnode (mod, c1, c2, leafs, sizeof(leafs)/sizeof(leafs[0]), mod->hulls[0].firstclipnode, &topnode);
|
|
for (i=0 ; i<numleafs ; i++)
|
|
{
|
|
CM_TestInLeaf (leafs[i]);
|
|
if (trace_trace.allsolid)
|
|
break;
|
|
}
|
|
VectorCopy (start, trace_trace.endpos);
|
|
#if ADJ
|
|
trace_trace.endpos[2] -= moved;
|
|
#endif
|
|
return trace_trace;
|
|
}
|
|
#if ADJ
|
|
moved = 0;
|
|
#endif
|
|
//
|
|
// check for point special case
|
|
//
|
|
if (trace_mins[0] == 0 && trace_mins[1] == 0 && trace_mins[2] == 0
|
|
&& trace_maxs[0] == 0 && trace_maxs[1] == 0 && trace_maxs[2] == 0)
|
|
{
|
|
trace_ispoint = true;
|
|
VectorClear (trace_extents);
|
|
}
|
|
else
|
|
{
|
|
trace_ispoint = false;
|
|
trace_extents[0] = -trace_mins[0] > trace_maxs[0] ? -trace_mins[0] : trace_maxs[0]+1;
|
|
trace_extents[1] = -trace_mins[1] > trace_maxs[1] ? -trace_mins[1] : trace_maxs[1]+1;
|
|
trace_extents[2] = -trace_mins[2] > trace_maxs[2] ? -trace_mins[2] : trace_maxs[2]+1;
|
|
#if ADJ
|
|
if (-mins[2] != maxs[2]) //be prepared to move the thing up to counter the different min/max
|
|
{
|
|
moved = (trace_maxs[2] - trace_mins[2])/2;
|
|
trace_mins[2] = -moved;
|
|
trace_maxs[2] = moved;
|
|
trace_extents[2] = -trace_mins[2] > trace_maxs[2] ? -trace_mins[2] : trace_maxs[2];
|
|
moved = (maxs[2] - trace_maxs[2]);
|
|
}
|
|
|
|
trace_start[2]+=moved;
|
|
trace_end[2]+=moved;
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// general sweeping through world
|
|
//
|
|
CM_RecursiveHullCheck (mod, mod->hulls[0].firstclipnode, 0, 1, trace_start, trace_end);
|
|
|
|
if (trace_nearfraction == 1)
|
|
{
|
|
trace_trace.fraction = 1;
|
|
VectorCopy (trace_end, trace_trace.endpos);
|
|
}
|
|
else
|
|
{
|
|
if (trace_nearfraction<0)
|
|
trace_nearfraction=0;
|
|
trace_trace.fraction = trace_nearfraction;
|
|
for (i=0 ; i<3 ; i++)
|
|
trace_trace.endpos[i] = trace_start[i] + trace_trace.fraction * (trace_end[i] - trace_start[i]);
|
|
}
|
|
#if ADJ
|
|
trace_trace.endpos[2] -= moved;
|
|
#endif
|
|
return trace_trace;
|
|
}
|
|
|
|
qboolean CM_NativeTrace(model_t *model, int forcehullnum, int frame, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, unsigned int contents, trace_t *trace)
|
|
{
|
|
*trace = CM_BoxTrace(model, start, end, mins, maxs, contents);
|
|
#ifdef TERRAIN
|
|
if (model->terrain)
|
|
{
|
|
trace_t hmt;
|
|
Heightmap_Trace(model, forcehullnum, frame, axis, start, end, mins, maxs, contents, &hmt);
|
|
if (hmt.fraction < trace->fraction)
|
|
*trace = hmt;
|
|
}
|
|
#endif
|
|
return trace->fraction != 1;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CM_TransformedBoxTrace
|
|
|
|
Handles offseting and rotation of the end points for moving and
|
|
rotating entities
|
|
==================
|
|
*/
|
|
#ifdef _MSC_VER
|
|
#pragma warning(disable : 4748)
|
|
#pragma optimize( "", off )
|
|
#endif
|
|
|
|
trace_t CM_TransformedBoxTrace (model_t *mod, vec3_t start, vec3_t end,
|
|
vec3_t mins, vec3_t maxs,
|
|
int brushmask,
|
|
vec3_t origin, vec3_t angles)
|
|
{
|
|
#ifdef _MSC_VER
|
|
#pragma warning(default : 4748)
|
|
#endif
|
|
trace_t trace;
|
|
vec3_t start_l, end_l;
|
|
vec3_t a;
|
|
vec3_t forward, right, up;
|
|
vec3_t temp;
|
|
qboolean rotated;
|
|
|
|
// subtract origin offset
|
|
VectorSubtract (start, origin, start_l);
|
|
VectorSubtract (end, origin, end_l);
|
|
|
|
// rotate start and end into the models frame of reference
|
|
if (mod != &box_model &&
|
|
(angles[0] || angles[1] || angles[2]) )
|
|
rotated = true;
|
|
else
|
|
rotated = false;
|
|
|
|
if (rotated)
|
|
{
|
|
AngleVectors (angles, forward, right, up);
|
|
|
|
VectorCopy (start_l, temp);
|
|
start_l[0] = DotProduct (temp, forward);
|
|
start_l[1] = -DotProduct (temp, right);
|
|
start_l[2] = DotProduct (temp, up);
|
|
|
|
VectorCopy (end_l, temp);
|
|
end_l[0] = DotProduct (temp, forward);
|
|
end_l[1] = -DotProduct (temp, right);
|
|
end_l[2] = DotProduct (temp, up);
|
|
}
|
|
|
|
// sweep the box through the model
|
|
trace = CM_BoxTrace (mod, start_l, end_l, mins, maxs, brushmask);
|
|
|
|
if (rotated && trace.fraction != 1.0)
|
|
{
|
|
// FIXME: figure out how to do this with existing angles
|
|
VectorNegate (angles, a);
|
|
AngleVectors (a, forward, right, up);
|
|
|
|
VectorCopy (trace.plane.normal, temp);
|
|
trace.plane.normal[0] = DotProduct (temp, forward);
|
|
trace.plane.normal[1] = -DotProduct (temp, right);
|
|
trace.plane.normal[2] = DotProduct (temp, up);
|
|
}
|
|
|
|
if (trace.fraction == 1)
|
|
{
|
|
VectorCopy(end, trace.endpos);
|
|
}
|
|
else
|
|
{
|
|
trace.endpos[0] = start[0] + trace.fraction * (end[0] - start[0]);
|
|
trace.endpos[1] = start[1] + trace.fraction * (end[1] - start[1]);
|
|
trace.endpos[2] = start[2] + trace.fraction * (end[2] - start[2]);
|
|
}
|
|
|
|
return trace;
|
|
}
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma optimize( "", on )
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
PVS / PHS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
/*
|
|
===================
|
|
CM_DecompressVis
|
|
===================
|
|
*/
|
|
|
|
/*
|
|
qbyte *Mod_Q2DecompressVis (qbyte *in, model_t *model)
|
|
{
|
|
static qbyte decompressed[MAX_MAP_LEAFS/8];
|
|
int c;
|
|
qbyte *out;
|
|
int row;
|
|
|
|
row = (model->vis->numclusters+7)>>3;
|
|
out = decompressed;
|
|
|
|
if (!in)
|
|
{ // no vis info, so make all visible
|
|
while (row)
|
|
{
|
|
*out++ = 0xff;
|
|
row--;
|
|
}
|
|
return decompressed;
|
|
}
|
|
|
|
do
|
|
{
|
|
if (*in)
|
|
{
|
|
*out++ = *in++;
|
|
continue;
|
|
}
|
|
|
|
c = in[1];
|
|
in += 2;
|
|
while (c)
|
|
{
|
|
*out++ = 0;
|
|
c--;
|
|
}
|
|
} while (out - decompressed < row);
|
|
|
|
return decompressed;
|
|
}
|
|
|
|
#define DVIS_PVS 0
|
|
#define DVIS_PHS 1
|
|
qbyte *Mod_ClusterPVS (int cluster, model_t *model)
|
|
{
|
|
if (cluster == -1 || !model->vis)
|
|
return mod_novis;
|
|
return Mod_Q2DecompressVis ( (qbyte *)model->vis + model->vis->bitofs[cluster][DVIS_PVS],
|
|
model);
|
|
}
|
|
*/
|
|
void CM_DecompressVis (qbyte *in, qbyte *out)
|
|
{
|
|
int c;
|
|
qbyte *out_p;
|
|
int row;
|
|
|
|
row = (numclusters+7)>>3;
|
|
out_p = out;
|
|
|
|
if (!in || !numvisibility)
|
|
{ // no vis info, so make all visible
|
|
while (row)
|
|
{
|
|
*out_p++ = 0xff;
|
|
row--;
|
|
}
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
if (*in)
|
|
{
|
|
*out_p++ = *in++;
|
|
continue;
|
|
}
|
|
|
|
c = in[1];
|
|
in += 2;
|
|
if ((out_p - out) + c > row)
|
|
{
|
|
c = row - (out_p - out);
|
|
Con_DPrintf ("warning: Vis decompression overrun\n");
|
|
}
|
|
while (c)
|
|
{
|
|
*out_p++ = 0;
|
|
c--;
|
|
}
|
|
} while (out_p - out < row);
|
|
}
|
|
|
|
qbyte pvsrow[MAX_MAP_LEAFS/8];
|
|
qbyte phsrow[MAX_MAP_LEAFS/8];
|
|
|
|
|
|
|
|
qbyte *CM_ClusterPVS (model_t *mod, int cluster, qbyte *buffer, unsigned int buffersize)
|
|
{
|
|
if (!buffer)
|
|
{
|
|
buffer = pvsrow;
|
|
buffersize = sizeof(pvsrow);
|
|
}
|
|
if (buffersize < (numclusters+7)>>3)
|
|
Sys_Error("CM_ClusterPVS with too small a buffer\n");
|
|
|
|
if (mapisq3)
|
|
{
|
|
if (cluster != -1 && map_q3pvs->numclusters)
|
|
{
|
|
return (qbyte *)map_q3pvs->data + cluster * map_q3pvs->rowsize;
|
|
}
|
|
else
|
|
{
|
|
memset (buffer, 0, (numclusters+7)>>3);
|
|
return buffer;
|
|
}
|
|
}
|
|
|
|
if (cluster == -1)
|
|
memset (buffer, 0, (numclusters+7)>>3);
|
|
else
|
|
CM_DecompressVis (map_visibility + map_q2vis->bitofs[cluster][DVIS_PVS], buffer);
|
|
return buffer;
|
|
}
|
|
|
|
qbyte *CM_ClusterPHS (model_t *mod, int cluster)
|
|
{
|
|
if (mapisq3) //phs not working yet.
|
|
{
|
|
if (cluster != -1 && map_q3phs->numclusters)
|
|
{
|
|
return (qbyte *)map_q3phs->data + cluster * map_q3phs->rowsize;
|
|
}
|
|
else
|
|
{
|
|
memset (phsrow, 0, (numclusters+7)>>3);
|
|
return phsrow;
|
|
}
|
|
}
|
|
|
|
if (cluster == -1)
|
|
memset (phsrow, 0, (numclusters+7)>>3);
|
|
else
|
|
CM_DecompressVis (map_visibility + map_q2vis->bitofs[cluster][DVIS_PHS], phsrow);
|
|
return phsrow;
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
AREAPORTALS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
void FloodArea_r (q2carea_t *area, int floodnum)
|
|
{
|
|
int i;
|
|
q2dareaportal_t *p;
|
|
|
|
if (area->floodvalid == floodvalid)
|
|
{
|
|
if (area->floodnum == floodnum)
|
|
return;
|
|
Host_Error ("FloodArea_r: reflooded");
|
|
}
|
|
|
|
area->floodnum = floodnum;
|
|
area->floodvalid = floodvalid;
|
|
p = &map_areaportals[area->firstareaportal];
|
|
for (i=0 ; i<area->numareaportals ; i++, p++)
|
|
{
|
|
if (portalopen[p->portalnum])
|
|
FloodArea_r (&map_q2areas[p->otherarea], floodnum);
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FloodAreaConnections
|
|
|
|
|
|
====================
|
|
*/
|
|
void FloodAreaConnections (void)
|
|
{
|
|
int i, j;
|
|
q2carea_t *area;
|
|
int floodnum;
|
|
|
|
if (mapisq3)
|
|
{
|
|
// area 0 is not used
|
|
for (i=1 ; i<numareas ; i++)
|
|
{
|
|
for ( j = 1; j < numareas; j++ ) {
|
|
map_q3areas[i].numareaportals[j] = ( j == i );
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
// all current floods are now invalid
|
|
floodvalid++;
|
|
floodnum = 0;
|
|
|
|
// area 0 is not used
|
|
for (i=1 ; i<numareas ; i++)
|
|
{
|
|
area = &map_q2areas[i];
|
|
if (area->floodvalid == floodvalid)
|
|
continue; // already flooded into
|
|
floodnum++;
|
|
FloodArea_r (area, floodnum);
|
|
}
|
|
|
|
}
|
|
|
|
void VARGS CMQ2_SetAreaPortalState (int portalnum, qboolean open)
|
|
{
|
|
if (mapisq3)
|
|
Host_Error ("CMQ2_SetAreaPortalState on q3 map");
|
|
if (portalnum > numareaportals)
|
|
Host_Error ("areaportal > numareaportals");
|
|
|
|
if (portalopen[portalnum] == open)
|
|
return;
|
|
portalopen[portalnum] = open;
|
|
FloodAreaConnections ();
|
|
|
|
return;
|
|
}
|
|
|
|
void CMQ3_SetAreaPortalState (int area1, int area2, qboolean open)
|
|
{
|
|
if (!mapisq3)
|
|
return;
|
|
// Host_Error ("CMQ3_SetAreaPortalState on non-q3 map");
|
|
|
|
if (area1 > numareas || area2 > numareas)
|
|
Host_Error ("CMQ3_SetAreaPortalState: area > numareas");
|
|
|
|
if (open)
|
|
{
|
|
map_q3areas[area1].numareaportals[area2]++;
|
|
map_q3areas[area2].numareaportals[area1]++;
|
|
}
|
|
else
|
|
{
|
|
map_q3areas[area1].numareaportals[area2]--;
|
|
map_q3areas[area2].numareaportals[area1]--;
|
|
}
|
|
}
|
|
|
|
qboolean VARGS CM_AreasConnected (model_t *mod, int area1, int area2)
|
|
{
|
|
if (map_noareas.value)
|
|
return true;
|
|
|
|
if (area1 > numareas || area2 > numareas)
|
|
Host_Error ("area > numareas");
|
|
|
|
if (mapisq3)
|
|
{
|
|
int i;
|
|
for (i=1 ; i<numareas ; i++)
|
|
{
|
|
if ( map_q3areas[i].numareaportals[area1] &&
|
|
map_q3areas[i].numareaportals[area2] )
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (map_q2areas[area1].floodnum == map_q2areas[area2].floodnum)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CM_WriteAreaBits
|
|
|
|
Writes a length qbyte followed by a bit vector of all the areas
|
|
that area in the same flood as the area parameter
|
|
|
|
This is used by the client refreshes to cull visibility
|
|
=================
|
|
*/
|
|
int CM_WriteAreaBits (model_t *mod, qbyte *buffer, int area)
|
|
{
|
|
int i;
|
|
int floodnum;
|
|
int bytes;
|
|
|
|
bytes = (numareas+7)>>3;
|
|
|
|
if (map_noareas.value)
|
|
{ // for debugging, send everything
|
|
memset (buffer, 255, bytes);
|
|
}
|
|
else
|
|
{
|
|
memset (buffer, 0, bytes);
|
|
|
|
if (mapisq3)
|
|
{
|
|
for (i=0 ; i<numareas ; i++)
|
|
{
|
|
if (!area || CM_AreasConnected (mod, i, area ) || i == area)
|
|
buffer[i>>3] |= 1<<(i&7);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
floodnum = map_q2areas[area].floodnum;
|
|
for (i=0 ; i<numareas ; i++)
|
|
{
|
|
if (map_q2areas[i].floodnum == floodnum || !area)
|
|
buffer[i>>3] |= 1<<(i&7);
|
|
}
|
|
}
|
|
}
|
|
|
|
return bytes;
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CM_WritePortalState
|
|
|
|
Writes the portal state to a savegame file
|
|
===================
|
|
*/
|
|
void CM_WritePortalState (FILE *f)
|
|
{
|
|
fwrite (portalopen, sizeof(portalopen), 1, f);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CM_ReadPortalState
|
|
|
|
Reads the portal state from a savegame file
|
|
and recalculates the area connections
|
|
===================
|
|
*/
|
|
void CM_ReadPortalState (FILE *f)
|
|
{
|
|
size_t result;
|
|
|
|
result = fread (portalopen, 1, sizeof(portalopen), f); // do something with result
|
|
|
|
if (result != sizeof(portalopen))
|
|
Con_Printf("CM_ReadPortalState() fread: expected %lu, result was %u\n",(long unsigned int)sizeof(portalopen),(unsigned int)result);
|
|
|
|
FloodAreaConnections ();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CM_HeadnodeVisible
|
|
|
|
Returns true if any leaf under headnode has a cluster that
|
|
is potentially visible
|
|
=============
|
|
*/
|
|
qboolean CM_HeadnodeVisible (model_t *mod, int nodenum, qbyte *visbits)
|
|
{
|
|
int leafnum;
|
|
int cluster;
|
|
mnode_t *node;
|
|
|
|
if (nodenum < 0)
|
|
{
|
|
leafnum = -1-nodenum;
|
|
cluster = map_leafs[leafnum].cluster;
|
|
if (cluster == -1)
|
|
return false;
|
|
if (visbits[cluster>>3] & (1<<(cluster&7)))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
node = &mod->nodes[nodenum];
|
|
if (CM_HeadnodeVisible(mod, node->childnum[0], visbits))
|
|
return true;
|
|
return CM_HeadnodeVisible(mod, node->childnum[1], visbits);
|
|
}
|
|
|
|
/*
|
|
qboolean Q2BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
|
|
{
|
|
trace_t ret = CM_BoxTrace(p1, p2, hull->clip_mins, hull->clip_maxs, hull->firstclipnode, MASK_SOLID);
|
|
memcpy(trace, &ret, sizeof(trace_t));
|
|
if (ret.fraction==1)
|
|
return true;
|
|
return false;
|
|
}*/
|
|
unsigned int Q2BSP_PointContents(model_t *mod, vec3_t axis[3], vec3_t p)
|
|
{
|
|
int pc, ret = FTECONTENTS_EMPTY;
|
|
pc = CM_PointContents (mod, p);
|
|
return pc;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int map_checksum;
|
|
qboolean Mod_LoadQ2BrushModel (model_t *mod, void *buffer)
|
|
{
|
|
mod->fromgame = fg_quake2;
|
|
return CM_LoadMap(mod->name, buffer, true, &map_checksum) != NULL;
|
|
}
|
|
|
|
void CM_Init(void) //register cvars.
|
|
{
|
|
#define MAPOPTIONS "Map Cvar Options"
|
|
Cvar_Register(&map_noareas, MAPOPTIONS);
|
|
Cvar_Register(&map_noCurves, MAPOPTIONS);
|
|
Cvar_Register(&map_autoopenportals, MAPOPTIONS);
|
|
Cvar_Register(&r_subdivisions, MAPOPTIONS);
|
|
}
|
|
#endif
|
|
|