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fteqw/engine/client/winquake.rc
Spoike e7c1f9a490 rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
make the 'identify' command assume that a single decimal number is not an address (allowing it to be handled as a user id).
qcc: support default initialisers in function calls.
tweak filesystem code to try to flush individual files instead of discarding the entire fs hash.
fix 'snap' stuff.
other tweaks...

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5058 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-19 00:15:42 +00:00

170 lines
4.3 KiB
Text

// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include <windows.h>
#include "../common/bothdefs.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""windows.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
#if 0
IDD_DIALOG1 DIALOGEX 0, 0, 67, 40
STYLE DS_SETFONT | DS_MODALFRAME | DS_SETFOREGROUND | DS_3DLOOK | DS_CENTER | WS_POPUP | WS_VISIBLE
EXSTYLE WS_EX_TOOLWINDOW | WS_EX_CLIENTEDGE
FONT 16, "Times New Roman", 0, 0, 0x1
BEGIN
CTEXT FULLENGINENAME,IDC_STATIC,0,0,67,21,SS_CENTERIMAGE
CTEXT ENGINEWEBSITE,IDC_STATIC,0,23,66,17,SS_CENTERIMAGE
END
#endif
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
#ifdef CONFIG_FILE_NAME
IDI_ICON1 ICON BRANDING_ICON
#elif defined(BRANDING_ICON)
IDI_ICON1 ICON BRANDING_ICON
IDI_ICON2 ICON "bymorphed.ico"
IDI_ICON3 ICON "q2.ico"
#else
IDI_ICON1 ICON "bymorphed.ico"
IDI_ICON2 ICON "q2.ico"
#endif
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
// defines needed to transform MAJOR/MINOR defines into an x.xx string define...
#define STR2(x) #x
#define STR(x) STR2(x)
#define V_DOT "."
#define V_MAJ STR(FTE_VER_MAJOR)
#if FTE_VER_MINOR < 10
#define V_MIN STR(0) STR(FTE_VER_MINOR)
#else
#define V_MIN STR(FTE_VER_MINOR)
#endif
#define V_STR V_MAJ V_DOT V_MIN
VS_VERSION_INFO VERSIONINFO
FILEVERSION FTE_VER_MAJOR,FTE_VER_MINOR,0,0
PRODUCTVERSION FTE_VER_MAJOR,FTE_VER_MINOR,0,0
FILEFLAGSMASK 0x17L
#ifdef OFFICIAL_RELEASE
FILEFLAGS 0x0L
#define V_SUFFIX ""
#elif _DEBUG
FILEFLAGS VS_FF_PRERELEASE|VS_FF_DEBUG
#define V_SUFFIX " DEBUG"
#else
FILEFLAGS VS_FF_PRERELEASE
#define V_SUFFIX " BETA"
#endif
FILEOS 0x4L
FILETYPE 0x0L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080904b0"
BEGIN
VALUE "CompanyName", DISTRIBUTIONLONG
VALUE "FileDescription", FULLENGINENAME
VALUE "FileVersion", V_STR V_SUFFIX
VALUE "InternalName", "ftequake"
VALUE "LegalCopyright", "Copyright (C) 2011"
VALUE "ProductName", FULLENGINENAME
VALUE "ProductVersion", V_STR V_SUFFIX
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x809, 1200
END
END
#endif // English (U.K.) resources
/////////////////////////////////////////////////////////////////////////////
//we need to use a manifest to avoid issues with UAC and hidden/buggy writes. There is no sane/other way to turn off virtualisation.
//oh god, this is going to fuck over xp, isn't it.
1 24 "quake.manifest"
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED