1
0
Fork 0
forked from fte/fteqw
fteqw/engine/d3d
Spoike 25ef3f02db Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
Throttle getstatus requests (so we don't end up being used for udp escilation (d)dos attacks so usefully/expensively).
Added cl_predict_players_frac. vanilla QW effectively had a hardcoded value of 0.5.
Added simple fps preset menu, which keeps on appearing until they actually pick one. mwahaha.
Quit menu offers to save settings if some CVAR_ARCHIVE cvar was changed.
alias models do vertex blending on the gpu.
GL renderer now uses vao when available.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-24 07:59:11 +00:00
..
d3d_backend.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
d3d_image.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
d3d_shader.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
vid_d3d.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00