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fteqw/engine/sw
Spoike 6147a2dcd3 That should fix bigfoot's shift.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3245 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-07 21:32:54 +00:00
..
adivtab.h Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
asm_draw.h fixed software skybox rendering 2006-05-20 04:14:18 +00:00
block16.h Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
d_draw.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
d_draw16.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
d_edge.c r_fastskycolour accepts rgb format 2008-01-13 05:05:30 +00:00
d_fill.c Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
d_iface.h Why do I still have commit access? 2008-11-30 05:31:16 +00:00
d_ifacea.h Minor update... 2008-11-09 22:29:28 +00:00
d_init.c add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup 2006-05-17 23:01:06 +00:00
d_local.h r_drawflat/r_floorcolour/r_wallcolour for software, use alpha blending instead of stippling for alpha surfaces in software, misc cleanups 2006-05-14 20:52:13 +00:00
d_modech.c *** empty log message *** 2005-03-12 23:40:42 +00:00
d_part.c Spike is ordering me to break things again. 2009-02-08 14:31:11 +00:00
d_parta.s Why do I still have commit access? 2008-11-30 05:31:16 +00:00
d_polysa.s palette remap per entity for sw 2005-12-22 20:35:04 +00:00
d_polyse.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
d_scan.c Okay, it does have a purpose. Skyboxes. 2006-02-11 03:26:58 +00:00
d_scana.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
d_sky.c Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
d_spr8.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
d_sprite.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
d_surf.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
d_trans.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
d_vars.c You realise of course that the only reason this compiled is because the precompiler stuff was in the wrong order... 2005-02-17 03:36:57 +00:00
d_varsa.s scr_conalpha added 2006-02-25 21:03:56 +00:00
d_zpoint.c Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
nonintel.c Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
r_aclip.c warning cleanup 2006-04-16 03:55:55 +00:00
r_aclipa.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
r_alias.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
r_aliasa.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
r_bsp.c add r_drawflat_nonworldmodel, defaults to 0 2006-06-04 16:02:03 +00:00
r_draw.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
r_drawa.s CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
r_edge.c use better mixing for 8-bit sounds, some cleanup 2006-05-08 21:02:39 +00:00
r_edgea.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
r_light.c Just fixing my errors before TimeServ moans some more. 2006-09-17 02:42:18 +00:00
r_local.h Spike is ordering me to break things again. 2009-02-08 14:31:11 +00:00
r_main.c I'm too lazy. 2009-06-22 06:38:38 +00:00
r_misc.c r_wateralpha for software rendering 2006-05-14 21:43:35 +00:00
r_shared.h Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
r_sky.c Lots of stuff. 2004-12-24 08:45:56 +00:00
r_sprite.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
r_surf.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
r_vars.c Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
r_varsa.s Initial checkin of software rendering bits and bobs. 2004-08-23 03:03:41 +00:00
surf8.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
surf16.s Qux removed to a plugin. 2005-03-01 15:36:23 +00:00
sw_draw.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
sw_draw.h possible sw linux build fix, add tooltip code (but no tooltip text associated with anything yet) 2009-04-19 10:50:31 +00:00
sw_model.c Stuff should compile a little better with GCC now. 2009-04-02 22:25:54 +00:00
sw_screen.c fix sw screen render to act a bit more like gl 2009-04-18 23:29:03 +00:00
vid_ddraw.c The different aspects of directx are now activated independently from each other, allowing greater custom build control. 2009-03-07 04:37:24 +00:00
vid_dib.c windowed sw fix 2004-10-05 16:17:40 +00:00
vid_fodquake.c Now builds and works again. 2009-05-30 21:14:31 +00:00
vid_morphos.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
vid_null.c Added csqc->ssqc requests. 2009-05-24 10:11:17 +00:00
vid_sdl.c Crosscompile all Win32 SDL binaries from Linux with FTE_TARGET=win32_SDL, binaries have been tested alittle and still have bugs 2009-04-08 08:12:29 +00:00
vid_win2.c Oh noes! Everything is broken! 2009-07-05 18:45:53 +00:00
vid_x.c That should fix bigfoot's shift. 2009-07-07 21:32:54 +00:00