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fteqw/engine/server
Spoike 5b4756f3d9 Lazy GLSL loading, for faster load times.
Fixed some xim issues, for proper keyboard input under x11.
Cmake project can now work for cross compiling win32 targets.
Some other fun-but-pointless stuff.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-27 16:48:19 +00:00
..
botlib.h r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
net_preparse.c Misc tweaks. 2018-10-23 07:09:06 +00:00
pr_cmds.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
pr_lua.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
pr_q1qvm.c Some misc fixes, mostly win32/msvc focused. 2018-10-17 00:43:04 +00:00
progdefs.h reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
progs.h reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
q2game.h Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
q3g_public.h
savegame.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
server.h Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
sqlite3.h
sv_ccmds.c Fix vulkan lag issue with vk_busywait. Separate lightmap formats, to fix deluxemapping-with-hdr-lightmaps. Fix decals lingering on removed bmodels. 2018-10-27 04:32:18 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
sv_demo.c Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos. 2018-09-01 04:18:08 +00:00
sv_ents.c Misc tweaks. 2018-10-23 07:09:06 +00:00
sv_init.c lerpfrac3 fixes. unix sockets for the luls (disabled). some misc tweaks for xonotic. 2018-09-23 19:35:24 +00:00
sv_main.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
sv_master.c
sv_move.c Fix some compile issues. 2018-11-19 08:06:07 +00:00
sv_mvd.c Don't write svc_playerinfo to a demo that's using supports replacementdeltas. Stuff like that can be confusing. 2018-10-27 16:59:41 +00:00
sv_nchan.c
sv_phys.c Misc tweaks. 2018-10-23 07:09:06 +00:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
sv_sql.c Fix some warnings. Hopefully fix bullet plugin. 2018-08-04 19:00:19 +00:00
sv_sql.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
sv_sys_unix.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
sv_sys_win.c playdemo should now play older protocol versions. 2017-10-12 12:02:25 +00:00
sv_user.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
svq2_game.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
svq3_game.c Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed. 2018-07-05 16:21:44 +00:00
world.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00