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fteqw/engine/client/api_menu.h
Spoike cb0f6fa6aa Fix some compile issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5339 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-19 08:06:07 +00:00

204 lines
8 KiB
C

/*
* Copyright (c) 2015-2018
* Marco Hladik All rights reserved.
*
* This is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this. If not, see <http://www.gnu.org/licenses/>.
*/
#define NATIVEMENU_API_VERSION_MIN 0 //will be updated any time a symbol is renamed.
#define NATIVEMENU_API_VERSION_MAX 0 //bumped for any change.
#ifndef NATIVEMENU_API_VERSION //so you can hold back the reported version in order to work with older engines.
#define NATIVEMENU_API_VERSION NATIVEMENU_API_VERSION_MAX //version reported to the other side.
#endif
struct vfsfile_s;
struct serverinfo_s;
struct searchpathfuncs_s;
struct model_s;
struct font_s;
struct shader_s;
#ifndef __QUAKEDEF_H__
#ifdef __cplusplus
typedef enum {qfalse, qtrue} qboolean;//false and true are forcivly defined.
#else
typedef enum {false, true} qboolean;
#endif
typedef float vec_t;
typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3];
typedef vec_t vec4_t[4];
#ifdef _MSC_VER
#define QDECL __cdecl
#else
#define QDECL
#endif
#include <stdint.h>
typedef uint64_t qofs_t;
#endif
#if 1 //c++ or standard C
#include "cl_master.h"
#endif
enum slist_test_e;
enum hostcachekey_e; //obtained via calls to gethostcacheindexforkey
enum fs_relative;
enum com_tokentype_e;
struct menu_inputevent_args_s
{
enum {
MIE_KEYDOWN = 0,
MIE_KEYUP = 1,
MIE_MOUSEDELTA = 2,
MIE_MOUSEABS = 3,
} eventtype;
unsigned int devid;
union
{
struct
{
unsigned int scancode;
unsigned int charcode;
} key;
struct
{
float delta[2];
float screen[2]; //virtual coords
} mouse;
};
};
typedef enum
{
MI_INIT, //initial startup
MI_RENDERER, //renderer restarted, any models/shaders/textures handles are no longer valid
MI_RESOLUTION, //video mode changed (scale or physical size) but without any gpu resources getting destroyed. you'll want to reload fonts.
} mintreason_t;
typedef struct
{
struct model_s *model;
int frame[2];
float frametime[2];
float frameweight[2];
vec4_t matrix[3]; //axis/angles+origin
} menuentity_t;
typedef struct
{
//these are in virtual coords, thus they need to be floats so that they can be rounded to ints more cleanly... yeah, scaling sucks.
vec2_t pos;
vec2_t size;
float time; //affects shader effects
vec_t fov[2];
vec4_t viewmatrix[3];
struct model_s *worldmodel;
int numentities;
menuentity_t *entlist;
} menuscene_t;
typedef struct {
int api_version; //this may be higher than you expect.
const char *engine_version;
int (*checkextension) (const char *ext);
void (QDECL *error) (const char *err, ...);
void (*printf) (const char *text, ...);
void (*dprintf) (const char *text, ...);
void (*localcmd) (const char *cmd);
float (*cvar_float) (const char *name);
const char *(*cvar_string) (const char *name, qboolean effective); //NULL if it doesn't exist. return value lasts until cvar_set is called, etc, so don't cache. effective=true reports its active value, not the value that the user wanted.
const char *(*cvar_default) (const char *name);
void (*cvar_set) (const char *name, const char *value);
void (*registercvar) (const char *name, const char *defaultvalue, unsigned int flags, const char *description);
void (*registercommand) (const char *name, const char *description);
char *(*parsetoken) (const char *data, char *out, int outlen, enum com_tokentype_e *toktype);
int (*isserver) (void);
int (*getclientstate) (void);
void (*localsound) (const char *sample, int channel, float volume);
// file input / search crap
struct vfsfile_s *(*fopen) (const char *filename, const char *modestring, enum fs_relative fsroot); //modestring should be one of rb,r+b,wb,w+b,ab,wbp. Mostly use a root of FS_GAMEONLY for writes, otherwise FS_GAME for reads.
void (*fclose) (struct vfsfile_s *fhandle);
char *(*fgets) (struct vfsfile_s *fhandle, char *out, size_t outsize); //returns output buffer, or NULL
void (*fprintf) (struct vfsfile_s *fhandle, const char *s, ...);
void (*enumeratefiles) (const char *match, int (QDECL *callback)(const char *fname, qofs_t fsize, time_t mtime, void *ctx, struct searchpathfuncs_s *package), void *ctx);
// Drawing stuff
void (*drawsetcliparea) (float x, float y, float width, float height);
void (*drawresetcliparea) (void);
struct shader_s *(*cachepic)(const char *name);
qboolean (*drawgetimagesize)(struct shader_s *pic, int *x, int *y);
void (*drawquad) (const vec2_t position[4], const vec2_t texcoords[4], struct shader_s *pic, const vec4_t rgba, unsigned int be_flags);
float (*drawstring) (const vec2_t position, const char *text, struct font_s *font, float height, const vec4_t rgba, unsigned int be_flags);
float (*stringwidth) (const char *text, struct font_s *font, float height);
struct font_s *(*loadfont) (const char *facename, float intendedheight); //with ttf fonts, you'll probably want one for each size.
void (*destroyfont) (struct font_s *font);
// 3D scene stuff
struct model_s *(*cachemodel)(const char *name);
qboolean (*getmodelsize) (struct model_s *model, vec3_t out_mins, vec3_t out_maxs);
void (*renderscene) (menuscene_t *scene);
// Menu specific stuff
qboolean (*setkeydest) (qboolean focused); //returns whether it changed.
int (*getkeydest) (void); //returns 0 if unfocused, -1 if active-but-unfocused, 1 if focused-and-active.
int (*setmousetarget) (const char *cursorname, float hot_x, float hot_y, float scale); //forces absolute mouse coords whenever cursorname isn't NULL
const char *(*keynumtostring) (int keynum, int modifier);
int (*stringtokeynum) (const char *key, int *modifier);
int (*findkeysforcommand) (int bindmap, const char *command, int *out_scancodes, int *out_modifiers, int keycount);
// Server browser stuff
enum hostcachekey_e (*gethostcacheindexforkey) (const char *key);
struct serverinfo_s *(*getsortedhost) (int idx);
char *(*gethostcachestring) (struct serverinfo_s *host, enum hostcachekey_e fld);
float (*gethostcachenumber) (struct serverinfo_s *host, enum hostcachekey_e fld);
void (*resethostcachemasks) (void);
void (*sethostcachemaskstring) (qboolean or_, enum hostcachekey_e fld, const char *str, enum slist_test_e op);
void (*sethostcachemasknumber) (qboolean or_, enum hostcachekey_e fld, int num, enum slist_test_e op);
void (*sethostcachesort) (enum hostcachekey_e fld, qboolean descending);
int (*resorthostcache) (void);
void (*refreshhostcache) (qboolean fullreset);
qboolean (*sendhostcachequeries) (void); //returns true while there are still waiting for servers. should be called each frame while you still care about the servers.
} menu_import_t;
typedef struct {
int api_version;
void (*Init) (mintreason_t reason, float vwidth, float vheight, int pwidth, int pheight);
void (*Shutdown) (mintreason_t reason);
void (*Draw) (double frametime);
void (*DrawLoading) (double frametime);
void (*Toggle) (int wantmode);
int (*InputEvent) (struct menu_inputevent_args_s ev);
qboolean(*ConsoleCommand) (const char *cmdline, int argc, char const*const*argv);
} menu_export_t;
#ifndef NATIVEEXPORT
#ifdef _WIN32
#define NATIVEEXPORTPROTO __declspec(dllexport)
#define NATIVEEXPORT NATIVEEXPORTPROTO
#else
#define NATIVEEXPORTPROTO
#define NATIVEEXPORT __attribute__((visibility("default")))
#endif
#endif
NATIVEEXPORTPROTO menu_export_t *QDECL GetMenuAPI (menu_import_t *import);