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gl_alias.c
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2013-03-12 22:56:10 +00:00 |
gl_backend.c
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2013-03-12 22:47:42 +00:00 |
gl_bloom.c
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2013-03-12 22:29:40 +00:00 |
gl_draw.c
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2013-03-12 22:40:16 +00:00 |
gl_draw.h
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_font.c
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2013-03-12 22:53:23 +00:00 |
gl_heightmap.c
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2013-03-12 22:47:42 +00:00 |
gl_hlmdl.c
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2013-03-12 22:47:42 +00:00 |
gl_model.c
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2013-03-12 22:53:23 +00:00 |
gl_model.h
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2013-03-12 22:56:10 +00:00 |
gl_ngraph.c
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2013-03-12 22:40:16 +00:00 |
gl_rlight.c
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d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
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2012-12-04 19:37:57 +00:00 |
gl_rmain.c
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2013-03-12 22:29:40 +00:00 |
gl_rmisc.c
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Trimmed some dead files.
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2012-09-30 05:52:03 +00:00 |
gl_rsurf.c
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2013-03-12 22:40:16 +00:00 |
gl_screen.c
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2013-03-12 22:53:23 +00:00 |
gl_shader.c
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2013-03-12 22:47:42 +00:00 |
gl_shadow.c
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2013-03-12 22:53:23 +00:00 |
gl_vidcocoa.m
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2013-03-12 22:44:37 +00:00 |
gl_vidcommon.c
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2013-03-12 22:29:40 +00:00 |
gl_viddroid.c
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added support for external capture plugins - and using avcodec as a plugin.c.
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2012-11-27 03:23:19 +00:00 |
gl_videgl.c
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2013-03-12 23:01:08 +00:00 |
gl_videgl.h
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2013-03-12 22:49:04 +00:00 |
gl_vidlinuxglx.c
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2013-03-12 23:04:11 +00:00 |
gl_vidmacos.c
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couple of compile fixes.
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2012-10-14 11:20:14 +00:00 |
gl_vidmorphos.c
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tiny fix
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2011-12-24 06:16:01 +00:00 |
gl_vidnt.c
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2013-03-12 22:53:23 +00:00 |
gl_vidnull.c
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gl_vidsdl.c
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Unified input subsystems. Should now all act the same.
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2012-10-14 09:00:49 +00:00 |
gl_vidtinyglstubs.c
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gl_warp.c
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
gl_warp_sin.h
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glmod_doom.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2012-07-15 02:40:30 +00:00 |
glquake.h
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2013-03-12 22:29:40 +00:00 |
glsupp.h
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added support for persistent particle effects in hexen2.
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2012-11-29 13:37:48 +00:00 |
ltface.c
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added support for external capture plugins - and using avcodec as a plugin.c.
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2012-11-27 03:23:19 +00:00 |
model_hl.h
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
r_bishaders.h
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2013-03-12 22:37:59 +00:00 |
shader.h
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2013-03-12 22:29:40 +00:00 |