5aa11ddbb1
emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
1101 lines
30 KiB
C
1101 lines
30 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __BOTHDEFS_H
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#define __BOTHDEFS_H
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// release version
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#define FTE_VER_MAJOR 1
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#define FTE_VER_MINOR 7
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#if defined(__APPLE__) && defined(__MACH__)
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#define MACOSX
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#endif
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#if defined(__MINGW32_VERSION) || defined(__MINGW__) || defined(__MINGW32__) || defined(__MINGW64__)
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#define MINGW
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#endif
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#if !defined(MINGW) && defined(__GNUC__) && defined(_WIN32)
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#define MINGW //Erm, why is this happening?
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#endif
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#ifdef ANDROID
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#define NO_PNG
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#define NO_JPEG
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#define NO_OGG
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#endif
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#ifdef _XBOX
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#define NO_PNG
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#define NO_JPEG
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#define NO_OGG
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#define NO_ZLIB
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#define NOMEDIA
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#define NO_FREETYPE
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#define HAVE_PACKET
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#endif
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#ifdef NACL
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#define NO_PNG
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#define NO_JPEG
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#define NO_OGG
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#define NO_ZLIB
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#endif
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#ifndef MULTITHREAD
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#if !defined(_WIN32) || defined(FTE_SDL) //win32 is annoying
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#define NO_MULTITHREAD
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#endif
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#endif
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#ifdef FTE_TARGET_WEB
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//no Sys_LoadLibrary support, so we might as well kill this stuff off.
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#define NO_PNG
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#define NO_JPEG
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#define NO_OGG
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#define NO_ZLIB
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#define NO_FREETYPE
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#endif
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#ifdef D3DQUAKE
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#define D3D9QUAKE
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//#define D3D11QUAKE
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#undef D3DQUAKE
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#endif
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#define STRINGIFY2(s) #s
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#define STRINGIFY(s) STRINGIFY2(s)
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#ifndef CONFIG_FILE_NAME
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#ifdef HAVE_CONFIG_H
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#define CONFIG_FILE_NAME config.h
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#elif defined(NOLEGACY)
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#undef NOLEGACY
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#define CONFIG_FILE_NAME config_nocompat.h
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#elif defined(MINIMAL)
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#define CONFIG_FILE_NAME config_minimal.h
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#else
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#define CONFIG_FILE_NAME config_fteqw.h
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#endif
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#endif
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#undef MULTITHREAD
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#define HEADLESSQUAKE //usable renderers are normally specified via the makefile, but HEADLESS is considered a feature rather than an actual renderer, so usually gets forgotten about...
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//yup, C89 allows this (doesn't like C's token concat though).
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#include STRINGIFY(CONFIG_FILE_NAME)
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#ifndef MSVCLIBSPATH
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#ifdef MSVCLIBPATH
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#define MSVCLIBSPATH STRINGIFY(MSVCLIBPATH)
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#elif _MSC_VER == 1200
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#define MSVCLIBSPATH "../libs/vc6-libs/"
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#else
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#define MSVCLIBSPATH "../libs/"
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#endif
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#endif
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#if defined(IMGTOOL) || defined(IQMTOOL)
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#undef WEBCLIENT
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#undef LOADERTHREAD
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#elif defined(MASTERONLY)
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#define SV_MASTER
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#undef SUBSERVERS
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#undef PLUGINS
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#undef HUFFNETWORK
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#undef SUPPORT_ICE
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#undef WEBCLIENT
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#undef LOADERTHREAD
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#undef PACKAGEMANAGER
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#undef PACKAGE_PK3
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#undef PACKAGE_Q1PAK
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#undef PACKAGE_DOOMWAD
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#undef PACKAGE_VPK
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#undef PACKAGE_DZIP
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#undef AVAIL_GZDEC
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#else
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#if defined(SERVERONLY) && defined(CLIENTONLY)
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#undef CLIENTONLY //impossible build. assume the config had CLIENTONLY and they tried building a dedicated server
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#endif
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#ifndef WEBSVONLY
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#ifndef CLIENTONLY
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#define HAVE_SERVER
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#endif
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#ifndef SERVERONLY
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#define HAVE_CLIENT
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#endif
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#endif
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#endif
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#ifndef NOLEGACY
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#define HAVE_LEGACY
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#endif
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#ifndef HAVE_SERVER
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#undef MVD_RECORDING
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#endif
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//software rendering is just too glitchy, don't use it - unless its the only choice.
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#if defined(SWQUAKE) && !defined(_DEBUG) && !defined(__DJGPP__)
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#undef SWQUAKE
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#endif
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#if defined(USE_EGL) && !defined(GLQUAKE)
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#undef USE_EGL
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#endif
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#if defined(WAYLANDQUAKE) && !(defined(__linux__) && (defined(VKQUAKE) || (defined(GLQUAKE) && defined(USE_EGL))))
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#undef WAYLANDQUAKE
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#endif
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//include a file to update the various configurations for game-specific configs (hopefully just names)
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#ifdef BRANDING_INC
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#include STRINGIFY(BRANDING_INC)
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#endif
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#ifndef DISTRIBUTION
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#define DISTRIBUTION "FTE" //short name used to identify this engine. must be a single word
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#endif
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#ifndef DISTRIBUTIONLONG
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#define DISTRIBUTIONLONG "Forethought Entertainment" //effectively the 'company' name
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#endif
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#ifndef FULLENGINENAME
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#define FULLENGINENAME "FTE Quake" //the posh name for the engine
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#endif
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#ifndef ENGINEWEBSITE
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#define ENGINEWEBSITE "^8http://^4fte^8.^4triptohell^8.^4info" //url for program
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#endif
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#if !defined(_WIN32) || defined(WINRT)
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#undef HAVE_SPEECHTOTEXT
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#undef AVAIL_MP3_ACM
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#undef AVAIL_DSOUND
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#undef AVAIL_XAUDIO2
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#undef AVAIL_WASAPI
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#endif
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#if !(defined(__linux__) || defined(__CYGWIN__)) || defined(ANDROID)
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#undef HAVE_GNUTLS
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#endif
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#if !defined(_WIN32) || (defined(_MSC_VER) && (_MSC_VER < 1300)) || defined(FTE_SDL)
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#undef HAVE_WINSSPI
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#endif
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//subservers only has code for win32 threads and linux
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#if !((defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT)) || (defined(__linux__) && !defined(ANDROID) && !defined(FTE_SDL)))
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#undef SUBSERVERS
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#endif
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#ifndef HAVE_MIXER
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//disable various sound drivers if we can't use them anyway.
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#undef AVAIL_DSOUND
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#undef AVAIL_XAUDIO2
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#undef AVAIL_WASAPI
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#endif
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#ifdef NOMEDIA
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#undef HAVE_CDPLAYER //includes cd playback. actual cds. faketracks are supported regardless.
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#undef HAVE_JUKEBOX //includes built-in jukebox crap
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#undef HAVE_MEDIA_DECODER //can play cin/roq, more with plugins
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#undef HAVE_MEDIA_ENCODER //capture/capturedemo work.
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#undef AVAIL_MP3_ACM //microsoft's Audio Compression Manager api
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#undef HAVE_SPEECHTOTEXT //windows speech-to-text thing
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#endif
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#if defined(_XBOX)
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#define D3D8QUAKE
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#undef HAVE_TCP //FIXME
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#undef HAVE_PACKET //FIXME
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#undef SUPPORT_ICE //screw that
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#undef PLUGINS //would need LoadLibrary working properly.
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#undef AVAIL_DINPUT //xbox apparently only really does controllers.
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#undef AVAIL_DSOUND //FIXME
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#undef TEXTEDITOR //its hard to edit text when you have just a controller (and no onscreen keyboard)
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#undef RAGDOLL //needs a proper physics engine
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#undef AVAIL_MP3_ACM //api not supported
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#undef AVAIL_OPENAL
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#undef HAVE_SPEECHTOTEXT //api not supported
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#undef MULTITHREAD //no CreateThread stuff.
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#undef SUBSERVERS //single-process.
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#undef VOICECHAT
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#undef TERRAIN
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#undef Q2CLIENT
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#undef Q2SERVER
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#undef Q3CLIENT
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#undef Q3SERVER
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#undef HLCLIENT
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#undef HLSERVER
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#undef VM_Q1
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#undef VM_LUA
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#undef HALFLIFEMODELS
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#undef RUNTIMELIGHTING
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#undef HEXEN2
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#undef PACKAGE_DOOMWAD
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#undef MAP_PROC
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#undef Q1BSPS
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#undef Q2BSPS
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#undef Q3BSPS
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#undef RFBSPS
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#undef WEBSERVER //http server
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#undef FTPSERVER //ftp server
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#undef WEBCLIENT //http client.
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#undef FTPCLIENT //ftp client.
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#endif
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#ifdef __DJGPP__
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//no bsd sockets library.
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#undef HAVE_TCP
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#undef HAVE_PACKET
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#undef SUPPORT_ICE
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//too lazy to deal with no dlopen
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#undef PLUGINS
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#undef Q2SERVER
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#undef Q3SERVER
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#undef Q2CLIENT //fixme...
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#undef Q3CLIENT //might as well.
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//too lazy to write the code to boot up more cores. dosbox would probably hate it so why bother.
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#undef MULTITHREAD
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//too lazy to deal with various libraries
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#undef VOICECHAT
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#undef AVAIL_JPEGLIB
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#undef AVAIL_PNGLIB
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#undef AVAIL_OGGVORBIS
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#endif
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#ifdef FTE_TARGET_WEB
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//sandboxing means some stuff CANNOT work...
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#undef HAVE_TCP //websockets are not real tcp.
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#undef HAVE_PACKET //no udp support
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//try to trim the fat
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#undef VOICECHAT //too lazy to compile speex
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#undef HLCLIENT //dlls...
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#undef HLSERVER //dlls...
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#undef CL_MASTER //bah. use the site to specify the servers.
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#undef SV_MASTER //yeah, because that makes sense in a browser
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#undef RAGDOLL //no ode
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#undef TCPCONNECT //err...
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#undef IRCCONNECT //not happening
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#undef PLUGINS //pointless
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#undef VM_Q1 //no dlls
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#undef MAP_PROC //meh
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#undef HALFLIFEMODELS //blurgh
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#undef SUPPORT_ICE //requires udp, so not usable. webrtc could be used instead, but that logic is out of our hands.
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#undef HAVE_MIXER //depend upon openal instead.
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//extra features stripped to try to reduce memory footprints
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#undef RUNTIMELIGHTING //too slow anyway
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#undef Q2CLIENT
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#undef Q2SERVER //requires a dll anyway.
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#undef Q3CLIENT
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#undef Q3SERVER //trying to trim memory use
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// #undef Q2BSPS //emscripten can't cope with bss, leading to increased download time. too lazy to fix.
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// #undef Q3BSPS //emscripten can't cope with bss, leading to increased download time. too lazy to fix.
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#undef TERRAIN
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// #undef PSET_SCRIPT //bss+size
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#define GLSLONLY //pointless having the junk
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#define GLESONLY //should reduce the conditions a little
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#ifndef R_MAX_RECURSE
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#define R_MAX_RECURSE 2 //less bss
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#endif
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// #undef RTLIGHTS
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#undef HEADLESSQUAKE
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#define NO_FREETYPE
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#endif
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#ifdef WINRT
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//microsoft do not support winsock any more.
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#undef HAVE_TCP
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#undef HAVE_PACKET
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#undef TCPCONNECT //err...
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#undef IRCCONNECT //not happening
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#undef AVAIL_DSOUND //yeah, good luck there
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#undef AVAIL_DINPUT //nope, not supported.
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#undef SV_MASTER //no socket interface
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#undef CL_MASTER //no socket interface
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#undef MULTITHREAD
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#undef HEADLESSQUAKE
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#endif
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#ifdef ANDROID
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#define GLESONLY //should reduce the conditions a little
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// #undef HEADLESSQUAKE
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#define NO_FREETYPE
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#define NO_OPENAL
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#endif
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#if defined(NACL)
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//stuff is sandboxed.
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#undef HAVE_TCP //websockets are not true tcp
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#undef HAVE_PACKET //no udp support.
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#undef SUPPORT_ICE
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#undef CL_MASTER //no sockets support
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#undef SV_MASTER //noone uses this anyway
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#undef WEBSERVER //http server
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#undef FTPSERVER //ftp server
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#undef FTPCLIENT //ftp client.
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#undef TCPCONNECT
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#undef IRCCONNECT
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#define GLSLONLY //pointless having the junk
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#define GLESONLY //should reduce the conditions a little
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#undef HEADLESSQUAKE
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#define NO_FREETYPE
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#endif
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#if (defined(_MSC_VER) && (_MSC_VER < 1500)) || defined(FTE_SDL)
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#undef AVAIL_WASAPI //wasapi is available in the vista sdk, while that's compatible with earlier versions, its not really expected until 2008
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#endif
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#ifdef NO_MULTITHREAD
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#undef MULTITHREAD
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#endif
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#ifndef MULTITHREAD
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//database code requires threads to do stuff async.
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#undef USE_SQLITE
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#undef USE_MYSQL
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#endif
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#ifdef NO_LIBRARIES //catch-all...
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#define NO_DIRECTX
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#define NO_PNG
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#define NO_JPEG
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#define NO_ZLIB
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#define NO_OGG
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#define NO_FREETYPE
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#endif
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#ifdef NO_OPENAL
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#undef AVAIL_OPENAL
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#endif
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#ifdef NO_PNG
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#undef AVAIL_PNGLIB
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#endif
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#ifdef NO_JPEG
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#undef AVAIL_JPEGLIB
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#endif
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#ifdef NO_OGG
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#undef AVAIL_OGGVORBIS
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#endif
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#ifdef NO_FREETYPE
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#undef AVAIL_FREETYPE
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#endif
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#ifdef NO_ZLIB
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#undef AVAIL_ZLIB
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#undef AVAIL_PNGLIB
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#undef AVAIL_XZDEC
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#undef AVAIL_GZDEC
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#endif
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#ifdef NO_GNUTLS
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#undef HAVE_GNUTLS
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#endif
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#ifdef NO_OPENGL
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#undef GLQUAKE
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#undef USE_EGL
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#endif
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#if defined(HAVE_GNUTLS) || defined(HAVE_OPENSSL) || defined(HAVE_WINSSPI)
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#define HAVE_SSL
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#endif
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#if defined(HAVE_GNUTLS) || defined(HAVE_OPENSSL) || defined(HAVE_WINSSPI)
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//FIXME: HAVE_WINSSPI does not work as a server.
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//FIXME: advertising dtls without a valid certificate will probably bug out if a client tries to auto-upgrade.
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//FIXME: we don't cache server certs
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#define HAVE_DTLS
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#endif
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#if defined(USE_SQLITE) || defined(USE_MYSQL)
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#define SQL
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#endif
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#if defined(AVAIL_GZDEC) && (!defined(AVAIL_ZLIB) || defined(NPFTE) || defined(NO_ZLIB))
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//gzip needs zlib to work (pk3s can still contain non-compressed files)
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#undef AVAIL_GZDEC
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#endif
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#if defined(RFBSPS) && !defined(Q3BSPS)
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#define Q3BSPS //rbsp might as well depend upon q3bsp - its the same thing but with more lightstyles (support for which can bog down the renderer a little).
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#endif
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#if defined(QWOVERQ3) && !defined(Q3SERVER)
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#undef QWOVERQ3
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#endif
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#if !defined(NQPROT) || defined(SERVERONLY) || !defined(AVAIL_ZLIB) || defined(DYNAMIC_ZLIB)
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#undef PACKAGE_DZIP
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#endif
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//fix things a little...
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#ifdef NPQTV
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#define NPFTE
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#undef NPQTV
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#endif
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#ifdef NPFTE
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/*plugins require threads and stuff now, and http download support*/
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#ifndef MULTITHREAD
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#define MULTITHREAD
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#define WEBCLIENT
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#endif
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#undef SUBSERVERS
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#endif
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#if (defined(NOLOADERTHREAD) || !defined(MULTITHREAD)) && defined(LOADERTHREAD)
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#undef LOADERTHREAD
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#endif
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#ifndef _WIN32
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#undef QTERM //not supported - FIXME: move to native plugin
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#endif
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#if defined(Q3BSPS) && !defined(Q2BSPS)
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// #define Q2BSPS //FIXME: silently enable that as a dependancy, for now
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#endif
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#if (defined(Q2CLIENT) || defined(Q2SERVER))
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#ifndef Q2BSPS
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#error "Q2 game support without Q2BSP support. doesn't make sense"
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#endif
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#if !defined(MD2MODELS) || !defined(SP2MODELS)
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#error "Q2 game support without full Q2 model support. doesn't make sense"
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#endif
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#endif
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#ifdef NPFTE
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#undef TEXTEDITOR
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#undef WEBSERVER //http server
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#undef FTPSERVER //ftp server
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#undef FTPCLIENT //ftp client.
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#endif
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#ifndef AVAIL_ZLIB
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#undef SUPPORT_ICE //depends upon zlib's crc32 for fingerprinting. I cba writing my own.
|
|
#endif
|
|
|
|
#ifndef HAVE_TCP
|
|
#undef TCPCONNECT
|
|
#undef IRCCONNECT
|
|
#undef WEBSERVER //http server
|
|
#undef FTPSERVER //ftp server
|
|
#undef FTPCLIENT //ftp client.
|
|
#if !defined(FTE_TARGET_WEB) && !defined(NACL)
|
|
#undef WEBCLIENT
|
|
#endif
|
|
#endif
|
|
#ifndef HAVE_PACKET
|
|
#undef SV_MASTER
|
|
#undef CL_MASTER
|
|
#undef SUPPORT_ICE
|
|
#endif
|
|
|
|
#ifdef SERVERONLY //remove options that don't make sense on only a server
|
|
#undef Q2CLIENT
|
|
#undef Q3CLIENT
|
|
#undef HLCLIENT
|
|
#undef VM_UI
|
|
#undef VM_CG
|
|
#undef TEXTEDITOR
|
|
#undef RUNTIMELIGHTING
|
|
|
|
#undef PSET_SCRIPT
|
|
#undef PSET_CLASSIC
|
|
#undef PSET_DARKPLACES
|
|
#endif
|
|
#ifdef CLIENTONLY //remove optional server components that make no sence on a client only build.
|
|
#undef Q2SERVER
|
|
#undef Q3SERVER
|
|
#undef HLSERVER
|
|
#undef WEBSERVER
|
|
#undef FTPSERVER
|
|
#undef SUBSERVERS
|
|
#undef VM_Q1
|
|
#undef SQL
|
|
#endif
|
|
|
|
#ifndef PLUGINS
|
|
#undef USE_INTERNAL_BULLET
|
|
#undef USE_INTERNAL_ODE
|
|
#endif
|
|
|
|
|
|
#if (defined(CSQC_DAT) || !defined(CLIENTONLY)) && (defined(PLUGINS)||defined(USE_INTERNAL_BULLET)||defined(USE_INTERNAL_ODE)) //use ode only if we have a constant world state, and the library is enbled in some form.
|
|
#define USERBE
|
|
#endif
|
|
|
|
#if defined(MD1MODELS) || defined(MD2MODELS) || defined(MD3MODELS)
|
|
#define NONSKELETALMODELS
|
|
#endif
|
|
#if defined(ZYMOTICMODELS) || defined(MD5MODELS) || defined(DPMMODELS) || defined(PSKMODELS) || defined(INTERQUAKEMODELS)
|
|
#define SKELETALMODELS //defined if we have a skeletal model.
|
|
#endif
|
|
#if (defined(CSQC_DAT) || !defined(CLIENTONLY)) && defined(SKELETALMODELS)
|
|
#define SKELETALOBJECTS //the skeletal objects API is only used if we actually have skeletal models, and gamecode that uses the builtins.
|
|
#endif
|
|
#if !defined(USERBE) || !defined(SKELETALMODELS)
|
|
#undef RAGDOLL //not possible to ragdoll if we don't have certain other features.
|
|
#endif
|
|
|
|
#if !defined(RTLIGHTS)
|
|
#undef MAP_PROC //doom3 maps kinda NEED rtlights to look decent
|
|
#endif
|
|
|
|
#if !defined(Q3BSPS)
|
|
#undef Q3CLIENT //reconsider this (later)
|
|
#undef Q3SERVER //reconsider this (later)
|
|
#endif
|
|
#if defined(DEBUG) || defined(_DEBUG)
|
|
#undef NOQCDESCRIPTIONS //don't disable writing fteextensions.qc in debug builds, otherwise how would you ever build one? :o
|
|
#endif
|
|
|
|
|
|
#ifndef Q3CLIENT
|
|
#undef VM_CG // :(
|
|
#undef VM_UI
|
|
#else
|
|
#define VM_CG
|
|
#define VM_UI
|
|
#endif
|
|
|
|
#if defined(VM_Q1) || defined(VM_UI) || defined(VM_CG) || defined(Q3SERVER)
|
|
#define VM_ANY
|
|
#endif
|
|
|
|
#if (defined(HAVE_CLIENT) || defined(HAVE_SERVER)) && defined(WEBCLIENT) && defined(PACKAGEMANAGER)
|
|
#define MANIFESTDOWNLOADS
|
|
#endif
|
|
|
|
#if (defined(D3D8QUAKE) || defined(D3D9QUAKE) || defined(D3D11QUAKE)) && !defined(D3DQUAKE)
|
|
#define D3DQUAKE //shouldn't still matter
|
|
#endif
|
|
|
|
#define PROTOCOLEXTENSIONS
|
|
|
|
#ifdef MINIMAL
|
|
#define IFMINIMAL(x,y) x
|
|
#else
|
|
#define IFMINIMAL(x,y) y
|
|
#endif
|
|
|
|
// defs common to client and server
|
|
|
|
#ifndef PLATFORM
|
|
#if defined(FTE_TARGET_WEB)
|
|
#define PLATFORM "Web"
|
|
#elif defined(NACL)
|
|
#define PLATFORM "Nacl"
|
|
#elif defined(_WIN32_WCE)
|
|
#define PLATFORM "WinCE"
|
|
#define ARCH_DL_POSTFIX ".dll"
|
|
#elif defined(_WIN32)
|
|
#if defined(WINRT)
|
|
#define PLATFORM "WinRT" /*those poor poor souls. maybe just maybe I'll actually get the tools for a port, its just a shame that I won't be able to release said port*/
|
|
#elif defined(_XBOX)
|
|
#define PLATFORM "Xbox"
|
|
#else
|
|
#define PLATFORM "Win"
|
|
#endif
|
|
#define ARCH_DL_POSTFIX ".dll"
|
|
#elif defined(_WIN16)
|
|
#define PLATFORM "Win16"
|
|
#define ARCH_DL_POSTFIX ".dll"
|
|
#elif defined(__CYGWIN__)
|
|
#define PLATFORM "Cygwin" /*technically also windows*/
|
|
#define ARCH_DL_POSTFIX ".dll"
|
|
#elif defined(ANDROID) || defined(__ANDROID__)
|
|
#define PLATFORM "Android" /*technically also linux*/
|
|
#elif defined(__linux__)
|
|
#define PLATFORM "Linux"
|
|
#elif defined(__APPLE__)
|
|
#include "TargetConditionals.h"
|
|
#if TARGET_IPHONE_SIMULATOR
|
|
#define PLATFORM "iOSSim"
|
|
#elif TARGET_OS_IPHONE
|
|
#define PLATFORM "iOS"
|
|
#elif TARGET_OS_MAC
|
|
#define PLATFORM "Mac"
|
|
#else
|
|
#define PLATFORM "Apple"
|
|
#endif
|
|
#elif defined(__FreeBSD__)
|
|
#define PLATFORM "FreeBSD"
|
|
#elif defined(__OpenBSD__)
|
|
#define PLATFORM "OpenBSD"
|
|
#elif defined(__NetBSD__)
|
|
#define PLATFORM "NetBSD"
|
|
#elif defined(BSD)
|
|
#define PLATFORM "BSD"
|
|
#elif defined(__MORPHOS__)
|
|
#define PLATFORM "MorphOS"
|
|
#elif defined(__amigaos__)
|
|
#define PLATFORM "AmigaOS"
|
|
#elif defined(MACOSX)
|
|
#define PLATFORM "MacOS X"
|
|
#elif defined(__DOS__)
|
|
#define PLATFORM "Dos"
|
|
#else
|
|
#define PLATFORM "Unknown"
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef ARCH_DL_POSTFIX
|
|
#define ARCH_DL_POSTFIX ".so"
|
|
#endif
|
|
|
|
#ifndef ARCH_CPU_POSTFIX
|
|
#if defined(_M_AMD64) || defined(__amd64__) || defined(__x86_64__)
|
|
#ifdef __ILP32__
|
|
#define ARCH_CPU_POSTFIX "x32" //32bit pointers, with 16 registers.
|
|
#else
|
|
#ifdef _WIN32
|
|
#define ARCH_CPU_POSTFIX "x64"
|
|
#else
|
|
#define ARCH_CPU_POSTFIX "amd64"
|
|
#define ARCH_ALTCPU_POSTFIX "x86_64"
|
|
#endif
|
|
#endif
|
|
#elif defined(_M_IX86) || defined(__i386__)
|
|
#define ARCH_CPU_POSTFIX "x86"
|
|
#elif defined(__powerpc__) || defined(__ppc__)
|
|
#define ARCH_CPU_POSTFIX "ppc"
|
|
#elif defined(__aarch64__)
|
|
#define ARCH_CPU_POSTFIX "arm64"
|
|
#elif defined(__arm__)
|
|
#ifdef __SOFTFP__
|
|
#define ARCH_CPU_POSTFIX "arm"
|
|
#else
|
|
#define ARCH_CPU_POSTFIX "armhf"
|
|
#endif
|
|
#else
|
|
#define ARCH_CPU_POSTFIX "unk"
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
#define VARGS __cdecl
|
|
#define MSVCDISABLEWARNINGS
|
|
#if _MSC_VER >= 1300
|
|
#define FTE_DEPRECATED __declspec(deprecated)
|
|
#ifndef _CRT_SECURE_NO_WARNINGS
|
|
#define _CRT_SECURE_NO_WARNINGS
|
|
#endif
|
|
#ifndef _CRT_NONSTDC_NO_WARNINGS
|
|
#define _CRT_NONSTDC_NO_WARNINGS
|
|
#endif
|
|
#endif
|
|
#define NORETURN __declspec(noreturn)
|
|
#endif
|
|
#if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1))
|
|
#define FTE_DEPRECATED __attribute__((__deprecated__)) //no idea about the actual gcc version
|
|
#ifdef _WIN32
|
|
#define LIKEPRINTF(x) __attribute__((format(ms_printf,x,x+1)))
|
|
#else
|
|
#define LIKEPRINTF(x) __attribute__((format(printf,x,x+1)))
|
|
#endif
|
|
#endif
|
|
#if (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 5))
|
|
#define NORETURN __attribute__((noreturn))
|
|
#endif
|
|
|
|
//unreachable marks the path leading to it as unreachable too.
|
|
#if (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 5))
|
|
#define FTE_UNREACHABLE __builtin_unreachable()
|
|
#endif
|
|
|
|
//I'm making my own restrict, because msvc's headers can't cope if I #define restrict to __restrict, and quite possibly other platforms too
|
|
#if __STDC_VERSION__ >= 199901L
|
|
#define fte_restrict restrict
|
|
#elif defined(_MSC_VER) && _MSC_VER >= 1400 || __GNUC__ >= 4
|
|
#define fte_restrict __restrict
|
|
#else
|
|
#define fte_restrict
|
|
#endif
|
|
|
|
#if _MSC_VER >= 1300
|
|
#define FTE_ALIGN(a) __declspec(align(a))
|
|
#elif defined(__clang__)
|
|
#define FTE_ALIGN(a) __attribute__((aligned(a)))
|
|
#elif __GNUC__ >= 3
|
|
#define FTE_ALIGN(a) __attribute__((aligned(a)))
|
|
#else
|
|
#define FTE_ALIGN(a)
|
|
#endif
|
|
|
|
#if __STDC_VERSION__ >= 201112L
|
|
#include <stdalign.h>
|
|
#define fte_alignof(type) alignof(qintptr_t)
|
|
#elif _MSC_VER
|
|
#define fte_alignof(type) __alignof(qintptr_t)
|
|
#else
|
|
#define fte_alignof(type) sizeof(qintptr_t)
|
|
#endif
|
|
|
|
//fte_inline must only be used in headers, and requires one and ONLY one fte_inlinebody elsewhere.
|
|
//fte_inlinebody must be used on a prototype OUTSIDE of a header.
|
|
//fte_inlinestatic must not be used inside any headers at all.
|
|
#if __STDC_VERSION__ >= 199901L
|
|
//C99 specifies that an inline function is used as a hint. there should be an actual body/copy somewhere (extern inline foo).
|
|
#define fte_inline inline //must have non-line 'int foo();' somewhere
|
|
#define fte_inlinebody extern inline
|
|
#define fte_inlinestatic static inline
|
|
#elif defined(_MSC_VER)
|
|
//msvc will inline like C++. and that's fine.
|
|
#define fte_inline __inline //c++ style
|
|
#define fte_inlinebody
|
|
#define fte_inlinestatic static __inline
|
|
#elif (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 5))
|
|
//gcc will generally inline where it can - so long as its static. but that doesn't stop it warning
|
|
#define fte_inline __attribute__((unused)) static
|
|
#define fte_inlinebody static
|
|
#if __GNUC__ > 5
|
|
#define fte_inlinestatic static inline
|
|
#else
|
|
#define fte_inlinestatic static
|
|
#endif
|
|
#else
|
|
//make it static so we at least don't get errors (might still get warnings. see above)
|
|
#define fte_inline static
|
|
#define fte_inlinebody static
|
|
#define fte_inlinestatic static
|
|
#endif
|
|
|
|
|
|
#ifndef FTE_DEPRECATED
|
|
#define FTE_DEPRECATED
|
|
#endif
|
|
#ifndef FTE_UNREACHABLE
|
|
#define FTE_UNREACHABLE
|
|
#endif
|
|
#ifndef LIKEPRINTF
|
|
#define LIKEPRINTF(x)
|
|
#endif
|
|
#ifndef VARGS
|
|
#define VARGS
|
|
#endif
|
|
#ifndef NORETURN
|
|
#define NORETURN
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
#define ZEXPORT VARGS
|
|
#define ZEXPORTVA VARGS
|
|
#endif
|
|
|
|
#ifdef _DEBUG
|
|
#undef FTE_UNREACHABLE
|
|
#define FTE_UNREACHABLE Sys_Error("Unreachable reached: %s %i\n", __FILE__, __LINE__)
|
|
#endif
|
|
|
|
#ifndef stricmp
|
|
#ifdef _WIN32
|
|
//Windows-specific...
|
|
#define stricmp _stricmp
|
|
#define strnicmp _strnicmp
|
|
#else
|
|
//Posix
|
|
#define stricmp strcasecmp
|
|
#define strnicmp strncasecmp
|
|
#endif
|
|
#endif
|
|
|
|
|
|
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
|
|
#define CACHE_SIZE 32 // used to align key data structures
|
|
|
|
#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
|
|
|
|
// up / down
|
|
#define PITCH 0
|
|
|
|
// left / right
|
|
#define YAW 1
|
|
|
|
// fall over
|
|
#define ROLL 2
|
|
|
|
|
|
#define MAX_QPATH 128 // max length of a quake game pathname
|
|
#define MAX_OSPATH 1024 // max length of a filesystem pathname (260 on windows, but needs to be longer for utf8)
|
|
#define OLD_MAX_QPATH 64 // it was baked into various file formats, which is unfortunate.
|
|
|
|
#define ON_EPSILON 0.1 // point on plane side epsilon
|
|
|
|
#define MAX_NQMSGLEN 65536 // max length of a reliable message. FIXME: should be 8000 to play safe with proquake
|
|
#define MAX_Q2MSGLEN 1400
|
|
#define MAX_QWMSGLEN 1450
|
|
#define MAX_OVERALLMSGLEN 65536 // mvdsv sends packets this big
|
|
#define MAX_DATAGRAM 1450 // max length of unreliable message
|
|
#define MAX_Q2DATAGRAM MAX_Q2MSGLEN
|
|
#define MAX_NQDATAGRAM 1024 // max length of unreliable message with vanilla nq protocol
|
|
#define MAX_OVERALLDATAGRAM MAX_DATAGRAM
|
|
|
|
#define MAX_BACKBUFLEN 1200
|
|
|
|
#ifdef Q1BSPS
|
|
#define lightstyleindex_t unsigned short
|
|
#else
|
|
#define lightstyleindex_t qbyte
|
|
#endif
|
|
#define INVALID_LIGHTSTYLE ((lightstyleindex_t)(~0u)) //the style that's invalid, signifying to stop adding more.
|
|
#define INVALID_VLIGHTSTYLE ((qbyte)(~0u)) //the style that's invalid for verticies, signifying to stop adding more.
|
|
|
|
//
|
|
// per-level limits
|
|
//
|
|
#ifdef FTE_TARGET_WEB
|
|
#define MAX_EDICTS ((1<<15)-1)
|
|
#else
|
|
#define MAX_EDICTS ((1<<22)-1) // expandable up to 22 bits
|
|
//#define MAX_EDICTS ((1<<18)-1) // expandable up to 22 bits
|
|
#endif
|
|
|
|
#define MAX_NET_LIGHTSTYLES (INVALID_LIGHTSTYLE+1) // 16bit. the last index MAY be used to signify an invalid lightmap in the bsp, but is still valid for rtlights.
|
|
#define MAX_STANDARDLIGHTSTYLES 64
|
|
#define MAX_PRECACHE_MODELS 4096 // 14bit.
|
|
#define MAX_PRECACHE_SOUNDS 2048 // 14bit.
|
|
#define MAX_SSPARTICLESPRE 1024 // 14bit. precached particle effect names, for server-side pointparticles/trailparticles.
|
|
#define MAX_VWEP_MODELS 32
|
|
|
|
#define MAX_CSMODELS 1024 // these live entirly clientside
|
|
#define MAX_CSPARTICLESPRE 1024
|
|
|
|
#define SAVEGAME_COMMENT_LENGTH 39
|
|
|
|
#define MAX_STYLESTRING 64
|
|
|
|
#define MAX_Q2EDICTS 1024
|
|
|
|
//
|
|
// stats are integers communicated to the client by the server
|
|
//
|
|
#define MAX_QW_STATS 32
|
|
enum {
|
|
#ifdef QUAKESTATS
|
|
STAT_HEALTH = 0,
|
|
//STAT_FRAGS = 1,
|
|
STAT_WEAPONMODELI = 2,
|
|
STAT_AMMO = 3,
|
|
STAT_ARMOR = 4,
|
|
STAT_WEAPONFRAME = 5,
|
|
STAT_SHELLS = 6,
|
|
STAT_NAILS = 7,
|
|
STAT_ROCKETS = 8,
|
|
STAT_CELLS = 9,
|
|
STAT_ACTIVEWEAPON = 10,
|
|
STAT_TOTALSECRETS = 11,
|
|
STAT_TOTALMONSTERS = 12,
|
|
STAT_SECRETS = 13, // bumped on client side by svc_foundsecret
|
|
STAT_MONSTERS = 14, // bumped by svc_killedmonster
|
|
STAT_ITEMS = 15,
|
|
STAT_VIEWHEIGHT = 16, //same as zquake
|
|
STAT_TIME = 17, //zquake
|
|
STAT_MATCHSTARTTIME = 18,
|
|
//STAT_UNUSED = 19,
|
|
#ifdef SIDEVIEWS
|
|
STAT_VIEW2 = 20,
|
|
#endif
|
|
STAT_VIEWZOOM = 21, // DP
|
|
#define STAT_VIEWZOOM_SCALE 255
|
|
//STAT_UNUSED = 22,
|
|
//STAT_UNUSED = 23,
|
|
//STAT_UNUSED = 24,
|
|
STAT_IDEALPITCH = 25, //nq-emu
|
|
STAT_PUNCHANGLE_X = 26, //nq-emu
|
|
STAT_PUNCHANGLE_Y = 27, //nq-emu
|
|
STAT_PUNCHANGLE_Z = 28, //nq-emu
|
|
STAT_PUNCHVECTOR_X = 29,
|
|
STAT_PUNCHVECTOR_Y = 30,
|
|
STAT_PUNCHVECTOR_Z = 31,
|
|
|
|
#ifdef HEXEN2
|
|
//these stats are used only when running a hexen2 mod/hud, and will never be used for a quake mod/hud/generic code.
|
|
STAT_H2_LEVEL = 32, // changes stat bar
|
|
STAT_H2_INTELLIGENCE, // changes stat bar
|
|
STAT_H2_WISDOM, // changes stat bar
|
|
STAT_H2_STRENGTH, // changes stat bar
|
|
STAT_H2_DEXTERITY, // changes stat bar
|
|
STAT_H2_BLUEMANA, // changes stat bar
|
|
STAT_H2_GREENMANA, // changes stat bar
|
|
STAT_H2_EXPERIENCE, // changes stat bar
|
|
STAT_H2_CNT_TORCH, // changes stat bar
|
|
STAT_H2_CNT_H_BOOST, // changes stat bar
|
|
STAT_H2_CNT_SH_BOOST, // changes stat bar
|
|
STAT_H2_CNT_MANA_BOOST, // changes stat bar
|
|
STAT_H2_CNT_TELEPORT, // changes stat bar
|
|
STAT_H2_CNT_TOME, // changes stat bar
|
|
STAT_H2_CNT_SUMMON, // changes stat bar
|
|
STAT_H2_CNT_INVISIBILITY, // changes stat bar
|
|
STAT_H2_CNT_GLYPH, // changes stat bar
|
|
STAT_H2_CNT_HASTE, // changes stat bar
|
|
STAT_H2_CNT_BLAST, // changes stat bar
|
|
STAT_H2_CNT_POLYMORPH, // changes stat bar
|
|
STAT_H2_CNT_FLIGHT, // changes stat bar
|
|
STAT_H2_CNT_CUBEOFFORCE, // changes stat bar
|
|
STAT_H2_CNT_INVINCIBILITY, // changes stat bar
|
|
STAT_H2_ARTIFACT_ACTIVE,
|
|
STAT_H2_ARTIFACT_LOW,
|
|
STAT_H2_MOVETYPE,
|
|
STAT_H2_CAMERAMODE, //entity
|
|
STAT_H2_HASTED,
|
|
STAT_H2_INVENTORY,
|
|
STAT_H2_RINGS_ACTIVE,
|
|
|
|
STAT_H2_RINGS_LOW,
|
|
STAT_H2_ARMOUR1,
|
|
STAT_H2_ARMOUR2,
|
|
STAT_H2_ARMOUR3,
|
|
STAT_H2_ARMOUR4,
|
|
STAT_H2_FLIGHT_T,
|
|
STAT_H2_WATER_T,
|
|
STAT_H2_TURNING_T,
|
|
STAT_H2_REGEN_T,
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STAT_H2_PUZZLE1, //string
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STAT_H2_PUZZLE2, //string
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STAT_H2_PUZZLE3, //string
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STAT_H2_PUZZLE4, //string
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STAT_H2_PUZZLE5, //string
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STAT_H2_PUZZLE6, //string
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STAT_H2_PUZZLE7, //string
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STAT_H2_PUZZLE8, //string
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STAT_H2_MAXHEALTH,
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STAT_H2_MAXMANA,
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STAT_H2_FLAGS,
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STAT_H2_PLAYERCLASS,
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STAT_H2_OBJECTIVE1, //integer
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STAT_H2_OBJECTIVE2, //integer
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#endif
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STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220, // DP
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STAT_MOVEVARS_AIRCONTROL_PENALTY = 221, // DP
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STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222, // DP
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STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223, // DP
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STAT_MOVEVARS_AIRCONTROL_POWER = 224, // DP
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STAT_MOVEFLAGS = 225, // DP
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STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226, // DP
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STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227, // DP
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STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228, // DP
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STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229, // DP
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STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230, // DP
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STAT_MOVEVARS_AIRSTOPACCELERATE = 231, // DP
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STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232, // DP
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STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233, // DP
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STAT_MOVEVARS_AIRCONTROL = 234, // DP
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STAT_FRAGLIMIT = 235, // DP
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STAT_TIMELIMIT = 236, // DP
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STAT_MOVEVARS_WALLFRICTION = 237, // DP
|
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STAT_MOVEVARS_FRICTION = 238, // DP
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STAT_MOVEVARS_WATERFRICTION = 239, // DP
|
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STAT_MOVEVARS_TICRATE = 240, // DP
|
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STAT_MOVEVARS_TIMESCALE = 241, // DP
|
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STAT_MOVEVARS_GRAVITY = 242, // DP
|
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STAT_MOVEVARS_STOPSPEED = 243, // DP
|
|
STAT_MOVEVARS_MAXSPEED = 244, // DP
|
|
STAT_MOVEVARS_SPECTATORMAXSPEED = 245, // DP
|
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STAT_MOVEVARS_ACCELERATE = 246, // DP
|
|
STAT_MOVEVARS_AIRACCELERATE = 247, // DP
|
|
STAT_MOVEVARS_WATERACCELERATE = 248, // DP
|
|
STAT_MOVEVARS_ENTGRAVITY = 249, // DP
|
|
STAT_MOVEVARS_JUMPVELOCITY = 250, // DP
|
|
STAT_MOVEVARS_EDGEFRICTION = 251, // DP
|
|
STAT_MOVEVARS_MAXAIRSPEED = 252, // DP
|
|
STAT_MOVEVARS_STEPHEIGHT = 253, // DP
|
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STAT_MOVEVARS_AIRACCEL_QW = 254, // DP
|
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STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255, // DP
|
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#endif
|
|
MAX_CL_STATS = 256
|
|
};
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|
|
|
#ifdef QUAKEHUD
|
|
//
|
|
// item flags
|
|
//
|
|
#define IT_SHOTGUN (1u<<0)
|
|
#define IT_SUPER_SHOTGUN (1u<<1)
|
|
#define IT_NAILGUN (1u<<2)
|
|
#define IT_SUPER_NAILGUN (1u<<3)
|
|
|
|
#define IT_GRENADE_LAUNCHER (1u<<4)
|
|
#define IT_ROCKET_LAUNCHER (1u<<5)
|
|
#define IT_LIGHTNING (1u<<6)
|
|
#define IT_SUPER_LIGHTNING (1u<<7)
|
|
|
|
#define IT_SHELLS (1u<<8)
|
|
#define IT_NAILS (1u<<9)
|
|
#define IT_ROCKETS (1u<<10)
|
|
#define IT_CELLS (1u<<11)
|
|
|
|
#define IT_AXE (1u<<12)
|
|
|
|
#define IT_ARMOR1 (1u<<13)
|
|
#define IT_ARMOR2 (1u<<14)
|
|
#define IT_ARMOR3 (1u<<15)
|
|
|
|
#define IT_SUPERHEALTH (1u<<16)
|
|
|
|
#define IT_KEY1 (1u<<17)
|
|
#define IT_KEY2 (1u<<18)
|
|
|
|
#define IT_INVISIBILITY (1u<<19)
|
|
|
|
#define IT_INVULNERABILITY (1u<<20)
|
|
#define IT_SUIT (1u<<21)
|
|
#define IT_QUAD (1u<<22)
|
|
|
|
#define IT_SIGIL1 (1u<<28)
|
|
|
|
#define IT_SIGIL2 (1u<<29)
|
|
#define IT_SIGIL3 (1u<<30)
|
|
#define IT_SIGIL4 (1u<<31)
|
|
#endif
|
|
|
|
//
|
|
// print flags
|
|
//
|
|
#define PRINT_LOW 0 // pickup messages
|
|
#define PRINT_MEDIUM 1 // death messages
|
|
#define PRINT_HIGH 2 // critical messages
|
|
#define PRINT_CHAT 3 // chat messages
|
|
|
|
|
|
|
|
//split screen stuff
|
|
#ifndef MAX_SPLITS
|
|
#define MAX_SPLITS 1u //disabled, but must be defined for sanities sake.
|
|
#endif
|
|
|
|
|
|
|
|
|
|
//savegame vars
|
|
#define SAVEGAME_COMMENT_LENGTH 39
|
|
#define SAVEGAME_VERSION_NQ 5
|
|
#define SAVEGAME_VERSION_QW 6 //actually zQuake, but the functional difference is that its qw instead of nq.
|
|
#define SAVEGAME_VERSION_FTE_LEG 667 //found in .sav files. this is for legacy-like saved games with multiple players.
|
|
#define SAVEGAME_VERSION_FTE_HUB 25000 //found in .fsv files. includes svs.gametype, so bumps should be large.
|
|
#define CACHEGAME_VERSION_OLD 513
|
|
#define CACHEGAME_VERSION_VERBOSE 514
|
|
#define CACHEGAME_VERSION_BINARY 515
|
|
|
|
|
|
#define PM_DEFAULTSTEPHEIGHT 18
|
|
|
|
|
|
#define dem_cmd 0
|
|
#define dem_read 1
|
|
#define dem_set 2
|
|
#define dem_multiple 3
|
|
#define dem_single 4
|
|
#define dem_stats 5
|
|
#define dem_all 6
|
|
|
|
|
|
#endif //ifndef __BOTHDEFS_H
|