d781018df3
Defaults to using Q2E's protocol 2023 (but not netchan). FTEQ2 servers can host both vanilla and Q2E clients simultaneously, but its recommend to use the vanilla gamecode to avoid localisation issues.
423 lines
14 KiB
C
423 lines
14 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// quakedef.h -- primary header for client
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#ifndef __QUAKEDEF_H__
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#define __QUAKEDEF_H__
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#include "../common/bothdefs.h" //first thing included by ALL files.
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//for msvc #pragma message lines
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#if defined(_MSC_VER)
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#define MSVC_LINE __FILE__"("STRINGIFY(__LINE__)"):"
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#define warningmsg(s) message(MSVC_LINE s)
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#elif __GNUC__ >=4
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#define warningmsg(s) message(s)
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#endif
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#ifdef MSVCDISABLEWARNINGS
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//#pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018)
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/*#pragma warning( disable : 4244) //conversion from const double to float
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#pragma warning( disable : 4305) //truncation from const double to float
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#pragma warning( disable : 4018) //signed/unsigned mismatch... fix these?
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#pragma warning( disable : 4706) //assignment within conditional expression - watch for these in GCC where they can be fixed but still functional.
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#pragma warning( disable : 4100) //unreferenced formal parameter
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#pragma warning( disable : 4201) //nonstandard extension used : nameless struct/union
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#pragma warning( disable : 4213) //nonstandard extension used : cast on l-value
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#pragma warning( disable : 4127) //conditional expression is constant - fixme?
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*/
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#pragma warning( 4 : 4244) //conversion from const double to float
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#pragma warning( 4 : 4305) //truncation from const double to float
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#pragma warning( 4 : 4018) //truncation from const double to float
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#pragma warning( 2 : 4701)
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#pragma warning(2:4132 4268)// const object not initialized
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#pragma warning(2:4032) // function arg has different type from declaration
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#pragma warning(2:4092) // 'sizeof' value too big
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#pragma warning(2:4132 4268)// const object not initialized
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//#pragma warning(2:4152) // pointer conversion between function and data
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#pragma warning(2:4239) // standard doesn't allow this conversion
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#pragma warning(2:4701) // local variable used without being initialized
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//#pragma warning(2:4706) // if (a=b) instead of (if a==b)
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#pragma warning(2:4709) // comma in array subscript
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#pragma warning(3:4061) // not all enum values tested in switch statement
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#pragma warning(3:4710) // inline function was not inlined
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#pragma warning(3:4121) // space added for structure alignment
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#pragma warning(3:4505) // unreferenced local function removed
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#pragma warning(3:4019) // empty statement at global scope
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//#pragma warning(3:4057) // pointers refer to different base types
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#pragma warning(3:4125) // decimal digit terminates octal escape
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#pragma warning(2:4131) // old-style function declarator
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#pragma warning(3:4211) // extern redefined as static
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//#pragma warning(3:4213) // cast on left side of = is non-standard
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#pragma warning(3:4222) // member function at file scope shouldn't be static
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#pragma warning(3:4234 4235)// keyword not supported or reserved for future
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#pragma warning(3:4504) // type ambiguous; simplify code
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#pragma warning(3:4507) // explicit linkage specified after default linkage
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#pragma warning(3:4515) // namespace uses itself
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#pragma warning(3:4516 4517)// access declarations are deprecated
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#pragma warning(3:4670) // base class of thrown object is inaccessible
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#pragma warning(3:4671) // copy ctor of thrown object is inaccessible
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#pragma warning(3:4673) // thrown object cannot be handled in catch block
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#pragma warning(3:4674) // dtor of thrown object is inaccessible
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#pragma warning(3:4705) // statement has no effect (example: a+1;)
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#pragma warning(3:4013) // function undefined, assuming extern returning int
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#pragma warning( 4 : 4267) //truncation from const double to float
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#pragma warning( 4 : 4710) //function not inlined
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#pragma warning( error : 4020)
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#pragma warning(error:4013)
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//msvc... shut the fuck up.
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#define _CRT_SECURE_NO_DEPRECATE
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#define _CRT_NONSTDC_NO_DEPRECATE
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#endif
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#define QUAKEDEF_H__
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#ifdef __linux__
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#define PNG_SUCKS_WITH_SETJMP //cos it does.
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#endif
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//define PARANOID // speed sapping error checking
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#include <float.h>
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#include <math.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#if defined(AVAIL_PNGLIB) && defined(PNG_SUCKS_WITH_SETJMP) && !defined(SERVERONLY)
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#if defined(MINGW)
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#include "./mingw-libs/png.h"
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#elif defined(_WIN32)
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#include "png.h"
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#else
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#include <png.h>
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#endif
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#else
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#ifdef FTE_TARGET_WEB
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#include "web/ftejslib.h"
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//officially, emscripten supports longjmp.
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//unofficially, this makes firefox crash with memory issues.
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#define setjmp(x) (x=0,x)
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#define longjmp(b,r) emscriptenfte_abortmainloop(__func__, false)
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typedef int jmp_buf;
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#else
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#include <setjmp.h>
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#endif
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#endif
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#include <time.h>
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#ifdef USE_MSVCRT_DEBUG
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#define _CRTDBG_MAP_ALLOC
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#include <crtdbg.h>
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#endif
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#if defined(_WIN32) || defined(__DJGPP__)
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#include <malloc.h>
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#elif !defined(alloca) //alloca.h isn't present on bsd (stdlib.h should define it to __builtin_alloca, and we can check for that here).
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#include <alloca.h>
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#endif
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#ifdef FTE_TARGET_WEB //emscripten's filesystem is throwing all sorts of exceptions and making it hard to debug real bugs.
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#define NOSTDIO
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#endif
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#ifdef NOSTDIO
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#define stat stat_nolink
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#define fopen fopen_nolink
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#define fread fread_nolink
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#define fwrite fwrite_nolink
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#define fclose fclose_nolink
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#define fseek fseek_nolink
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#define open open_nolink
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#define read read_nolink
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#define write write_nolink
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#define close close_nolink
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../common/common.h"
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#include "../common/bspfile.h"
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#include "vid.h"
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#include "../common/sys.h"
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#include "../common/zone.h"
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#include "../common/mathlib.h"
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#include "../common/cvar.h"
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#include "../common/translate.h"
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#include "../common/net.h"
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#ifndef WEBSVONLY
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#include "../common/protocol.h"
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#include "../common/cmd.h"
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#include "../common/console.h"
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#include "screen.h"
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#include "wad.h"
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#include "sbar.h"
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#include "sound.h"
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#include "merged.h"
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#include "render.h"
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#include "client.h"
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#include "../gl/gl_model.h"
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#include "../common/vm.h"
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#include "input.h"
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#include "keys.h"
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#include "view.h"
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#include "menu.h"
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#include "cdaudio.h"
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#include "../common/pmove.h"
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#include "../qclib/progtype.h"
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#include "../server/progdefs.h"
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#include "../server/progs.h"
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#include "../common/world.h"
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#include "../server/q2game.h"
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#include "../http/iweb.h"
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#ifdef CLIENTONLY
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#define SSV_IsSubServer() false
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#else
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#include "../server/server.h"
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#endif
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#endif
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#if defined(Q3CLIENT) || defined(Q3SERVER)
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#include "q3api.h"
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#endif
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#ifdef __cplusplus
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#define q_max(a,b) ((a) > (b) ? (a) : (b))
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#define q_min(a,b) ((a) < (b) ? (a) : (b))
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#else
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#ifndef max
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#define max(a,b) ((a) > (b) ? (a) : (b))
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#define min(a,b) ((a) < (b) ? (a) : (b))
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#endif
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#define max3(a,b,c) max(max(a,b),c)
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#endif
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//msvcrt lacks any and all c99 support.
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#if defined(_WIN32)
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#ifdef __GNUC__
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#include <inttypes.h>
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#else
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#define PRIxPTR "p"
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//totally different from any other system
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#define PRIx64 "I64x"
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#define PRIu64 "I64u"
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#define PRIi64 "I64i"
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#endif
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#ifdef _WIN64
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#define PRIxSIZE PRIx64
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#define PRIuSIZE PRIu64
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#define PRIiSIZE PRIi64
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#else
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//don't use I, for the sake of older libcs
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#define PRIxSIZE "x"
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#define PRIuSIZE "u"
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#define PRIiSIZE "i"
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#endif
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#else
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#include <inttypes.h>
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//these are non-standard. c99 would expect people to just use %zx etc
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#if FTE_WORDSIZE != 32 || __STDC_VERSION__ >= 199901L || defined(__GNUC__)
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//64bit systems are expected to have an awareness of c99
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#define PRIxSIZE "zx"
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#define PRIuSIZE "zu"
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#define PRIiSIZE "zi"
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#else
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//regular old c89 for 32bit platforms.
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#define PRIxSIZE PRIxPTR
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#define PRIuSIZE PRIuPTR
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#define PRIiSIZE PRIiPTR
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#endif
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#endif
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#ifdef _WIN32
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#if (_MSC_VER >= 1900)
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// MSVC 14 has standardized snprintf functions, hurrah!
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#elif (_MSC_VER >= 1400)
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//with MSVC 8, use microsoft's vsnprintf_s. return values are still wrong though.
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#define snprintf (void)linuxlike_snprintf_vc8
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int VARGS linuxlike_snprintf_vc8(char *buffer, int size, const char *format, ...) LIKEPRINTF(3);
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#define vsnprintf(a, b, c, d) (void)(vsnprintf_s(a, b, _TRUNCATE, c, d))
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#else
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//msvc crap. return values are wrong but at least we can null terminate it safely.
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#define snprintf (void)linuxlike_snprintf
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int VARGS linuxlike_snprintf(char *buffer, int size, const char *format, ...) LIKEPRINTF(3);
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#define vsnprintf (void)linuxlike_vsnprintf
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int VARGS linuxlike_vsnprintf(char *buffer, int size, const char *format, va_list argptr);
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#endif
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#ifdef _MSC_VER
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//these are provided so we don't use them
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//but mingw has some defines elsewhere and makes gcc moan
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// #define _vsnprintf unsafe_vsnprintf
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// #define _snprintf unsafe_snprintf
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#ifndef strcasecmp
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#define strcasecmp _stricmp
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#endif
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#ifndef strncasecmp
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#define strncasecmp _strnicmp
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#endif
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#endif
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#endif
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//=============================================================================
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// the host system specifies the base of the directory tree, the
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// command line parms passed to the program, and the amount of memory
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// available for the program to use
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typedef struct quakeparms_s
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{
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const char *basedir; //working directory
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const char *binarydir; //exe directory
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const char *manifest; //linked manifest data (for installer functionality etc)
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int argc;
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const char **argv;
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} quakeparms_t;
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//=============================================================================
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#define MAX_NUM_ARGVS 128
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extern qboolean noclip_anglehack;
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//
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// host
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//
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extern quakeparms_t host_parms;
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extern cvar_t fs_gamename;
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#ifdef PACKAGEMANAGER
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extern cvar_t pkg_autoupdate;
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#endif
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extern cvar_t com_protocolname;
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extern cvar_t com_protocolversion;
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extern cvar_t com_gamedirnativecode;
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extern cvar_t com_parseutf8;
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#ifdef HAVE_LEGACY
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extern cvar_t scr_usekfont;
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extern cvar_t ezcompat_markup;
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#endif
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extern cvar_t sys_ticrate;
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extern cvar_t sys_nostdout;
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extern cvar_t developer;
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extern cvar_t host_mapname;
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extern cvar_t password;
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extern qboolean host_initialized; // true if into command execution
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extern double host_frametime;
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extern qbyte *host_basepal;
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extern qbyte *h2playertranslations;
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extern int host_framecount; // incremented every frame, never reset
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extern double realtime; // not bounded in any way, changed at
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// start of every frame, never reset
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void Host_ServerFrame (void);
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void Host_InitCommands (void);
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void Host_Init (quakeparms_t *parms);
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void Host_FinishInit(void);
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void Host_Shutdown(void);
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NORETURN void VARGS Host_Error (const char *error, ...) LIKEPRINTF(1);
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NORETURN void VARGS Host_EndGame (const char *message, ...) LIKEPRINTF(1);
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qboolean Host_SimulationTime(float time);
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double Host_Frame (double time);
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qboolean Host_RunFile(const char *fname, int nlen, vfsfile_t *file);
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void Host_Quit_f (void);
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void VARGS Host_ClientCommands (char *fmt, ...) LIKEPRINTF(1);
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void Host_ShutdownServer (qboolean crash);
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#ifdef LOADERTHREAD
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extern qboolean com_workererror; //supresses shutdown prints+threads
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extern cvar_t worker_flush;
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qboolean COM_DoWork(int thread, qboolean leavelocked);
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#define COM_MainThreadWork() while (COM_DoWork(0, false) && worker_flush.ival) /*called each frame to do any gl uploads or whatever*/
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#define COM_MainThreadFlush() while (COM_DoWork(0, false)) /*make sure the main thread has done ALL work pending*/
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unsigned int COM_HasWorkers(wgroup_t tg);
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void COM_AddWork(wgroup_t thread, void(*func)(void *ctx, void *data, size_t a, size_t b), void *ctx, void *data, size_t a, size_t b); //low priority
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void COM_InsertWork(wgroup_t tg, void(*func)(void *ctx, void *data, size_t a, size_t b), void *ctx, void *data, size_t a, size_t b); //high priority
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qboolean COM_HasWork(void);
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void COM_WorkerFullSync(void);
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void COM_WorkerLock(void); //callable on main thread to temporarily suspend workers (in a safe location)
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void COM_WorkerUnlock(void);
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void COM_DestroyWorkerThread(void);
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void COM_WorkerPartialSync(void *priorityctx, int *address, int value); //aka: while(*address==value)wait();
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extern void *com_resourcemutex; //random mutex to simplify resource creation type stuff.
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void COM_WorkerAbort(char *message); //calls sys_error on the main thread, if running on a worker.
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#ifdef _DEBUG
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void COM_AssertMainThread(const char *msg);
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#else
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#define COM_AssertMainThread(msg)
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#endif
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#else
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#define com_workererror false
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#define COM_HasWorkers(t) 0
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#define COM_AddWork(t,f,a,b,c,d) (f)((a),(b),(c),(d))
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#define COM_InsertWork(t,f,a,b,c,d) (f)((a),(b),(c),(d))
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#define COM_WorkerPartialSync(c,a,v)
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#define COM_WorkerFullSync()
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#define COM_WorkerLock()
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#define COM_WorkerUnlock()
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#define COM_HasWork() false
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#define COM_DoWork(t,l) false
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#define COM_AssertMainThread(msg)
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#define COM_MainThreadWork() while(0)
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#define COM_MainThreadFlush()
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#define COM_DestroyWorkerThread()
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#define COM_WorkerAbort(m)
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#endif
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extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
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// an fullscreen DIB focus gain/loss
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#ifndef HAVE_CLIENT
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#define isDedicated true
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#elif !defined(HAVE_SERVER)
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#define isDedicated false
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#else
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extern qboolean isDedicated;
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#endif
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extern qboolean wantquit; //flagged if we want to force a quit, safely breaking out of any modal stuff
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#ifdef __cplusplus
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}
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#endif
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#endif //__QUAKEDEF_H__
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