197bb250dd
r4238 | acceptthis | 2013-03-06 18:19:50 +0000 (Wed, 06 Mar 2013) | 1 line Add fullbright instead of mixing fullbright. This at least shows something when fullbrights are used, instead of potential blackness if the fullbright image universally contains 1 in the alpha channel. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4234 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
||
---|---|---|
.. | ||
altwater.glsl | ||
bloom_blur.glsl | ||
bloom_filter.glsl | ||
bloom_final.glsl | ||
colourtint.glsl | ||
crepuscular_opaque.glsl | ||
crepuscular_rays.glsl | ||
crepuscular_sky.glsl | ||
default2d.glsl | ||
defaultadditivesprite.glsl | ||
defaultskin.glsl | ||
defaultsky.glsl | ||
defaultsprite.glsl | ||
defaultwall.glsl | ||
defaultwarp.glsl | ||
drawflat_wall.glsl | ||
lpp_depthnorm.glsl | ||
lpp_light.glsl | ||
lpp_wall.glsl | ||
postproc_fisheye.glsl | ||
postproc_panorama.glsl | ||
rtlight.glsl | ||
terrain.glsl | ||
underwaterwarp.glsl |