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fteqw/engine/shaders/glsl
Spoike 197bb250dd ------------------------------------------------------------------------
r4238 | acceptthis | 2013-03-06 18:19:50 +0000 (Wed, 06 Mar 2013) | 1 line

Add fullbright instead of mixing fullbright. This at least shows something when fullbrights are used, instead of potential blackness if the fullbright image universally contains 1 in the alpha channel.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4234 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:14:57 +00:00
..
altwater.glsl ------------------------------------------------------------------------ 2013-03-12 23:14:02 +00:00
bloom_blur.glsl
bloom_filter.glsl added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
bloom_final.glsl added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
colourtint.glsl
crepuscular_opaque.glsl
crepuscular_rays.glsl
crepuscular_sky.glsl
default2d.glsl fix for a silly bug. 2012-08-04 11:31:00 +00:00
defaultadditivesprite.glsl
defaultskin.glsl ------------------------------------------------------------------------ 2013-03-12 23:14:57 +00:00
defaultsky.glsl
defaultsprite.glsl
defaultwall.glsl added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
defaultwarp.glsl ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
drawflat_wall.glsl
lpp_depthnorm.glsl
lpp_light.glsl
lpp_wall.glsl
postproc_fisheye.glsl
postproc_panorama.glsl
rtlight.glsl ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00
terrain.glsl r_wireframe. requires cheats. 2012-08-04 01:35:52 +00:00
underwaterwarp.glsl ------------------------------------------------------------------------ 2013-03-12 23:13:39 +00:00