8dadfb4878
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues). Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos. Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM). fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg). fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes. Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively. Web: Fix support for ogg vorbis. Add support for voip. Web: Added basic support for WebXR. QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set. QTV: add support for some eztv extensions. MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info. qwfwd: hack around a hack in qwfwd, allowing it to work again. recording: favour qwd in single player, instead of mvd. Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl. hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects. in_xflip: restored this setting. fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'. gl_overbright_models: Added cvar to match QS. netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets. Win: try a few other versions of xinput too. CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials. MenuQC: Added support for the skeletal objects API.
18 lines
650 B
Text
18 lines
650 B
Text
//this file is intended for dedicated servers, but I guess clients might have reason to use it too. expect quirks though.
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FTEMANIFEST 1
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game quake
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name "nQuakeSV-KTX"
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gamedir ktx
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homedirmode never //auto/always
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downloadsurl https://fte.triptohell.info/moodles/ktx.meta
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install quake_shareware //we need(ish) a pak0!
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install nquakesv_configs //ktx breaks without some configs
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install nquakesv_gamecode //can't run ktx without ktx!
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//install nquakesv_maps //urgh, massive bloated download.
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//gah, make sure stuff still works when embedded in a browser.
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archivedpackage id1/pak0.pak 0x4f069cac id1/pak0.pak https://fte.triptohell.info/qsw106.zip
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