..
botlib.h
Me having lots of fun with voice chat.
2010-11-15 02:40:31 +00:00
net_preparse.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
pr_cmds.c
added DP_QC_ENTITYSTRING builtins.
2012-01-24 04:24:14 +00:00
pr_q1qvm.c
A couple of changes.
2011-12-05 15:23:40 +00:00
progdefs.h
Small fixes and tweeks.
2011-12-26 15:19:13 +00:00
progs.h
committing for fixes for OMC
2011-10-27 16:16:29 +00:00
q2game.h
revamped fog to use glsl. shouldn't harm framerate quite so much.
2011-12-23 03:12:29 +00:00
q3g_public.h
Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
2006-03-23 19:22:12 +00:00
qwsvdef.h
Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
2009-11-05 03:07:52 +00:00
savegame.c
added DP_QC_ENTITYSTRING builtins.
2012-01-24 04:24:14 +00:00
server.h
tcpconnect fixes
2012-01-17 07:57:46 +00:00
sv_ccmds.c
revamped fog to use glsl. shouldn't harm framerate quite so much.
2011-12-23 03:12:29 +00:00
sv_chat.c
Trying to kill a few warnings.
2010-07-11 10:53:13 +00:00
sv_demo.c
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
2009-11-07 13:29:15 +00:00
sv_ents.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
sv_init.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
sv_main.c
added DP_QC_ENTITYSTRING builtins.
2012-01-24 04:24:14 +00:00
sv_master.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
sv_move.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
sv_mvd.c
skel_set_bone_world implementation.
2011-12-24 04:05:28 +00:00
sv_nchan.c
Paranoia regarding recursive errors, may fix the issue bigfoot has.
2011-01-30 11:24:14 +00:00
sv_phys.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
sv_rankin.c
Couple of changes.
2011-09-03 03:49:43 +00:00
sv_send.c
added DP_QC_ENTITYSTRING builtins.
2012-01-24 04:24:14 +00:00
sv_sql.c
make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func
2011-07-03 16:24:53 +00:00
sv_sql.h
msvc2010 fix
2010-12-18 21:30:16 +00:00
sv_sys_unix.c
d3d compiles again (yes, your poking does work Moodles).
2012-01-21 07:53:49 +00:00
sv_sys_win.c
remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations
2011-07-06 01:01:13 +00:00
sv_user.c
added DP_QC_ENTITYSTRING builtins.
2012-01-24 04:24:14 +00:00
svhl_game.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
svhl_gcapi.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
svhl_phys.c
committing for fixes for OMC
2011-10-27 16:16:29 +00:00
svhl_world.c
Big fat-off commit.
2009-04-01 22:03:56 +00:00
svmodel.c
revamped fog to use glsl. shouldn't harm framerate quite so much.
2011-12-23 03:12:29 +00:00
svq2_ents.c
Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info).
2011-04-20 03:34:32 +00:00
svq2_game.c
committing for fixes for OMC
2011-10-27 16:16:29 +00:00
svq3_game.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
world.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00