fb214142a3
lots of hexen2 fixes fixed clipped decals again, still not using any... fixed zips over 2g rewrote bloom to use glsl. should be slightly more usable now. lots more hexen2 fixes git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
454 lines
12 KiB
C
454 lines
12 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the included (GNU.txt) GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#define NUMVERTEXNORMALS 162
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float r_avertexnormals[NUMVERTEXNORMALS][3] = {
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#include "anorms.h"
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};
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void R_Rockettrail_Callback(struct cvar_s *var, char *oldvalue)
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{
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int i;
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model_t *mod;
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extern model_t mod_known[];
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extern int mod_numknown;
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if (cls.state == ca_disconnected)
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return; // don't bother parsing while disconnected
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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{
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if (!mod->needload)
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if (mod->flags & MF_ROCKET)
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P_DefaultTrail(mod);
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}
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}
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void R_Grenadetrail_Callback(struct cvar_s *var, char *oldvalue)
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{
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int i;
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model_t *mod;
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extern model_t mod_known[];
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extern int mod_numknown;
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if (cls.state == ca_disconnected)
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return; // don't bother parsing while disconnected
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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{
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if (!mod->needload)
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if (mod->flags & MF_GRENADE)
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P_DefaultTrail(mod);
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}
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}
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particleengine_t pe_null;
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particleengine_t pe_classic;
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particleengine_t pe_darkplaces;
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particleengine_t pe_qmb;
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particleengine_t pe_script;
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particleengine_t *particlesystem[] =
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{
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&pe_script,
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&pe_darkplaces,
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&pe_qmb,
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&pe_classic,
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&pe_null,
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NULL,
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};
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void R_ParticleSystem_Callback(struct cvar_s *var, char *oldvalue)
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{
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int i;
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if (pe)
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{
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CL_ClearTEntParticleState();
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CL_ClearLerpEntsParticleState();
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pe->ShutdownParticles();
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}
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if (!qrenderer)
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{
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pe = &pe_null;
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}
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else
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{
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pe = NULL;
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for (i = 0; particlesystem[i]; i++)
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{
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if ( (particlesystem[i]->name1 && !stricmp(var->string, particlesystem[i]->name1))
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|| (particlesystem[i]->name2 && !stricmp(var->string, particlesystem[i]->name2)))
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{
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pe = particlesystem[i];
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break;
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}
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if (!pe)
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if (particlesystem[i]->name1)
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pe = particlesystem[i];
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}
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}
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if (!pe)
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Sys_Error("No particle system available. Please recompile.");
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if (!pe->InitParticles())
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{
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Con_Printf("Particlesystem %s failed to init\n", pe->name1);
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pe = &pe_null;
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pe->InitParticles();
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}
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pe->ClearParticles();
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CL_RegisterParticles();
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}
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cvar_t r_rockettrail = CVARFC("r_rockettrail", "1", CVAR_SEMICHEAT, R_Rockettrail_Callback);
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cvar_t r_grenadetrail = CVARFC("r_grenadetrail", "1", CVAR_SEMICHEAT, R_Grenadetrail_Callback);
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cvar_t r_particlesystem = CVARFC("r_particlesystem", IFMINIMAL("classic", "script"), CVAR_SEMICHEAT, R_ParticleSystem_Callback);
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cvar_t r_particledesc = CVARAF("r_particledesc", "classic", "r_particlesdesc", CVAR_SEMICHEAT);
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extern cvar_t r_bouncysparks;
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extern cvar_t r_part_rain;
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extern cvar_t r_bloodstains;
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extern cvar_t gl_part_flame;
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cvar_t r_part_rain_quantity = CVARF("r_part_rain_quantity", "1", CVAR_ARCHIVE);
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cvar_t r_particle_tracelimit = CVARFD("r_particle_tracelimit", "200", CVAR_ARCHIVE, "Number of traces to allow per frame for particle physics.");
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cvar_t r_part_sparks = CVAR("r_part_sparks", "1");
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cvar_t r_part_sparks_trifan = CVAR("r_part_sparks_trifan", "1");
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cvar_t r_part_sparks_textured = CVAR("r_part_sparks_textured", "1");
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cvar_t r_part_beams = CVAR("r_part_beams", "1");
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cvar_t r_part_contentswitch = CVARFD("r_part_contentswitch", "1", CVAR_ARCHIVE, "Enable particle effects to change based on content (ex. water).");
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particleengine_t *pe;
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void P_InitParticleSystem(void)
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{
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char *particlecvargroupname = "Particle effects";
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Cvar_Register(&r_particlesystem, "Particles");
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//particles
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Cvar_Register(&r_particledesc, particlecvargroupname);
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Cvar_Register(&r_bouncysparks, particlecvargroupname);
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Cvar_Register(&r_part_rain, particlecvargroupname);
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Cvar_Register(&r_part_rain_quantity, particlecvargroupname);
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Cvar_Register(&r_particle_tracelimit, particlecvargroupname);
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Cvar_Register(&r_part_sparks, particlecvargroupname);
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Cvar_Register(&r_part_sparks_trifan, particlecvargroupname);
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Cvar_Register(&r_part_sparks_textured, particlecvargroupname);
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Cvar_Register(&r_part_beams, particlecvargroupname);
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Cvar_Register(&r_part_contentswitch, particlecvargroupname);
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Cvar_Register (&gl_part_flame, particlecvargroupname);
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Cvar_Register (&r_rockettrail, particlecvargroupname);
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Cvar_Register (&r_grenadetrail, particlecvargroupname);
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}
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void P_Shutdown(void)
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{
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if (pe)
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{
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pe->ShutdownParticles();
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}
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pe = NULL;
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}
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#ifdef Q2BSPS
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qboolean Q2TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal)
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{
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vec3_t nul = {0,0,0};
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trace_t trace = CM_BoxTrace(pmove.physents[0].model, start, end, nul, nul, MASK_WORLDSOLID);
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if (trace.fraction < 1)
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{
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VectorCopy (trace.plane.normal, normal);
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VectorCopy (trace.endpos, impact);
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return true;
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}
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return false;
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}
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#endif
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qboolean TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal)
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{
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trace_t trace;
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float len, bestlen;
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int i;
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vec3_t delta, ts, te;
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physent_t *pe;
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qboolean clipped=false;
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vec3_t axis[3];
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memset (&trace, 0, sizeof(trace));
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VectorSubtract(end, start, delta);
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bestlen = Length(delta);
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VectorCopy (end, impact);
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for (i=0 ; i< pmove.numphysent ; i++)
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{
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pe = &pmove.physents[i];
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if (pe->nonsolid)
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continue;
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if (pe->model && !pe->model->needload)
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{
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VectorSubtract(start, pe->origin, ts);
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VectorSubtract(end, pe->origin, te);
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if (pe->angles[0] || pe->angles[1] || pe->angles[2])
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{
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AngleVectors(pe->angles, axis[0], axis[1], axis[2]);
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VectorNegate(axis[1], axis[1]);
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pe->model->funcs.NativeTrace(pe->model, 0, 0, axis, ts, te, vec3_origin, vec3_origin, MASK_WORLDSOLID, &trace);
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}
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else
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pe->model->funcs.NativeTrace(pe->model, 0, 0, NULL, ts, te, vec3_origin, vec3_origin, MASK_WORLDSOLID, &trace);
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if (trace.fraction<1)
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{
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VectorSubtract(trace.endpos, ts, delta);
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len = Length(delta);
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if (len < bestlen)
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{
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bestlen = len;
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if (normal)
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VectorCopy (trace.plane.normal, normal);
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VectorAdd (pe->origin, trace.endpos, impact);
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}
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clipped=true;
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}
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if (trace.startsolid)
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{
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VectorNormalize(delta);
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if (normal)
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{
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normal[0] = -delta[0];
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normal[1] = -delta[1];
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normal[2] = -delta[2];
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}
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VectorCopy (end, impact);
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return false;
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}
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}
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}
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if (clipped)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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//handy utility...
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void P_EmitEffect (vec3_t pos, int type, trailstate_t **tsk)
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{
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if (cl.paused)
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return;
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pe->RunParticleEffectState(pos, NULL, ((host_frametime>0.1)?0.1:host_frametime), type, tsk);
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}
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// P_SelectableTrail: given default/opposite effects, model pointer, and a user selection cvar
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// changes model to the appropriate trail effect and default trail index
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void P_SelectableTrail(model_t *model, cvar_t *selection, int mdleffect, int mdlcidx, int oppeffect, int oppcidx)
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{
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int select = (int)(selection->value);
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switch (select)
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{
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case 0: // check for string, otherwise no trail
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if (selection->string[0] == '0')
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{
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model->particletrail = P_INVALID;
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break;
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}
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else
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{
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int effect = P_FindParticleType(selection->string);
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if (effect >= 0)
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{
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model->particletrail = effect;
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model->traildefaultindex = mdlcidx;
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break;
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}
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}
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// fall through to default (so semicheat will work properly)
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case 1: // default model effect
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default:
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model->particletrail = mdleffect;
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model->traildefaultindex = mdlcidx;
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break;
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case 2: // opposite effect
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model->particletrail = oppeffect;
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model->traildefaultindex= oppcidx;
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break;
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case 3: // alt rocket effect
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model->particletrail = P_FindParticleType("TR_ALTROCKET");
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model->traildefaultindex = 107;
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break;
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case 4: // gib
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model->particletrail = P_FindParticleType("TR_BLOOD");
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model->traildefaultindex = 70;
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break;
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case 5: // zombie gib
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model->particletrail = P_FindParticleType("TR_SLIGHTBLOOD");
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model->traildefaultindex = 70;
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break;
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case 6: // Scrag tracer
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model->particletrail = P_FindParticleType("TR_WIZSPIKE");
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model->traildefaultindex = 60;
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break;
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case 7: // Knight tracer
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model->particletrail = P_FindParticleType("TR_KNIGHTSPIKE");
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model->traildefaultindex = 238;
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break;
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case 8: // Vore tracer
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model->particletrail = P_FindParticleType("TR_VORESPIKE");
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model->traildefaultindex = 154;
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break;
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case 9: // rail trail
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model->particletrail = P_FindParticleType("TE_RAILTRAIL");
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model->traildefaultindex = 15;
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break;
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}
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}
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//figure out which particle trail to use for the given model, filling in its values as required.
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void P_DefaultTrail (model_t *model)
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{
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// TODO: EF_BRIGHTFIELD should probably be handled in here somewhere
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// TODO: make trail default color into RGB values instead of indexes
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if (model->engineflags & MDLF_NODEFAULTTRAIL)
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return;
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if (model->flags & MF_ROCKET)
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P_SelectableTrail(model, &r_rockettrail, P_FindParticleType("TR_ROCKET"), 109, P_FindParticleType("TR_GRENADE"), 6);
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else if (model->flags & MF_GRENADE)
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P_SelectableTrail(model, &r_grenadetrail, P_FindParticleType("TR_GRENADE"), 6, P_FindParticleType("TR_ROCKET"), 109);
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else if (model->flags & MF_GIB)
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{
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model->particletrail = P_FindParticleType("TR_BLOOD");
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model->traildefaultindex = 70;
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}
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else if (model->flags & MF_TRACER)
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{
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model->particletrail = P_FindParticleType("TR_WIZSPIKE");
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model->traildefaultindex = 60;
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}
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else if (model->flags & MF_ZOMGIB)
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{
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model->particletrail = P_FindParticleType("TR_SLIGHTBLOOD");
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model->traildefaultindex = 70;
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}
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else if (model->flags & MF_TRACER2)
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{
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model->particletrail = P_FindParticleType("TR_KNIGHTSPIKE");
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model->traildefaultindex = 238;
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}
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else if (model->flags & MF_TRACER3)
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{
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model->particletrail = P_FindParticleType("TR_VORESPIKE");
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model->traildefaultindex = 154;
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}
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else if (model->flags & MFH2_BLOODSHOT) //these are the hexen2 ones.
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{
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model->particletrail = P_FindParticleType("tr_bloodshot");
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model->traildefaultindex = 136;
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}
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else if (model->flags & MFH2_FIREBALL)
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{
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model->particletrail = P_FindParticleType("tr_fireball");
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model->traildefaultindex = 424;
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}
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else if (model->flags & MFH2_ACIDBALL)
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{
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model->particletrail = P_FindParticleType("tr_acidball");
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model->traildefaultindex = 440;
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}
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else if (model->flags & MFH2_ICE)
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{
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model->particletrail = P_FindParticleType("tr_ice");
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model->traildefaultindex = 408;
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}
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else if (model->flags & MFH2_SPIT)
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{
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model->particletrail = P_FindParticleType("tr_spit");
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model->traildefaultindex = 260;
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}
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else if (model->flags & MFH2_SPELL)
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{
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model->particletrail = P_FindParticleType("tr_spell");
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model->traildefaultindex = 260;
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}
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else if (model->flags & MFH2_VORP_MISSILE)
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{
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model->particletrail = P_FindParticleType("tr_vorpmissile");
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model->traildefaultindex = 302;
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}
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else if (model->flags & MFH2_SET_STAFF)
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{
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model->particletrail = P_FindParticleType("tr_setstaff");
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model->traildefaultindex = 424;
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}
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else if (model->flags & MFH2_MAGICMISSILE)
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{
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model->particletrail = P_FindParticleType("tr_magicmissile");
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model->traildefaultindex = 149;
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}
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else if (model->flags & MFH2_BONESHARD)
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{
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model->particletrail = P_FindParticleType("tr_boneshard");
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model->traildefaultindex = 384;
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}
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else if (model->flags & MFH2_SCARAB)
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{
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model->particletrail = P_FindParticleType("tr_scarab");
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model->traildefaultindex = 254;
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}
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else
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{
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model->particletrail = P_INVALID;
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model->traildefaultindex = -1;
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}
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}
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