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fteqw/engine/d3d
Spoike 559144cb05 Updated font code for freecs's benefit.
added cl_iDrive cvar.
tried to solve invalid server address errors.
fixed envmap+screenshot_cubemap commands (they write slightly different cubemaps).
rework server favourites a little, to avoid conflicts with other engines.
fix legacy rtlights on certain maps.
added 'rgbgen entitylighting' for lighting with colormod support.
decompiler should cope with more instructions now. pretty much just switch opcodes that are bugged now.
implemented a couple of joint types into the bullet plugin. still useless though.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5180 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-09 21:22:46 +00:00
..
d3d8_backend.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
d3d8_image.c some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
d3d11_backend.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
d3d11_image.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
d3d11_shader.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
d3d_backend.c Updated font code for freecs's benefit. 2017-12-09 21:22:46 +00:00
d3d_image.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
d3d_shader.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
vid_d3d.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
vid_d3d8.c some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
vid_d3d11.c some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00