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fteqw/engine/d3d
Spoike 062cdf6b21 Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
Q3TA: Fixed script parsing, so the menus are not so broken.
Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks.
Q3TA: backspace should work for gamecode text entry now.
Q3TA: map_restart now directly restarts without needing loading screens.
Fixed multiple envmap generation bugs.
Fixed envmaps getting flushed with r_keepimages 0.
Console image previews can now display cubemaps (although their orientation is probably a little off).
Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid.
Fixed packet command to create a udp socket, if needed.
sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too).
Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries.
Updated imgtool to generate/read our new extended miptex data.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-07 09:00:40 +00:00
..
d3d8_backend.c android/msvc tweaks/fixes. 2019-04-19 23:55:47 +00:00
d3d8_image.c added cmake file. 2018-03-04 14:41:16 +00:00
d3d11_backend.c Fix bug with xinput axis not triggering simulated buttons. 2019-07-03 17:41:30 +00:00
d3d11_image.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
d3d11_shader.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
d3d_backend.c Fix bug with xinput axis not triggering simulated buttons. 2019-07-03 17:41:30 +00:00
d3d_image.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
d3d_shader.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
vid_d3d.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
vid_d3d8.c Compile fixes (mostly focused on windows) 2019-09-04 23:39:39 +00:00
vid_d3d11.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00