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fteqw/engine/server/sv_ents.c
Spoike b9cd6ec91b openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
_pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final.
updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue.
updates menu: added a v3 sources format, which should be more maintainable. not final.
updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again).
presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview.
prompts menus: now does word wrapping.
ftemaster: support importing server lists from other master servers (requested by Eukara).
server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so).
qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy.
qcvm: memfill8 builtin now works on createbuffer() pointers.
qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64
qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations.
qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments.
qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that.
qcc: fix up -Fhashonly a little
setrenderer: support for vulkan gpu enumeration.
rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets)
bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code.
(static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance.
pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests.
wayland: fix a crash on startup. mousegrabs now works better.
imagetool: uses sdl for previews.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00

4238 lines
118 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "pr_common.h"
#ifndef CLIENTONLY
extern cvar_t sv_nailhack;
extern cvar_t sv_cullentities_trace;
extern cvar_t sv_cullplayers_trace;
extern cvar_t sv_nopvs;
#define SV_PVS_CAMERAS 16
typedef struct
{
int numents;
edict_t *ent[SV_PVS_CAMERAS]; //ents in this list are always sent, even if the server thinks that they are invisible.
vec3_t org[SV_PVS_CAMERAS];
int area[1+SV_PVS_CAMERAS];
pvsbuffer_t pvs;
} pvscamera_t;
static void *AllocateBoneSpace(packet_entities_t *pack, unsigned char bonecount, unsigned int *allocationpos)
{
size_t space = bonecount * sizeof(short)*7;
void *r;
if (pack->bonedatacur + space > pack->bonedatamax)
{ //expand the storage as needed. messy, but whatever.
pack->bonedatamax = pack->bonedatacur + space;
pack->bonedata = BZ_Realloc(pack->bonedata, pack->bonedatamax);
}
r = pack->bonedata + pack->bonedatacur;
*allocationpos = pack->bonedatacur;
pack->bonedatacur += space;
return r;
}
/*
=============================================================================
The PVS must include a small area around the client to allow head bobbing
or other small motion on the client side. Otherwise, a bob might cause an
entity that should be visible to not show up, especially when the bob
crosses a waterline.
=============================================================================
*/
static int needcleanup;
//int fatbytes;
void SV_ExpandNackFrames(client_t *client, int require, client_frame_t **currentframeptr)
{
client_frame_t *newframes;
char *ptr;
int i;
int maxlog = require * 2; /*this is the max number of ents updated per frame. we can't track more, so...*/
if (maxlog > client->max_net_ents)
maxlog = client->max_net_ents;
ptr = Z_Malloc( sizeof(client_frame_t)*UPDATE_BACKUP+
sizeof(*client->pendingdeltabits)*client->max_net_ents+
sizeof(*client->pendingcsqcbits)*client->max_net_ents+
sizeof(newframes[i].resend)*maxlog*UPDATE_BACKUP);
newframes = (void*)ptr;
memcpy(newframes, client->frameunion.frames, sizeof(client_frame_t)*UPDATE_BACKUP);
ptr += sizeof(client_frame_t)*UPDATE_BACKUP;
memcpy(ptr, client->pendingdeltabits, sizeof(*client->pendingdeltabits)*client->max_net_ents);
client->pendingdeltabits = (void*)ptr;
ptr += sizeof(*client->pendingdeltabits)*client->max_net_ents;
memcpy(ptr, client->pendingcsqcbits, sizeof(*client->pendingcsqcbits)*client->max_net_ents);
client->pendingcsqcbits = (void*)ptr;
ptr += sizeof(*client->pendingcsqcbits)*client->max_net_ents;
for (i = 0; i < UPDATE_BACKUP; i++)
{
newframes[i].maxresend = maxlog;
newframes[i].qwentities.max_entities = 0;
newframes[i].resend = (void*)ptr;
newframes[i].numresend = client->frameunion.frames[i].numresend;
memcpy(newframes[i].resend, client->frameunion.frames[i].resend, sizeof(newframes[i].resend)*newframes[i].numresend);
newframes[i].senttime = realtime;
}
Z_Free(client->frameunion.frames);
//if you're calling this then its because you're currently generating new frame data, and its a problem if that changes from under you. fix it up for the caller (so they can't forget to do so)
*currentframeptr = newframes+(*currentframeptr-client->frameunion.frames);
client->frameunion.frames = newframes;
}
//=============================================================================
// because there can be a lot of nails, there is a special
// network protocol for them
#define MAX_NAILS 32
static edict_t *nails[MAX_NAILS];
static int numnails;
static int nailcount = 0;
extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
#ifdef SERVER_DEMO_PLAYBACK
qboolean demonails;
#endif
static edict_t **csqcent/*[csqcmaxents]*/;
static size_t csqcmaxents;
static size_t csqcnuments;
qboolean SV_AddNailUpdate (edict_t *ent)
{
if (ent->v->modelindex != sv_nailmodel
&& ent->v->modelindex != sv_supernailmodel)
return false; //must be a nail
if (sv_nailhack.value || (host_client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS))
return false; //'nailhack' is named because of a qizmo-publicised binary hack to disable svc_nails. replacementdeltas also trims much of the state so we may as well use it.
//should probably also detect qizmo specifically - its trajectory stuff beats svc_nails.
if (ent->v->origin[0] <= -4096 || ent->v->origin[0] >= 4096 ||
ent->v->origin[1] <= -4096 || ent->v->origin[1] >= 4096 ||
ent->v->origin[2] <= -4096 || ent->v->origin[2] >= 4096)
return !(host_client->fteprotocolextensions & PEXT_FLOATCOORDS); //outside the bounds of the nails protocol. just swallow it if it can't be sent anyway.
#ifdef SERVER_DEMO_PLAYBACK
demonails = false;
#endif
if (numnails == MAX_NAILS)
return true;
nails[numnails] = ent;
numnails++;
return true;
}
#ifdef SERVER_DEMO_PLAYBACK
qboolean SV_DemoNailUpdate (int i)
{
demonails = true;
if (numnails == MAX_NAILS)
return true;
nails[numnails] = (edict_t *)i;
numnails++;
return true;
}
#endif
void SV_EmitNailUpdate (sizebuf_t *msg, qboolean recorder)
{
qbyte bits[6]; // [48 bits] xyzpy 12 12 12 4 8
int n, i;
edict_t *ent;
int x, y, z, p, yaw;
if (!numnails)
return;
if (recorder)
MSG_WriteByte (msg, svc_nails2);
else
MSG_WriteByte (msg, svc_nails);
MSG_WriteByte (msg, numnails);
#ifdef SERVER_DEMO_PLAYBACK
if (demonails)
{
for (n=0 ; n<numnails ; n++)
{
i = (int)(nails[n]);
if (recorder) {
if (!sv.demospikes[i].id) {
if (!((++nailcount)&255)) nailcount++;
sv.demospikes[i].id = nailcount&255;
}
MSG_WriteByte (msg, (qbyte)sv.demospikes[i].id);
}
x = (int)(sv.demospikes[i].org[0]+4096)>>1;
y = (int)(sv.demospikes[i].org[1]+4096)>>1;
z = (int)(sv.demospikes[i].org[2]+4096)>>1;
p = (int)(sv.demospikes[i].pitch)&15;
yaw = (int)(sv.demospikes[i].yaw)&255;
bits[0] = x;
bits[1] = (x>>8) | (y<<4);
bits[2] = (y>>4);
bits[3] = z;
bits[4] = (z>>8) | (p<<4);
bits[5] = yaw;
for (i=0 ; i<6 ; i++)
MSG_WriteByte (msg, bits[i]);
}
return;
}
#endif
for (n=0 ; n<numnails ; n++)
{
ent = nails[n];
if (recorder) {
if (!ent->v->colormap) {
if (!((++nailcount)&255)) nailcount++;
ent->v->colormap = nailcount&255;
}
MSG_WriteByte (msg, (qbyte)ent->v->colormap);
}
x = (int)(ent->v->origin[0]+4096)>>1;
y = (int)(ent->v->origin[1]+4096)>>1;
z = (int)(ent->v->origin[2]+4096)>>1;
p = (int)(16*ent->v->angles[0]/360)&15;
yaw = (int)(256*ent->v->angles[1]/360)&255;
bits[0] = x & 0xff;
bits[1] = ((x>>8) | (y<<4)) & 0xff;
bits[2] = (y>>4) & 0xff;
bits[3] = z & 0xff;
bits[4] = ((z>>8) | (p<<4)) & 0xff;
bits[5] = yaw & 0xff;
for (i=0 ; i<6 ; i++)
MSG_WriteByte (msg, bits[i]);
}
}
//=============================================================================
//this is the bit of the code that sends the csqc entity deltas out.
//whenever the entity in question has a newer version than we sent to the client, we need to resend.
//So, we track the outgoing sequence that an entity was sent in, and the version.
//Upon detection of a dropped packet, we resend all entities who were last sent in that packet.
//When an entities' last sent version doesn't match the current version, we send.
static qboolean SV_AddCSQCUpdate (client_t *client, edict_t *ent)
{
#ifndef PEXT_CSQC
return false;
#else
if (!ent->xv->SendEntity)
return false;
if (!(client->csqcactive))
return false;
if (csqcnuments >= csqcmaxents)
Z_ReallocElements((void**)&csqcent, &csqcmaxents, csqcnuments + 1024, sizeof(*csqcent));
csqcent[csqcnuments++] = ent;
return true;
#endif
}
sizebuf_t csqcmsgbuffer;
static void SV_EmitDeltaEntIndex(sizebuf_t *msg, unsigned int entnum, qboolean remove, qboolean big)
{
unsigned int rflag = remove?0x8000:0;
if (big)
{
if (entnum >= 0x4000)
{
MSG_WriteShort(msg, (entnum&0x3fff) | 0x4000 | rflag);
MSG_WriteByte(msg, entnum >> 14);
}
else
MSG_WriteShort(msg, entnum | rflag);
}
else
MSG_WriteShort(msg, entnum | rflag);
}
void SV_EmitCSQCUpdate(client_t *client, sizebuf_t *msg, qbyte svcnumber)
{
#ifdef PEXT_CSQC
static float throttle;
qbyte messagebuffer[MAX_OVERALLMSGLEN];
int en;
int currentsequence = client->netchan.outgoing_sequence;
globalvars_t *pr_globals;
edict_t *ent;
qboolean writtenheader = false;
int viewerent;
int entnum;
client_frame_t *frame = &client->frameunion.frames[currentsequence & UPDATE_MASK];
int lognum = frame->numresend;
struct resendinfo_s *resend = frame->resend;
int maxlog = frame->maxresend;
//we don't check that we got some already - because this is delta compressed!
if (!client->csqcactive || !svprogfuncs || !client->pendingcsqcbits)
return;
pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
if (client->edict)
viewerent = EDICT_TO_PROG(svprogfuncs, client->edict);
else
viewerent = 0; /*for mvds, its as if world is looking*/
//FIXME: prioritise the list of csqc ents somehow
csqcmsgbuffer.data = messagebuffer;
csqcmsgbuffer.maxsize = sizeof(messagebuffer);
csqcmsgbuffer.packing = msg->packing;
csqcmsgbuffer.prim = msg->prim;
if (sv_csqcdebug.ival)
svcnumber = svcfte_csqcentities_sized;
for (en = 0, entnum = 0; en < csqcnuments; en++, entnum++)
{
ent = csqcent[en];
//add any entity removes on ents leading up to this entity
for (; entnum < ent->entnum; entnum++)
{
if (client->pendingcsqcbits[entnum] & (SENDFLAGS_PRESENT|SENDFLAGS_REMOVED))
{
if (!(client->pendingcsqcbits[entnum] & SENDFLAGS_REMOVED))
{ //while the entity has NOREMOVE, only remove it if the remove is a resend
if ((int)EDICT_NUM_PB(svprogfuncs, entnum)->xv->pvsflags & PVSF_NOREMOVE)
continue;
}
if (msg->cursize + 5 >= msg->maxsize)
break; //we're overflowing, try removing next frame instead.
if (lognum > maxlog)
{
if (maxlog == client->max_net_ents)
break;
SV_ExpandNackFrames(client, lognum+1, &frame);
resend = frame->resend;
maxlog = frame->maxresend;
}
resend[lognum].entnum = entnum;
resend[lognum].bits = 0;
resend[lognum].flags = SENDFLAGS_REMOVED;
lognum++;
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svcnumber);
}
SV_EmitDeltaEntIndex(msg, entnum, true, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS);
// Con_Printf("Sending remove 2 packet\n");
client->pendingcsqcbits[entnum] = 0;
}
}
if (client->pendingcsqcbits[entnum] == SENDFLAGS_PRESENT)
continue; //nothing changed
if (client->pendingcsqcbits[entnum] & SENDFLAGS_REMOVED)
{
//we lost a remove, but it got readded since.
//make sure all is resent
client->pendingcsqcbits[entnum] = SENDFLAGS_USABLE;
}
if (!(client->pendingcsqcbits[entnum] & SENDFLAGS_PRESENT))
client->pendingcsqcbits[entnum] = SENDFLAGS_USABLE; //this entity appears new. make sure its fully transmitted.
csqcmsgbuffer.cursize = 0;
csqcmsgbuffer.currentbit = 0;
//Ask CSQC to write a buffer for it.
G_INT(OFS_PARM0) = viewerent;
G_FLOAT(OFS_PARM1) = (int)(client->pendingcsqcbits[entnum] & 0xffffff);
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
PR_ExecuteProgram(svprogfuncs, ent->xv->SendEntity);
if (G_INT(OFS_RETURN)) //0 means not to tell the client about it.
{
//FIXME: don't overflow MAX_DATAGRAM... unless its too big anyway...
if (msg->cursize + csqcmsgbuffer.cursize+5 >= msg->maxsize)
{
//warn when the message is larger than the user's max size..
if (csqcmsgbuffer.cursize+5 > msg->maxsize)
Con_ThrottlePrintf(&throttle, 0, "CSQC update of entity %i(%s) is larger than user %s's maximum datagram size (%u > %u).\n", entnum, PR_GetString(svprogfuncs, ent->v->classname), client->name, csqcmsgbuffer.cursize, msg->maxsize-5);
if (csqcmsgbuffer.cursize < 32)
break;
continue;
}
if (lognum > maxlog)
{
if (maxlog == client->max_net_ents)
break;
SV_ExpandNackFrames(client, lognum+1, &frame);
resend = frame->resend;
maxlog = frame->maxresend;
}
resend[lognum].entnum = entnum;
resend[lognum].bits = 0;
resend[lognum].flags = SENDFLAGS_PRESENT|client->pendingcsqcbits[entnum];
lognum++;
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svcnumber);
}
SV_EmitDeltaEntIndex(msg, entnum, false, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS);
if (svcnumber == svcfte_csqcentities_sized) //optional extra length prefix.
{
if (!csqcmsgbuffer.cursize)
Con_Printf("Warning: empty csqc packet on %s\n", PR_GetString(svprogfuncs, ent->v->classname));
MSG_WriteShort(msg, csqcmsgbuffer.cursize);
}
SZ_Write(msg, csqcmsgbuffer.data, csqcmsgbuffer.cursize);
client->pendingcsqcbits[entnum] = SENDFLAGS_PRESENT;
// Con_Printf("Sending update packet %i\n", ent->entnum);
}
else if ((client->pendingcsqcbits[entnum] & SENDFLAGS_PRESENT) && !((int)ent->xv->pvsflags & PVSF_NOREMOVE))
{ //Don't want to send, but they have it already
if (msg->cursize + 5 >= msg->maxsize)
break; //we're overflowing, try removing next frame instead.
if (lognum > maxlog)
{
if (maxlog == client->max_net_ents)
break;
SV_ExpandNackFrames(client, lognum+1, &frame);
resend = frame->resend;
maxlog = frame->maxresend;
}
resend[lognum].entnum = entnum;
resend[lognum].bits = 0;
resend[lognum].flags = SENDFLAGS_REMOVED;
lognum++;
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svcnumber);
}
SV_EmitDeltaEntIndex(msg, entnum, true, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS);
// Con_Printf("Sending remove 2 packet\n");
client->pendingcsqcbits[entnum] = 0;
}
}
//and now tail entities
for(; entnum < client->max_net_ents && entnum < sv.world.num_edicts; entnum++)
{
if (client->pendingcsqcbits[entnum] & (SENDFLAGS_PRESENT|SENDFLAGS_REMOVED))
{
if (!(client->pendingcsqcbits[entnum] & SENDFLAGS_REMOVED))
{ //while the original entity has NOREMOVE, only remove it if the remove is a resend
if ((int)EDICT_NUM_PB(svprogfuncs, entnum)->xv->pvsflags & PVSF_NOREMOVE)
continue;
}
if (msg->cursize + 5 >= msg->maxsize)
break; //we're overflowing, try removing next frame instead.
if (lognum > maxlog)
{
if (maxlog == client->max_net_ents)
break;
SV_ExpandNackFrames(client, lognum+1, &frame);
resend = frame->resend;
maxlog = frame->maxresend;
}
resend[lognum].entnum = entnum;
resend[lognum].bits = 0;
resend[lognum].flags = SENDFLAGS_REMOVED;
lognum++;
if (!writtenheader)
{
writtenheader=true;
MSG_WriteByte(msg, svcnumber);
}
SV_EmitDeltaEntIndex(msg, entnum, true, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS);
// Con_Printf("Sending remove 2 packet\n");
client->pendingcsqcbits[entnum] = 0;
}
}
if (writtenheader)
MSG_WriteShort(msg, 0); //a 0 means no more.
csqcnuments = 0;
frame->numresend = lognum;
//prevent the qc from trying to use it at inopertune times.
csqcmsgbuffer.maxsize = 0;
csqcmsgbuffer.data = NULL;
#endif
}
void SV_CSQC_DroppedPacket(client_t *client, int sequence)
{
int i;
client_frame_t *frame;
if (!ISQWCLIENT(client) && !ISNQCLIENT(client))
return;
if (!client->frameunion.frames)
{
Con_Printf("Server bug: No frames!\n");
return;
}
frame = &client->frameunion.frames[sequence & UPDATE_MASK];
//skip it if we never generated that frame, to avoid pulling in stale data
if (frame->sequence != sequence)
{
// Con_Printf("SV: Stale %i\n", sequence);
return;
}
//lost entities need flagging for a resend
if (frame->numresend)
{
struct resendinfo_s *resend = frame->resend;
// Con_Printf("SV: Resend %i\n", sequence);
i = frame->numresend;
while (i > 0)
{
i--;
client->pendingdeltabits[resend[i].entnum] |= resend[i].bits;
client->pendingcsqcbits[resend[i].entnum] |= resend[i].flags;
}
frame->numresend = 0; //don't resend the same info twice!
}
//lost stats do too
if (frame->numresendstats)
{
client_t *sp;
unsigned short *n = frame->resendstats;
i = frame->numresendstats;
while(i-->0)
{
unsigned short s = n[i];
if (s & 0xf000)
{
sp = client;
while (s & 0xf000)
{
s -= 0x1000;
sp = sp->controlled;
}
sp->pendingstats[s>>5u] |= 1u << (s & 0x1fu);
}
else
client->pendingstats[s>>5u] |= 1u << (s & 0x1fu);
}
frame->numresendstats = 0;
}
}
void SV_AckEntityFrame(client_t *cl, int framenum)
{
//any not acked yet are assumed to be lost.
//this may result in packetloss if the client received multiple packets between sending two outgoing packets.
int frame = cl->lastsequence_acknowledged+1;
if (framenum > cl->lastsequence_acknowledged)
cl->lastsequence_acknowledged = framenum;
if (framenum > frame + UPDATE_BACKUP)
framenum = frame + UPDATE_BACKUP;
#ifdef PEXT_CSQC
for (; frame < framenum; frame++)
SV_CSQC_DroppedPacket(cl, frame);
#endif
}
void SV_ReplaceEntityFrame(client_t *cl, int framenum)
{
//this packet is about to be overwritten, we can't track more.
//we might as well pretend that it got acked, we can't track pings that far back anyway, just make sure it gets flagged as dropped.
//due to how qw sequences are controlled by the client, the server may have skipped some frames. try to handle those too.
int frame = cl->lastsequence_acknowledged+1;
framenum -= UPDATE_BACKUP;
if (framenum > cl->lastsequence_acknowledged)
cl->lastsequence_acknowledged = framenum;
if (framenum > frame + UPDATE_BACKUP)
framenum = frame + UPDATE_BACKUP;
#ifdef PEXT_CSQC
for (; frame <= framenum; frame++)
SV_CSQC_DroppedPacket(cl, frame);
#endif
}
/*
void SV_CSQC_DropAll(client_t *client)
{
int i;
if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
{
// Con_Printf("Reset all\n");
client->pendingdeltabits[0] = UF_REMOVE;
}
if (client->csqcactive) //we don't need this, but it might be a little faster.
{
//FIXME: handle any needed removes
for (i = 0; i < sv.world.num_edicts; i++)
client->pendingcsqcbits[i] |= SENDFLAGS_USABLE; //resend all
}
//we don't know which stats were on the wire, resend all. :(
memset(client->pendingstats, 0xff, sizeof(client->pendingstats));
}
*/
//=============================================================================
/*
==================
SV_WriteDelta
Writes part of a packetentities message.
Can delta from either a baseline or a previous packet_entity
==================
*/
void SVQW_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, unsigned int protext)
{
#ifdef PROTOCOLEXTENSIONS
int evenmorebits=0;
#endif
int bits;
int i;
int fromeffects;
coorddata coordd[3];
coorddata angled[3];
if (from == &((edict_t*)NULL)->baseline)
from = &nullentitystate;
// send an update
bits = 0;
if (msg->prim.coordtype != COORDTYPE_FLOAT_32)
{
for (i=0 ; i<3 ; i++)
{
coordd[i] = MSG_ToCoord(to->origin[i], msg->prim.coordtype);
if (MSG_ToCoord(from->origin[i], msg->prim.coordtype).b4 != coordd[i].b4)
bits |= U_ORIGIN1<<i;
else
to->origin[i] = from->origin[i];
}
}
else
{
for (i=0 ; i<3 ; i++)
{
coordd[i] = MSG_ToCoord(to->origin[i], msg->prim.coordtype);
if (to->origin[i] != from->origin[i])
bits |= U_ORIGIN1<<i;
}
}
angled[0] = MSG_ToAngle(to->angles[0], msg->prim.anglesize);
if (MSG_ToAngle(from->angles[0], msg->prim.anglesize).b4 != angled[0].b4)
bits |= U_ANGLE1;
else
to->angles[0] = from->angles[0];
angled[1] = MSG_ToAngle(to->angles[1], msg->prim.anglesize);
if (MSG_ToAngle(from->angles[1], msg->prim.anglesize).b4 != angled[1].b4)
bits |= U_ANGLE2;
else
to->angles[1] = from->angles[1];
angled[2] = MSG_ToAngle(to->angles[2], msg->prim.anglesize);
if (MSG_ToAngle(from->angles[2], msg->prim.anglesize).b4 != angled[2].b4)
bits |= U_ANGLE3;
else
to->angles[2] = from->angles[2];
if ( to->colormap != from->colormap )
bits |= U_COLORMAP;
if ( to->skinnum != from->skinnum )
bits |= U_SKIN;
if ( to->frame != from->frame )
bits |= U_FRAME;
if (force && !(protext & PEXT_SPAWNSTATIC2))
fromeffects = 0; //force is true if we're going from baseline
else //old quakeworld protocols do not include effects in the baseline
fromeffects = from->effects; //so old clients will see the effects baseline as 0
if ((to->effects&0x00ff) != (fromeffects&0x00ff))
bits |= U_EFFECTS;
if ((to->effects&0xff00) != (fromeffects&0xff00) && (protext & PEXT_DPFLAGS))
evenmorebits |= U_EFFECTS16;
if (to->modelindex != from->modelindex)
{
bits |= U_MODEL;
if (to->modelindex > 255)
{
if (protext & PEXT_MODELDBL)
{
if (to->modelindex > 512)
bits &= ~U_MODEL;
evenmorebits |= U_MODELDBL;
}
else
return;
}
}
#ifdef PROTOCOLEXTENSIONS
#ifdef U_SCALE
if ( to->scale != from->scale && (protext & PEXT_SCALE))
evenmorebits |= U_SCALE;
#endif
#ifdef U_TRANS
if ( to->trans != from->trans && (protext & PEXT_TRANS))
evenmorebits |= U_TRANS;
#endif
#ifdef U_FATNESS
if ( to->fatness != from->fatness && (protext & PEXT_FATNESS))
evenmorebits |= U_FATNESS;
#endif
if ( to->hexen2flags != from->hexen2flags && (protext & PEXT_HEXEN2))
evenmorebits |= U_DRAWFLAGS;
if ( to->abslight != from->abslight && (protext & PEXT_HEXEN2))
evenmorebits |= U_ABSLIGHT;
if ((to->colormod[0]!=from->colormod[0]||to->colormod[1]!=from->colormod[1]||to->colormod[2]!=from->colormod[2]) && (protext & PEXT_COLOURMOD))
evenmorebits |= U_COLOURMOD;
if (to->glowsize != from->glowsize)
to->dpflags |= RENDER_GLOWTRAIL;
if (to->dpflags != from->dpflags && (protext & PEXT_DPFLAGS))
evenmorebits |= U_DPFLAGS;
if ((to->tagentity != from->tagentity || to->tagindex != from->tagindex) && (protext & PEXT_SETATTACHMENT))
evenmorebits |= U_TAGINFO;
if ((to->light[0] != from->light[0] || to->light[1] != from->light[1] || to->light[2] != from->light[2] || to->light[3] != from->light[3] || to->lightstyle != from->lightstyle || to->lightpflags != from->lightstyle) && (protext & PEXT_DPFLAGS))
evenmorebits |= U_LIGHT;
#endif
// if (to->solid)
// bits |= U_SOLID;
if (msg->cursize + 40 > msg->maxsize)
{ //not enough space in the buffer, don't send the entity this frame. (not sending means nothing changes, and it takes no bytes!!)
*to = *from;
return;
}
//
// write the message
//
if (!to->number)
SV_Error ("Unset entity number");
if (!bits && !evenmorebits && !force)
return; // nothing to send!
#ifdef PROTOCOLEXTENSIONS
if (to->number >= 512)
{
if (to->number >= 1024)
{
if (to->number >= 1024+512)
evenmorebits |= U_ENTITYDBL;
evenmorebits |= U_ENTITYDBL2;
if (to->number >= 2048)
return;
}
else
evenmorebits |= U_ENTITYDBL;
}
if (evenmorebits&0xff00)
evenmorebits |= U_YETMORE;
if (evenmorebits&0x00ff)
bits |= U_EVENMORE;
if (bits & 511)
bits |= U_MOREBITS;
#endif
i = (to->number&511) | (bits&~511);
if (i & U_REMOVE)
Sys_Error ("U_REMOVE");
MSG_WriteShort (msg, i);
if (bits & U_MOREBITS)
MSG_WriteByte (msg, bits&255);
#ifdef PROTOCOLEXTENSIONS
if (bits & U_EVENMORE)
MSG_WriteByte (msg, evenmorebits&255);
if (evenmorebits & U_YETMORE)
MSG_WriteByte (msg, (evenmorebits>>8)&255);
#endif
if (bits & U_MODEL)
MSG_WriteByte (msg, to->modelindex&255);
else if (evenmorebits & U_MODELDBL)
MSG_WriteShort(msg, to->modelindex);
if (bits & U_FRAME)
MSG_WriteByte (msg, to->frame);
if (bits & U_COLORMAP)
MSG_WriteByte (msg, to->colormap);
if (bits & U_SKIN)
MSG_WriteByte (msg, to->skinnum&0xff);
if (bits & U_EFFECTS)
MSG_WriteByte (msg, to->effects&0x00ff);
if (bits & U_ORIGIN1)
SZ_Write(msg, &coordd[0], msg->prim.coordtype&0xf);
if (bits & U_ANGLE1)
SZ_Write(msg, &angled[0], msg->prim.anglesize);
if (bits & U_ORIGIN2)
SZ_Write(msg, &coordd[1], msg->prim.coordtype&0xf);
if (bits & U_ANGLE2)
SZ_Write(msg, &angled[1], msg->prim.anglesize);
if (bits & U_ORIGIN3)
SZ_Write(msg, &coordd[2], msg->prim.coordtype&0xf);
if (bits & U_ANGLE3)
SZ_Write(msg, &angled[2], msg->prim.anglesize);
#ifdef U_SCALE
if (evenmorebits & U_SCALE)
MSG_WriteByte (msg, (qbyte)(to->scale));
#endif
#ifdef U_TRANS
if (evenmorebits & U_TRANS)
MSG_WriteByte (msg, (qbyte)(to->trans));
#endif
#ifdef U_FATNESS
if (evenmorebits & U_FATNESS)
MSG_WriteChar (msg, to->fatness);
#endif
if (evenmorebits & U_DRAWFLAGS)
MSG_WriteByte (msg, to->hexen2flags);
if (evenmorebits & U_ABSLIGHT)
MSG_WriteByte (msg, to->abslight);
if (evenmorebits & U_COLOURMOD)
{
MSG_WriteByte (msg, to->colormod[0]);
MSG_WriteByte (msg, to->colormod[1]);
MSG_WriteByte (msg, to->colormod[2]);
}
if (evenmorebits & U_DPFLAGS)
MSG_WriteByte (msg, to->dpflags);
if (evenmorebits & U_TAGINFO)
{
MSG_WriteEntity (msg, to->tagentity);
MSG_WriteShort (msg, to->tagindex);
}
if (evenmorebits & U_LIGHT)
{
MSG_WriteShort (msg, to->light[0]);
MSG_WriteShort (msg, to->light[1]);
MSG_WriteShort (msg, to->light[2]);
MSG_WriteShort (msg, to->light[3]);
MSG_WriteByte (msg, to->lightstyle);
MSG_WriteByte (msg, to->lightpflags);
}
if (evenmorebits & U_EFFECTS16)
MSG_WriteByte (msg, (to->effects&0xff00)>>8);
}
/*special flags which are slightly more compact. these are 'wasted' as part of the delta itself*/
#define UF_REMOVE UF_16BIT /*says we removed the entity in this frame*/
#define UF_MOVETYPE UF_EFFECTS2 /*this flag isn't present in the header itself*/
#define UF_RESET2 UF_EXTEND1 /*so new ents are reset 3 times to avoid weird baselines*/
//#define UF_UNUSED UF_EXTEND2 /**/
#define UF_WEAPONFRAME_OLD UF_EXTEND2
#define UF_VIEWANGLES UF_EXTEND3 /**/
static unsigned int SVFTE_DeltaPredCalcBits(entity_state_t *from, entity_state_t *to)
{
unsigned int bits = 0;
if (from && from->u.q1.pmovetype != to->u.q1.pmovetype)
bits |= UFP_MOVETYPE;
if (to->u.q1.movement[0])
bits |= UFP_FORWARD;
if (to->u.q1.movement[1])
bits |= UFP_SIDE;
if (to->u.q1.movement[2])
bits |= UFP_UP;
if (to->u.q1.velocity[0])
bits |= UFP_VELOCITYXY;
if (to->u.q1.velocity[1])
bits |= UFP_VELOCITYXY;
if (to->u.q1.velocity[2])
bits |= UFP_VELOCITYZ;
if (to->u.q1.msec)
bits |= UFP_MSEC;
return bits;
}
static unsigned int SVFTE_DeltaCalcBits(entity_state_t *from, qbyte *frombonedata, entity_state_t *to, qbyte *tobonedata)
{
unsigned int bits = 0;
if (from->u.q1.pmovetype != to->u.q1.pmovetype)
bits |= UF_PREDINFO|UF_MOVETYPE;
if (from->u.q1.weaponframe != to->u.q1.weaponframe)
bits |= UF_PREDINFO|UF_WEAPONFRAME_OLD;
if (to->u.q1.pmovetype)
{
if (SVFTE_DeltaPredCalcBits(from, to))
bits |= UF_PREDINFO;
/*moving players get extra data forced upon them which is not deltatracked*/
if ((bits & UF_PREDINFO) && (from->u.q1.velocity[0] || from->u.q1.velocity[1] || from->u.q1.velocity[2]))
{
/*if we've got player movement then write the origin anyway*/
bits |= UF_ORIGINXY | UF_ORIGINZ;
/*and force angles too, if its not us*/
if (host_client != svs.clients + to->number-1)
bits |= UF_ANGLESXZ | UF_ANGLESY;
}
}
if (to->origin[0] != from->origin[0])
bits |= UF_ORIGINXY;
if (to->origin[1] != from->origin[1])
bits |= UF_ORIGINXY;
if (to->origin[2] != from->origin[2])
bits |= UF_ORIGINZ;
if (to->angles[0] != from->angles[0])
bits |= UF_ANGLESXZ;
if (to->angles[1] != from->angles[1])
bits |= UF_ANGLESY;
if (to->angles[2] != from->angles[2])
bits |= UF_ANGLESXZ;
if (to->modelindex != from->modelindex)
bits |= UF_MODEL;
if (to->frame != from->frame)
bits |= UF_FRAME;
if (to->skinnum != from->skinnum)
bits |= UF_SKIN;
if (to->colormap != from->colormap)
bits |= UF_COLORMAP;
if (to->effects != from->effects)
bits |= UF_EFFECTS;
if (to->dpflags != from->dpflags)
bits |= UF_FLAGS;
if (to->solidsize != from->solidsize)
bits |= UF_SOLID;
if (to->scale != from->scale)
bits |= UF_SCALE;
if (to->trans != from->trans)
bits |= UF_ALPHA;
if (to->fatness != from->fatness)
bits |= UF_FATNESS;
if (to->hexen2flags != from->hexen2flags || to->abslight != from->abslight)
bits |= UF_DRAWFLAGS;
if (to->bonecount != from->bonecount || (to->bonecount && memcmp(frombonedata+from->boneoffset, tobonedata+to->boneoffset, to->bonecount*sizeof(short)*7)))
bits |= UF_BONEDATA;
if (!to->bonecount && (to->basebone != from->basebone || to->baseframe != from->baseframe))
bits |= UF_BONEDATA;
if (to->colormod[0]!=from->colormod[0]||to->colormod[1]!=from->colormod[1]||to->colormod[2]!=from->colormod[2])
bits |= UF_COLORMOD;
if (to->glowsize!=from->glowsize||to->glowcolour!=from->glowcolour||to->glowmod[0]!=from->glowmod[0]||to->glowmod[1]!=from->glowmod[1]||to->glowmod[2]!=from->glowmod[2])
bits |= UF_GLOW;
if (to->tagentity != from->tagentity || to->tagindex != from->tagindex)
bits |= UF_TAGINFO;
if (to->light[0] != from->light[0] || to->light[1] != from->light[1] || to->light[2] != from->light[2] || to->light[3] != from->light[3] || to->lightstyle != from->lightstyle || to->lightpflags != from->lightpflags)
bits |= UF_LIGHT;
if (to->u.q1.traileffectnum != from->u.q1.traileffectnum || to->u.q1.emiteffectnum != from->u.q1.emiteffectnum)
bits |= UF_TRAILEFFECT;
if (to->modelindex2 != from->modelindex2)
bits |= UF_MODELINDEX2;
if (to->u.q1.gravitydir[0] != from->u.q1.gravitydir[0] || to->u.q1.gravitydir[1] != from->u.q1.gravitydir[1])
bits |= UF_GRAVITYDIR;
return bits;
}
static void SVFTE_WriteUpdate(unsigned int bits, entity_state_t *state, sizebuf_t *msg, unsigned int pext2, qbyte *boneptr)
{
unsigned int predbits = 0;
if (bits & UF_MOVETYPE)
{
bits &= ~UF_MOVETYPE;
predbits |= UFP_MOVETYPE;
}
if (pext2 & PEXT2_PREDINFO)
{
if (bits & UF_VIEWANGLES)
{
bits &= ~UF_VIEWANGLES;
bits |= UF_PREDINFO;
predbits |= UFP_VIEWANGLE;
}
}
else
{
if (bits & UF_VIEWANGLES)
{
bits &= ~UF_VIEWANGLES;
bits |= UF_PREDINFO;
}
if (bits & UF_WEAPONFRAME_OLD)
{
bits &= ~UF_WEAPONFRAME_OLD;
predbits |= UFP_WEAPONFRAME_OLD;
}
}
if (!(pext2 & PEXT2_NEWSIZEENCODING)) //was added at the same time
bits &= ~UF_BONEDATA;
/*check if we need more precision*/
if ((bits & UF_MODEL) && state->modelindex > 255)
bits |= UF_16BIT;
if ((bits & UF_SKIN) && state->skinnum > 255)
bits |= UF_16BIT;
if ((bits & UF_FRAME) && state->frame > 255)
bits |= UF_16BIT;
/*convert effects bits to higher lengths if needed*/
if (bits & UF_EFFECTS)
{
if (state->effects & 0xffff0000) /*both*/
bits |= UF_EFFECTS | UF_EFFECTS2;
else if (state->effects & 0x0000ff00) /*2 only*/
bits = (bits & ~UF_EFFECTS) | UF_EFFECTS2;
}
if (bits & 0xff000000)
bits |= UF_EXTEND3;
if (bits & 0x00ff0000)
bits |= UF_EXTEND2;
if (bits & 0x0000ff00)
bits |= UF_EXTEND1;
MSG_WriteByte(msg, (bits>>0) & 0xff);
if (bits & UF_EXTEND1)
MSG_WriteByte(msg, (bits>>8) & 0xff);
if (bits & UF_EXTEND2)
MSG_WriteByte(msg, (bits>>16) & 0xff);
if (bits & UF_EXTEND3)
MSG_WriteByte(msg, (bits>>24) & 0xff);
if (bits & UF_FRAME)
{
if (bits & UF_16BIT)
MSG_WriteShort(msg, state->frame);
else
MSG_WriteByte(msg, state->frame);
}
if (bits & UF_ORIGINXY)
{
MSG_WriteCoord(msg, state->origin[0]);
MSG_WriteCoord(msg, state->origin[1]);
}
if (bits & UF_ORIGINZ)
MSG_WriteCoord(msg, state->origin[2]);
if ((bits & UF_PREDINFO) && !(pext2 & PEXT2_PREDINFO))
{ /*if we have pred info, use more precise angles*/
if (bits & UF_ANGLESXZ)
{
MSG_WriteAngle16(msg, state->angles[0]);
MSG_WriteAngle16(msg, state->angles[2]);
}
if (bits & UF_ANGLESY)
MSG_WriteAngle16(msg, state->angles[1]);
}
else
{
if (bits & UF_ANGLESXZ)
{
MSG_WriteAngle(msg, state->angles[0]);
MSG_WriteAngle(msg, state->angles[2]);
}
if (bits & UF_ANGLESY)
MSG_WriteAngle(msg, state->angles[1]);
}
if ((bits & (UF_EFFECTS|UF_EFFECTS2)) == (UF_EFFECTS|UF_EFFECTS2))
MSG_WriteLong(msg, state->effects);
else if (bits & UF_EFFECTS2)
MSG_WriteShort(msg, state->effects);
else if (bits & UF_EFFECTS)
MSG_WriteByte(msg, state->effects);
if (bits & UF_PREDINFO)
{
/*movetype is set above somewhere*/
predbits |= SVFTE_DeltaPredCalcBits(NULL, state);
MSG_WriteByte(msg, predbits);
if (predbits & UFP_FORWARD)
MSG_WriteShort(msg, state->u.q1.movement[0]);
if (predbits & UFP_SIDE)
MSG_WriteShort(msg, state->u.q1.movement[1]);
if (predbits & UFP_UP)
MSG_WriteShort(msg, state->u.q1.movement[2]);
if (predbits & UFP_MOVETYPE)
MSG_WriteByte(msg, state->u.q1.pmovetype);
if (predbits & UFP_VELOCITYXY)
{
MSG_WriteShort(msg, state->u.q1.velocity[0]);
MSG_WriteShort(msg, state->u.q1.velocity[1]);
}
if (predbits & UFP_VELOCITYZ)
MSG_WriteShort(msg, state->u.q1.velocity[2]);
if (predbits & UFP_MSEC)
MSG_WriteByte(msg, state->u.q1.msec);
if (pext2 & PEXT2_PREDINFO)
{
if (predbits & UFP_VIEWANGLE)
{ /*if we have pred info, use more precise angles*/
if (bits & UF_ANGLESXZ)
{
MSG_WriteShort(msg, state->u.q1.vangle[0]);
MSG_WriteShort(msg, state->u.q1.vangle[2]);
}
if (bits & UF_ANGLESY)
MSG_WriteShort(msg, state->u.q1.vangle[1]);
}
}
else
{
if (predbits & UFP_WEAPONFRAME_OLD)
{
if (state->u.q1.weaponframe > 127)
{
MSG_WriteByte(msg, 128 | (state->u.q1.weaponframe & 127));
MSG_WriteByte(msg, state->u.q1.weaponframe>>7);
}
else
MSG_WriteByte(msg, state->u.q1.weaponframe);
}
}
}
if (bits & UF_MODEL)
{
if (bits & UF_16BIT)
MSG_WriteShort(msg, state->modelindex);
else
MSG_WriteByte(msg, state->modelindex);
}
if (bits & UF_SKIN)
{
if (bits & UF_16BIT)
MSG_WriteShort(msg, state->skinnum);
else
MSG_WriteByte(msg, state->skinnum);
}
if (bits & UF_COLORMAP)
MSG_WriteByte(msg, state->colormap & 0xff);
if (bits & UF_SOLID)
{
if (pext2 & PEXT2_NEWSIZEENCODING)
{
if (!state->solidsize)
MSG_WriteByte(msg, 0);
else if (state->solidsize == ES_SOLID_BSP)
MSG_WriteByte(msg, 1);
else if (state->solidsize == ES_SOLID_HULL1)
MSG_WriteByte(msg, 2);
else if (state->solidsize == ES_SOLID_HULL2)
MSG_WriteByte(msg, 3);
else if (!ES_SOLID_HAS_EXTRA_BITS(state->solidsize))
{
MSG_WriteByte(msg, 16);
MSG_WriteSize16(msg, state->solidsize);
}
else
{
MSG_WriteByte(msg, 32);
MSG_WriteLong(msg, state->solidsize);
}
}
else
MSG_WriteSize16(msg, state->solidsize);
}
if (bits & UF_FLAGS)
MSG_WriteByte(msg, state->dpflags);
if (bits & UF_ALPHA)
MSG_WriteByte(msg, state->trans);
if (bits & UF_SCALE)
MSG_WriteByte(msg, state->scale);
if (bits & UF_BONEDATA)
{
short *bonedata;
int i;
qbyte bfl = 0;
if (state->bonecount && boneptr)
bfl |= 0x80;
if (state->basebone || state->baseframe)
bfl |= 0x40;
MSG_WriteByte(msg, bfl);
if (bfl & 0x80)
{
//this is NOT finalized
MSG_WriteByte(msg, state->bonecount);
bonedata = (short*)(boneptr + state->boneoffset);
for (i = 0; i < state->bonecount*7; i++)
MSG_WriteShort(msg, bonedata[i]);
}
if (bfl & 0x40)
{
MSG_WriteByte(msg, state->basebone);
MSG_WriteShort(msg, state->baseframe);
}
}
if (bits & UF_DRAWFLAGS)
{
MSG_WriteByte(msg, state->hexen2flags);
if ((state->hexen2flags & MLS_MASK) == MLS_ABSLIGHT)
MSG_WriteByte(msg, state->abslight);
}
if (bits & UF_TAGINFO)
{
MSG_WriteEntity(msg, state->tagentity);
MSG_WriteByte(msg, state->tagindex&0xff);
}
if (bits & UF_LIGHT)
{
MSG_WriteShort (msg, state->light[0]);
MSG_WriteShort (msg, state->light[1]);
MSG_WriteShort (msg, state->light[2]);
MSG_WriteShort (msg, state->light[3]);
MSG_WriteByte (msg, state->lightstyle);
MSG_WriteByte (msg, state->lightpflags);
}
if (bits & UF_TRAILEFFECT)
{
if (state->u.q1.emiteffectnum)
{
MSG_WriteShort(msg, (state->u.q1.traileffectnum & 0x3fff) | 0x8000);
MSG_WriteShort(msg, (state->u.q1.emiteffectnum & 0x3fff));
}
else
MSG_WriteShort(msg, (state->u.q1.traileffectnum & 0x3fff));
}
if (bits & UF_COLORMOD)
{
MSG_WriteByte(msg, state->colormod[0]);
MSG_WriteByte(msg, state->colormod[1]);
MSG_WriteByte(msg, state->colormod[2]);
}
if (bits & UF_GLOW)
{
MSG_WriteByte(msg, state->glowsize);
MSG_WriteByte(msg, state->glowcolour);
MSG_WriteByte(msg, state->glowmod[0]);
MSG_WriteByte(msg, state->glowmod[1]);
MSG_WriteByte(msg, state->glowmod[2]);
}
if (bits & UF_FATNESS)
MSG_WriteByte(msg, state->fatness);
if (bits & UF_MODELINDEX2)
{
if (bits & UF_16BIT)
MSG_WriteShort(msg, state->modelindex2);
else
MSG_WriteByte(msg, state->modelindex2);
}
if (bits & UF_GRAVITYDIR)
{
MSG_WriteByte(msg, state->u.q1.gravitydir[0]);
MSG_WriteByte(msg, state->u.q1.gravitydir[1]);
}
}
/*dump out the delta from baseline (used for baselines and statics, so has no svc)*/
void SVFTE_EmitBaseline(entity_state_t *to, qboolean numberisimportant, sizebuf_t *msg, unsigned int pext2)
{
unsigned int bits;
if (numberisimportant)
MSG_WriteEntity(msg, to->number);
bits = UF_RESET | SVFTE_DeltaCalcBits(&nullentitystate, NULL, to, NULL);
SVFTE_WriteUpdate(bits, to, msg, pext2, NULL);
}
/*SVFTE_EmitPacketEntities
Writes changed entities to the client.
Changed ent states will be tracked, even if they're not sent just yet, dropped packets will also re-flag dropped delta bits
Only what changed is tracked, via bitmask, its previous value is never tracked.
*/
qboolean SVFTE_EmitPacketEntities(client_t *client, packet_entities_t *to, sizebuf_t *msg)
{
edict_t *e;
entity_state_t *o, *n;
unsigned int i;
unsigned int j;
unsigned int bits;
struct resendinfo_s *resend;
unsigned int outno, outmax;
int sequence;
qbyte *oldbonedata;
unsigned int maxbonedatasize;
qboolean overflow = false;
client_t *cl;
float age;
client_frame_t *frame;
if (!client->pendingdeltabits)
return false;
if (client->delta_sequence < 0)
client->pendingdeltabits[0] = UF_REMOVE;
//if we're clearing the list and starting from scratch, just wipe all lingering state
if (client->pendingdeltabits[0] & UF_REMOVE)
{
for (j = 0; j < client->sentents.num_entities; j++)
{
client->sentents.entities[j].number = 0;
client->pendingdeltabits[j] = 0;
}
client->pendingdeltabits[0] = UF_REMOVE;
}
//expand client's entstate list
if (to->num_entities)
{
j = to->entities[to->num_entities-1].number+1;
if (j > client->sentents.max_entities)
{
client->sentents.entities = BZ_Realloc(client->sentents.entities, sizeof(*client->sentents.entities) * j);
memset(&client->sentents.entities[client->sentents.max_entities], 0, sizeof(client->sentents.entities[0]) * (j - client->sentents.max_entities));
client->sentents.max_entities = j;
}
while(j > client->sentents.num_entities)
{
client->sentents.entities[client->sentents.num_entities].number = 0;
client->sentents.num_entities++;
}
}
//orphan and regenerate
oldbonedata = client->sentents.bonedata;
maxbonedatasize = client->sentents.bonedatamax;
if (client->sentents.bonedatacur)
{
client->sentents.bonedata = BZ_Malloc(maxbonedatasize);
client->sentents.bonedatacur = 0;
client->sentents.bonedatamax = maxbonedatasize;
}
else
{
client->sentents.bonedata = NULL;
client->sentents.bonedatacur = 0;
client->sentents.bonedatamax = 0;
}
/*figure out the entitys+bits that changed (removed and active)*/
for (i = 0, j = 0; i < to->num_entities; i++)
{
n = &to->entities[i];
/*gaps are dead entities*/
for (; j < n->number; j++)
{
o = &client->sentents.entities[j];
if (o->number)
{
e = EDICT_NUM_PB(svprogfuncs, o->number);
if (!((int)e->xv->pvsflags & PVSF_NOREMOVE))
{
client->pendingdeltabits[j] = UF_REMOVE;
o->number = 0; /*dead*/
o->bonecount = 0; /*don't waste cycles*/
}
else if (o->bonecount)
{
short *srcbdata = (short*)(oldbonedata + o->boneoffset);
short *bonedata = AllocateBoneSpace(&client->sentents, o->bonecount, &o->boneoffset);
memcpy(bonedata, srcbdata, sizeof(short)*7*o->bonecount);
}
}
}
o = &client->sentents.entities[j];
if (!o->number)
{
/*flag it for reset, we can add the extra bits later once we get around to sending it*/
client->pendingdeltabits[j] = UF_RESET | UF_RESET2;
}
else
{
//its valid, make sure we don't have a stale/resent remove, and do a cheap reset due to uncertainty.
if (client->pendingdeltabits[j] & UF_REMOVE)
client->pendingdeltabits[j] = (client->pendingdeltabits[j] & ~UF_REMOVE) | UF_RESET2;
client->pendingdeltabits[j] |= SVFTE_DeltaCalcBits(o, oldbonedata, n, to->bonedata);
//even if prediction is disabled, we want to force velocity info to be sent for the local player. This is used by view bob and things.
if (client->edict && j == client->edict->entnum && (n->u.q1.velocity[0] || n->u.q1.velocity[1] || n->u.q1.velocity[2]))
client->pendingdeltabits[j] |= UF_PREDINFO;
//spectators(and mvds) should be told the actual view angles of the person they're trying to track
if (j <= sv.allocated_client_slots && (!client->edict || j == client->spec_track))
// if (client->pendingentbits[j])
{
if (o->u.q1.vangle[0] != n->u.q1.vangle[0] || o->u.q1.vangle[2] != n->u.q1.vangle[2])
client->pendingdeltabits[j] |= UF_ANGLESXZ;
if (o->u.q1.vangle[1] != n->u.q1.vangle[1])
client->pendingdeltabits[j] |= UF_ANGLESY;
client->pendingdeltabits[j] |= UF_VIEWANGLES;
}
}
*o = *n;
if (o->bonecount)
{
short *bonedata = AllocateBoneSpace(&client->sentents, o->bonecount, &o->boneoffset);
short *srcbdata = (short*)(to->bonedata + n->boneoffset);
memcpy(bonedata, srcbdata, sizeof(short)*7*o->bonecount);
}
j++;
}
/*gaps are dead entities*/
for (; j < client->sentents.num_entities; j++)
{
o = &client->sentents.entities[j];
if (o->number)
{
e = EDICT_NUM_PB(svprogfuncs, o->number);
if (!((int)e->xv->pvsflags & PVSF_NOREMOVE))
{
client->pendingdeltabits[j] = UF_REMOVE;
o->number = 0; /*dead*/
o->bonecount = 0; /*don't waste cycles*/
}
else if (o->bonecount)
{
short *srcbdata = (short*)(oldbonedata + o->boneoffset);
short *bonedata = AllocateBoneSpace(&client->sentents, o->bonecount, &o->boneoffset);
memcpy(bonedata, srcbdata, sizeof(short)*7*o->bonecount);
}
}
}
Z_Free(oldbonedata);
if (ISNQCLIENT(client))
sequence = client->netchan.outgoing_unreliable;
else
sequence = client->netchan.incoming_sequence;
frame = &client->frameunion.frames[sequence & UPDATE_MASK];
/*cache frame info*/
resend = frame->resend;
outno = 0;
outmax = frame->maxresend;
if (msg->cursize + 52 <= msg->maxsize)
{
/*start writing the packet*/
MSG_WriteByte (msg, svcfte_updateentities);
if (ISNQCLIENT(client) && (client->fteprotocolextensions2 & PEXT2_PREDINFO))
{
MSG_WriteShort(msg, client->last_sequence&0xffff);
}
// Con_Printf("Gen sequence %i\n", sequence);
MSG_WriteFloat(msg, sv.world.physicstime);
if (client->pendingdeltabits[0] & UF_REMOVE)
{
SV_EmitDeltaEntIndex(msg, 0, true, true);
resend[outno].bits = UF_REMOVE;
resend[outno].flags = 0;
resend[outno++].entnum = 0;
client->pendingdeltabits[0] &= ~UF_REMOVE;
}
for(j = 1; j < client->sentents.num_entities; j++)
{
bits = client->pendingdeltabits[j];
if (!(bits & ~UF_RESET2)) //skip while there's nothing to send (skip reset2 if there's no other changes, its only to reduce chances of the client getting 'new' entities containing just an origin)*/
continue;
if (msg->cursize + 52 > msg->maxsize)
{
overflow = true;
break; /*give up if it gets full. FIXME: bone data is HUGE.*/
}
if (outno >= outmax)
{ //expand the frames. may need some copying...
if (outmax == client->max_net_ents)
break;
SV_ExpandNackFrames(client, outno+1, &frame);
resend = frame->resend;
outmax = frame->maxresend;
}
if (bits & UF_REMOVE)
{ //if reset is set, then reset was set eroneously.
SV_EmitDeltaEntIndex(msg, j, true, true);
resend[outno].bits = UF_REMOVE;
// Con_Printf("REMOVE %i @ %i\n", j, sequence);
}
else if (client->sentents.entities[j].number) /*only send a new copy of the ent if they actually have one already*/
{
//if we didn't reach the end in the last packet, start at that point to avoid spam
//player slots are exempt from this, so they are in every packet (strictly speaking only the local player 'needs' this, but its nice to have it for high-priority targets too)
if (j < client->nextdeltaindex && j > svs.allocated_client_slots)
continue;
if (bits & UF_RESET2)
{
/*if reset2, then this is the second packet sent to the client and should have a forced reset (but which isn't tracked)*/
resend[outno].bits = bits & ~UF_RESET2;
bits = UF_RESET | SVFTE_DeltaCalcBits(&EDICT_NUM_PB(svprogfuncs, j)->baseline, NULL, &client->sentents.entities[j], client->sentents.bonedata);
// Con_Printf("RESET2 %i @ %i\n", j, sequence);
}
else if (bits & UF_RESET)
{
/*flag the entity for the next packet, so we always get two resets when it appears, to reduce the effects of packetloss on seeing rockets etc*/
client->pendingdeltabits[j] = UF_RESET2;
bits = UF_RESET | SVFTE_DeltaCalcBits(&EDICT_NUM_PB(svprogfuncs, j)->baseline, NULL, &client->sentents.entities[j], client->sentents.bonedata);
resend[outno].bits = UF_RESET;
// Con_Printf("RESET %i @ %i\n", j, sequence);
}
else
resend[outno].bits = bits;
SV_EmitDeltaEntIndex(msg, j, false, true);
SVFTE_WriteUpdate(bits, &client->sentents.entities[j], msg, client->fteprotocolextensions2, client->sentents.bonedata);
}
client->pendingdeltabits[j] = 0;
resend[outno].flags = 0;
resend[outno++].entnum = j;
}
MSG_WriteShort(msg, 0);
}
if (j == client->sentents.num_entities) //looks like we sent them all
client->nextdeltaindex = 0; //start afresh with the next packet.
else
client->nextdeltaindex = j; //we overflowed or something, start going round-robin
frame->numresend = outno;
frame->sequence = sequence;
frame->laggedtime = sv.time;
for (i = 0; i < to->num_entities; i++)
{
n = &to->entities[i];
j = n->number-1;
if (j >= sv.allocated_client_slots)
break; //don't track non-player slots.
cl = &svs.clients[j];
//states of other players are actually old.
//by the time we receive the other player's move, this stuff will be outdated and we don't know when that will actually be.
//so (cheaply) guess where they're really meant to be if they're running at a lower framerate.
if (!cl->name[0] || cl->protocol == SCP_BAD) //is bot
age = 0;//= sv.time - sv.world.physicstime; //FIXME
else
age = sv.time - sv.world.physicstime;
age = bound(0, age, 0.1);
VectorMA(n->origin, (sv.time - cl->localtime)/8.0, n->u.q1.velocity, frame->laggedplayer[j].origin);
VectorCopy(n->angles, frame->laggedplayer[j].angles);
//FIXME: add framestate_t info.
frame->laggedplayer[j].present = true;
}
return overflow;
}
/*
=============
SVQW_EmitPacketEntities
Writes a delta update of a packet_entities_t to the message.
deltaing is performed from one set of entity states directly to the next
=============
*/
void SVQW_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
{
edict_t *ent;
client_frame_t *fromframe;
packet_entities_t *from;
int oldindex, newindex;
int oldnum, newnum;
int oldmax;
// this is the frame that we are going to delta update from
if (client->delta_sequence != -1)
{
fromframe = &client->frameunion.frames[client->delta_sequence & UPDATE_MASK];
from = &fromframe->qwentities;
oldmax = from->num_entities;
MSG_WriteByte (msg, svc_deltapacketentities);
MSG_WriteByte (msg, client->delta_sequence);
}
else
{
oldmax = 0; // no delta update
from = NULL;
MSG_WriteByte (msg, svc_packetentities);
}
newindex = 0;
oldindex = 0;
//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
// , client->netchan.outgoing_sequence & UPDATE_MASK);
while (newindex < to->num_entities || oldindex < oldmax)
{
newnum = newindex >= to->num_entities ? 9999 : to->entities[newindex].number;
oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number;
if (newnum == oldnum)
{ // delta update from old position
//Con_Printf ("delta %i\n", newnum);
#ifdef PROTOCOLEXTENSIONS
SVQW_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false, client->fteprotocolextensions);
#else
SVQW_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false);
#endif
oldindex++;
newindex++;
continue;
}
if (newnum < oldnum)
{ // this is a new entity, send it from the baseline
if (svprogfuncs)
ent = EDICT_NUM_UB(svprogfuncs, newnum);
else
ent = NULL;
//Con_Printf ("baseline %i\n", newnum);
#ifdef PROTOCOLEXTENSIONS
SVQW_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true, client->fteprotocolextensions);
#else
SVQW_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true);
#endif
newindex++;
continue;
}
if (newnum > oldnum)
{ // the old entity isn't present in the new message
//Con_Printf ("remove %i\n", oldnum);
if (oldnum >= 512)
{
//yup, this is expensive.
MSG_WriteShort (msg, (oldnum&511) | U_REMOVE|U_MOREBITS);
MSG_WriteByte (msg, U_EVENMORE);
if (oldnum >= 1024)
{
if (oldnum >= 1024+512)
MSG_WriteByte (msg, U_ENTITYDBL|U_ENTITYDBL2);
else
MSG_WriteByte (msg, U_ENTITYDBL2);
}
else
MSG_WriteByte (msg, U_ENTITYDBL);
}
else
MSG_WriteShort (msg, (oldnum&511) | U_REMOVE);
oldindex++;
continue;
}
}
if (newindex > to->max_entities)
Con_Printf("Exceeded max entities\n");
MSG_WriteShort (msg, 0); // end of packetentities
}
#ifdef NQPROT
unsigned int SVDP_CalcDelta(entity_state_t *from, qbyte *frombonedatabase, entity_state_t *to, qbyte *tobonedatabase)
{
unsigned int bits = 0;
//E5_FULLUPDATE is handled elsewhere
//E5_EXTEND* is handled elsewhere
if (!VectorEquals(from->origin, to->origin))
bits |= E5_ORIGIN;
if (!VectorEquals(from->angles, to->angles))
bits |= E5_ANGLES;
if (from->modelindex != to->modelindex)
bits |= E5_MODEL;
if (from->frame != to->frame)
bits |= E5_FRAME;
if (from->skinnum != to->skinnum)
bits |= E5_SKIN;
if (from->effects != to->effects)
bits |= E5_EFFECTS;
if (from->dpflags != to->dpflags)
bits |= E5_FLAGS;
if (from->trans != to->trans)
bits |= E5_ALPHA;
if (from->scale != to->scale)
bits |= E5_SCALE;
if (from->colormap != to->colormap)
bits |= E5_COLORMAP;
if (from->tagentity != to->tagentity || from->tagindex != to->tagindex)
bits |= E5_ATTACHMENT;
if (from->light[0] != to->light[0] || from->light[1] != to->light[1] || from->light[2] != to->light[2] || from->light[3] != to->light[3] || from->lightstyle != to->lightstyle || from->lightpflags != to->lightpflags)
bits |= E5_LIGHT;
if (from->glowsize != to->glowsize || from->glowcolour != to->glowcolour)
bits |= E5_GLOW;
if (from->colormod[0] != to->colormod[0] || from->colormod[1] != to->colormod[1] || from->colormod[2] != to->colormod[2])
bits |= E5_COLORMOD;
if (from->glowmod[0] != to->glowmod[0] || from->glowmod[1] != to->glowmod[1] || from->glowmod[2] != to->glowmod[2])
bits |= E5_GLOWMOD;
if (to->bonecount != from->bonecount || (to->bonecount && (!frombonedatabase || memcmp(frombonedatabase+from->boneoffset, tobonedatabase+to->boneoffset, to->bonecount*sizeof(short)*7))))
if (to->bonecount)
bits |= E5_COMPLEXANIMATION;
if (to->u.q1.traileffectnum != from->u.q1.traileffectnum)
bits |= E5_TRAILEFFECTNUM;
if ((bits & E5_ORIGIN) && (!(to->dpflags & RENDER_LOWPRECISION) || to->origin[0] < -4096 || to->origin[0] >= 4096 || to->origin[1] < -4096 || to->origin[1] >= 4096 || to->origin[2] < -4096 || to->origin[2] >= 4096))
bits |= E5_ORIGIN32;
if ((bits & E5_ANGLES) && !(to->dpflags & RENDER_LOWPRECISION))
bits |= E5_ANGLES16;
if ((bits & E5_MODEL) && to->modelindex >= 256)
bits |= E5_MODEL16;
if ((bits & E5_FRAME) && to->frame >= 256)
bits |= E5_FRAME16;
if (bits & E5_EFFECTS)
{
if (to->effects >= 65536)
bits |= E5_EFFECTS32;
else if (to->effects >= 256)
bits |= E5_EFFECTS16;
}
return bits;
}
void SVDP_EmitEntityDelta(unsigned int bits, entity_state_t *to, sizebuf_t *msg, qbyte *bonedatabase)
{
bits &= ~E5_SERVERPRIVATE;
if (!bits)
return;
if (bits >= 256)
bits |= E5_EXTEND1;
if (bits >= 65536)
bits |= E5_EXTEND2;
if (bits >= 16777216)
bits |= E5_EXTEND3;
MSG_WriteShort(msg, to->number);
MSG_WriteByte(msg, bits & 0xFF);
if (bits & E5_EXTEND1)
MSG_WriteByte(msg, (bits >> 8) & 0xFF);
if (bits & E5_EXTEND2)
MSG_WriteByte(msg, (bits >> 16) & 0xFF);
if (bits & E5_EXTEND3)
MSG_WriteByte(msg, (bits >> 24) & 0xFF);
if (bits & E5_FLAGS)
MSG_WriteByte(msg, to->dpflags);
if (bits & E5_ORIGIN)
{
if (bits & E5_ORIGIN32)
{
MSG_WriteFloat(msg, to->origin[0]);
MSG_WriteFloat(msg, to->origin[1]);
MSG_WriteFloat(msg, to->origin[2]);
}
else
{
MSG_WriteShort(msg, to->origin[0]*8);
MSG_WriteShort(msg, to->origin[1]*8);
MSG_WriteShort(msg, to->origin[2]*8);
}
}
if (bits & E5_ANGLES)
{
if (bits & E5_ANGLES16)
{
MSG_WriteAngle16(msg, to->angles[0]);
MSG_WriteAngle16(msg, to->angles[1]);
MSG_WriteAngle16(msg, to->angles[2]);
}
else
{
MSG_WriteAngle8(msg, to->angles[0]);
MSG_WriteAngle8(msg, to->angles[1]);
MSG_WriteAngle8(msg, to->angles[2]);
}
}
if (bits & E5_MODEL)
{
if (bits & E5_MODEL16)
MSG_WriteShort(msg, to->modelindex);
else
MSG_WriteByte(msg, to->modelindex);
}
if (bits & E5_FRAME)
{
if (bits & E5_FRAME16)
MSG_WriteShort(msg, to->frame);
else
MSG_WriteByte(msg, to->frame);
}
if (bits & E5_SKIN)
MSG_WriteByte(msg, to->skinnum);
if (bits & E5_EFFECTS)
{
if (bits & E5_EFFECTS32)
MSG_WriteLong(msg, to->effects);
else if (bits & E5_EFFECTS16)
MSG_WriteShort(msg, to->effects);
else
MSG_WriteByte(msg, to->effects);
}
if (bits & E5_ALPHA)
MSG_WriteByte(msg, to->trans);
if (bits & E5_SCALE)
MSG_WriteByte(msg, to->scale);
if (bits & E5_COLORMAP)
MSG_WriteByte(msg, to->colormap&0xff);
if (bits & E5_ATTACHMENT)
{
MSG_WriteEntity(msg, to->tagentity);
MSG_WriteByte(msg, to->tagindex);
}
if (bits & E5_LIGHT)
{
MSG_WriteShort(msg, to->light[0]);
MSG_WriteShort(msg, to->light[1]);
MSG_WriteShort(msg, to->light[2]);
MSG_WriteShort(msg, to->light[3]);
MSG_WriteByte(msg, to->lightstyle);
MSG_WriteByte(msg, to->lightpflags);
}
if (bits & E5_GLOW)
{
MSG_WriteByte(msg, to->glowsize);
MSG_WriteByte(msg, to->glowcolour);
}
if (bits & E5_COLORMOD)
{
MSG_WriteByte(msg, to->colormod[0]);
MSG_WriteByte(msg, to->colormod[1]);
MSG_WriteByte(msg, to->colormod[2]);
}
if (bits & E5_GLOWMOD)
{
MSG_WriteByte(msg, to->glowmod[0]);
MSG_WriteByte(msg, to->glowmod[1]);
MSG_WriteByte(msg, to->glowmod[2]);
}
if (bits & E5_COMPLEXANIMATION)
{
short *bonedata = (short*)(bonedatabase+to->boneoffset);
int i;
MSG_WriteByte(msg, 4);
MSG_WriteShort(msg, to->modelindex);
MSG_WriteByte(msg, to->bonecount);
for (i = 0; i < to->bonecount*7; i++)
MSG_WriteShort(msg, bonedata[i]);
}
if (bits & E5_TRAILEFFECTNUM)
MSG_WriteShort(msg, to->u.q1.traileffectnum);
}
void SVDP_EmitEntitiesUpdate (client_t *client, client_frame_t *frame, packet_entities_t *to, sizebuf_t *msg)
{
packet_entities_t *cur;
int newindex;
int curnum, newnum;
int j;
int sequence = client->netchan.incoming_sequence;
// this is the frame that we are going to delta update from
cur = &client->sentents;
if (!client->netchan.incoming_sequence)
{ //first packet deltas from nothing.
//so make sure we start with nothing
cur->num_entities = 0;
}
if (to->num_entities)
{
j = to->entities[to->num_entities-1].number+1;
if (j > cur->max_entities)
{
cur->entities = BZ_Realloc(cur->entities, sizeof(*cur->entities) * j);
memset(&cur->entities[cur->max_entities], 0, sizeof(cur->entities[0]) * (j - cur->max_entities));
cur->max_entities = j;
}
while(j > cur->num_entities)
{
cur->entities[cur->num_entities].number = 0;
cur->num_entities++;
}
}
//diff the from+to states, flagging any changed state (which is combined with any state from previous packet loss
newindex = 0;
curnum = 0;
while (newindex < to->num_entities || curnum < cur->num_entities)
{
newnum = newindex >= to->num_entities ? 0x8000 : to->entities[newindex].number;
if (newnum == curnum)
{
if (cur->entities[curnum].number)
{ //regular update
client->pendingdeltabits[newnum] |= SVDP_CalcDelta(&cur->entities[curnum], NULL/*cur->bonedata*/, &to->entities[newindex], to->bonedata);
if (client->pendingdeltabits[newnum] & E5_SERVERREMOVE)
{ //if it got flagged for removal, but its actually a valid entity, then assume that its an outdated remove and just flag it for a full update in case stuff got lost.
client->pendingdeltabits[newnum] &= ~E5_SERVERREMOVE;
client->pendingdeltabits[newnum] |= E5_FULLUPDATE;
}
}
else
{ //this ent is new
//dpp5+ does not use baselines. it just resets from default state.
client->pendingdeltabits[newnum] = E5_FULLUPDATE | SVDP_CalcDelta(&nullentitystate, NULL, &to->entities[newindex], to->bonedata);
}
cur->entities[curnum] = to->entities[newindex];
newindex++;
}
else if (cur->entities[curnum].number)
{ //this entity was apparently removed since last time.
cur->entities[curnum].number = 0;
client->pendingdeltabits[curnum] = E5_SERVERREMOVE;
}
curnum++;
}
to = cur;
//loop through all ents and send them as required
// Con_Printf ("frame %i\n", client->netchan.incoming_sequence);
{
unsigned int bits;
int outno, outmax = frame->maxresend;
struct resendinfo_s *resend = frame->resend;
MSG_WriteByte(msg, svcdp_entities);
MSG_WriteLong(msg, sequence); //sequence for the client to ack (any bits sent in unacked frames will be re-queued)
if (client->protocol == SCP_DARKPLACES7)
MSG_WriteLong(msg, client->last_sequence); //movement sequence that we are acking.
client->netchan.incoming_sequence++;
//add in the bitmasks of dropped packets.
for(outno = 0, j = 1; j < to->num_entities; j++)
{
bits = client->pendingdeltabits[j];
if (!bits)
continue;
if (msg->cursize + 50 > msg->maxsize)
break; /*give up if it gets full. FIXME: bone data is HUGE.*/
if (outno >= outmax)
{ //expand the frames. may need some copying...
if (outmax == client->max_net_ents)
break;
SV_ExpandNackFrames(client, outno+1, &frame);
resend = frame->resend;
outmax = frame->maxresend;
}
if (bits & E5_SERVERREMOVE)
{ //if reset is set, then reset was set eroneously.
MSG_WriteShort(msg, j | 0x8000);
resend[outno].bits = E5_SERVERREMOVE;
// Con_Printf("REMOVE %i @ %i\n", j, sequence);
}
else if (to->entities[j].number) /*only send a new copy of the ent if they actually have one already*/
{
//if we didn't reach the end in the last packet, start at that point to avoid spam
//player slots are exempt from this, so they are in every packet (strictly speaking only the local player 'needs' this, but its nice to have it for high-priority targets too)
if (j < client->nextdeltaindex && j > svs.allocated_client_slots)
continue;
if (bits & E5_FULLUPDATE)
{
/*flag the entity for the next packet, so we always get two resets when it appears, to reduce the effects of packetloss on seeing rockets etc*/
bits = E5_FULLUPDATE | SVDP_CalcDelta(&nullentitystate, NULL, &to->entities[j], to->bonedata);
resend[outno].bits = E5_FULLUPDATE;
// Con_Printf("RESET %i @ %i\n", j, sequence);
}
else
resend[outno].bits = bits;
SVDP_EmitEntityDelta (bits, &to->entities[j], msg, to->bonedata);
}
client->pendingdeltabits[j] = 0;
resend[outno].flags = 0;
resend[outno++].entnum = j;
}
MSG_WriteShort(msg, 0x8000); //dp5+ uses 'remove world' as a terminator.
frame->numresend = outno;
frame->sequence = sequence;
if (j == to->num_entities) //looks like we sent them all
client->nextdeltaindex = 0; //start afresh with the next packet.
else
client->nextdeltaindex = j; //we overflowed or something, start going round-robin
}
}
#endif
int SV_HullNumForPlayer(int h2hull, float *mins, float *maxs)
{
int diff;
int best;
int hullnum, i;
if (sv.world.worldmodel->fromgame != fg_quake)
{
return -mins[2] + 32; //clients are expected to decide themselves.
}
if (h2hull)
return (h2hull-1) | (mins[2]?0:128);
hullnum = 0;
best = 8192;
//x/y pos/neg are assumed to be the same magnitute.
//y pos/height are assumed to be different from all the others.
for (i = 0; i < MAX_MAP_HULLSM; i++)
{
#define sq(x) ((x)*(x))
diff = sq(sv.world.worldmodel->hulls[i].clip_maxs[2] - maxs[2]) +
sq(sv.world.worldmodel->hulls[i].clip_mins[2] - mins[2]) +
sq(sv.world.worldmodel->hulls[i].clip_maxs[0] - maxs[0]) +
sq(sv.world.worldmodel->hulls[i].clip_mins[0] - mins[0]);
if (diff < best)
{
best = diff;
hullnum=i;
}
}
return hullnum;
}
#if 1
typedef struct {
int playernum;
qboolean onladder;
usercmd_t *lastcmd;
int modelindex;
int frame;
int weaponframe;
int vw_index;
float *angles;
float *origin;
float *velocity;
int effects;
int skin;
float *mins;
float *maxs;
float scale;
float transparency;
float fatness;
float localtime;
int health;
int spectator; //0=send to a player. 1=non-tracked player, to a spec. 2=tracked player, to a spec(or self)
qboolean isself;
qboolean onground;
qboolean solid;
int fteext;
int zext;
int hull;
client_t *cl;
} clstate_t;
void SV_WritePlayerToClient(sizebuf_t *msg, clstate_t *ent)
{
usercmd_t cmd;
int msec;
int hullnumber;
int i;
int pflags;
int pm_type, pm_code;
int zext = ent->zext;
pflags = PF_MSEC | PF_COMMAND;
if (ent->modelindex != sv_playermodel)
pflags |= PF_MODEL;
if (ent->velocity)
for (i=0 ; i<3 ; i++)
if (ent->velocity[i])
pflags |= PF_VELOCITY1<<i;
if (ent->effects)
pflags |= PF_EFFECTS;
if (ent->skin || ent->modelindex>=256)
pflags |= PF_SKINNUM;
if (ent->health <= 0)
pflags |= PF_DEAD;
if (progstype == PROG_QW)
{
if (ent->mins[2] != -24)
pflags |= PF_GIB;
}
else if (progstype == PROG_H2)
{
// if (ent->maxs[2] != 56)
// pflags |= PF_GIB;
}
else
{
if (ent->mins[2] != -24)
pflags |= PF_GIB;
}
if (ent->isself)
{
if (ent->spectator)
pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3 | PF_DEAD | PF_GIB;
else
{ // don't send a lot of data on personal entity
pflags &= ~(PF_MSEC|PF_COMMAND);
if (ent->weaponframe)
pflags |= PF_WEAPONFRAME;
}
}
if (ent->spectator == 2 && ent->weaponframe) //it's not us, but we are spectating, so we need the correct weaponframe
pflags |= PF_WEAPONFRAME;
if (!ent->isself || (ent->fteext & PEXT_SPLITSCREEN))
{
#ifdef PEXT_SCALE //this is graphics, not physics
if (ent->fteext & PEXT_SCALE)
{
if (ent->scale && ent->scale != 1) pflags |= PF_SCALE;
}
#endif
#ifdef PEXT_TRANS
if (ent->fteext & PEXT_TRANS)
{
if (ent->transparency) pflags |= PF_TRANS;
}
#endif
#ifdef PEXT_FATNESS
if (ent->fteext & PEXT_FATNESS)
{
if (ent->fatness) pflags |= PF_FATNESS;
}
#endif
}
#ifdef PEXT_HULLSIZE
if (ent->fteext & PEXT_HULLSIZE)
{
hullnumber = SV_HullNumForPlayer(ent->hull, ent->mins, ent->maxs);
if (hullnumber != 1)
pflags |= PF_HULLSIZE_Z;
}
else
hullnumber=1;
#endif
if (zext&Z_EXT_PM_TYPE)
{
if (ent->cl)
{
if (ent->cl->viewent)
pm_type = PMC_NONE;
else
pm_type = SV_PMTypeForClient (ent->cl, ent->cl->edict);
switch (pm_type)
{
case PM_NORMAL: // Z_EXT_PM_TYPE protocol extension
if (ent->cl->jump_held)
pm_code = PMC_NORMAL_JUMP_HELD; // encode pm_type and jump_held into pm_code
else
pm_code = PMC_NORMAL;
break;
case PM_OLD_SPECTATOR:
pm_code = PMC_OLD_SPECTATOR;
break;
case PM_SPECTATOR: // Z_EXT_PM_TYPE_NEW protocol extension
pm_code = PMC_SPECTATOR;
break;
case PM_FLY:
pm_code = PMC_FLY;
break;
case PM_DEAD:
pm_code = PMC_NORMAL;
break;
case PM_NONE:
pm_code = PMC_NONE;
break;
case PM_WALLWALK:
pm_code = PMC_WALLWALK;
break;
default:
// Sys_Error("SV_WritePlayersToClient: unexpected pm_type");
pm_code=PMC_NORMAL;
break;
}
}
else
pm_code = (ent->zext & Z_EXT_PM_TYPE_NEW)?PMC_SPECTATOR:PMC_OLD_SPECTATOR;//(ent->spectator && ent->isself) ? PMC_OLD_SPECTATOR : PMC_NORMAL;
pflags |= pm_code << PF_PMC_SHIFT;
}
if ((zext & Z_EXT_PF_ONGROUND) && ent->onground)
pflags |= PF_ONGROUND;
if ((zext & Z_EXT_PF_SOLID) && ent->solid)
pflags |= PF_SOLID;
MSG_WriteByte (msg, svc_playerinfo);
MSG_WriteByte (msg, ent->playernum);
if (ent->fteext & (PEXT_HULLSIZE|PEXT_TRANS|PEXT_SCALE|PEXT_FATNESS))
{
if (pflags & 0xff0000)
pflags |= PF_EXTRA_PFS;
MSG_WriteShort (msg, pflags&0xffff);
if (pflags & PF_EXTRA_PFS)
MSG_WriteByte(msg, (pflags&0xff0000)>>16);
}
else
MSG_WriteShort (msg, (pflags&0x3fff) | ((pflags&0xc00000)>>8));
//we need to tell the client that it's moved, as it's own origin might not be natural
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (msg, ent->origin[i]);
MSG_WriteByte (msg, ent->frame);
if (pflags & PF_MSEC)
{
msec = 1000*(sv.time - ent->localtime);
if (msec < 0)
msec = 0;
if (msec > 255)
msec = 255;
MSG_WriteByte (msg, msec);
}
if (pflags & PF_COMMAND)
{
if (ent->lastcmd)
cmd = *ent->lastcmd;
else
{
memset(&cmd, 0, sizeof(cmd));
cmd.angles[0] = (short)(ent->angles[0] * 65535/360.0f);
cmd.angles[1] = (short)(ent->angles[1] * 65535/360.0f);
cmd.angles[2] = (short)(ent->angles[2] * 65535/360.0f);
}
if (ent->health <= 0)
{ // don't show the corpse looking around...
cmd.angles[0] = 0;
cmd.angles[1] = (int)(ent->angles[1]*65535/360);
cmd.angles[2] = 0;
}
cmd.buttons = 0; // never send buttons
if (ent->zext & Z_EXT_VWEP)
cmd.impulse = ent->vw_index; // never send impulses
else
cmd.impulse = 0;
MSGQW_WriteDeltaUsercmd (msg, &nullcmd, &cmd);
}
if (ent->velocity)
{
for (i=0 ; i<3 ; i++)
if (pflags & (PF_VELOCITY1<<i) )
MSG_WriteShort (msg, (short)(ent->velocity[i]));
}
else
{
for (i=0 ; i<3 ; i++)
if (pflags & (PF_VELOCITY1<<i) )
MSG_WriteShort (msg, 0);
}
if (pflags & PF_MODEL)
MSG_WriteByte (msg, ent->modelindex);
if (pflags & PF_SKINNUM)
MSG_WriteByte (msg, ent->skin | (((pflags & PF_MODEL)&&(ent->modelindex>=256))<<7));
if (pflags & PF_EFFECTS)
MSG_WriteByte (msg, ent->effects);
if (pflags & PF_WEAPONFRAME)
MSG_WriteByte (msg, ent->weaponframe);
#ifdef PEXT_SCALE
if (pflags & PF_SCALE)
MSG_WriteByte (msg, ent->scale*50);
#endif
#ifdef PEXT_TRANS
if (pflags & PF_TRANS)
MSG_WriteByte (msg, (qbyte)(ent->transparency*255));
#endif
#ifdef PEXT_FATNESS
if (pflags & PF_FATNESS)
MSG_WriteChar (msg, ent->fatness);
#endif
#ifdef PEXT_HULLSIZE //shrunken or crouching in halflife levels. (possibly enlarged)
if (pflags & PF_HULLSIZE_Z)
MSG_WriteChar (msg, hullnumber + (ent->onladder?128:0)); //physics.
#endif
}
#endif
qboolean Cull_Traceline(float *timestamp, pvscamera_t *cameras, edict_t *seen)
{
int i;
trace_t tr;
vec3_t end, amin, size;
int c;
if (seen->v->solid == SOLID_BSP)
return false; //bsp ents are never culled this way (typically far too large to care, often with large parts inside walls)
if (timestamp)
{
int tests;
float delay;
//temporal cache
//we still need to fire some traces every frame (monte-carlo style), but we don't need to be so desperate as it'll stay visible for a while anyway.
if (seen->entnum <= sv.allocated_client_slots)
tests = 8, delay = 0.2;
else
tests = 2, delay = 1.0;
VectorAdd(seen->v->origin, seen->v->mins, amin);
VectorSubtract(seen->v->maxs, seen->v->mins, size);
for (c = 0; c < cameras->numents; c++)
{
for (i = 0; i < tests; i++)
{
end[0] = amin[0] + frandom()*size[0];
end[1] = amin[1] + frandom()*size[1];
end[2] = amin[2] + frandom()*size[2];
if (!sv.world.worldmodel->funcs.NativeTrace (sv.world.worldmodel, 1, NULLFRAMESTATE, NULL, cameras->org[c], end, vec3_origin, vec3_origin, false, FTECONTENTS_SOLID, &tr))
{
*timestamp = sv.time + delay;
return false; //this trace went through, so don't cull
}
}
}
if (*timestamp >= sv.time)
return false;
return true;
}
else
{
//stage 1: check against their origin
for (c = 0; c < cameras->numents; c++)
{
tr.fraction = 1;
if (!sv.world.worldmodel->funcs.NativeTrace (sv.world.worldmodel, 1, NULLFRAMESTATE, NULL, cameras->org[c], seen->v->origin, vec3_origin, vec3_origin, false, FTECONTENTS_SOLID, &tr))
return false; //wasn't blocked
}
//stage 2: check against their bbox
for (c = 0; c < cameras->numents; c++)
{
for (i = 0; i < 8; i++)
{
end[0] = seen->v->origin[0] + ((i&1)?seen->v->mins[0]:seen->v->maxs[0]);
end[1] = seen->v->origin[1] + ((i&2)?seen->v->mins[1]:seen->v->maxs[1]);
end[2] = seen->v->origin[2] + ((i&4)?seen->v->mins[2]+0.1:seen->v->maxs[2]);
tr.fraction = 1;
if (!sv.world.worldmodel->funcs.NativeTrace (sv.world.worldmodel, 1, NULLFRAMESTATE, NULL, cameras->org[c], end, vec3_origin, vec3_origin, false, FTECONTENTS_SOLID, &tr))
return false; //this trace went through, so don't cull
}
}
}
//not visible
return true;
}
#ifdef MVD_RECORDING
void SV_WritePlayersToMVD (client_t *client, client_frame_t *frame, sizebuf_t *msg)
{
int j;
client_t *cl;
edict_t *ent, *vent;
// int pflags;
demo_frame_t *demo_frame;
demo_client_t *dcl;
demo_frame = &demo.frames[demo.parsecount&DEMO_FRAMES_MASK];
for (j=0,cl=svs.clients, dcl = demo_frame->clients; j < svs.allocated_client_slots ; j++,cl++, dcl++)
{
if (cl->state != cs_spawned)
continue;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demostatevalid)
{
if (client != cl)
continue;
}
#endif
ent = cl->edict;
vent = ent;
#ifdef NQPROT
if (progstype != PROG_QW)
{
if ((int)ent->v->effects & EF_MUZZLEFLASH)
{
ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
ent->muzzletime = sv.world.physicstime;
MSG_WriteByte (&sv.multicast, svc_muzzleflash);
MSG_WriteEntity (&sv.multicast, NUM_FOR_EDICT(svprogfuncs, ent));
SV_MulticastProtExt (ent->v->origin, MULTICAST_PHS, pr_global_struct->dimension_send, 0, 0);
}
}
#endif
if (SV_AddCSQCUpdate(client, ent))
continue;
if (cl->spectator)
continue;
dcl->parsecount = demo.parsecount;
VectorCopy(vent->v->origin, dcl->info.origin);
VectorCopy(vent->v->angles, dcl->info.angles);
dcl->info.angles[0] *= -3;
dcl->info.angles[2] = 0; // no roll angle
if (ent->v->health <= 0)
{ // don't show the corpse looking around...
dcl->info.angles[0] = 0;
dcl->info.angles[1] = vent->v->angles[1];
dcl->info.angles[2] = 0;
}
if (ent != vent)
{
dcl->info.model = 0; //invisible.
dcl->info.effects = 0;
}
else
{
dcl->info.skinnum = ent->v->skin;
dcl->info.effects = ent->v->effects;
dcl->info.weaponframe = ent->v->weaponframe;
dcl->info.model = ent->v->modelindex;
}
dcl->sec = sv.time - cl->localtime;
dcl->frame = ent->v->frame;
dcl->flags = 0;
dcl->cmdtime = cl->localtime;
dcl->fixangle = demo.fixangle[j];
demo.fixangle[j] = 0;
if (ent->v->health <= 0)
dcl->flags |= DF_DEAD;
if (ent->v->mins[2] != -24)
dcl->flags |= DF_GIB;
}
}
#endif
/*
=============
SV_WritePlayersToClient
=============
*/
void SV_WritePlayersToClient (client_t *client, client_frame_t *frame, edict_t *clent, pvscamera_t *cameras, sizebuf_t *msg)
{
qboolean isbot;
int j;
client_t *cl;
edict_t *ent, *vent;
// int pflags;
if (client->state < cs_spawned)
{
Con_Printf("SV_WritePlayersToClient: not spawned yet\n");
return;
}
#ifdef NQPROT
if (!ISQWCLIENT(client))
return;
#endif
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demostatevalid) //this is a demo
{
usercmd_t cmd;
vec3_t ang;
vec3_t org;
vec3_t vel;
float lerp;
float a1, a2;
int i;
extern vec3_t player_mins, player_maxs;
clstate_t clst;
extern float olddemotime, nextdemotime;
for (i=0 ; i<svs.allocated_client_slots ; i++)
{
//FIXME: Add PVS stuff.
if (*sv.recordedplayer[i].userinfo) //if the client was active
{
clst.playernum = i;
clst.onladder = 0;
clst.lastcmd = &cmd;
clst.modelindex = sv.demostate[i+1].modelindex;
if (!clst.modelindex)
continue;
clst.frame = sv.demostate[i+1].frame;
clst.weaponframe = sv.recordedplayer[i].weaponframe;
clst.angles = ang;
clst.origin = org;
clst.hull = 1;
clst.velocity = vel;
clst.effects = sv.demostate[i+1].effects;
clst.skin = sv.demostate[i+1].skinnum;
clst.mins = player_mins;
clst.maxs = player_maxs;
clst.scale = sv.demostate[i+1].scale;
clst.transparency = sv.demostate[i+1].trans;
clst.fatness = sv.demostate[i+1].fatness;
clst.localtime = sv.time;//sv.recordedplayer[j].updatetime;
clst.health = sv.recordedplayer[i].stats[STAT_HEALTH];
clst.spectator = 2; //so that weaponframes work properly.
clst.isself = false;
clst.fteext = 0;//client->fteprotocolextensions;
clst.zext = 0;//client->zquake_extensions;
clst.cl = NULL;
clst.vw_index = 0;
clst.solid = true;
clst.onground = true;
lerp = (realtime - olddemotime) / (nextdemotime - olddemotime);
if (lerp < 0)
lerp = 0;
if (lerp > 1)
lerp = 1;
for (j = 0; j < 3; j++)
{
a1 = (360.0f/256)*sv.recordedplayer[i].oldang[j];
a2 = (360.0f/256)*sv.demostate[i+1].angles[j];
a2 = a2 - a1;
if (a2 > 180)
a2-=360;
if (a2 < -180)
a2+=360;
ang[j] = (a1 + (a2)*lerp);
org[j] = sv.recordedplayer[i].oldorg[j] + (sv.demostate[i+1].origin[j] - sv.recordedplayer[i].oldorg[j])*lerp;
vel[j] = (-sv.recordedplayer[i].oldorg[j] + sv.demostate[i+1].origin[j])*(nextdemotime - olddemotime);
}
ang[0] *= -3;
// ang[0] = ang[1] = ang[2] = 0;
memset(&cmd, 0, sizeof(cmd));
cmd.angles[0] = ang[0]*65535/360.0f;
cmd.angles[1] = ang[1]*65535/360.0f;
cmd.angles[2] = ang[2]*65535/360.0f;
cmd.msec = 50;
{vec3_t f, r, u, v;
AngleVectors(ang, f, r, u);
VectorCopy(vel, v);
cmd.forwardmove = DotProduct(f, v);
cmd.sidemove = DotProduct(r, v);
cmd.upmove = DotProduct(u, v);
}
clst.lastcmd=NULL;
SV_WritePlayerToClient(msg, &clst);
}
}
//now build the spectator's thingie
memset(&clst, 0, sizeof(clst));
clst.fteext = 0;//client->fteprotocolextensions;
clst.zext = 0;//client->zquake_extensions;
clst.vw_index = 0;
clst.playernum = svs.allocated_client_slots-1;
clst.isself = true;
clst.modelindex = 0;
clst.hull = 1;
clst.frame = 0;
clst.localtime = sv.time;
clst.mins = player_mins;
clst.maxs = player_maxs;
clst.angles = vec3_origin; //not needed, as the client knows better than us anyway.
clst.origin = client->specorigin;
clst.velocity = client->specvelocity;
for (client = client; client; client = client->controller)
{
clst.health = 100;
if (client->spec_track)
{
clst.weaponframe = sv.recordedplayer[client->spec_track-1].weaponframe;
clst.spectator = 2;
}
else
{
clst.weaponframe = 0;
clst.spectator = 1;
}
SV_WritePlayerToClient(msg, &clst);
clst.playernum--;
}
return;
}
#endif
for (j=0,cl=svs.clients ; j<sv.allocated_client_slots && j < client->max_net_clients; j++,cl++)
{
if (cl->state != cs_spawned && !(cl->state == cs_free && cl->name[0])) //this includes bots, and nq bots
continue;
if ((client->penalties & BAN_BLIND) && client != cl)
continue;
isbot = (!cl->name[0] || cl->protocol == SCP_BAD);
ent = cl->edict;
if (cl->viewent && ent == clent)
{
vent = EDICT_NUM_UB(svprogfuncs, cl->viewent);
if (!vent)
vent = ent;
}
else
vent = ent;
#ifdef NQPROT
if (progstype != PROG_QW)
{
if (progstype == PROG_H2 && (int)ent->v->effects & H2EF_NODRAW && ent != clent)
continue;
if ((int)ent->v->effects & EF_MUZZLEFLASH)
{
ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
ent->muzzletime = sv.world.physicstime;
MSG_WriteByte (&sv.multicast, svc_muzzleflash);
MSG_WriteEntity (&sv.multicast, NUM_FOR_EDICT(svprogfuncs, ent));
SV_MulticastProtExt (ent->v->origin, MULTICAST_PHS, pr_global_struct->dimension_send, 0, 0);
}
}
#endif
// ZOID visibility tracking
if (ent != clent &&
!(client->spec_track && client->spec_track - 1 == j))
{
if (cl->spectator)
continue;
// ignore if not touching a PV leaf
if (cameras && !sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &ent->pvsinfo, cameras->pvs.buffer, &cameras->numents))
continue;
if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen | (int)ent->xv->dimension_ghost)))
continue; //not in this dimension - sorry...
if (cameras && (sv_cullplayers_trace.value || sv_cullentities_trace.value))
if (Cull_Traceline(NULL, cameras, ent))
continue;
}
if (SV_AddCSQCUpdate(client, ent))
continue;
{
clstate_t clst;
clst.playernum = j;
clst.onladder = (int)ent->xv->pmove_flags&PMF_LADDER;
clst.lastcmd = &cl->lastcmd;
clst.modelindex = vent->v->modelindex;
clst.frame = vent->v->frame;
clst.weaponframe = ent->v->weaponframe;
clst.angles = ent->v->angles;
clst.origin = vent->v->origin;
clst.velocity = vent->v->velocity;
clst.effects = ent->v->effects;
clst.vw_index = ent->xv->vw_index;
clst.onground = (int)ent->v->flags & FL_ONGROUND;
clst.solid = ent->v->solid && ent->v->solid != SOLID_CORPSE && ent->v->solid != SOLID_TRIGGER;
if (progstype == PROG_H2 && ((int)vent->v->effects & H2EF_NODRAW))
{
clst.effects = 0;
clst.modelindex = 0;
}
clst.skin = vent->v->skin;
clst.mins = vent->v->mins;
clst.hull = vent->xv->hull;
clst.maxs = vent->v->maxs;
clst.scale = vent->xv->scale;
clst.transparency = vent->xv->alpha;
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
if (((int)clent->xv->dimension_see & (int)ent->xv->dimension_ghost))
if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen & ~(int)ent->xv->dimension_ghost)) )
{
if (ent->xv->dimension_ghost_alpha)
clst.transparency *= ent->xv->dimension_ghost_alpha;
else
clst.transparency *= 0.5;
}
clst.fatness = vent->xv->fatness;
clst.localtime = cl->localtime;
clst.health = ent->v->health;
clst.spectator = 0;
clst.fteext = client->fteprotocolextensions;
clst.zext = client->zquake_extensions;
clst.cl = cl;
if (ent != vent || host_client->viewent == j+1)
clst.modelindex = 0;
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demostatevalid)
clst.health = 100;
#endif
clst.isself = false;
if ((cl == client || cl->controller == client))
{
clst.isself = true;
clst.spectator = 0;
if (client->spectator)
{
if (client->spec_track > 0)
{
edict_t *s = EDICT_NUM_UB(svprogfuncs, client->spec_track);
clst.spectator = 2;
clst.mins = s->v->mins;
clst.maxs = s->v->maxs;
clst.health = s->v->health;
clst.weaponframe = s->v->weaponframe;
}
else
{
clst.spectator = 1;
clst.health = 1;
}
}
}
else if (client->spectator)
{
clst.health=100;
if (client->spec_track == j+1)
clst.spectator = 2;
else
clst.spectator = 1;
}
if (isbot)
{
clst.lastcmd = NULL;
clst.velocity = NULL;
clst.localtime = sv.time;
VectorCopy(clst.origin, frame->laggedplayer[j].origin);
}
else
{
VectorMA(clst.origin, (sv.time - clst.localtime), clst.velocity, frame->laggedplayer[j].origin);
}
VectorCopy(clst.angles, frame->laggedplayer[j].angles);
frame->laggedplayer[j].present = true;
SV_WritePlayerToClient(msg, &clst);
}
//FIXME: Name flags
//player is visible, now would be a good time to update what the player is like.
/* pflags = 0;
#ifdef PEXT_VWEAP
if (client->fteprotocolextensions & PEXT_VWEAP && client->otherclientsknown[j].vweap != ent->xv->vweapmodelindex)
{
pflags |= 1;
client->otherclientsknown[j].vweap = ent->xv->vweapmodelindex;
}
#endif
if (pflags)
{
ClientReliableWrite_Begin(client, svc_ftesetclientpersist, 10);
ClientReliableWrite_Short(client, pflags);
if (pflags & 1)
ClientReliableWrite_Short(client, client->otherclientsknown[j].vweap);
}
*/
}
}
#ifdef NQPROT
void SVNQ_EmitEntityState(sizebuf_t *msg, entity_state_t *ent)
{
edict_t *ed = EDICT_NUM_PB(svprogfuncs, ent->number);
entity_state_t *baseline = &ed->baseline;
int i, eff;
float miss;
unsigned int bits=0;
int glowsize=0, glowcolour=0, colourmod=0;
for (i=0 ; i<3 ; i++)
{
miss = ent->origin[i] - baseline->origin[i];
if ( miss < -0.1 || miss > 0.1 )
bits |= NQU_ORIGIN1<<i;
}
if (ent->angles[0] != baseline->angles[0] )
bits |= NQU_ANGLE1;
if (ent->angles[1] != baseline->angles[1] )
bits |= NQU_ANGLE2;
if (ent->angles[2] != baseline->angles[2] )
bits |= NQU_ANGLE3;
if (ent->dpflags & RENDER_STEP)
bits |= NQU_NOLERP; // don't mess up the step animation
if (baseline->colormap != ent->colormap)
bits |= NQU_COLORMAP;
if (baseline->skinnum != ent->skinnum)
bits |= NQU_SKIN;
if (baseline->frame != ent->frame)
bits |= NQU_FRAME;
eff = ent->effects;
if ((baseline->effects & 0x00ff) != ((int)eff & 0x00ff))
bits |= NQU_EFFECTS;
if (baseline->modelindex != ent->modelindex)
bits |= NQU_MODEL;
if (ent->number >= 256)
bits |= NQU_LONGENTITY;
if (host_client->protocol == SCP_FITZ666)
{
if (baseline->trans != ent->trans)
bits |= FITZU_ALPHA;
if (baseline->scale != ent->scale)
bits |= RMQU_SCALE;
if ((baseline->frame&0xff00) != (ent->frame&0xff00))
bits |= FITZU_FRAME2;
if ((baseline->modelindex&0xff00) != (ent->modelindex&0xff00))
bits |= FITZU_MODEL2;
if (baseline->dpflags & RENDER_STEP)
bits |= FITZU_LERPFINISH;
}
else if (host_client->protocol == SCP_BJP3)
{
//should be nehahra here, but that'll screw up DP, so don't generate anything.
}
#if 0
else if (host_client->protocol == SCP_DARKPLACES6 || host_client->protocol == SCP_DARKPLACES7)
{
if (baseline->trans != ent->trans)
bits |= DPU_ALPHA;
if (baseline->scale != ent->scale)
{
if (ent->scale != 0 || baseline->scale != 1)
bits |= DPU_SCALE;
}
if (ent->modelindex >= 256) //as much as protocols can handle
bits |= DPU_MODEL2;
if ((baseline->effects&0xff00) != ((int)eff & 0xff00))
bits |= DPU_EFFECTS2;
if (ent->dpflags & RENDER_EXTERIORMODEL)
bits |= DPU_EXTERIORMODEL;
if (ent->dpflags & RENDER_VIEWMODEL)
bits |= DPU_VIEWMODEL;
glowsize = ent->glowsize;
glowcolour = ent->glowcolour;
colourmod = ((int)bound(0, ent->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, ent->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, ent->colormod[2] * (3.0f / 32.0f), 3) << 0);
if (0 != glowsize)
bits |= DPU_GLOWSIZE;
if (0 != glowcolor)
bits |= DPU_GLOWCOLOR;
if (0 != colourmod)
bits |= DPU_COLORMOD;
}
#endif
else
{
if (ent->modelindex >= 256) //as much as protocols can handle
return;
if (ent->number >= 600) //too many for a conventional nq client.
return;
}
if (bits & 0xFF000000)
bits |= DPU_EXTEND2;
if (bits & 0xFF0000)
bits |= DPU_EXTEND1;
if (bits & 0xFF00)
bits |= NQU_MOREBITS;
//
// write the message
//
MSG_WriteByte (msg,(bits | NQU_SIGNAL) & 0xff); //gets caught on 'range error'
if (bits & NQU_MOREBITS) MSG_WriteByte (msg, (bits>>8)&0xff);
if (bits & DPU_EXTEND1) MSG_WriteByte (msg, (bits>>16)&0xff);
if (bits & DPU_EXTEND2) MSG_WriteByte (msg, (bits>>24)&0xff);
if (bits & NQU_LONGENTITY)
MSG_WriteShort (msg,ent->number);
else
MSG_WriteByte (msg,ent->number);
if (bits & NQU_MODEL)
{
if (host_client->protocol == SCP_BJP3)
MSG_WriteShort(msg, ent->modelindex & 0xffff);
else
MSG_WriteByte (msg, ent->modelindex & 0xff);
}
if (bits & NQU_FRAME) MSG_WriteByte (msg, ent->frame & 0xff);
if (bits & NQU_COLORMAP) MSG_WriteByte (msg, ent->colormap & 0xff);
if (bits & NQU_SKIN) MSG_WriteByte (msg, ent->skinnum & 0xff);
if (bits & NQU_EFFECTS) MSG_WriteByte (msg, eff & 0x00ff);
if (bits & NQU_ORIGIN1) MSG_WriteCoord (msg, ent->origin[0]);
if (bits & NQU_ANGLE1) MSG_WriteAngle(msg, ent->angles[0]);
if (bits & NQU_ORIGIN2) MSG_WriteCoord (msg, ent->origin[1]);
if (bits & NQU_ANGLE2) MSG_WriteAngle(msg, ent->angles[1]);
if (bits & NQU_ORIGIN3) MSG_WriteCoord (msg, ent->origin[2]);
if (bits & NQU_ANGLE3) MSG_WriteAngle(msg, ent->angles[2]);
if (host_client->protocol == SCP_FITZ666)
{
if (bits & FITZU_ALPHA) MSG_WriteByte(msg, (ent->trans+1)&0xff);
if (bits & RMQU_SCALE) MSG_WriteByte(msg, ent->scale);
if (bits & FITZU_FRAME2) MSG_WriteByte(msg, ent->frame>>8);
if (bits & FITZU_MODEL2) MSG_WriteByte(msg, ent->modelindex>>8);
if (bits & FITZU_LERPFINISH)MSG_WriteByte(msg, bound(0, (int)((ed->v->nextthink - sv.world.physicstime) * 255), 255));
}
else if (host_client->protocol == SCP_BJP3)
{
}
else if (host_client->protocol == SCP_DARKPLACES6 || host_client->protocol == SCP_DARKPLACES7)
{
if (bits & DPU_ALPHA) MSG_WriteByte(msg, ent->trans);
if (bits & DPU_SCALE) MSG_WriteByte(msg, ent->scale);
if (bits & DPU_EFFECTS2) MSG_WriteByte(msg, eff >> 8);
if (bits & DPU_GLOWSIZE) MSG_WriteByte(msg, glowsize);
if (bits & DPU_GLOWCOLOR) MSG_WriteByte(msg, glowcolour);
if (bits & DPU_COLORMOD) MSG_WriteByte(msg, colourmod);
if (bits & DPU_FRAME2) MSG_WriteByte(msg, ent->frame >> 8);
if (bits & DPU_MODEL2) MSG_WriteByte(msg, ent->modelindex >> 8);
}
}
#endif
typedef struct gibfilter_s {
struct gibfilter_s *next;
int modelindex;
int minframe;
int maxframe;
} gibfilter_t;
static gibfilter_t *gibfilter;
void SV_GibFilterPurge(void)
{
gibfilter_t *gf;
while(gibfilter)
{
gf = gibfilter;
gibfilter = gibfilter->next;
Z_Free(gf);
}
}
void SV_GibFilterAdd(char *modelname, int min, int max, qboolean allowwarn)
{
int i;
gibfilter_t *gf;
for (i=1; sv.strings.model_precache[i] ; i++)
if (!strcmp(sv.strings.model_precache[i], modelname))
break;
if (!sv.strings.model_precache[i])
{
if (allowwarn)
Con_Printf("Filtered model \"%s\" was not precached\n", modelname);
return; //model not in use.
}
gf = Z_Malloc(sizeof(gibfilter_t));
gf->modelindex = i;
gf->minframe = ((min==-1)?0:min);
gf->maxframe = ((max==-1)?0x80000000:max);
gf->next = gibfilter;
gibfilter = gf;
}
void SV_GibFilterInit(void)
{
char buffer[2048];
char *file;
int min, max;
SV_GibFilterPurge();
if (svs.gametype != GT_PROGS && svs.gametype != GT_Q1QVM)
return;
file = COM_LoadStackFile("gibfiltr.cfg", buffer, sizeof(buffer), NULL);
if (!file)
{
Con_DPrintf("gibfiltr.cfg file was not found. Using defaults\n");
SV_GibFilterAdd("progs/gib1.mdl", -1, -1, false);
SV_GibFilterAdd("progs/gib2.mdl", -1, -1, false);
SV_GibFilterAdd("progs/gib3.mdl", -1, -1, false);
SV_GibFilterAdd("progs/h_player.mdl", -1, -1, false);
// SV_GibFilterAdd("progs/player.mdl", 49, 49, false);
// SV_GibFilterAdd("progs/player.mdl", 60, 60, false);
// SV_GibFilterAdd("progs/player.mdl", 69, 69, false);
// SV_GibFilterAdd("progs/player.mdl", 84, 84, false);
// SV_GibFilterAdd("progs/player.mdl", 93, 93, false);
// SV_GibFilterAdd("progs/player.mdl", 102, 102, false);
return;
}
while(file)
{
file = COM_Parse(file);
if (!file)
{
return;
}
min = atoi(com_token);
file = COM_Parse(file); //handles nulls nicly
max = atoi(com_token);
file = COM_Parse(file);
if (!file)
{
Con_Printf("Sudden ending to gibfiltr.cfg\n");
return;
}
SV_GibFilterAdd(com_token, min, max, true);
}
}
qboolean SV_GibFilter(edict_t *ent)
{
int indx = ent->v->modelindex;
int frame = ent->v->frame;
gibfilter_t *gf;
for (gf = gibfilter; gf; gf=gf->next)
{
if (gf->modelindex == indx)
if (frame >= gf->minframe && frame <= gf->maxframe)
return true;
}
return false;
}
#ifdef SERVER_DEMO_PLAYBACK
static void SV_Snapshot_Build_Playback(client_t *client, packet_entities_t *pack)
{
int e;
entity_state_t *state;
mvdentity_state_t *dement;
for (e=1, dement=&sv.demostate[e] ; e<=sv.demomaxents ; e++, dement++)
{
if (!dement->modelindex)
continue;
if (e >= 1 && e <= svs.allocated_client_slots)
continue;
if (pack->num_entities == pack->max_entities)
continue; // all full
//the entity would mess up the client and possibly disconnect them.
//FIXME: add an option to drop clients... entity fog could be killed in this way.
if (e >= 512 && !(client->fteprotocolextensions & PEXT_ENTITYDBL))
continue;
if (e >= 1024 && !(client->fteprotocolextensions & PEXT_ENTITYDBL2))
continue;
// if (dement->modelindex >= 256 && !(client->fteprotocolextensions & PEXT_MODELDBL))
// continue;
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->number = e;
state->flags = EF_DIMLIGHT;
VectorCopy (dement->origin, state->origin);
state->angles[0] = dement->angles[0]*360.0f/256;
state->angles[1] = dement->angles[1]*360.0f/256;
state->angles[2] = dement->angles[2]*360.0f/256;
state->modelindex = dement->modelindex;
state->frame = dement->frame;
state->colormap = dement->colormap;
state->skinnum = dement->skinnum;
state->effects = dement->effects;
#ifdef PEXT_SCALE
state->scale = dement->scale;
#endif
#ifdef PEXT_TRANS
state->trans = dement->trans;
#endif
#ifdef PEXT_FATNESS
state->fatness = dement->fatness;
#endif
}
for (e = 0; e < sv.numdemospikes; e++)
{
if (SV_DemoNailUpdate (e))
continue;
}
}
#endif
void SV_Snapshot_BuildStateQ1(entity_state_t *state, edict_t *ent, client_t *client, packet_entities_t *pack)
{
//builds an entity_state from an entity
//note that client can be null, for building baselines.
int i;
state->number = NUM_FOR_EDICT(svprogfuncs, ent);
state->u.q1.msec = 0;
state->u.q1.pmovetype = 0;
state->u.q1.movement[0] = 0;
state->u.q1.movement[1] = 0;
state->u.q1.movement[2] = 0;
state->u.q1.velocity[0] = 0;
state->u.q1.velocity[1] = 0;
state->u.q1.velocity[2] = 0;
VectorCopy (ent->v->origin, state->origin);
VectorCopy (ent->v->angles, state->angles);
state->u.q1.weaponframe = 0;
if ((state->number-1) < (unsigned int)sv.allocated_client_slots && (client == &svs.clients[state->number-1] || client == svs.clients[state->number-1].controller || (client && (!client->edict || client->spec_track == state->number))))
if (!client || !(client->fteprotocolextensions2 & PEXT2_PREDINFO))
state->u.q1.weaponframe = ent->v->weaponframe;
if ((state->number-1) < (unsigned int)sv.allocated_client_slots && ent->v->movetype && client)
{
client_t *cl = &svs.clients[state->number-1];
if (cl->isindependant)
{
state->u.q1.pmovetype = ent->v->movetype;
if (state->u.q1.pmovetype && ((int)ent->v->flags & FL_ONGROUND) && (client->zquake_extensions&Z_EXT_PF_ONGROUND))
state->u.q1.pmovetype |= 0x80;
if (state->u.q1.pmovetype && ((int)cl->jump_held) && (client->zquake_extensions&Z_EXT_PM_TYPE))
state->u.q1.pmovetype |= 0x40;
if (cl != client && client)
{ /*only generate movement values if the client doesn't already know them...*/
state->u.q1.movement[0] = ent->xv->movement[0];
state->u.q1.movement[1] = ent->xv->movement[1];
state->u.q1.movement[2] = ent->xv->movement[2];
state->u.q1.msec = bound(0, 1000*(sv.time - cl->localtime), 255);
}
state->u.q1.velocity[0] = ent->v->velocity[0] * 8;
state->u.q1.velocity[1] = ent->v->velocity[1] * 8;
state->u.q1.velocity[2] = ent->v->velocity[2] * 8;
}
else if (ent == cl->edict)
{
state->u.q1.velocity[0] = ent->v->velocity[0] * 8;
state->u.q1.velocity[1] = ent->v->velocity[1] * 8;
state->u.q1.velocity[2] = ent->v->velocity[2] * 8;
}
//fixme: deal with fixangles
if (client->fteprotocolextensions2 & PEXT2_PREDINFO)
{
state->u.q1.vangle[0] = ANGLE2SHORT(ent->v->v_angle[0]);
state->u.q1.vangle[1] = ANGLE2SHORT(ent->v->v_angle[1]);
state->u.q1.vangle[2] = ANGLE2SHORT(ent->v->v_angle[2]);
}
else
{
if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
if (state->u.q1.pmovetype && ((state->u.q1.pmovetype&0x7f) != MOVETYPE_TOSS && (state->u.q1.pmovetype&0x7f) != MOVETYPE_BOUNCE))
{
state->angles[0] = ent->v->v_angle[0]/-3.0;
state->angles[1] = ent->v->v_angle[1];
state->angles[2] = ent->v->v_angle[2];
}
}
}
if (client && client->edict && (ent->v->owner == client->edict->entnum))
state->solidsize = 0;
else if (ent->v->solid == SOLID_BSP || (ent->v->skin < 0 && ent->v->modelindex))
state->solidsize = ES_SOLID_BSP;
else if (ent->v->solid == SOLID_BBOX || ent->v->solid == SOLID_SLIDEBOX || ent->v->skin < 0)
state->solidsize = ent->solidsize;
else
state->solidsize = 0;
state->dpflags = 0;
if (ent->xv->viewmodelforclient)
{ //this ent would have been filtered out by now if its not ours
//if ent->viewmodelforclient == client then:
state->dpflags |= RENDER_VIEWMODEL;
}
state->colormap = ent->v->colormap;
if (state->colormap >= 1024)
state->dpflags |= RENDER_COLORMAPPED;
else if (client && state->colormap > client->max_net_clients)
state->colormap = 0;
if (ent->xv->exteriormodeltoclient && client)
{
if (ent->xv->exteriormodeltoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
state->dpflags |= RENDER_EXTERIORMODEL;
//everyone else sees it normally.
}
if (ent->xv->basebone < 0)
{
#ifdef SKELETALMODELS
if (ent->xv->skeletonindex && pack)
{
framestate_t fs;
fs.skeltype = SKEL_IDENTITY;
fs.bonecount = 0;
skel_lookup(&sv.world, ent->xv->skeletonindex, &fs);
if (fs.skeltype == SKEL_RELATIVE && fs.bonecount)
{
Bones_To_PosQuat4(fs.bonecount, fs.bonestate, AllocateBoneSpace(pack, state->bonecount = fs.bonecount, &state->boneoffset));
//state->dpflags |= RENDER_COMPLEXANIMATION;
}
}
#endif
}
else
{
state->basebone = ent->xv->basebone;
state->baseframe = ent->xv->baseframe;
}
if (!ent->v->movetype || ent->v->movetype == MOVETYPE_STEP)
state->dpflags |= RENDER_STEP;
state->modelindex = ent->v->modelindex;
state->modelindex2 = ent->xv->vw_index;
state->frame = ent->v->frame;
state->skinnum = ent->v->skin;
state->effects = ent->v->effects;
state->effects |= (int)ent->xv->modelflags<<24;
#ifdef HEXEN2
state->hexen2flags = ent->xv->drawflags;
state->abslight = (int)(ent->xv->abslight*255) & 255;
#endif
state->tagentity = ent->xv->tag_entity;
state->tagindex = ent->xv->tag_index;
state->light[0] = ent->xv->color[0]*1024;
state->light[1] = ent->xv->color[1]*1024;
state->light[2] = ent->xv->color[2]*1024;
state->light[3] = ent->xv->light_lev;
state->lightstyle = ent->xv->style;
state->lightpflags = ent->xv->pflags;
state->u.q1.traileffectnum = ent->xv->traileffectnum;
state->u.q1.emiteffectnum = ent->xv->emiteffectnum;
if (ent->xv->gravitydir[2] == -1)
{
state->u.q1.gravitydir[0] = 0;
state->u.q1.gravitydir[1] = 0;
}
else if ((!ent->xv->gravitydir[0] && !ent->xv->gravitydir[1] && !ent->xv->gravitydir[2]))// || (ent->xv->gravitydir[2] == -1))
{
vec3_t ang;
if (sv.world.g.defaultgravitydir[2] == -1)
{
state->u.q1.gravitydir[0] = 0;
state->u.q1.gravitydir[1] = 0;
}
else
{
VectorAngles(sv.world.g.defaultgravitydir, NULL, ang, false);
state->u.q1.gravitydir[0] = ((ang[0]/360) * 256) - 192;
state->u.q1.gravitydir[1] = (ang[1]/360) * 256;
}
}
else
{
vec3_t ang;
VectorAngles(ent->xv->gravitydir, NULL, ang, false);
state->u.q1.gravitydir[0] = ((ang[0]/360) * 256) - 192;
state->u.q1.gravitydir[1] = (ang[1]/360) * 256;
}
if (((int)ent->v->flags & FL_CLASS_DEPENDENT) && client && client->playerclass) //hexen2 wierdness.
{
char modname[MAX_QPATH];
Q_strncpyz(modname, sv.strings.model_precache[state->modelindex], sizeof(modname));
if (strlen(modname)>5)
{
modname[strlen(modname)-5] = client->playerclass+'0';
state->modelindex = SV_ModelIndex(modname);
}
}
if (state->effects & DPEF_LOWPRECISION)
state->effects &= ~DPEF_LOWPRECISION; //we don't support it, nor does dp any more. strip it.
if (state->effects & EF_FULLBRIGHT) //wrap the field for fte clients (this is horrible)
state->hexen2flags |= MLS_FULLBRIGHT;
#ifdef NQPROT
if (client && !ISQWCLIENT(client))
{
if (ent->muzzletime > client->lastoutgoingphysicstime && ent->muzzletime <= (float)sv.world.physicstime)
state->effects |= EF_MUZZLEFLASH;
if (client->spectator && !client->spec_track && ent == client->edict)
state->modelindex = sv_playermodel;
}
if (progstype != PROG_QW)
{
if (progstype == PROG_TENEBRAE)
{
//tenebrae has some hideous hacks
if (!strcmp(sv.strings.model_precache[state->modelindex], "progs/w_light.spr") ||
!strcmp(sv.strings.model_precache[state->modelindex], "progs/b_light.spr") ||
!strcmp(sv.strings.model_precache[state->modelindex], "progs/s_light.spr") ||
!strcmp(sv.strings.model_precache[state->modelindex], "progs/flame.mdl") ||
!strcmp(sv.strings.model_precache[state->modelindex], "progs/flame2.mdl"))
{
//fixme: add some default colours
state->lightpflags |= PFLAGS_FULLDYNAMIC;
if (!state->light[3])
state->light[3] = 350;
}
if (!strcmp (sv.strings.model_precache[state->modelindex], "progs/lavaball.mdl"))
{
state->lightpflags |= PFLAGS_FULLDYNAMIC;
state->skinnum = 17;
state->light[3] = 270;
}
}
if (state->effects && client && ISQWCLIENT(client)) //don't send extra nq effects to a qw client.
{
//EF_NODRAW doesn't draw the model.
//The client still needs to know about it though, as it might have other effects on it.
if (progstype == PROG_H2)
{
if (state->effects == H2EF_NODRAW)
{
//actually, H2 is pretty lame about this
state->effects = 0;
state->modelindex = 0;
state->frame = 0;
state->colormap = 0;
state->abslight = 0;
state->skinnum = 0;
state->hexen2flags = 0;
}
}
else if (progstype == PROG_TENEBRAE)
{
if (state->effects & 16) //tenebrae's EF_FULLDYNAMIC
{
state->effects &= ~16;
state->lightpflags |= PFLAGS_FULLDYNAMIC;
}
if (state->effects & 32) //tenebrae's EF_GREEN
{
state->effects &= ~32;
state->effects |= EF_GREEN;
}
}
if (state->number <= sv.allocated_client_slots) // clear only client ents
{
if (state->effects & NQEF_NODRAW)
state->modelindex = 0;
state->effects &= ~ (QWEF_FLAG1|QWEF_FLAG2);
}
if ((state->effects & EF_DIMLIGHT) && !(state->effects & (EF_RED|EF_BLUE)))
{
int it = ent->v->items;
state->effects &= ~EF_DIMLIGHT;
if ((it & (IT_INVULNERABILITY|IT_QUAD)) == (IT_INVULNERABILITY|IT_QUAD))
state->effects |= EF_RED|EF_BLUE;
else if (it & IT_INVULNERABILITY)
state->effects |= EF_RED;
else if (it & IT_QUAD)
state->effects |= EF_BLUE;
else
state->effects |= EF_DIMLIGHT;
}
}
}
#endif
if (!ent->xv->colormod[0] && !ent->xv->colormod[1] && !ent->xv->colormod[2])
{
state->colormod[0] = (256)/8;
state->colormod[1] = (256)/8;
state->colormod[2] = (256)/8;
}
else
{
i = ent->xv->colormod[0]*(256/8); state->colormod[0] = bound(0, i, 255);
i = ent->xv->colormod[1]*(256/8); state->colormod[1] = bound(0, i, 255);
i = ent->xv->colormod[2]*(256/8); state->colormod[2] = bound(0, i, 255);
}
if (!ent->xv->glowmod[0] && !ent->xv->glowmod[1] && !ent->xv->glowmod[2])
{
state->glowmod[0] = (256/8);
state->glowmod[1] = (256/8);
state->glowmod[2] = (256/8);
}
else
{
state->glowmod[0] = ent->xv->glowmod[0]*(256/8);
state->glowmod[1] = ent->xv->glowmod[1]*(256/8);
state->glowmod[2] = ent->xv->glowmod[2]*(256/8);
}
state->glowsize = ent->xv->glow_size*0.25;
state->glowcolour = ent->xv->glow_color;
if (ent->xv->glow_trail)
state->dpflags |= RENDER_GLOWTRAIL;
#ifdef PEXT_SCALE
if (!ent->xv->scale)
state->scale = 1*16;
else
state->scale = bound(1, ent->xv->scale*16, 255);
#endif
#ifdef PEXT_TRANS
if (!ent->xv->alpha)
state->trans = 255;
else
state->trans = bound(1, ent->xv->alpha*254, 254);
//QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha.
if (client && client->edict)
{
if (((int)client->edict->xv->dimension_see & (int)ent->xv->dimension_ghost))
if (!((int)client->edict->xv->dimension_see & ((int)ent->xv->dimension_seen & ~(int)ent->xv->dimension_ghost)) )
{
if (ent->xv->dimension_ghost_alpha)
state->trans *= ent->xv->dimension_ghost_alpha;
else
state->trans *= 0.5;
}
}
#endif
#ifdef PEXT_FATNESS
state->fatness = ent->xv->fatness;
#endif
#pragma warningmsg("TODO: Fix attachments for more vanilla clients")
}
void SV_Snapshot_BuildQ1(client_t *client, packet_entities_t *pack, pvscamera_t *cameras, edict_t *clent)
{
//pvs and clent can be null, but only if the other is also null
int e, i;
edict_t *ent, *tracecullent; //tracecullent is different from ent because attached models cull the parent instead. also, null for entities which are not culled.
entity_state_t *state;
#define DEPTHOPTIMISE
#ifdef DEPTHOPTIMISE
vec3_t org;
static float distances[32768];
float dist;
#endif
globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT);
int pvsflags;
int limit;
int c, maxc = cameras?cameras->numents:0;
client_t *seat;
//this entity is watching from outside themselves. The client is tricked into thinking that they themselves are in the view ent, and a new dummy ent (the old them) must be spawned.
if (clent && ISQWCLIENT(client))
{
for (seat = client; seat; seat = seat->controlled)
{
edict_t *clent = seat->edict;
if (!client->viewent)
continue;
//FIXME: this hack needs cleaning up
#ifdef DEPTHOPTIMISE
distances[pack->num_entities] = 0;
#endif
state = &pack->entities[pack->num_entities];
pack->num_entities++;
SV_Snapshot_BuildStateQ1(state, clent, seat, pack);
state->number = seat - svs.clients + 1;
//yeah, I doubt anyone will need this
if (progstype == PROG_QW)
{
if ((int)clent->v->effects & QWEF_FLAG1)
{
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->modelindex = SV_ModelIndex("progs/flag.mdl");
state->frame = 0;
state->number++; //yeek
state->skinnum = 0;
}
else if ((int)clent->v->effects & QWEF_FLAG2)
{
memcpy(&pack->entities[pack->num_entities], state, sizeof(*state));
state = &pack->entities[pack->num_entities];
pack->num_entities++;
state->modelindex = SV_ModelIndex("progs/flag.mdl");
state->frame = 0;
state->number++; //yeek
state->skinnum = 1;
}
}
}
}
/*legacy qw clients get their players separately*/
if (ISQWCLIENT(client) && !(client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS))
e = min(sv.allocated_client_slots+1, client->max_net_clients);
else
e = 1;
limit = sv.world.num_edicts;
if (client->max_net_ents < limit)
{
limit = client->max_net_ents;
if (!(client->plimitwarned & PLIMIT_ENTITIES))
{
client->plimitwarned |= PLIMIT_ENTITIES;
SV_ClientPrintf(client, PRINT_HIGH, "WARNING: Your client's network protocol only supports %i entities. Please upgrade or enable extensions.\n", client->max_net_ents);
}
}
if (client->penalties & BAN_BLIND)
{
e = client->edict->entnum;
limit = e+1;
}
if (sv_cullentities_trace.ival && client->lastseen_count < limit)
Z_ReallocElements((void**)&client->lastseen_time, &client->lastseen_count, limit, sizeof(client->lastseen_time));
for ( ; e<limit ; e++)
{
ent = EDICT_NUM_PB(svprogfuncs, e);
if (ED_ISFREE(ent))
continue;
if (ent->xv->customizeentityforclient)
{
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent);
pr_global_struct->other = (clent?EDICT_TO_PROG(svprogfuncs, clent):0);
PR_ExecuteProgram(svprogfuncs, ent->xv->customizeentityforclient);
if(!G_FLOAT(OFS_RETURN))
continue;
}
#ifdef NQPROT
if (progstype != PROG_QW)
{
if ((int)ent->v->effects & EF_MUZZLEFLASH)
{
ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
ent->muzzletime = sv.world.physicstime;
MSG_WriteByte (&sv.multicast, svc_muzzleflash);
MSG_WriteEntity (&sv.multicast, NUM_FOR_EDICT(svprogfuncs, ent));
SV_MulticastProtExt (ent->v->origin, MULTICAST_PHS, pr_global_struct->dimension_send, 0, 0);
}
}
#endif
pvsflags = ent->xv->pvsflags;
for (c = 0; c < maxc; c++)
{
if (ent == cameras->ent[c])
break;
}
if (c < maxc)
tracecullent = NULL;
else if (ent->xv->viewmodelforclient)
{
if (ent->xv->viewmodelforclient != (clent?EDICT_TO_PROG(svprogfuncs, clent):0))
continue;
tracecullent = NULL;
}
else
{
// many ents are not intended to be networked.
if (!(ent->xv->SendEntity && client->csqcactive) && //if SendEntity is set then its definitely important, even if not visible.
(!ent->v->modelindex || !*PR_GetString(svprogfuncs, ent->v->model)) && // also definitely valid if it has a model
!((int)ent->xv->pflags & PFLAGS_FULLDYNAMIC) && //needs to be networked if its giving off realtime lights, even when it has no model.
ent->v->skin >= 0) //ents with negative skins are networked too. eg ladder volumes.
continue;
if (cameras) //self doesn't get a pvs test, to cover teleporters
{
if ((int)ent->v->effects & EF_NODEPTHTEST)
tracecullent = NULL;
else if ((pvsflags & PVSF_MODE_MASK) < PVSF_USEPHS)
{
//branch out to the pvs testing.
if (ent->xv->tag_entity)
{
int c = 10;
tracecullent = ent;
while(tracecullent->xv->tag_entity&&c-->0)
{
tracecullent = EDICT_NUM_UB(svprogfuncs, tracecullent->xv->tag_entity);
}
if (tracecullent == clent)
tracecullent = NULL;
else if (tracecullent->xv->viewmodelforclient)
{
//special hack so viewmodelforclient on the root of the tagged entity overrides pvs
if (tracecullent->xv->viewmodelforclient != (clent?EDICT_TO_PROG(svprogfuncs, clent):0))
continue;
tracecullent = NULL; //don't tracecull
}
else
{
if (!sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &((wedict_t*)tracecullent)->pvsinfo, cameras->pvs.buffer, cameras->area))
continue;
}
}
else
{
if (!sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &((wedict_t*)ent)->pvsinfo, cameras->pvs.buffer, cameras->area))
continue;
tracecullent = ent;
}
}
else if ((pvsflags & PVSF_MODE_MASK) == PVSF_USEPHS && sv.world.worldmodel->fromgame == fg_quake)
{
int cluster;
unsigned char *mask;
qbyte *phs = sv.world.worldmodel->phs;
if (phs)
{
//FIXME: this lookup should be cachable or something.
if (client->edict)
cluster = sv.world.worldmodel->funcs.ClusterForPoint(sv.world.worldmodel, client->edict->v->origin, NULL); //ignore areas, can hear through doors.
else
cluster = -1; //mvd
if (cluster >= 0)
{
mask = phs + cluster * 4*((sv.world.worldmodel->numclusters+31)>>5);
cluster = sv.world.worldmodel->funcs.ClusterForPoint (sv.world.worldmodel, ent->v->origin, NULL);
if (cluster >= 0 && !(mask[cluster>>3] & (1<<(cluster&7)) ) )
{
continue;
}
}
}
tracecullent = NULL;
}
else
tracecullent = NULL;
if (client->gibfilter && SV_GibFilter(ent))
continue;
#ifdef VM_Q1
//mvdsv compat
if (client->hideentity && EDICT_TO_PROG(svprogfuncs, ent) == client->hideentity)
continue;
if (client->hideplayers && e <= sv.allocated_client_slots)
continue;
#endif
}
else
tracecullent = NULL;
}
//DP_SV_NODRAWONLYTOCLIENT
if (ent->xv->nodrawtoclient) //DP extension.
if (client->edict && ent->xv->nodrawtoclient == EDICT_TO_PROG(svprogfuncs, client->edict))
continue;
//DP_SV_DRAWONLYTOCLIENT
if (ent->xv->drawonlytoclient)
if (!client->edict || ent->xv->drawonlytoclient != EDICT_TO_PROG(svprogfuncs, client->edict))
{
client_t *split;
for (split = client->controlled; split; split=split->controlled)
{
if (split->edict->xv->view2 == EDICT_TO_PROG(svprogfuncs, ent))
break;
}
if (!split)
continue;
}
//QSG_DIMENSION_PLANES
if (clent) //don't crash
if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen | (int)ent->xv->dimension_ghost))) //not able to see it.
if (c >= maxc) //always network the player entity though
continue;
if (cameras && tracecullent && !((unsigned int)ent->v->effects & (EF_DIMLIGHT|EF_BLUE|EF_RED|EF_BRIGHTLIGHT|EF_BRIGHTFIELD|EF_NODEPTHTEST)))
{ //more expensive culling
if (!(pvsflags & PVSF_MODE_MASK))
if ((e <= sv.allocated_client_slots && sv_cullplayers_trace.value) || sv_cullentities_trace.value)
if (Cull_Traceline(e < client->lastseen_count?&client->lastseen_time[e]:NULL, cameras, tracecullent))
continue;
}
//EXT_CSQC
if (SV_AddCSQCUpdate(client, ent)) //csqc took it.
continue;
if (ISQWCLIENT(client))
{
if (SV_AddNailUpdate (ent))
continue; // added to the special update list
}
//the entity would mess up the client and possibly disconnect them.
//FIXME: add an option to drop clients... entity fog could be killed in this way.
if (e >= client->max_net_ents)
continue;
if (ent->v->modelindex >= client->maxmodels)
continue;
#ifdef DEPTHOPTIMISE
if (clent)
{
//find distance based upon absolute mins/maxs so bsps are treated fairly.
//org = clentorg + -0.5*(max+min)
VectorAdd(ent->v->absmin, ent->v->absmax, org);
VectorMA(clent->v->origin, -0.5, org, org);
dist = DotProduct(org, org); //Length
// if (dist > 1024*1024)
// continue;
// add to the packetentities
if (pack->num_entities == pack->max_entities)
{
float furthestdist = -1;
int best=-1;
for (i = 0; i < pack->max_entities; i++)
if (furthestdist < distances[i])
{
furthestdist = distances[i];
best = i;
}
if (furthestdist > dist && best != -1)
{
state = &pack->entities[best];
// Con_Printf("Dropping ent %s\n", sv.model_precache[state->modelindex]);
memmove(&distances[best], &distances[best+1], sizeof(*distances)*(pack->num_entities-best-1));
memmove(state, state+1, sizeof(*state)*(pack->num_entities-best-1));
best = pack->num_entities-1;
distances[best] = dist;
state = &pack->entities[best];
}
else
continue; // all full
}
else
{
state = &pack->entities[pack->num_entities];
distances[pack->num_entities] = dist;
pack->num_entities++;
}
}
else
#endif
{
// add to the packetentities
if (pack->num_entities == pack->max_entities)
continue; // all full
else
{
state = &pack->entities[pack->num_entities];
pack->num_entities++;
}
}
//its not a nail or anything, pack it up and ship it on
SV_Snapshot_BuildStateQ1(state, ent, client, pack);
}
}
void SV_AddCameraEntity(pvscamera_t *cameras, edict_t *ent, pvec3_t viewofs)
{
int i;
vec3_t org;
int area;
for (i = 0; i < cameras->numents; i++)
{
if (cameras->ent[i] == ent)
return; //don't add the same ent multiple times (.view2 or portals that can see themselves through other portals).
}
if (ent)
{
if (viewofs)
VectorAdd (ent->v->origin, viewofs, org);
else
VectorCopy (ent->v->origin, org);
}
else
VectorCopy (viewofs, org);
sv.world.worldmodel->funcs.ClusterForPoint(sv.world.worldmodel, org, &area);
for (i = 1; ; i++)
{
if (i > cameras->area[0])
{ //reached the end of the known count. add it now.
cameras->area[++cameras->area[0]] = area;
break;
}
if (cameras->area[i] == area)
break; //already have a camera in this area, don't make stuff slow with dupes.
}
sv.world.worldmodel->funcs.FatPVS(sv.world.worldmodel, org, &cameras->pvs, cameras->numents!=0);
if (cameras->numents < SV_PVS_CAMERAS)
{
cameras->ent[cameras->numents] = ent;
VectorCopy(org, cameras->org[cameras->numents]);
cameras->numents++;
}
}
void SV_Snapshot_SetupPVS(client_t *client, pvscamera_t *camera)
{
camera->area[0] = 0;
camera->numents = 0;
for (; client; client = client->controlled)
{
if (client->viewent) //svc_viewentity hack
SV_AddCameraEntity(camera, EDICT_NUM_UB(svprogfuncs, client->viewent), client->edict->v->view_ofs);
else
SV_AddCameraEntity(camera, client->edict, client->edict->v->view_ofs);
//spectators should always see their targetted player
if (client->spec_track)
SV_AddCameraEntity(camera, EDICT_NUM_UB(svprogfuncs, client->spec_track), client->edict->v->view_ofs);
//view2 support should always see the extra entity
if (client->edict->xv->view2)
SV_AddCameraEntity(camera, PROG_TO_EDICT(svprogfuncs, client->edict->xv->view2), NULL);
}
//hack for skyrooms, open up the pvs.
if (sv.skyroom_pos_known)
SV_AddCameraEntity(camera, NULL, sv.skyroom_pos);
}
void SV_Snapshot_Clear(packet_entities_t *pack)
{
pack->num_entities = 0;
csqcnuments = 0;
numnails = 0;
}
#ifdef QWOVERQ3
/*
=============
SVQ3Q1_BuildEntityPacket
Builds a temporary q1 style entity packet for a q3 client
=============
*/
void SVQ3Q1_BuildEntityPacket(client_t *client, packet_entities_t *pack)
{
pvscamera_t cameras;
SV_Snapshot_Clear(pack);
SV_Snapshot_SetupPVS(client, &cameras);
SV_Snapshot_BuildQ1(client, pack, &cameras, client->edict);
}
#endif
/*
=============
SV_WriteEntitiesToClient
Encodes the current state of the world as
a svc_packetentities messages and possibly
a svc_nails message and
svc_playerinfo messages
=============
*/
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignorepvs)
{
int i;
packet_entities_t *pack;
edict_t *clent;
client_frame_t *frame;
pvscamera_t camerasbuf;
pvscamera_t *cameras = &camerasbuf;
cameras->pvs.buffer = alloca(cameras->pvs.buffersize=sv.world.worldmodel->pvsbytes);
// this is the frame we are creating
frame = &client->frameunion.frames[client->netchan.incoming_sequence & UPDATE_MASK];
for (i = 0; i < sv.allocated_client_slots; i++)
frame->laggedplayer[i].present = 0;
// find the client's PVS
if (ignorepvs)
{ //mvd...
clent = NULL;
cameras = NULL;
}
else
{
clent = client->edict;
if (sv_nopvs.ival)
cameras = NULL;
#ifdef HLSERVER
else if (svs.gametype == GT_HALFLIFE)
SVHL_Snapshot_SetupPVS(client, cameras->pvs, sizeof(cameras->pvs));
#endif
else
SV_Snapshot_SetupPVS(client, cameras);
}
host_client = client;
if ((client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) || !frame->qwentities.entities || ISNQCLIENT(client))
{
pack = &svs.entstatebuffer;
if (pack->max_entities < client->max_net_ents)
{
pack->max_entities = client->max_net_ents;
pack->entities = BZ_Realloc(pack->entities, sizeof(*pack->entities) * pack->max_entities);
memset(pack->entities, 0, sizeof(entity_state_t) * pack->max_entities);
}
}
else
pack = &frame->qwentities;
SV_Snapshot_Clear(pack);
if (!pack->entities)
return;
// put other visible entities into either a packet_entities or a nails message
#ifdef SERVER_DEMO_PLAYBACK
if (sv.demostatevalid) //generate info from demo stats
{
SV_Snapshot_Build_Playback(client, pack);
}
else
#endif
{
#ifdef HLSERVER
if (svs.gametype == GT_HALFLIFE)
SVHL_Snapshot_Build(client, pack, cameras->pvs, clent, ignorepvs);
else
#endif
SV_Snapshot_BuildQ1(client, pack, cameras, clent);
}
#ifdef NQPROT
if (ISNQCLIENT(client))
{
if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
{
qboolean overflow;
for (;;)
{
overflow = SVFTE_EmitPacketEntities(client, pack, msg);
client->netchan.incoming_sequence++;
if (overflow && pack == &svs.entstatebuffer)
{
if (!Netchan_CanPacket(&client->netchan, SV_RateForClient(client)/2))
break;
Netchan_Transmit (&client->netchan, msg->cursize, msg->data, SV_RateForClient(client));
SZ_Clear(msg);
if (!Netchan_CanPacket(&client->netchan, SV_RateForClient(client)/2))
break;
}
else
break;
}
}
else if (client->protocol == SCP_DARKPLACES6 || client->protocol == SCP_DARKPLACES7)
SVDP_EmitEntitiesUpdate(client, frame, pack, msg);
else
{
int e;
for (e = 0; e < pack->num_entities; e++)
{
if (pack->entities[e].number > sv.allocated_client_slots)
break;
if (msg->cursize + 32 > msg->maxsize)
break;
SVNQ_EmitEntityState(msg, &pack->entities[e]);
}
for (; e < pack->num_entities; e++)
{
if (msg->cursize + 32 + client->datagram.cursize > msg->maxsize)
break;
SVNQ_EmitEntityState(msg, &pack->entities[e]);
}
client->netchan.incoming_sequence++;
}
SV_EmitCSQCUpdate(client, msg, svcdp_csqcentities);
}
else
#endif
{
// encode the packet entities as a delta from the
// last packetentities acknowledged by the client
if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
{
SVFTE_EmitPacketEntities(client, pack, msg);
}
else
{
#ifdef QUAKESTATS
// Z_EXT_TIME protocol extension
// every now and then, send an update so that extrapolation
// on client side doesn't stray too far off
if (ISQWCLIENT(client))
{
if ((client->fteprotocolextensions & PEXT_ACCURATETIMINGS )&& sv.world.physicstime - client->nextservertimeupdate > 0)
{ //the fte pext causes the server to send out accurate timings, allowing for perfect interpolation.
MSG_WriteByte (msg, svcqw_updatestatlong);
MSG_WriteByte (msg, STAT_TIME);
MSG_WriteLong (msg, (int)(sv.world.physicstime * 1000));
client->nextservertimeupdate = sv.world.physicstime;
}
else if ((client->zquake_extensions & Z_EXT_SERVERTIME) && sv.world.physicstime - client->nextservertimeupdate > 0)
{ //the zquake ext causes the server to send out peridoic timings, allowing for moderatly accurate game time.
MSG_WriteByte (msg, svcqw_updatestatlong);
MSG_WriteByte (msg, STAT_TIME);
MSG_WriteLong (msg, (int)(sv.world.physicstime * 1000));
client->nextservertimeupdate = sv.world.physicstime+10;
}
}
#endif
// send over the players in the PVS
if (svs.gametype != GT_HALFLIFE)
{
#ifdef MVD_RECORDING
if (client == &demo.recorder)
SV_WritePlayersToMVD(client, frame, msg);
else
#endif
SV_WritePlayersToClient (client, frame, clent, cameras, msg);
}
SVQW_EmitPacketEntities (client, pack, msg);
}
SV_EmitCSQCUpdate(client, msg, svcfte_csqcentities);
// now add the specialized nail update
SV_EmitNailUpdate (msg, ignorepvs);
}
}
//just goes and makes sure each client tracks all the right SendFlags.
void SV_ProcessSendFlags(client_t *c)
{
edict_t *ent;
unsigned int e, h = 0;
if (!c->csqcactive || !c->pendingcsqcbits)
return;
for (e=1 ; e<sv.world.num_edicts && e < c->max_net_ents; e++)
{
ent = EDICT_NUM_PB(svprogfuncs, e);
if (ED_ISFREE(ent))
continue;
if (ent->xv->SendFlags)
{
c->pendingcsqcbits[e] |= (int)ent->xv->SendFlags & SENDFLAGS_USABLE;
h = e;
}
}
needcleanup = max(needcleanup, h);
}
void SV_CleanupEnts(void)
{
int e;
edict_t *ent;
if (!needcleanup)
return;
for (e=1 ; e<=needcleanup ; e++)
{
ent = EDICT_NUM_PB(svprogfuncs, e);
ent->xv->SendFlags = 0;
#ifdef HAVE_LEGACY
//this is legacy code. we'll just have to live with the slight delay.
//FIXME: check if Version exists and do it earlier.
if ((int)ent->xv->Version != sv.csqcentversion[ent->entnum])
{
ent->xv->SendFlags = SENDFLAGS_USABLE;
sv.csqcentversion[ent->entnum] = (int)ent->xv->Version;
}
#endif
}
needcleanup=0;
}
#endif