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fteqw/engine/common/sys.h
Spoike 49ae9573b8 reworked clipboard handling to avoid stalls when pasting in linux.
made a load of functions static (just code style stuff).
downloads menu now deselects any autoselected items, to avoid confusion.
csqc traces can now hit networked ents. I probably need to make some more tweaks to this.
arg completion for flocate+dir+modelviewer commands.
fix autosave not cycling saves when using the vanilla save format.
fix patch collisions with q3bsp submodels.
md3 now supports framegroups too.
added some more buttons to make xonotic happy.
gl_polyblend 2 shows the screen flashes at the edge of the screen instead of the middle.
colormod no longer applies to fullbrights (matching DP). this fixes an issue with xonotic.
fix uninitialised local that was causing issues with bones used as tags.
rewrote qc search_* to use a dynamic array instead of a linked list. this should make it faster to read when there's many handles open at a time.
fte's saved games can now save buffers properly.
fix issue with raster freetype fonts (read: coloured emoji).
initial support for struct-based classes (instead of entity-based classes). still has issues.
execing configs in untrusted packages will no longer run out of sync (fixing a number of afterquake issues).
fix stupid bug with the te_gunshot/etc builtins.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5317 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-11 10:31:23 +00:00

197 lines
6.7 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sys.h -- non-portable functions
//
// file IO
// for the most part, we use stdio.
// if your system doesn't have stdio then urm... well.
//
void Sys_mkdir (const char *path); //not all pre-unix systems have directories (including dos 1)
qboolean Sys_rmdir (const char *path);
qboolean Sys_remove (const char *path);
qboolean Sys_Rename (const char *oldfname, const char *newfname);
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen, qboolean allowprompts);
//
// memory protection
//
void Sys_MakeCodeWriteable (void * startaddr, unsigned long length);
//
// system IO
//
int VARGS Sys_DebugLog(char *file, char *fmt, ...) LIKEPRINTF(2);
NORETURN void VARGS Sys_Error (const char *error, ...) LIKEPRINTF(1);
// an error will cause the entire program to exit
void VARGS Sys_Printf (char *fmt, ...) LIKEPRINTF(1);
// send text to the console
void Sys_Warn (char *fmt, ...) LIKEPRINTF(1);
//like Sys_Printf. dunno why there needs to be two of em.
void Sys_Quit (void);
void Sys_RecentServer(char *command, char *target, char *title, char *desc);
qboolean Sys_RunInstaller(void);
typedef struct {
void **funcptr;
char *name;
} dllfunction_t;
typedef void dllhandle_t; //typically used as void*
dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs);
void Sys_CloseLibrary(dllhandle_t *lib);
void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname);
char *Sys_GetNameForAddress(dllhandle_t *module, void *address);
qboolean LibZ_Init(void);
qboolean LibJPEG_Init(void);
qboolean LibPNG_Init(void);
qboolean Sys_RunFile(const char *fname, int nlen);
unsigned int Sys_Milliseconds (void);
double Sys_DoubleTime (void);
qboolean Sys_RandomBytes(qbyte *string, int len);
char *Sys_ConsoleInput (void);
typedef enum
{
CBT_SELECTION, //select-to-copy, middle-to-paste
CBT_CLIPBOARD //ctrl+c, ctrl+v
} clipboardtype_t;
void Sys_Clipboard_PasteText(clipboardtype_t clipboardtype, void (*callback)(void *cb, char *utf8), void *ctx); //calls the callback once the text is available (maybe instantly). utf8 arg may be NULL if the clipboard was unavailable.
void Sys_SaveClipboard(clipboardtype_t clipboardtype, char *text); //a stub would do nothing.
//stuff for dynamic dedicated console -> gfx and back.
void Sys_CloseTerminal (void);
qboolean Sys_InitTerminal (void);
void Con_PrintToSys(void);
void Sys_ServerActivity(void);
//make window flash on the taskbar - someone said something/connected
void Sys_SendKeyEvents (void);
// Perform Key_Event () callbacks until the input que is empty
int Sys_EnumerateFiles (const char *gpath, const char *match, int (QDECL *func)(const char *fname, qofs_t fsize, time_t modtime, void *parm, searchpathfuncs_t *spath), void *parm, searchpathfuncs_t *spath);
void Sys_Vibrate(float count);
qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate);
#ifdef MULTITHREAD
#if defined(_WIN32) && defined(_DEBUG)
void Sys_SetThreadName(unsigned int dwThreadID, char *threadName);
#endif
void Sys_ThreadsInit(void);
//qboolean Sys_IsThread(void *thread);
qboolean Sys_IsMainThread(void);
qboolean Sys_IsThread(void *thread);
void *Sys_CreateThread(char *name, int (*func)(void *), void *args, int priority, int stacksize);
void Sys_WaitOnThread(void *thread);
void Sys_DetachThread(void *thread);
void Sys_ThreadAbort(void);
#define THREADP_IDLE -5
#define THREADP_NORMAL 0
#define THREADP_HIGHEST 5
void *QDECL Sys_CreateMutex(void);
qboolean Sys_TryLockMutex(void *mutex);
qboolean QDECL Sys_LockMutex(void *mutex);
qboolean QDECL Sys_UnlockMutex(void *mutex);
void QDECL Sys_DestroyMutex(void *mutex);
/* Conditional wait calls */
void *Sys_CreateConditional(void);
qboolean Sys_LockConditional(void *condv);
qboolean Sys_UnlockConditional(void *condv);
qboolean Sys_ConditionWait(void *condv); //lock first
qboolean Sys_ConditionSignal(void *condv); //lock first
qboolean Sys_ConditionBroadcast(void *condv); //lock first
void Sys_DestroyConditional(void *condv);
typedef struct threading_s
{
void *(QDECL *CreateMutex)(void);
qboolean (QDECL *LockMutex)(void *mutex);
qboolean (QDECL *UnlockMutex)(void *mutex);
void (QDECL *DestroyMutex)(void *mutex);
} threading_t;
//to try to catch leaks more easily.
#ifdef USE_MSVCRT_DEBUG
void *Sys_CreateMutexNamed(char *file, int line);
#define Sys_CreateMutex() Sys_CreateMutexNamed(__FILE__, __LINE__)
#endif
#else
#ifdef __GNUC__ //gcc complains about if (true) when these are maros. msvc complains about static not being called in headers. gah.
static inline qboolean Sys_MutexStub(void) {return true;}
static inline void *Sys_CreateMutex(void) {return NULL;}
#define Sys_IsMainThread() Sys_MutexStub()
#define Sys_DestroyMutex(m) Sys_MutexStub()
#define Sys_IsMainThread() Sys_MutexStub()
#define Sys_LockMutex(m) Sys_MutexStub()
#define Sys_UnlockMutex(m) Sys_MutexStub()
#ifndef __cplusplus
static inline qboolean Sys_IsThread(void *thread) {return !thread;}
#endif
#else
#define Sys_IsMainThread() (qboolean)(true)
#define Sys_CreateMutex() (void*)(NULL)
#define Sys_LockMutex(m) (qboolean)(true)
#define Sys_UnlockMutex(m) (qboolean)(true)
#define Sys_DestroyMutex(m) (void)0
#define Sys_IsThread(t) (!t)
#endif
#endif
void Sys_Sleep(double seconds);
#ifdef NPFTE
qboolean NPQTV_Sys_Startup(int argc, char *argv[]);
void NPQTV_Sys_MainLoop(void);
#endif
#define UPD_OFF 0
#define UPD_STABLE 1
#define UPD_TESTING 2
#if defined(WEBCLIENT) && defined(_WIN32) && !defined(SERVERONLY) && !defined(_XBOX)
int StartLocalServer(int close);
#define HAVEAUTOUPDATE
void Sys_SetUpdatedBinary(const char *fname); //legacy, so old build can still deal with updates properly
qboolean Sys_EngineCanUpdate(void); //says whether the system code is able to invoke new binaries properly
qboolean Sys_EngineWasUpdated(char *newbinary); //invoke the given system-path binary
#else
#define Sys_EngineCanUpdate() false
#define Sys_SetUpdatedBinary(n)
#define Sys_EngineWasUpdated(n) false
#endif
void Sys_Init (void);
void Sys_Shutdown(void);