324 lines
13 KiB
Bash
Executable file
324 lines
13 KiB
Bash
Executable file
#!/bin/bash
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START=$(date +%s)
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SVNROOT=$(cd "$(dirname "$(readlink "$BASH_SOURCE")")" && pwd)
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FTECONFIG=$SVNROOT/build.cfg
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HOME=`echo ~`
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BASE=$SVNROOT/..
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#set this if you want non-default branding, for customised builds.
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#export BRANDING=wastes
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#defaults, if we're not set up properly.
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#should be overriden in build.cfg
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BUILDFOLDER=$HOME/htdocs
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BUILDLOGFOLDER=$BUILDFOLDER/build_logs
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SVNROOT=$BASE/fteqw-code
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BUILD_LINUXx86=y
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BUILD_LINUXx64=y
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BUILD_WINDOWS=y
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BUILD_ANDROID=y
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BUILD_WEB=y
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PLUGINS_LINUXx86="qi ezhud xmpp irc"
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PLUGINS_LINUXx64="qi ezhud xmpp irc"
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PLUGINS_LINUXx32="qi ezhud xmpp irc"
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PLUGINS_WINDOWS="avplug ode qi ezhud xmpp irc"
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THREADS="-j 4"
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########### NaCL stuff
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NACL_SDK_ROOT=/opt/nacl_sdk/pepper_31/
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if [ -e $FTECONFIG ]; then
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. $FTECONFIG
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else
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echo "WARNING: $FTECONFIG does not exist yet."
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fi
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export NACL_SDK_ROOT
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########### Emscripten / Web Stuff
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export EMSDK=$EMSCRIPTENROOT
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#export WEB_PREJS="--pre-js $HOME/prejs.js"
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########### Android Stuff. so messy...
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#This is some android password that you should keep private. You should keep the keystore file private too, of course. Frankly, that part is more important than this small random number.
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KEYPASSFILE=$BASE/.fte_keypass
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if [ ! -e $KEYPASSFILE ]; then
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dd if=/dev/urandom count=9 bs=1 2>/dev/null | base64 > $KEYPASSFILE
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chmod 400 $KEYPASSFILE
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fi
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KEYPASS=`cat $KEYPASSFILE`
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export JAVA_HOME=/usr
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if [ ! -z "$ANDROIDROOT" ]; then
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export ANDROID_HOME=$ANDROIDROOT
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fi
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if [ ! -z "$ANDROIDNDKROOT" ]; then
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export ANDROID_NDK_ROOT=$ANDROIDNDKROOT
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else
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export ANDROID_NDK_ROOT=$ANDROID_HOME/ndk-bundle
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fi
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export KEYTOOLARGS="-keypass $KEYPASS -storepass $KEYPASS -dname \"CN=fteqw.com, OU=ID, O=FTE, L=Unknown, S=Unknown, C=GB\""
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export JARSIGNARGS="-storepass $KEYPASS"
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########### Various Output etc Paths
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QCCBUILDFOLDER=$BUILDFOLDER/fteqcc
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SVNFOLDER=$SVNROOT/engine/release
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ARCHIVEFOLDER=$BUILDFOLDER/archive
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SVNDBGFOLDER=$SVNROOT/engine/debug
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WARNINGLEVEL="-w"
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FILELOCK=$BASE/.fte_buildlock
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#./ccache-alias.sh
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exec 9>$FILELOCK
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if ! flock -n 9 ; then
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echo "Build script is already running!";
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exit 1
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fi
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mkdir -p $BUILDLOGFOLDER
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if [ ! -d $SVNROOT ]; then
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#just in case...
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svn checkout https://svn.code.sf.net/p/fteqw/code/trunk $SVNROOT
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fi
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cd $SVNROOT/
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echo "SVN Update"
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svn update
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cd engine
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date > $BUILDLOGFOLDER/buildlog.txt
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echo "Starting build" >> $BUILDLOGFOLDER/buildlog.txt
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function build {
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BUILDSTART=$(date +%s)
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NAME=$1
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DEST=$2
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shift; shift
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make clean >> /dev/null
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echo -n "Making $NAME... "
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date > $BUILDLOGFOLDER/$DEST.txt
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echo make $THREADS $* >> $BUILDLOGFOLDER/$DEST.txt 2>&1
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make $THREADS $* >> $BUILDLOGFOLDER/$DEST.txt 2>&1
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if [ $? -eq 0 ]; then
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BUILDEND=$(date +%s)
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BUILDTIME=$(( $BUILDEND - $BUILDSTART ))
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echo "$BUILDTIME seconds"
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echo "$NAME done, took $BUILDTIME seconds" >> $BUILDLOGFOLDER/buildlog.txt
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rm -rf $BUILDFOLDER/$DEST >> /dev/null 2>&1
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mkdir $BUILDFOLDER/$DEST 2>> /dev/null
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mkdir $BUILDFOLDER/$DEST/debug 2>> /dev/null
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cp $SVNFOLDER/* $BUILDFOLDER/$DEST >> /dev/null 2>> /dev/null
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cp $SVNDBGFOLDER/* $BUILDFOLDER/$DEST/debug >> /dev/null 2>> /dev/null
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rm -rf $BUILDFOLDER/$DEST/*.a >> /dev/null 2>&1
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rm -rf $BUILDFOLDER/$DEST/debug/*.a >> /dev/null 2>&1
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rmdir $BUILDFOLDER/$DEST/debug 2>> /dev/null
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else
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echo "$NAME failed" >> $BUILDLOGFOLDER/buildlog.txt
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echo "failed"
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fi
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}
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function build_fteqcc {
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echo "--- no code ---"
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}
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echo "--- Engine builds ---"
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#the -fno-finite-math-only is to avoid a glibc dependancy
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if [ "$BUILD_LINUXx86" != "n" ]; then
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NATIVE_PLUGINS="$PLUGINS_LINUXx86" build "Linux 32-bit" linux_x86 FTE_TARGET=linux32 CPUOPTIMIZATIONS=-fno-finite-math-only qcc-rel rel dbg vk-rel plugins-rel plugins-dbg
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fi
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if [ "$BUILD_LINUXx64" != "n" ]; then
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NATIVE_PLUGINS="$PLUGINS_LINUXx64" build "Linux 64-bit" linux_amd64 FTE_TARGET=linux64 LDFLAGS="-Llibs/64" CPUOPTIMIZATIONS=-fno-finite-math-only qcc-rel rel dbg vk-rel plugins-rel plugins-dbg
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fi
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if [ "$BUILD_LINUXx32" != "n" ]; then
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# CFLAGS="-DNO_JPEG"
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NATIVE_PLUGINS="$PLUGINS_LINUXx32" build "Linux x32" linux_x32 FTE_TARGET=linuxx32 CPUOPTIMIZATIONS=-fno-finite-math-only qcc-rel rel dbg plugins-rel plugins-dbg
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fi
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if [ "$BUILD_LINUXarmhf" != "n" ]; then
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#debian/ubuntu's armhf targets armv7. we instead target armv6, because that means we work on rpi too (but still with hard-float). It should be compatible although we likely need more ops.
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NATIVE_PLUGINS="$PLUGINS_LINUXarmhf" build "Linux ARMhf" linux_armhf FTE_TARGET=linuxarmhf CPUOPTIMIZATIONS=-fno-finite-math-only rel dbg qcc-rel plugins-rel plugins-dbg
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fi
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if [ "$BUILD_CYGWIN" != "n" ]; then
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NATIVE_PLUGINS="qi ezhud" build "Cygwin" cygwin qcc-rel rel dbg plugins-rel plugins-dbg
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fi
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if [ "$BUILD_WINDOWS" != "n" ]; then
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NATIVE_PLUGINS="$PLUGINS_WINDOWS" build "Windows 32-bit" win32 FTE_TARGET=win32 CFLAGS="$WARNINGLEVEL" sv-rel gl-rel vk-rel mingl-rel m-rel d3d-rel qcc-rel qccgui-scintilla qccgui-dbg gl-dbg sv-dbg plugins-dbg plugins-rel NATIVE_PLUGINS="$PLUGINS_WINDOWS"
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NATIVE_PLUGINS="$PLUGINS_WINDOWS" build "Windows 64-bit" win64 FTE_TARGET=win64 CFLAGS="$WARNINGLEVEL" sv-rel gl-rel vk-rel mingl-rel m-rel d3d-rel qcc-rel qccgui-scintilla qccgui-dbg gl-dbg sv-dbg plugins-dbg plugins-rel
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fi
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if [ "$BUILD_MSVC" != "n" ]; then
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NATIVE_PLUGINS="$PLUGINS_WINDOWS" build "Windows MSVC 32-bit" msvc FTE_TARGET=vc BITS=32 CFLAGS="$WARNINGLEVEL" sv-rel gl-rel vk-rel mingl-rel m-rel d3d-rel qcc-rel qccgui-scintilla qccgui-dbg gl-dbg sv-dbg plugins-dbg plugins-rel
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NATIVE_PLUGINS="$PLUGINS_WINDOWS" build "Windows MSVC 64-bit" msvc FTE_TARGET=vc BITS=64 CFLAGS="$WARNINGLEVEL" sv-rel gl-rel vk-rel mingl-rel m-rel d3d-rel qcc-rel qccgui-scintilla qccgui-dbg gl-dbg sv-dbg plugins-dbg plugins-rel
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fi
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export NATIVE_PLUGINS="qi ezhud xmpp irc"
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if [ "$BUILD_ANDROID" != "n" ]; then
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build "Android" android droid-rel
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fi
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if [ "$BUILD_WINDOWS" != "n" ]; then
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build "NPFTE" npfte npfte-rel
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fi
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if [ "$BUILD_WEB" != "n" ]; then
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source $EMSDK/emsdk_env.sh >> /dev/null
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build "Emscripten" web FTE_TARGET=web gl-rel CC=emcc
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fi
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if [ "$BUILD_LINUX" != "n" ] && [ "$BUILD_SDL" != "n" ] && [ "$(uname -m)" != "x86_64" ]; then
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build "Linux 32-bit (SDL)" linux_x86_sdl FTE_TARGET=SDL BITS=32 LTO=1
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fi
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if [ "$BUILD_LINUX" != "n" ] && [ "$BUILD_SDL" != "n" ] && [ "$(uname -m)" == "x86_64" ]; then
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build "Linux 64-bit (SDL)" linux_amd64_sdl FTE_TARGET=SDL BITS=64 LDFLAGS="-Llibs/64" LTO=1
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fi
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if [ "$BUILD_WINDOWS" != "n" ] && [ "$BUILD_SDL" != "n" ]; then
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build "Windows 32-bit (SDL)" win32_sdl FTE_TARGET=win32_SDL gl-rel mingl-rel
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build "Windows 64-bit (SDL)" win64_sdl FTE_TARGET=win64_SDL LDFLAGS="-L./libs/mingw64-libs/" gl-rel mingl-rel
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CFLAGS="$WARNINGLEVEL -DNOLEGACY -DOMIT_QCC" build "Windows 32-bit nocompat" nocompat FTE_TARGET=win32 LTO=1 NOCOMPAT=1 BOTLIB_CFLAGS="" BOTLIB_OBJS="" gl-rel m-rel -k
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fi
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if [ "$BUILD_NACL" != "n" ]; then
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#non-pnacl is supported ONLY in chrome's store crap, but pnacl works anywhere.
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# build "Native Client 64-bit" nacl_amd64 FTE_TARGET=nacl NARCH=x86_64 gl-rel
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# build "Native Client 32-bit" nacl_x86 FTE_TARGET=nacl NARCH=x86_32 gl-rel
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#internal compiler error build "Native Client ARM" nacl_arm FTE_TARGET=nacl NARCH=arm gl-rel
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build "Native Client Portable" nacl_portable FTE_TARGET=nacl NARCH=pnacl gl-rel
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fi
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####build "MorphOS" morphos CFLAGS="-I$BASE/morphos/os-include/ -I$BASE/morphos/lib/ -L$BASE/morphos/lib/ -I$BASE/zlib/zlib-1.2.5 -L$BASE/zlib/zlib-1.2.5 -I./libs $WARNINGLEVEL" gl-rel mingl-rel sv-rel qcc-rel
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if [ "$BUILD_MAC" != "n" ]; then
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#build "MacOSX" macosx_tiger CFLAGS="-I$BASE/mac/x86/include/ -L$BASE/mac/x86/lib -I./libs" FTE_TARGET=macosx_x86 sv-rel gl-rel mingl-rel qcc-rel
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#FIXME: figure out how to do universal binaries or whatever they're called
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build "MacOSX 32-bit" osx32 CC=o32-clang CXX=o32-clang++ FTE_TARGET=osx_x86 BITS=32 sv-rel gl-rel mingl-rel qcc-rel
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build "MacOSX 64-bit" osx64 CC=o64-clang CXX=o64-clang++ FTE_TARGET=osx_x86_64 BITS=64 sv-rel gl-rel mingl-rel qcc-rel
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fi
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#third party stuff / misc crap
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if [ "$BUILD_WEB" != "n" ]; then
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cp $BASE/3rdparty/web/* $BUILDFOLDER/web/
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fi
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if [ "$BUILD_WINDOWS" != "n" ]; then
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cp $BASE/3rdparty/win32/3rdparty.zip $BUILDFOLDER/win32/3rdparty.zip
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cp $BASE/3rdparty/win64/3rdparty.zip $BUILDFOLDER/win64/3rdparty.zip
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if [ "$BUILD_SDL" != "n" ]; then
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cp $SVNROOT/engine/libs/SDL2-2.0.1/i686-w64-mingw32/bin/SDL2.dll $BUILDFOLDER/win32_sdl
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cp $SVNROOT/engine/libs/SDL2-2.0.1/x86_64-w64-mingw32/bin/SDL2.dll $BUILDFOLDER/win64_sdl
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fi
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cp $HOME/nocompat_readme.html $BUILDFOLDER/nocompat/README.html
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fi
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echo "--- QC builds ---"
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rm -rf $QCCBUILDFOLDER 2>&1
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mkdir -p $QCCBUILDFOLDER
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if [ -e "$BUILDFOLDER/linux_x86/fteqw-gl32" ]
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then
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echo "Making fteextensions.qc"
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mkdir -p ~/.fte/fte
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echo "pr_dumpplatform -o fteextensions" > ~/.fte/fte/minusargsaresilly.cfg
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echo "pr_dumpplatform -o csqcsysdefs -Tcs" >> ~/.fte/fte/minusargsaresilly.cfg
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echo "pr_dumpplatform -o menusysdefs -Tmenu" >> ~/.fte/fte/minusargsaresilly.cfg
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$BUILDFOLDER/linux_x86/fteqw-gl32 -basedir ~/.fte -nohome -quake +set snd_device none -nosound +set vid_renderer sv +exec minusargsaresilly.cfg +quit >> /dev/null
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mv ~/.fte/fte/src/fteextensions.qc $QCCBUILDFOLDER
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mv ~/.fte/fte/src/csqcsysdefs.qc $QCCBUILDFOLDER
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mv ~/.fte/fte/src/menusysdefs.qc $QCCBUILDFOLDER
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else
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echo "Skipping FTE Extensions, no Linux gl32 build located"
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fi
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if [ -e $BUILDFOLDER/linux_x86/fteqcc32 ]; then
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echo "Making csaddon + qcmenu"
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mkdir -p $BUILDFOLDER/csaddon/
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cd $SVNROOT/quakec
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cd csaddon/src
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$BUILDFOLDER/linux_x86/fteqcc32 -srcfile csaddon.src > $BUILDLOGFOLDER/csaddon.txt
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mv ../csaddon.dat $BUILDFOLDER/csaddon/
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cd ../../menusys
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$BUILDFOLDER/linux_x86/fteqcc32 -srcfile menu.src > $BUILDLOGFOLDER/menu.txt
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rm fteqcc.log
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zip -q -9 -o -r $BUILDFOLDER/csaddon/menusys_src.zip .
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mv ../menu.dat $BUILDFOLDER/csaddon/
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else
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echo "Skiping csaddon + qcmenu, no compiler build"
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fi
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cd $SVNROOT/engine/
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svn info > $BUILDFOLDER/version.txt
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if [ "$BUILD_LINUXx86" != "n" ]; then
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cp $BUILDFOLDER/linux_x86/fteqcc32 $QCCBUILDFOLDER/linux32-fteqcc
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fi
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if [ "$BUILD_LINUXx64" != "n" ]; then
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cp $BUILDFOLDER/linux_amd64/fteqcc64 $QCCBUILDFOLDER/linux64-fteqcc
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fi
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if [ "$BUILD_LINUXx32" != "n" ]; then
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cp $BUILDFOLDER/linux_x32/fteqccx32 $QCCBUILDFOLDER/linuxx32-fteqcc
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fi
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if [ "$BUILD_LINUXarmhf" != "n" ]; then
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cp $BUILDFOLDER/linux_armhf/fteqccarmhf $QCCBUILDFOLDER/linuxarmhf-fteqcc
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fi
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if [ "$BUILD_WINDOWS" != "n" ]; then
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cp $BUILDFOLDER/win32/fteqcc.exe $QCCBUILDFOLDER/win32-fteqcc.exe
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cp $BUILDFOLDER/win32/fteqccgui.exe $QCCBUILDFOLDER/win32-fteqccgui.exe
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cp $BUILDFOLDER/win64/fteqcc64.exe $QCCBUILDFOLDER/win64-fteqcc.exe
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cp $BUILDFOLDER/win64/fteqccgui64.exe $QCCBUILDFOLDER/win64-fteqccgui.exe
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fi
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#cp $BUILDFOLDER/morphos/fteqcc $QCCBUILDFOLDER/morphos-fteqcc
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#cp $BUILDFOLDER/macosx_tiger/fteqcc $QCCBUILDFOLDER/macosx_tiger-fteqcc
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cp $BUILDFOLDER/version.txt $QCCBUILDFOLDER/version.txt
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if [ "$BUILD_NACL" != "n" ]; then
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mkdir -p $BUILDFOLDER/nacl
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NACL=$BUILDFOLDER/nacl/fteqw.nmf
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echo "{ \"program\":{" > $NACL
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if [ -e "$BUILDFOLDER/nacl_amd64/fteqw-x86_64.nexe" ]; then
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mv $BUILDFOLDER/nacl_amd64/fteqw-x86_64.nexe $BUILDFOLDER/nacl/fteqw-x86_64.nexe
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echo " \"x86-64\":{\"url\":\"fteqw-x86_64.nexe\"}," >> $NACL
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fi
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if [ -e "$BUILDFOLDER/nacl_x86/fteqw-x86_32.nexe" ]; then
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mv $BUILDFOLDER/nacl_x86/fteqw-x86_32.nexe $BUILDFOLDER/nacl/fteqw-x86_32.nexe
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echo " \"x86-32\":{\"url\":\"fteqw-x86_32.nexe\"}," >> $NACL
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fi
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if [ -e "$BUILDFOLDER/nacl_arm/fteqw-arm.nexe" ]; then
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mv $BUILDFOLDER/nacl_arm/fteqw-arm.nexe $BUILDFOLDER/nacl/fteqw-arm.nexe
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echo " \"arm\":{\"url\":\"fteqw-arm.nexe\"}" >> $NACL
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fi
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$NACL_SDK_ROOT/toolchain/linux_pnacl/bin/pnacl-finalize -o $BUILDFOLDER/nacl/fteqw.pexe $BUILDFOLDER/nacl_portable/fteqw.pexe
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echo " \"portable\":{\"pnacl-translate\":{\"url\":\"fteqw.pexe\"}}" >> $NACL
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echo "} }" >> $NACL
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rm -rf "$BUILDFOLDER/nacl_amd64"
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rm -rf "$BUILDFOLDER/nacl_x86"
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rm -rf "$BUILDFOLDER/nacl_arm"
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rm -rf "$BUILDFOLDER/nacl_portable"
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fi
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if [ "$BUILD_WINDOWS" != "n" ]; then
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echo Archiving output
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SVNVER=$(svnversion $SVNROOT)
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cd $BUILDFOLDER/
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zip -q -9 $ARCHIVEFOLDER/win_fteqw_$SVNVER.zip win32/fteglqw.exe win32/fteqwsv.exe win32/fteqccgui.exe win32/debug/fteglqw.exe win64/fteqw.exe win64/debug/fteglqw.exe
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cd $BUILDFOLDER/win32/
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zip -q -j -9 $BUILDFOLDER/fteqw_for_windows.zip fteglqw.exe fteqwsv.exe fteqccgui.exe fteplug_qi_x86.dll fteplug_xmpp_x86.dll fteplug_irc_x86.dll fteplug_ezhud_x86.dll
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cd $HOME/3rdparty_win32/
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zip -q -9 $BUILDFOLDER/fteqw_for_windows.zip ogg.dll vorbis.dll vorbisfile.dll freetype6.dll zlib1.dll
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mkdir -p $BASE/tmp/fte
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cd $BASE/tmp/
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cp $BUILDFOLDER/csaddon/menu.dat fte
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zip -q -9 $BUILDFOLDER/fteqw_for_windows.zip fte/menu.dat
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#~/afterquake/updatemini.sh
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fi
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echo "All done"
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END=$(date +%s)
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DIFF=$(( $END - $START ))
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MINS=$(( $DIFF / 60 ))
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echo "Total Compile Time: $MINS minutes" >> $BUILDLOGFOLDER/buildlog.txt
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echo "Total Compile Time: $MINS minutes"
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cd $HOME
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#./errorlog.sh
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#cd $HOME
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#rm .bitchxrc
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#cp ./fteqw/.bitchxrc ./
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#./BitchX -a irc.quakenet.org -A -c "#fte" -n A_Gorilla
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