ba9a852d9d
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6216 fc73d0e0-1445-4013-8a0c-d673dee63da5
438 lines
13 KiB
C
438 lines
13 KiB
C
#ifndef _Q3DEFS_H_
|
|
#define _Q3DEFS_H_
|
|
|
|
void Q3_SetKeyCatcher(int newcatcher);
|
|
int Q3_GetKeyCatcher(void);
|
|
|
|
int StringKey( const char *string, int length );
|
|
|
|
typedef struct {
|
|
qboolean allsolid; // if true, plane is not valid
|
|
qboolean startsolid; // if true, the initial point was in a solid area
|
|
float fraction; // time completed, 1.0 = didn't hit anything
|
|
vec3_t endpos; // final position
|
|
cplane_t plane; // surface normal at impact, transformed to world space
|
|
int surfaceFlags; // surface hit
|
|
int contents; // contents on other side of surface hit
|
|
int entityNum; // entity the contacted surface is a part of
|
|
} q3trace_t;
|
|
|
|
#define MAX_Q3_STATS 16
|
|
#define MAX_Q3_PERSISTANT 16
|
|
#define MAX_Q3_POWERUPS 16
|
|
#define MAX_Q3_WEAPONS 16
|
|
#define MAX_PS_EVENTS 2
|
|
typedef struct q3playerState_s {
|
|
int commandTime; // cmd->serverTime of last executed command
|
|
int pm_type;
|
|
int bobCycle; // for view bobbing and footstep generation
|
|
int pm_flags; // ducked, jump_held, etc
|
|
int pm_time;
|
|
|
|
vec3_t origin;
|
|
vec3_t velocity;
|
|
int weaponTime;
|
|
int gravity;
|
|
int speed;
|
|
int delta_angles[3]; // add to command angles to get view direction
|
|
// changed by spawns, rotating objects, and teleporters
|
|
|
|
int groundEntityNum;// ENTITYNUM_NONE = in air
|
|
|
|
int legsTimer; // don't change low priority animations until this runs out
|
|
int legsAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int torsoTimer; // don't change low priority animations until this runs out
|
|
int torsoAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int movementDir; // a number 0 to 7 that represents the reletive angle
|
|
// of movement to the view angle (axial and diagonals)
|
|
// when at rest, the value will remain unchanged
|
|
// used to twist the legs during strafing
|
|
|
|
vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
|
|
|
|
int eFlags; // copied to entityState_t->eFlags
|
|
|
|
int eventSequence; // pmove generated events
|
|
int events[MAX_PS_EVENTS];
|
|
int eventParms[MAX_PS_EVENTS];
|
|
|
|
int externalEvent; // events set on player from another source
|
|
int externalEventParm;
|
|
int externalEventTime;
|
|
|
|
int clientNum; // ranges from 0 to MAX_CLIENTS-1
|
|
int weapon; // copied to entityState_t->weapon
|
|
int weaponstate;
|
|
|
|
vec3_t viewangles; // for fixed views
|
|
int viewheight;
|
|
|
|
// damage feedback
|
|
int damageEvent; // when it changes, latch the other parms
|
|
int damageYaw;
|
|
int damagePitch;
|
|
int damageCount;
|
|
|
|
int stats[MAX_Q3_STATS];
|
|
int persistant[MAX_Q3_PERSISTANT]; // stats that aren't cleared on death
|
|
int powerups[MAX_Q3_POWERUPS]; // level.time that the powerup runs out
|
|
int ammo[MAX_Q3_WEAPONS];
|
|
int generic1;
|
|
int loopSound;
|
|
int jumppad_ent; // jumppad entity hit this frame
|
|
// not communicated over the net at all
|
|
int ping; // server to game info for scoreboard
|
|
int pmove_framecount; // FIXME: don't transmit over the network
|
|
int jumppad_frame;
|
|
int entityEventSequence;
|
|
|
|
} q3playerState_t;
|
|
|
|
|
|
|
|
typedef enum {
|
|
TR_STATIONARY,
|
|
TR_INTERPOLATE, // non-parametric, but interpolate between snapshots
|
|
TR_LINEAR,
|
|
TR_LINEAR_STOP,
|
|
TR_SINE, // value = base + sin( time / duration ) * delta
|
|
TR_GRAVITY
|
|
} trType_t;
|
|
typedef struct {
|
|
trType_t trType;
|
|
int trTime;
|
|
int trDuration; // if non 0, trTime + trDuration = stop time
|
|
vec3_t trBase;
|
|
vec3_t trDelta; // velocity, etc
|
|
} trajectory_t;
|
|
typedef struct q3entityState_s {
|
|
int number; // entity index
|
|
int eType; // entityType_t
|
|
int eFlags;
|
|
|
|
trajectory_t pos; // for calculating position
|
|
trajectory_t apos; // for calculating angles
|
|
|
|
int time;
|
|
int time2;
|
|
|
|
vec3_t origin;
|
|
vec3_t origin2;
|
|
|
|
vec3_t angles;
|
|
vec3_t angles2;
|
|
|
|
int otherEntityNum; // shotgun sources, etc
|
|
int otherEntityNum2;
|
|
|
|
int groundEntityNum; // -1 = in air
|
|
|
|
int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
|
|
int loopSound; // constantly loop this sound
|
|
|
|
int modelindex;
|
|
int modelindex2;
|
|
int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
|
|
int frame;
|
|
|
|
int solid; // for client side prediction, trap_linkentity sets this properly
|
|
|
|
int event; // impulse events -- muzzle flashes, footsteps, etc
|
|
int eventParm;
|
|
|
|
|
|
// for players
|
|
int powerups; // bit flags
|
|
int weapon; // determines weapon and flash model, etc
|
|
int legsAnim; // mask off ANIM_TOGGLEBIT
|
|
int torsoAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int generic1;
|
|
|
|
} q3entityState_t;
|
|
|
|
#define MAX_MAP_AREA_BYTES 32
|
|
|
|
#define MAX_ENTITIES_IN_SNAPSHOT 256
|
|
//This struct is exposed to the cgame
|
|
typedef struct snapshot_s {
|
|
int snapFlags; // SNAPFLAG_RATE_DELAYED, etc
|
|
int ping;
|
|
|
|
int serverTime; // server time the message is valid for (in msec)
|
|
|
|
qbyte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
|
|
|
|
q3playerState_t ps; // complete information about the current player at this time
|
|
|
|
int numEntities; // all of the entities that need to be presented
|
|
q3entityState_t entities[MAX_ENTITIES_IN_SNAPSHOT]; // at the time of this snapshot
|
|
|
|
int numServerCommands; // text based server commands to execute when this
|
|
int serverCommandSequence; // snapshot becomes current
|
|
} snapshot_t;
|
|
#define SNAPFLAG_NOT_ACTIVE 2
|
|
|
|
|
|
|
|
//this struct is used internally, using a ringbuffer for entities instead of worst-case memory usage.
|
|
typedef struct clientSnap_s {
|
|
qboolean valid; // cleared if delta parsing was invalid
|
|
int snapFlags;
|
|
int serverMessageNum;
|
|
int serverCommandNum;
|
|
int serverTime; // server time the message is valid for (in msec)
|
|
int deltaFrame;
|
|
qbyte areabits[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
|
|
q3playerState_t playerstate;
|
|
int numEntities;
|
|
int firstEntity; // non-masked index into cl.parseEntities[] array
|
|
int ping;
|
|
} clientSnap_t;
|
|
|
|
// for ping calculation, rate estimation, usercmd delta'ing
|
|
typedef struct frame_s {
|
|
int userCmdNumber;
|
|
int serverMessageNum;
|
|
int clientTime;
|
|
int serverTime;
|
|
} q3frame_t;
|
|
|
|
typedef struct {
|
|
int serverTime;
|
|
int angles[3];
|
|
int buttons;
|
|
qbyte weapon; // weapon
|
|
signed char forwardmove, rightmove, upmove;
|
|
} q3usercmd_t;
|
|
#define Q3CMD_BACKUP 64 //number of q3usercmd_ts that the client can queue before acks
|
|
#define Q3CMD_MASK (Q3CMD_BACKUP-1)
|
|
|
|
#define Q3MAX_PARSE_ENTITIES 2048
|
|
#define Q3PARSE_ENTITIES_MASK (Q3MAX_PARSE_ENTITIES-1)
|
|
|
|
#define MAX_Q3_GAMESTATE_CHARS 16000
|
|
#define MAX_STRING_CHARS 1024
|
|
#define MAX_Q3_CONFIGSTRINGS 1024
|
|
#define Q3TEXTCMD_BACKUP 64 //number of reliable text commands that can be queued, must be power of two
|
|
#define Q3TEXTCMD_MASK (Q3TEXTCMD_BACKUP-1)
|
|
|
|
#define CFGSTR_SYSINFO 1
|
|
|
|
#define MODELINDEX_BITS 8
|
|
#define GENTITYNUM_BITS 10
|
|
#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
|
|
#define ENTITYNUM_NONE (MAX_GENTITIES-1)
|
|
|
|
typedef struct {
|
|
cactive_t state;
|
|
double time;
|
|
netchan_t netchan;
|
|
unsigned int challenge;
|
|
int lastClientCommandNum;
|
|
int lastServerCommandNum;
|
|
int numClientCommands;
|
|
|
|
int servercount; //bumped on map changes
|
|
int serverMessageNum;
|
|
|
|
int downloadchunknum;
|
|
|
|
int firstParseEntity;
|
|
|
|
int playernum;
|
|
int fs_key;
|
|
|
|
//this stuff gets inserted into usercmd_t messages.
|
|
int selected_weapon;
|
|
|
|
qdownload_t *download;
|
|
model_t *worldmodel;
|
|
model_t *model_precache[1u<<MODELINDEX_BITS];
|
|
|
|
clientSnap_t snapshots[Q3UPDATE_BACKUP];
|
|
clientSnap_t snap;
|
|
|
|
q3entityState_t parseEntities[Q3MAX_PARSE_ENTITIES];
|
|
|
|
q3entityState_t baselines[MAX_GENTITIES];
|
|
|
|
char clientCommands[Q3TEXTCMD_BACKUP][MAX_STRING_CHARS];
|
|
char serverCommands[Q3TEXTCMD_BACKUP][MAX_STRING_CHARS];
|
|
} ClientConnectionState_t;
|
|
extern ClientConnectionState_t ccs;
|
|
|
|
|
|
typedef enum {
|
|
svcq3_bad,
|
|
svcq3_nop,
|
|
svcq3_gamestate,
|
|
svcq3_configstring,
|
|
svcq3_baseline,
|
|
svcq3_serverCommand,
|
|
svcq3_download,
|
|
svcq3_snapshot,
|
|
svcq3_eom
|
|
} svc_ops_t;
|
|
|
|
typedef enum {
|
|
clcq3_bad,
|
|
clcq3_nop,
|
|
clcq3_move,
|
|
clcq3_nodeltaMove,
|
|
clcq3_clientCommand,
|
|
clcq3_eom
|
|
} clc_ops_t;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//fonts... *sigh*...
|
|
#define GLYPH_START 0
|
|
#define GLYPH_END 255
|
|
#define GLYPH_CHARSTART 32
|
|
#define GLYPH_CHAREND 127
|
|
#define GLYPHS_PER_FONT GLYPH_END - GLYPH_START + 1
|
|
typedef struct {
|
|
int height; // number of scan lines
|
|
int top; // top of glyph in buffer
|
|
int bottom; // bottom of glyph in buffer
|
|
int pitch; // width for copying
|
|
int xSkip; // x adjustment
|
|
int imageWidth; // width of actual image
|
|
int imageHeight; // height of actual image
|
|
float s; // x offset in image where glyph starts
|
|
float t; // y offset in image where glyph starts
|
|
float s2;
|
|
float t2;
|
|
int glyph; // handle to the shader with the glyph
|
|
char shaderName[32];
|
|
} glyphInfo_t;
|
|
typedef struct {
|
|
glyphInfo_t glyphs [GLYPHS_PER_FONT];
|
|
float glyphScale;
|
|
char name[OLD_MAX_QPATH];
|
|
} fontInfo_t;
|
|
void UI_RegisterFont(char *fontName, int pointSize, fontInfo_t *font);
|
|
qboolean UI_OpenMenu(void);
|
|
|
|
int UI_Cin_Play(const char *name, int x, int y, int w, int h, unsigned int flags);
|
|
int UI_Cin_Stop(int idx);
|
|
int UI_Cin_Run(int idx);
|
|
int UI_Cin_Draw(int idx);
|
|
int UI_Cin_SetExtents(int idx, int x, int y, int w, int h);
|
|
|
|
typedef struct {
|
|
char renderer_string[MAX_STRING_CHARS];
|
|
char vendor_string[MAX_STRING_CHARS];
|
|
char version_string[MAX_STRING_CHARS];
|
|
char extensions_string[8192];
|
|
|
|
int maxTextureSize; // queried from GL
|
|
int numTextureUnits; // multitexture ability
|
|
|
|
int colorBits, depthBits, stencilBits;
|
|
|
|
int driverType; //glDriverType_t
|
|
int hardwareType; //glHardwareType_t
|
|
|
|
qboolean deviceSupportsGamma;
|
|
int textureCompression; //textureCompression_t
|
|
qboolean textureEnvAddAvailable;
|
|
|
|
int vidWidth, vidHeight;
|
|
float windowAspect;
|
|
|
|
int displayFrequency;
|
|
|
|
qboolean isFullscreen;
|
|
qboolean stereoEnabled;
|
|
qboolean smpActive;
|
|
} q3glconfig_t;
|
|
|
|
|
|
void Netchan_SetupQ3(netsrc_t sock, netchan_t *chan, netadr_t *adr, int qport);
|
|
void Netchan_TransmitNextFragment(struct ftenet_connections_s *socket, netchan_t *chan);
|
|
void Netchan_TransmitQ3(struct ftenet_connections_s *socket, netchan_t *chan, int length, const qbyte *data);
|
|
qboolean Netchan_ProcessQ3 (netchan_t *chan, sizebuf_t *msg);
|
|
|
|
qboolean MSG_Q3_ReadDeltaEntity(const q3entityState_t *from, q3entityState_t *to, int number);
|
|
void MSGQ3_WriteDeltaEntity(sizebuf_t *msg, const q3entityState_t *from, const q3entityState_t *to, qboolean force);
|
|
void MSG_Q3_ReadDeltaPlayerstate(const q3playerState_t *from, q3playerState_t *to);
|
|
void MSGQ3_WriteDeltaPlayerstate(sizebuf_t *msg, const q3playerState_t *from, const q3playerState_t *to);
|
|
|
|
void MSG_Q3_ReadDeltaUsercmd(int key, const usercmd_t *from, usercmd_t *to);
|
|
|
|
|
|
void MSG_WriteBits(sizebuf_t *msg, int value, int bits);
|
|
|
|
|
|
|
|
typedef struct q3refEntity_s q3refEntity_t;
|
|
void VQ3_AddEntity(const q3refEntity_t *q3);
|
|
typedef struct q3polyvert_s q3polyvert_t;
|
|
void VQ3_AddPolys(shader_t *s, int num, q3polyvert_t *verts, size_t count);
|
|
typedef struct q3refdef_s q3refdef_t;
|
|
void VQ3_RenderView(const q3refdef_t *ref);
|
|
|
|
|
|
|
|
|
|
qboolean CG_FillQ3Snapshot(int snapnum, snapshot_t *snapshot);
|
|
void CG_ClearGameState(void);
|
|
void CG_InsertIntoGameState(int num, const char *str);
|
|
const char *CG_GetConfigString(int num);
|
|
void CG_Restart(void);
|
|
void UI_Restart_f(void);
|
|
vm_t *UI_GetUIVM(void);
|
|
int Script_LoadFile(char *filename);
|
|
void Script_Get_File_And_Line(int handle, char *filename, int *line);
|
|
int Script_Read(int handle, struct pc_token_s *token);
|
|
void Script_Free(int handle);
|
|
|
|
|
|
void VARGS CLQ3_SendClientCommand(const char *fmt, ...) LIKEPRINTF(1);
|
|
void CLQ3_SendAuthPacket(struct ftenet_connections_s *socket, netadr_t *gameserver);
|
|
void CLQ3_SendConnectPacket(struct ftenet_connections_s *socket, netadr_t *to, int challenge, int qport, infobuf_t *userinfo);
|
|
void CLQ3_Established(void);
|
|
void CLQ3_Disconnect(struct ftenet_connections_s *socket);
|
|
void CLQ3_SendCmd(struct ftenet_connections_s *socket, usercmd_t *cmd, unsigned int movesequence, double gametime);
|
|
int CLQ3_ParseServerMessage (sizebuf_t *msg);
|
|
|
|
void CG_Stop (void);
|
|
void CG_Start (void);
|
|
int CG_Refresh(double time);
|
|
qboolean CG_ConsoleCommand(void);
|
|
qboolean CG_KeyPressed(int key, int unicode, int down);
|
|
unsigned int CG_GatherLoopingSounds(vec3_t *positions, unsigned int *entnums, sfx_t **sounds, unsigned int max);
|
|
|
|
qboolean UI_IsRunning(void);
|
|
qboolean UI_ConsoleCommand(void);
|
|
void UI_Init (void);
|
|
void UI_Start (void);
|
|
void UI_Stop (void);
|
|
qboolean UI_OpenMenu(void);
|
|
void UI_Reset(void);
|
|
|
|
void SVQ3_ShutdownGame(qboolean restarting);
|
|
qboolean SVQ3_InitGame(server_static_t *server_state_static, server_t *server_state, qboolean restart);
|
|
qboolean SVQ3_ConsoleCommand(void);
|
|
qboolean SVQ3_PrefixedConsoleCommand(void);
|
|
qboolean SVQ3_HandleClient(netadr_t *from, sizebuf_t *msg);
|
|
void SVQ3_DirectConnect(netadr_t *from, sizebuf_t *msg);
|
|
void SVQ3_NewMapConnects(void);
|
|
void SVQ3_DropClient(struct client_s *cl);
|
|
void SVQ3_RunFrame(void);
|
|
void SVQ3_SendMessage(struct client_s *client);
|
|
qboolean SVQ3_RestartGamecode(void);
|
|
void SVQ3_ServerinfoChanged(const char *key);
|
|
#endif
|