c07cef9555
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3566 fc73d0e0-1445-4013-8a0c-d673dee63da5
427 lines
12 KiB
C
427 lines
12 KiB
C
#ifndef SHADER_H
|
|
#define SHADER_H
|
|
typedef void (shader_gen_t)(char *name, shader_t*, const void *args);
|
|
|
|
#define SHADER_PASS_MAX 8
|
|
#define SHADER_MAX_TC_MODS 8
|
|
#define SHADER_DEFORM_MAX 8
|
|
#define SHADER_MAX_ANIMFRAMES 8
|
|
#define SHADER_ANIM_FRAMES_MAX 16
|
|
|
|
#define SHADER_PROGPARMS_MAX 16
|
|
|
|
typedef enum {
|
|
SHADER_BSP,
|
|
SHADER_BSP_VERTEX,
|
|
SHADER_BSP_FLARE,
|
|
SHADER_MD3,
|
|
SHADER_2D
|
|
} shadertype_t;
|
|
|
|
typedef enum {
|
|
SHADER_SORT_NONE,
|
|
SHADER_SORT_PORTAL,
|
|
SHADER_SORT_SKY,
|
|
SHADER_SORT_OPAQUE,
|
|
SHADER_SORT_DECAL,
|
|
SHADER_SORT_SEETHROUGH,
|
|
SHADER_SORT_BANNER,
|
|
SHADER_SORT_UNDERWATER,
|
|
SHADER_SORT_BLEND,
|
|
SHADER_SORT_ADDITIVE,
|
|
SHADER_SORT_NEAREST
|
|
} shadersort_t;
|
|
|
|
typedef enum {
|
|
MF_NONE = 1<<0,
|
|
MF_NORMALS = 1<<1,
|
|
MF_TRNORMALS = 1<<2,
|
|
MF_COLORS = 1<<3,
|
|
MF_STCOORDS = 1<<4,
|
|
MF_LMCOORDS = 1<<5,
|
|
MF_NOCULL = 1<<6,
|
|
MF_NONBATCHED = 1<<7
|
|
} meshfeatures_t;
|
|
|
|
//colour manipulation
|
|
typedef struct
|
|
{
|
|
enum {
|
|
SHADER_FUNC_SIN,
|
|
SHADER_FUNC_TRIANGLE,
|
|
SHADER_FUNC_SQUARE,
|
|
SHADER_FUNC_SAWTOOTH,
|
|
SHADER_FUNC_INVERSESAWTOOTH,
|
|
SHADER_FUNC_NOISE,
|
|
SHADER_FUNC_CONSTANT
|
|
} type; // SHADER_FUNC enum
|
|
float args[4]; // offset, amplitude, phase_offset, rate
|
|
} shaderfunc_t;
|
|
|
|
//tecture coordinate manipulation
|
|
typedef struct
|
|
{
|
|
enum {
|
|
SHADER_TCMOD_NONE, //bug
|
|
SHADER_TCMOD_SCALE, //some sorta tabled deformation
|
|
SHADER_TCMOD_SCROLL, //boring moving texcoords with time
|
|
SHADER_TCMOD_STRETCH, //constant factor
|
|
SHADER_TCMOD_ROTATE,
|
|
SHADER_TCMOD_MAX,
|
|
SHADER_TCMOD_TRANSFORM,
|
|
SHADER_TCMOD_TURB
|
|
} type;
|
|
float args[6];
|
|
} tcmod_t;
|
|
|
|
//vertex positioning manipulation.
|
|
typedef struct
|
|
{
|
|
enum {
|
|
DEFORMV_NONE, //bug
|
|
DEFORMV_MOVE,
|
|
DEFORMV_WAVE,
|
|
DEFORMV_NORMAL,
|
|
DEFORMV_BULGE,
|
|
DEFORMV_AUTOSPRITE,
|
|
DEFORMV_AUTOSPRITE2,
|
|
DEFORMV_PROJECTION_SHADOW
|
|
} type;
|
|
float args[4];
|
|
shaderfunc_t func;
|
|
} deformv_t;
|
|
|
|
enum
|
|
{
|
|
/*source and dest factors match each other for easier parsing
|
|
but they're not meant to ever be set on the shader itself
|
|
NONE is also invalid, and is used to signify disabled, it should never be set on only one
|
|
*/
|
|
SBITS_SRCBLEND_NONE = 0x00000000,
|
|
SBITS_SRCBLEND_ZERO = 0x00000001,
|
|
SBITS_SRCBLEND_ONE = 0x00000002,
|
|
SBITS_SRCBLEND_DST_COLOR = 0x00000003,
|
|
SBITS_SRCBLEND_ONE_MINUS_DST_COLOR = 0x00000004,
|
|
SBITS_SRCBLEND_SRC_ALPHA = 0x00000005,
|
|
SBITS_SRCBLEND_ONE_MINUS_SRC_ALPHA = 0x00000006,
|
|
SBITS_SRCBLEND_DST_ALPHA = 0x00000007,
|
|
SBITS_SRCBLEND_ONE_MINUS_DST_ALPHA = 0x00000008,
|
|
SBITS_SRCBLEND_SRC_COLOR_INVALID = 0x00000009,
|
|
SBITS_SRCBLEND_ONE_MINUS_SRC_COLOR_INVALID = 0x0000000a,
|
|
SBITS_SRCBLEND_ALPHA_SATURATE = 0x0000000b,
|
|
#define SBITS_SRCBLEND_BITS 0x0000000f
|
|
|
|
/*must match src factors, just shifted 4*/
|
|
SBITS_DSTBLEND_NONE = 0x00000000,
|
|
SBITS_DSTBLEND_ZERO = 0x00000010,
|
|
SBITS_DSTBLEND_ONE = 0x00000020,
|
|
SBITS_DSTBLEND_DST_COLOR_INVALID = 0x00000030,
|
|
SBITS_DSTBLEND_ONE_MINUS_DST_COLOR_INVALID = 0x00000040,
|
|
SBITS_DSTBLEND_SRC_ALPHA = 0x00000050,
|
|
SBITS_DSTBLEND_ONE_MINUS_SRC_ALPHA = 0x00000060,
|
|
SBITS_DSTBLEND_DST_ALPHA = 0x00000070,
|
|
SBITS_DSTBLEND_ONE_MINUS_DST_ALPHA = 0x00000080,
|
|
SBITS_DSTBLEND_SRC_COLOR = 0x00000090,
|
|
SBITS_DSTBLEND_ONE_MINUS_SRC_COLOR = 0x000000a0,
|
|
SBITS_DSTBLEND_ALPHA_SATURATE_INVALID = 0x000000b0,
|
|
#define SBITS_DSTBLEND_BITS 0x000000f0
|
|
|
|
#define SBITS_BLEND_BITS (SBITS_SRCBLEND_BITS|SBITS_DSTBLEND_BITS)
|
|
|
|
SBITS_ATEST_NONE = 0x00000000,
|
|
SBITS_ATEST_GT0 = 0x00000100,
|
|
SBITS_ATEST_LT128 = 0x00000200,
|
|
SBITS_ATEST_GE128 = 0x00000300,
|
|
#define SBITS_ATEST_BITS 0x00000f00
|
|
|
|
SBITS_MISC_DEPTHWRITE = 0x00001000,
|
|
SBITS_MISC_NODEPTHTEST = 0x00002000,
|
|
|
|
SBITS_MISC_DEPTHEQUALONLY = 0x00004000,
|
|
SBITS_MISC_DEPTHCLOSERONLY = 0x00008000,
|
|
|
|
// SBITS_MISC_POLYFILL_LINES = 0x00008000,
|
|
#define SBITS_MISC_BITS 0x0000f000
|
|
};
|
|
|
|
|
|
typedef struct shaderpass_s {
|
|
int numMergedPasses;
|
|
|
|
#ifndef NOMEDIA
|
|
struct cin_s *cin;
|
|
#endif
|
|
|
|
unsigned int shaderbits;
|
|
|
|
unsigned int blendmode;
|
|
|
|
enum {
|
|
RGB_GEN_WAVE,
|
|
RGB_GEN_ENTITY,
|
|
RGB_GEN_ONE_MINUS_ENTITY,
|
|
RGB_GEN_VERTEX,
|
|
RGB_GEN_EXACT_VERTEX,
|
|
RGB_GEN_ONE_MINUS_VERTEX,
|
|
RGB_GEN_IDENTITY_LIGHTING,
|
|
RGB_GEN_IDENTITY,
|
|
RGB_GEN_CONST,
|
|
RGB_GEN_UNKNOWN,
|
|
RGB_GEN_LIGHTING_DIFFUSE,
|
|
RGB_GEN_TOPCOLOR,
|
|
RGB_GEN_BOTTOMCOLOR
|
|
} rgbgen;
|
|
shaderfunc_t rgbgen_func;
|
|
|
|
enum {
|
|
ALPHA_GEN_ENTITY,
|
|
ALPHA_GEN_WAVE,
|
|
ALPHA_GEN_PORTAL,
|
|
ALPHA_GEN_SPECULAR,
|
|
ALPHA_GEN_IDENTITY,
|
|
ALPHA_GEN_VERTEX,
|
|
ALPHA_GEN_CONST
|
|
} alphagen;
|
|
shaderfunc_t alphagen_func;
|
|
|
|
enum {
|
|
TC_GEN_BASE, //basic specified texture coords
|
|
TC_GEN_LIGHTMAP, //use loaded lightmap coords
|
|
TC_GEN_ENVIRONMENT,
|
|
TC_GEN_DOTPRODUCT,
|
|
TC_GEN_VECTOR,
|
|
|
|
//these are really for use only in glsl stuff.
|
|
TC_GEN_NORMAL,
|
|
TC_GEN_SVECTOR,
|
|
TC_GEN_TVECTOR,
|
|
} tcgen;
|
|
int numtcmods;
|
|
tcmod_t tcmods[SHADER_MAX_TC_MODS];
|
|
|
|
int anim_numframes;
|
|
texid_t anim_frames[SHADER_MAX_ANIMFRAMES];
|
|
float anim_fps;
|
|
// unsigned int texturetype;
|
|
|
|
enum {
|
|
T_GEN_SINGLEMAP, //single texture specified in the shader
|
|
T_GEN_ANIMMAP, //animating sequence of textures specified in the shader
|
|
T_GEN_LIGHTMAP, //world light samples
|
|
T_GEN_DELUXMAP, //world light directions
|
|
T_GEN_SHADOWMAP, //light's depth values.
|
|
|
|
T_GEN_DIFFUSE, //texture's default diffuse texture
|
|
T_GEN_NORMALMAP, //texture's default normalmap
|
|
T_GEN_SPECULAR, //texture's default specular texture
|
|
T_GEN_UPPEROVERLAY, //texture's default personal colour
|
|
T_GEN_LOWEROVERLAY, //texture's default team colour
|
|
T_GEN_FULLBRIGHT, //texture's default fullbright overlay
|
|
|
|
T_GEN_CURRENTRENDER,//copy the current screen to a texture, and draw that
|
|
|
|
T_GEN_VIDEOMAP, //use the media playback as an image source, updating each frame for which it is visible
|
|
} texgen;
|
|
|
|
enum {
|
|
SHADER_PASS_NOCOLORARRAY = 1<< 3,
|
|
|
|
//FIXME: remove these
|
|
SHADER_PASS_VIDEOMAP = 1 << 4,
|
|
SHADER_PASS_DETAIL = 1 << 5,
|
|
SHADER_PASS_LIGHTMAP = 1 << 6,
|
|
SHADER_PASS_DELUXMAP = 1 << 7,
|
|
SHADER_PASS_ANIMMAP = 1 << 8
|
|
} flags;
|
|
} shaderpass_t;
|
|
|
|
typedef struct
|
|
{
|
|
mesh_t meshes[5];
|
|
|
|
texid_t farbox_textures[6];
|
|
texid_t nearbox_textures[6];
|
|
} skydome_t;
|
|
|
|
typedef struct {
|
|
enum shaderprogparmtype_e {
|
|
SP_BAD,
|
|
|
|
SP_ENTCOLOURS,
|
|
SP_TOPCOLOURS,
|
|
SP_BOTTOMCOLOURS,
|
|
SP_TIME,
|
|
SP_EYEPOS,
|
|
SP_ENTMATRIX,
|
|
|
|
SP_RENDERTEXTURESCALE, /*multiplier for currentrender->texcoord*/
|
|
|
|
SP_LIGHTRADIUS,
|
|
SP_LIGHTCOLOUR,
|
|
SP_LIGHTPOSITION,
|
|
|
|
//things that are set immediatly
|
|
SP_FIRSTIMMEDIATE, //never set
|
|
SP_CVARI,
|
|
SP_CVARF,
|
|
SP_TEXTURE
|
|
} type;
|
|
unsigned int handle;
|
|
} shaderprogparm_t;
|
|
|
|
typedef struct {
|
|
float factor;
|
|
float unit;
|
|
} polyoffset_t;
|
|
struct shader_s
|
|
{
|
|
int uses;
|
|
int width;
|
|
int height;
|
|
int numpasses;
|
|
texnums_t defaulttextures;
|
|
struct shader_s *next;
|
|
char name[MAX_QPATH];
|
|
//end of shared fields.
|
|
|
|
byte_vec4_t fog_color;
|
|
float fog_dist;
|
|
float portaldist;
|
|
|
|
int numdeforms;
|
|
deformv_t deforms[SHADER_DEFORM_MAX];
|
|
|
|
polyoffset_t polyoffset;
|
|
|
|
enum {
|
|
SHADER_SKY = 1 << 0,
|
|
SHADER_NOMIPMAPS = 1 << 1,
|
|
SHADER_NOPICMIP = 1 << 2,
|
|
SHADER_CULL_FRONT = 1 << 3,
|
|
SHADER_CULL_BACK = 1 << 4,
|
|
SHADER_DEFORMV_BULGE = 1 << 5,
|
|
SHADER_AUTOSPRITE = 1 << 6,
|
|
SHADER_FLARE = 1 << 7,
|
|
// SHADER_REMOVED = 1 << 8,
|
|
SHADER_ENTITY_MERGABLE = 1 << 9,
|
|
SHADER_VIDEOMAP = 1 << 10,
|
|
SHADER_DEPTHWRITE = 1 << 11,
|
|
SHADER_AGEN_PORTAL = 1 << 12,
|
|
SHADER_BLEND = 1 << 13, //blend or alphatest (not 100% opaque).
|
|
SHADER_NODRAW = 1 << 14, //parsed only to pee off developers when they forget it on no-pass shaders.
|
|
|
|
SHADER_NODLIGHT = 1 << 15, //from surfaceflags
|
|
SHADER_HASLIGHTMAP = 1 << 16,
|
|
SHADER_HASTOPBOTTOM = 1 << 17
|
|
} flags;
|
|
|
|
union {
|
|
int glsl;
|
|
} programhandle;
|
|
int numprogparams;
|
|
shaderprogparm_t progparm[SHADER_PROGPARMS_MAX];
|
|
|
|
shaderpass_t passes[SHADER_PASS_MAX];
|
|
|
|
shadersort_t sort;
|
|
|
|
skydome_t *skydome;
|
|
shader_gen_t *generator;
|
|
const char *genargs;
|
|
|
|
meshfeatures_t features;
|
|
bucket_t bucket;
|
|
};
|
|
|
|
extern shader_t *r_shaders;
|
|
extern int be_maxpasses;
|
|
|
|
|
|
void R_UnloadShader(shader_t *shader);
|
|
shader_t *R_RegisterPic (char *name);
|
|
shader_t *R_RegisterShader (char *name, const char *shaderscript);
|
|
shader_t *R_RegisterShader_Lightmap (char *name);
|
|
shader_t *R_RegisterShader_Vertex (char *name);
|
|
shader_t *R_RegisterShader_Flare (char *name);
|
|
shader_t *R_RegisterSkin (char *name);
|
|
shader_t *R_RegisterCustom (char *name, shader_gen_t *defaultgen, const void *args);
|
|
void R_BuildDefaultTexnums(texnums_t *tn, shader_t *shader);
|
|
|
|
cin_t *R_ShaderGetCinematic(shader_t *s);
|
|
cin_t *R_ShaderFindCinematic(char *name);
|
|
|
|
void Shader_DefaultSkinShell(char *shortname, shader_t *s, const void *args);
|
|
void Shader_DefaultBSPLM(char *shortname, shader_t *s, const void *args);
|
|
void Shader_DefaultBSPQ1(char *shortname, shader_t *s, const void *args);
|
|
void Shader_DefaultBSPQ2(char *shortname, shader_t *s, const void *args);
|
|
void Shader_DefaultSkybox(char *shortname, shader_t *s, const void *args);
|
|
void Shader_DefaultCinematic(char *shortname, shader_t *s, const void *args);
|
|
void Shader_DefaultScript(char *shortname, shader_t *s, const void *args);
|
|
|
|
void Shader_DoReload(void);
|
|
void R_BackendInit (void);
|
|
void Shader_Shutdown (void);
|
|
qboolean Shader_Init (void);
|
|
void Shader_NeedReload(void);
|
|
|
|
mfog_t *CM_FogForOrigin(vec3_t org);
|
|
|
|
//not all modes accept meshes - STENCIL(intentional) and DEPTHONLY(not implemented)
|
|
typedef enum
|
|
{
|
|
BEM_STANDARD, //regular mode to draw surfaces akin to q3 (aka: legacy mode). lightmaps+delux+ambient
|
|
BEM_DEPTHONLY, //just a quick depth pass. textures used only for alpha test (shadowmaps).
|
|
BEM_STENCIL, //used for drawing shadow volumes to the stencil buffer.
|
|
BEM_DEPTHDARK, //a quick depth pass. textures used only for alpha test. additive textures still shown as normal.
|
|
BEM_LIGHT, //we have a valid light
|
|
BEM_SMAPLIGHTSPOT, //we have a spot light using a shadowmap
|
|
BEM_SMAPLIGHT //we have a light using a shadowmap
|
|
} backendmode_t;
|
|
|
|
#define BEF_FORCEDEPTHWRITE 1
|
|
#define BEF_FORCEDEPTHTEST 2
|
|
#define BEF_FORCEADDITIVE 4 //blend dest = GL_ONE
|
|
#define BEF_FORCETRANSPARENT 8 //texenv replace -> modulate
|
|
#define BEF_FORCENODEPTH 16 //disables any and all depth.
|
|
#define BEF_PUSHDEPTH 32 //additional polygon offset
|
|
|
|
//Select the current render mode and modifier flags
|
|
void BE_SelectMode(backendmode_t mode, unsigned int flags);
|
|
|
|
/*Draws an entire mesh list from a VBO. vbo can be null, in which case the chain may be drawn without batching.
|
|
Rules for using a list: Every mesh must be part of the same VBO, shader, lightmap, and must have the same pointers set*/
|
|
void BE_DrawMesh_List(shader_t *shader, int nummeshes, mesh_t **mesh, vbo_t *vbo, texnums_t *texnums);
|
|
void BE_DrawMesh_Single(shader_t *shader, mesh_t *meshchain, vbo_t *vbo, texnums_t *texnums);
|
|
|
|
//Asks the backend to invoke DrawMeshChain for each surface, and to upload lightmaps as required
|
|
void BE_DrawWorld (qbyte *vis);
|
|
|
|
//called at init, force the display to the right defaults etc
|
|
void BE_Init(void);
|
|
|
|
//Generates an optimised VBO, one for each texture on the map
|
|
void BE_GenBrushModelVBO(model_t *mod);
|
|
//Destroys the given vbo
|
|
void BE_ClearVBO(vbo_t *vbo);
|
|
//Uploads all modified lightmaps
|
|
void BE_UploadAllLightmaps(void);
|
|
|
|
#ifdef RTLIGHTS
|
|
void BE_PushOffsetShadow(qboolean foobar);
|
|
//submits the world and ents... used only by gl_shadows.c
|
|
void BE_SubmitMeshes (void);
|
|
//sets up gl for depth-only FIXME
|
|
void BE_SetupForShadowMap(void);
|
|
//Called from shadowmapping code into backend
|
|
void BE_BaseEntTextures(void);
|
|
//Draws lights, called from the backend
|
|
void Sh_DrawLights(qbyte *vis);
|
|
void Sh_Shutdown(void);
|
|
//Draws the depth of ents in the world near the current light
|
|
void BE_BaseEntShadowDepth(void);
|
|
//Sets the given light+colour to be the current one that everything is to be lit/culled by.
|
|
void BE_SelectDLight(dlight_t *dl, vec3_t colour);
|
|
//Returns true if the mesh is not lit by the current light
|
|
qboolean BE_LightCullModel(vec3_t org, model_t *model);
|
|
#endif
|
|
#endif
|