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fteqw/engine/ftequake/ftequake.dsp
Spoike 7903310326 Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
Lots of cool stuff.

r_shadows is still broken due to depth sorting of model (and thier depth value being written too late).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 23:14:59 +00:00

8892 lines
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# Begin Source File
SOURCE=..\common\md4.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=..\common\net_chan.c
# End Source File
# Begin Source File
SOURCE=..\common\net_wins.c
# End Source File
# Begin Source File
SOURCE=..\common\plugin.c
# End Source File
# Begin Source File
SOURCE=..\common\pmove.c
# End Source File
# Begin Source File
SOURCE=..\common\pmovetst.c
# End Source File
# Begin Source File
SOURCE=..\common\q1bsp.c
# End Source File
# Begin Source File
SOURCE=..\common\q2pmove.c
# End Source File
# Begin Source File
SOURCE=..\common\qvm.c
# End Source File
# Begin Source File
SOURCE=..\common\translate.c
# End Source File
# Begin Source File
SOURCE=..\common\zone.c
# End Source File
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# Begin Group "QCLIB"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\QCLIB\Comprout.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=..\qclib\execloop.h
# End Source File
# Begin Source File
SOURCE=..\QCLIB\hash.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=..\QCLIB\initlib.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=..\QCLIB\pr_edict.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=..\QCLIB\Pr_exec.c
# SUBTRACT CPP /WX /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=..\QCLIB\pr_multi.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=..\QCLIB\progtype.h
# End Source File
# Begin Source File
SOURCE=..\QCLIB\qcc_cmdlib.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=..\QCLIB\qcc_pr_comp.c
!IF "$(CFG)" == "ftequake - Win32 Release"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP Exclude_From_Build 1
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# SUBTRACT CPP /YX /Yc /Yu
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\QCLIB\qcc_pr_lex.c
!IF "$(CFG)" == "ftequake - Win32 Release"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP Exclude_From_Build 1
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# SUBTRACT CPP /YX /Yc /Yu
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\QCLIB\QccMain.c
!IF "$(CFG)" == "ftequake - Win32 Release"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP Exclude_From_Build 1
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# SUBTRACT CPP /YX /Yc /Yu
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\QCLIB\qcd_main.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=..\QCLIB\qcdecomp.c
!IF "$(CFG)" == "ftequake - Win32 Release"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP Exclude_From_Build 1
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# SUBTRACT CPP /YX /Yc /Yu
!ENDIF
# End Source File
# End Group
# Begin Group "asm"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\sw\d_draw.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\sw\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\sw\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP BASE Exclude_From_Build 1
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\sw\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# PROP BASE Exclude_From_Build 1
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\sw\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\sw\d_draw.s
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\sw\d_draw16.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\sw\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\sw\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP BASE Exclude_From_Build 1
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\sw\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# PROP BASE Exclude_From_Build 1
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\sw\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\sw\d_draw16.s
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\sw\d_parta.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\sw\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\sw\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP BASE Exclude_From_Build 1
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\sw\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# PROP BASE Exclude_From_Build 1
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\sw\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\sw\d_parta.s
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\sw\d_polysa.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\sw\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\sw\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP BASE Exclude_From_Build 1
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\sw\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# PROP BASE Exclude_From_Build 1
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\sw\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\sw\d_polysa.s
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\sw\d_scana.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\sw\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\sw\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP BASE Exclude_From_Build 1
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\sw\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# PROP BASE Exclude_From_Build 1
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\sw\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\sw\d_scana.s
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\sw\d_spr8.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\sw\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\sw\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP BASE Exclude_From_Build 1
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\sw\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# PROP BASE Exclude_From_Build 1
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\sw\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\sw\d_spr8.s
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\sw\d_varsa.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\sw\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\sw\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP BASE Exclude_From_Build 1
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\sw\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# PROP BASE Exclude_From_Build 1
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\sw\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\sw\d_varsa.s
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\common\math.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\ftequake___Win32_GLRelease
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinGLDebug
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinGLRelease
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# Begin Custom Build
OutDir=.\ftequake___Win32_Debug_Dedicated_Server
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# Begin Custom Build
OutDir=.\ftequake___Win32_Release_Dedicated_Server
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# Begin Custom Build
OutDir=.\ftequake___Win32_GLDebugQ3
InputPath=..\common\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\sw\r_aclipa.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\sw\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\sw\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP BASE Exclude_From_Build 1
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\sw\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# PROP BASE Exclude_From_Build 1
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\sw\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\sw\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\sw\r_aliasa.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\sw\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\sw\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP BASE Exclude_From_Build 1
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\sw\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# PROP BASE Exclude_From_Build 1
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\sw\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\sw\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\sw\r_drawa.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\sw\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\sw\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP BASE Exclude_From_Build 1
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\sw\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# PROP BASE Exclude_From_Build 1
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\sw\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\sw\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\sw\r_edgea.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\sw\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\sw\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP BASE Exclude_From_Build 1
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\sw\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# PROP BASE Exclude_From_Build 1
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\sw\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\sw\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\sw\r_varsa.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\sw\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\sw\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP BASE Exclude_From_Build 1
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\sw\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# PROP BASE Exclude_From_Build 1
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\sw\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\sw\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\client\snd_mixa.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\client\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\client\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\client\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\ftequake___Win32_GLRelease
InputPath=..\client\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\client\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\client\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinGLDebug
InputPath=..\client\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinGLRelease
InputPath=..\client\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\client\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# Begin Custom Build
OutDir=.\ftequake___Win32_GLDebugQ3
InputPath=..\client\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\sw\surf16.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\sw\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\sw\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP BASE Exclude_From_Build 1
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\sw\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# PROP BASE Exclude_From_Build 1
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\sw\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\sw\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\sw\surf8.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\sw\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\sw\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP BASE Exclude_From_Build 1
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\sw\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# PROP BASE Exclude_From_Build 1
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\sw\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\sw\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\client\sys_wina.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\client\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\client\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\client\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\ftequake___Win32_GLRelease
InputPath=..\client\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\client\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\client\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinGLDebug
InputPath=..\client\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinGLRelease
InputPath=..\client\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\client\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# Begin Custom Build
OutDir=.\ftequake___Win32_GLDebugQ3
InputPath=..\client\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\server\worlda.s
!IF "$(CFG)" == "ftequake - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=..\server\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=..\server\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
# Begin Custom Build
OutDir=.\GLDebug
InputPath=..\server\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
# Begin Custom Build
OutDir=.\ftequake___Win32_GLRelease
InputPath=..\server\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
# PROP Intermediate_Dir ".\MDebug"
# Begin Custom Build
OutDir=.\MDebug
InputPath=..\server\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
# Begin Custom Build
OutDir=.\MRelease
InputPath=..\server\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinGLDebug
InputPath=..\server\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinGLRelease
InputPath=..\server\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
# Begin Custom Build
OutDir=.\ftequake___Win32_Debug_Dedicated_Server
InputPath=..\server\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
# Begin Custom Build
OutDir=.\ftequake___Win32_Release_Dedicated_Server
InputPath=..\server\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
# Begin Custom Build
OutDir=.\ftequake___Win32_MinSW
InputPath=..\server\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# Begin Custom Build
OutDir=.\ftequake___Win32_GLDebugQ3
InputPath=..\server\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "http"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\http\ftpclient.c
!IF "$(CFG)" == "ftequake - Win32 Release"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# SUBTRACT CPP /YX /Yc /Yu
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\http\ftpserver.c
!IF "$(CFG)" == "ftequake - Win32 Release"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# SUBTRACT CPP /YX /Yc /Yu
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\http\httpclient.c
!IF "$(CFG)" == "ftequake - Win32 Release"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# SUBTRACT CPP /YX /Yc /Yu
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\http\httpserver.c
!IF "$(CFG)" == "ftequake - Win32 Release"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# SUBTRACT CPP /YX /Yc /Yu
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\irc\ircclient.c
!IF "$(CFG)" == "ftequake - Win32 Release"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# SUBTRACT CPP /YX /Yc /Yu
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\http\iweb.h
# End Source File
# Begin Source File
SOURCE=..\http\iwebiface.c
# SUBTRACT CPP /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=..\http\webgen.c
!IF "$(CFG)" == "ftequake - Win32 Release"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease"
!ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server"
!ELSEIF "$(CFG)" == "ftequake - Win32 MinSW"
!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3"
# SUBTRACT CPP /YX /Yc /Yu
!ENDIF
# End Source File
# End Group
# Begin Group "vc"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\sndcodec\g711.c
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=..\sndcodec\g721.c
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