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fteqw/engine/dotnet2005/ftequake.sln
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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
ProjectSection(ProjectDependencies) = postProject
{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
D3DDebug|Win32 = D3DDebug|Win32
Debug Dedicated Server|Win32 = Debug Dedicated Server|Win32
Debug Dedicated ServerQ3|Win32 = Debug Dedicated ServerQ3|Win32
Debug|Win32 = Debug|Win32
GLDebug|Win32 = GLDebug|Win32
GLDebugQ3|Win32 = GLDebugQ3|Win32
GLRelease|Win32 = GLRelease|Win32
MDebug|Win32 = MDebug|Win32
MinGLDebug|Win32 = MinGLDebug|Win32
MinGLRelease|Win32 = MinGLRelease|Win32
MinSW|Win32 = MinSW|Win32
MRelease|Win32 = MRelease|Win32
Release Dedicated Server|Win32 = Release Dedicated Server|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.D3DDebug|Win32.ActiveCfg = D3DDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.D3DDebug|Win32.Build.0 = D3DDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated Server|Win32.ActiveCfg = Debug Dedicated Server|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated Server|Win32.Build.0 = Debug Dedicated Server|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated ServerQ3|Win32.ActiveCfg = Debug Dedicated ServerQ3|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated ServerQ3|Win32.Build.0 = Debug Dedicated ServerQ3|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug|Win32.ActiveCfg = Debug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug|Win32.Build.0 = Debug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|Win32.ActiveCfg = GLDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|Win32.Build.0 = GLDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebugQ3|Win32.ActiveCfg = GLDebugQ3|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebugQ3|Win32.Build.0 = GLDebugQ3|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLRelease|Win32.ActiveCfg = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLRelease|Win32.Build.0 = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|Win32.ActiveCfg = MDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|Win32.Build.0 = MDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLDebug|Win32.ActiveCfg = MinGLDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLDebug|Win32.Build.0 = MinGLDebug|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLRelease|Win32.ActiveCfg = MinGLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLRelease|Win32.Build.0 = MinGLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinSW|Win32.ActiveCfg = MinSW|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinSW|Win32.Build.0 = MinSW|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MRelease|Win32.ActiveCfg = MRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MRelease|Win32.Build.0 = MRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release Dedicated Server|Win32.ActiveCfg = Release Dedicated Server|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release Dedicated Server|Win32.Build.0 = Release Dedicated Server|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|Win32.ActiveCfg = Release|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release|Win32.Build.0 = Release|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated ServerQ3|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated ServerQ3|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebugQ3|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebugQ3|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinSW|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinSW|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|Win32.Build.0 = Debug|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal