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fteqw/engine/ftequake
Spoike 83ec5e427f Things should compile again now.
Reverted clipping change, its not stable enough.
Optimised player prediction/tracing.
Framerates are a little more competitive now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3549 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 09:49:38 +00:00
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FTEQuake.dev mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes 2006-09-17 00:59:22 +00:00
ftequake.dsp Things should compile again now. 2010-07-13 09:49:38 +00:00
ftequake.dsw Work In Progress branch. 2009-11-04 21:16:50 +00:00
npapi.def What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
npplug.rc Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
npqtv.dsp Updated MSVC 6.0 and .net 2005's NPQTV project files to include the freetype header location. 2009-07-20 01:58:50 +00:00