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fteqw/engine/client/view.h
Spoike 2937f9d861 Now understands spams setangles.
D3D is a little more complete, lighting on models appears correct.
Added rate scaling to the sound system. Not sure on the configuration yet, and its not queryable in any way. Misc sound related cleanups.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:05:29 +00:00

38 lines
1.3 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// view.h
extern cvar_t v_gamma;
extern cvar_t lcd_x;
extern float sw_blend[4];
extern float hw_blend[4];
extern qboolean r_secondaryview;
void V_Init (void);
void V_RenderView (void);
float V_CalcRoll (vec3_t angles, vec3_t velocity);
void GLV_UpdatePalette (qboolean force, double ftime);
void SWV_UpdatePalette (qboolean force, double ftime);
void V_ClearCShifts (void);
void V_AddEntity(entity_t *in);
void VQ2_AddLerpEntity(entity_t *in);
void V_AddAxisEntity(entity_t *in);
int V_AddLight (int entsource, vec3_t org, float quant, float r, float g, float b);