1
0
Fork 0
forked from fte/fteqw
fteqw/engine/partcfgs
Spoike 589b09ae1d added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
reworked a few q2 particle effects. q2 should feel a bit better now. by no means complete.
ssqcless csqc should have time progressing.
q3ui+console should be a bit less stupid.
stripped old huffman code. copied over from ioquake3. should help avoid bugs in that shit.
system mouse cursor should now always be hidden when running windowed. soft-cursor only.
added bindlist.lst feature.
particle system can now support weighted/randomized sounds. model command now more verbose, and supports renderflags.
renamed debugger cvar to pr_debugger, in the hopes that it'll be easier to find. also added to menu a little more visibly in a politically-motivated move.
fix q2+viewsize 30
'high' particles now have scrag+hknight impact effects. perhaps I overdid the scrag one.
fixed q2 player icons on the scoreboard.
added q3bsp_surf_meshcollision_* cvars.
dedicated servers now use the same bsp etc loading code as clients. the dedicated-server-only stuff is no longer needed, which is a good thing because it seemed a little buggy last time I tried.
split vertex+fragment shader compilation, for systems that secretly thread that.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-05-10 13:42:13 +00:00
..
faithful.cfg
generatebuiltin.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
h2part.cfg misc hexen2 compat fixes. added/improved most missing particle effects in some form. 2014-04-12 03:31:59 +00:00
high.cfg tweak particle system a little for more compat. 2014-04-24 01:53:01 +00:00
highfps.cfg
minimal.cfg
q2part.cfg added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
spikeset.cfg
tsshaft.cfg