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fteqw/engine/gl
Spoike 324e0b9334 updated qc key codes to match 2004+ dp builds.
added qc key code defines to fteextensions.qc
removed map planes limit, lives on as only a sanity limit. should perhaps cvar them.
added cl_run cvar, for q2 compat.
fix \r char not printing properly.
attempt to support holes in terrain again.
fix issue with q3 bspmodel culling.
clamp q3 movement, to not overflow-then-bug-out.
fixed recent zip bug.
now sending an empty string instead of a null string to gamecode when playing a cinematic map, gamecode should be less likely to crash this way.
added 'game' cvar. exactly like gamedir, except a cvar and q2 compatible.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-11 17:51:29 +00:00
..
gl_alias.c updated qc key codes to match 2004+ dp builds. 2014-02-11 17:51:29 +00:00
gl_backend.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_bloom.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_draw.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_draw.h try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_font.c updated qc key codes to match 2004+ dp builds. 2014-02-11 17:51:29 +00:00
gl_heightmap.c updated qc key codes to match 2004+ dp builds. 2014-02-11 17:51:29 +00:00
gl_hlmdl.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
gl_model.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_model.h try to fix a crash that gb had. 2014-02-07 15:39:37 +00:00
gl_ngraph.c try to fix shader vertex lighting issue. 2013-08-21 07:14:39 +00:00
gl_rlight.c .po support for qc. 2013-11-21 23:02:28 +00:00
gl_rmain.c Tweaks to fix stuff that I broke. 2014-02-07 14:57:07 +00:00
gl_rmisc.c Tweaked svn stuff a little more. Should be more robust now. 3rd party SVN headers+libs are no longer on svn. 2014-02-09 09:25:28 +00:00
gl_rsurf.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
gl_screen.c mneh 2014-01-03 21:53:17 +00:00
gl_shader.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_shadow.c sdl2 support. 2014-02-07 08:38:40 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Tweaks to fix stuff that I broke. 2014-02-07 14:57:07 +00:00
gl_viddroid.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
gl_videgl.c ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
gl_videgl.h ------------------------------------------------------------------------ 2013-03-12 22:49:04 +00:00
gl_vidlinuxglx.c .po support for qc. 2013-11-21 23:02:28 +00:00
gl_vidmacos.c small update 2013-07-27 19:00:00 +00:00
gl_vidmorphos.c
gl_vidnt.c Tweaked svn stuff a little more. Should be more robust now. 3rd party SVN headers+libs are no longer on svn. 2014-02-09 09:25:28 +00:00
gl_vidnull.c
gl_vidsdl.c Tweaked svn stuff a little more. Should be more robust now. 3rd party SVN headers+libs are no longer on svn. 2014-02-09 09:25:28 +00:00
gl_vidtinyglstubs.c
gl_warp.c fixed fbsp vertex lighting the lame way. still needs a glsl method. 2013-08-27 13:18:09 +00:00
gl_warp_sin.h
glmod_doom.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5 2012-07-15 02:40:30 +00:00
glquake.h sdl2 support. 2014-02-07 08:38:40 +00:00
glsupp.h pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
ltface.c log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
model_hl.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
r_bishaders.h add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
shader.h Fix a couple of bugs that I didn't catch. 2014-02-07 09:36:04 +00:00