1
0
Fork 0
forked from fte/fteqw
fteqw/engine/gl
2005-08-26 22:49:36 +00:00
..
gltod3d make d3d compile again 2005-08-06 00:36:55 +00:00
gl_alias.c Fixed some precompiler constant usage. 2005-08-19 16:35:49 +00:00
gl_backend.c Fix rgbgen topcolor and rgbgen bottomcolor 2005-08-07 13:11:23 +00:00
gl_draw.c Fixes to minimal build. 2005-08-19 15:46:31 +00:00
gl_draw.h CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
gl_heightmap.c still needs tracing to be rewritten 2005-08-26 22:49:36 +00:00
gl_hlmdl.c Stuff 2005-04-16 16:21:27 +00:00
gl_model.c Fix for minimal build. 2005-08-19 15:42:56 +00:00
gl_model.h m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up 2005-08-06 22:39:28 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully. 2005-08-11 04:14:33 +00:00
gl_rlight.c m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up 2005-08-06 22:39:28 +00:00
gl_rmain.c gl_blendsprites hack added 2005-08-23 23:36:04 +00:00
gl_rmisc.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
gl_rsurf.c m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up 2005-08-06 22:39:28 +00:00
gl_screen.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
gl_shader.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
gl_vidcommon.c bigfoot's code doesn't compile very well in windows. Heh. 2005-05-23 05:32:55 +00:00
gl_vidlinuxglx.c m_accel/m_accel_noforce/m_threshold_noforce added, m_filter fixed up 2005-08-06 22:39:28 +00:00
gl_vidnt.c Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
gl_vidsdl.c So that sdl compiles 2005-06-15 04:36:06 +00:00
gl_warp.c origional -> original. 2005-07-28 15:52:31 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
glquake.h Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
glsupp.h hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
ltface.c Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully. 2005-08-11 04:14:33 +00:00
model_hl.h don't redefine vec4_t 2005-05-14 23:10:38 +00:00
shader.h Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00