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fteqw/engine/common/common.c
Spoike dfd8e1aaed Redesigned sound code for greater modularity.
Added support for dp6/dp7 protocols (ents are still broken).
md3 tags should work properly (still suffer from origin-of-parent interpolation bugs)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1089 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-14 04:52:10 +00:00

5020 lines
98 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// common.c -- misc functions used in client and server
#include "quakedef.h"
#include <ctype.h>
#define ONE_FS_HASH //cause all filesystems files to be hased in one group.
//this is to prevent us from going into each directory and fopening and crazy stuff like that.
//#define HASH_FILESYSTEM
#if defined(HASH_FILESYSTEM) || defined(ONE_FS_HASH)
#include "hash.h"
#endif
#ifdef ONE_FS_HASH
hashtable_t filesystemhash;
qboolean com_fschanged = true;
extern cvar_t com_fs_cache;
int active_fs_cachetype;
#endif
#undef malloc
#undef free
#define NUM_SAFE_ARGVS 6
usercmd_t nullcmd; // guarenteed to be zero
static char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1];
static char *argvdummy = " ";
static char *safeargvs[NUM_SAFE_ARGVS] =
{"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse"};
cvar_t registered = {"registered","0"};
cvar_t com_gamename = {"com_gamename", ""};
qboolean com_modified; // set true if using non-id files
qboolean static_registered = true; // only for startup check, then set
qboolean msg_suppress_1 = false;
void COM_InitFilesystem (void);
void COM_Path_f (void);
void COM_Dir_f (void);
void COM_Locate_f (void);
// if a packfile directory differs from this, it is assumed to be hacked
#define PAK0_COUNT 339
#define PAK0_CRC 52883
qboolean standard_quake = true, rogue, hipnotic;
char gamedirfile[MAX_OSPATH];
// this graphic needs to be in the pak file to use registered features
unsigned short pop[] =
{
0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
,0x0000,0x0000,0x6600,0x0000,0x0000,0x0000,0x6600,0x0000
,0x0000,0x0066,0x0000,0x0000,0x0000,0x0000,0x0067,0x0000
,0x0000,0x6665,0x0000,0x0000,0x0000,0x0000,0x0065,0x6600
,0x0063,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6563
,0x0064,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6564
,0x0064,0x6564,0x0000,0x6469,0x6969,0x6400,0x0064,0x6564
,0x0063,0x6568,0x6200,0x0064,0x6864,0x0000,0x6268,0x6563
,0x0000,0x6567,0x6963,0x0064,0x6764,0x0063,0x6967,0x6500
,0x0000,0x6266,0x6769,0x6a68,0x6768,0x6a69,0x6766,0x6200
,0x0000,0x0062,0x6566,0x6666,0x6666,0x6666,0x6562,0x0000
,0x0000,0x0000,0x0062,0x6364,0x6664,0x6362,0x0000,0x0000
,0x0000,0x0000,0x0000,0x0062,0x6662,0x0000,0x0000,0x0000
,0x0000,0x0000,0x0000,0x0061,0x6661,0x0000,0x0000,0x0000
,0x0000,0x0000,0x0000,0x0000,0x6500,0x0000,0x0000,0x0000
,0x0000,0x0000,0x0000,0x0000,0x6400,0x0000,0x0000,0x0000
};
/*
All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources.
The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is
only used during filesystem initialization.
The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't.
The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory
specified, when a file is found by the normal search path, it will be mirrored
into the cache directory, then opened there.
*/
//============================================================================
// ClearLink is used for new headnodes
void ClearLink (link_t *l)
{
l->prev = l->next = l;
}
void RemoveLink (link_t *l)
{
l->next->prev = l->prev;
l->prev->next = l->next;
}
void InsertLinkBefore (link_t *l, link_t *before)
{
l->next = before;
l->prev = before->prev;
l->prev->next = l;
l->next->prev = l;
}
void InsertLinkAfter (link_t *l, link_t *after)
{
l->next = after->next;
l->prev = after;
l->prev->next = l;
l->next->prev = l;
}
/*
============================================================================
LIBRARY REPLACEMENT FUNCTIONS
============================================================================
*/
void Q_strncpyz(char *d, const char *s, int n)
{
int i;
n--;
if (n < 0)
return; //this could be an error
for (i=0; *s; i++)
{
if (i == n)
break;
*d++ = *s++;
}
*d='\0';
}
#if 0
void Q_memset (void *dest, int fill, int count)
{
int i;
if ( (((long)dest | count) & 3) == 0)
{
count >>= 2;
fill = fill | (fill<<8) | (fill<<16) | (fill<<24);
for (i=0 ; i<count ; i++)
((int *)dest)[i] = fill;
}
else
for (i=0 ; i<count ; i++)
((qbyte *)dest)[i] = fill;
}
void Q_memcpy (void *dest, void *src, int count)
{
int i;
if (( ( (long)dest | (long)src | count) & 3) == 0 )
{
count>>=2;
for (i=0 ; i<count ; i++)
((int *)dest)[i] = ((int *)src)[i];
}
else
for (i=0 ; i<count ; i++)
((qbyte *)dest)[i] = ((qbyte *)src)[i];
}
int Q_memcmp (void *m1, void *m2, int count)
{
while(count)
{
count--;
if (((qbyte *)m1)[count] != ((qbyte *)m2)[count])
return -1;
}
return 0;
}
void Q_strcpy (char *dest, char *src)
{
while (*src)
{
*dest++ = *src++;
}
*dest++ = 0;
}
void Q_strncpy (char *dest, char *src, int count)
{
while (*src && count--)
{
*dest++ = *src++;
}
if (count)
*dest++ = 0;
}
int Q_strlen (char *str)
{
int count;
count = 0;
while (str[count])
count++;
return count;
}
char *Q_strrchr(char *s, char c)
{
int len = Q_strlen(s);
s += len;
while (len--)
if (*--s == c) return s;
return 0;
}
void Q_strcat (char *dest, char *src)
{
dest += Q_strlen(dest);
Q_strcpy (dest, src);
}
int Q_strcmp (char *s1, char *s2)
{
while (1)
{
if (*s1 != *s2)
return -1; // strings not equal
if (!*s1)
return 0; // strings are equal
s1++;
s2++;
}
return -1;
}
int Q_strncmp (char *s1, char *s2, int count)
{
while (1)
{
if (!count--)
return 0;
if (*s1 != *s2)
return -1; // strings not equal
if (!*s1)
return 0; // strings are equal
s1++;
s2++;
}
return -1;
}
int Q_strncasecmp (char *s1, char *s2, int n)
{
int c1, c2;
while (1)
{
c1 = *s1++;
c2 = *s2++;
if (!n--)
return 0; // strings are equal until end point
if (c1 != c2)
{
if (c1 >= 'a' && c1 <= 'z')
c1 -= ('a' - 'A');
if (c2 >= 'a' && c2 <= 'z')
c2 -= ('a' - 'A');
if (c1 != c2)
return -1; // strings not equal
}
if (!c1)
return 0; // strings are equal
// s1++;
// s2++;
}
return -1;
}
int Q_strcasecmp (char *s1, char *s2)
{
return Q_strncasecmp (s1, s2, 99999);
}
#endif
char *Q_strlwr(char *s)
{
char *ret=s;
while(*s)
{
if (*s >= 'A' && *s <= 'Z')
*s=*s-'A'+'a';
s++;
}
return ret;
}
int wildcmp(char *wild, char *string)
{
char *cp=NULL, *mp=NULL;
while ((*string) && (*wild != '*'))
{
if ((*wild != *string) && (*wild != '?'))
{
return 0;
}
wild++;
string++;
}
while (*string)
{
if (*wild == '*')
{
if (!*++wild)
{
return 1;
}
mp = wild;
cp = string+1;
}
else if ((*wild == *string) || (*wild == '?'))
{
wild++;
string++;
}
else
{
wild = mp;
string = cp++;
}
}
while (*wild == '*')
{
wild++;
}
return !*wild;
}
int Q_atoi (char *str)
{
int val;
int sign;
int c;
if (*str == '-')
{
sign = -1;
str++;
}
else
sign = 1;
val = 0;
//
// check for hex
//
if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') )
{
str += 2;
while (1)
{
c = *str++;
if (c >= '0' && c <= '9')
val = (val<<4) + c - '0';
else if (c >= 'a' && c <= 'f')
val = (val<<4) + c - 'a' + 10;
else if (c >= 'A' && c <= 'F')
val = (val<<4) + c - 'A' + 10;
else
return val*sign;
}
}
//
// check for character
//
if (str[0] == '\'')
{
return sign * str[1];
}
//
// assume decimal
//
while (1)
{
c = *str++;
if (c <'0' || c > '9')
return val*sign;
val = val*10 + c - '0';
}
return 0;
}
float Q_atof (char *str)
{
double val;
int sign;
int c;
int decimal, total;
if (*str == '-')
{
sign = -1;
str++;
}
else
sign = 1;
val = 0;
//
// check for hex
//
if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') )
{
str += 2;
while (1)
{
c = *str++;
if (c >= '0' && c <= '9')
val = (val*16) + c - '0';
else if (c >= 'a' && c <= 'f')
val = (val*16) + c - 'a' + 10;
else if (c >= 'A' && c <= 'F')
val = (val*16) + c - 'A' + 10;
else
return val*sign;
}
}
//
// check for character
//
if (str[0] == '\'')
{
return sign * str[1];
}
//
// assume decimal
//
decimal = -1;
total = 0;
while (1)
{
c = *str++;
if (c == '.')
{
decimal = total;
continue;
}
if (c <'0' || c > '9')
break;
val = val*10 + c - '0';
total++;
}
if (decimal == -1)
return val*sign;
while (total > decimal)
{
val /= 10;
total--;
}
return val*sign;
}
/*
============================================================================
qbyte ORDER FUNCTIONS
============================================================================
*/
qboolean bigendien;
short (*BigShort) (short l);
short (*LittleShort) (short l);
int (*BigLong) (int l);
int (*LittleLong) (int l);
float (*BigFloat) (float l);
float (*LittleFloat) (float l);
short ShortSwap (short l)
{
qbyte b1,b2;
b1 = l&255;
b2 = (l>>8)&255;
return (b1<<8) + b2;
}
short ShortNoSwap (short l)
{
return l;
}
int LongSwap (int l)
{
qbyte b1,b2,b3,b4;
b1 = l&255;
b2 = (l>>8)&255;
b3 = (l>>16)&255;
b4 = (l>>24)&255;
return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
}
int LongNoSwap (int l)
{
return l;
}
float FloatSwap (float f)
{
union
{
float f;
qbyte b[4];
} dat1, dat2;
dat1.f = f;
dat2.b[0] = dat1.b[3];
dat2.b[1] = dat1.b[2];
dat2.b[2] = dat1.b[1];
dat2.b[3] = dat1.b[0];
return dat2.f;
}
float FloatNoSwap (float f)
{
return f;
}
/*
==============================================================================
MESSAGE IO FUNCTIONS
Handles qbyte ordering and avoids alignment errors
==============================================================================
*/
//
// writing functions
//
void MSG_WriteChar (sizebuf_t *sb, int c)
{
qbyte *buf;
#ifdef PARANOID
if (c < -128 || c > 127)
Sys_Error ("MSG_WriteChar: range error");
#endif
buf = (qbyte*)SZ_GetSpace (sb, 1);
buf[0] = c;
}
void MSG_WriteByte (sizebuf_t *sb, int c)
{
qbyte *buf;
#ifdef PARANOID
if (c < 0 || c > 255)
Sys_Error ("MSG_WriteByte: range error");
#endif
buf = (qbyte*)SZ_GetSpace (sb, 1);
buf[0] = c;
}
void MSG_WriteShort (sizebuf_t *sb, int c)
{
qbyte *buf;
#ifdef PARANOID
if (c < ((short)0x8000) || c > (short)0x7fff)
Sys_Error ("MSG_WriteShort: range error");
#endif
buf = (qbyte*)SZ_GetSpace (sb, 2);
buf[0] = c&0xff;
buf[1] = c>>8;
}
void MSG_WriteLong (sizebuf_t *sb, int c)
{
qbyte *buf;
buf = (qbyte*)SZ_GetSpace (sb, 4);
buf[0] = c&0xff;
buf[1] = (c>>8)&0xff;
buf[2] = (c>>16)&0xff;
buf[3] = c>>24;
}
void MSG_WriteFloat (sizebuf_t *sb, float f)
{
union
{
float f;
int l;
} dat;
dat.f = f;
dat.l = LittleLong (dat.l);
SZ_Write (sb, &dat.l, 4);
}
void MSG_WriteString (sizebuf_t *sb, const char *s)
{
if (!s)
SZ_Write (sb, "", 1);
else
SZ_Write (sb, s, Q_strlen(s)+1);
}
int sizeofcoord=2;
int sizeofangle=1;
float MSG_FromCoord(coorddata c, int bytes)
{
switch(bytes)
{
case 2: //encode 1/8th precision, giving -4096 to 4096 map sizes
return LittleShort(c.b2)/8.0f;
case 4:
return LittleFloat(c.f);
default:
Sys_Error("MSG_ToCoord: not a sane coordsize");
return 0;
}
}
coorddata MSG_ToCoord(float f, int bytes) //return value should be treated as (char*)&ret;
{
coorddata r;
switch(bytes)
{
case 2:
r.b2 = LittleShort((short)(f*8));
break;
case 4:
r.f = LittleFloat(f);
break;
default:
Sys_Error("MSG_ToCoord: not a sane coordsize");
r.b4 = 0;
}
return r;
}
void MSG_WriteCoord (sizebuf_t *sb, float f)
{
coorddata i = MSG_ToCoord(f, sizeofcoord);
SZ_Write (sb, (void*)&i, sizeofcoord);
}
void MSG_WriteAngle16 (sizebuf_t *sb, float f)
{
MSG_WriteShort (sb, (int)(f*65536/360) & 65535);
}
void MSG_WriteAngle8 (sizebuf_t *sb, float f)
{
MSG_WriteByte (sb, (int)(f*256/360) & 255);
}
void MSG_WriteAngle (sizebuf_t *sb, float f)
{
if (sizeofangle==2)
MSG_WriteAngle16(sb, f);
else
MSG_WriteAngle8 (sb, f);
}
void MSG_WriteDeltaUsercmd (sizebuf_t *buf, usercmd_t *from, usercmd_t *cmd)
{
int bits;
//
// send the movement message
//
bits = 0;
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
if (cmd->angles[0] != from->angles[0])
bits |= Q2CM_ANGLE1;
if (cmd->angles[1] != from->angles[1])
bits |= Q2CM_ANGLE2;
if (cmd->angles[2] != from->angles[2])
bits |= Q2CM_ANGLE3;
if (cmd->forwardmove != from->forwardmove)
bits |= Q2CM_FORWARD;
if (cmd->sidemove != from->sidemove)
bits |= Q2CM_SIDE;
if (cmd->upmove != from->upmove)
bits |= Q2CM_UP;
if (cmd->buttons != from->buttons)
bits |= Q2CM_BUTTONS;
if (cmd->impulse != from->impulse)
bits |= Q2CM_IMPULSE;
MSG_WriteByte (buf, bits);
if (bits & Q2CM_ANGLE1)
MSG_WriteShort (buf, cmd->angles[0]);
if (bits & Q2CM_ANGLE2)
MSG_WriteShort (buf, cmd->angles[1]);
if (bits & Q2CM_ANGLE3)
MSG_WriteShort (buf, cmd->angles[2]);
if (bits & Q2CM_FORWARD)
MSG_WriteShort (buf, cmd->forwardmove);
if (bits & Q2CM_SIDE)
MSG_WriteShort (buf, cmd->sidemove);
if (bits & Q2CM_UP)
MSG_WriteShort (buf, cmd->upmove);
if (bits & Q2CM_BUTTONS)
MSG_WriteByte (buf, cmd->buttons);
if (bits & Q2CM_IMPULSE)
MSG_WriteByte (buf, cmd->impulse);
MSG_WriteByte (buf, cmd->msec);
MSG_WriteByte (buf, cmd->lightlevel);
}
else
#endif
{
if (cmd->angles[0] != from->angles[0])
bits |= CM_ANGLE1;
if (cmd->angles[1] != from->angles[1])
bits |= CM_ANGLE2;
if (cmd->angles[2] != from->angles[2])
bits |= CM_ANGLE3;
if (cmd->forwardmove != from->forwardmove)
bits |= CM_FORWARD;
if (cmd->sidemove != from->sidemove)
bits |= CM_SIDE;
if (cmd->upmove != from->upmove)
bits |= CM_UP;
if (cmd->buttons != from->buttons)
bits |= CM_BUTTONS;
if (cmd->impulse != from->impulse)
bits |= CM_IMPULSE;
MSG_WriteByte (buf, bits);
if (bits & CM_ANGLE1)
MSG_WriteShort (buf, cmd->angles[0]);
if (bits & CM_ANGLE2)
MSG_WriteShort (buf, cmd->angles[1]);
if (bits & CM_ANGLE3)
MSG_WriteShort (buf, cmd->angles[2]);
if (bits & CM_FORWARD)
MSG_WriteShort (buf, cmd->forwardmove);
if (bits & CM_SIDE)
MSG_WriteShort (buf, cmd->sidemove);
if (bits & CM_UP)
MSG_WriteShort (buf, cmd->upmove);
if (bits & CM_BUTTONS)
MSG_WriteByte (buf, cmd->buttons);
if (bits & CM_IMPULSE)
MSG_WriteByte (buf, cmd->impulse);
MSG_WriteByte (buf, cmd->msec);
}
}
//
// reading functions
//
int msg_readcount;
qboolean msg_badread;
void MSG_BeginReading (void)
{
msg_readcount = 0;
msg_badread = false;
net_message.currentbit = 0;
net_message.packing = SZ_RAWBYTES;
}
int MSG_GetReadCount(void)
{
return msg_readcount;
}
/*
============
MSG_ReadRawBytes
============
*/
static int MSG_ReadRawBytes(sizebuf_t *msg, int bits)
{
int bitmask = 0;
if (bits <= 8)
{
bitmask = (unsigned char)msg->data[msg_readcount];
msg_readcount++;
msg->currentbit += 8;
}
else if (bits <= 16)
{
bitmask = (unsigned short)(msg->data[msg_readcount]
+ (msg->data[msg_readcount+1] << 8));
msg_readcount += 2;
msg->currentbit += 16;
}
else if (bits <= 32)
{
bitmask = msg->data[msg_readcount]
+ (msg->data[msg_readcount+1] << 8)
+ (msg->data[msg_readcount+2] << 16)
+ (msg->data[msg_readcount+3] << 24);
msg_readcount += 4;
msg->currentbit += 32;
}
return bitmask;
}
/*
============
MSG_ReadRawBits
============
*/
static int MSG_ReadRawBits(sizebuf_t *msg, int bits)
{
int i;
int val;
int bitmask = 0;
for(i=0 ; i<bits ; i++)
{
val = msg->data[msg->currentbit >> 3] >> (msg->currentbit & 7);
msg->currentbit++;
bitmask |= (val & 1) << i;
}
return bitmask;
}
#ifndef MINIMAL
/*
============
MSG_ReadHuffBits
============
*/
static int MSG_ReadHuffBits(sizebuf_t *msg, int bits)
{
int i;
int val;
int bitmask;
int remaining = bits & 7;
bitmask = MSG_ReadRawBits(msg, remaining);
for (i=0 ; i<bits-remaining ; i+=8)
{
val = Huff_GetByte(msg->data, &msg->currentbit);
bitmask |= val << (i + remaining);
}
msg_readcount = (msg->currentbit >> 3) + 1;
return bitmask;
}
#endif
int MSG_ReadBits(int bits)
{
int bitmask = 0;
qboolean extend = false;
#ifdef PARANOID
if (!bits || bits < -31 || bits > 32)
Host_EndGame("MSG_ReadBits: bad bits %i", bits );
#endif
if (bits < 0)
{
bits = -bits;
extend = true;
}
switch(net_message.packing)
{
default:
case SZ_BAD:
Sys_Error("MSG_ReadBits: bad net_message.packing");
break;
case SZ_RAWBYTES:
bitmask = MSG_ReadRawBytes(&net_message, bits);
break;
case SZ_RAWBITS:
bitmask = MSG_ReadRawBits(&net_message, bits);
break;
#ifndef MINIMAL
case SZ_HUFFMAN:
bitmask = MSG_ReadHuffBits(&net_message, bits);
break;
#endif
}
if (extend)
{
if(bitmask & (1 << (bits - 1)))
{
bitmask |= ~((1 << bits) - 1);
}
}
return bitmask;
}
// returns -1 and sets msg_badread if no more characters are available
int MSG_ReadChar (void)
{
int c;
if (net_message.packing!=SZ_RAWBYTES)
return (signed char)MSG_ReadBits(8);
if (msg_readcount+1 > net_message.cursize)
{
msg_badread = true;
return -1;
}
c = (signed char)net_message.data[msg_readcount];
msg_readcount++;
return c;
}
int MSG_ReadByte (void)
{
unsigned char c;
if (net_message.packing!=SZ_RAWBYTES)
return (unsigned char)MSG_ReadBits(8);
if (msg_readcount+1 > net_message.cursize)
{
msg_badread = true;
return -1;
}
c = (unsigned char)net_message.data[msg_readcount];
msg_readcount++;
return c;
}
int MSG_ReadShort (void)
{
int c;
if (net_message.packing!=SZ_RAWBYTES)
return (short)MSG_ReadBits(16);
if (msg_readcount+2 > net_message.cursize)
{
msg_badread = true;
return -1;
}
c = (short)(net_message.data[msg_readcount]
+ (net_message.data[msg_readcount+1]<<8));
msg_readcount += 2;
return c;
}
int MSG_ReadLong (void)
{
int c;
if (net_message.packing!=SZ_RAWBYTES)
return (int)MSG_ReadBits(32);
if (msg_readcount+4 > net_message.cursize)
{
msg_badread = true;
return -1;
}
c = net_message.data[msg_readcount]
+ (net_message.data[msg_readcount+1]<<8)
+ (net_message.data[msg_readcount+2]<<16)
+ (net_message.data[msg_readcount+3]<<24);
msg_readcount += 4;
return c;
}
float MSG_ReadFloat (void)
{
union
{
qbyte b[4];
float f;
int l;
} dat;
if (net_message.packing!=SZ_RAWBYTES)
{
dat.l = MSG_ReadBits(32);
return dat.f;
}
if (msg_readcount+4 > net_message.cursize)
{
msg_badread = true;
return -1;
}
dat.b[0] = net_message.data[msg_readcount];
dat.b[1] = net_message.data[msg_readcount+1];
dat.b[2] = net_message.data[msg_readcount+2];
dat.b[3] = net_message.data[msg_readcount+3];
msg_readcount += 4;
dat.l = LittleLong (dat.l);
return dat.f;
}
char *MSG_ReadString (void)
{
static char string[2048];
int l,c;
l = 0;
do
{
c = MSG_ReadChar ();
if (c == -1 || c == 0)
break;
string[l] = c;
l++;
} while (l < sizeof(string)-1);
string[l] = 0;
return string;
}
char *MSG_ReadStringLine (void)
{
static char string[2048];
int l,c;
l = 0;
do
{
c = MSG_ReadChar ();
if (c == -1 || c == 0 || c == '\n')
break;
string[l] = c;
l++;
} while (l < sizeof(string)-1);
string[l] = 0;
return string;
}
float MSG_ReadCoord (void)
{
coorddata c;
MSG_ReadData(&c, sizeofcoord);
return MSG_FromCoord(c, sizeofcoord);
}
void MSG_ReadPos (vec3_t pos)
{
pos[0] = MSG_ReadCoord();
pos[1] = MSG_ReadCoord();
pos[2] = MSG_ReadCoord();
}
#define Q2NUMVERTEXNORMALS 162
vec3_t bytedirs[Q2NUMVERTEXNORMALS] =
{
#include "../client/q2anorms.h"
};
#ifndef SERVERONLY
void MSG_ReadDir (vec3_t dir)
{
int b;
b = MSG_ReadByte ();
if (b >= Q2NUMVERTEXNORMALS)
Host_EndGame ("MSG_ReadDir: out of range");
VectorCopy (bytedirs[b], dir);
}
#endif
void MSG_WriteDir (sizebuf_t *sb, vec3_t dir)
{
int i, best;
float d, bestd;
if (!dir)
{
MSG_WriteByte (sb, 0);
return;
}
bestd = 0;
best = 0;
for (i=0 ; i<Q2NUMVERTEXNORMALS ; i++)
{
d = DotProduct (dir, bytedirs[i]);
if (d > bestd)
{
bestd = d;
best = i;
}
}
MSG_WriteByte (sb, best);
}
float MSG_ReadAngle16 (void)
{
return MSG_ReadShort() * (360.0/65536);
}
float MSG_ReadAngle (void)
{
if (sizeofangle==2)
return MSG_ReadAngle16();
return MSG_ReadChar() * (360.0/256);
}
void MSG_ReadDeltaUsercmd (usercmd_t *from, usercmd_t *move)
{
int bits;
memcpy (move, from, sizeof(*move));
bits = MSG_ReadByte ();
// read current angles
if (bits & CM_ANGLE1)
move->angles[0] = MSG_ReadShort ();
if (bits & CM_ANGLE2)
move->angles[1] = MSG_ReadShort ();
if (bits & CM_ANGLE3)
move->angles[2] = MSG_ReadShort ();
// read movement
if (bits & CM_FORWARD)
move->forwardmove = MSG_ReadShort ();
if (bits & CM_SIDE)
move->sidemove = MSG_ReadShort ();
if (bits & CM_UP)
move->upmove = MSG_ReadShort ();
// read buttons
if (bits & CM_BUTTONS)
move->buttons = MSG_ReadByte ();
if (bits & CM_IMPULSE)
move->impulse = MSG_ReadByte ();
// read time to run command
move->msec = MSG_ReadByte ();
}
void MSGQ2_ReadDeltaUsercmd (usercmd_t *from, usercmd_t *move)
{
int bits;
memcpy (move, from, sizeof(*move));
bits = MSG_ReadByte ();
// read current angles
if (bits & Q2CM_ANGLE1)
move->angles[0] = MSG_ReadShort ();
if (bits & Q2CM_ANGLE2)
move->angles[1] = MSG_ReadShort ();
if (bits & Q2CM_ANGLE3)
move->angles[2] = MSG_ReadShort ();
// read movement
if (bits & Q2CM_FORWARD)
move->forwardmove = MSG_ReadShort ();
if (bits & Q2CM_SIDE)
move->sidemove = MSG_ReadShort ();
if (bits & Q2CM_UP)
move->upmove = MSG_ReadShort ();
// read buttons
if (bits & Q2CM_BUTTONS)
move->buttons = MSG_ReadByte ();
if (bits & Q2CM_IMPULSE)
move->impulse = MSG_ReadByte ();
// read time to run command
move->msec = MSG_ReadByte ();
move->lightlevel = MSG_ReadByte ();
}
void MSG_ReadData (void *data, int len)
{
int i;
for (i=0 ; i<len ; i++)
((qbyte *)data)[i] = MSG_ReadByte ();
}
//===========================================================================
void SZ_Clear (sizebuf_t *buf)
{
buf->cursize = 0;
buf->overflowed = false;
}
void *SZ_GetSpace (sizebuf_t *buf, int length)
{
void *data;
if (buf->cursize + length > buf->maxsize)
{
if (!buf->allowoverflow)
Sys_Error ("SZ_GetSpace: overflow without allowoverflow set (%d)", buf->maxsize);
if (length > buf->maxsize)
Sys_Error ("SZ_GetSpace: %i is > full buffer size", length);
Sys_Printf ("SZ_GetSpace: overflow\n"); // because Con_Printf may be redirected
SZ_Clear (buf);
buf->overflowed = true;
}
data = buf->data + buf->cursize;
buf->cursize += length;
return data;
}
void SZ_Write (sizebuf_t *buf, const void *data, int length)
{
Q_memcpy (SZ_GetSpace(buf,length),data,length);
}
void SZ_Print (sizebuf_t *buf, const char *data)
{
int len;
len = Q_strlen(data)+1;
if (!buf->cursize || buf->data[buf->cursize-1])
Q_memcpy ((qbyte *)SZ_GetSpace(buf, len),data,len); // no trailing 0
else
{
qbyte *msg;
msg = (qbyte*)SZ_GetSpace(buf, len-1);
if (msg == buf->data) //whoops. SZ_GetSpace can return buf->data if it overflowed.
msg++;
Q_memcpy (msg-1,data,len); // write over trailing 0
}
}
//============================================================================
/*
============
COM_SkipPath
============
*/
char *COM_SkipPath (char *pathname)
{
char *last;
last = pathname;
while (*pathname)
{
if (*pathname=='/')
last = pathname+1;
pathname++;
}
return last;
}
/*
============
COM_StripExtension
============
*/
void COM_StripExtension (char *in, char *out)
{
while (*in && *in != '.')
*out++ = *in++;
*out = 0;
}
/*
============
COM_FileExtension
============
*/
char *COM_FileExtension (char *in)
{
static char exten[8];
int i;
while (*in && *in != '.')
in++;
if (!*in)
return "";
in++;
for (i=0 ; i<7 && *in ; i++,in++)
exten[i] = *in;
exten[i] = 0;
return exten;
}
//Quake 2's tank model has a borked skin (or two).
void COM_CleanUpPath(char *str)
{
char *dots;
char *slash;
int critisize = 0;
for (dots = str; *dots; dots++)
{
if (*dots >= 'A' && *dots <= 'Z')
{
*dots = *dots - 'A' + 'a';
critisize = 1;
}
else if (*dots == '\\')
{
*dots = '/';
critisize = 2;
}
}
while ((dots = strstr(str, "..")))
{
for (slash = dots-2; slash >= str; slash--)
{
if (*slash == '/')
{
memmove(slash, dots+2, strlen(dots+2)+1);
critisize = 3;
break;
}
}
}
while(*str == '/')
{
memmove(str, str+1, strlen(str+1)+1);
critisize = 4;
}
if(critisize)
{
if (critisize == 1) //not a biggy, so not red.
Con_Printf("Please fix file case on your files\n");
else if (critisize == 2) //you're evil.
Con_Printf("^1NEVER use backslash in a quake filename (we like portability)\n");
else if (critisize == 3) //compleatly stupid. The main reason why this function exists. Quake2 does it!
Con_Printf("You realise that relative paths are a waste of space?\n");
else if (critisize == 4) //AAAAHHHHH! (consider sys_error instead)
Con_Printf("^1AAAAAAAHHHH! An absolute path!\n");
}
}
/*
============
COM_FileBase
============
*/
void COM_FileBase (char *in, char *out)
{
char *s, *s2;
s = in + strlen(in) - 1;
while (s != in && *s != '.')
s--;
for (s2 = s ; *s2 && *s2 != '/' ; s2--)
;
if (in > s2)
s2 = in;
if (s-s2 < 2)
strcpy (out,"?model?");
else
{
s--;
Q_strncpyS (out,s2+1, s-s2);
out[s-s2] = 0;
}
}
/*
==================
COM_DefaultExtension
==================
*/
void COM_DefaultExtension (char *path, char *extension)
{
char *src;
//
// if path doesn't have a .EXT, append extension
// (extension should include the .)
//
src = path + strlen(path) - 1;
while (*src != '/' && src != path)
{
if (*src == '.')
return; // it has an extension
src--;
}
strcat (path, extension);
}
//============================================================================
#define TOKENSIZE sizeof(com_token)
char com_token[TOKENSIZE];
int com_argc;
char **com_argv;
com_tokentype_t com_tokentype;
/*
==============
COM_Parse
Parse a token out of a string
==============
*/
char *COM_Parse (char *data)
{
int c;
int len;
len = 0;
com_token[0] = 0;
if (!data)
return NULL;
// skip whitespace
skipwhite:
while ( (c = *data) <= ' ')
{
if (c == 0)
return NULL; // end of file;
data++;
}
// skip // comments
if (c=='/')
{
if (data[1] == '/')
{
while (*data && *data != '\n')
data++;
goto skipwhite;
}
}
// handle quoted strings specially
if (c == '\"')
{
data++;
while (1)
{
if (len >= TOKENSIZE-1)
return data;
c = *data++;
if (c=='\"' || !c)
{
com_token[len] = 0;
return data;
}
com_token[len] = c;
len++;
}
}
// parse a regular word
do
{
if (len >= TOKENSIZE-1)
return data;
com_token[len] = c;
data++;
len++;
c = *data;
} while (c>32);
com_token[len] = 0;
return data;
}
char *COM_ParseOut (char *data, char *out, int outlen)
{
int c;
int len;
len = 0;
out[0] = 0;
if (!data)
return NULL;
// skip whitespace
skipwhite:
while ( (c = *data) <= ' ')
{
if (c == 0)
return NULL; // end of file;
data++;
}
// skip // comments
if (c=='/')
{
if (data[1] == '/')
{
while (*data && *data != '\n')
data++;
goto skipwhite;
}
}
// handle quoted strings specially
if (c == '\"')
{
data++;
while (1)
{
if (len >= outlen-1)
return data;
c = *data++;
if (c=='\"' || !c)
{
out[len] = 0;
return data;
}
out[len] = c;
len++;
}
}
// parse a regular word
do
{
if (len >= outlen-1)
return data;
out[len] = c;
data++;
len++;
c = *data;
} while (c>32);
out[len] = 0;
return data;
}
//same as COM_Parse, but parses two quotes next to each other as a single quote as part of the string
char *COM_StringParse (char *data, qboolean expandmacros, qboolean qctokenize)
{
int c;
int len;
char *s;
len = 0;
com_token[0] = 0;
if (!data)
return NULL;
// skip whitespace
skipwhite:
while ( (c = *data), c <= ' ' && c != '\n')
{
if (c == 0)
return NULL; // end of file;
data++;
}
// skip // comments
if (c=='/')
{
if (data[1] == '/')
{
while (*data && *data != '\n')
data++;
goto skipwhite;
}
}
//skip / * comments
if (c == '/' && data[1] == '*' && !qctokenize)
{
data+=2;
while(*data)
{
if (*data == '*' && data[1] == '/')
{
data+=2;
goto skipwhite;
}
data++;
}
goto skipwhite;
}
// handle quoted strings specially
if (c == '\"')
{
data++;
while (1)
{
if (len >= TOKENSIZE-1)
{
com_token[len] = '\0';
return data;
}
c = *data++;
if (c=='\"')
{
c = *(data);
if (c!='\"')
{
com_token[len] = 0;
return data;
}
while (c=='\"')
{
com_token[len] = c;
len++;
data++;
c = *(data+1);
}
}
if (!c)
{
com_token[len] = 0;
return data;
}
com_token[len] = c;
len++;
}
}
// handle quoted strings specially
if (c == '\'' && qctokenize)
{
data++;
while (1)
{
if (len >= TOKENSIZE-1)
{
com_token[len] = '\0';
return data;
}
c = *data++;
if (c=='\'')
{
c = *(data);
if (c!='\'')
{
com_token[len] = 0;
return data;
}
while (c=='\'')
{
com_token[len] = c;
len++;
data++;
c = *(data+1);
}
}
if (!c)
{
com_token[len] = 0;
return data;
}
com_token[len] = c;
len++;
}
}
if (qctokenize && (c == '\n' || c == '{' || c == '}' || c == ')' || c == '(' || c == ']' || c == '[' || c == '\'' || c == ':' || c == ',' || c == ';'))
{
// single character
com_token[len++] = c;
com_token[len] = 0;
return data+1;
}
// parse a regular word
do
{
if (len >= TOKENSIZE-1)
{
com_token[len] = '\0';
return data;
}
com_token[len] = c;
data++;
len++;
c = *data;
} while (c>32 && !(qctokenize && (c == '\n' || c == '{' || c == '}' || c == ')' || c == '(' || c == ']' || c == '[' || c == '\'' || c == ':' || c == ',' || c == ';')));
com_token[len] = 0;
if (!expandmacros)
return data;
//now we check for macros.
for (s = com_token, c= 0; c < len; c++, s++) //this isn't a quoted token by the way.
{
if (*s == '$')
{
cvar_t *macro;
char name[64];
int i;
for (i = 1; i < sizeof(name); i++)
{
if (((unsigned char*)s)[i] <= ' ' || s[i] == '$')
break;
}
Q_strncpyz(name, s+1, i);
i-=1;
macro = Cvar_FindVar(name);
if (macro) //got one...
{
if (len+strlen(macro->string)-(i+1) >= TOKENSIZE-1) //give up.
{
com_token[len] = '\0';
return data;
}
memmove(s+strlen(macro->string), s+i+1, len-c-i);
memcpy(s, macro->string, strlen(macro->string));
s+=strlen(macro->string);
len+=strlen(macro->string)-(i+1);
}
}
}
return data;
}
const char *COM_ParseToken (const char *data)
{
int c;
int len;
len = 0;
com_token[0] = 0;
if (!data)
return NULL;
// skip whitespace
skipwhite:
while ( (c = *data) <= ' ')
{
if (c == 0)
return NULL; // end of file;
data++;
}
// skip // comments
if (c=='/')
{
if (data[1] == '/')
{
while (*data && *data != '\n')
data++;
goto skipwhite;
}
else if (data[1] == '*')
{
data+=2;
while (*data && (*data != '*' || data[1] != '/'))
data++;
data+=2;
goto skipwhite;
}
}
// handle quoted strings specially
if (c == '\"')
{
com_tokentype = TTP_STRING;
data++;
while (1)
{
if (len >= TOKENSIZE-1)
{
com_token[len] = '\0';
return data;
}
c = *data++;
if (c=='\"' || !c)
{
com_token[len] = 0;
return data;
}
com_token[len] = c;
len++;
}
}
com_tokentype = TTP_UNKNOWN;
// parse single characters
if (c==',' || c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':' || c==';' || c == '=' || c == '!' || c == '>' || c == '<' || c == '&' || c == '|' || c == '+')
{
com_token[len] = c;
len++;
com_token[len] = 0;
return data+1;
}
// parse a regular word
do
{
if (len >= sizeof(com_token)-1)
break;
com_token[len] = c;
data++;
len++;
c = *data;
if (c==',' || c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':' || c==';' || c == '=' || c == '!' || c == '>' || c == '<' || c == '&' || c == '|' || c == '+')
break;
} while (c>32);
com_token[len] = 0;
return data;
}
char *COM_ParseCString (char *data)
{
int c;
int len;
len = 0;
com_token[0] = 0;
if (!data)
return NULL;
// skip whitespace
skipwhite:
while ( (c = *data) <= ' ')
{
if (c == 0)
return NULL; // end of file;
data++;
}
// skip // comments
if (c=='/')
{
if (data[1] == '/')
{
while (*data && *data != '\n')
data++;
goto skipwhite;
}
}
// handle quoted strings specially
if (c == '\"')
{
data++;
while (1)
{
if (len >= TOKENSIZE-2)
{
com_token[len] = '\0';
return data;
}
c = *data++;
if (!c)
{
com_token[len] = 0;
return data;
}
if (c == '\\')
{
c = *data++;
switch(c)
{
case 'n':
c = '\n';
break;
case '\\':
c = '\\';
break;
case '"':
c = '"';
com_token[len] = c;
len++;
continue;
default:
com_token[len] = 0;
return data;
}
}
if (c=='\"' || !c)
{
com_token[len] = 0;
return data;
}
com_token[len] = c;
len++;
}
}
// parse a regular word
do
{
if (len >= sizeof(com_token)-1)
break;
com_token[len] = c;
data++;
len++;
c = *data;
} while (c>32);
com_token[len] = 0;
return data;
}
/*
================
COM_CheckParm
Returns the position (1 to argc-1) in the program's argument list
where the given parameter apears, or 0 if not present
================
*/
int COM_CheckNextParm (char *parm, int last)
{
int i = last+1;
for (i=1 ; i<com_argc ; i++)
{
if (!com_argv[i])
continue; // NEXTSTEP sometimes clears appkit vars.
if (!Q_strcmp (parm,com_argv[i]))
return i;
}
return 0;
}
int COM_CheckParm (char *parm)
{
return COM_CheckNextParm(parm, 0);
}
/*
===============
COM_ParsePlusSets
Looks for +set blah blah on the commandline, and creates cvars so that engine
functions may use the cvar before anything's loaded.
This isn't really needed, but might make some thing nicer.
===============
*/
void COM_ParsePlusSets (void)
{
int i;
for (i=1 ; i<com_argc-2 ; i++)
{
if (!com_argv[i])
continue; // NEXTSTEP sometimes clears appkit vars.
if (!com_argv[i+1])
continue;
if (!com_argv[i+2])
continue;
if (*com_argv[i+1] == '-' || *com_argv[i+1] == '+')
continue; //erm
if (*com_argv[i+2] == '-' || *com_argv[i+2] == '+')
continue; //erm
if (!strcmp(com_argv[i], "+set"))
Cvar_Get(com_argv[i+1], com_argv[i+2], 0, "Cvars set on commandline");
else if (!strcmp(com_argv[i], "+seta"))
Cvar_Get(com_argv[i+1], com_argv[i+2], CVAR_ARCHIVE, "Cvars set on commandline");
i+=2;
}
}
/*
================
COM_CheckRegistered
Looks for the pop.txt file and verifies it.
Sets the "registered" cvar.
Immediately exits out if an alternate game was attempted to be started without
being registered.
================
*/
void COM_CheckRegistered (void)
{
FILE *h;
unsigned short check[128];
int i;
COM_FOpenFile("gfx/pop.lmp", &h);
static_registered = false;
if (!h)
{
Con_TPrintf (TL_SHAREWAREVERSION);
#if 0//ndef SERVERONLY
// FIXME DEBUG -- only temporary
if (com_modified)
Sys_Error ("You must have the registered version to play QuakeWorld");
#endif
return;
}
fread (check, 1, sizeof(check), h);
fclose (h);
for (i=0 ; i<128 ; i++)
if (pop[i] != (unsigned short)BigShort (check[i]))
Sys_Error ("Corrupted data file.");
static_registered = true;
Con_TPrintf (TL_REGISTEREDVERSION);
}
/*
================
COM_InitArgv
================
*/
void COM_InitArgv (int argc, char **argv) //not allowed to tprint
{
qboolean safe;
int i;
FILE *f;
f = fopen(va("%s_p.txt", argv[0]), "rb");
if (f)
{
char *buffer;
int len;
fseek(f, 0, SEEK_END);
len = ftell(f);
fseek(f, 0, SEEK_SET);
buffer = (char*)malloc(len+1);
fread(buffer, 1, len, f);
buffer[len] = '\0';
while (*buffer && (argc < MAX_NUM_ARGVS))
{
while (*buffer && ((*buffer <= 32) || (*buffer > 126)))
buffer++;
if (*buffer)
{
argv[argc] = buffer;
argc++;
while (*buffer && ((*buffer > 32) && (*buffer <= 126)))
buffer++;
if (*buffer)
{
*buffer = 0;
buffer++;
}
}
}
fclose(f);
}
safe = false;
for (com_argc=0 ; (com_argc<MAX_NUM_ARGVS) && (com_argc < argc) ;
com_argc++)
{
largv[com_argc] = argv[com_argc];
if (!Q_strcmp ("-safe", argv[com_argc]))
safe = true;
}
if (safe)
{
// force all the safe-mode switches. Note that we reserved extra space in
// case we need to add these, so we don't need an overflow check
for (i=0 ; i<NUM_SAFE_ARGVS ; i++)
{
largv[com_argc] = safeargvs[i];
com_argc++;
}
}
largv[com_argc] = argvdummy;
com_argv = largv;
}
/*
================
COM_AddParm
Adds the given string at the end of the current argument list
================
*/
void COM_AddParm (char *parm)
{
largv[com_argc++] = parm;
}
/*
================
COM_Init
================
*/
void COM_Init (void)
{
qbyte swaptest[2] = {1,0};
// set the qbyte swapping variables in a portable manner
if ( *(short *)swaptest == 1)
{
bigendien = false;
BigShort = ShortSwap;
LittleShort = ShortNoSwap;
BigLong = LongSwap;
LittleLong = LongNoSwap;
BigFloat = FloatSwap;
LittleFloat = FloatNoSwap;
}
else
{
bigendien = true;
BigShort = ShortNoSwap;
LittleShort = ShortSwap;
BigLong = LongNoSwap;
LittleLong = LongSwap;
BigFloat = FloatNoSwap;
LittleFloat = FloatSwap;
}
Cmd_AddCommand ("path", COM_Path_f); //prints a list of current search paths.
Cmd_AddCommand ("dir", COM_Dir_f); //q3 like
Cmd_AddCommand ("flocate", COM_Locate_f); //prints the pak or whatever where this file can be found.
COM_InitFilesystem ();
COM_CheckRegistered ();
if (static_registered)
registered.string = "1";
else
registered.string = "0";
Cvar_Register (&registered, "Copy protection");
}
/*
============
va
does a varargs printf into a temp buffer, so I don't need to have
varargs versions of all text functions.
FIXME: make this buffer size safe someday
============
*/
char *VARGS va(char *format, ...)
{
#define VA_BUFFERS 2 //power of two
va_list argptr;
static char string[VA_BUFFERS][1024];
static int bufnum;
bufnum++;
bufnum &= (VA_BUFFERS-1);
va_start (argptr, format);
_vsnprintf (string[bufnum],sizeof(string[bufnum])-1, format,argptr);
va_end (argptr);
return string[bufnum];
}
/// just for debugging
int memsearch (qbyte *start, int count, int search)
{
int i;
for (i=0 ; i<count ; i++)
if (start[i] == search)
return i;
return -1;
}
/*
=============================================================================
QUAKE FILESYSTEM
=============================================================================
*/
int com_filesize;
//
// in memory
//
typedef struct
{
char name[MAX_QPATH];
int filepos, filelen;
#if defined(HASH_FILESYSTEM) || defined(ONE_FS_HASH)
bucket_t bucket;
#endif
} packfile_t;
typedef struct pack_s
{
char filename[MAX_OSPATH];
FILE *handle;
int numfiles;
packfile_t *files;
#if defined(HASH_FILESYSTEM)
hashtable_t hash;
#endif
} pack_t;
//
// on disk
//
typedef struct
{
char name[56];
int filepos, filelen;
} dpackfile_t;
typedef struct
{
int filepos, filelen;
char name[8];
} dwadfile_t;
typedef struct
{
char id[4];
int dirofs;
int dirlen;
} dpackheader_t;
typedef struct
{
char id[4];
int dirlen;
int dirofs;
} dwadheader_t;
#define MAX_FILES_IN_PACK 2048
char com_gamedir[MAX_OSPATH];
char *com_basedir;
char com_quakedir[MAX_OSPATH];
char com_homedir[MAX_OSPATH];
#define ZEXPORT VARGS
#ifdef ZLIB
#ifdef _WIN32
#pragma comment( lib, "../libs/zlib.lib" )
#endif
//#define uShort ZLIBuShort
//#define uLong ZLIBuLong
#include <zlib.h>
#include "unzip.c"
typedef struct zipfile_s
{
char filename[MAX_QPATH];
unzFile handle;
int numfiles;
packfile_t *files;
#ifdef HASH_FILESYSTEM
hashtable_t hash;
#endif
} zipfile_t;
static packfile_t *Com_FileInZip(zipfile_t *zip, char *filename);
char *Com_ReadFileInZip(zipfile_t *zip, int index, char *buffer);
void *com_pathforfile; //fread and stuff is preferable if null.
#endif
typedef enum {SPT_OS, SPT_PACK
#ifdef ZLIB
, SPT_ZIP
#endif
} searchpathtype_t;
typedef struct searchpath_s
{
searchpathtype_t type;
char filename[MAX_OSPATH];
union {
pack_t *pack; // only one of filename / pack will be used
#ifdef ZLIB
zipfile_t *zip;
#endif
} u;
struct searchpath_s *next;
} searchpath_t;
searchpath_t *com_searchpaths;
searchpath_t *com_base_searchpaths; // without gamedirs
/*
================
COM_filelength
================
*/
int COM_filelength (FILE *f)
{
int pos;
int end;
pos = ftell (f);
fseek (f, 0, SEEK_END);
end = ftell (f);
fseek (f, pos, SEEK_SET);
return end;
}
int COM_FileOpenRead (char *path, FILE **hndl)
{
FILE *f;
f = fopen(path, "rb");
if (!f)
{
*hndl = NULL;
return -1;
}
*hndl = f;
return COM_filelength(f);
}
int COM_FileSize(char *path)
{
int len;
FILE *h;
len = COM_FOpenFile(path, &h);
if (len>=0)
fclose(h);
return len;
}
/*
============
COM_Path_f
============
*/
void COM_Path_f (void)
{
searchpath_t *s;
Con_TPrintf (TL_CURRENTSEARCHPATH);
for (s=com_searchpaths ; s ; s=s->next)
{
if (s == com_base_searchpaths)
Con_Printf ("----------\n");
switch (s->type)
{
case SPT_PACK:
Con_TPrintf (TL_SERACHPATHISPACK, s->u.pack->filename, s->u.pack->numfiles);
break;
#ifdef ZLIB
case SPT_ZIP:
Con_TPrintf (TL_SERACHPATHISZIP, s->u.zip->filename, s->u.zip->numfiles);
break;
#endif
default:
Con_Printf ("%s\n", s->filename);
}
}
}
/*
============
COM_Dir_f
============
*/
static int COM_Dir_List(char *name, int size, void *parm)
{
Con_Printf("%s (%i)\n", name, size);
return 1;
}
void COM_Dir_f (void)
{
char match[MAX_QPATH];
Q_strncpyz(match, Cmd_Argv(1), sizeof(match));
if (Cmd_Argc()>2)
{
strncat(match, "/*.", sizeof(match)-1);
match[sizeof(match)-1] = '\0';
strncat(match, Cmd_Argv(2), sizeof(match)-1);
match[sizeof(match)-1] = '\0';
}
else
strncat(match, "/*", sizeof(match)-1);
COM_EnumerateFiles(match, COM_Dir_List, NULL);
}
/*
============
COM_Locate_f
============
*/
void COM_Locate_f (void)
{
flocation_t loc;
if (FS_FLocateFile(Cmd_Argv(1), FSLFRT_LENGTH, &loc))
Con_Printf("Inside %s\n", loc.rawname);
else
Con_Printf("Not found\n");
}
/*
============
COM_WriteFile
The filename will be prefixed by the current game directory
============
*/
void COM_WriteFile (char *filename, void *data, int len)
{
FILE *f;
char name[MAX_OSPATH];
sprintf (name, "%s/%s", com_gamedir, filename);
COM_CreatePath(name);
f = fopen (name, "wb");
if (!f)
{
Sys_mkdir(com_gamedir);
f = fopen (name, "wb");
if (!f)
{
Con_Printf("Error opening %s for writing\n", filename);
return;
}
}
Sys_Printf ("COM_WriteFile: %s\n", name);
fwrite (data, 1, len, f);
fclose (f);
com_fschanged=true;
}
FILE *COM_WriteFileOpen (char *filename) //like fopen, but based around quake's paths.
{
FILE *f;
char name[MAX_OSPATH];
sprintf (name, "%s/%s", com_gamedir, filename);
COM_CreatePath(name);
f = fopen (name, "wb");
return f;
}
/*
============
COM_CreatePath
Only used for CopyFile and download
============
*/
void COM_CreatePath (char *path)
{
char *ofs;
for (ofs = path+1 ; *ofs ; ofs++)
{
if (*ofs == '/')
{ // create the directory
*ofs = 0;
Sys_mkdir (path);
*ofs = '/';
}
}
}
/*
===========
COM_CopyFile
Copies a file over from the net to the local cache, creating any directories
needed. This is for the convenience of developers using ISDN from home.
===========
*/
void COM_CopyFile (char *netpath, char *cachepath)
{
FILE *in, *out;
int remaining, count;
char buf[4096];
remaining = COM_FileOpenRead (netpath, &in);
COM_CreatePath (cachepath); // create directories up to the cache file
out = fopen(cachepath, "wb");
if (!out)
Sys_Error ("Error opening %s", cachepath);
while (remaining)
{
if (remaining < sizeof(buf))
count = remaining;
else
count = sizeof(buf);
fread (buf, 1, count, in);
fwrite (buf, 1, count, out);
remaining -= count;
}
fclose (in);
fclose (out);
}
int fs_hash_dups;
int fs_hash_files;
int FS_RebuildOSFSHash(char *filename, int filesize, void *data)
{
if (filename[strlen(filename)-1] == '/')
{ //this is actually a directory
char childpath[256];
sprintf(childpath, "%s*", filename);
Sys_EnumerateFiles(((searchpath_t *)data)->filename, childpath, FS_RebuildOSFSHash, data);
return true;
}
if (!Hash_GetInsensative(&filesystemhash, filename))
{
bucket_t *bucket = (bucket_t*)BZ_Malloc(sizeof(bucket_t) + strlen(filename)+1);
strcpy((char *)(bucket+1), filename);
#ifdef _WIN32
Q_strlwr((char *)(bucket+1));
#endif
Hash_AddInsensative(&filesystemhash, (char *)(bucket+1), data, bucket);
fs_hash_files++;
}
else
fs_hash_dups++;
return true;
}
void FS_FlushFSHash(void)
{
if (filesystemhash.numbuckets)
{
int i;
bucket_t *bucket, *next;
for (i = 0; i < filesystemhash.numbuckets; i++)
{
bucket = filesystemhash.bucket[i];
filesystemhash.bucket[i] = NULL;
while(bucket)
{
next = bucket->next;
if (bucket->keystring == (char*)(bucket+1))
Z_Free(bucket);
bucket = next;
}
}
}
com_fschanged = true;
}
void FS_RebuildFSHash(void)
{
int i;
searchpath_t *search;
if (!filesystemhash.numbuckets)
{
filesystemhash.numbuckets = 1024;
filesystemhash.bucket = (bucket_t**)BZ_Malloc(Hash_BytesForBuckets(filesystemhash.numbuckets));
}
else
{
FS_FlushFSHash();
}
Hash_InitTable(&filesystemhash, filesystemhash.numbuckets, filesystemhash.bucket);
fs_hash_dups = 0;
fs_hash_files = 0;
for (search = com_searchpaths ; search ; search = search->next)
{
switch (search->type)
{
case SPT_PACK:
for (i = 0; i < search->u.pack->numfiles; i++)
{
if (!Hash_GetInsensative(&filesystemhash, search->u.pack->files[i].name))
{
fs_hash_files++;
Hash_AddInsensative(&filesystemhash, search->u.pack->files[i].name, &search->u.pack->files[i], &search->u.pack->files[i].bucket);
}
else
fs_hash_dups++;
}
break;
#ifdef ZLIB
case SPT_ZIP:
for (i = 0; i < search->u.zip->numfiles; i++)
{
if (!Hash_GetInsensative(&filesystemhash, search->u.zip->files[i].name))
{
fs_hash_files++;
Hash_AddInsensative(&filesystemhash, search->u.zip->files[i].name, &search->u.zip->files[i], &search->u.zip->files[i].bucket);
}
else
fs_hash_dups++;
}
break;
#endif
case SPT_OS:
Sys_EnumerateFiles(search->filename, "*", FS_RebuildOSFSHash, search);
break;
default:
Sys_Error("FS_RebuildFSHash: Bad searchpath type\n");
break;
}
}
com_fschanged = false;
Con_Printf("%i unique files, %i duplicates\n", fs_hash_files, fs_hash_dups);
}
/*
===========
COM_FindFile
Finds the file in the search path.
Sets com_filesize and one of handle or file
===========
*/
int file_from_pak; // global indicating file came from pack file ZOID
//if loc is valid, loc->search is always filled in, the others are filled on success.
//returns -1 if couldn't find.
int FS_FLocateFile(char *filename, FSLF_ReturnType_e returntype, flocation_t *loc)
{
char netpath[MAX_OSPATH];
int depth=0, len;
searchpath_t *search;
packfile_t *pf;
//Con_Printf("Finding %s: ", filename);
if (com_fs_cache.value)
{
if (com_fschanged)
FS_RebuildFSHash();
pf = (packfile_t*)Hash_GetInsensative(&filesystemhash, filename);
if (!pf)
goto fail;
}
else
pf = NULL;
//
// search through the path, one element at a time
//
for (search = com_searchpaths ; search ; search = search->next)
{
// is the element a pak file?
switch (search->type)
{
case SPT_PACK:
{
int i;
pack_t *pak;
if (returntype == FSLFRT_DEPTH_ANYPATH)
depth++;
// look through all the pak file elements
pak = search->u.pack;
if (pf)
{ //is this a pointer to a file in this pak?
if (pf < pak->files || pf > pak->files + pak->numfiles)
continue;
}
else
{
for (i=0 ; i<pak->numfiles ; i++) //look for the file
{
if (!strcmp (pak->files[i].name, filename))
{
pf = &pak->files[i];
break;
}
}
}
if (pf)
{
len = pf->filelen;
if (loc)
{
loc->search = search;
loc->index = pf - pak->files;
strcpy(loc->rawname, pak->filename);
loc->offset = pf->filepos;
loc->len = pf->filelen;
}
goto out;
}
}
break;
#ifdef ZLIB
case SPT_ZIP:
{
zipfile_t *zip = search->u.zip;
if (returntype == FSLFRT_DEPTH_ANYPATH)
depth++;
if (pf)
{
if (pf < zip->files || pf > zip->files + zip->numfiles)
continue;
}
else
pf = Com_FileInZip(zip, filename);
if (pf)
{
len = pf->filelen;
if (loc)
{
loc->search = search;
loc->index = pf - zip->files;
strcpy(loc->rawname, ""); //no rawname, as it needs special processing.
loc->offset = pf->filepos;
loc->len = pf->filelen;
unzLocateFileMy (zip->handle, loc->index, zip->files[loc->index].filepos);
loc->offset = unzGetCurrentFileUncompressedPos(zip->handle);
if (loc->offset<0)
{ //file not found...
*loc->rawname = '\0';
loc->offset=0;
}
}
goto out;
}
}
break;
#endif
case SPT_OS:
{
FILE *f;
if (pf && (void *)pf != (void *)search)
continue;
/*
if (!static_registered)
{ // if not a registered version, don't ever go beyond base
if ( strchr (filename, '/') || strchr (filename,'\\'))
continue;
}
*/
depth++;
// check a file in the directory tree
_snprintf (netpath, sizeof(netpath)-1, "%s/%s",search->filename, filename);
f = fopen(netpath, "rb");
if (!f)
continue;
fseek(f, 0, SEEK_END);
len = ftell(f);
fclose(f);
if (loc)
{
loc->len = len;
loc->offset = 0;
loc->search = search;
loc->index = 0;
Q_strncpyz(loc->rawname, netpath, sizeof(loc->rawname));
}
goto out;
}
break;
default:
Sys_Error("COM_FLocateFile: Bad filesystem type\n");
break;
}
}
fail:
if (loc)
loc->search = NULL;
depth = 0x7fffffff;
len = -1;
out:
/* if (len>=0)
{
if (loc)
Con_Printf("Found %s:%i\n", loc->rawname, loc->len);
else
Con_Printf("Found %s\n", filename);
}
else
Con_Printf("Failed\n");
*/ if (returntype == FSLFRT_LENGTH)
return len;
else
return depth;
}
int COM_FOpenLocationFILE(flocation_t *loc, FILE **file)
{
if (!*loc->rawname)
{
if (!loc->len)
{
*file = NULL;
return -1;
}
#ifdef ZLIB
if (loc->search->type == SPT_ZIP)
{//create a new, temp file, bung the contents of the compressed file into it, then continue.
char *buf;
FILE *f = tmpfile();
buf = BZ_Malloc(loc->len);
Com_ReadFileInZip(loc->search->u.zip, loc->index, buf);
fwrite(buf, 1, loc->len, f);
BZ_Free(buf);
fseek(f, 0, SEEK_SET);
*file = f;
com_pathforfile = loc->search;
return loc->len;
}
#endif
}
// Con_Printf("Opening %s\n", loc->rawname);
*file = fopen(loc->rawname, "rb");
if (!*file)
return -1;
fseek(*file, loc->offset, SEEK_SET);
#ifdef ZLIB
com_pathforfile = loc->search;
#endif
return loc->len;
}
int COM_FOpenFile(char *filename, FILE **file)
{
flocation_t loc;
FS_FLocateFile(filename, FSLFRT_LENGTH, &loc);
com_filesize = -1;
if (loc.search)
{
file_from_pak = loc.search->type;
com_filesize = COM_FOpenLocationFILE(&loc, file);
}
else
*file = NULL;
return com_filesize;
}
//int COM_FOpenFile (char *filename, FILE **file) {file_from_pak=0;return COM_FOpenFile2 (filename, file, false);} //FIXME: TEMPORARY
cache_user_t *loadcache;
qbyte *loadbuf;
int loadsize;
/*
============
COM_LoadFile
Filename are reletive to the quake directory.
Allways appends a 0 qbyte to the loaded data.
============
*/
qbyte *COM_LoadFile (char *path, int usehunk)
{
qbyte *buf;
FILE *f;
int len;
char base[32];
flocation_t loc;
FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
if (!loc.search)
return NULL; //wasn't found
if (*loc.rawname)
{
// Con_Printf("Opening %s\n", loc.rawname);
f = fopen(loc.rawname, "rb");
if (!f)
return NULL;
fseek(f, loc.offset, SEEK_SET);
}
else
f = NULL;
com_filesize = len = loc.len;
// extract the filename base name for hunk tag
COM_FileBase (path, base);
if (usehunk == 0)
buf = (qbyte*)Z_Malloc (len+1);
else if (usehunk == 1)
buf = (qbyte*)Hunk_AllocName (len+1, base);
else if (usehunk == 2)
buf = (qbyte*)Hunk_TempAlloc (len+1);
else if (usehunk == 3)
buf = (qbyte*)Cache_Alloc (loadcache, len+1, base);
else if (usehunk == 4)
{
if (len+1 > loadsize)
buf = (qbyte*)Hunk_TempAlloc (len+1);
else
buf = loadbuf;
}
else if (usehunk == 5)
buf = (qbyte*)BZ_Malloc(len+1);
else if (usehunk == 6)
buf = (qbyte*)Hunk_TempAllocMore (len+1);
else
{
Sys_Error ("COM_LoadFile: bad usehunk");
buf = NULL;
}
if (!buf)
Sys_Error ("COM_LoadFile: not enough space for %s", path);
((qbyte *)buf)[len] = 0;
#ifndef SERVERONLY
if (qrenderer)
if (Draw_BeginDisc)
Draw_BeginDisc ();
#endif
if (f)
{
fread (buf, 1, len, f);
fclose (f);
}
else
{
switch(loc.search->type)
{
#ifdef ZLIB
case SPT_ZIP:
Com_ReadFileInZip(loc.search->u.zip, loc.index, buf);
break;
#endif
default:
Sys_Error("COM_LoadFile: Bad search path type");
break;
}
}
#ifndef SERVERONLY
if (qrenderer)
if (Draw_EndDisc)
Draw_EndDisc ();
#endif
return buf;
}
/*
============
COM_LoadFile
Filename are reletive to the quake directory.
Allways appends a 0 qbyte to the loaded data.
============
*/
/*
cache_user_t *loadcache;
qbyte *loadbuf;
int loadsize;
qbyte *COM_LoadFile (char *path, int usehunk)
{
FILE *h;
qbyte *buf;
char base[32];
int len;
buf = NULL; // quiet compiler warning
// look for it in the filesystem or pack files
len = com_filesize = COM_FOpenFile2 (path, &h, true);
if (len<0)
return NULL;
// extract the filename base name for hunk tag
COM_FileBase (path, base);
if (usehunk == 1)
buf = Hunk_AllocName (len+1, base);
else if (usehunk == 2)
buf = Hunk_TempAlloc (len+1);
else if (usehunk == 0)
buf = Z_Malloc (len+1);
else if (usehunk == 3)
buf = Cache_Alloc (loadcache, len+1, base);
else if (usehunk == 4)
{
if (len+1 > loadsize)
buf = Hunk_TempAlloc (len+1);
else
buf = loadbuf;
}
else if (usehunk == 5)
buf = BZ_Malloc(len+1);
else
Sys_Error ("COM_LoadFile: bad usehunk");
if (!buf)
Sys_Error ("COM_LoadFile: not enough space for %s", path);
((qbyte *)buf)[len] = 0;
#ifndef SERVERONLY
if (qrenderer)
if (Draw_BeginDisc)
Draw_BeginDisc ();
#endif
#ifdef ZLIB
if (com_pathforfile)
Com_ReadFileInZip(((searchpath_t *)com_pathforfile)->u.zip, buf);
else
#endif
{
fread (buf, 1, len, h);
fclose (h);
}
#ifndef SERVERONLY
if (qrenderer)
if (Draw_EndDisc)
Draw_EndDisc ();
#endif
return buf;
}
*/
qbyte *COM_LoadMallocFile (char *path) //used for temp info along side temp hunk
{
return COM_LoadFile (path, 5);
}
qbyte *COM_LoadHunkFile (char *path)
{
return COM_LoadFile (path, 1);
}
qbyte *COM_LoadTempFile (char *path)
{
return COM_LoadFile (path, 2);
}
qbyte *COM_LoadTempFile2 (char *path)
{
return COM_LoadFile (path, 6);
}
void COM_LoadCacheFile (char *path, struct cache_user_s *cu)
{
loadcache = cu;
COM_LoadFile (path, 3);
}
// uses temp hunk if larger than bufsize
qbyte *COM_LoadStackFile (char *path, void *buffer, int bufsize)
{
qbyte *buf;
loadbuf = (qbyte *)buffer;
loadsize = bufsize;
buf = COM_LoadFile (path, 4);
return buf;
}
#ifdef ZLIB
int COM_EnumerateZipFiles (zipfile_t *zip, char *match, int (*func)(char *, int, void *), void *parm);
#endif
int COM_EnumeratePackFiles (pack_t *zip, char *match, int (*func)(char *, int, void *), void *parm)
{
int num;
for (num = 0; num<(int)zip->numfiles; num++)
{
if (wildcmp(match, zip->files[num].name))
{
if (!func(zip->files[num].name, zip->files[num].filelen, parm))
return false;
}
}
return true;
}
void COM_EnumerateFiles (char *match, int (*func)(char *, int, void *), void *parm)
{
searchpath_t *search;
for (search = com_searchpaths; search ; search = search->next)
{
// is the element a pak file?
switch(search->type)
{
case SPT_PACK:
COM_EnumeratePackFiles(search->u.pack, match, func, parm);
break;
#ifdef ZLIB
case SPT_ZIP:
COM_EnumerateZipFiles(search->u.zip, match, func, parm);
break;
#endif
case SPT_OS:
Sys_EnumerateFiles(search->filename, match, func, parm);
break;
}
}
}
/*
=================
COM_LoadPackFile
Takes an explicit (not game tree related) path to a pak file.
Loads the header and directory, adding the files at the beginning
of the list so they override previous pack files.
=================
*/
pack_t *COM_LoadPackFile (char *packfile)
{
dpackheader_t header;
int i;
// int j;
packfile_t *newfiles;
int numpackfiles;
pack_t *pack;
FILE *packhandle;
dpackfile_t info;
// unsigned short crc;
if (COM_FileOpenRead (packfile, &packhandle) == -1)
return NULL;
fread (&header, 1, sizeof(header), packhandle);
if (header.id[0] != 'P' || header.id[1] != 'A'
|| header.id[2] != 'C' || header.id[3] != 'K')
{
return NULL;
// Sys_Error ("%s is not a packfile", packfile);
}
header.dirofs = LittleLong (header.dirofs);
header.dirlen = LittleLong (header.dirlen);
numpackfiles = header.dirlen / sizeof(dpackfile_t);
// if (numpackfiles > MAX_FILES_IN_PACK)
// Sys_Error ("%s has %i files", packfile, numpackfiles);
// if (numpackfiles != PAK0_COUNT)
// com_modified = true; // not the original file
newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t));
fseek (packhandle, header.dirofs, SEEK_SET);
// fread (&info, 1, header.dirlen, packhandle);
// crc the directory to check for modifications
// crc = CRC_Block((qbyte *)info, header.dirlen);
// CRC_Init (&crc);
pack = (pack_t*)Z_Malloc (sizeof (pack_t));
#ifdef HASH_FILESYSTEM
Hash_InitTable(&pack->hash, numpackfiles+1, Z_Malloc(Hash_BytesForBuckets(numpackfiles+1)));
#endif
// parse the directory
for (i=0 ; i<numpackfiles ; i++)
{
fread (&info, 1, sizeof(info), packhandle);
/*
for (j=0 ; j<sizeof(info) ; j++)
CRC_ProcessByte(&crc, ((qbyte *)&info)[j]);
*/
strcpy (newfiles[i].name, info.name);
COM_CleanUpPath(newfiles[i].name); //blooming tanks.
newfiles[i].filepos = LittleLong(info.filepos);
newfiles[i].filelen = LittleLong(info.filelen);
#ifdef HASH_FILESYSTEM
Hash_AddInsensative(&pack->hash, newfiles[i].name, &newfiles[i], &newfiles[i].bucket);
#endif
}
/*
if (crc != PAK0_CRC)
com_modified = true;
*/
strcpy (pack->filename, packfile);
pack->handle = packhandle;
pack->numfiles = numpackfiles;
pack->files = newfiles;
Con_TPrintf (TL_ADDEDPACKFILE, packfile, numpackfiles);
return pack;
}
void COM_FlushTempoaryPacks(void)
{
searchpath_t *next;
while (*com_searchpaths->filename == '*')
{
switch (com_searchpaths->type)
{
case SPT_PACK:
fclose (com_searchpaths->u.pack->handle);
Z_Free (com_searchpaths->u.pack->files);
#ifdef HASH_FILESYSTEM
Z_Free (com_searchpaths->u.pack->hash.bucket);
#endif
Z_Free (com_searchpaths->u.pack);
break;
#ifdef ZLIB
case SPT_ZIP:
unzClose(com_searchpaths->u.zip->handle);
Z_Free (com_searchpaths->u.zip->files);
#ifdef HASH_FILESYSTEM
Z_Free (com_searchpaths->u.zip->hash.bucket);
#endif
Z_Free (com_searchpaths->u.zip);
break;
#endif
case SPT_OS:
break;
}
next = com_searchpaths->next;
Z_Free (com_searchpaths);
com_searchpaths = next;
com_fschanged = true;
}
}
qboolean COM_LoadMapPackFile (char *filename, int ofs)
{
dpackheader_t header;
int i;
packfile_t *newfiles;
int numpackfiles;
pack_t *pack;
FILE *packhandle;
dpackfile_t info;
int fstart;
char *ballsup;
searchpath_t *search;
flocation_t loc;
FS_FLocateFile(filename, FSLFRT_LENGTH, &loc);
if (!loc.search)
{
Con_Printf("Couldn't refind file\n");
return false;
}
if (!*loc.rawname)
{
Con_Printf("File %s is compressed\n");
return false;
}
packhandle = fopen(loc.rawname, "rb");
if (!packhandle)
{
Con_Printf("Couldn't reopen file\n");
return false;
}
fseek(packhandle, loc.offset, SEEK_SET);
fstart = loc.offset;
fseek(packhandle, ofs+fstart, SEEK_SET);
fread (&header, 1, sizeof(header), packhandle);
if (header.id[0] != 'P' || header.id[1] != 'A'
|| header.id[2] != 'C' || header.id[3] != 'K')
{
return false;
}
header.dirofs = LittleLong (header.dirofs);
header.dirlen = LittleLong (header.dirlen);
numpackfiles = header.dirlen / sizeof(dpackfile_t);
newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t));
fseek (packhandle, header.dirofs+fstart, SEEK_SET);
pack = (pack_t*)Z_Malloc (sizeof (pack_t));
#ifdef HASH_FILESYSTEM
Hash_InitTable(&pack->hash, numpackfiles+1, Z_Malloc(Hash_BytesForBuckets(numpackfiles+1)));
#endif
// parse the directory
for (i=0 ; i<numpackfiles ; i++)
{
fread (&info, 1, sizeof(info), packhandle);
strcpy (newfiles[i].name, info.name);
Q_strlwr(newfiles[i].name);
while ((ballsup = strchr(newfiles[i].name, '\\')))
*ballsup = '/';
newfiles[i].filepos = LittleLong(info.filepos)+fstart;
newfiles[i].filelen = LittleLong(info.filelen);
#ifdef HASH_FILESYSTEM
Hash_AddInsensative(&pack->hash, newfiles[i].name, &newfiles[i], &newfiles[i].bucket);
#endif
}
strcpy (pack->filename, loc.rawname);
pack->handle = packhandle;
pack->numfiles = numpackfiles;
pack->files = newfiles;
Con_TPrintf (TL_ADDEDPACKFILE, filename, numpackfiles);
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
search->type = SPT_PACK;
*search->filename = '*';
strcpy (search->filename+1, filename);
search->u.pack = pack;
search->next = com_searchpaths;
com_searchpaths = search;
com_fschanged = true;
return true;
}
#ifdef DOOMWADS
qboolean COM_LoadWadFile (char *wadname)
{
dwadheader_t header;
int i;
packfile_t *newfiles;
int numpackfiles;
pack_t *pack;
FILE *packhandle;
dwadfile_t info;
int fstart;
int section=0;
char sectionname[MAX_QPATH];
char filename[52];
char neatwadname[52];
searchpath_t *search;
flocation_t loc;
FS_FLocateFile(wadname, FSLFRT_LENGTH, &loc);
if (!loc.search)
{
return false;
}
if (!*loc.rawname)
{
Con_Printf("File %s is compressed\n");
return false;
}
packhandle = fopen(loc.rawname, "rb");
if (!packhandle)
{
Con_Printf("Couldn't open file\n");
return false;
}
fseek(packhandle, loc.offset, SEEK_SET);
fstart = loc.offset;
fseek(packhandle, fstart, SEEK_SET);
fread (&header, 1, sizeof(header), packhandle);
if (header.id[1] != 'W'
|| header.id[2] != 'A' || header.id[3] != 'D')
{
return false;
}
if (header.id[0] == 'I')
*neatwadname = '\0';
else if (header.id[0] == 'P')
{
COM_StripExtension(wadname, neatwadname);
strcat(neatwadname, ":");
}
else
return false;
header.dirofs = LittleLong (header.dirofs);
header.dirlen = LittleLong (header.dirlen);
numpackfiles = header.dirlen;
newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t));
fseek (packhandle, header.dirofs+fstart, SEEK_SET);
pack = (pack_t*)Z_Malloc (sizeof (pack_t));
#ifdef HASH_FILESYSTEM
Hash_InitTable(&pack->hash, numpackfiles+1, Z_Malloc(Hash_BytesForBuckets(numpackfiles+1)));
#endif
// parse the directory
for (i=0 ; i<numpackfiles ; i++)
{
fread (&info, 1, sizeof(info), packhandle);
strcpy (filename, info.name);
filename[8] = '\0';
Q_strlwr(filename);
newfiles[i].filepos = LittleLong(info.filepos)+fstart;
newfiles[i].filelen = LittleLong(info.filelen);
switch(section) //be prepared to remap filenames.
{
newsection:
case 0:
if (info.filelen == 0)
{ //marker for something...
if (!strcmp(filename, "s_start"))
{
section = 2;
sprintf (newfiles[i].name, "sprites/%s", filename);
break;
}
if (!strcmp(filename, "p_start"))
{
section = 3;
sprintf (newfiles[i].name, "patches/%s", filename);
break;
}
if (!strcmp(filename, "f_start"))
{
section = 4;
sprintf (newfiles[i].name, "flats/%s", filename);
break;
}
if ((filename[0] == 'e' && filename[2] == 'm') || !strncmp(filename, "map", 3))
{ //this is the start of a beutiful new map
section = 1;
strcpy(sectionname, filename);
sprintf (newfiles[i].name, "maps/%s%s.bsp", neatwadname, filename);
newfiles[i].filepos = fstart;
newfiles[i].filelen = 4;
break;
}
if (!strncmp(filename, "gl_", 3) && ((filename[4] == 'e' && filename[5] == 'm') || !strncmp(filename+3, "map", 3)))
{ //this is the start of a beutiful new map
section = 5;
strcpy(sectionname, filename+3);
break;
}
}
sprintf (newfiles[i].name, "wad/%s", filename);
break;
case 1: //map section
if (strcmp(filename, "things") &&
strcmp(filename, "linedefs") &&
strcmp(filename, "sidedefs") &&
strcmp(filename, "vertexes") &&
strcmp(filename, "segs") &&
strcmp(filename, "ssectors") &&
strcmp(filename, "nodes") &&
strcmp(filename, "sectors") &&
strcmp(filename, "reject") &&
strcmp(filename, "blockmap"))
{
section = 0;
goto newsection;
}
sprintf (newfiles[i].name, "maps/%s%s.%s", neatwadname, sectionname, filename);
break;
case 5: //glbsp output section
if (strcmp(filename, "gl_vert") &&
strcmp(filename, "gl_segs") &&
strcmp(filename, "gl_ssect") &&
strcmp(filename, "gl_pvs") &&
strcmp(filename, "gl_nodes"))
{
section = 0;
goto newsection;
}
sprintf (newfiles[i].name, "maps/%s%s.%s", neatwadname, sectionname, filename);
break;
case 2: //sprite section
if (!strcmp(filename, "s_end"))
{
section = 0;
goto newsection;
}
sprintf (newfiles[i].name, "sprites/%s", filename);
break;
case 3: //patches section
if (!strcmp(filename, "p_end"))
{
section = 0;
goto newsection;
}
sprintf (newfiles[i].name, "patches/%s", filename);
break;
case 4: //flats section
if (!strcmp(filename, "f_end"))
{
section = 0;
goto newsection;
}
sprintf (newfiles[i].name, "flats/%s", filename);
break;
}
#ifdef HASH_FILESYSTEM
Hash_AddInsensative(&pack->hash, newfiles[i].name, &newfiles[i], &newfiles[i].bucket);
#endif
}
strcpy (pack->filename, loc.rawname);
pack->handle = packhandle;
pack->numfiles = numpackfiles;
pack->files = newfiles;
Con_Printf ("Added wad file %s\n", wadname, numpackfiles);
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
search->type = SPT_PACK;
strcpy (search->filename, wadname);
search->u.pack = pack;
search->next = com_searchpaths;
com_searchpaths = search;
com_fschanged = true;
COM_StripExtension(wadname, sectionname);
strcat(sectionname, ".gwa");
if (strcmp(sectionname, wadname))
COM_LoadWadFile(sectionname);
return true;
}
#endif
#ifdef ZLIB
/*
=================
COM_LoadZipFile
Takes an explicit (not game tree related) path to a pak file.
Loads the header and directory, adding the files at the beginning
of the list so they override previous pack files.
=================
*/
zipfile_t *COM_LoadZipFile (char *packfile)
{
int i;
zipfile_t *zip;
packfile_t *newfiles;
unz_global_info globalinf;
unz_file_info file_info;
FILE *packhandle;
if (COM_FileOpenRead (packfile, &packhandle) == -1)
return NULL;
fclose(packhandle);
zip = Z_Malloc(sizeof(zipfile_t));
Q_strncpyz(zip->filename, packfile, sizeof(zip->filename));
zip->handle = unzOpen (packfile);
if (!zip->handle)
{
Con_TPrintf (TL_COULDNTOPENZIP, packfile);
return NULL;
}
unzGetGlobalInfo (zip->handle, &globalinf);
zip->numfiles = globalinf.number_entry;
zip->files = newfiles = Z_Malloc (zip->numfiles * sizeof(packfile_t));
#ifdef HASH_FILESYSTEM
Hash_InitTable(&zip->hash, zip->numfiles+1, Z_Malloc(Hash_BytesForBuckets(zip->numfiles+1)));
#endif
for (i = 0; i < zip->numfiles; i++)
{
unzGetCurrentFileInfo (zip->handle, &file_info, newfiles[i].name, sizeof(newfiles[i].name), NULL, 0, NULL, 0);
Q_strlwr(newfiles[i].name);
newfiles[i].filelen = file_info.uncompressed_size;
newfiles[i].filepos = file_info.c_offset;
#ifdef HASH_FILESYSTEM
Hash_AddInsensative(&zip->hash, newfiles[i].name, &newfiles[i], &newfiles[i].bucket);
#endif
unzGoToNextFile (zip->handle);
}
Con_TPrintf (TL_ADDEDZIPFILE, packfile, zip->numfiles);
return zip;
}
packfile_t *Com_FileInZip(zipfile_t *zip, char *filename)
{
// int err;
#ifdef HASH_FILESYSTEM
return Hash_GetInsensative(&zip->hash, filename);
#else
int num;
for (num = 0; num<(int)zip->numfiles; num++)
{
if (!stricmp(filename, zip->files[num].name))
return &zip->files[num];
}
#endif
return NULL;
}
char *Com_ReadFileInZip(zipfile_t *zip, int index, char *buffer)
{
int err;
unzLocateFileMy (zip->handle, index, zip->files[index].filepos);
unzOpenCurrentFile (zip->handle);
err = unzReadCurrentFile (zip->handle, buffer, zip->files[index].filelen);
unzCloseCurrentFile (zip->handle);
if (err!=zip->files[index].filelen)
{
printf ("Can't extract file \"%s:%s\"", zip->filename, zip->files[index].name);
return 0;
}
return 0;
}
int COM_EnumerateZipFiles (zipfile_t *zip, char *match, int (*func)(char *, int, void *), void *parm)
{
int num;
for (num = 0; num<(int)zip->numfiles; num++)
{
if (wildcmp(match, zip->files[num].name))
{
if (!func(zip->files[num].name, zip->files[num].filelen, parm))
return false;
}
}
return true;
}
#endif
#ifdef DOOMWADS
int COM_AddWad (char *descriptor)
{
searchpath_t *search;
char pakfile[MAX_OSPATH];
sprintf (pakfile, descriptor, com_gamedir);
for (search = com_searchpaths; search; search = search->next)
{
if (!stricmp(search->filename, pakfile))
return true; //already loaded (base paths?)
}
return COM_LoadWadFile (descriptor);
}
#endif
void COM_AddPacks (char *descriptor)
{
searchpath_t *search;
int i;
pack_t *pak;
char pakfile[MAX_OSPATH];
for (i=0 ; ; i++)
{
sprintf (pakfile, descriptor, com_gamedir, i);
pak = COM_LoadPackFile (pakfile);
if (!pak)
break;
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
search->type = SPT_PACK;
strcpy (search->filename, pakfile);
search->u.pack = pak;
search->next = com_searchpaths;
com_searchpaths = search;
com_fschanged = true;
}
}
int COM_AddPacksWild (char *descriptor, int size, void *param)
{
searchpath_t *search;
pack_t *pak;
char pakfile[MAX_OSPATH];
sprintf (pakfile, "%s/%s", com_gamedir, descriptor);
for (search = com_searchpaths; search; search = search->next)
{
if (!stricmp(search->filename, pakfile))
return true; //already loaded (base paths?)
}
pak = COM_LoadPackFile (pakfile);
if (!pak)
return true;
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
search->type = SPT_PACK;
strcpy (search->filename, pakfile);
search->u.pack = pak;
search->next = com_searchpaths;
com_searchpaths = search;
com_fschanged = true;
return true;
}
#ifdef ZLIB
void COM_AddZips (char *descriptor)
{
searchpath_t *search;
int i;
zipfile_t *zip;
char pakfile[MAX_OSPATH];
for (i=0 ; ; i++)
{
sprintf (pakfile, descriptor, com_gamedir, i);
zip = COM_LoadZipFile (pakfile);
if (!zip)
break;
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
search->type = SPT_ZIP;
Q_strncpyz (search->filename, pakfile, sizeof(search->filename));
search->u.zip = zip;
search->next = com_searchpaths;
com_searchpaths = search;
com_fschanged = true;
}
}
int COM_AddZipsWild (char *descriptor, int size, void *param)
{
searchpath_t *search;
zipfile_t *zip;
char pakfile[MAX_OSPATH];
sprintf (pakfile, "%s/%s", com_gamedir, descriptor);
for (search = com_searchpaths; search; search = search->next)
{
if (!stricmp(search->filename, pakfile))
return true; //already loaded (base paths?)
}
zip = COM_LoadZipFile (pakfile);
if (!zip)
return true;
search = Z_Malloc (sizeof(searchpath_t));
search->type = SPT_ZIP;
strcpy (search->filename, pakfile);
search->u.zip = zip;
search->next = com_searchpaths;
com_searchpaths = search;
com_fschanged = true;
return true;
}
#endif
void COM_RefreshFSCache_f(void)
{
com_fschanged=true;
}
void COM_FlushFSCache(void)
{
if (com_fs_cache.value != 2)
com_fschanged=true;
}
/*
================
COM_AddGameDirectory
Sets com_gamedir, adds the directory to the head of the path,
then loads and adds pak1.pak pak2.pak ...
================
*/
void COM_AddGameDirectory (char *dir)
{
searchpath_t *search;
char *p;
if ((p = strrchr(dir, '/')) != NULL)
strcpy(gamedirfile, ++p);
else
strcpy(gamedirfile, p);
strcpy (com_gamedir, dir);
for (search = com_searchpaths; search; search = search->next)
{
if (!strcmp(search->filename, com_gamedir))
return; //already loaded (base paths?)
}
//
// add the directory to the search path
//
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
search->type = SPT_OS;
strcpy (search->filename, dir);
search->next = com_searchpaths;
com_searchpaths = search;
COM_AddPacks("%s/pak%i.pak");
#ifdef ZLIB
COM_AddZips("%s/pak%i.zip");
COM_AddZips("%s/pak%i.pk3");
#endif
#ifdef DOOMWADS
COM_AddWad("doom.wad");
COM_AddWad("doom2.wad");
COM_AddWad("heretic.wad");
COM_AddWad("dv.wad");
#endif
Sys_EnumerateFiles(com_gamedir, "*.pak", COM_AddPacksWild, NULL);
#ifdef ZLIB
Sys_EnumerateFiles(com_gamedir, "*.pk3", COM_AddZipsWild, NULL);
//don't do zips. we could, but don't. it's not a great idea.
#endif
com_fschanged = true;
}
char *COM_NextPath (char *prevpath)
{
searchpath_t *s;
char *prev;
if (!prevpath)
return com_gamedir;
prev = com_gamedir;
for (s=com_searchpaths ; s ; s=s->next)
{
if (s->type != SPT_OS)
continue;
if (prevpath == prev)
return s->filename;
prev = s->filename;
}
return NULL;
}
#ifndef CLIENTONLY
char *COM_GetPathInfo (int i, int *crc)
{
#ifdef WEBSERVER
extern cvar_t httpserver;
#endif
searchpath_t *s;
static char name[MAX_OSPATH];
char *protocol;
for (s=com_searchpaths ; s ; s=s->next)
{
i--;
if (!i)
break;
}
if (i) //too high.
return NULL;
#ifdef WEBSERVER
if (httpserver.value)
protocol = va("http://%s/", NET_AdrToString (net_local_sv_ipadr));
else
#endif
protocol = "qw://";
*crc = 0;//s->crc;
Q_strncpyz(name, va("%s%s", protocol, COM_SkipPath(s->filename)), sizeof(name));
return name;
}
#endif
/*
================
COM_Gamedir
Sets the gamedir and path to a different directory.
================
*/
void COM_Gamedir (char *dir)
{
searchpath_t *next;
if (strstr(dir, "..") || strstr(dir, "/")
|| strstr(dir, "\\") || strstr(dir, ":") )
{
Con_TPrintf (TL_GAMEDIRAINTPATH);
return;
}
if (!strcmp(gamedirfile, dir))
return; // still the same
#ifndef SERVERONLY
Host_WriteConfiguration(); //before we change anything.
#endif
strcpy (gamedirfile, dir);
#ifndef CLIENTONLY
sv.gamedirchanged = true;
#endif
#ifndef SERVERONLY
cl.gamedirchanged = true;
#endif
FS_FlushFSHash();
//
// free up any current game dir info
//
while (com_searchpaths != com_base_searchpaths)
{
switch(com_searchpaths->type)
{
case SPT_PACK:
fclose (com_searchpaths->u.pack->handle);
Z_Free (com_searchpaths->u.pack->files);
#ifdef HASH_FILESYSTEM
Z_Free (com_searchpaths->u.pack->hash.bucket);
#endif
Z_Free (com_searchpaths->u.pack);
break;
#ifdef ZLIB
case SPT_ZIP:
unzClose(com_searchpaths->u.zip->handle);
Z_Free (com_searchpaths->u.zip->files);
#ifdef HASH_FILESYSTEM
Z_Free (com_searchpaths->u.zip->hash.bucket);
#endif
Z_Free (com_searchpaths->u.zip);
break;
#endif
case SPT_OS:
break;
}
next = com_searchpaths->next;
Z_Free (com_searchpaths);
com_searchpaths = next;
}
com_fschanged = true;
//
// flush all data, so it will be forced to reload
//
Cache_Flush ();
COM_AddGameDirectory(va("%s/%s", com_quakedir, dir));
if (*com_homedir)
COM_AddGameDirectory(va("%s/%s", com_homedir, dir));
#ifndef SERVERONLY
{
char fn[MAX_OSPATH];
FILE *f;
// if (qrenderer) //only do this if we have already started the renderer
// Cbuf_InsertText("vid_restart\n", RESTRICT_LOCAL);
sprintf(fn, "%s/%s", com_gamedir, "config.cfg");
if ((f = fopen(fn, "r")) != NULL)
{
fclose(f);
Cbuf_InsertText("cl_warncmd 0\n"
"exec config.cfg\n"
"exec fte.cfg\n"
"exec frontend.cfg\n"
"cl_warncmd 1\n", RESTRICT_LOCAL);
}
}
#ifdef Q3SHADERS
{
extern void Shader_Init(void);
Shader_Init(); //FIXME!
}
#endif
Validation_FlushFileList(); //prevent previous hacks from making a difference.
//FIXME: load new palette, if different cause a vid_restart.
#endif
}
typedef struct {
char *file;
char *path;
} potentialgamepath_t;
potentialgamepath_t pgp[] = {
{"%s/id1/pak0.pak", "%s/id1"}, //quake1
{"%s/baseq2/pak0.pak", "%s/baseq2"}, //quake2
{"%s/data1/pak0.pak", "%s/data1"}, //hexen2
{"%s/data/data.pk3", "%s/data"}, //nexuiz
{"%s/baseq3/pak0.pk3", "%s/baseq3"}, //quake3
{"%s/base/assets0.pk3", "%s/base"} //jk2
};
typedef struct {
char *gamename; //sent to the master server when this is the current gamemode.
char *exename; //used if the exe name contains this
char *argname; //used if this was used as a parameter.
char *auniquefile; //used if this file is relative from the gamedir
char *dir1;
char *dir2;
char *dir3;
char *dir4;
} gamemode_info_t;
gamemode_info_t gamemode_info[] = {
//note that there is no basic 'fte' gamemode, this is because we aim for network compatability. Darkplaces-Quake is the closest we get.
//this is to avoid having too many gamemodes anyway.
{"Darkplaces-Quake", "darkplaces", "-quake", "id1/pak0.pak", "id1", "qw", "fte"},
{"Darkplaces-Hipnotic", "hipnotic", "-hipnotic", NULL/*"hipnotic/pak0.pak"*/,"id1", "qw", "hipnotic", "fte"},
{"Darkplaces-Rogue", "rogue", "-rogue", NULL/*"rogue/pak0.pak", "id1"*/, "qw", "rogue", "fte"},
{"Nexuiz", "nexuiz", "-nexuiz", "data/data.pk3", "id1", "qw", "data", "fte"},
//supported commercial mods (some are currently only partially supported)
{"FTE-Hexen2", "hexen", "-hexen2", "data1/pak0.pak", "data1", "fte"},
{"FTE-Quake2", "q2", "-q2", "baseq2/pak0.pak", "baseq2", "fte"},
{"FTE-Quake3", "q3", "-q3", "baseq3/pak0.pk3", "baseq3", "fte"},
{"FTE-JK2", "jk2", "-jk2", "base/assets0.pk3", "base", "fte"},
{NULL}
};
/*
================
COM_InitFilesystem
================
*/
void COM_InitFilesystem (void)
{
FILE *f;
int i;
char *ev;
int gamenum=-1;
//
// -basedir <path>
// Overrides the system supplied base directory (under id1)
//
i = COM_CheckParm ("-basedir");
if (i && i < com_argc-1)
strcpy (com_quakedir, com_argv[i+1]);
else
strcpy (com_quakedir, host_parms.basedir);
Cvar_Register(&com_gamename, "evil hacks");
//identify the game from a telling file
for (i = 0; gamemode_info[i].gamename; i++)
{
if (!gamemode_info[i].auniquefile)
return;
f = fopen(va("%s/%s", com_quakedir, gamemode_info[i].auniquefile), "rb");
if (f)
{
fclose(f);
gamenum = i;
break;
}
}
//use the game based on an exe name over the filesystem one.
for (i = 0; gamemode_info[i].gamename; i++)
{
if (strstr(com_argv[0], gamemode_info[i].exename))
gamenum = i;
}
//use the game based on an parameter over all else.
for (i = 0; gamemode_info[i].gamename; i++)
{
if (COM_CheckParm(gamemode_info[i].argname))
gamenum = i;
}
if (gamenum<0)
{
for (i = 0; gamemode_info[i].gamename; i++)
{
if (!strcmp(gamemode_info[i].argname, "-quake"))
gamenum = i;
}
}
Cvar_Set(&com_gamename, gamemode_info[gamenum].gamename);
#ifdef _WIN32
{ //win32 sucks.
ev = getenv("HOMEDRIVE");
if (ev)
strcpy(com_homedir, ev);
else
strcpy(com_homedir, "");
ev = getenv("HOMEPATH");
if (ev)
strcat(com_homedir, ev);
else
strcat(com_homedir, "/");
}
#else
if (!ev)
{ //yay for unix!.
ev = getenv("HOME");
if (ev)
Q_strncpyz(com_homedir, ev, sizeof(com_homedir));
else
*com_homedir = *"";
}
#endif
if (!COM_CheckParm("-usehome"))
*com_homedir = '\0';
if (*com_homedir)
{
strcat(com_homedir, "/.fte/");
com_basedir = com_homedir;
}
else
{
com_basedir = com_quakedir;
}
//
// start up with id1 by default
//
i = COM_CheckParm ("-basegame");
if (i && i < com_argc-1)
{
do //use multiple -basegames
{
COM_AddGameDirectory (va("%s/%s", com_quakedir, com_argv[i+1]) );
i = COM_CheckNextParm ("-basegame", i);
}
while (i && i < com_argc-1);
}
else
{
if (gamemode_info[gamenum].dir1)
COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir1));
if (gamemode_info[gamenum].dir2)
COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir2));
if (gamemode_info[gamenum].dir3)
COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir3));
if (gamemode_info[gamenum].dir4)
COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir4));
}
if (*com_homedir)
COM_AddGameDirectory (va("%s/fte", com_homedir) );
// any set gamedirs will be freed up to here
com_base_searchpaths = com_searchpaths;
i = COM_CheckParm ("-game"); //effectivly replace with +gamedir x (But overridable)
if (i && i < com_argc-1)
{
COM_AddGameDirectory (va("%s/%s", com_quakedir, com_argv[i+1]) );
#ifndef CLIENTONLY
Info_SetValueForStarKey (svs.info, "*gamedir", com_argv[i+1], MAX_SERVERINFO_STRING);
#endif
}
}
/*
=====================================================================
INFO STRINGS
=====================================================================
*/
/*
===============
Info_ValueForKey
Searches the string for the given
key and returns the associated value, or an empty string.
===============
*/
char *Info_ValueForKey (char *s, const char *key)
{
char pkey[1024];
static char value[4][1024]; // use two buffers so compares
// work without stomping on each other
static int valueindex;
char *o;
valueindex = (valueindex + 1) % 4;
if (*s == '\\')
s++;
while (1)
{
o = pkey;
while (*s != '\\')
{
if (!*s)
{
*value[valueindex]='\0';
return value[valueindex];
}
*o++ = *s++;
if (o+2 >= pkey+sizeof(pkey)) //hrm. hackers at work..
{
*value[valueindex]='\0';
return value[valueindex];
}
}
*o = 0;
s++;
o = value[valueindex];
while (*s != '\\' && *s)
{
if (!*s)
{
*value[valueindex]='\0';
return value[valueindex];
}
*o++ = *s++;
if (o+2 >= value[valueindex]+sizeof(value[valueindex])) //hrm. hackers at work..
{
*value[valueindex]='\0';
return value[valueindex];
}
}
*o = 0;
if (!strcmp (key, pkey) )
return value[valueindex];
if (!*s)
{
*value[valueindex]='\0';
return value[valueindex];
}
s++;
}
}
void Info_RemoveKey (char *s, const char *key)
{
char *start;
char pkey[1024];
char value[1024];
char *o;
if (strstr (key, "\\"))
{
Con_TPrintf (TL_KEYHASSLASH);
return;
}
while (1)
{
start = s;
if (*s == '\\')
s++;
o = pkey;
while (*s != '\\')
{
if (!*s)
return;
*o++ = *s++;
}
*o = 0;
s++;
o = value;
while (*s != '\\' && *s)
{
if (!*s)
return;
*o++ = *s++;
}
*o = 0;
if (!strcmp (key, pkey) )
{
strcpy (start, s); // remove this part
return;
}
if (!*s)
return;
}
}
void Info_RemovePrefixedKeys (char *start, char prefix)
{
char *s;
char pkey[1024];
char value[1024];
char *o;
s = start;
while (1)
{
if (*s == '\\')
s++;
o = pkey;
while (*s != '\\')
{
if (!*s)
return;
*o++ = *s++;
}
*o = 0;
s++;
o = value;
while (*s != '\\' && *s)
{
if (!*s)
return;
*o++ = *s++;
}
*o = 0;
if (pkey[0] == prefix)
{
Info_RemoveKey (start, pkey);
s = start;
}
if (!*s)
return;
}
}
void Info_RemoveNonStarKeys (char *start)
{
char *s;
char pkey[1024];
char value[1024];
char *o;
s = start;
while (1)
{
if (*s == '\\')
s++;
o = pkey;
while (*s != '\\')
{
if (!*s)
return;
*o++ = *s++;
}
*o = 0;
s++;
o = value;
while (*s != '\\' && *s)
{
if (!*s)
return;
*o++ = *s++;
}
*o = 0;
if (pkey[0] != '*')
{
Info_RemoveKey (start, pkey);
s = start;
}
if (!*s)
return;
}
}
void Info_SetValueForStarKey (char *s, const char *key, const char *value, int maxsize)
{
char newv[1024], *v;
int c;
#ifdef SERVERONLY
extern cvar_t sv_highchars;
#endif
if (strstr (key, "\\") || strstr (value, "\\") )
{
Con_TPrintf (TL_KEYHASSLASH);
return;
}
if (strstr (key, "\"") || strstr (value, "\"") )
{
Con_TPrintf (TL_KEYHASQUOTE);
return;
}
if (strlen(key) >= MAX_INFO_KEY || strlen(value) >= MAX_INFO_KEY)
{
Con_TPrintf (TL_KEYTOOLONG);
return;
}
// this next line is kinda trippy
if (*(v = Info_ValueForKey(s, key)))
{
// key exists, make sure we have enough room for new value, if we don't,
// don't change it!
if (strlen(value) - strlen(v) + strlen(s) + 1 > maxsize)
{
if (*Info_ValueForKey(s, "*ver")) //quick hack to kill off unneeded info on overflow. We can't simply increase the quantity of this stuff.
{
Info_RemoveKey(s, "*ver");
Info_SetValueForStarKey (s, key, value, maxsize);
return;
}
Con_TPrintf (TL_INFOSTRINGTOOLONG);
return;
}
}
Info_RemoveKey (s, key);
if (!value || !strlen(value))
return;
_snprintf (newv, sizeof(newv), "\\%s\\%s", key, value);
if ((int)(strlen(newv) + strlen(s) + 1) > maxsize)
{
Con_TPrintf (TL_INFOSTRINGTOOLONG);
return;
}
// only copy ascii values
s += strlen(s);
v = newv;
while (*v)
{
c = (unsigned char)*v++;
#ifndef SERVERONLY
// client only allows highbits on name
if (stricmp(key, "name") != 0) {
c &= 127;
if (c < 32 || c > 127)
continue;
// auto lowercase team
if (stricmp(key, "team") == 0)
c = tolower(c);
}
#else
if (!sv_highchars.value) {
c &= 127;
if (c < 32 || c > 127)
continue;
}
#endif
// c &= 127; // strip high bits
if (c > 13) // && c < 127)
*s++ = c;
}
*s = 0;
}
void Info_SetValueForKey (char *s, const char *key, const char *value, int maxsize)
{
if (key[0] == '*')
{
Con_TPrintf (TL_STARKEYPROTECTED);
return;
}
Info_SetValueForStarKey (s, key, value, maxsize);
}
void Info_Print (char *s)
{
char key[1024];
char value[1024];
char *o;
int l;
if (*s == '\\')
s++;
while (*s)
{
o = key;
while (*s && *s != '\\')
*o++ = *s++;
l = o - key;
if (l < 20)
{
memset (o, ' ', 20-l);
key[20] = 0;
}
else
*o = 0;
Con_Printf ("%s", key);
if (!*s)
{
Con_TPrintf (TL_KEYHASNOVALUE);
return;
}
o = value;
s++;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (*s)
s++;
Con_Printf ("%s\n", value);
}
}
static qbyte chktbl[1024 + 4] = {
0x78,0xd2,0x94,0xe3,0x41,0xec,0xd6,0xd5,0xcb,0xfc,0xdb,0x8a,0x4b,0xcc,0x85,0x01,
0x23,0xd2,0xe5,0xf2,0x29,0xa7,0x45,0x94,0x4a,0x62,0xe3,0xa5,0x6f,0x3f,0xe1,0x7a,
0x64,0xed,0x5c,0x99,0x29,0x87,0xa8,0x78,0x59,0x0d,0xaa,0x0f,0x25,0x0a,0x5c,0x58,
0xfb,0x00,0xa7,0xa8,0x8a,0x1d,0x86,0x80,0xc5,0x1f,0xd2,0x28,0x69,0x71,0x58,0xc3,
0x51,0x90,0xe1,0xf8,0x6a,0xf3,0x8f,0xb0,0x68,0xdf,0x95,0x40,0x5c,0xe4,0x24,0x6b,
0x29,0x19,0x71,0x3f,0x42,0x63,0x6c,0x48,0xe7,0xad,0xa8,0x4b,0x91,0x8f,0x42,0x36,
0x34,0xe7,0x32,0x55,0x59,0x2d,0x36,0x38,0x38,0x59,0x9b,0x08,0x16,0x4d,0x8d,0xf8,
0x0a,0xa4,0x52,0x01,0xbb,0x52,0xa9,0xfd,0x40,0x18,0x97,0x37,0xff,0xc9,0x82,0x27,
0xb2,0x64,0x60,0xce,0x00,0xd9,0x04,0xf0,0x9e,0x99,0xbd,0xce,0x8f,0x90,0x4a,0xdd,
0xe1,0xec,0x19,0x14,0xb1,0xfb,0xca,0x1e,0x98,0x0f,0xd4,0xcb,0x80,0xd6,0x05,0x63,
0xfd,0xa0,0x74,0xa6,0x86,0xf6,0x19,0x98,0x76,0x27,0x68,0xf7,0xe9,0x09,0x9a,0xf2,
0x2e,0x42,0xe1,0xbe,0x64,0x48,0x2a,0x74,0x30,0xbb,0x07,0xcc,0x1f,0xd4,0x91,0x9d,
0xac,0x55,0x53,0x25,0xb9,0x64,0xf7,0x58,0x4c,0x34,0x16,0xbc,0xf6,0x12,0x2b,0x65,
0x68,0x25,0x2e,0x29,0x1f,0xbb,0xb9,0xee,0x6d,0x0c,0x8e,0xbb,0xd2,0x5f,0x1d,0x8f,
0xc1,0x39,0xf9,0x8d,0xc0,0x39,0x75,0xcf,0x25,0x17,0xbe,0x96,0xaf,0x98,0x9f,0x5f,
0x65,0x15,0xc4,0x62,0xf8,0x55,0xfc,0xab,0x54,0xcf,0xdc,0x14,0x06,0xc8,0xfc,0x42,
0xd3,0xf0,0xad,0x10,0x08,0xcd,0xd4,0x11,0xbb,0xca,0x67,0xc6,0x48,0x5f,0x9d,0x59,
0xe3,0xe8,0x53,0x67,0x27,0x2d,0x34,0x9e,0x9e,0x24,0x29,0xdb,0x69,0x99,0x86,0xf9,
0x20,0xb5,0xbb,0x5b,0xb0,0xf9,0xc3,0x67,0xad,0x1c,0x9c,0xf7,0xcc,0xef,0xce,0x69,
0xe0,0x26,0x8f,0x79,0xbd,0xca,0x10,0x17,0xda,0xa9,0x88,0x57,0x9b,0x15,0x24,0xba,
0x84,0xd0,0xeb,0x4d,0x14,0xf5,0xfc,0xe6,0x51,0x6c,0x6f,0x64,0x6b,0x73,0xec,0x85,
0xf1,0x6f,0xe1,0x67,0x25,0x10,0x77,0x32,0x9e,0x85,0x6e,0x69,0xb1,0x83,0x00,0xe4,
0x13,0xa4,0x45,0x34,0x3b,0x40,0xff,0x41,0x82,0x89,0x79,0x57,0xfd,0xd2,0x8e,0xe8,
0xfc,0x1d,0x19,0x21,0x12,0x00,0xd7,0x66,0xe5,0xc7,0x10,0x1d,0xcb,0x75,0xe8,0xfa,
0xb6,0xee,0x7b,0x2f,0x1a,0x25,0x24,0xb9,0x9f,0x1d,0x78,0xfb,0x84,0xd0,0x17,0x05,
0x71,0xb3,0xc8,0x18,0xff,0x62,0xee,0xed,0x53,0xab,0x78,0xd3,0x65,0x2d,0xbb,0xc7,
0xc1,0xe7,0x70,0xa2,0x43,0x2c,0x7c,0xc7,0x16,0x04,0xd2,0x45,0xd5,0x6b,0x6c,0x7a,
0x5e,0xa1,0x50,0x2e,0x31,0x5b,0xcc,0xe8,0x65,0x8b,0x16,0x85,0xbf,0x82,0x83,0xfb,
0xde,0x9f,0x36,0x48,0x32,0x79,0xd6,0x9b,0xfb,0x52,0x45,0xbf,0x43,0xf7,0x0b,0x0b,
0x19,0x19,0x31,0xc3,0x85,0xec,0x1d,0x8c,0x20,0xf0,0x3a,0xfa,0x80,0x4d,0x2c,0x7d,
0xac,0x60,0x09,0xc0,0x40,0xee,0xb9,0xeb,0x13,0x5b,0xe8,0x2b,0xb1,0x20,0xf0,0xce,
0x4c,0xbd,0xc6,0x04,0x86,0x70,0xc6,0x33,0xc3,0x15,0x0f,0x65,0x19,0xfd,0xc2,0xd3,
// map checksum goes here
0x00,0x00,0x00,0x00
};
#if 0
static qbyte chkbuf[16 + 60 + 4];
static unsigned last_mapchecksum = 0;
/*
====================
COM_BlockSequenceCheckByte
For proxy protecting
====================
*/
qbyte COM_BlockSequenceCheckByte (qbyte *base, int length, int sequence, unsigned mapchecksum)
{
int checksum;
qbyte *p;
if (last_mapchecksum != mapchecksum) {
last_mapchecksum = mapchecksum;
chktbl[1024] = (mapchecksum & 0xff000000) >> 24;
chktbl[1025] = (mapchecksum & 0x00ff0000) >> 16;
chktbl[1026] = (mapchecksum & 0x0000ff00) >> 8;
chktbl[1027] = (mapchecksum & 0x000000ff);
Com_BlockFullChecksum (chktbl, sizeof(chktbl), chkbuf);
}
p = chktbl + (sequence % (sizeof(chktbl) - 8));
if (length > 60)
length = 60;
memcpy (chkbuf + 16, base, length);
length += 16;
chkbuf[length] = (sequence & 0xff) ^ p[0];
chkbuf[length+1] = p[1];
chkbuf[length+2] = ((sequence>>8) & 0xff) ^ p[2];
chkbuf[length+3] = p[3];
length += 4;
checksum = LittleLong(Com_BlockChecksum (chkbuf, length));
checksum &= 0xff;
return checksum;
}
#endif
/*
====================
COM_BlockSequenceCRCByte
For proxy protecting
====================
*/
qbyte COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence)
{
unsigned short crc;
qbyte *p;
qbyte chkb[60 + 4];
p = chktbl + (sequence % (sizeof(chktbl) - 8));
if (length > 60)
length = 60;
memcpy (chkb, base, length);
chkb[length] = (sequence & 0xff) ^ p[0];
chkb[length+1] = p[1];
chkb[length+2] = ((sequence>>8) & 0xff) ^ p[2];
chkb[length+3] = p[3];
length += 4;
crc = CRC_Block(chkb, length);
crc &= 0xff;
return crc;
}
#if defined(Q2CLIENT) || defined(Q2SERVER)
static qbyte q2chktbl[1024] = {
0x84, 0x47, 0x51, 0xc1, 0x93, 0x22, 0x21, 0x24, 0x2f, 0x66, 0x60, 0x4d, 0xb0, 0x7c, 0xda,
0x88, 0x54, 0x15, 0x2b, 0xc6, 0x6c, 0x89, 0xc5, 0x9d, 0x48, 0xee, 0xe6, 0x8a, 0xb5, 0xf4,
0xcb, 0xfb, 0xf1, 0x0c, 0x2e, 0xa0, 0xd7, 0xc9, 0x1f, 0xd6, 0x06, 0x9a, 0x09, 0x41, 0x54,
0x67, 0x46, 0xc7, 0x74, 0xe3, 0xc8, 0xb6, 0x5d, 0xa6, 0x36, 0xc4, 0xab, 0x2c, 0x7e, 0x85,
0xa8, 0xa4, 0xa6, 0x4d, 0x96, 0x19, 0x19, 0x9a, 0xcc, 0xd8, 0xac, 0x39, 0x5e, 0x3c, 0xf2,
0xf5, 0x5a, 0x72, 0xe5, 0xa9, 0xd1, 0xb3, 0x23, 0x82, 0x6f, 0x29, 0xcb, 0xd1, 0xcc, 0x71,
0xfb, 0xea, 0x92, 0xeb, 0x1c, 0xca, 0x4c, 0x70, 0xfe, 0x4d, 0xc9, 0x67, 0x43, 0x47, 0x94,
0xb9, 0x47, 0xbc, 0x3f, 0x01, 0xab, 0x7b, 0xa6, 0xe2, 0x76, 0xef, 0x5a, 0x7a, 0x29, 0x0b,
0x51, 0x54, 0x67, 0xd8, 0x1c, 0x14, 0x3e, 0x29, 0xec, 0xe9, 0x2d, 0x48, 0x67, 0xff, 0xed,
0x54, 0x4f, 0x48, 0xc0, 0xaa, 0x61, 0xf7, 0x78, 0x12, 0x03, 0x7a, 0x9e, 0x8b, 0xcf, 0x83,
0x7b, 0xae, 0xca, 0x7b, 0xd9, 0xe9, 0x53, 0x2a, 0xeb, 0xd2, 0xd8, 0xcd, 0xa3, 0x10, 0x25,
0x78, 0x5a, 0xb5, 0x23, 0x06, 0x93, 0xb7, 0x84, 0xd2, 0xbd, 0x96, 0x75, 0xa5, 0x5e, 0xcf,
0x4e, 0xe9, 0x50, 0xa1, 0xe6, 0x9d, 0xb1, 0xe3, 0x85, 0x66, 0x28, 0x4e, 0x43, 0xdc, 0x6e,
0xbb, 0x33, 0x9e, 0xf3, 0x0d, 0x00, 0xc1, 0xcf, 0x67, 0x34, 0x06, 0x7c, 0x71, 0xe3, 0x63,
0xb7, 0xb7, 0xdf, 0x92, 0xc4, 0xc2, 0x25, 0x5c, 0xff, 0xc3, 0x6e, 0xfc, 0xaa, 0x1e, 0x2a,
0x48, 0x11, 0x1c, 0x36, 0x68, 0x78, 0x86, 0x79, 0x30, 0xc3, 0xd6, 0xde, 0xbc, 0x3a, 0x2a,
0x6d, 0x1e, 0x46, 0xdd, 0xe0, 0x80, 0x1e, 0x44, 0x3b, 0x6f, 0xaf, 0x31, 0xda, 0xa2, 0xbd,
0x77, 0x06, 0x56, 0xc0, 0xb7, 0x92, 0x4b, 0x37, 0xc0, 0xfc, 0xc2, 0xd5, 0xfb, 0xa8, 0xda,
0xf5, 0x57, 0xa8, 0x18, 0xc0, 0xdf, 0xe7, 0xaa, 0x2a, 0xe0, 0x7c, 0x6f, 0x77, 0xb1, 0x26,
0xba, 0xf9, 0x2e, 0x1d, 0x16, 0xcb, 0xb8, 0xa2, 0x44, 0xd5, 0x2f, 0x1a, 0x79, 0x74, 0x87,
0x4b, 0x00, 0xc9, 0x4a, 0x3a, 0x65, 0x8f, 0xe6, 0x5d, 0xe5, 0x0a, 0x77, 0xd8, 0x1a, 0x14,
0x41, 0x75, 0xb1, 0xe2, 0x50, 0x2c, 0x93, 0x38, 0x2b, 0x6d, 0xf3, 0xf6, 0xdb, 0x1f, 0xcd,
0xff, 0x14, 0x70, 0xe7, 0x16, 0xe8, 0x3d, 0xf0, 0xe3, 0xbc, 0x5e, 0xb6, 0x3f, 0xcc, 0x81,
0x24, 0x67, 0xf3, 0x97, 0x3b, 0xfe, 0x3a, 0x96, 0x85, 0xdf, 0xe4, 0x6e, 0x3c, 0x85, 0x05,
0x0e, 0xa3, 0x2b, 0x07, 0xc8, 0xbf, 0xe5, 0x13, 0x82, 0x62, 0x08, 0x61, 0x69, 0x4b, 0x47,
0x62, 0x73, 0x44, 0x64, 0x8e, 0xe2, 0x91, 0xa6, 0x9a, 0xb7, 0xe9, 0x04, 0xb6, 0x54, 0x0c,
0xc5, 0xa9, 0x47, 0xa6, 0xc9, 0x08, 0xfe, 0x4e, 0xa6, 0xcc, 0x8a, 0x5b, 0x90, 0x6f, 0x2b,
0x3f, 0xb6, 0x0a, 0x96, 0xc0, 0x78, 0x58, 0x3c, 0x76, 0x6d, 0x94, 0x1a, 0xe4, 0x4e, 0xb8,
0x38, 0xbb, 0xf5, 0xeb, 0x29, 0xd8, 0xb0, 0xf3, 0x15, 0x1e, 0x99, 0x96, 0x3c, 0x5d, 0x63,
0xd5, 0xb1, 0xad, 0x52, 0xb8, 0x55, 0x70, 0x75, 0x3e, 0x1a, 0xd5, 0xda, 0xf6, 0x7a, 0x48,
0x7d, 0x44, 0x41, 0xf9, 0x11, 0xce, 0xd7, 0xca, 0xa5, 0x3d, 0x7a, 0x79, 0x7e, 0x7d, 0x25,
0x1b, 0x77, 0xbc, 0xf7, 0xc7, 0x0f, 0x84, 0x95, 0x10, 0x92, 0x67, 0x15, 0x11, 0x5a, 0x5e,
0x41, 0x66, 0x0f, 0x38, 0x03, 0xb2, 0xf1, 0x5d, 0xf8, 0xab, 0xc0, 0x02, 0x76, 0x84, 0x28,
0xf4, 0x9d, 0x56, 0x46, 0x60, 0x20, 0xdb, 0x68, 0xa7, 0xbb, 0xee, 0xac, 0x15, 0x01, 0x2f,
0x20, 0x09, 0xdb, 0xc0, 0x16, 0xa1, 0x89, 0xf9, 0x94, 0x59, 0x00, 0xc1, 0x76, 0xbf, 0xc1,
0x4d, 0x5d, 0x2d, 0xa9, 0x85, 0x2c, 0xd6, 0xd3, 0x14, 0xcc, 0x02, 0xc3, 0xc2, 0xfa, 0x6b,
0xb7, 0xa6, 0xef, 0xdd, 0x12, 0x26, 0xa4, 0x63, 0xe3, 0x62, 0xbd, 0x56, 0x8a, 0x52, 0x2b,
0xb9, 0xdf, 0x09, 0xbc, 0x0e, 0x97, 0xa9, 0xb0, 0x82, 0x46, 0x08, 0xd5, 0x1a, 0x8e, 0x1b,
0xa7, 0x90, 0x98, 0xb9, 0xbb, 0x3c, 0x17, 0x9a, 0xf2, 0x82, 0xba, 0x64, 0x0a, 0x7f, 0xca,
0x5a, 0x8c, 0x7c, 0xd3, 0x79, 0x09, 0x5b, 0x26, 0xbb, 0xbd, 0x25, 0xdf, 0x3d, 0x6f, 0x9a,
0x8f, 0xee, 0x21, 0x66, 0xb0, 0x8d, 0x84, 0x4c, 0x91, 0x45, 0xd4, 0x77, 0x4f, 0xb3, 0x8c,
0xbc, 0xa8, 0x99, 0xaa, 0x19, 0x53, 0x7c, 0x02, 0x87, 0xbb, 0x0b, 0x7c, 0x1a, 0x2d, 0xdf,
0x48, 0x44, 0x06, 0xd6, 0x7d, 0x0c, 0x2d, 0x35, 0x76, 0xae, 0xc4, 0x5f, 0x71, 0x85, 0x97,
0xc4, 0x3d, 0xef, 0x52, 0xbe, 0x00, 0xe4, 0xcd, 0x49, 0xd1, 0xd1, 0x1c, 0x3c, 0xd0, 0x1c,
0x42, 0xaf, 0xd4, 0xbd, 0x58, 0x34, 0x07, 0x32, 0xee, 0xb9, 0xb5, 0xea, 0xff, 0xd7, 0x8c,
0x0d, 0x2e, 0x2f, 0xaf, 0x87, 0xbb, 0xe6, 0x52, 0x71, 0x22, 0xf5, 0x25, 0x17, 0xa1, 0x82,
0x04, 0xc2, 0x4a, 0xbd, 0x57, 0xc6, 0xab, 0xc8, 0x35, 0x0c, 0x3c, 0xd9, 0xc2, 0x43, 0xdb,
0x27, 0x92, 0xcf, 0xb8, 0x25, 0x60, 0xfa, 0x21, 0x3b, 0x04, 0x52, 0xc8, 0x96, 0xba, 0x74,
0xe3, 0x67, 0x3e, 0x8e, 0x8d, 0x61, 0x90, 0x92, 0x59, 0xb6, 0x1a, 0x1c, 0x5e, 0x21, 0xc1,
0x65, 0xe5, 0xa6, 0x34, 0x05, 0x6f, 0xc5, 0x60, 0xb1, 0x83, 0xc1, 0xd5, 0xd5, 0xed, 0xd9,
0xc7, 0x11, 0x7b, 0x49, 0x7a, 0xf9, 0xf9, 0x84, 0x47, 0x9b, 0xe2, 0xa5, 0x82, 0xe0, 0xc2,
0x88, 0xd0, 0xb2, 0x58, 0x88, 0x7f, 0x45, 0x09, 0x67, 0x74, 0x61, 0xbf, 0xe6, 0x40, 0xe2,
0x9d, 0xc2, 0x47, 0x05, 0x89, 0xed, 0xcb, 0xbb, 0xb7, 0x27, 0xe7, 0xdc, 0x7a, 0xfd, 0xbf,
0xa8, 0xd0, 0xaa, 0x10, 0x39, 0x3c, 0x20, 0xf0, 0xd3, 0x6e, 0xb1, 0x72, 0xf8, 0xe6, 0x0f,
0xef, 0x37, 0xe5, 0x09, 0x33, 0x5a, 0x83, 0x43, 0x80, 0x4f, 0x65, 0x2f, 0x7c, 0x8c, 0x6a,
0xa0, 0x82, 0x0c, 0xd4, 0xd4, 0xfa, 0x81, 0x60, 0x3d, 0xdf, 0x06, 0xf1, 0x5f, 0x08, 0x0d,
0x6d, 0x43, 0xf2, 0xe3, 0x11, 0x7d, 0x80, 0x32, 0xc5, 0xfb, 0xc5, 0xd9, 0x27, 0xec, 0xc6,
0x4e, 0x65, 0x27, 0x76, 0x87, 0xa6, 0xee, 0xee, 0xd7, 0x8b, 0xd1, 0xa0, 0x5c, 0xb0, 0x42,
0x13, 0x0e, 0x95, 0x4a, 0xf2, 0x06, 0xc6, 0x43, 0x33, 0xf4, 0xc7, 0xf8, 0xe7, 0x1f, 0xdd,
0xe4, 0x46, 0x4a, 0x70, 0x39, 0x6c, 0xd0, 0xed, 0xca, 0xbe, 0x60, 0x3b, 0xd1, 0x7b, 0x57,
0x48, 0xe5, 0x3a, 0x79, 0xc1, 0x69, 0x33, 0x53, 0x1b, 0x80, 0xb8, 0x91, 0x7d, 0xb4, 0xf6,
0x17, 0x1a, 0x1d, 0x5a, 0x32, 0xd6, 0xcc, 0x71, 0x29, 0x3f, 0x28, 0xbb, 0xf3, 0x5e, 0x71,
0xb8, 0x43, 0xaf, 0xf8, 0xb9, 0x64, 0xef, 0xc4, 0xa5, 0x6c, 0x08, 0x53, 0xc7, 0x00, 0x10,
0x39, 0x4f, 0xdd, 0xe4, 0xb6, 0x19, 0x27, 0xfb, 0xb8, 0xf5, 0x32, 0x73, 0xe5, 0xcb, 0x32
};
/*
====================
COM_BlockSequenceCRCByte
For proxy protecting
====================
*/
qbyte Q2COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence)
{
int n;
qbyte *p;
int x;
qbyte chkb[60 + 4];
unsigned short crc;
if (sequence < 0)
Sys_Error("sequence < 0, this shouldn't happen\n");
p = q2chktbl + (sequence % (sizeof(q2chktbl) - 4));
if (length > 60)
length = 60;
memcpy (chkb, base, length);
chkb[length] = p[0];
chkb[length+1] = p[1];
chkb[length+2] = p[2];
chkb[length+3] = p[3];
length += 4;
crc = CRC_Block(chkb, length);
for (x=0, n=0; n<length; n++)
x += chkb[n];
crc = (crc ^ x) & 0xff;
return crc;
}
#endif
// char *date = "Oct 24 1996";
static char *date = __DATE__ ;
static char *mon[12] =
{ "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" };
static char mond[12] =
{ 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
// returns days since Oct 24 1996
int build_number( void )
{
int m = 0;
int d = 0;
int y = 0;
static int b = 0;
if (b != 0)
return b;
for (m = 0; m < 11; m++)
{
if (Q_strncasecmp( &date[0], mon[m], 3 ) == 0)
break;
d += mond[m];
}
d += atoi( &date[4] ) - 1;
y = atoi( &date[7] ) - 1900;
b = d + (int)((y - 1) * 365.25);
if (((y % 4) == 0) && m > 1)
{
b += 1;
}
b -= 35778; // Dec 16 1998
return b;
}