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fteqw/engine/server
Spoike dfd8e1aaed Redesigned sound code for greater modularity.
Added support for dp6/dp7 protocols (ents are still broken).
md3 tags should work properly (still suffer from origin-of-parent interpolation bugs)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1089 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-14 04:52:10 +00:00
..
net_preparse.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
pr_cmds.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
progdefs.h q2/q3 clipping fixed (hopefully finally except for bsp objects, that is) 2005-05-19 02:53:03 +00:00
progs.h prerelease support. Because we can. 2005-05-08 17:01:48 +00:00
q2game.h Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too. 2005-04-17 02:22:51 +00:00
qwsvdef.h Initial Checkin 2004-08-23 00:15:46 +00:00
savegame.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
server.h Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sv_ccmds.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
sv_chat.c Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
sv_demo.c mvdplay should be run fine now, once in. You can still hijack scoreboards though. 2005-01-26 03:39:47 +00:00
sv_ents.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sv_init.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sv_main.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sv_master.c Initial Checkin 2004-08-23 00:15:46 +00:00
sv_move.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
sv_mvd.c Moved headers around a bit. 2005-05-21 01:28:51 +00:00
sv_nchan.c server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
sv_phys.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sv_rankin.c *** empty log message *** 2005-03-12 23:40:42 +00:00
sv_send.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sv_sys_unix.c Added missing registration of sv_maxtic 2005-05-27 18:31:34 +00:00
sv_sys_win.c fix to fs_cache/directory enumeration on windows 2005-05-30 12:30:41 +00:00
sv_user.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
svmodel.c Do the map model checksum byteswapping during the check, don't store it byteswapped, as this breaks a local client. 2005-05-19 01:40:14 +00:00
svq2_ents.c CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
svq2_game.c *** empty log message *** 2005-03-23 22:14:08 +00:00
world.c Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code. 2005-05-26 12:55:34 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00